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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include <limits.h>
#include <QtCore/qdebug.h>
#include "private/qobject_p.h"
#include "qmlfollow.h"
#include "private/qmlanimation_p.h"
QT_BEGIN_NAMESPACE
QML_DEFINE_TYPE(QmlFollow,Follow);
class QmlFollowPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QmlFollow)
public:
QmlFollowPrivate()
: sourceValue(0), maxVelocity(0), lastTime(0)
, mass(1.0), spring(0.), damping(0.), velocity(0), epsilon(0.005), enabled(true), mode(Track), clock(this) {}
QmlMetaProperty property;
qreal currentValue;
qreal sourceValue;
qreal maxVelocity;
qreal velocityms;
int lastTime;
qreal mass;
qreal spring;
qreal damping;
qreal velocity;
qreal epsilon;
bool enabled;
enum Mode {
Track,
Velocity,
Spring
};
Mode mode;
void tick(int);
void updateMode();
void start();
void stop();
QTickAnimationProxy<QmlFollowPrivate, &QmlFollowPrivate::tick> clock;
};
void QmlFollowPrivate::tick(int time)
{
Q_Q(QmlFollow);
int elapsed = time - lastTime;
if (!elapsed)
return;
if (mode == Spring) {
if (elapsed < 10) // capped at 100fps.
return;
// Real men solve the spring DEs using RK4.
// We'll do something much simpler which gives a result that looks fine.
int count = (elapsed+5) / 10;
for (int i = 0; i < count; ++i) {
qreal diff = sourceValue - currentValue;
velocity = velocity + spring * diff - damping * velocity;
// The following line supports mass. Not sure its worth the extra divisions.
// velocity = velocity + spring / mass * diff - damping / mass * velocity;
if (maxVelocity > 0.) {
// limit velocity
if (velocity > maxVelocity)
velocity = maxVelocity;
else if (velocity < -maxVelocity)
velocity = -maxVelocity;
}
currentValue += velocity * 10.0 / 1000.0;
}
if (qAbs(velocity) < epsilon && qAbs(sourceValue - currentValue) < epsilon) {
velocity = 0.0;
currentValue = sourceValue;
clock.stop();
}
lastTime = time - (elapsed - count * 10);
} else {
qreal moveBy = elapsed * velocityms;
qreal diff = sourceValue - currentValue;
if (diff > 0) {
currentValue += moveBy;
if (currentValue > sourceValue) {
currentValue = sourceValue;
clock.stop();
}
} else {
currentValue -= moveBy;
if (currentValue < sourceValue) {
currentValue = sourceValue;
clock.stop();
}
}
lastTime = time;
}
emit q->valueChanged(currentValue);
property.write(currentValue);
}
void QmlFollowPrivate::updateMode()
{
if (spring == 0. && maxVelocity == 0.)
mode = Track;
else if (spring > 0.)
mode = Spring;
else
mode = Velocity;
}
void QmlFollowPrivate::start()
{
if (!enabled)
return;
if (mode == QmlFollowPrivate::Track) {
currentValue = sourceValue;
property.write(currentValue);
} else if (sourceValue != currentValue && clock.state() != QAbstractAnimation::Running) {
lastTime = 0;
clock.start(); // infinity??
}
}
void QmlFollowPrivate::stop()
{
clock.stop();
}
/*!
\qmlclass Follow QmlFollow
\brief The Follow element allows a property to track a value.
In example below, Rect2 will follow Rect1 moving with a velocity of up to 200:
\code
Rect {
id: Rect1
width: 20; height: 20
color: "#00ff00"
y: 200 //initial value
y: SequentialAnimation {
running: true
repeat: true
NumericAnimation {
to: 200
easing: "easeOutBounce(amplitude:100)"
duration: 2000
}
PauseAnimation { duration: 1000 }
}
}
Rect {
id: Rect2
x: Rect1.width
width: 20; height: 20
color: "#ff0000"
y: Follow { source: Rect1.y; velocity: 200 }
}
\endcode
*/
QmlFollow::QmlFollow(QObject *parent)
: QmlPropertyValueSource(*(new QmlFollowPrivate),parent)
{
}
QmlFollow::~QmlFollow()
{
}
void QmlFollow::setTarget(const QmlMetaProperty &property)
{
Q_D(QmlFollow);
d->property = property;
d->currentValue = property.read().toDouble();
}
qreal QmlFollow::sourceValue() const
{
Q_D(const QmlFollow);
return d->sourceValue;
}
/*!
\qmlproperty qreal Follow::source
This property holds the source value which will be tracked.
Bind to a property in order to track its changes.
*/
void QmlFollow::setSourceValue(qreal value)
{
Q_D(QmlFollow);
d->sourceValue = value;
d->start();
}
/*!
\qmlproperty qreal Follow::velocity
This property holds the maximum velocity allowed when tracking the source.
*/
qreal QmlFollow::velocity() const
{
Q_D(const QmlFollow);
return d->maxVelocity;
}
void QmlFollow::setVelocity(qreal velocity)
{
Q_D(QmlFollow);
d->maxVelocity = velocity;
d->velocityms = velocity / 1000.0;
d->updateMode();
}
/*!
\qmlproperty qreal Follow::spring
This property holds the spring constant
The spring constant describes how strongly the target is pulled towards the
source. Setting spring to 0 turns off spring tracking. Useful values 0 - 5.0
When a spring constant is set and the velocity property is greater than 0,
velocity limits the maximum speed.
*/
qreal QmlFollow::spring() const
{
Q_D(const QmlFollow);
return d->spring;
}
void QmlFollow::setSpring(qreal spring)
{
Q_D(QmlFollow);
d->spring = spring;
d->updateMode();
}
/*!
\qmlproperty qreal Follow::damping
This property holds the spring damping constant
The damping constant describes how quickly a sprung follower comes to rest.
Useful range is 0 - 1.0
*/
qreal QmlFollow::damping() const
{
Q_D(const QmlFollow);
return d->damping;
}
void QmlFollow::setDamping(qreal damping)
{
Q_D(QmlFollow);
if (damping > 1.)
damping = 1.;
d->damping = damping;
}
/*!
\qmlproperty qreal Follow::epsilon
This property holds the spring epsilon
The epsilon is the rate and amount of change in the value which is close enough
to 0 to be considered equal to zero. This will depend on the usage of the value.
For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice.
The default is 0.005. Small performance improvements can result in tuning this
value.
*/
qreal QmlFollow::epsilon() const
{
Q_D(const QmlFollow);
return d->epsilon;
}
void QmlFollow::setEpsilon(qreal epsilon)
{
Q_D(QmlFollow);
d->epsilon = epsilon;
}
/*!
\qmlproperty qreal Follow::followValue
The current value.
*/
/*!
\qmlproperty bool Follow::enabled
This property holds whether the target will track the source.
*/
bool QmlFollow::enabled() const
{
Q_D(const QmlFollow);
return d->enabled;
}
void QmlFollow::setEnabled(bool enabled)
{
Q_D(QmlFollow);
d->enabled = enabled;
if (enabled)
d->start();
else
d->stop();
}
qreal QmlFollow::value() const
{
Q_D(const QmlFollow);
return d->currentValue;
}
QT_END_NAMESPACE
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