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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmlanimation_p.h"
#include "qmlanimation_p_p.h"
#include "qmlbehavior_p.h"
#include "qmlstateoperations_p.h"
#include <qmlpropertyvaluesource.h>
#include <qml.h>
#include <qmlinfo.h>
#include <qmlexpression.h>
#include <qmlstringconverters_p.h>
#include <qmlglobal_p.h>
#include <qvariant.h>
#include <qcolor.h>
#include <qfile.h>
#include <QParallelAnimationGroup>
#include <QSequentialAnimationGroup>
#include <QtCore/qset.h>
#include <QtCore/qrect.h>
#include <QtCore/qpoint.h>
#include <QtCore/qsize.h>
#include <private/qvariantanimation_p.h>
QT_BEGIN_NAMESPACE
/*!
\qmlclass Animation QmlAbstractAnimation
\brief The Animation element is the base of all QML animations.
The Animation element cannot be used directly in a QML file. It exists
to provide a set of common properties and methods, available across all the
other animation types that inherit from it. Attempting to use the Animation
element directly will result in an error.
*/
/*!
\class QmlAbstractAnimation
\internal
*/
QmlAbstractAnimation::QmlAbstractAnimation(QObject *parent)
: QObject(*(new QmlAbstractAnimationPrivate), parent)
{
}
QmlAbstractAnimation::~QmlAbstractAnimation()
{
}
QmlAbstractAnimation::QmlAbstractAnimation(QmlAbstractAnimationPrivate &dd, QObject *parent)
: QObject(dd, parent)
{
}
/*!
\qmlproperty bool Animation::running
This property holds whether the animation is currently running.
The \c running property can be set to declaratively control whether or not
an animation is running. The following example will animate a rectangle
whenever the \l MouseArea is pressed.
\code
Rectangle {
width: 100; height: 100
x: NumberAnimation {
running: myMouse.pressed
from: 0; to: 100
}
MouseArea { id: myMouse }
}
\endcode
Likewise, the \c running property can be read to determine if the animation
is running. In the following example the text element will indicate whether
or not the animation is running.
\code
NumberAnimation { id: myAnimation }
Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" }
\endcode
Animations can also be started and stopped imperatively from JavaScript
using the \c start() and \c stop() methods.
By default, animations are not running. Though, when the animations are assigned to properties,
as property value sources, they are set to running by default.
*/
bool QmlAbstractAnimation::isRunning() const
{
Q_D(const QmlAbstractAnimation);
return d->running;
}
//commence is called to start an animation when it is used as a
//simple animation, and not as part of a transition
void QmlAbstractAnimationPrivate::commence()
{
Q_Q(QmlAbstractAnimation);
QmlStateActions actions;
QmlMetaProperties properties;
q->transition(actions, properties, QmlAbstractAnimation::Forward);
q->qtAnimation()->start();
if (q->qtAnimation()->state() != QAbstractAnimation::Running) {
running = false;
emit q->completed();
}
}
QmlMetaProperty QmlAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj)
{
QmlMetaProperty prop = QmlMetaProperty::createProperty(obj, str, qmlContext(infoObj));
if (!prop.isValid()) {
qmlInfo(infoObj) << QmlAbstractAnimation::tr("Cannot animate non-existent property \"%1\"").arg(str);
return QmlMetaProperty();
} else if (!prop.isWritable()) {
qmlInfo(infoObj) << QmlAbstractAnimation::tr("Cannot animate read-only property \"%1\"").arg(str);
return QmlMetaProperty();
}
return prop;
}
void QmlAbstractAnimation::setRunning(bool r)
{
Q_D(QmlAbstractAnimation);
if (!d->componentComplete) {
d->running = r;
if (r == false)
d->avoidPropertyValueSourceStart = true;
return;
}
if (d->running == r)
return;
if (d->group || d->disableUserControl) {
qWarning("QmlAbstractAnimation: setRunning() cannot be used on non-root animation nodes");
return;
}
d->running = r;
if (d->running) {
if (d->alwaysRunToEnd && d->repeat
&& qtAnimation()->state() == QAbstractAnimation::Running) {
qtAnimation()->setLoopCount(-1);
}
if (!d->connectedTimeLine) {
QObject::connect(qtAnimation(), SIGNAL(finished()),
this, SLOT(timelineComplete()));
d->connectedTimeLine = true;
}
d->commence();
emit started();
} else {
if (d->alwaysRunToEnd) {
if (d->repeat)
qtAnimation()->setLoopCount(qtAnimation()->currentLoop()+1);
} else
qtAnimation()->stop();
emit completed();
}
emit runningChanged(d->running);
}
/*!
\qmlproperty bool Animation::paused
This property holds whether the animation is currently paused.
The \c paused property can be set to declaratively control whether or not
an animation is paused.
Animations can also be paused and resumed imperatively from JavaScript
using the \c pause() and \c resume() methods.
By default, animations are not paused.
*/
bool QmlAbstractAnimation::isPaused() const
{
Q_D(const QmlAbstractAnimation);
return d->paused;
}
void QmlAbstractAnimation::setPaused(bool p)
{
Q_D(QmlAbstractAnimation);
if (d->paused == p)
return;
if (d->group || d->disableUserControl) {
qWarning("QmlAbstractAnimation: setPaused() cannot be used on non-root animation nodes");
return;
}
d->paused = p;
if (d->paused)
qtAnimation()->pause();
else
qtAnimation()->resume();
emit pausedChanged(d->paused);
}
void QmlAbstractAnimation::classBegin()
{
Q_D(QmlAbstractAnimation);
d->componentComplete = false;
}
void QmlAbstractAnimation::componentComplete()
{
Q_D(QmlAbstractAnimation);
d->componentComplete = true;
if (d->running) {
d->running = false;
setRunning(true);
}
}
/*!
\qmlproperty bool Animation::alwaysRunToEnd
This property holds whether the animation should run to completion when it is stopped.
If this true the animation will complete its current iteration when it
is stopped - either by setting the \c running property to false, or by
calling the \c stop() method. The \c complete() method is not effected
by this value.
This behavior is most useful when the \c repeat property is set, as the
animation will finish playing normally but not restart.
By default, the alwaysRunToEnd property is not set.
*/
bool QmlAbstractAnimation::alwaysRunToEnd() const
{
Q_D(const QmlAbstractAnimation);
return d->alwaysRunToEnd;
}
void QmlAbstractAnimation::setAlwaysRunToEnd(bool f)
{
Q_D(QmlAbstractAnimation);
if (d->alwaysRunToEnd == f)
return;
d->alwaysRunToEnd = f;
emit alwaysRunToEndChanged(f);
}
/*!
\qmlproperty bool Animation::repeat
This property holds whether the animation should repeat.
If set, the animation will continuously repeat until it is explicitly
stopped - either by setting the \c running property to false, or by calling
the \c stop() method.
In the following example, the rectangle will spin indefinately.
\code
Rectangle {
rotation: NumberAnimation { running: true; repeat: true; from: 0 to: 360 }
}
\endcode
*/
bool QmlAbstractAnimation::repeat() const
{
Q_D(const QmlAbstractAnimation);
return d->repeat;
}
void QmlAbstractAnimation::setRepeat(bool r)
{
Q_D(QmlAbstractAnimation);
if (r == d->repeat)
return;
d->repeat = r;
int lc = r ? -1 : 1;
qtAnimation()->setLoopCount(lc);
emit repeatChanged(r);
}
int QmlAbstractAnimation::currentTime()
{
return qtAnimation()->currentLoopTime();
}
void QmlAbstractAnimation::setCurrentTime(int time)
{
qtAnimation()->setCurrentTime(time);
}
QmlAnimationGroup *QmlAbstractAnimation::group() const
{
Q_D(const QmlAbstractAnimation);
return d->group;
}
void QmlAbstractAnimation::setGroup(QmlAnimationGroup *g)
{
Q_D(QmlAbstractAnimation);
if (d->group == g)
return;
if (d->group)
static_cast<QmlAnimationGroupPrivate *>(d->group->d_func())->animations.removeAll(this);
d->group = g;
if (d->group && !static_cast<QmlAnimationGroupPrivate *>(d->group->d_func())->animations.contains(this))
static_cast<QmlAnimationGroupPrivate *>(d->group->d_func())->animations.append(this);
if (d->group)
((QAnimationGroup*)d->group->qtAnimation())->addAnimation(qtAnimation());
//if (g) //if removed from a group, then the group should no longer be the parent
setParent(g);
}
/*!
\qmlmethod Animation::start()
\brief Starts the animation.
If the animation is already running, calling this method has no effect. The
\c running property will be true following a call to \c start().
*/
void QmlAbstractAnimation::start()
{
setRunning(true);
}
/*!
\qmlmethod Animation::pause()
\brief Pauses the animation.
If the animation is already paused, calling this method has no effect. The
\c paused property will be true following a call to \c pause().
*/
void QmlAbstractAnimation::pause()
{
setPaused(true);
}
/*!
\qmlmethod Animation::resume()
\brief Resumes a paused animation.
If the animation is not paused, calling this method has no effect. The
\c paused property will be false following a call to \c resume().
*/
void QmlAbstractAnimation::resume()
{
setPaused(false);
}
/*!
\qmlmethod Animation::stop()
\brief Stops the animation.
If the animation is not running, calling this method has no effect. The
\c running property will be false following a call to \c stop().
Normally \c stop() stops the animation immediately, and the animation has
no further influence on property values. In this example animation
\code
Rectangle {
x: NumberAnimation { from: 0; to: 100; duration: 500 }
}
\endcode
was stopped at time 250ms, the \c x property will have a value of 50.
However, if the \c alwaysRunToEnd property is set, the animation will
continue running until it completes and then stop. The \c running property
will still become false immediately.
*/
void QmlAbstractAnimation::stop()
{
setRunning(false);
}
/*!
\qmlmethod Animation::restart()
\brief Restarts the animation.
This is a convenience method, and is equivalent to calling \c stop() and
then \c start().
*/
void QmlAbstractAnimation::restart()
{
stop();
start();
}
/*!
\qmlmethod Animation::complete()
\brief Stops the animation, jumping to the final property values.
If the animation is not running, calling this method has no effect. The
\c running property will be false following a call to \c complete().
Unlike \c stop(), \c complete() immediately fast-forwards the animation to
its end. In the following example,
\code
Rectangle {
x: NumberAnimation { from: 0; to: 100; duration: 500 }
}
\endcode
calling \c stop() at time 250ms will result in the \c x property having
a value of 50, while calling \c complete() will set the \c x property to
100, exactly as though the animation had played the whole way through.
*/
void QmlAbstractAnimation::complete()
{
if (isRunning()) {
qtAnimation()->setCurrentTime(qtAnimation()->duration());
}
}
void QmlAbstractAnimation::setTarget(const QmlMetaProperty &p)
{
Q_D(QmlAbstractAnimation);
d->defaultProperty = p;
if (!d->avoidPropertyValueSourceStart)
setRunning(true);
}
/*
we rely on setTarget only being called when used as a value source
so this function allows us to do the same thing as setTarget without
that assumption
*/
void QmlAbstractAnimation::setDefaultTarget(const QmlMetaProperty &p)
{
Q_D(QmlAbstractAnimation);
d->defaultProperty = p;
}
/*
don't allow start/stop/pause/resume to be manually invoked,
because something else (like a Behavior) already has control
over the animation.
*/
void QmlAbstractAnimation::setDisableUserControl()
{
Q_D(QmlAbstractAnimation);
d->disableUserControl = true;
}
void QmlAbstractAnimation::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_UNUSED(actions);
Q_UNUSED(modified);
Q_UNUSED(direction);
}
void QmlAbstractAnimation::timelineComplete()
{
Q_D(QmlAbstractAnimation);
setRunning(false);
if (d->alwaysRunToEnd && d->repeat) {
qtAnimation()->setLoopCount(-1);
}
}
/*!
\qmlclass PauseAnimation QmlPauseAnimation
\inherits Animation
\brief The PauseAnimation element provides a pause for an animation.
When used in a SequentialAnimation, PauseAnimation is a step when
nothing happens, for a specified duration.
A 500ms animation sequence, with a 100ms pause between two animations:
\code
SequentialAnimation {
NumberAnimation { ... duration: 200 }
PauseAnimation { duration: 100 }
NumberAnimation { ... duration: 200 }
}
\endcode
*/
/*!
\internal
\class QmlPauseAnimation
*/
QmlPauseAnimation::QmlPauseAnimation(QObject *parent)
: QmlAbstractAnimation(*(new QmlPauseAnimationPrivate), parent)
{
Q_D(QmlPauseAnimation);
d->init();
}
QmlPauseAnimation::~QmlPauseAnimation()
{
}
void QmlPauseAnimationPrivate::init()
{
Q_Q(QmlPauseAnimation);
pa = new QPauseAnimation;
QmlGraphics_setParent_noEvent(pa, q);
}
/*!
\qmlproperty int PauseAnimation::duration
This property holds the duration of the pause in milliseconds
The default value is 250.
*/
int QmlPauseAnimation::duration() const
{
Q_D(const QmlPauseAnimation);
return d->pa->duration();
}
void QmlPauseAnimation::setDuration(int duration)
{
if (duration < 0) {
qmlInfo(this) << tr("Cannot set a duration of < 0");
return;
}
Q_D(QmlPauseAnimation);
if (d->pa->duration() == duration)
return;
d->pa->setDuration(duration);
emit durationChanged(duration);
}
QAbstractAnimation *QmlPauseAnimation::qtAnimation()
{
Q_D(QmlPauseAnimation);
return d->pa;
}
/*!
\qmlclass ColorAnimation QmlColorAnimation
\inherits PropertyAnimation
\brief The ColorAnimation element allows you to animate color changes.
\code
ColorAnimation { from: "white"; to: "#c0c0c0"; duration: 100 }
\endcode
When used in a transition, ColorAnimation will by default animate
all properties of type color that are changing. If a property or properties
are explicitly set for the animation, then those will be used instead.
*/
/*!
\internal
\class QmlColorAnimation
*/
QmlColorAnimation::QmlColorAnimation(QObject *parent)
: QmlPropertyAnimation(parent)
{
Q_D(QmlPropertyAnimation);
d->interpolatorType = QMetaType::QColor;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
d->defaultToInterpolatorType = true;
}
QmlColorAnimation::~QmlColorAnimation()
{
}
/*!
\qmlproperty color ColorAnimation::from
This property holds the starting color.
*/
QColor QmlColorAnimation::from() const
{
Q_D(const QmlPropertyAnimation);
return d->from.value<QColor>();
}
void QmlColorAnimation::setFrom(const QColor &f)
{
QmlPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty color ColorAnimation::to
This property holds the ending color.
*/
QColor QmlColorAnimation::to() const
{
Q_D(const QmlPropertyAnimation);
return d->to.value<QColor>();
}
void QmlColorAnimation::setTo(const QColor &t)
{
QmlPropertyAnimation::setTo(t);
}
/*!
\qmlclass ScriptAction QmlScriptAction
\inherits Animation
\brief The ScriptAction element allows scripts to be run during an animation.
*/
/*!
\internal
\class QmlScriptAction
*/
QmlScriptAction::QmlScriptAction(QObject *parent)
:QmlAbstractAnimation(*(new QmlScriptActionPrivate), parent)
{
Q_D(QmlScriptAction);
d->init();
}
QmlScriptAction::~QmlScriptAction()
{
}
void QmlScriptActionPrivate::init()
{
Q_Q(QmlScriptAction);
rsa = new QActionAnimation(&proxy);
QmlGraphics_setParent_noEvent(rsa, q);
}
/*!
\qmlproperty script ScriptAction::script
This property holds the script to run.
*/
QmlScriptString QmlScriptAction::script() const
{
Q_D(const QmlScriptAction);
return d->script;
}
void QmlScriptAction::setScript(const QmlScriptString &script)
{
Q_D(QmlScriptAction);
d->script = script;
}
/*!
\qmlproperty QString ScriptAction::stateChangeScriptName
This property holds the the name of the StateChangeScript to run.
This property is only valid when ScriptAction is used as part of a transition.
If both script and stateChangeScriptName are set, stateChangeScriptName will be used.
*/
QString QmlScriptAction::stateChangeScriptName() const
{
Q_D(const QmlScriptAction);
return d->name;
}
void QmlScriptAction::setStateChangeScriptName(const QString &name)
{
Q_D(QmlScriptAction);
d->name = name;
}
void QmlScriptActionPrivate::execute()
{
QmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script;
const QString &str = scriptStr.script();
if (!str.isEmpty()) {
QmlExpression expr(scriptStr.context(), str, scriptStr.scopeObject());
expr.value();
}
}
void QmlScriptAction::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_D(QmlScriptAction);
Q_UNUSED(modified);
Q_UNUSED(direction);
d->hasRunScriptScript = false;
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
if (action.event && action.event->typeName() == QLatin1String("StateChangeScript")
&& static_cast<QmlStateChangeScript*>(action.event)->name() == d->name) {
//### how should we handle reverse direction?
d->runScriptScript = static_cast<QmlStateChangeScript*>(action.event)->script();
d->hasRunScriptScript = true;
action.actionDone = true;
break; //assumes names are unique
}
}
}
QAbstractAnimation *QmlScriptAction::qtAnimation()
{
Q_D(QmlScriptAction);
return d->rsa;
}
/*!
\qmlclass PropertyAction QmlPropertyAction
\inherits Animation
\brief The PropertyAction element allows immediate property changes during animation.
Explicitly set \c theimage.smooth=true during a transition:
\code
PropertyAction { target: theimage; property: "smooth"; value: true }
\endcode
Set \c thewebview.url to the value set for the destination state:
\code
PropertyAction { target: thewebview; property: "url" }
\endcode
The PropertyAction is immediate -
the target property is not animated to the selected value in any way.
*/
/*!
\internal
\class QmlPropertyAction
*/
QmlPropertyAction::QmlPropertyAction(QObject *parent)
: QmlAbstractAnimation(*(new QmlPropertyActionPrivate), parent)
{
Q_D(QmlPropertyAction);
d->init();
}
QmlPropertyAction::~QmlPropertyAction()
{
}
void QmlPropertyActionPrivate::init()
{
Q_Q(QmlPropertyAction);
spa = new QActionAnimation;
QmlGraphics_setParent_noEvent(spa, q);
}
/*!
\qmlproperty Object PropertyAction::target
This property holds an explicit target object to animate.
The exact effect of the \c target property depends on how the animation
is being used. Refer to the \l animation documentation for details.
*/
QObject *QmlPropertyAction::target() const
{
Q_D(const QmlPropertyAction);
return d->target;
}
void QmlPropertyAction::setTarget(QObject *o)
{
Q_D(QmlPropertyAction);
if (d->target == o)
return;
d->target = o;
emit targetChanged(d->target, d->propertyName);
}
QString QmlPropertyAction::property() const
{
Q_D(const QmlPropertyAction);
return d->propertyName;
}
void QmlPropertyAction::setProperty(const QString &n)
{
Q_D(QmlPropertyAction);
if (d->propertyName == n)
return;
d->propertyName = n;
emit targetChanged(d->target, d->propertyName);
}
/*!
\qmlproperty string PropertyAction::property
\qmlproperty string PropertyAction::properties
\qmlproperty Object PropertyAction::target
\qmlproperty list<Object> PropertyAction::targets
These properties are used as a set to determine which properties should be
affected by this action.
The details of how these properties are interpreted in different situations
is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation
documentation.
\sa exclude
*/
QString QmlPropertyAction::properties() const
{
Q_D(const QmlPropertyAction);
return d->properties;
}
void QmlPropertyAction::setProperties(const QString &p)
{
Q_D(QmlPropertyAction);
if (d->properties == p)
return;
d->properties = p;
emit propertiesChanged(p);
}
QmlListProperty<QObject> QmlPropertyAction::targets()
{
Q_D(QmlPropertyAction);
return QmlListProperty<QObject>(this, d->targets);
}
/*!
\qmlproperty list<Object> PropertyAction::exclude
This property holds the objects not to be affected by this animation.
\sa targets
*/
QmlListProperty<QObject> QmlPropertyAction::exclude()
{
Q_D(QmlPropertyAction);
return QmlListProperty<QObject>(this, d->exclude);
}
/*!
\qmlproperty any PropertyAction::value
This property holds the value to be set on the property.
If not set, then the value defined for the end state of the transition.
*/
QVariant QmlPropertyAction::value() const
{
Q_D(const QmlPropertyAction);
return d->value;
}
void QmlPropertyAction::setValue(const QVariant &v)
{
Q_D(QmlPropertyAction);
if (d->value.isNull || d->value != v) {
d->value = v;
emit valueChanged(v);
}
}
QAbstractAnimation *QmlPropertyAction::qtAnimation()
{
Q_D(QmlPropertyAction);
return d->spa;
}
void QmlPropertyAction::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_D(QmlPropertyAction);
Q_UNUSED(direction);
struct QmlSetPropertyAnimationAction : public QAbstractAnimationAction
{
QmlStateActions actions;
virtual void doAction()
{
for (int ii = 0; ii < actions.count(); ++ii) {
const QmlAction &action = actions.at(ii);
action.property.write(action.toValue, QmlMetaProperty::BypassInterceptor | QmlMetaProperty::DontRemoveBinding);
}
}
};
QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
for (int ii = 0; ii < props.count(); ++ii)
props[ii] = props.at(ii).trimmed();
if (!d->propertyName.isEmpty())
props << d->propertyName;
QList<QObject*> targets = d->targets;
if (d->target)
targets.append(d->target);
bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
if (d->defaultProperty.isValid() && !hasSelectors) {
props << d->defaultProperty.name();
targets << d->defaultProperty.object();
}
QmlSetPropertyAnimationAction *data = new QmlSetPropertyAnimationAction;
bool hasExplicit = false;
//an explicit animation has been specified
if (d->value.isValid()) {
for (int i = 0; i < props.count(); ++i) {
for (int j = 0; j < targets.count(); ++j) {
QmlAction myAction;
myAction.property = d->createProperty(targets.at(j), props.at(i), this);
if (myAction.property.isValid()) {
myAction.toValue = d->value;
QmlPropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
data->actions << myAction;
hasExplicit = true;
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
if (action.property.object() == myAction.property.object() &&
myAction.property.name() == action.property.name()) {
modified << action.property;
break; //### any chance there could be multiples?
}
}
}
}
}
}
if (!hasExplicit)
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
QObject *obj = action.property.object();
QString propertyName = action.property.name();
QObject *sObj = action.specifiedObject;
QString sPropertyName = action.specifiedProperty;
bool same = (obj == sObj);
if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
(!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
(props.contains(propertyName) || (!same && props.contains(sPropertyName)))) {
QmlAction myAction = action;
if (d->value.isValid())
myAction.toValue = d->value;
QmlPropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
modified << action.property;
data->actions << myAction;
action.fromValue = myAction.toValue;
}
}
if (data->actions.count()) {
d->spa->setAnimAction(data, QAbstractAnimation::DeleteWhenStopped);
} else {
delete data;
}
}
/*!
\qmlclass ParentAction QmlParentAction
\inherits Animation
\brief The ParentAction element allows parent changes during animation.
ParentAction provides a way to specify at what point in a Transition a ParentChange should
occur.
\qml
State {
ParentChange {
target: myItem
parent: newParent
}
}
Transition {
SequentialAnimation {
PropertyAnimation { ... }
ParentAction {} //reparent myItem now
PropertyAnimation { ... }
}
}
\endqml
It also provides a way to explicitly reparent an item during an animation.
\qml
SequentialAnimation {
ParentAction { target: myItem; parent: newParent }
PropertyAnimation {}
}
\endqml
The ParentAction is immediate - it is not animated in any way.
*/
QmlParentAction::QmlParentAction(QObject *parent)
: QmlAbstractAnimation(*(new QmlParentActionPrivate), parent)
{
Q_D(QmlParentAction);
d->init();
}
QmlParentAction::~QmlParentAction()
{
}
void QmlParentActionPrivate::init()
{
Q_Q(QmlParentAction);
cpa = new QActionAnimation;
QmlGraphics_setParent_noEvent(cpa, q);
}
/*!
\qmlproperty Item ParentAction::target
This property holds a target item to reparent.
In the following example, \c myItem will be reparented by the ParentAction, while
\c myOtherItem will not.
\qml
State {
ParentChange {
target: myItem
parent: newParent
}
ParentChange {
target: myOtherItem
parent: otherNewParent
}
}
Transition {
SequentialAnimation {
PropertyAnimation { ... }
ParentAction { target: myItem }
PropertyAnimation { ... }
}
}
\endqml
*/
QmlGraphicsItem *QmlParentAction::object() const
{
Q_D(const QmlParentAction);
return d->pcTarget;
}
void QmlParentAction::setObject(QmlGraphicsItem *target)
{
Q_D(QmlParentAction);
d->pcTarget = target;
}
/*!
\qmlproperty Item ParentAction::parent
The item to reparent to (i.e. the new parent).
*/
QmlGraphicsItem *QmlParentAction::parent() const
{
Q_D(const QmlParentAction);
return d->pcParent;
}
void QmlParentAction::setParent(QmlGraphicsItem *parent)
{
Q_D(QmlParentAction);
d->pcParent = parent;
}
void QmlParentActionPrivate::doAction()
{
QmlParentChange pc;
pc.setObject(pcTarget);
pc.setParent(pcParent);
pc.execute();
}
QAbstractAnimation *QmlParentAction::qtAnimation()
{
Q_D(QmlParentAction);
return d->cpa;
}
void QmlParentAction::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_D(QmlParentAction);
Q_UNUSED(modified);
Q_UNUSED(direction);
struct QmlParentActionData : public QAbstractAnimationAction
{
QmlParentActionData(): pc(0) {}
~QmlParentActionData() { delete pc; }
QmlStateActions actions;
bool reverse;
QmlParentChange *pc;
virtual void doAction()
{
for (int ii = 0; ii < actions.count(); ++ii) {
const QmlAction &action = actions.at(ii);
if (reverse)
action.event->reverse();
else
action.event->execute();
}
}
};
QmlParentActionData *data = new QmlParentActionData;
//### need to correctly handle modified/done
bool hasExplicit = false;
if (d->pcTarget && d->pcParent) {
data->reverse = false;
QmlAction myAction;
QmlParentChange *pc = new QmlParentChange;
pc->setObject(d->pcTarget);
pc->setParent(d->pcParent);
myAction.event = pc;
data->pc = pc;
data->actions << myAction;
hasExplicit = true;
}
if (!hasExplicit)
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
if (action.event && action.event->typeName() == QLatin1String("ParentChange")
&& (!d->pcTarget || static_cast<QmlParentChange*>(action.event)->object() == d->pcTarget)) {
QmlAction myAction = action;
data->reverse = action.reverseEvent;
//### this logic differs from PropertyAnimation
// (probably a result of modified vs. done)
if (d->pcParent) {
//### should we disallow this case?
QmlParentChange *pc = new QmlParentChange;
pc->setObject(d->pcTarget);
pc->setParent(static_cast<QmlParentChange*>(action.event)->parent());
myAction.event = pc;
data->pc = pc;
data->actions << myAction;
break; //only match one
} else {
action.actionDone = true;
data->actions << myAction;
}
}
}
if (data->actions.count()) {
d->cpa->setAnimAction(data, QAbstractAnimation::DeleteWhenStopped);
} else {
delete data;
}
}
/*!
\qmlclass NumberAnimation QmlNumberAnimation
\inherits PropertyAnimation
\brief The NumberAnimation element allows you to animate changes in properties of type qreal.
Animate a set of properties over 200ms, from their values in the start state to
their values in the end state of the transition:
\code
NumberAnimation { properties: "x,y,scale"; duration: 200 }
\endcode
*/
/*!
\internal
\class QmlNumberAnimation
*/
QmlNumberAnimation::QmlNumberAnimation(QObject *parent)
: QmlPropertyAnimation(parent)
{
Q_D(QmlPropertyAnimation);
d->interpolatorType = QMetaType::QReal;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
}
QmlNumberAnimation::~QmlNumberAnimation()
{
}
/*!
\qmlproperty real NumberAnimation::from
This property holds the starting value.
If not set, then the value defined in the start state of the transition.
*/
qreal QmlNumberAnimation::from() const
{
Q_D(const QmlPropertyAnimation);
return d->from.toReal();
}
void QmlNumberAnimation::setFrom(qreal f)
{
QmlPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty real NumberAnimation::to
This property holds the ending value.
If not set, then the value defined in the end state of the transition or Behavior.
*/
qreal QmlNumberAnimation::to() const
{
Q_D(const QmlPropertyAnimation);
return d->to.toReal();
}
void QmlNumberAnimation::setTo(qreal t)
{
QmlPropertyAnimation::setTo(t);
}
/*!
\qmlclass Vector3dAnimation QmlVector3dAnimation
\inherits PropertyAnimation
\brief The Vector3dAnimation element allows you to animate changes in properties of type QVector3d.
*/
/*!
\internal
\class QmlVector3dAnimation
*/
QmlVector3dAnimation::QmlVector3dAnimation(QObject *parent)
: QmlPropertyAnimation(parent)
{
Q_D(QmlPropertyAnimation);
d->interpolatorType = QMetaType::QVector3D;
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
d->defaultToInterpolatorType = true;
}
QmlVector3dAnimation::~QmlVector3dAnimation()
{
}
/*!
\qmlproperty real Vector3dAnimation::from
This property holds the starting value.
If not set, then the value defined in the start state of the transition.
*/
QVector3D QmlVector3dAnimation::from() const
{
Q_D(const QmlPropertyAnimation);
return d->from.value<QVector3D>();
}
void QmlVector3dAnimation::setFrom(QVector3D f)
{
QmlPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty real Vector3dAnimation::to
This property holds the ending value.
If not set, then the value defined in the end state of the transition or Behavior.
*/
QVector3D QmlVector3dAnimation::to() const
{
Q_D(const QmlPropertyAnimation);
return d->to.value<QVector3D>();
}
void QmlVector3dAnimation::setTo(QVector3D t)
{
QmlPropertyAnimation::setTo(t);
}
/*!
\qmlclass RotationAnimation QmlRotationAnimation
\inherits PropertyAnimation
\brief The RotationAnimation element allows you to animate rotations.
RotationAnimation is a specialized PropertyAnimation that gives control
over the direction of rotation.
The RotationAnimation in the following example ensures that we always take
the shortest rotation path when switching between our states.
\qml
states: {
State { name: "180"; PropertyChanges { target: myItem; rotation: 180 } }
State { name: "-180"; PropertyChanges { target: myItem; rotation: -180 } }
State { name: "180"; PropertyChanges { target: myItem; rotation: 270 } }
}
transition: Transition {
RotationAnimation { direction: RotationAnimation.Shortest }
}
\endqml
By default, when used in a transition RotationAnimation will rotate all
properties named "rotation" or "angle". You can override this by providing
your own properties via \c properties or \c property.
*/
/*!
\internal
\class QmlRotationAnimation
*/
QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress)
{
qreal newt = t;
qreal diff = t-f;
while(diff > 180.0){
newt -= 360.0;
diff -= 360.0;
}
while(diff < -180.0){
newt += 360.0;
diff += 360.0;
}
return QVariant(f + (newt - f) * progress);
}
QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress)
{
qreal newt = t;
qreal diff = t-f;
while(diff < 0.0){
newt += 360.0;
diff += 360.0;
}
return QVariant(f + (newt - f) * progress);
}
QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress)
{
qreal newt = t;
qreal diff = t-f;
while(diff > 0.0){
newt -= 360.0;
diff -= 360.0;
}
return QVariant(f + (newt - f) * progress);
}
QmlRotationAnimation::QmlRotationAnimation(QObject *parent)
: QmlPropertyAnimation(*(new QmlRotationAnimationPrivate), parent)
{
Q_D(QmlRotationAnimation);
d->interpolatorType = QMetaType::QReal;
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
d->defaultProperties = QLatin1String("rotation,angle");
}
QmlRotationAnimation::~QmlRotationAnimation()
{
}
/*!
\qmlproperty real RotationAnimation::from
This property holds the starting value.
If not set, then the value defined in the start state of the transition.
*/
qreal QmlRotationAnimation::from() const
{
Q_D(const QmlRotationAnimation);
return d->from.toReal();
}
void QmlRotationAnimation::setFrom(qreal f)
{
QmlPropertyAnimation::setFrom(f);
}
/*!
\qmlproperty real RotationAnimation::to
This property holds the ending value.
If not set, then the value defined in the end state of the transition or Behavior.
*/
qreal QmlRotationAnimation::to() const
{
Q_D(const QmlRotationAnimation);
return d->to.toReal();
}
void QmlRotationAnimation::setTo(qreal t)
{
QmlPropertyAnimation::setTo(t);
}
/*!
\qmlproperty enum RotationAnimation::direction
The direction in which to rotate.
Possible values are Numerical, Clockwise, Counterclockwise,
or Shortest.
\list
\row
\o Numerical
\o Rotate by linearly interpolating between the two numbers.
A rotation from 10 to 350 will rotate 340 degrees clockwise.
\row
\o Clockwise
\o Rotate clockwise between the two values
\row
\o Counterclockwise
\o Rotate counterclockwise between the two values
\row
\o Shortest
\o Rotate in the direction that produces the shortest animation path.
A rotation from 10 to 350 will rotate 20 degrees counterclockwise.
\list
The default direction is Shortest.
*/
QmlRotationAnimation::RotationDirection QmlRotationAnimation::direction() const
{
Q_D(const QmlRotationAnimation);
return d->direction;
}
void QmlRotationAnimation::setDirection(QmlRotationAnimation::RotationDirection direction)
{
Q_D(QmlRotationAnimation);
if (d->direction == direction)
return;
d->direction = direction;
switch(d->direction) {
case Clockwise:
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateClockwiseRotation);
break;
case Counterclockwise:
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateCounterclockwiseRotation);
break;
case Shortest:
d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
break;
default:
d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
break;
}
emit directionChanged();
}
QmlAnimationGroup::QmlAnimationGroup(QObject *parent)
: QmlAbstractAnimation(*(new QmlAnimationGroupPrivate), parent)
{
}
void QmlAnimationGroupPrivate::append_animation(QmlListProperty<QmlAbstractAnimation> *list, QmlAbstractAnimation *a)
{
QmlAnimationGroup *q = qobject_cast<QmlAnimationGroup *>(list->object);
if (q) {
q->d_func()->animations.append(a);
a->setGroup(q);
}
}
void QmlAnimationGroupPrivate::clear_animation(QmlListProperty<QmlAbstractAnimation> *list)
{
QmlAnimationGroup *q = qobject_cast<QmlAnimationGroup *>(list->object);
if (q) {
for (int i = 0; i < q->d_func()->animations.count(); ++i)
q->d_func()->animations.at(i)->setGroup(0);
q->d_func()->animations.clear();
}
}
QmlAnimationGroup::~QmlAnimationGroup()
{
}
QmlListProperty<QmlAbstractAnimation> QmlAnimationGroup::animations()
{
Q_D(QmlAnimationGroup);
QmlListProperty<QmlAbstractAnimation> list(this, d->animations);
list.append = &QmlAnimationGroupPrivate::append_animation;
list.clear = &QmlAnimationGroupPrivate::clear_animation;
return list;
}
/*!
\qmlclass SequentialAnimation QmlSequentialAnimation
\inherits Animation
\brief The SequentialAnimation element allows you to run animations sequentially.
Animations controlled in SequentialAnimation will be run one after the other.
The following example chains two numeric animations together. The \c MyItem
object will animate from its current x position to 100, and then back to 0.
\code
SequentialAnimation {
NumberAnimation { target: MyItem; property: "x"; to: 100 }
NumberAnimation { target: MyItem; property: "x"; to: 0 }
}
\endcode
\sa ParallelAnimation
*/
QmlSequentialAnimation::QmlSequentialAnimation(QObject *parent) :
QmlAnimationGroup(parent)
{
Q_D(QmlAnimationGroup);
d->ag = new QSequentialAnimationGroup(this);
}
QmlSequentialAnimation::~QmlSequentialAnimation()
{
}
QAbstractAnimation *QmlSequentialAnimation::qtAnimation()
{
Q_D(QmlAnimationGroup);
return d->ag;
}
void QmlSequentialAnimation::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_D(QmlAnimationGroup);
int inc = 1;
int from = 0;
if (direction == Backward) {
inc = -1;
from = d->animations.count() - 1;
}
bool valid = d->defaultProperty.isValid();
for (int ii = from; ii < d->animations.count() && ii >= 0; ii += inc) {
if (valid)
d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
d->animations.at(ii)->transition(actions, modified, direction);
}
}
/*!
\qmlclass ParallelAnimation QmlParallelAnimation
\inherits Animation
\brief The ParallelAnimation element allows you to run animations in parallel.
Animations contained in ParallelAnimation will be run at the same time.
The following animation demonstrates animating the \c MyItem item
to (100,100) by animating the x and y properties in parallel.
\code
ParallelAnimation {
NumberAnimation { target: MyItem; property: "x"; to: 100 }
NumberAnimation { target: MyItem; property: "y"; to: 100 }
}
\endcode
\sa SequentialAnimation
*/
/*!
\internal
\class QmlParallelAnimation
*/
QmlParallelAnimation::QmlParallelAnimation(QObject *parent) :
QmlAnimationGroup(parent)
{
Q_D(QmlAnimationGroup);
d->ag = new QParallelAnimationGroup(this);
}
QmlParallelAnimation::~QmlParallelAnimation()
{
}
QAbstractAnimation *QmlParallelAnimation::qtAnimation()
{
Q_D(QmlAnimationGroup);
return d->ag;
}
void QmlParallelAnimation::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_D(QmlAnimationGroup);
bool valid = d->defaultProperty.isValid();
for (int ii = 0; ii < d->animations.count(); ++ii) {
if (valid)
d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
d->animations.at(ii)->transition(actions, modified, direction);
}
}
//convert a variant from string type to another animatable type
void QmlPropertyAnimationPrivate::convertVariant(QVariant &variant, int type)
{
if (variant.userType() != QVariant::String) {
variant.convert((QVariant::Type)type);
return;
}
switch (type) {
case QVariant::Rect: {
variant.setValue(QmlStringConverters::rectFFromString(variant.toString()).toRect());
break;
}
case QVariant::RectF: {
variant.setValue(QmlStringConverters::rectFFromString(variant.toString()));
break;
}
case QVariant::Point: {
variant.setValue(QmlStringConverters::pointFFromString(variant.toString()).toPoint());
break;
}
case QVariant::PointF: {
variant.setValue(QmlStringConverters::pointFFromString(variant.toString()));
break;
}
case QVariant::Size: {
variant.setValue(QmlStringConverters::sizeFFromString(variant.toString()).toSize());
break;
}
case QVariant::SizeF: {
variant.setValue(QmlStringConverters::sizeFFromString(variant.toString()));
break;
}
case QVariant::Color: {
variant.setValue(QmlStringConverters::colorFromString(variant.toString()));
break;
}
case QVariant::Vector3D: {
variant.setValue(QmlStringConverters::vector3DFromString(variant.toString()));
break;
}
default:
if ((uint)type >= QVariant::UserType) {
QmlMetaType::StringConverter converter = QmlMetaType::customStringConverter(type);
if (converter)
variant = converter(variant.toString());
} else
variant.convert((QVariant::Type)type);
break;
}
}
/*!
\qmlclass PropertyAnimation QmlPropertyAnimation
\inherits Animation
\brief The PropertyAnimation element allows you to animate property changes.
PropertyAnimation provides a way to animate changes to a property's value. It can
be used in many different situations:
\list
\o In a Transition
Animate any objects that have changed their x or y properties in the target state using
an InOutQuad easing curve:
\qml
Transition { PropertyAnimation { properties: "x,y"; easing: "InOutQuad" } }
\endqml
\o In a Behavior
Animate all changes to a rectangle's x property.
\qml
Rectangle {
x: Behavior { PropertyAnimation {} }
}
\endqml
\o As a property value source
Repeatedly animate the rectangle's x property.
\qml
Rectangle {
x: SequentialAnimation {
repeat: true
PropertyAnimation { to: 50 }
PropertyAnimation { to: 0 }
}
}
\endqml
\o In a signal handler
Fade out \c theObject when clicked:
\qml
MouseArea {
anchors.fill: theObject
onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 }
}
\endqml
\o Standalone
Animate \c theObject's size property over 200ms, from its current size to 20-by-20:
\qml
PropertyAnimation { target: theObject; property: "size"; to: "20x20"; duration: 200 }
\endqml
\endlist
Depending on how the animation is used, the set of properties normally used will be
different. For more information see the individual property documentation, as well
as the \l{QML Animation} introduction.
*/
QmlPropertyAnimation::QmlPropertyAnimation(QObject *parent)
: QmlAbstractAnimation(*(new QmlPropertyAnimationPrivate), parent)
{
Q_D(QmlPropertyAnimation);
d->init();
}
QmlPropertyAnimation::QmlPropertyAnimation(QmlPropertyAnimationPrivate &dd, QObject *parent)
: QmlAbstractAnimation(dd, parent)
{
Q_D(QmlPropertyAnimation);
d->init();
}
QmlPropertyAnimation::~QmlPropertyAnimation()
{
}
void QmlPropertyAnimationPrivate::init()
{
Q_Q(QmlPropertyAnimation);
va = new QmlTimeLineValueAnimator;
QmlGraphics_setParent_noEvent(va, q);
}
/*!
\qmlproperty int PropertyAnimation::duration
This property holds the duration of the transition, in milliseconds.
The default value is 250.
*/
int QmlPropertyAnimation::duration() const
{
Q_D(const QmlPropertyAnimation);
return d->va->duration();
}
void QmlPropertyAnimation::setDuration(int duration)
{
if (duration < 0) {
qmlInfo(this) << tr("Cannot set a duration of < 0");
return;
}
Q_D(QmlPropertyAnimation);
if (d->va->duration() == duration)
return;
d->va->setDuration(duration);
emit durationChanged(duration);
}
/*!
\qmlproperty real PropertyAnimation::from
This property holds the starting value.
If not set, then the value defined in the start state of the transition.
*/
QVariant QmlPropertyAnimation::from() const
{
Q_D(const QmlPropertyAnimation);
return d->from;
}
void QmlPropertyAnimation::setFrom(const QVariant &f)
{
Q_D(QmlPropertyAnimation);
if (d->fromIsDefined && f == d->from)
return;
d->from = f;
d->fromIsDefined = f.isValid();
emit fromChanged(f);
}
/*!
\qmlproperty real PropertyAnimation::to
This property holds the ending value.
If not set, then the value defined in the end state of the transition or Behavior.
*/
QVariant QmlPropertyAnimation::to() const
{
Q_D(const QmlPropertyAnimation);
return d->to;
}
void QmlPropertyAnimation::setTo(const QVariant &t)
{
Q_D(QmlPropertyAnimation);
if (d->toIsDefined && t == d->to)
return;
d->to = t;
d->toIsDefined = t.isValid();
emit toChanged(t);
}
/*!
\qmlproperty QEasingCurve PropertyAnimation::easing
\brief the easing curve used for the transition.
Available values are:
\table
\row
\o \c Linear
\o Easing curve for a linear (t) function: velocity is constant.
\o \inlineimage qeasingcurve-linear.png
\row
\o \c InQuad
\o Easing curve for a quadratic (t^2) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-inquad.png
\row
\o \c OutQuad
\o Easing curve for a quadratic (t^2) function: decelerating to zero velocity.
\o \inlineimage qeasingcurve-outquad.png
\row
\o \c InOutQuad
\o Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutquad.png
\row
\o \c OutInQuad
\o Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinquad.png
\row
\o \c InCubic
\o Easing curve for a cubic (t^3) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-incubic.png
\row
\o \c OutCubic
\o Easing curve for a cubic (t^3) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outcubic.png
\row
\o \c InOutCubic
\o Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutcubic.png
\row
\o \c OutInCubic
\o Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outincubic.png
\row
\o \c InQuart
\o Easing curve for a quartic (t^4) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-inquart.png
\row
\o \c OutQuart
\o Easing curve for a cubic (t^4) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outquart.png
\row
\o \c InOutQuart
\o Easing curve for a cubic (t^4) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutquart.png
\row
\o \c OutInQuart
\o Easing curve for a cubic (t^4) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinquart.png
\row
\o \c InQuint
\o Easing curve for a quintic (t^5) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-inquint.png
\row
\o \c OutQuint
\o Easing curve for a cubic (t^5) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outquint.png
\row
\o \c InOutQuint
\o Easing curve for a cubic (t^5) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutquint.png
\row
\o \c OutInQuint
\o Easing curve for a cubic (t^5) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinquint.png
\row
\o \c InSine
\o Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-insine.png
\row
\o \c OutSine
\o Easing curve for a sinusoidal (sin(t)) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outsine.png
\row
\o \c InOutSine
\o Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutsine.png
\row
\o \c OutInSine
\o Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinsine.png
\row
\o \c InExpo
\o Easing curve for an exponential (2^t) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-inexpo.png
\row
\o \c OutExpo
\o Easing curve for an exponential (2^t) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outexpo.png
\row
\o \c InOutExpo
\o Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutexpo.png
\row
\o \c OutInExpo
\o Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinexpo.png
\row
\o \c InCirc
\o Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-incirc.png
\row
\o \c OutCirc
\o Easing curve for a circular (sqrt(1-t^2)) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outcirc.png
\row
\o \c InOutCirc
\o Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutcirc.png
\row
\o \c OutInCirc
\o Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outincirc.png
\row
\o \c InElastic
\o Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity.
\br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
\o \inlineimage qeasingcurve-inelastic.png
\row
\o \c OutElastic
\o Easing curve for an elastic (exponentially decaying sine wave) function: decelerating from zero velocity.
\br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
\o \inlineimage qeasingcurve-outelastic.png
\row
\o \c InOutElastic
\o Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutelastic.png
\row
\o \c OutInElastic
\o Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinelastic.png
\row
\o \c InBack
\o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity.
\o \inlineimage qeasingcurve-inback.png
\row
\o \c OutBack
\o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity.
\o \inlineimage qeasingcurve-outback.png
\row
\o \c InOutBack
\o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutback.png
\row
\o \c OutInBack
\o Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinback.png
\row
\o \c InBounce
\o Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity.
\o \inlineimage qeasingcurve-inbounce.png
\row
\o \c OutBounce
\o Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating from zero velocity.
\o \inlineimage qeasingcurve-outbounce.png
\row
\o \c InOutBounce
\o Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration.
\o \inlineimage qeasingcurve-inoutbounce.png
\row
\o \c OutInBounce
\o Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration.
\o \inlineimage qeasingcurve-outinbounce.png
\endtable
*/
QEasingCurve QmlPropertyAnimation::easing() const
{
Q_D(const QmlPropertyAnimation);
return d->easing;
}
void QmlPropertyAnimation::setEasing(const QEasingCurve &e)
{
Q_D(QmlPropertyAnimation);
if (d->easing == e)
return;
d->easing = e;
d->va->setEasingCurve(d->easing);
emit easingChanged(e);
}
QObject *QmlPropertyAnimation::target() const
{
Q_D(const QmlPropertyAnimation);
return d->target;
}
void QmlPropertyAnimation::setTarget(QObject *o)
{
Q_D(QmlPropertyAnimation);
if (d->target == o)
return;
d->target = o;
emit targetChanged(d->target, d->propertyName);
}
QString QmlPropertyAnimation::property() const
{
Q_D(const QmlPropertyAnimation);
return d->propertyName;
}
void QmlPropertyAnimation::setProperty(const QString &n)
{
Q_D(QmlPropertyAnimation);
if (d->propertyName == n)
return;
d->propertyName = n;
emit targetChanged(d->target, d->propertyName);
}
QString QmlPropertyAnimation::properties() const
{
Q_D(const QmlPropertyAnimation);
return d->properties;
}
void QmlPropertyAnimation::setProperties(const QString &prop)
{
Q_D(QmlPropertyAnimation);
if (d->properties == prop)
return;
d->properties = prop;
emit propertiesChanged(prop);
}
/*!
\qmlproperty string PropertyAnimation::property
\qmlproperty string PropertyAnimation::properties
\qmlproperty Object PropertyAnimation::target
\qmlproperty list<Object> PropertyAnimation::targets
These properties are used as a set to determine which properties should be animated.
The singular and plural forms are functionally identical, e.g.
\qml
NumberAnimation { target: theItem; property: "x"; to: 500 }
\endqml
has the same meaning as
\qml
NumberAnimation { targets: theItem; properties: "x"; to: 500 }
\endqml
The singular forms are slightly optimized, so if you do have only a single target/property
to animate you should try to use them.
In many cases these properties do not need to be explicitly specified -- they can be
inferred from the animation framework.
\table 80%
\row
\o Value Source / Behavior
\o When an animation is used as a value source or in a Behavior, the default target and property
name to be animated can both be inferred.
\qml
Rectangle {
id: theRect
width: 100; height: 100
color: Qt.rgba(0,0,1)
x: NumberAnimation { to: 500; repeat: true } //animate theRect's x property
y: Behavior { NumberAnimation {} } //animate theRect's y property
}
\endqml
\row
\o Transition
\o When used in a transition, a property animation is assumed to match \e all targets
but \e no properties. In practice, that means you need to specify at least the properties
in order for the animation to do anything.
\qml
Rectangle {
id: theRect
width: 100; height: 100
color: Qt.rgba(0,0,1)
Item { id: uselessItem }
states: State {
name: "state1"
PropertyChanges { target: theRect; x: 200; y: 200; z: 4 }
PropertyChanges { target: uselessItem; x: 10; y: 10; z: 2 }
}
transitions: Transition {
//animate both theRect's and uselessItem's x and y to their final values
NumberAnimation { properties: "x,y" }
//animate theRect's z to its final value
NumberAnimation { target: theRect; property: "z" }
}
}
\endqml
\row
\o Standalone
\o When an animation is used standalone, both the target and property need to be
explicitly specified.
\qml
Rectangle {
id: theRect
width: 100; height: 100
color: Qt.rgba(0,0,1)
//need to explicitly specify target and property
NumberAnimation { id: theAnim; target: theRect; property: "x" to: 500 }
MouseArea {
anchors.fill: parent
onClicked: theAnim.start()
}
}
\endqml
\endtable
As seen in the above example, properties is specified as a comma-separated string of property names to animate.
\sa exclude
*/
QmlListProperty<QObject> QmlPropertyAnimation::targets()
{
Q_D(QmlPropertyAnimation);
return QmlListProperty<QObject>(this, d->targets);
}
/*!
\qmlproperty list<Object> PropertyAnimation::exclude
This property holds the items not to be affected by this animation.
\sa targets
*/
QmlListProperty<QObject> QmlPropertyAnimation::exclude()
{
Q_D(QmlPropertyAnimation);
return QmlListProperty<QObject>(this, d->exclude);
}
QAbstractAnimation *QmlPropertyAnimation::qtAnimation()
{
Q_D(QmlPropertyAnimation);
return d->va;
}
struct PropertyUpdater : public QmlTimeLineValue
{
QmlStateActions actions;
int interpolatorType; //for Number/ColorAnimation
int prevInterpolatorType; //for generic
QVariantAnimation::Interpolator interpolator;
bool reverse;
bool fromSourced;
bool fromDefined;
bool *wasDeleted;
PropertyUpdater() : wasDeleted(0) {}
~PropertyUpdater() { if (wasDeleted) *wasDeleted = true; }
void setValue(qreal v)
{
bool deleted = false;
wasDeleted = &deleted;
if (reverse) //QVariantAnimation sends us 1->0 when reversed, but we are expecting 0->1
v = 1 - v;
QmlTimeLineValue::setValue(v);
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
if (v == 1.)
action.property.write(action.toValue, QmlMetaProperty::BypassInterceptor | QmlMetaProperty::DontRemoveBinding);
else {
if (!fromSourced && !fromDefined) {
action.fromValue = action.property.read();
if (interpolatorType)
QmlPropertyAnimationPrivate::convertVariant(action.fromValue, interpolatorType);
}
if (!interpolatorType) {
int propType = action.property.propertyType();
if (!prevInterpolatorType || prevInterpolatorType != propType) {
prevInterpolatorType = propType;
interpolator = QVariantAnimationPrivate::getInterpolator(prevInterpolatorType);
}
}
if (interpolator)
action.property.write(interpolator(action.fromValue.constData(), action.toValue.constData(), v), QmlMetaProperty::BypassInterceptor | QmlMetaProperty::DontRemoveBinding);
}
if (deleted)
return;
}
wasDeleted = 0;
fromSourced = true;
}
};
void QmlPropertyAnimation::transition(QmlStateActions &actions,
QmlMetaProperties &modified,
TransitionDirection direction)
{
Q_D(QmlPropertyAnimation);
QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
for (int ii = 0; ii < props.count(); ++ii)
props[ii] = props.at(ii).trimmed();
if (!d->propertyName.isEmpty())
props << d->propertyName;
QList<QObject*> targets = d->targets;
if (d->target)
targets.append(d->target);
bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false;
if (d->defaultProperty.isValid() && !hasSelectors) {
props << d->defaultProperty.name();
targets << d->defaultProperty.object();
}
if (props.isEmpty() && !d->defaultProperties.isEmpty()) {
props << d->defaultProperties.split(QLatin1Char(','));
}
PropertyUpdater *data = new PropertyUpdater;
data->interpolatorType = d->interpolatorType;
data->interpolator = d->interpolator;
data->reverse = direction == Backward ? true : false;
data->fromSourced = false;
data->fromDefined = d->fromIsDefined;
bool hasExplicit = false;
//an explicit animation has been specified
if (d->toIsDefined) {
for (int i = 0; i < props.count(); ++i) {
for (int j = 0; j < targets.count(); ++j) {
QmlAction myAction;
myAction.property = d->createProperty(targets.at(j), props.at(i), this);
if (myAction.property.isValid()) {
if (d->fromIsDefined) {
myAction.fromValue = d->from;
d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
}
myAction.toValue = d->to;
d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
data->actions << myAction;
hasExplicit = true;
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
if (action.property.object() == myAction.property.object() &&
myAction.property.name() == action.property.name()) {
modified << action.property;
break; //### any chance there could be multiples?
}
}
}
}
}
}
if (!hasExplicit)
for (int ii = 0; ii < actions.count(); ++ii) {
QmlAction &action = actions[ii];
QObject *obj = action.property.object();
QString propertyName = action.property.name();
QObject *sObj = action.specifiedObject;
QString sPropertyName = action.specifiedProperty;
bool same = (obj == sObj);
if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
(!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
(props.contains(propertyName) || (!same && props.contains(sPropertyName))
|| (useType && action.property.propertyType() == d->interpolatorType))) {
QmlAction myAction = action;
if (d->fromIsDefined)
myAction.fromValue = d->from;
else
myAction.fromValue = QVariant();
if (d->toIsDefined)
myAction.toValue = d->to;
d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
modified << action.property;
data->actions << myAction;
action.fromValue = myAction.toValue;
}
}
if (data->actions.count()) {
if (!d->rangeIsSet) {
d->va->setStartValue(qreal(0));
d->va->setEndValue(qreal(1));
d->rangeIsSet = true;
}
d->va->setAnimValue(data, QAbstractAnimation::DeleteWhenStopped);
d->va->setFromSourcedValue(&data->fromSourced);
} else {
delete data;
}
}
QT_END_NAMESPACE
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