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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qshortcut.h"
#include "private/qwidget_p.h"

#ifndef QT_NO_SHORTCUT
#include <qevent.h>
#include <qwhatsthis.h>
#include <qmenu.h>
#include <qapplication.h>
#include <private/qapplication_p.h>
#include <private/qshortcutmap_p.h>

QT_BEGIN_NAMESPACE

#define QAPP_CHECK(functionName) \
    if (!qApp) { \
        qWarning("QShortcut: Initialize QApplication before calling '" functionName "'."); \
        return; \
    }

/*!
    \class QShortcut
    \brief The QShortcut class is used to create keyboard shortcuts.

    \ingroup events
    \mainclass

    The QShortcut class provides a way of connecting keyboard
    shortcuts to Qt's \l{signals and slots} mechanism, so that
    objects can be informed when a shortcut is executed. The shortcut
    can be set up to contain all the key presses necessary to
    describe a keyboard shortcut, including the states of modifier
    keys such as \gui Shift, \gui Ctrl, and \gui Alt.

    \target mnemonic

    On certain widgets, using '&' in front of a character will
    automatically create a mnemonic (a shortcut) for that character,
    e.g. "E&xit" will create the shortcut \gui Alt+X (use '&&' to
    display an actual ampersand). The widget might consume and perform
    an action on a given shortcut. On X11 the ampersand will not be
    shown and the character will be underlined. On Windows, shortcuts
    are normally not displayed until the user presses the \gui Alt
    key, but this is a setting the user can change. On Mac, shortcuts
    are disabled by default. Call qt_set_sequence_auto_mnemonic() to
    enable them. However, because mnemonic shortcuts do not fit in
    with Aqua's guidelines, Qt will not show the shortcut character
    underlined.

    For applications that use menus, it may be more convenient to
    use the convenience functions provided in the QMenu class to
    assign keyboard shortcuts to menu items as they are created.
    Alternatively, shortcuts may be associated with other types of
    actions in the QAction class.

    The simplest way to create a shortcut for a particular widget is
    to construct the shortcut with a key sequence. For example:

    \snippet doc/src/snippets/code/src_gui_kernel_qshortcut.cpp 0

    When the user types the \l{QKeySequence}{key sequence}
    for a given shortcut, the shortcut's activated() signal is
    emitted. (In the case of ambiguity, the activatedAmbiguously()
    signal is emitted.) A shortcut is "listened for" by Qt's event
    loop when the shortcut's parent widget is receiving events.

    A shortcut's key sequence can be set with setKey() and retrieved
    with key(). A shortcut can be enabled or disabled with
    setEnabled(), and can have "What's This?" help text set with
    setWhatsThis().

    \sa QShortcutEvent, QKeySequence, QAction
*/

/*!
    \fn QWidget *QShortcut::parentWidget() const

    Returns the shortcut's parent widget.
*/

/*!
    \fn void QShortcut::activated()

    This signal is emitted when the user types the shortcut's key
    sequence.

    \sa activatedAmbiguously()
*/

/*!
    \fn void QShortcut::activatedAmbiguously()

    When a key sequence is being typed at the keyboard, it is said to
    be ambiguous as long as it matches the start of more than one
    shortcut.

    When a shortcut's key sequence is completed,
    activatedAmbiguously() is emitted if the key sequence is still
    ambiguous (i.e., it is the start of one or more other shortcuts).
    The activated() signal is not emitted in this case.

    \sa activated()
*/

/*
    \internal
    Private data accessed through d-pointer.
*/
class QShortcutPrivate : public QObjectPrivate
{
    Q_DECLARE_PUBLIC(QShortcut)
public:
    QShortcutPrivate() : sc_context(Qt::WindowShortcut), sc_enabled(true), sc_autorepeat(true), sc_id(0) {}
    QKeySequence sc_sequence;
    Qt::ShortcutContext sc_context;
    bool sc_enabled;
    bool sc_autorepeat;
    int sc_id;
    QString sc_whatsthis;
    void redoGrab(QShortcutMap &map);
};

void QShortcutPrivate::redoGrab(QShortcutMap &map)
{
    Q_Q(QShortcut);
    if (!parent) {
        qWarning("QShortcut: No widget parent defined");
        return;
    }

    if (sc_id)
        map.removeShortcut(sc_id, q);
    if (sc_sequence.isEmpty())
        return;
    sc_id = map.addShortcut(q, sc_sequence, sc_context);
    if (!sc_enabled)
        map.setShortcutEnabled(false, sc_id, q);
    if (!sc_autorepeat)
        map.setShortcutAutoRepeat(false, sc_id, q);
}

/*!
    Constructs a QShortcut object for the \a parent widget. Since no
    shortcut key sequence is specified, the shortcut will not emit any
    signals.

    \sa setKey()
*/
QShortcut::QShortcut(QWidget *parent)
    : QObject(*new QShortcutPrivate, parent)
{
    Q_ASSERT(parent != 0);
}

/*!
    Constructs a QShortcut object for the \a parent widget. The shortcut
    operates on its parent, listening for \l{QShortcutEvent}s that
    match the \a key sequence. Depending on the ambiguity of the
    event, the shortcut will call the \a member function, or the \a
    ambiguousMember function, if the key press was in the shortcut's
    \a context.
*/
QShortcut::QShortcut(const QKeySequence &key, QWidget *parent,
                     const char *member, const char *ambiguousMember,
                     Qt::ShortcutContext context)
    : QObject(*new QShortcutPrivate, parent)
{
    QAPP_CHECK("QShortcut");

    Q_D(QShortcut);
    Q_ASSERT(parent != 0);
    d->sc_context = context;
    d->sc_sequence = key;
    d->redoGrab(qApp->d_func()->shortcutMap);
    if (member)
        connect(this, SIGNAL(activated()), parent, member);
    if (ambiguousMember)
        connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember);
}

/*!
    Destroys the shortcut.
*/
QShortcut::~QShortcut()
{
    Q_D(QShortcut);
    if (qApp)
        qApp->d_func()->shortcutMap.removeShortcut(d->sc_id, this);
}

/*!
    \property QShortcut::key
    \brief the shortcut's key sequence

    This is a key sequence with an optional combination of Shift, Ctrl,
    and Alt. The key sequence may be supplied in a number of ways:

    \snippet doc/src/snippets/code/src_gui_kernel_qshortcut.cpp 1

    By default, this property contains an empty key sequence.
*/
void QShortcut::setKey(const QKeySequence &key)
{
    Q_D(QShortcut);
    if (d->sc_sequence == key)
        return;
    QAPP_CHECK("setKey");
    d->sc_sequence = key;
    d->redoGrab(qApp->d_func()->shortcutMap);
}

QKeySequence QShortcut::key() const
{
    Q_D(const QShortcut);
    return d->sc_sequence;
}

/*!
    \property QShortcut::enabled
    \brief whether the shortcut is enabled

    An enabled shortcut emits the activated() or activatedAmbiguously()
    signal when a QShortcutEvent occurs that matches the shortcut's
    key() sequence.

    If the application is in \c WhatsThis mode the shortcut will not emit
    the signals, but will show the "What's This?" text instead.

    By default, this property is true.

    \sa whatsThis
*/
void QShortcut::setEnabled(bool enable)
{
    Q_D(QShortcut);
    if (d->sc_enabled == enable)
        return;
    QAPP_CHECK("setEnabled");
    d->sc_enabled = enable;
    qApp->d_func()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this);
}

bool QShortcut::isEnabled() const
{
    Q_D(const QShortcut);
    return d->sc_enabled;
}

/*!
    \property QShortcut::context
    \brief the context in which the shortcut is valid

    A shortcut's context decides in which circumstances a shortcut is
    allowed to be triggered. The normal context is Qt::WindowShortcut,
    which allows the shortcut to trigger if the parent (the widget
    containing the shortcut) is a subwidget of the active top-level
    window.

    By default, this property is set to Qt::WindowShortcut.
*/
void QShortcut::setContext(Qt::ShortcutContext context)
{
    Q_D(QShortcut);
    if(d->sc_context == context)
        return;
    QAPP_CHECK("setContext");
    d->sc_context = context;
    d->redoGrab(qApp->d_func()->shortcutMap);
}

Qt::ShortcutContext QShortcut::context()
{
    Q_D(QShortcut);
    return d->sc_context;
}

/*!
    \property QShortcut::whatsThis
    \brief the shortcut's "What's This?" help text

    The text will be shown when the application is in "What's
    This?" mode and the user types the shortcut key() sequence.

    To set "What's This?" help on a menu item (with or without a
    shortcut key), set the help on the item's action.

    By default, this property contains an empty string.

    \sa QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis()
*/
void QShortcut::setWhatsThis(const QString &text)
{
    Q_D(QShortcut);
    d->sc_whatsthis = text;
}

QString QShortcut::whatsThis() const
{
    Q_D(const QShortcut);
    return d->sc_whatsthis;
}

/*!
    \property QShortcut::autoRepeat
    \brief whether the shortcut can auto repeat
    \since 4.2

    If true, the shortcut will auto repeat when the keyboard shortcut
    combination is held down, provided that keyboard auto repeat is
    enabled on the system.
    The default value is true.
*/
void QShortcut::setAutoRepeat(bool on)
{
    Q_D(QShortcut);
    if (d->sc_autorepeat == on)
        return;
    QAPP_CHECK("setAutoRepeat");
    d->sc_autorepeat = on;
    qApp->d_func()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this);
}

bool QShortcut::autoRepeat() const
{
    Q_D(const QShortcut);
    return d->sc_autorepeat;
}

/*!
    Returns the shortcut's ID.

    \sa QShortcutEvent::shortcutId()
*/
int QShortcut::id() const
{
    Q_D(const QShortcut);
    return d->sc_id;
}

/*!
    \internal
*/
bool QShortcut::event(QEvent *e)
{
    Q_D(QShortcut);
    bool handled = false;
    if (d->sc_enabled && e->type() == QEvent::Shortcut) {
        QShortcutEvent *se = static_cast<QShortcutEvent *>(e);
        if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence){
#ifndef QT_NO_WHATSTHIS
            if (QWhatsThis::inWhatsThisMode()) {
                QWhatsThis::showText(QCursor::pos(), d->sc_whatsthis);
                handled = true;
            } else
#endif
            if (se->isAmbiguous())
                emit activatedAmbiguously();
            else
                emit activated();
            handled = true;
        }
    }
    return handled;
}
#endif // QT_NO_SHORTCUT

QT_END_NAMESPACE