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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qstandardgestures.h"
#include "qstandardgestures_p.h"
#include <qabstractscrollarea.h>
#include <qscrollbar.h>
#include <private/qapplication_p.h>
#include <private/qevent_p.h>
#include <private/qwidget_p.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
#ifdef Q_WS_WIN
QWidgetPrivate *qt_widget_private(QWidget *widget);
#endif
/*!
\class QPanGesture
\since 4.6
\brief The QPanGesture class represents a Pan gesture,
providing additional information related to panning.
*/
/*!
\enum QSwipeGesture::SwipeDirection
\brief This enum specifies the direction of the swipe gesture.
\value NoDirection
\value Left
\value Right
\value Up
\value Down
*/
/*!
Creates a new pan gesture handler object and marks it as a child of
\a parent. The pan gesture handler watches \a gestureTarget for its
events.
On some platform like Windows it's necessary to provide a non-null
widget as \a parent to get native gesture support.
*/
QPanGesture::QPanGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QPanGesturePrivate, gestureTarget, parent)
{
setObjectName(QLatin1String("QPanGesture"));
}
void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
{
Q_Q(QPanGesture);
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
if (qAppPriv->widgetGestures[w].pan == q)
qAppPriv->widgetGestures[w].pan = 0;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#elif defined(Q_WS_MAC)
w->setAttribute(Qt::WA_AcceptTouchEvents, false);
w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents, false);
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
qAppPriv->widgetGestures[w].pan = q;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#elif defined(Q_WS_MAC)
w->setAttribute(Qt::WA_AcceptTouchEvents);
w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents);
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
}
/*! \internal */
bool QPanGesture::event(QEvent *event)
{
#if defined(QT_MAC_USE_COCOA)
Q_D(QPanGesture);
if (event->type() == QEvent::Timer) {
const QTimerEvent *te = static_cast<QTimerEvent *>(event);
if (te->timerId() == d->singleTouchPanTimer.timerId()) {
d->singleTouchPanTimer.stop();
updateState(Qt::GestureStarted);
}
}
#endif
return QObject::event(event);
}
bool QPanGesture::eventFilter(QObject *receiver, QEvent *event)
{
Q_D(QPanGesture);
if (d->implicitGesture && d->gestureTarget && d->gestureTarget->isWidgetType() &&
static_cast<QWidget*>(d->gestureTarget.data())->testAttribute(Qt::WA_DontUseStandardGestures))
return false;
#ifdef Q_WS_WIN
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
QApplicationPrivate::WidgetStandardGesturesMap::iterator it;
it = qAppPriv->widgetGestures.find(static_cast<QWidget*>(receiver));
if (it == qAppPriv->widgetGestures.end())
return false;
if (this != it.value().pan)
return false;
Qt::GestureState nextState = Qt::NoGesture;
switch(ev->gestureType) {
case QNativeGestureEvent::GestureBegin:
// next we might receive the first gesture update event, so we
// prepare for it.
d->state = Qt::NoGesture;
return false;
case QNativeGestureEvent::Pan:
nextState = Qt::GestureUpdated;
event->accept();
break;
case QNativeGestureEvent::GestureEnd:
if (state() == Qt::NoGesture)
return false; // some other gesture has ended
nextState = Qt::GestureFinished;
break;
default:
return false;
}
if (state() == Qt::NoGesture) {
d->lastOffset = d->totalOffset = d->offset = QSize();
} else {
d->lastOffset = d->offset;
d->offset = QSize(ev->position.x() - d->lastPosition.x(),
ev->position.y() - d->lastPosition.y());
d->totalOffset += d->offset;
}
d->lastPosition = ev->position;
updateState(nextState);
return true;
}
#endif
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QPanGesture::filterEvent(QEvent *event)
{
Q_D(QPanGesture);
if (d->implicitGesture && d->gestureTarget && d->gestureTarget->isWidgetType() &&
static_cast<QWidget*>(d->gestureTarget.data())->testAttribute(Qt::WA_DontUseStandardGestures))
return false;
#if defined(Q_WS_WIN)
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
if (event->type() == QEvent::TouchBegin) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
d->lastPosition = p.pos().toPoint();
d->lastOffset = d->totalOffset = d->offset = QSize();
} else if (event->type() == QEvent::TouchEnd) {
if (state() != Qt::NoGesture) {
if (ev->touchPoints().size() == 2) {
QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
QTouchEvent::TouchPoint p2 = ev->touchPoints().at(1);
d->lastOffset = d->offset;
d->offset =
QSize(p1.pos().x() - p1.lastPos().x() + p2.pos().x() - p2.lastPos().x(),
p1.pos().y() - p1.lastPos().y() + p2.pos().y() - p2.lastPos().y()) / 2;
d->totalOffset += d->offset;
}
updateState(Qt::GestureFinished);
}
reset();
} else if (event->type() == QEvent::TouchUpdate) {
if (ev->touchPoints().size() == 2) {
QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
QTouchEvent::TouchPoint p2 = ev->touchPoints().at(1);
d->lastOffset = d->offset;
d->offset =
QSize(p1.pos().x() - p1.lastPos().x() + p2.pos().x() - p2.lastPos().x(),
p1.pos().y() - p1.lastPos().y() + p2.pos().y() - p2.lastPos().y()) / 2;
d->totalOffset += d->offset;
if (d->totalOffset.width() > 10 || d->totalOffset.height() > 10 ||
d->totalOffset.width() < -10 || d->totalOffset.height() < -10) {
updateState(Qt::GestureUpdated);
}
}
}
#elif defined(QT_MAC_USE_COCOA)
// The following implements single touch
// panning on Mac:
const int panBeginDelay = 300;
const int panBeginRadius = 3;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
switch (event->type()) {
case QEvent::TouchBegin: {
if (ev->touchPoints().size() == 1) {
d->lastPosition = QCursor::pos();
d->singleTouchPanTimer.start(panBeginDelay, this);
}
break;}
case QEvent::TouchEnd: {
if (state() != Qt::NoGesture)
updateState(Qt::GestureFinished);
reset();
break;}
case QEvent::TouchUpdate: {
if (ev->touchPoints().size() == 1) {
if (state() == Qt::NoGesture) {
// INVARIANT: The singleTouchTimer has still not fired.
// Lets check if the user moved his finger so much from
// the starting point that it makes sense to cancel:
const QPointF startPos = ev->touchPoints().at(0).startPos().toPoint();
const QPointF p = ev->touchPoints().at(0).pos().toPoint();
if ((startPos - p).manhattanLength() > panBeginRadius)
reset();
else
d->lastPosition = QCursor::pos();
} else {
QPointF mousePos = QCursor::pos();
QPointF dist = mousePos - d->lastPosition;
d->lastPosition = mousePos;
d->lastOffset = d->offset;
d->offset = QSizeF(dist.x(), dist.y());
d->totalOffset += d->offset;
updateState(Qt::GestureUpdated);
}
} else if (state() == Qt::NoGesture) {
reset();
}
break;}
default:
return false;
}
#else
Q_UNUSED(event);
#endif
return false;
}
/*! \internal */
void QPanGesture::reset()
{
Q_D(QPanGesture);
d->lastOffset = d->totalOffset = d->offset = QSize(0, 0);
d->lastPosition = QPoint(0, 0);
#if defined(QT_MAC_USE_COCOA)
d->singleTouchPanTimer.stop();
d->prevMousePos = QPointF(0, 0);
#endif
QGesture::reset();
}
/*!
\property QPanGesture::totalOffset
Specifies a total pan offset since the start of the gesture.
*/
QSizeF QPanGesture::totalOffset() const
{
Q_D(const QPanGesture);
return d->totalOffset;
}
/*!
\property QPanGesture::lastOffset
Specifies a pan offset the last time the gesture was triggered.
*/
QSizeF QPanGesture::lastOffset() const
{
Q_D(const QPanGesture);
return d->lastOffset;
}
/*!
\property QPanGesture::offset
Specifies the current pan offset since the last time the gesture was
triggered.
*/
QSizeF QPanGesture::offset() const
{
Q_D(const QPanGesture);
return d->offset;
}
//////////////////////////////////////////////////////////////////////////////
/*!
\class QPinchGesture
\since 4.6
\brief The QPinchGesture class represents a Pinch gesture,
providing additional information related to zooming and/or rotation.
*/
/*!
Creates a new Pinch gesture handler object and marks it as a child
of \a parent. The pan gesture handler watches \a gestureTarget for its
events.
On some platform like Windows it's necessary to provide a non-null
widget as \a parent to get native gesture support.
*/
QPinchGesture::QPinchGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QPinchGesturePrivate, gestureTarget, parent)
{
setObjectName(QLatin1String("QPinchGesture"));
}
void QPinchGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
{
Q_Q(QPinchGesture);
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
QApplicationPrivate::instance()->widgetGestures[w].pinch = 0;
#ifdef Q_WS_WIN
qt_widget_private(w)->winSetupGestures();
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
QApplicationPrivate::instance()->widgetGestures[w].pinch = q;
#ifdef Q_WS_WIN
qt_widget_private(w)->winSetupGestures();
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
}
/*! \internal */
bool QPinchGesture::event(QEvent *event)
{
return QObject::event(event);
}
bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event)
{
Q_D(QPinchGesture);
if (d->implicitGesture && d->gestureTarget && d->gestureTarget->isWidgetType() &&
static_cast<QWidget*>(d->gestureTarget.data())->testAttribute(Qt::WA_DontUseStandardGestures))
return false;
#if defined(Q_WS_WIN) || defined(Q_WS_MAC)
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
#if defined(Q_WS_WIN)
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
QApplicationPrivate::WidgetStandardGesturesMap::iterator it;
it = qAppPriv->widgetGestures.find(static_cast<QWidget*>(receiver));
if (it == qAppPriv->widgetGestures.end())
return false;
if (this != it.value().pinch)
return false;
#endif
Qt::GestureState nextState = Qt::NoGesture;
switch(ev->gestureType) {
case QNativeGestureEvent::GestureBegin:
// next we might receive the first gesture update event, so we
// prepare for it.
d->state = Qt::NoGesture;
d->changes = 0;
d->totalScaleFactor = d->scaleFactor = d->lastScaleFactor = 1.;
d->totalRotationAngle = d->rotationAngle = d->lastRotationAngle = 0.;
d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF();
#if defined(Q_WS_WIN)
d->initialDistance = 0;
d->lastSequenceId = ev->sequenceId;
#endif
return false;
case QNativeGestureEvent::Rotate: {
d->lastScaleFactor = d->scaleFactor;
d->lastRotationAngle = d->rotationAngle;
#if defined(Q_WS_MAC)
d->rotationAngle += ev->percentage;
nextState = Qt::GestureUpdated;
#elif defined(Q_WS_WIN)
// This is a workaround for an issue with the native rotation
// gesture on Windows 7. For some reason the rotation angle in the
// first WM_GESTURE message in a sequence contains value that is
// off a little bit and causes the rotating item to "jump", so
// we just ignore the first WM_GESTURE in every sequence.
bool windowsRotateWorkaround = false;
if (!d->lastSequenceId) {
windowsRotateWorkaround = true;
d->lastSequenceId = ev->sequenceId;
}
if (d->lastSequenceId > 0 && d->lastSequenceId != (ulong)-1 && ev->sequenceId != d->lastSequenceId) {
// this is the first WM_GESTURE message in a sequence.
d->totalRotationAngle += d->rotationAngle;
windowsRotateWorkaround = true;
// a magic value to mark that the next WM_GESTURE message is
// the second message in a sequence and we should clear the
// lastRotationAngle
d->lastSequenceId = (ulong)-1;
}
if (!windowsRotateWorkaround) {
d->rotationAngle = -1 * GID_ROTATE_ANGLE_FROM_ARGUMENT(ev->argument) * 180. / M_PI;
if (d->lastSequenceId == (ulong)-1) {
// a special case since we need to set the lastRotationAngle to
// rotationAngle when the first WM_GESTURE is received in each
// sequence.
d->lastRotationAngle = d->rotationAngle;
}
d->lastSequenceId = ev->sequenceId;
}
if (!windowsRotateWorkaround)
nextState = Qt::GestureUpdated;
#endif
d->changes = QPinchGesture::RotationAngleChanged;
event->accept();
break;
}
case QNativeGestureEvent::Zoom:
d->lastRotationAngle = d->rotationAngle;
d->lastScaleFactor = d->scaleFactor;
#if defined(Q_WS_WIN)
if (d->initialDistance != 0) {
int distance = int(qint64(ev->argument));
if (d->lastSequenceId && ev->sequenceId != d->lastSequenceId) {
d->totalScaleFactor *= d->scaleFactor;
d->initialDistance = int(qint64(ev->argument));
d->lastScaleFactor = d->scaleFactor = (qreal) distance / d->initialDistance;
} else {
d->scaleFactor = (qreal) distance / d->initialDistance;
}
d->lastSequenceId = ev->sequenceId;
} else {
d->initialDistance = int(qint64(ev->argument));
}
#elif defined(Q_WS_MAC)
d->scaleFactor += ev->percentage;
#endif
nextState = Qt::GestureUpdated;
d->changes = QPinchGesture::ScaleFactorChanged;
event->accept();
break;
case QNativeGestureEvent::GestureEnd:
if (state() == Qt::NoGesture)
return false; // some other gesture has ended
nextState = Qt::GestureFinished;
break;
default:
return false;
}
if (d->startCenterPoint.isNull())
d->startCenterPoint = d->centerPoint;
d->lastCenterPoint = d->centerPoint;
d->centerPoint = static_cast<QWidget*>(receiver)->mapFromGlobal(ev->position);
if (d->lastCenterPoint != d->centerPoint)
d->changes |= QPinchGesture::CenterPointChanged;
updateState(nextState);
return true;
}
#endif
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QPinchGesture::filterEvent(QEvent *event)
{
Q_D(QPinchGesture);
if (d->implicitGesture && d->gestureTarget && d->gestureTarget->isWidgetType() &&
static_cast<QWidget*>(d->gestureTarget.data())->testAttribute(Qt::WA_DontUseStandardGestures))
return false;
Q_UNUSED(event);
return false;
}
/*! \internal */
void QPinchGesture::reset()
{
Q_D(QPinchGesture);
d->changes = 0;
d->totalScaleFactor = d->scaleFactor = d->lastScaleFactor = 1.;
d->totalRotationAngle = d->rotationAngle = d->lastRotationAngle = 0.;
d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF();
QGesture::reset();
}
/*! \enum QPinchGesture::WhatChange
\value ScaleFactorChanged
\value RotationAngleChanged
\value CenterPointChanged
*/
/*!
\property QPinchGesture::whatChanged
Specifies which values were changed in the gesture.
*/
QPinchGesture::WhatChanged QPinchGesture::whatChanged() const
{
return d_func()->changes;
}
/*!
\property QPinchGesture::totalScaleFactor
Specifies a total scale factor of the pinch gesture since the gesture
started.
*/
qreal QPinchGesture::totalScaleFactor() const
{
Q_D(const QPinchGesture);
return d->totalScaleFactor * d->scaleFactor;
}
/*!
\property QPinchGesture::scaleFactor
Specifies a scale factor of the pinch gesture.
If the gesture consists of several pinch sequences (i.e. zoom and rotate
sequences), then this property specifies the scale factor in the current
sequence. When pinching changes the rotation angle only, the value of this
property is 1.
*/
qreal QPinchGesture::scaleFactor() const
{
return d_func()->scaleFactor;
}
/*!
\property QPinchGesture::lastScaleFactor
Specifies a previous scale factor of the pinch gesture.
*/
qreal QPinchGesture::lastScaleFactor() const
{
return d_func()->lastScaleFactor;
}
/*!
\property QPinchGesture::totalRotationAngle
Specifies a total rotation angle of the gesture since the gesture started.
The angle is specified in degrees.
*/
qreal QPinchGesture::totalRotationAngle() const
{
Q_D(const QPinchGesture);
return d->totalRotationAngle + d->rotationAngle;
}
/*!
\property QPinchGesture::rotationAngle
Specifies a rotation angle of the gesture.
If the gesture consists of several pinch sequences (i.e. zoom and rotate
sequences), then this property specifies the rotation angle in the current
sequence. When pinching changes the scale factor only, the value of this
property is 0.
The angle is specified in degrees.
*/
qreal QPinchGesture::rotationAngle() const
{
return d_func()->rotationAngle;
}
/*!
\property QPinchGesture::lastRotationAngle
Specifies a previous rotation angle of the gesture.
The angle is specified in degrees.
*/
qreal QPinchGesture::lastRotationAngle() const
{
return d_func()->lastRotationAngle;
}
/*!
\property QPinchGesture::centerPoint
Specifies a center point of the gesture. The point can be used as a center
point that the object is rotated around.
*/
QPointF QPinchGesture::centerPoint() const
{
return d_func()->centerPoint;
}
/*!
\property QPinchGesture::lastCenterPoint
Specifies a previous center point of the gesture.
*/
QPointF QPinchGesture::lastCenterPoint() const
{
return d_func()->lastCenterPoint;
}
/*!
\property QPinchGesture::startCenterPoint
Specifies an initial center point of the gesture. Difference between the
startCenterPoint and the centerPoint is the distance at which pinching
fingers has shifted.
*/
QPointF QPinchGesture::startCenterPoint() const
{
return d_func()->startCenterPoint;
}
//////////////////////////////////////////////////////////////////////////////
/*!
\class QSwipeGesture
\since 4.6
\brief The QSwipeGesture class represents a swipe gesture,
providing additional information related to swiping.
*/
/*!
Creates a new Swipe gesture handler object and marks it as a
child of \a parent. The swipe gesture handler watches \a
gestureTarget for its events.
On some platform like Windows it's necessary to provide a non-null
widget as \a parent to get native gesture support.
*/
QSwipeGesture::QSwipeGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QSwipeGesturePrivate, gestureTarget, parent)
{
setObjectName(QLatin1String("QSwipeGesture"));
}
void QSwipeGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
{
Q_Q(QSwipeGesture);
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
QApplicationPrivate::instance()->widgetGestures[w].swipe = 0;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
QApplicationPrivate::instance()->widgetGestures[w].swipe = q;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
}
/*!
\property QSwipeGesture::swipeAngle
Holds the angle of the swipe gesture, 0..360.
*/
qreal QSwipeGesture::swipeAngle() const
{
Q_D(const QSwipeGesture);
return d->swipeAngle;
}
/*!
\property QSwipeGesture::horizontalDirection
Holds the direction for the horizontal component of the swipe
gesture, SwipeDirection::Left or SwipeDirection::Right.
SwipeDirection::NoDirection if there is no horizontal
component to the swipe gesture.
*/
QSwipeGesture::SwipeDirection QSwipeGesture::horizontalDirection() const
{
Q_D(const QSwipeGesture);
if (d->swipeAngle < 0 || d->swipeAngle == 90 || d->swipeAngle == 270)
return QSwipeGesture::NoDirection;
else if (d->swipeAngle < 90 || d->swipeAngle > 270)
return QSwipeGesture::Right;
else
return QSwipeGesture::Left;
}
/*!
\property QSwipeGesture::verticalDirection
Holds the direction for the vertical component of the swipe
gesture, SwipeDirection::Down or SwipeDirection::Up.
SwipeDirection::NoDirection if there is no vertical
component to the swipe gesture.
*/
QSwipeGesture::SwipeDirection QSwipeGesture::verticalDirection() const
{
Q_D(const QSwipeGesture);
if (d->swipeAngle <= 0 || d->swipeAngle == 180)
return QSwipeGesture::NoDirection;
else if (d->swipeAngle < 180)
return QSwipeGesture::Up;
else
return QSwipeGesture::Down;
}
bool QSwipeGesture::eventFilter(QObject *receiver, QEvent *event)
{
Q_D(QSwipeGesture);
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
switch (ev->gestureType) {
case QNativeGestureEvent::Swipe:
d->swipeAngle = ev->angle;
updateState(Qt::GestureStarted);
updateState(Qt::GestureUpdated);
updateState(Qt::GestureFinished);
break;
default:
return false;
}
return true;
}
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QSwipeGesture::filterEvent(QEvent *)
{
return false;
}
/*! \internal */
void QSwipeGesture::reset()
{
Q_D(QSwipeGesture);
d->swipeAngle = -1;
QGesture::reset();
}
QT_END_NAMESPACE
#include "moc_qstandardgestures.cpp"
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