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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qiconengine.h"
#include "qpainter.h"
QT_BEGIN_NAMESPACE
/*!
\class QIconEngine
\brief The QIconEngine class provides an abstract base class for QIcon renderers.
\ingroup painting
\bold {Use QIconEngineV2 instead.}
An icon engine provides the rendering functions for a QIcon. Each icon has a
corresponding icon engine that is responsible for drawing the icon with a
requested size, mode and state.
The icon is rendered by the paint() function, and the icon can additionally be
obtained as a pixmap with the pixmap() function (the default implementation
simply uses paint() to achieve this). The addPixmap() function can be used to
add new pixmaps to the icon engine, and is used by QIcon to add specialized
custom pixmaps.
The paint(), pixmap(), and addPixmap() functions are all virtual, and can
therefore be reimplemented in subclasses of QIconEngine.
\sa QIconEngineV2, QIconEnginePlugin
*/
/*!
\fn virtual void QIconEngine::paint(QPainter *painter, const QRect &rect, QIcon::Mode mode, QIcon::State state) = 0;
Uses the given \a painter to paint the icon with the required \a mode and
\a state into the rectangle \a rect.
*/
/*! Returns the actual size of the icon the engine provides for the
requested \a size, \a mode and \a state. The default implementation
returns the given \a size.
*/
QSize QIconEngine::actualSize(const QSize &size, QIcon::Mode /*mode*/, QIcon::State /*state*/)
{
return size;
}
/*!
Destroys the icon engine.
*/
QIconEngine::~QIconEngine()
{
}
/*!
Returns the icon as a pixmap with the required \a size, \a mode,
and \a state. The default implementation creates a new pixmap and
calls paint() to fill it.
*/
QPixmap QIconEngine::pixmap(const QSize &size, QIcon::Mode mode, QIcon::State state)
{
QPixmap pm(size);
{
QPainter p(&pm);
paint(&p, QRect(QPoint(0,0),size), mode, state);
}
return pm;
}
/*!
Called by QIcon::addPixmap(). Adds a specialized \a pixmap for the given
\a mode and \a state. The default pixmap-based engine stores any supplied
pixmaps, and it uses them instead of scaled pixmaps if the size of a pixmap
matches the size of icon requested. Custom icon engines that implement
scalable vector formats are free to ignores any extra pixmaps.
*/
void QIconEngine::addPixmap(const QPixmap &/*pixmap*/, QIcon::Mode /*mode*/, QIcon::State /*state*/)
{
}
/*! Called by QIcon::addFile(). Adds a specialized pixmap from the
file with the given \a fileName, \a size, \a mode and \a state. The
default pixmap-based engine stores any supplied file names, and it
loads the pixmaps on demand instead of using scaled pixmaps if the
size of a pixmap matches the size of icon requested. Custom icon
engines that implement scalable vector formats are free to ignores
any extra files.
*/
void QIconEngine::addFile(const QString &/*fileName*/, const QSize &/*size*/, QIcon::Mode /*mode*/, QIcon::State /*state*/)
{
}
// version 2 functions
/*!
\class QIconEngineV2
\brief The QIconEngineV2 class provides an abstract base class for QIcon renderers.
\ingroup painting
\since 4.3
An icon engine renders \l{QIcon}s. With icon engines, you can
customize icons. Qt provides a default engine that makes icons
adhere to the current style by scaling the icons and providing a
disabled appearance.
An engine is installed on an icon either through a QIcon
constructor or through a QIconEnginePluginV2. The plugins are used
by Qt if a specific engine is not given when the icon is created.
See the QIconEngineV2 class description to learn how to create
icon engine plugins.
An icon engine provides the rendering functions for a QIcon. Each
icon has a corresponding icon engine that is responsible for drawing
the icon with a requested size, mode and state.
QIconEngineV2 extends the API of QIconEngine to allow streaming of
the icon engine contents, and should be used instead of QIconEngine
for implementing new icon engines.
\sa QIconEnginePluginV2
*/
/*!
\enum QIconEngineV2::IconEngineHook
\since 4.5
These enum values are used for virtual_hook() to allow additional
queries to icon engine without breaking binary compatibility.
\value AvailableSizesHook Allows to query the sizes of the
contained pixmaps for pixmap-based engines. The \a data argument
of the virtual_hook() function is a AvailableSizesArgument pointer
that should be filled with icon sizes. Engines that work in terms
of a scalable, vectorial format normally return an empty list.
\sa virtual_hook()
*/
/*!
\class QIconEngineV2::AvailableSizesArgument
\since 4.5
This struct represents arguments to virtual_hook() function when
\a id parameter is QIconEngineV2::AvailableSizesHook.
\sa virtual_hook(), QIconEngineV2::IconEngineHook
*/
/*!
\variable QIconEngineV2::AvailableSizesArgument::mode
\brief the requested mode of an image.
\sa QIcon::Mode
*/
/*!
\variable QIconEngineV2::AvailableSizesArgument::state
\brief the requested state of an image.
\sa QIcon::State
*/
/*!
\variable QIconEngineV2::AvailableSizesArgument::sizes
\brief image sizes that are available with specified \a mode and
\a state. This is an output parameter and is filled after call to
virtual_hook(). Engines that work in terms of a scalable,
vectorial format normally return an empty list.
*/
/*!
Returns a key that identifies this icon engine.
*/
QString QIconEngineV2::key() const
{
return QString();
}
/*!
Returns a clone of this icon engine.
*/
QIconEngineV2 *QIconEngineV2::clone() const
{
return 0;
}
/*!
Reads icon engine contents from the QDataStream \a in. Returns
true if the contents were read; otherwise returns false.
QIconEngineV2's default implementation always return false.
*/
bool QIconEngineV2::read(QDataStream &)
{
return false;
}
/*!
Writes the contents of this engine to the QDataStream \a out.
Returns true if the contents were written; otherwise returns false.
QIconEngineV2's default implementation always return false.
*/
bool QIconEngineV2::write(QDataStream &) const
{
return false;
}
/*!
\since 4.5
Additional method to allow extending QIconEngineV2 without
adding new virtual methods (and without breaking binary compatibility).
The actual action and format of \a data depends on \a id argument
which is in fact a constant from IconEngineHook enum.
\sa IconEngineHook
*/
void QIconEngineV2::virtual_hook(int id, void *data)
{
switch (id) {
case QIconEngineV2::AvailableSizesHook: {
QIconEngineV2::AvailableSizesArgument &arg =
*reinterpret_cast<QIconEngineV2::AvailableSizesArgument*>(data);
arg.sizes.clear();
break;
}
default:
break;
}
}
/*!
\since 4.5
Returns sizes of all images that are contained in the engine for the
specific \a mode and \a state.
\note This is a helper method and the actual work is done by
virtual_hook() method, hence this method depends on icon engine support
and may not work with all icon engines.
*/
QList<QSize> QIconEngineV2::availableSizes(QIcon::Mode mode, QIcon::State state)
{
AvailableSizesArgument arg;
arg.mode = mode;
arg.state = state;
virtual_hook(QIconEngineV2::AvailableSizesHook, reinterpret_cast<void*>(&arg));
return arg.sizes;
}
QT_END_NAMESPACE
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