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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui/qpaintdevice.h>
#include <QtGui/qpixmap.h>
#include <QtGui/qwidget.h>
#include <QtCore/qdebug.h>
#include "qegl_p.h"
QT_BEGIN_NAMESPACE
QEglContext::QEglContext()
: apiType(QEgl::OpenGL)
, dpy(EGL_NO_DISPLAY)
, ctx(EGL_NO_CONTEXT)
, surf(EGL_NO_SURFACE)
, cfg(0)
, share(false)
, current(false)
, reserved(0)
{
}
QEglContext::~QEglContext()
{
destroy();
}
bool QEglContext::isValid() const
{
return (ctx != EGL_NO_CONTEXT);
}
bool QEglContext::isSharing() const
{
return share;
}
bool QEglContext::isCurrent() const
{
return current;
}
// Open the EGL display associated with "device".
bool QEglContext::openDisplay(QPaintDevice *device)
{
if (dpy == EGL_NO_DISPLAY)
dpy = defaultDisplay(device);
return (dpy != EGL_NO_DISPLAY);
}
// Choose a configuration that matches "properties".
bool QEglContext::chooseConfig
(const QEglProperties& properties, QEgl::PixelFormatMatch match)
{
QEglProperties props(properties);
do {
// Get the number of matching configurations for this set of properties.
EGLint matching = 0;
if (!eglChooseConfig(dpy, props.properties(), 0, 256, &matching) || !matching)
continue;
// If we want the best pixel format, then return the first
// matching configuration.
if (match == QEgl::BestPixelFormat) {
eglChooseConfig(dpy, props.properties(), &cfg, 1, &matching);
if (matching < 1)
continue;
return true;
}
// Fetch all of the matching configurations and find the
// first that matches the pixel format we wanted.
EGLint size = matching;
EGLConfig *configs = new EGLConfig [size];
eglChooseConfig(dpy, props.properties(), configs, size, &matching);
for (EGLint index = 0; index < size; ++index) {
EGLint red, green, blue, alpha;
eglGetConfigAttrib(dpy, configs[index], EGL_RED_SIZE, &red);
eglGetConfigAttrib(dpy, configs[index], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(dpy, configs[index], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(dpy, configs[index], EGL_ALPHA_SIZE, &alpha);
if (red == props.value(EGL_RED_SIZE) &&
green == props.value(EGL_GREEN_SIZE) &&
blue == props.value(EGL_BLUE_SIZE) &&
(props.value(EGL_ALPHA_SIZE) == 0 ||
alpha == props.value(EGL_ALPHA_SIZE))) {
cfg = configs[index];
delete [] configs;
return true;
}
}
delete [] configs;
} while (props.reduceConfiguration());
#ifdef EGL_BIND_TO_TEXTURE_RGBA
// Don't report an error just yet if we failed to get a pbuffer
// configuration with texture rendering. Only report failure if
// we cannot get any pbuffer configurations at all.
if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE &&
props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE)
#endif
{
qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration";
qWarning() << "Requested:" << props.toString();
qWarning() << "Available:";
dumpAllConfigs();
}
return false;
}
// Create the EGLContext.
bool QEglContext::createContext(QEglContext *shareContext)
{
// We need to select the correct API before calling eglCreateContext().
#ifdef EGL_OPENGL_ES_API
if (apiType == QEgl::OpenGL)
eglBindAPI(EGL_OPENGL_ES_API);
#endif
#ifdef EGL_OPENVG_API
if (apiType == QEgl::OpenVG)
eglBindAPI(EGL_OPENVG_API);
#endif
// Create a new context for the configuration.
QEglProperties contextProps;
#if defined(QT_OPENGL_ES_2)
if (apiType == QEgl::OpenGL)
contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
#endif
if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
shareContext = 0;
if (shareContext) {
ctx = eglCreateContext(dpy, cfg, shareContext->ctx, contextProps.properties());
if (ctx == EGL_NO_CONTEXT) {
qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError());
shareContext = 0;
}
}
if (ctx == EGL_NO_CONTEXT) {
ctx = eglCreateContext(dpy, cfg, 0, contextProps.properties());
if (ctx == EGL_NO_CONTEXT) {
qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError());
return false;
}
}
share = (shareContext != 0);
return true;
}
// Recreate the surface for a paint device because the native id has changed.
bool QEglContext::recreateSurface(QPaintDevice *device)
{
// Bail out if the surface has not been created for the first time yet.
if (surf == EGL_NO_SURFACE)
return true;
// Destroy the old surface.
eglDestroySurface(dpy, surf);
surf = EGL_NO_SURFACE;
// Create a new one.
return createSurface(device);
}
// Destroy the EGL surface object.
void QEglContext::destroySurface()
{
if (surf != EGL_NO_SURFACE) {
eglDestroySurface(dpy, surf);
surf = EGL_NO_SURFACE;
}
}
// Destroy the context. Note: this does not destroy the surface.
void QEglContext::destroy()
{
if (ctx != EGL_NO_CONTEXT)
eglDestroyContext(dpy, ctx);
dpy = EGL_NO_DISPLAY;
ctx = EGL_NO_CONTEXT;
surf = EGL_NO_SURFACE;
cfg = 0;
share = false;
}
bool QEglContext::makeCurrent()
{
if (ctx == EGL_NO_CONTEXT) {
qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current";
return false;
}
current = true;
bool ok = eglMakeCurrent(dpy, surf, surf, ctx);
if (!ok)
qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError());
return ok;
}
bool QEglContext::doneCurrent()
{
// If the context is invalid, we assume that an error was reported
// when makeCurrent() was called.
if (ctx == EGL_NO_CONTEXT)
return false;
current = false;
// We need to select the correct API before calling eglMakeCurrent()
// with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG
// contexts active at the same time.
#ifdef EGL_OPENGL_ES_API
if (apiType == QEgl::OpenGL)
eglBindAPI(EGL_OPENGL_ES_API);
#endif
#ifdef EGL_OPENVG_API
if (apiType == QEgl::OpenVG)
eglBindAPI(EGL_OPENVG_API);
#endif
bool ok = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!ok)
qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError());
return ok;
}
bool QEglContext::swapBuffers()
{
if(ctx == EGL_NO_CONTEXT)
return false;
bool ok = eglSwapBuffers(dpy, surf);
if (!ok)
qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError());
return ok;
}
// Wait for native rendering operations to complete before starting
// to use OpenGL/OpenVG operations.
void QEglContext::waitNative()
{
#ifdef EGL_CORE_NATIVE_ENGINE
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
#endif
}
// Wait for client OpenGL/OpenVG operations to complete before
// using native rendering operations.
void QEglContext::waitClient()
{
#ifdef EGL_OPENGL_ES_API
if (apiType == QEgl::OpenGL) {
eglBindAPI(EGL_OPENGL_ES_API);
eglWaitClient();
}
#else
if (apiType == QEgl::OpenGL)
eglWaitGL();
#endif
#ifdef EGL_OPENVG_API
if (apiType == QEgl::OpenVG) {
eglBindAPI(EGL_OPENVG_API);
eglWaitClient();
}
#endif
}
// Query the actual size of the EGL surface.
QSize QEglContext::surfaceSize() const
{
int w, h;
eglQuerySurface(dpy, surf, EGL_WIDTH, &w);
eglQuerySurface(dpy, surf, EGL_HEIGHT, &h);
return QSize(w, h);
}
// Query the value of a configuration attribute.
bool QEglContext::configAttrib(int name, EGLint *value) const
{
return eglGetConfigAttrib(dpy, cfg, name, value);
}
// Retrieve all of the properties on "cfg". If zero, return
// the context's configuration.
QEglProperties QEglContext::configProperties(EGLConfig cfg) const
{
if (!cfg)
cfg = config();
QEglProperties props;
for (int name = 0x3020; name <= 0x304F; ++name) {
EGLint value;
if (name != EGL_NONE && eglGetConfigAttrib(dpy, cfg, name, &value))
props.setValue(name, value);
}
eglGetError(); // Clear the error state.
return props;
}
// Initialize and return the default display.
EGLDisplay QEglContext::defaultDisplay(QPaintDevice *device)
{
static EGLDisplay dpy = EGL_NO_DISPLAY;
if (dpy == EGL_NO_DISPLAY) {
dpy = getDisplay(device);
if (dpy == EGL_NO_DISPLAY) {
qWarning() << "QEglContext::defaultDisplay(): Cannot open EGL display";
return EGL_NO_DISPLAY;
}
if (!eglInitialize(dpy, NULL, NULL)) {
qWarning() << "QEglContext::defaultDisplay(): Cannot initialize EGL display:" << errorString(eglGetError());
return EGL_NO_DISPLAY;
}
#ifdef EGL_OPENGL_ES_API
eglBindAPI(EGL_OPENGL_ES_API);
#endif
}
return dpy;
}
// Return the error string associated with a specific code.
QString QEglContext::errorString(EGLint code)
{
static const char * const errors[] = {
"Success (0x3000)", // No tr
"Not initialized (0x3001)", // No tr
"Bad access (0x3002)", // No tr
"Bad alloc (0x3003)", // No tr
"Bad attribute (0x3004)", // No tr
"Bad config (0x3005)", // No tr
"Bad context (0x3006)", // No tr
"Bad current surface (0x3007)", // No tr
"Bad display (0x3008)", // No tr
"Bad match (0x3009)", // No tr
"Bad native pixmap (0x300A)", // No tr
"Bad native window (0x300B)", // No tr
"Bad parameter (0x300C)", // No tr
"Bad surface (0x300D)", // No tr
"Context lost (0x300E)" // No tr
};
if (code >= 0x3000 && code <= 0x300E) {
return QString::fromLatin1(errors[code - 0x3000]);
} else {
return QLatin1String("0x") + QString::number(int(code), 16);
}
}
// Dump all of the EGL configurations supported by the system.
void QEglContext::dumpAllConfigs()
{
QEglProperties props;
EGLint count = 0;
if (!eglGetConfigs(dpy, 0, 0, &count) || count < 1)
return;
EGLConfig *configs = new EGLConfig [count];
eglGetConfigs(dpy, configs, count, &count);
for (EGLint index = 0; index < count; ++index) {
props = configProperties(configs[index]);
qWarning() << props.toString();
}
delete [] configs;
}
QT_END_NAMESPACE
|