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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qstandardgestures.h"
#include "qstandardgestures_p.h"
#include <qabstractscrollarea.h>
#include <qscrollbar.h>
#include <private/qapplication_p.h>
#include <private/qevent_p.h>
#include <private/qwidget_p.h>
QT_BEGIN_NAMESPACE
#ifdef Q_WS_WIN
QWidgetPrivate *qt_widget_private(QWidget *widget);
#endif
/*!
\class QPanGesture
\since 4.6
\brief The QPanGesture class represents a Pan gesture,
providing additional information related to panning.
*/
/*!
Creates a new Pan gesture handler object and marks it as a child of \a
parent.
On some platform like Windows it's necessary to provide a non-null widget
as \a parent to get native gesture support.
*/
QPanGesture::QPanGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QPanGesturePrivate, gestureTarget, parent)
{
setObjectName(QLatin1String("QPanGesture"));
}
void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
{
Q_Q(QPanGesture);
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
QApplicationPrivate::instance()->widgetGestures[w].pan = 0;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#elif defined(Q_WS_MAC)
w->setAttribute(Qt::WA_AcceptTouchEvents, false);
w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents, false);
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
QApplicationPrivate::instance()->widgetGestures[w].pan = q;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#elif defined(Q_WS_MAC)
w->setAttribute(Qt::WA_AcceptTouchEvents);
w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents);
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
}
/*! \internal */
bool QPanGesture::event(QEvent *event)
{
#if defined(QT_MAC_USE_COCOA)
Q_D(QPanGesture);
if (event->type() == QEvent::Timer) {
const QTimerEvent *te = static_cast<QTimerEvent *>(event);
if (te->timerId() == d->singleTouchPanTimer.timerId()) {
d->singleTouchPanTimer.stop();
updateState(Qt::GestureStarted);
}
}
#endif
return QObject::event(event);
}
bool QPanGesture::eventFilter(QObject *receiver, QEvent *event)
{
#ifdef Q_WS_WIN
Q_D(QPanGesture);
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
QApplicationPrivate::WidgetStandardGesturesMap::iterator it;
it = qAppPriv->widgetGestures.find(static_cast<QWidget*>(receiver));
if (it == qAppPriv->widgetGestures.end())
return false;
if (this != it.value().pan)
return false;
Qt::GestureState nextState = Qt::NoGesture;
switch(ev->gestureType) {
case QNativeGestureEvent::GestureBegin:
// next we might receive the first gesture update event, so we
// prepare for it.
d->state = Qt::NoGesture;
return false;
case QNativeGestureEvent::Pan:
nextState = Qt::GestureUpdated;
event->accept();
break;
case QNativeGestureEvent::GestureEnd:
if (state() == Qt::NoGesture)
return false; // some other gesture has ended
nextState = Qt::GestureFinished;
break;
default:
return false;
}
if (state() == Qt::NoGesture) {
d->lastOffset = d->totalOffset = QSize();
} else {
d->lastOffset = QSize(ev->position.x() - d->lastPosition.x(),
ev->position.y() - d->lastPosition.y());
d->totalOffset += d->lastOffset;
}
d->lastPosition = ev->position;
updateState(nextState);
return true;
}
#endif
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QPanGesture::filterEvent(QEvent *event)
{
#if defined(Q_WS_WIN)
Q_D(QPanGesture);
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
if (event->type() == QEvent::TouchBegin) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
d->lastPosition = p.pos().toPoint();
d->lastOffset = d->totalOffset = QSize();
} else if (event->type() == QEvent::TouchEnd) {
if (state() != Qt::NoGesture) {
if (ev->touchPoints().size() == 2) {
QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
QTouchEvent::TouchPoint p2 = ev->touchPoints().at(1);
d->lastOffset =
QSize(p1.pos().x() - p1.lastPos().x() + p2.pos().x() - p2.lastPos().x(),
p1.pos().y() - p1.lastPos().y() + p2.pos().y() - p2.lastPos().y()) / 2;
d->totalOffset += d->lastOffset;
}
updateState(Qt::GestureFinished);
}
reset();
} else if (event->type() == QEvent::TouchUpdate) {
if (ev->touchPoints().size() == 2) {
QTouchEvent::TouchPoint p1 = ev->touchPoints().at(0);
QTouchEvent::TouchPoint p2 = ev->touchPoints().at(1);
d->lastOffset =
QSize(p1.pos().x() - p1.lastPos().x() + p2.pos().x() - p2.lastPos().x(),
p1.pos().y() - p1.lastPos().y() + p2.pos().y() - p2.lastPos().y()) / 2;
d->totalOffset += d->lastOffset;
if (d->totalOffset.width() > 10 || d->totalOffset.height() > 10 ||
d->totalOffset.width() < -10 || d->totalOffset.height() < -10) {
updateState(Qt::GestureUpdated);
}
}
}
#elif defined(QT_MAC_USE_COCOA)
// The following implements single touch
// panning on Mac:
Q_D(QPanGesture);
const int panBeginDelay = 300;
const int panBeginRadius = 3;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
switch (event->type()) {
case QEvent::TouchBegin: {
if (ev->touchPoints().size() == 1) {
d->lastPosition = QCursor::pos();
d->singleTouchPanTimer.start(panBeginDelay, this);
}
break;}
case QEvent::TouchEnd: {
if (state() != Qt::NoGesture)
updateState(Qt::GestureFinished);
reset();
break;}
case QEvent::TouchUpdate: {
if (ev->touchPoints().size() == 1) {
if (state() == Qt::NoGesture) {
// INVARIANT: The singleTouchTimer has still not fired.
// Lets check if the user moved his finger so much from
// the starting point that it makes sense to cancel:
const QPointF startPos = ev->touchPoints().at(0).startPos().toPoint();
const QPointF p = ev->touchPoints().at(0).pos().toPoint();
if ((startPos - p).manhattanLength() > panBeginRadius)
reset();
else
d->lastPosition = QCursor::pos();
} else {
QPointF mousePos = QCursor::pos();
QPointF dist = mousePos - d->lastPosition;
d->lastPosition = mousePos;
d->lastOffset = QSizeF(dist.x(), dist.y());
d->totalOffset += d->lastOffset;
updateState(Qt::GestureUpdated);
}
} else if (state() == Qt::NoGesture) {
reset();
}
break;}
default:
return false;
}
#else
Q_UNUSED(event);
#endif
return false;
}
/*! \internal */
void QPanGesture::reset()
{
Q_D(QPanGesture);
d->lastOffset = d->totalOffset = QSize(0, 0);
d->lastPosition = QPoint(0, 0);
#if defined(QT_MAC_USE_COCOA)
d->singleTouchPanTimer.stop();
d->prevMousePos = QPointF(0, 0);
#endif
QGesture::reset();
}
/*!
\property QPanGesture::totalOffset
Specifies a total pan offset since the start of the gesture.
*/
QSizeF QPanGesture::totalOffset() const
{
Q_D(const QPanGesture);
return d->totalOffset;
}
/*!
\property QPanGesture::lastOffset
Specifies a pan offset since the last time the gesture was
triggered.
*/
QSizeF QPanGesture::lastOffset() const
{
Q_D(const QPanGesture);
return d->lastOffset;
}
//////////////////////////////////////////////////////////////////////////////
/*!
\class QPinchGesture
\since 4.6
\brief The QPinchGesture class represents a Pinch gesture,
providing additional information related to zooming and/or rotation.
*/
/*!
Creates a new Pinch gesture handler object and marks it as a child of \a
parent.
On some platform like Windows it's necessary to provide a non-null widget
as \a parent to get native gesture support.
*/
QPinchGesture::QPinchGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QPinchGesturePrivate, gestureTarget, parent)
{
setObjectName(QLatin1String("QPinchGesture"));
}
void QPinchGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
{
Q_Q(QPinchGesture);
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
QApplicationPrivate::instance()->widgetGestures[w].pinch = 0;
#ifdef Q_WS_WIN
qt_widget_private(w)->winSetupGestures();
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
QApplicationPrivate::instance()->widgetGestures[w].pinch = q;
#ifdef Q_WS_WIN
qt_widget_private(w)->winSetupGestures();
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
}
/*! \internal */
bool QPinchGesture::event(QEvent *event)
{
return QObject::event(event);
}
bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event)
{
#if defined(Q_WS_WIN) || defined(Q_WS_MAC)
Q_D(QPinchGesture);
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
#if defined(Q_WS_WIN)
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
QApplicationPrivate::WidgetStandardGesturesMap::iterator it;
it = qAppPriv->widgetGestures.find(static_cast<QWidget*>(receiver));
if (it == qAppPriv->widgetGestures.end())
return false;
if (this != it.value().pinch)
return false;
#endif
Qt::GestureState nextState = Qt::NoGesture;
switch(ev->gestureType) {
case QNativeGestureEvent::GestureBegin:
// next we might receive the first gesture update event, so we
// prepare for it.
d->state = Qt::NoGesture;
d->scaleFactor = d->lastScaleFactor = 1;
d->rotationAngle = d->lastRotationAngle = 0;
d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF();
#if defined(Q_WS_WIN)
d->initialDistance = 0;
#endif
return false;
case QNativeGestureEvent::Rotate:
d->scaleFactor = 0;
d->lastRotationAngle = d->rotationAngle;
#if defined(Q_WS_WIN)
d->rotationAngle = -1 * GID_ROTATE_ANGLE_FROM_ARGUMENT(ev->argument);
#elif defined(Q_WS_MAC)
d->rotationAngle = ev->percentage;
#endif
nextState = Qt::GestureUpdated;
event->accept();
break;
case QNativeGestureEvent::Zoom:
d->rotationAngle = 0;
#if defined(Q_WS_WIN)
if (d->initialDistance != 0) {
d->lastScaleFactor = d->scaleFactor;
int distance = int(qint64(ev->argument));
d->scaleFactor = (qreal) distance / d->initialDistance;
} else {
d->initialDistance = int(qint64(ev->argument));
}
#elif defined(Q_WS_MAC)
d->lastScaleFactor = d->scaleFactor;
d->scaleFactor = ev->percentage;
#endif
nextState = Qt::GestureUpdated;
event->accept();
break;
case QNativeGestureEvent::GestureEnd:
if (state() == Qt::NoGesture)
return false; // some other gesture has ended
nextState = Qt::GestureFinished;
break;
default:
return false;
}
if (d->startCenterPoint.isNull())
d->startCenterPoint = d->centerPoint;
d->lastCenterPoint = d->centerPoint;
d->centerPoint = static_cast<QWidget*>(receiver)->mapFromGlobal(ev->position);
updateState(nextState);
return true;
}
#endif
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QPinchGesture::filterEvent(QEvent *event)
{
Q_UNUSED(event);
return false;
}
/*! \internal */
void QPinchGesture::reset()
{
Q_D(QPinchGesture);
d->scaleFactor = d->lastScaleFactor = 0;
d->rotationAngle = d->lastRotationAngle = 0;
d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF();
QGesture::reset();
}
/*!
\property QPinchGesture::scaleFactor
Specifies a scale factor of the pinch gesture.
*/
qreal QPinchGesture::scaleFactor() const
{
return d_func()->scaleFactor;
}
/*!
\property QPinchGesture::lastScaleFactor
Specifies a previous scale factor of the pinch gesture.
*/
qreal QPinchGesture::lastScaleFactor() const
{
return d_func()->lastScaleFactor;
}
/*!
\property QPinchGesture::rotationAngle
Specifies a rotation angle of the gesture.
*/
qreal QPinchGesture::rotationAngle() const
{
return d_func()->rotationAngle;
}
/*!
\property QPinchGesture::lastRotationAngle
Specifies a previous rotation angle of the gesture.
*/
qreal QPinchGesture::lastRotationAngle() const
{
return d_func()->lastRotationAngle;
}
/*!
\property QPinchGesture::centerPoint
Specifies a center point of the gesture. The point can be used as a center
point that the object is rotated around.
*/
QPointF QPinchGesture::centerPoint() const
{
return d_func()->centerPoint;
}
/*!
\property QPinchGesture::lastCenterPoint
Specifies a previous center point of the gesture.
*/
QPointF QPinchGesture::lastCenterPoint() const
{
return d_func()->lastCenterPoint;
}
/*!
\property QPinchGesture::startCenterPoint
Specifies an initial center point of the gesture. Difference between the
startCenterPoint and the centerPoint is the distance at which pinching
fingers has shifted.
*/
QPointF QPinchGesture::startCenterPoint() const
{
return d_func()->startCenterPoint;
}
//////////////////////////////////////////////////////////////////////////////
/*!
\class QSwipeGesture
\since 4.6
\brief The QSwipeGesture class represents a swipe gesture,
providing additional information related to swiping.
*/
/*!
Creates a new Swipe gesture handler object and marks it as a child of \a
parent.
On some platform like Windows it's necessary to provide a non-null widget
as \a parent to get native gesture support.
*/
QSwipeGesture::QSwipeGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QSwipeGesturePrivate, gestureTarget, parent)
{
setObjectName(QLatin1String("QSwipeGesture"));
}
void QSwipeGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
{
Q_Q(QSwipeGesture);
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
QApplicationPrivate::instance()->widgetGestures[w].swipe = 0;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
QApplicationPrivate::instance()->widgetGestures[w].swipe = q;
#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
}
qreal QSwipeGesture::swipeAngle() const
{
Q_D(const QSwipeGesture);
return d->swipeAngle;
}
QSwipeGesture::SwipeDirection QSwipeGesture::horizontalDirection() const
{
Q_D(const QSwipeGesture);
if (d->swipeAngle < 0 || d->swipeAngle == 90 || d->swipeAngle == 270)
return QSwipeGesture::NoDirection;
else if (d->swipeAngle < 90 || d->swipeAngle > 270)
return QSwipeGesture::Right;
else
return QSwipeGesture::Left;
}
QSwipeGesture::SwipeDirection QSwipeGesture::verticalDirection() const
{
Q_D(const QSwipeGesture);
if (d->swipeAngle <= 0 || d->swipeAngle == 180)
return QSwipeGesture::NoDirection;
else if (d->swipeAngle < 180)
return QSwipeGesture::Up;
else
return QSwipeGesture::Down;
}
bool QSwipeGesture::eventFilter(QObject *receiver, QEvent *event)
{
Q_D(QSwipeGesture);
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
switch (ev->gestureType) {
case QNativeGestureEvent::Swipe:
d->swipeAngle = ev->angle;
updateState(Qt::GestureStarted);
updateState(Qt::GestureUpdated);
updateState(Qt::GestureFinished);
break;
default:
return false;
}
return true;
}
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QSwipeGesture::filterEvent(QEvent *)
{
return false;
}
/*! \internal */
void QSwipeGesture::reset()
{
Q_D(QSwipeGesture);
d->swipeAngle = -1;
QGesture::reset();
}
QT_END_NAMESPACE
#include "moc_qstandardgestures.cpp"
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