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|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "private/qgesturemanager_p.h"
#include "private/qstandardgestures_p.h"
#include "private/qwidget_p.h"
#include "private/qgesture_p.h"
#include "private/qgraphicsitem_p.h"
#include "private/qevent_p.h"
#include "private/qapplication_p.h"
#include "qgesture.h"
#include "qevent.h"
#include "qgraphicsitem.h"
#ifdef Q_WS_MAC
#include "qmacgesturerecognizer_mac_p.h"
#endif
#if defined(Q_OS_WIN) && !defined(QT_NO_NATIVE_GESTURES)
#include "qwinnativepangesturerecognizer_win_p.h"
#endif
#include "qdebug.h"
// #define GESTURE_DEBUG
#ifndef GESTURE_DEBUG
# define DEBUG if (0) qDebug
#else
# define DEBUG qDebug
#endif
QT_BEGIN_NAMESPACE
QGestureManager::QGestureManager(QObject *parent)
: QObject(parent), state(NotGesture), m_lastCustomGestureId(0)
{
qRegisterMetaType<Qt::GestureState>();
#if defined(Q_WS_MAC)
registerGestureRecognizer(new QMacSwipeGestureRecognizer);
registerGestureRecognizer(new QMacPinchGestureRecognizer);
#if defined(QT_MAC_USE_COCOA)
registerGestureRecognizer(new QMacPanGestureRecognizer);
#endif
#else
registerGestureRecognizer(new QPanGestureRecognizer);
registerGestureRecognizer(new QPinchGestureRecognizer);
registerGestureRecognizer(new QSwipeGestureRecognizer);
registerGestureRecognizer(new QTapGestureRecognizer);
#endif
#if defined(Q_OS_WIN)
#if !defined(QT_NO_NATIVE_GESTURES)
if (QApplicationPrivate::HasTouchSupport)
registerGestureRecognizer(new QWinNativePanGestureRecognizer);
#endif
#else
registerGestureRecognizer(new QTapAndHoldGestureRecognizer);
#endif
}
QGestureManager::~QGestureManager()
{
qDeleteAll(m_recognizers.values());
foreach (QGestureRecognizer *recognizer, m_obsoleteGestures.keys()) {
qDeleteAll(m_obsoleteGestures.value(recognizer));
delete recognizer;
}
m_obsoleteGestures.clear();
}
Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *recognizer)
{
QGesture *dummy = recognizer->create(0);
if (!dummy) {
qWarning("QGestureManager::registerGestureRecognizer: "
"the recognizer fails to create a gesture object, skipping registration.");
return Qt::GestureType(0);
}
Qt::GestureType type = dummy->gestureType();
if (type == Qt::CustomGesture) {
// generate a new custom gesture id
++m_lastCustomGestureId;
type = Qt::GestureType(Qt::CustomGesture + m_lastCustomGestureId);
}
m_recognizers.insertMulti(type, recognizer);
delete dummy;
return type;
}
void QGestureManager::unregisterGestureRecognizer(Qt::GestureType type)
{
QList<QGestureRecognizer *> list = m_recognizers.values(type);
m_recognizers.remove(type);
foreach (QGesture *g, m_gestureToRecognizer.keys()) {
QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g);
if (list.contains(recognizer)) {
m_deletedRecognizers.insert(g, recognizer);
}
}
QMap<ObjectGesture, QList<QGesture *> >::const_iterator iter = m_objectGestures.begin();
while (iter != m_objectGestures.end()) {
ObjectGesture objectGesture = iter.key();
if (objectGesture.gesture == type) {
foreach (QGesture *g, iter.value()) {
if (QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g)) {
m_gestureToRecognizer.remove(g);
m_obsoleteGestures[recognizer].insert(g);
}
}
}
++iter;
}
}
void QGestureManager::cleanupCachedGestures(QObject *target, Qt::GestureType type)
{
QMap<ObjectGesture, QList<QGesture *> >::Iterator iter = m_objectGestures.begin();
while (iter != m_objectGestures.end()) {
ObjectGesture objectGesture = iter.key();
if (objectGesture.gesture == type && target == objectGesture.object.data()) {
QSet<QGesture *> gestures = iter.value().toSet();
for (QHash<QGestureRecognizer *, QSet<QGesture *> >::iterator
it = m_obsoleteGestures.begin(), e = m_obsoleteGestures.end(); it != e; ++it) {
it.value() -= gestures;
}
foreach (QGesture *g, gestures)
m_deletedRecognizers.remove(g);
qDeleteAll(gestures);
iter = m_objectGestures.erase(iter);
} else {
++iter;
}
}
}
// get or create a QGesture object that will represent the state for a given object, used by the recognizer
QGesture *QGestureManager::getState(QObject *object, QGestureRecognizer *recognizer, Qt::GestureType type)
{
// if the widget is being deleted we should be carefull and not to
// create a new state, as it will create QWeakPointer which doesnt work
// from the destructor.
if (object->isWidgetType()) {
if (static_cast<QWidget *>(object)->d_func()->data.in_destructor)
return 0;
} else if (QGesture *g = qobject_cast<QGesture *>(object)) {
return g;
#ifndef QT_NO_GRAPHICSVIEW
} else {
Q_ASSERT(qobject_cast<QGraphicsObject *>(object));
QGraphicsObject *graphicsObject = static_cast<QGraphicsObject *>(object);
if (graphicsObject->QGraphicsItem::d_func()->inDestructor)
return 0;
#endif
}
// check if the QGesture for this recognizer has already been created
foreach (QGesture *state, m_objectGestures.value(QGestureManager::ObjectGesture(object, type))) {
if (m_gestureToRecognizer.value(state) == recognizer)
return state;
}
Q_ASSERT(recognizer);
QGesture *state = recognizer->create(object);
if (!state)
return 0;
state->setParent(this);
if (state->gestureType() == Qt::CustomGesture) {
// if the recognizer didn't fill in the gesture type, then this
// is a custom gesture with autogenerated id and we fill it.
state->d_func()->gestureType = type;
#if defined(GESTURE_DEBUG)
state->setObjectName(QString::number((int)type));
#endif
}
m_objectGestures[QGestureManager::ObjectGesture(object, type)].append(state);
m_gestureToRecognizer[state] = recognizer;
m_gestureOwners[state] = object;
return state;
}
bool QGestureManager::filterEventThroughContexts(const QMultiMap<QObject *,
Qt::GestureType> &contexts,
QEvent *event)
{
QSet<QGesture *> triggeredGestures;
QSet<QGesture *> finishedGestures;
QSet<QGesture *> newMaybeGestures;
QSet<QGesture *> notGestures;
// TODO: sort contexts by the gesture type and check if one of the contexts
// is already active.
bool ret = false;
// filter the event through recognizers
typedef QMultiMap<QObject *, Qt::GestureType>::const_iterator ContextIterator;
for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) {
Qt::GestureType gestureType = cit.value();
QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
rit = m_recognizers.lowerBound(gestureType),
re = m_recognizers.upperBound(gestureType);
for (; rit != re; ++rit) {
QGestureRecognizer *recognizer = rit.value();
QObject *target = cit.key();
QGesture *state = getState(target, recognizer, gestureType);
if (!state)
continue;
QGestureRecognizer::Result result = recognizer->recognize(state, target, event);
QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask;
result &= QGestureRecognizer::ResultHint_Mask;
if (type == QGestureRecognizer::TriggerGesture) {
DEBUG() << "QGestureManager:Recognizer: gesture triggered: " << state;
triggeredGestures << state;
} else if (type == QGestureRecognizer::FinishGesture) {
DEBUG() << "QGestureManager:Recognizer: gesture finished: " << state;
finishedGestures << state;
} else if (type == QGestureRecognizer::MayBeGesture) {
DEBUG() << "QGestureManager:Recognizer: maybe gesture: " << state;
newMaybeGestures << state;
} else if (type == QGestureRecognizer::CancelGesture) {
DEBUG() << "QGestureManager:Recognizer: not gesture: " << state;
notGestures << state;
} else if (type == QGestureRecognizer::Ignore) {
DEBUG() << "QGestureManager:Recognizer: ignored the event: " << state;
} else {
DEBUG() << "QGestureManager:Recognizer: hm, lets assume the recognizer"
<< "ignored the event: " << state;
}
if (result & QGestureRecognizer::ConsumeEventHint) {
DEBUG() << "QGestureManager: we were asked to consume the event: "
<< state;
ret = true;
}
}
}
if (triggeredGestures.isEmpty() && finishedGestures.isEmpty()
&& newMaybeGestures.isEmpty() && notGestures.isEmpty())
return ret;
QSet<QGesture *> startedGestures = triggeredGestures - m_activeGestures;
triggeredGestures &= m_activeGestures;
// check if a running gesture switched back to maybe state
QSet<QGesture *> activeToMaybeGestures = m_activeGestures & newMaybeGestures;
// check if a running gesture switched back to not gesture state,
// i.e. were canceled
QSet<QGesture *> canceledGestures = m_activeGestures & notGestures;
// start timers for new gestures in maybe state
foreach (QGesture *state, newMaybeGestures) {
QBasicTimer &timer = m_maybeGestures[state];
if (!timer.isActive())
timer.start(3000, this);
}
// kill timers for gestures that were in maybe state
QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures
| finishedGestures | canceledGestures
| notGestures);
foreach(QGesture *gesture, notMaybeGestures) {
QHash<QGesture *, QBasicTimer>::iterator it =
m_maybeGestures.find(gesture);
if (it != m_maybeGestures.end()) {
it.value().stop();
m_maybeGestures.erase(it);
}
}
Q_ASSERT((startedGestures & finishedGestures).isEmpty());
Q_ASSERT((startedGestures & newMaybeGestures).isEmpty());
Q_ASSERT((startedGestures & canceledGestures).isEmpty());
Q_ASSERT((finishedGestures & newMaybeGestures).isEmpty());
Q_ASSERT((finishedGestures & canceledGestures).isEmpty());
Q_ASSERT((canceledGestures & newMaybeGestures).isEmpty());
QSet<QGesture *> notStarted = finishedGestures - m_activeGestures;
if (!notStarted.isEmpty()) {
// there are some gestures that claim to be finished, but never started.
// probably those are "singleshot" gestures so we'll fake the started state.
foreach (QGesture *gesture, notStarted)
gesture->d_func()->state = Qt::GestureStarted;
QSet<QGesture *> undeliveredGestures;
deliverEvents(notStarted, &undeliveredGestures);
finishedGestures -= undeliveredGestures;
}
m_activeGestures += startedGestures;
// sanity check: all triggered gestures should already be in active gestures list
Q_ASSERT((m_activeGestures & triggeredGestures).size() == triggeredGestures.size());
m_activeGestures -= finishedGestures;
m_activeGestures -= activeToMaybeGestures;
m_activeGestures -= canceledGestures;
// set the proper gesture state on each gesture
foreach (QGesture *gesture, startedGestures)
gesture->d_func()->state = Qt::GestureStarted;
foreach (QGesture *gesture, triggeredGestures)
gesture->d_func()->state = Qt::GestureUpdated;
foreach (QGesture *gesture, finishedGestures)
gesture->d_func()->state = Qt::GestureFinished;
foreach (QGesture *gesture, canceledGestures)
gesture->d_func()->state = Qt::GestureCanceled;
foreach (QGesture *gesture, activeToMaybeGestures)
gesture->d_func()->state = Qt::GestureFinished;
if (!m_activeGestures.isEmpty() || !m_maybeGestures.isEmpty() ||
!startedGestures.isEmpty() || !triggeredGestures.isEmpty() ||
!finishedGestures.isEmpty() || !canceledGestures.isEmpty()) {
DEBUG() << "QGestureManager::filterEventThroughContexts:"
<< "\n\tactiveGestures:" << m_activeGestures
<< "\n\tmaybeGestures:" << m_maybeGestures.keys()
<< "\n\tstarted:" << startedGestures
<< "\n\ttriggered:" << triggeredGestures
<< "\n\tfinished:" << finishedGestures
<< "\n\tcanceled:" << canceledGestures;
}
QSet<QGesture *> undeliveredGestures;
deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures,
&undeliveredGestures);
foreach (QGesture *g, startedGestures) {
if (undeliveredGestures.contains(g))
continue;
if (g->gestureCancelPolicy() == QGesture::CancelAllInContext) {
DEBUG() << "lets try to cancel some";
// find gestures in context in Qt::GestureStarted or Qt::GestureUpdated state and cancel them
cancelGesturesForChildren(g);
}
}
m_activeGestures -= undeliveredGestures;
// reset gestures that ended
QSet<QGesture *> endedGestures =
finishedGestures + canceledGestures + undeliveredGestures;
foreach (QGesture *gesture, endedGestures) {
recycle(gesture);
m_gestureTargets.remove(gesture);
}
return ret;
}
// Cancel all gestures of children of the widget that original is associated with
void QGestureManager::cancelGesturesForChildren(QGesture *original)
{
Q_ASSERT(original);
QWidget *originatingWidget = m_gestureTargets.value(original);
Q_ASSERT(originatingWidget);
// iterate over all active gestures and all maybe gestures
// for each find the owner
// if the owner is part of our sub-hierarchy, cancel it.
QSet<QGesture*> cancelledGestures;
QSet<QGesture*>::Iterator iter = m_activeGestures.begin();
while (iter != m_activeGestures.end()) {
QWidget *widget = m_gestureTargets.value(*iter);
// note that we don't touch the gestures for our originatingWidget
if (widget != originatingWidget && originatingWidget->isAncestorOf(widget)) {
DEBUG() << " found a gesture to cancel" << (*iter);
(*iter)->d_func()->state = Qt::GestureCanceled;
cancelledGestures << *iter;
iter = m_activeGestures.erase(iter);
} else {
++iter;
}
}
// TODO handle 'maybe' gestures too
// sort them per target widget by cherry picking from almostCanceledGestures and delivering
QSet<QGesture *> almostCanceledGestures = cancelledGestures;
while (!almostCanceledGestures.isEmpty()) {
QWidget *target = 0;
QSet<QGesture*> gestures;
iter = almostCanceledGestures.begin();
// sort per target widget
while (iter != almostCanceledGestures.end()) {
QWidget *widget = m_gestureTargets.value(*iter);
if (target == 0)
target = widget;
if (target == widget) {
gestures << *iter;
iter = almostCanceledGestures.erase(iter);
} else {
++iter;
}
}
Q_ASSERT(target);
QSet<QGesture*> undeliveredGestures;
deliverEvents(gestures, &undeliveredGestures);
}
for (iter = cancelledGestures.begin(); iter != cancelledGestures.end(); ++iter)
recycle(*iter);
}
void QGestureManager::cleanupGesturesForRemovedRecognizer(QGesture *gesture)
{
QGestureRecognizer *recognizer = m_deletedRecognizers.value(gesture);
Q_ASSERT(recognizer);
m_deletedRecognizers.remove(gesture);
if (m_deletedRecognizers.keys(recognizer).isEmpty()) {
// no more active gestures, cleanup!
qDeleteAll(m_obsoleteGestures.value(recognizer));
m_obsoleteGestures.remove(recognizer);
delete recognizer;
}
}
// return true if accepted (consumed)
bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event)
{
QMap<Qt::GestureType, int> types;
QMultiMap<QObject *, Qt::GestureType> contexts;
QWidget *w = receiver;
typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
if (!w->d_func()->gestureContext.isEmpty()) {
for(ContextIterator it = w->d_func()->gestureContext.begin(),
e = w->d_func()->gestureContext.end(); it != e; ++it) {
types.insert(it.key(), 0);
contexts.insertMulti(w, it.key());
}
}
// find all gesture contexts for the widget tree
w = w->isWindow() ? 0 : w->parentWidget();
while (w)
{
for (ContextIterator it = w->d_func()->gestureContext.begin(),
e = w->d_func()->gestureContext.end(); it != e; ++it) {
if (!(it.value() & Qt::DontStartGestureOnChildren)) {
if (!types.contains(it.key())) {
types.insert(it.key(), 0);
contexts.insertMulti(w, it.key());
}
}
}
if (w->isWindow())
break;
w = w->parentWidget();
}
return contexts.isEmpty() ? false : filterEventThroughContexts(contexts, event);
}
#ifndef QT_NO_GRAPHICSVIEW
bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event)
{
QMap<Qt::GestureType, int> types;
QMultiMap<QObject *, Qt::GestureType> contexts;
QGraphicsObject *item = receiver;
if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
types.insert(it.key(), 0);
contexts.insertMulti(item, it.key());
}
}
// find all gesture contexts for the graphics object tree
item = item->parentObject();
while (item)
{
typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
if (!(it.value() & Qt::DontStartGestureOnChildren)) {
if (!types.contains(it.key())) {
types.insert(it.key(), 0);
contexts.insertMulti(item, it.key());
}
}
}
item = item->parentObject();
}
return contexts.isEmpty() ? false : filterEventThroughContexts(contexts, event);
}
#endif
bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
{
if (!m_gestureToRecognizer.contains(static_cast<QGesture *>(receiver)))
return false;
QGesture *state = static_cast<QGesture *>(receiver);
QMultiMap<QObject *, Qt::GestureType> contexts;
contexts.insert(state, state->gestureType());
return filterEventThroughContexts(contexts, event);
}
void QGestureManager::getGestureTargets(const QSet<QGesture*> &gestures,
QMap<QWidget *, QList<QGesture *> > *conflicts,
QMap<QWidget *, QList<QGesture *> > *normal)
{
typedef QHash<Qt::GestureType, QHash<QWidget *, QGesture *> > GestureByTypes;
GestureByTypes gestureByTypes;
// sort gestures by types
foreach (QGesture *gesture, gestures) {
QWidget *receiver = m_gestureTargets.value(gesture, 0);
Q_ASSERT(receiver);
gestureByTypes[gesture->gestureType()].insert(receiver, gesture);
}
// for each gesture type
foreach (Qt::GestureType type, gestureByTypes.keys()) {
QHash<QWidget *, QGesture *> gestures = gestureByTypes.value(type);
foreach (QWidget *widget, gestures.keys()) {
QWidget *w = widget->parentWidget();
while (w) {
QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator it
= w->d_func()->gestureContext.find(type);
if (it != w->d_func()->gestureContext.end()) {
// i.e. 'w' listens to gesture 'type'
Qt::GestureFlags flags = it.value();
if (!(it.value() & Qt::DontStartGestureOnChildren) && w != widget) {
// conflicting gesture!
(*conflicts)[widget].append(gestures[widget]);
break;
}
}
if (w->isWindow()) {
w = 0;
break;
}
w = w->parentWidget();
}
if (!w)
(*normal)[widget].append(gestures[widget]);
}
}
}
void QGestureManager::deliverEvents(const QSet<QGesture *> &gestures,
QSet<QGesture *> *undeliveredGestures)
{
if (gestures.isEmpty())
return;
typedef QMap<QWidget *, QList<QGesture *> > GesturesPerWidget;
GesturesPerWidget conflictedGestures;
GesturesPerWidget normalStartedGestures;
QSet<QGesture *> startedGestures;
// first figure out the initial receivers of gestures
for (QSet<QGesture *>::const_iterator it = gestures.begin(),
e = gestures.end(); it != e; ++it) {
QGesture *gesture = *it;
QWidget *target = m_gestureTargets.value(gesture, 0);
if (!target) {
// the gesture has just started and doesn't have a target yet.
Q_ASSERT(gesture->state() == Qt::GestureStarted);
if (gesture->hasHotSpot()) {
// guess the target widget using the hotspot of the gesture
QPoint pt = gesture->hotSpot().toPoint();
if (QWidget *w = qApp->topLevelAt(pt)) {
target = w->childAt(w->mapFromGlobal(pt));
}
} else {
// or use the context of the gesture
QObject *context = m_gestureOwners.value(gesture, 0);
if (context->isWidgetType())
target = static_cast<QWidget *>(context);
}
if (target)
m_gestureTargets.insert(gesture, target);
}
Qt::GestureType gestureType = gesture->gestureType();
Q_ASSERT(gestureType != Qt::CustomGesture);
Q_UNUSED(gestureType);
if (target) {
if (gesture->state() == Qt::GestureStarted) {
startedGestures.insert(gesture);
} else {
normalStartedGestures[target].append(gesture);
}
} else {
DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture"
<< gesture->gestureType();
qWarning("QGestureManager::deliverEvent: could not find the target for gesture");
undeliveredGestures->insert(gesture);
}
}
getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures);
DEBUG() << "QGestureManager::deliverEvents:"
<< "\nstarted: " << startedGestures
<< "\nconflicted: " << conflictedGestures
<< "\nnormal: " << normalStartedGestures
<< "\n";
// if there are conflicting gestures, send the GestureOverride event
for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(),
e = conflictedGestures.end(); it != e; ++it) {
QWidget *receiver = it.key();
QList<QGesture *> gestures = it.value();
DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to"
<< receiver
<< "gestures:" << gestures;
QGestureEvent event(gestures);
event.t = QEvent::GestureOverride;
// mark event and individual gestures as ignored
event.ignore();
foreach(QGesture *g, gestures)
event.setAccepted(g, false);
QApplication::sendEvent(receiver, &event);
bool eventAccepted = event.isAccepted();
foreach(QGesture *gesture, event.gestures()) {
if (eventAccepted || event.isAccepted(gesture)) {
QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
Q_ASSERT(w);
DEBUG() << "override event: gesture was accepted:" << gesture << w;
QList<QGesture *> &gestures = normalStartedGestures[w];
gestures.append(gesture);
// override the target
m_gestureTargets[gesture] = w;
} else {
DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture;
QList<QGesture *> &gestures = normalStartedGestures[receiver];
gestures.append(gesture);
}
}
}
// delivering gestures that are not in conflicted state
for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(),
e = normalStartedGestures.end(); it != e; ++it) {
if (!it.value().isEmpty()) {
DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key()
<< "gestures:" << it.value();
QGestureEvent event(it.value());
QApplication::sendEvent(it.key(), &event);
bool eventAccepted = event.isAccepted();
foreach (QGesture *gesture, event.gestures()) {
if (gesture->state() == Qt::GestureStarted &&
(eventAccepted || event.isAccepted(gesture))) {
QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
Q_ASSERT(w);
DEBUG() << "started gesture was delivered and accepted by" << w;
m_gestureTargets[gesture] = w;
}
}
}
}
}
void QGestureManager::timerEvent(QTimerEvent *event)
{
QHash<QGesture *, QBasicTimer>::iterator it = m_maybeGestures.begin(),
e = m_maybeGestures.end();
for (; it != e; ) {
QBasicTimer &timer = it.value();
Q_ASSERT(timer.isActive());
if (timer.timerId() == event->timerId()) {
timer.stop();
QGesture *gesture = it.key();
it = m_maybeGestures.erase(it);
DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:"
<< gesture;
recycle(gesture);
} else {
++it;
}
}
}
void QGestureManager::recycle(QGesture *gesture)
{
QGestureRecognizer *recognizer = m_gestureToRecognizer.value(gesture, 0);
if (recognizer) {
gesture->setGestureCancelPolicy(QGesture::CancelNone);
recognizer->reset(gesture);
} else {
cleanupGesturesForRemovedRecognizer(gesture);
}
}
QT_END_NAMESPACE
#include "moc_qgesturemanager_p.cpp"
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