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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights.  These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSOUND_H
#define QSOUND_H

#include <QtCore/qobject.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(Gui)

#ifndef QT_NO_SOUND

class QSoundPrivate;

class Q_GUI_EXPORT QSound : public QObject
{
    Q_OBJECT

public:
    static bool isAvailable();
    static void play(const QString& filename);

    explicit QSound(const QString& filename, QObject* parent = 0);
    ~QSound();

    int loops() const;
    int loopsRemaining() const;
    void setLoops(int);
    QString fileName() const;

    bool isFinished() const;

public Q_SLOTS:
    void play();
    void stop();

public:
#ifdef QT3_SUPPORT
    QT3_SUPPORT_CONSTRUCTOR QSound(const QString& filename, QObject* parent, const char* name);
    static inline QT3_SUPPORT bool available() { return isAvailable(); }
#endif
private:
    Q_DECLARE_PRIVATE(QSound)
    friend class QAuServer;
};

#endif // QT_NO_SOUND

QT_END_NAMESPACE

QT_END_HEADER

#endif // QSOUND_H