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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "QtCore/qcoreapplication.h"
#include "QtCore/qpauseanimation.h"
#include "private/qobject_p.h"
#include "qmltimer.h"
#include "qdebug.h"
QT_BEGIN_NAMESPACE
QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Timer,QmlTimer)
class QmlTimerPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QmlTimer)
public:
QmlTimerPrivate()
: interval(1000), running(false), repeating(false), triggeredOnStart(false)
, classBegun(false), componentComplete(false) {}
int interval;
bool running;
bool repeating;
bool triggeredOnStart;
QPauseAnimation pause;
bool classBegun;
bool componentComplete;
};
/*!
\qmlclass Timer QmlTimer
\brief The Timer item triggers a handler at a specified interval.
A timer can be used to trigger an action either once, or repeatedly
at a given interval.
\qml
Timer {
interval: 500; running: true; repeat: true
onTriggered: time.text = Date().toString()
}
Text {
id: time
}
\endqml
*/
QmlTimer::QmlTimer(QObject *parent)
: QObject(*(new QmlTimerPrivate), parent)
{
Q_D(QmlTimer);
connect(&d->pause, SIGNAL(currentLoopChanged(int)), this, SLOT(ticked()));
connect(&d->pause, SIGNAL(finished()), this, SLOT(ticked()));
connect(&d->pause, SIGNAL(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State))
, this, SLOT(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State)));
d->pause.setLoopCount(1);
d->pause.setDuration(d->interval);
}
/*!
\qmlproperty int Timer::interval
Sets the \a interval in milliseconds between triggering.
The default interval is 1000 milliseconds.
*/
void QmlTimer::setInterval(int interval)
{
Q_D(QmlTimer);
if (interval != d->interval) {
d->interval = interval;
update();
}
}
int QmlTimer::interval() const
{
Q_D(const QmlTimer);
return d->interval;
}
/*!
\qmlproperty bool Timer::running
If set to true, starts the timer; otherwise stops the timer.
For a non-repeating timer, \a running will be set to false after the
timer has been triggered.
\a running defaults to false.
\sa repeat
*/
bool QmlTimer::isRunning() const
{
Q_D(const QmlTimer);
return d->running;
}
void QmlTimer::setRunning(bool running)
{
Q_D(QmlTimer);
if (d->running != running) {
d->running = running;
emit runningChanged();
update();
}
}
/*!
\qmlproperty bool Timer::repeat
If \a repeat is true the timer will be triggered repeatedly at the
specified interval; otherwise, the timer will trigger once at the
specified interval and then stop (i.e. running will be set to false).
\a repeat defaults to false.
\sa running
*/
bool QmlTimer::isRepeating() const
{
Q_D(const QmlTimer);
return d->repeating;
}
void QmlTimer::setRepeating(bool repeating)
{
Q_D(QmlTimer);
if (repeating != d->repeating) {
d->repeating = repeating;
update();
}
}
/*!
\qmlproperty bool Timer::triggeredOnStart
If \a triggeredOnStart is true, the timer will be triggered immediately
when started, and subsequently at the specified interval. Note that for
a Timer with \e repeat set to false, this will result in the timer being
triggered twice; once on start, and again at the interval.
\a triggeredOnStart defaults to false.
\sa running
*/
bool QmlTimer::triggeredOnStart() const
{
Q_D(const QmlTimer);
return d->triggeredOnStart;
}
void QmlTimer::setTriggeredOnStart(bool triggeredOnStart)
{
Q_D(QmlTimer);
if (d->triggeredOnStart != triggeredOnStart) {
d->triggeredOnStart = triggeredOnStart;
update();
}
}
/*!
\qmlmethod Timer::start()
\brief Starts the timer.
If the timer is already running, calling this method has no effect. The
\c running property will be true following a call to \c start().
*/
void QmlTimer::start()
{
setRunning(true);
}
/*!
\qmlmethod Timer::stop()
\brief stops the timer.
If the timer is not running, calling this method has no effect. The
\c running property will be false following a call to \c stop().
*/
void QmlTimer::stop()
{
setRunning(false);
}
void QmlTimer::update()
{
Q_D(QmlTimer);
if (d->classBegun && !d->componentComplete)
return;
d->pause.stop();
if (d->running) {
d->pause.setLoopCount(d->repeating ? -1 : 1);
d->pause.setDuration(d->interval);
d->pause.start();
if (d->triggeredOnStart) {
QCoreApplication::removePostedEvents(this, QEvent::MetaCall);
QMetaObject::invokeMethod(this, "ticked", Qt::QueuedConnection);
}
}
}
void QmlTimer::classBegin()
{
Q_D(QmlTimer);
d->classBegun = true;
}
void QmlTimer::componentComplete()
{
Q_D(QmlTimer);
d->componentComplete = true;
update();
}
/*!
\qmlsignal Timer::onTriggered
This handler is called when the Timer is triggered.
*/
void QmlTimer::ticked()
{
emit triggered();
}
void QmlTimer::stateChanged(QAbstractAnimation::State, QAbstractAnimation::State state)
{
Q_D(QmlTimer);
if (d->running && state != QAbstractAnimation::Running) {
d->running = false;
emit runningChanged();
}
}
QT_END_NAMESPACE
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