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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qstandardgestures.h"
#include "qstandardgestures_p.h"
#include <qabstractscrollarea.h>
#include <qscrollbar.h>
#include <private/qapplication_p.h>
#include <private/qevent_p.h>
#include <private/qwidget_p.h>
QT_BEGIN_NAMESPACE
#ifdef Q_WS_WIN
QWidgetPrivate *qt_widget_private(QWidget *widget);
#endif
/*!
\class QPanGesture
\since 4.6
\brief The QPanGesture class represents a Pan gesture,
providing additional information related to panning.
*/
/*!
Creates a new Pan gesture handler object and marks it as a child of \a
parent.
On some platform like Windows it's necessary to provide a non-null widget
as \a parent to get native gesture support.
*/
QPanGesture::QPanGesture(QWidget *parent)
: QGesture(*new QPanGesturePrivate, parent)
{
if (parent) {
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
qAppPriv->widgetGestures[parent].pan = this;
#ifdef Q_WS_WIN
qt_widget_private(parent)->winSetupGestures();
#endif
}
}
/*! \internal */
bool QPanGesture::event(QEvent *event)
{
switch (event->type()) {
case QEvent::ParentAboutToChange:
if (QWidget *w = qobject_cast<QWidget*>(parent())) {
QApplicationPrivate::instance()->widgetGestures[w].pan = 0;
#ifdef Q_WS_WIN
qt_widget_private(w)->winSetupGestures();
#endif
}
break;
case QEvent::ParentChange:
if (QWidget *w = qobject_cast<QWidget*>(parent())) {
QApplicationPrivate::instance()->widgetGestures[w].pan = this;
#ifdef Q_WS_WIN
qt_widget_private(w)->winSetupGestures();
#endif
}
break;
default:
break;
}
#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
Q_D(QPanGesture);
if (event->type() == QEvent::Timer) {
const QTimerEvent *te = static_cast<QTimerEvent *>(event);
if (te->timerId() == d->panFinishedTimer) {
killTimer(d->panFinishedTimer);
d->panFinishedTimer = 0;
d->lastOffset = QSize(0, 0);
updateState(Qt::GestureFinished);
}
}
#endif
return QObject::event(event);
}
bool QPanGesture::eventFilter(QObject *receiver, QEvent *event)
{
#ifdef Q_WS_WIN
Q_D(QPanGesture);
if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
QApplicationPrivate::WidgetStandardGesturesMap::iterator it;
it = qAppPriv->widgetGestures.find(static_cast<QWidget*>(receiver));
if (it == qAppPriv->widgetGestures.end())
return false;
QPanGesture *gesture = it.value().pan;
if (this != gesture)
return false;
Qt::GestureState nextState = Qt::NoGesture;
switch(ev->gestureType) {
case QNativeGestureEvent::GestureBegin:
// next we might receive the first gesture update event, so we
// prepare for it.
d->state = Qt::NoGesture;
return false;
case QNativeGestureEvent::Pan:
nextState = Qt::GestureUpdated;
event->accept();
break;
case QNativeGestureEvent::GestureEnd:
if (state() == Qt::NoGesture)
return false; // some other gesture has ended
nextState = Qt::GestureFinished;
break;
default:
return false;
}
if (state() == Qt::NoGesture) {
d->lastOffset = d->totalOffset = QSize();
} else {
d->lastOffset = QSize(ev->position.x() - d->lastPosition.x(),
ev->position.y() - d->lastPosition.y());
d->totalOffset += d->lastOffset;
}
d->lastPosition = ev->position;
gesture->updateState(nextState);
return true;
}
#endif
return QGesture::eventFilter(receiver, event);
}
/*! \internal */
bool QPanGesture::filterEvent(QEvent *event)
{
Q_D(QPanGesture);
if (!event->spontaneous())
return false;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
if (event->type() == QEvent::TouchBegin) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
d->lastPosition = p.pos().toPoint();
d->lastOffset = d->totalOffset = QSize();
} else if (event->type() == QEvent::TouchEnd) {
if (state() != Qt::NoGesture) {
if (!ev->touchPoints().isEmpty()) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
const QPoint pos = p.pos().toPoint();
const QPoint lastPos = p.lastPos().toPoint();
const QPoint startPos = p.startPos().toPoint();
d->lastOffset = QSize(pos.x() - lastPos.x(), pos.y() - lastPos.y());
d->totalOffset = QSize(pos.x() - startPos.x(), pos.y() - startPos.y());
}
updateState(Qt::GestureFinished);
}
reset();
} else if (event->type() == QEvent::TouchUpdate) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
const QPoint pos = p.pos().toPoint();
const QPoint lastPos = p.lastPos().toPoint();
const QPoint startPos = p.startPos().toPoint();
d->lastOffset = QSize(pos.x() - lastPos.x(), pos.y() - lastPos.y());
d->totalOffset = QSize(pos.x() - startPos.x(), pos.y() - startPos.y());
if (d->totalOffset.width() > 10 || d->totalOffset.height() > 10 ||
d->totalOffset.width() < -10 || d->totalOffset.height() < -10) {
updateState(Qt::GestureUpdated);
}
}
#ifdef Q_OS_MAC
else if (event->type() == QEvent::Wheel) {
// On Mac, there is really no native panning gesture. Instead, a two
// finger pan is delivered as mouse wheel events. Otoh, on Windows, you
// either get mouse wheel events or pan events. We have decided to make this
// the Qt behaviour as well, meaning that on Mac, wheel
// events will be masked away when listening for pan events.
#ifndef QT_MAC_USE_COCOA
// In Carbon we receive neither touch-, nor pan gesture events.
// So we create pan gestures by converting wheel events. After all, this
// is how things are supposed to work on mac in the first place.
const QWheelEvent *wev = static_cast<const QWheelEvent*>(event);
int offset = wev->delta() / -120;
d->lastOffset = wev->orientation() == Qt::Horizontal ? QSize(offset, 0) : QSize(0, offset);
if (state() == Qt::NoGesture) {
d->totalOffset = d->lastOffset;
} else {
d->totalOffset += d->lastOffset;
}
killTimer(d->panFinishedTimer);
d->panFinishedTimer = startTimer(200);
updateState(Qt::GestureUpdated);
#endif
return true;
}
#endif
return false;
}
/*! \internal */
void QPanGesture::reset()
{
Q_D(QPanGesture);
d->lastOffset = d->totalOffset = QSize();
d->lastPosition = QPoint();
#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
if (d->panFinishedTimer) {
killTimer(d->panFinishedTimer);
d->panFinishedTimer = 0;
}
#endif
}
/*!
\property QPanGesture::totalOffset
Specifies a total pan offset since the start of the gesture.
*/
QSize QPanGesture::totalOffset() const
{
Q_D(const QPanGesture);
return d->totalOffset;
}
/*!
\property QPanGesture::lastOffset
Specifies a pan offset since the last time the gesture was
triggered.
*/
QSize QPanGesture::lastOffset() const
{
Q_D(const QPanGesture);
return d->lastOffset;
}
QT_END_NAMESPACE
#include "moc_qstandardgestures.cpp"
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