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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qstandardgestures.h"
#include "qstandardgestures_p.h"
#include <qabstractscrollarea.h>
#include <qscrollbar.h>
#include <private/qapplication_p.h>
QT_BEGIN_NAMESPACE
/*!
\class QPanGesture
\since 4.6
\brief The QPanGesture class represents a Pan gesture,
providing additional information related to panning.
*/
/*!
Creates a new Pan gesture handler object and marks it as a child of \a
parent.
On some platform like Windows it's necessary to provide a non-null widget
as \a parent to get native gesture support.
*/
QPanGesture::QPanGesture(QWidget *parent)
: QGesture(*new QPanGesturePrivate, parent)
{
#ifdef Q_WS_WIN
if (parent) {
QApplicationPrivate* getQApplicationPrivateInternal();
QApplicationPrivate *qAppPriv = getQApplicationPrivateInternal();
qAppPriv->widgetGestures[parent].pan = this;
}
#endif
#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
d_func()->panFinishedTimer = 0;
#endif
}
/*! \internal */
bool QPanGesture::event(QEvent *event)
{
#ifdef Q_WS_WIN
QApplicationPrivate* getQApplicationPrivateInternal();
switch (event->type()) {
case QEvent::ParentAboutToChange:
if (QWidget *w = qobject_cast<QWidget*>(parent()))
getQApplicationPrivateInternal()->widgetGestures[w].pan = 0;
break;
case QEvent::ParentChange:
if (QWidget *w = qobject_cast<QWidget*>(parent()))
getQApplicationPrivateInternal()->widgetGestures[w].pan = this;
break;
default:
break;
}
#endif
#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
Q_D(QPanGesture);
if (event->type() == QEvent::Timer) {
const QTimerEvent *te = static_cast<QTimerEvent *>(event);
if (te->timerId() == d->panFinishedTimer) {
killTimer(d->panFinishedTimer);
d->panFinishedTimer = 0;
d->lastOffset = QSize(0, 0);
setState(Qt::GestureFinished);
emit triggered();
setState(Qt::NoGesture);
}
}
#endif
return QObject::event(event);
}
/*! \internal */
bool QPanGesture::filterEvent(QEvent *event)
{
Q_D(QPanGesture);
if (!event->spontaneous())
return false;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
if (event->type() == QEvent::TouchBegin) {
d->touchPoints = ev->touchPoints();
const QPoint p = ev->touchPoints().at(0).pos().toPoint();
setStartPos(p);
setLastPos(p);
setPos(p);
return false;
} else if (event->type() == QEvent::TouchEnd) {
if (state() != Qt::NoGesture) {
setState(Qt::GestureFinished);
setLastPos(pos());
setPos(ev->touchPoints().at(0).pos().toPoint());
emit triggered();
emit finished();
}
setState(Qt::NoGesture);
reset();
} else if (event->type() == QEvent::TouchUpdate) {
d->touchPoints = ev->touchPoints();
QPointF pt = d->touchPoints.at(0).pos() - d->touchPoints.at(0).startPos();
setLastPos(pos());
setPos(ev->touchPoints().at(0).pos().toPoint());
if (pt.x() > 10 || pt.y() > 10 || pt.x() < -10 || pt.y() < -10) {
if (state() == Qt::NoGesture)
setState(Qt::GestureStarted);
else
setState(Qt::GestureUpdated);
emit triggered();
}
}
#ifdef Q_OS_MAC
else if (event->type() == QEvent::Wheel) {
// On Mac, there is really no native panning gesture. Instead, a two
// finger pan is delivered as mouse wheel events. Otoh, on Windows, you
// either get mouse wheel events or pan events. We have decided to make this
// the Qt behaviour as well, meaning that on Mac, wheel
// events will be masked away when listening for pan events.
#ifndef QT_MAC_USE_COCOA
// In Carbon we receive neither touch-, nor pan gesture events.
// So we create pan gestures by converting wheel events. After all, this
// is how things are supposed to work on mac in the first place.
const QWheelEvent *wev = static_cast<const QWheelEvent*>(event);
int offset = wev->delta() / -120;
d->lastOffset = wev->orientation() == Qt::Horizontal ? QSize(offset, 0) : QSize(0, offset);
if (state() == Qt::NoGesture) {
setState(Qt::GestureStarted);
d->totalOffset = d->lastOffset;
} else {
setState(Qt::GestureUpdated);
d->totalOffset += d->lastOffset;
}
killTimer(d->panFinishedTimer);
d->panFinishedTimer = startTimer(200);
emit triggered();
#endif
return true;
}
#endif
return false;
}
/*! \internal */
void QPanGesture::reset()
{
Q_D(QPanGesture);
d->touchPoints.clear();
}
/*!
\property QPanGesture::totalOffset
Specifies a total pan offset since the start of the gesture.
*/
QSize QPanGesture::totalOffset() const
{
#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
Q_D(const QPanGesture);
return d->totalOffset;
#else
QPoint pt = pos() - startPos();
return QSize(pt.x(), pt.y());
#endif
}
/*!
\property QPanGesture::lastOffset
Specifies a pan offset since the last time the gesture was
triggered.
*/
QSize QPanGesture::lastOffset() const
{
#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
Q_D(const QPanGesture);
return d->lastOffset;
#else
QPoint pt = pos() - lastPos();
return QSize(pt.x(), pt.y());
#endif
}
/*!
\class QTapAndHoldGesture
\since 4.6
\brief The QTapAndHoldGesture class represents a Tap-and-Hold gesture,
providing additional information.
*/
const int QTapAndHoldGesturePrivate::iterationCount = 40;
const int QTapAndHoldGesturePrivate::iterationTimeout = 50;
/*!
Creates a new Tap and Hold gesture handler object and marks it as a child
of \a parent.
On some platforms like Windows there is a system-wide tap and hold gesture
that cannot be overriden, hence the gesture might never trigger and default
context menu will be shown instead.
*/
QTapAndHoldGesture::QTapAndHoldGesture(QWidget *parent)
: QGesture(*new QTapAndHoldGesturePrivate, parent)
{
}
/*! \internal */
bool QTapAndHoldGesture::filterEvent(QEvent *event)
{
Q_D(QTapAndHoldGesture);
if (!event->spontaneous())
return false;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
switch (event->type()) {
case QEvent::TouchBegin: {
if (d->timer.isActive())
d->timer.stop();
d->timer.start(QTapAndHoldGesturePrivate::iterationTimeout, this);
const QPoint p = ev->touchPoints().at(0).pos().toPoint();
setStartPos(p);
setLastPos(p);
setPos(p);
break;
}
case QEvent::TouchUpdate:
if (ev->touchPoints().size() != 1)
reset();
else if ((startPos() - ev->touchPoints().at(0).pos().toPoint()).manhattanLength() > 15)
reset();
break;
case QEvent::TouchEnd:
reset();
break;
default:
break;
}
return false;
}
/*! \internal */
void QTapAndHoldGesture::timerEvent(QTimerEvent *event)
{
Q_D(QTapAndHoldGesture);
if (event->timerId() != d->timer.timerId())
return;
if (d->iteration == QTapAndHoldGesturePrivate::iterationCount) {
d->timer.stop();
setState(Qt::GestureFinished);
emit triggered();
} else {
setState(Qt::GestureStarted);
emit triggered();
}
++d->iteration;
}
/*! \internal */
void QTapAndHoldGesture::reset()
{
Q_D(QTapAndHoldGesture);
if (state() != Qt::NoGesture)
emit cancelled();
setState(Qt::NoGesture);
d->timer.stop();
d->iteration = 0;
}
QT_END_NAMESPACE
#include "moc_qstandardgestures.cpp"
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