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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000;
#include "qgraphicsscenebsptreeindex_p.h"
#include "qgraphicsitem_p.h"
#include "qgraphicsscene_p.h"
#include <QtCore/qmath.h>
#include <QtCore/qdebug.h>
QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene)
: QGraphicsSceneIndex(scene),
bspTreeDepth(0),
indexTimerId(0),
restartIndexTimer(false),
regenerateIndex(true),
lastItemCount(0),
purgePending(false)
{
}
void QGraphicsSceneBspTreeIndex::clear()
{
bsp.clear();
lastItemCount = 0;
freeItemIndexes.clear();
m_indexedItems.clear();
unindexedItems.clear();
}
void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item)
{
// Prevent reusing a recently deleted pointer: purge all removed items
// from our lists.
purgeRemovedItems();
// Indexing requires sceneBoundingRect(), but because \a item might
// not be completely constructed at this point, we need to store it in
// a temporary list and schedule an indexing for later.
unindexedItems << item;
item->d_func()->index = -1;
startIndexTimer();
}
/*!
\internal
*/
void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item)
{
if (item->d_func()->index != -1) {
bsp.insertItem(item, item->sceneBoundingRect());
foreach (QGraphicsItem *child, item->children())
child->addToIndex();
} else {
// The BSP tree is regenerated if the number of items grows to a
// certain threshold, or if the bounding rect of the graph doubles in
// size.
startIndexTimer();
}
}
void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item)
{
// Note: This will access item's sceneBoundingRect(), which (as this is
// C++) is why we cannot call removeItem() from QGraphicsItem's
// destructor.
removeFromIndex(item);
// Remove from our item lists.
int index = item->d_func()->index;
if (index != -1) {
freeItemIndexes << index;
m_indexedItems[index] = 0;
} else {
unindexedItems.removeAll(item);
}
}
void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item)
{
int index = item->d_func()->index;
if (index != -1) {
// Important: The index is useless until purgeRemovedItems() is
// called.
m_indexedItems[index] = (QGraphicsItem *)0;
if (!purgePending) {
purgePending = true;
scene()->update();
}
removedItems << item;
} else {
// Recently added items are purged immediately. unindexedItems() never
// contains stale items.
unindexedItems.removeAll(item);
scene()->update();
}
}
/*!
\internal
*/
void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item)
{
if (item->d_func()->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
// ### remove from child index only if applicable
return;
}
int index = item->d_func()->index;
if (index != -1) {
bsp.removeItem(item, item->sceneBoundingRect());
freeItemIndexes << index;
m_indexedItems[index] = 0;
item->d_func()->index = -1;
unindexedItems << item;
//prepareGeometryChange will call updateItem
foreach (QGraphicsItem *child, item->children())
child->prepareGeometryChange();
}
startIndexTimer();
}
void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item)
{
// Note: This will access item's sceneBoundingRect(), which (as this is
// C++) is why we cannot call removeItem() from QGraphicsItem's
// destructor.
removeFromIndex(const_cast<QGraphicsItem *>(item));
}
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const
{
const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems();
QList<QGraphicsItem *> rectItems = bsp.items(rect);
// Fill in with any unindexed items
for (int i = 0; i < unindexedItems.size(); ++i) {
if (QGraphicsItem *item = unindexedItems.at(i)) {
if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) {
QRectF boundingRect = item->sceneBoundingRect();
if (boundingRect.intersects(rect)) {
item->d_ptr->itemDiscovered = 1;
rectItems << item;
}
}
}
}
// Reset the discovered state of all discovered items
for (int i = 0; i < rectItems.size(); ++i)
rectItems.at(i)->d_func()->itemDiscovered = 0;
return rectItems;
}
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items() const
{
const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems();
// If freeItemIndexes is empty, we know there are no holes in indexedItems and
// unindexedItems.
if (freeItemIndexes.isEmpty()) {
if (unindexedItems.isEmpty())
return m_indexedItems;
return m_indexedItems + unindexedItems;
}
// Rebuild the list of items to avoid holes. ### We could also just
// compress the item lists at this point.
QList<QGraphicsItem *> itemList;
foreach (QGraphicsItem *item, m_indexedItems + unindexedItems) {
if (item)
itemList << item;
}
return itemList;
}
int QGraphicsSceneBspTreeIndex::bspDepth()
{
return bspTreeDepth;
}
void QGraphicsSceneBspTreeIndex::setBspDepth(int depth)
{
bspTreeDepth = depth;
resetIndex();
}
void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect)
{
m_sceneRect = rect;
resetIndex();
}
bool QGraphicsSceneBspTreeIndex::event(QEvent *event)
{
switch (event->type()) {
case QEvent::Timer:
if (indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == indexTimerId) {
if (restartIndexTimer) {
restartIndexTimer = false;
} else {
// this call will kill the timer
_q_updateIndex();
}
}
// Fallthrough intended - support timers in subclasses.
default:
return QObject::event(event);
}
return true;
}
static inline int intmaxlog(int n)
{
return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0);
}
/*!
\internal
*/
void QGraphicsSceneBspTreeIndex::_q_updateIndex()
{
if (!indexTimerId)
return;
killTimer(indexTimerId);
indexTimerId = 0;
purgeRemovedItems();
// Add unindexedItems to indexedItems
QRectF unindexedItemsBoundingRect;
for (int i = 0; i < unindexedItems.size(); ++i) {
if (QGraphicsItem *item = unindexedItems.at(i)) {
unindexedItemsBoundingRect |= item->sceneBoundingRect();
if (!freeItemIndexes.isEmpty()) {
int freeIndex = freeItemIndexes.takeFirst();
item->d_func()->index = freeIndex;
m_indexedItems[freeIndex] = item;
} else {
item->d_func()->index = m_indexedItems.size();
m_indexedItems << item;
}
}
}
// Update growing scene rect.
QRectF oldGrowingItemsBoundingRect = scene()->d_func()->growingItemsBoundingRect;
scene()->d_func()->growingItemsBoundingRect |= unindexedItemsBoundingRect;
// Determine whether we should regenerate the BSP tree.
if (bspTreeDepth == 0) {
int oldDepth = intmaxlog(lastItemCount);
bspTreeDepth = intmaxlog(m_indexedItems.size());
static const int slack = 100;
if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - m_indexedItems.size()) > slack)) {
// ### Crude algorithm.
regenerateIndex = true;
}
}
// Regenerate the tree.
if (regenerateIndex) {
regenerateIndex = false;
bsp.initialize(scene()->sceneRect(), bspTreeDepth);
unindexedItems = m_indexedItems;
lastItemCount = m_indexedItems.size();
scene()->update();
// Take this opportunity to reset our largest-item counter for
// untransformable items. When the items are inserted into the BSP
// tree, we'll get an accurate calculation.
scene()->d_func()->largestUntransformableItem = QRectF();
}
// Insert all unindexed items into the tree.
for (int i = 0; i < unindexedItems.size(); ++i) {
if (QGraphicsItem *item = unindexedItems.at(i)) {
QRectF rect = item->sceneBoundingRect();
if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
continue;
bsp.insertItem(item,rect);
// If the item ignores view transformations, update our
// largest-item-counter to ensure that the view can accurately
// discover untransformable items when drawing.
if (item->d_ptr->itemIsUntransformable()) {
QGraphicsItem *topmostUntransformable = item;
while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags
& QGraphicsItemPrivate::AncestorIgnoresTransformations)) {
topmostUntransformable = topmostUntransformable->parentItem();
}
// ### Verify that this is the correct largest untransformable rectangle.
scene()->d_func()->largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect();
}
}
}
unindexedItems.clear();
// Notify scene rect changes.
if (!scene()->d_func()->hasSceneRect && scene()->d_func()->growingItemsBoundingRect != oldGrowingItemsBoundingRect)
emit scene()->sceneRectChanged(scene()->d_func()->growingItemsBoundingRect);
}
/*!
\internal
Removes stale pointers from all data structures.
*/
void QGraphicsSceneBspTreeIndex::purgeRemovedItems()
{
if (!purgePending && removedItems.isEmpty())
return;
// Remove stale items from the BSP tree.
bsp.removeItems(removedItems.toSet());
// Purge this list.
removedItems.clear();
freeItemIndexes.clear();
for (int i = 0; i < m_indexedItems.size(); ++i) {
if (!m_indexedItems.at(i))
freeItemIndexes << i;
}
purgePending = false;
// No locality info for the items; update the whole scene.
scene()->update();
}
/*!
\internal
Starts or restarts the timer used for reindexing unindexed items.
*/
void QGraphicsSceneBspTreeIndex::startIndexTimer()
{
if (indexTimerId) {
restartIndexTimer = true;
} else {
indexTimerId = startTimer(QGRAPHICSSCENE_INDEXTIMER_TIMEOUT);
}
}
/*!
\internal
*/
void QGraphicsSceneBspTreeIndex::resetIndex()
{
purgeRemovedItems();
for (int i = 0; i < m_indexedItems.size(); ++i) {
if (QGraphicsItem *item = m_indexedItems.at(i)) {
item->d_ptr->index = -1;
unindexedItems << item;
}
}
m_indexedItems.clear();
freeItemIndexes.clear();
regenerateIndex = true;
startIndexTimer();
}
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