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|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qapplication.h"
#include "qapplication_p.h"
#include "qbrush.h"
#include "qcursor.h"
#include "qdesktopwidget.h"
#include "qevent.h"
#include "qhash.h"
#include "qlayout.h"
#include "qmenu.h"
#include "qmetaobject.h"
#include "qpixmap.h"
#include "qpointer.h"
#include "qstack.h"
#include "qstyle.h"
#include "qstylefactory.h"
#include "qvariant.h"
#include "qwidget.h"
#include "qstyleoption.h"
#ifndef QT_NO_ACCESSIBILITY
# include "qaccessible.h"
#endif
#if defined(Q_WS_WIN)
# include "qt_windows.h"
#endif
#ifdef Q_WS_MAC
# include "qt_mac_p.h"
# include "qt_cocoa_helpers_mac_p.h"
# include "qmainwindow.h"
#endif
#if defined(Q_WS_QWS)
# include "qwsdisplay_qws.h"
# include "qwsmanager_qws.h"
# include "qpaintengine.h" // for PorterDuff
# include "private/qwindowsurface_qws_p.h"
#endif
#include "qpainter.h"
#include "qtooltip.h"
#include "qwhatsthis.h"
#include "qdebug.h"
#include "private/qstylesheetstyle_p.h"
#include "private/qstyle_p.h"
#include "private/qinputcontext_p.h"
#include "qfileinfo.h"
#include "private/qsoftkeymanager_p.h"
#if defined (Q_WS_WIN)
# include <private/qwininputcontext_p.h>
#endif
#if defined(Q_WS_X11)
# include <private/qpaintengine_x11_p.h>
# include "qx11info_x11.h"
#endif
#include <private/qgraphicseffect_p.h>
#include <private/qwindowsurface_p.h>
#include <private/qbackingstore_p.h>
#ifdef Q_WS_MAC
# include <private/qpaintengine_mac_p.h>
#endif
#include <private/qpaintengine_raster_p.h>
#if defined(Q_OS_SYMBIAN)
#include "private/qt_s60_p.h"
#endif
#include "qwidget_p.h"
#include "qaction_p.h"
#include "qlayout_p.h"
#include "QtGui/qgraphicsproxywidget.h"
#include "QtGui/qgraphicsscene.h"
#include "private/qgraphicsproxywidget_p.h"
#include "QtGui/qabstractscrollarea.h"
#include "private/qabstractscrollarea_p.h"
#include "private/qevent_p.h"
#include "private/qgraphicssystem_p.h"
#include "private/qgesturemanager_p.h"
#ifdef QT_KEYPAD_NAVIGATION
#include "qtabwidget.h" // Needed in inTabWidget()
#endif // QT_KEYPAD_NAVIGATION
// widget/widget data creation count
//#define QWIDGET_EXTRA_DEBUG
//#define ALIEN_DEBUG
QT_BEGIN_NAMESPACE
#if !defined(Q_WS_QWS)
static bool qt_enable_backingstore = true;
#endif
#ifdef Q_WS_X11
// for compatibility with Qt 4.0
Q_GUI_EXPORT void qt_x11_set_global_double_buffer(bool enable)
{
qt_enable_backingstore = enable;
}
#endif
static inline bool qRectIntersects(const QRect &r1, const QRect &r2)
{
return (qMax(r1.left(), r2.left()) <= qMin(r1.right(), r2.right()) &&
qMax(r1.top(), r2.top()) <= qMin(r1.bottom(), r2.bottom()));
}
static inline bool hasBackingStoreSupport()
{
#ifdef Q_WS_MAC
return QApplicationPrivate::graphicsSystem() != 0;
#else
return true;
#endif
}
#ifdef Q_WS_MAC
# define QT_NO_PAINT_DEBUG
#endif
extern bool qt_sendSpontaneousEvent(QObject*, QEvent*); // qapplication.cpp
extern QDesktopWidget *qt_desktopWidget; // qapplication.cpp
QWidgetPrivate::QWidgetPrivate(int version)
: QObjectPrivate(version)
, extra(0)
, focus_next(0)
, focus_prev(0)
, focus_child(0)
, layout(0)
, needsFlush(0)
, redirectDev(0)
, widgetItem(0)
, extraPaintEngine(0)
, polished(0)
, graphicsEffect(0)
#if !defined(QT_NO_IM)
, imHints(Qt::ImhNone)
#endif
, inheritedFontResolveMask(0)
, inheritedPaletteResolveMask(0)
, leftmargin(0)
, topmargin(0)
, rightmargin(0)
, bottommargin(0)
, leftLayoutItemMargin(0)
, topLayoutItemMargin(0)
, rightLayoutItemMargin(0)
, bottomLayoutItemMargin(0)
, hd(0)
, size_policy(QSizePolicy::Preferred, QSizePolicy::Preferred)
, fg_role(QPalette::NoRole)
, bg_role(QPalette::NoRole)
, dirtyOpaqueChildren(1)
, isOpaque(0)
, inDirtyList(0)
, isScrolled(0)
, isMoved(0)
, isGLWidget(0)
, usesDoubleBufferedGLContext(0)
#if defined(Q_WS_X11)
, picture(0)
#elif defined(Q_WS_WIN)
, noPaintOnScreen(0)
, nativeGesturePanEnabled(0)
#elif defined(Q_WS_MAC)
, needWindowChange(0)
, window_event(0)
, qd_hd(0)
#endif
{
if (!qApp) {
qFatal("QWidget: Must construct a QApplication before a QPaintDevice");
return;
}
if (version != QObjectPrivateVersion)
qFatal("Cannot mix incompatible Qt libraries");
isWidget = true;
memset(high_attributes, 0, sizeof(high_attributes));
#ifdef QWIDGET_EXTRA_DEBUG
static int count = 0;
qDebug() << "widgets" << ++count;
#endif
}
QWidgetPrivate::~QWidgetPrivate()
{
if (widgetItem)
widgetItem->wid = 0;
if (extra)
deleteExtra();
#ifndef QT_NO_GRAPHICSEFFECT
delete graphicsEffect;
#endif //QT_NO_GRAPHICSEFFECT
}
QWindowSurface *QWidgetPrivate::createDefaultWindowSurface()
{
Q_Q(QWidget);
if (QApplicationPrivate::graphicsSystem())
return QApplicationPrivate::graphicsSystem()->createWindowSurface(q);
return createDefaultWindowSurface_sys();
}
/*!
\internal
*/
void QWidgetPrivate::scrollChildren(int dx, int dy)
{
Q_Q(QWidget);
if (q->children().size() > 0) { // scroll children
QPoint pd(dx, dy);
QObjectList childObjects = q->children();
for (int i = 0; i < childObjects.size(); ++i) { // move all children
QWidget *w = qobject_cast<QWidget*>(childObjects.at(i));
if (w && !w->isWindow()) {
QPoint oldp = w->pos();
QRect r(w->pos() + pd, w->size());
w->data->crect = r;
#ifndef Q_WS_QWS
if (w->testAttribute(Qt::WA_WState_Created))
w->d_func()->setWSGeometry();
#endif
w->d_func()->setDirtyOpaqueRegion();
QMoveEvent e(r.topLeft(), oldp);
QApplication::sendEvent(w, &e);
}
}
}
}
QInputContext *QWidgetPrivate::inputContext() const
{
#ifndef QT_NO_IM
if (ic)
return ic;
#endif
return qApp->inputContext();
}
/*!
This function returns the QInputContext for this widget. By
default the input context is inherited from the widgets
parent. For toplevels it is inherited from QApplication.
You can override this and set a special input context for this
widget by using the setInputContext() method.
\sa setInputContext()
*/
QInputContext *QWidget::inputContext()
{
Q_D(QWidget);
if (!testAttribute(Qt::WA_InputMethodEnabled))
return 0;
return d->inputContext();
}
/*!
This function sets the input context \a context
on this widget.
\sa inputContext()
*/
void QWidget::setInputContext(QInputContext *context)
{
Q_D(QWidget);
if (!testAttribute(Qt::WA_InputMethodEnabled))
return;
#ifndef QT_NO_IM
if (d->ic)
delete d->ic;
d->ic = context;
#endif
}
/*!
\obsolete
This function can be called on the widget that currently has focus
to reset the input method operating on it.
This function is providing for convenience, instead you should use
\l{QInputContext::}{reset()} on the input context that was
returned by inputContext().
\sa QInputContext, inputContext(), QInputContext::reset()
*/
void QWidget::resetInputContext()
{
if (!hasFocus())
return;
#ifndef QT_NO_IM
QInputContext *qic = this->inputContext();
if(qic)
qic->reset();
#endif // QT_NO_IM
}
#ifdef QT_KEYPAD_NAVIGATION
QPointer<QWidget> QWidgetPrivate::editingWidget;
/*!
Returns true if this widget currently has edit focus; otherwise false.
This feature is only available in Qt for Embedded Linux.
\sa setEditFocus(), QApplication::keypadNavigationEnabled()
*/
bool QWidget::hasEditFocus() const
{
const QWidget* w = this;
while (w->d_func()->extra && w->d_func()->extra->focus_proxy)
w = w->d_func()->extra->focus_proxy;
return QWidgetPrivate::editingWidget == w;
}
/*!
\fn void QWidget::setEditFocus(bool enable)
If \a enable is true, make this widget have edit focus, in which
case Qt::Key_Up and Qt::Key_Down will be delivered to the widget
normally; otherwise, Qt::Key_Up and Qt::Key_Down are used to
change focus.
This feature is only available in Qt for Embedded Linux and Qt
for Symbian.
\sa hasEditFocus(), QApplication::keypadNavigationEnabled()
*/
void QWidget::setEditFocus(bool on)
{
QWidget *f = this;
while (f->d_func()->extra && f->d_func()->extra->focus_proxy)
f = f->d_func()->extra->focus_proxy;
if (QWidgetPrivate::editingWidget && QWidgetPrivate::editingWidget != f)
QWidgetPrivate::editingWidget->setEditFocus(false);
if (on && !f->hasFocus())
f->setFocus();
if ((!on && !QWidgetPrivate::editingWidget)
|| (on && QWidgetPrivate::editingWidget == f)) {
return;
}
if (!on && QWidgetPrivate::editingWidget == f) {
QWidgetPrivate::editingWidget = 0;
QEvent event(QEvent::LeaveEditFocus);
QApplication::sendEvent(f, &event);
QApplication::sendEvent(f->style(), &event);
} else if (on) {
QWidgetPrivate::editingWidget = f;
QEvent event(QEvent::EnterEditFocus);
QApplication::sendEvent(f, &event);
QApplication::sendEvent(f->style(), &event);
}
}
#endif
/*!
\property QWidget::autoFillBackground
\brief whether the widget background is filled automatically
\since 4.1
If enabled, this property will cause Qt to fill the background of the
widget before invoking the paint event. The color used is defined by the
QPalette::Window color role from the widget's \l{QPalette}{palette}.
In addition, Windows are always filled with QPalette::Window, unless the
WA_OpaquePaintEvent or WA_NoSystemBackground attributes are set.
This property cannot be turned off (i.e., set to false) if a widget's
parent has a static gradient for its background.
\warning Use this property with caution in conjunction with
\l{Qt Style Sheets}. When a widget has a style sheet with a valid
background or a border-image, this property is automatically disabled.
By default, this property is false.
\sa Qt::WA_OpaquePaintEvent, Qt::WA_NoSystemBackground,
{QWidget#Transparency and Double Buffering}{Transparency and Double Buffering}
*/
bool QWidget::autoFillBackground() const
{
Q_D(const QWidget);
return d->extra && d->extra->autoFillBackground;
}
void QWidget::setAutoFillBackground(bool enabled)
{
Q_D(QWidget);
if (!d->extra)
d->createExtra();
if (d->extra->autoFillBackground == enabled)
return;
d->extra->autoFillBackground = enabled;
d->updateIsOpaque();
update();
d->updateIsOpaque();
}
/*!
\class QWidget
\brief The QWidget class is the base class of all user interface objects.
\ingroup basicwidgets
The widget is the atom of the user interface: it receives mouse, keyboard
and other events from the window system, and paints a representation of
itself on the screen. Every widget is rectangular, and they are sorted in a
Z-order. A widget is clipped by its parent and by the widgets in front of
it.
A widget that is not embedded in a parent widget is called a window.
Usually, windows have a frame and a title bar, although it is also possible
to create windows without such decoration using suitable
\l{Qt::WindowFlags}{window flags}). In Qt, QMainWindow and the various
subclasses of QDialog are the most common window types.
Every widget's constructor accepts one or two standard arguments:
\list 1
\i \c{QWidget *parent = 0} is the parent of the new widget. If it is 0
(the default), the new widget will be a window. If not, it will be
a child of \e parent, and be constrained by \e parent's geometry
(unless you specify Qt::Window as window flag).
\i \c{Qt::WindowFlags f = 0} (where available) sets the window flags;
the default is suitable for almost all widgets, but to get, for
example, a window without a window system frame, you must use
special flags.
\endlist
QWidget has many member functions, but some of them have little direct
functionality; for example, QWidget has a font property, but never uses
this itself. There are many subclasses which provide real functionality,
such as QLabel, QPushButton, QListWidget, and QTabWidget.
\section1 Top-Level and Child Widgets
A widget without a parent widget is always an independent window (top-level
widget). For these widgets, setWindowTitle() and setWindowIcon() set the
title bar and icon respectively.
Non-window widgets are child widgets, displayed within their parent
widgets. Most widgets in Qt are mainly useful as child widgets. For
example, it is possible to display a button as a top-level window, but most
people prefer to put their buttons inside other widgets, such as QDialog.
\image parent-child-widgets.png A parent widget containing various child widgets.
The diagram above shows a QGroupBox widget being used to hold various child
widgets in a layout provided by QGridLayout. The QLabel child widgets have
been outlined to indicate their full sizes.
If you want to use a QWidget to hold child widgets you will usually want to
add a layout to the parent QWidget. See \l{Layout Management} for more
information.
\section1 Composite Widgets
When a widget is used as a container to group a number of child widgets, it
is known as a composite widget. These can be created by constructing a
widget with the required visual properties - a QFrame, for example - and
adding child widgets to it, usually managed by a layout. The above diagram
shows such a composite widget that was created using \l{Qt Designer}.
Composite widgets can also be created by subclassing a standard widget,
such as QWidget or QFrame, and adding the necessary layout and child
widgets in the constructor of the subclass. Many of the \l{Qt Examples}
{examples provided with Qt} use this approach, and it is also covered in
the Qt \l{Tutorials}.
\section1 Custom Widgets and Painting
Since QWidget is a subclass of QPaintDevice, subclasses can be used to
display custom content that is composed using a series of painting
operations with an instance of the QPainter class. This approach contrasts
with the canvas-style approach used by the \l{Graphics View}
{Graphics View Framework} where items are added to a scene by the
application and are rendered by the framework itself.
Each widget performs all painting operations from within its paintEvent()
function. This is called whenever the widget needs to be redrawn, either
as a result of some external change or when requested by the application.
The \l{widgets/analogclock}{Analog Clock example} shows how a simple widget
can handle paint events.
\section1 Size Hints and Size Policies
When implementing a new widget, it is almost always useful to reimplement
sizeHint() to provide a reasonable default size for the widget and to set
the correct size policy with setSizePolicy().
By default, composite widgets which do not provide a size hint will be
sized according to the space requirements of their child widgets.
The size policy lets you supply good default behavior for the layout
management system, so that other widgets can contain and manage yours
easily. The default size policy indicates that the size hint represents
the preferred size of the widget, and this is often good enough for many
widgets.
\note The size of top-level widgets are constrained to 2/3 of the desktop's
height and width. You can resize() the widget manually if these bounds are
inadequate.
\section1 Events
Widgets respond to events that are typically caused by user actions. Qt
delivers events to widgets by calling specific event handler functions with
instances of QEvent subclasses containing information about each event.
If your widget only contains child widgets, you probably do not need to
implement any event handlers. If you want to detect a mouse click in a
child widget call the child's underMouse() function inside the widget's
mousePressEvent().
The \l{widgets/scribble}{Scribble example} implements a wider set of
events to handle mouse movement, button presses, and window resizing.
You will need to supply the behavior and content for your own widgets, but
here is a brief overview of the events that are relevant to QWidget,
starting with the most common ones:
\list
\i paintEvent() is called whenever the widget needs to be repainted.
Every widget displaying custom content must implement it. Painting
using a QPainter can only take place in a paintEvent() or a
function called by a paintEvent().
\i resizeEvent() is called when the widget has been resized.
\i mousePressEvent() is called when a mouse button is pressed while
the mouse cursor is inside the widget, or when the widget has
grabbed the mouse using grabMouse(). Pressing the mouse without
releasing it is effectively the same as calling grabMouse().
\i mouseReleaseEvent() is called when a mouse button is released. A
widget receives mouse release events when it has received the
corresponding mouse press event. This means that if the user
presses the mouse inside \e your widget, then drags the mouse
somewhere else before releasing the mouse button, \e your widget
receives the release event. There is one exception: if a popup menu
appears while the mouse button is held down, this popup immediately
steals the mouse events.
\i mouseDoubleClickEvent() is called when the user double-clicks in
the widget. If the user double-clicks, the widget receives a mouse
press event, a mouse release event and finally this event instead
of a second mouse press event. (Some mouse move events may also be
received if the mouse is not held steady during this operation.) It
is \e{not possible} to distinguish a click from a double-click
until the second click arrives. (This is one reason why most GUI
books recommend that double-clicks be an extension of
single-clicks, rather than trigger a different action.)
\endlist
Widgets that accept keyboard input need to reimplement a few more event
handlers:
\list
\i keyPressEvent() is called whenever a key is pressed, and again when
a key has been held down long enough for it to auto-repeat. The
\key Tab and \key Shift+Tab keys are only passed to the widget if
they are not used by the focus-change mechanisms. To force those
keys to be processed by your widget, you must reimplement
QWidget::event().
\i focusInEvent() is called when the widget gains keyboard focus
(assuming you have called setFocusPolicy()). Well-behaved widgets
indicate that they own the keyboard focus in a clear but discreet
way.
\i focusOutEvent() is called when the widget loses keyboard focus.
\endlist
You may be required to also reimplement some of the less common event
handlers:
\list
\i mouseMoveEvent() is called whenever the mouse moves while a mouse
button is held down. This can be useful during drag and drop
operations. If you call setMouseTracking(true), you get mouse move
events even when no buttons are held down. (See also the \l{Drag
and Drop} guide.)
\i keyReleaseEvent() is called whenever a key is released and while it
is held down (if the key is auto-repeating). In that case, the
widget will receive a pair of key release and key press event for
every repeat. The \key Tab and \key Shift+Tab keys are only passed
to the widget if they are not used by the focus-change mechanisms.
To force those keys to be processed by your widget, you must
reimplement QWidget::event().
\i wheelEvent() is called whenever the user turns the mouse wheel
while the widget has the focus.
\i enterEvent() is called when the mouse enters the widget's screen
space. (This excludes screen space owned by any of the widget's
children.)
\i leaveEvent() is called when the mouse leaves the widget's screen
space. If the mouse enters a child widget it will not cause a
leaveEvent().
\i moveEvent() is called when the widget has been moved relative to
its parent.
\i closeEvent() is called when the user closes the widget (or when
close() is called).
\endlist
There are also some rather obscure events described in the documentation
for QEvent::Type. To handle these events, you need to reimplement event()
directly.
The default implementation of event() handles \key Tab and \key Shift+Tab
(to move the keyboard focus), and passes on most of the other events to
one of the more specialized handlers above.
Events and the mechanism used to deliver them are covered in the
\l{Events and Event Filters} document.
\section1 Groups of Functions and Properties
\table
\header \i Context \i Functions and Properties
\row \i Window functions \i
show(),
hide(),
raise(),
lower(),
close().
\row \i Top-level windows \i
\l windowModified, \l windowTitle, \l windowIcon, \l windowIconText,
\l isActiveWindow, activateWindow(), \l minimized, showMinimized(),
\l maximized, showMaximized(), \l fullScreen, showFullScreen(),
showNormal().
\row \i Window contents \i
update(),
repaint(),
scroll().
\row \i Geometry \i
\l pos, x(), y(), \l rect, \l size, width(), height(), move(), resize(),
\l sizePolicy, sizeHint(), minimumSizeHint(),
updateGeometry(), layout(),
\l frameGeometry, \l geometry, \l childrenRect, \l childrenRegion,
adjustSize(),
mapFromGlobal(), mapToGlobal(),
mapFromParent(), mapToParent(),
\l maximumSize, \l minimumSize, \l sizeIncrement,
\l baseSize, setFixedSize()
\row \i Mode \i
\l visible, isVisibleTo(),
\l enabled, isEnabledTo(),
\l modal,
isWindow(),
\l mouseTracking,
\l updatesEnabled,
visibleRegion().
\row \i Look and feel \i
style(),
setStyle(),
\l styleSheet,
\l cursor,
\l font,
\l palette,
backgroundRole(), setBackgroundRole(),
fontInfo(), fontMetrics().
\row \i Keyboard focus functions \i
\l focus, \l focusPolicy,
setFocus(), clearFocus(), setTabOrder(), setFocusProxy(),
focusNextChild(), focusPreviousChild().
\row \i Mouse and keyboard grabbing \i
grabMouse(), releaseMouse(),
grabKeyboard(), releaseKeyboard(),
mouseGrabber(), keyboardGrabber().
\row \i Event handlers \i
event(),
mousePressEvent(),
mouseReleaseEvent(),
mouseDoubleClickEvent(),
mouseMoveEvent(),
keyPressEvent(),
keyReleaseEvent(),
focusInEvent(),
focusOutEvent(),
wheelEvent(),
enterEvent(),
leaveEvent(),
paintEvent(),
moveEvent(),
resizeEvent(),
closeEvent(),
dragEnterEvent(),
dragMoveEvent(),
dragLeaveEvent(),
dropEvent(),
childEvent(),
showEvent(),
hideEvent(),
customEvent().
changeEvent(),
\row \i System functions \i
parentWidget(), window(), setParent(), winId(),
find(), metric().
\row \i Interactive help \i
setToolTip(), setWhatsThis()
\endtable
\section1 Widget Style Sheets
In addition to the standard widget styles for each platform, widgets can
also be styled according to rules specified in a \l{styleSheet}
{style sheet}. This feature enables you to customize the appearance of
specific widgets to provide visual cues to users about their purpose. For
example, a button could be styled in a particular way to indicate that it
performs a destructive action.
The use of widget style sheets is described in more detail in the
\l{Qt Style Sheets} document.
\section1 Transparency and Double Buffering
Since Qt 4.0, QWidget automatically double-buffers its painting, so there
is no need to write double-buffering code in paintEvent() to avoid
flicker.
Since Qt 4.1, the Qt::WA_ContentsPropagated widget attribute has been
deprecated. Instead, the contents of parent widgets are propagated by
default to each of their children as long as Qt::WA_PaintOnScreen is not
set. Custom widgets can be written to take advantage of this feature by
updating irregular regions (to create non-rectangular child widgets), or
painting with colors that have less than full alpha component. The
following diagram shows how attributes and properties of a custom widget
can be fine-tuned to achieve different effects.
\image propagation-custom.png
In the above diagram, a semi-transparent rectangular child widget with an
area removed is constructed and added to a parent widget (a QLabel showing
a pixmap). Then, different properties and widget attributes are set to
achieve different effects:
\list
\i The left widget has no additional properties or widget attributes
set. This default state suits most custom widgets using
transparency, are irregularly-shaped, or do not paint over their
entire area with an opaque brush.
\i The center widget has the \l autoFillBackground property set. This
property is used with custom widgets that rely on the widget to
supply a default background, and do not paint over their entire
area with an opaque brush.
\i The right widget has the Qt::WA_OpaquePaintEvent widget attribute
set. This indicates that the widget will paint over its entire area
with opaque colors. The widget's area will initially be
\e{uninitialized}, represented in the diagram with a red diagonal
grid pattern that shines through the overpainted area. The
Qt::WA_OpaquePaintArea attribute is useful for widgets that need to
paint their own specialized contents quickly and do not need a
default filled background.
\endlist
To rapidly update custom widgets with simple background colors, such as
real-time plotting or graphing widgets, it is better to define a suitable
background color (using setBackgroundRole() with the
QPalette::Window role), set the \l autoFillBackground property, and only
implement the necessary drawing functionality in the widget's paintEvent().
To rapidly update custom widgets that constantly paint over their entire
areas with opaque content, e.g., video streaming widgets, it is better to
set the widget's Qt::WA_OpaquePaintEvent, avoiding any unnecessary overhead
associated with repainting the widget's background.
If a widget has both the Qt::WA_OpaquePaintEvent widget attribute \e{and}
the \l autoFillBackground property set, the Qt::WA_OpaquePaintEvent
attribute takes precedence. Depending on your requirements, you should
choose either one of them.
Since Qt 4.1, the contents of parent widgets are also propagated to
standard Qt widgets. This can lead to some unexpected results if the
parent widget is decorated in a non-standard way, as shown in the diagram
below.
\image propagation-standard.png
The scope for customizing the painting behavior of standard Qt widgets,
without resorting to subclassing, is slightly less than that possible for
custom widgets. Usually, the desired appearance of a standard widget can be
achieved by setting its \l autoFillBackground property.
\section1 Creating Translucent Windows
Since Qt 4.5, it has been possible to create windows with translucent regions
on window systems that support compositing.
To enable this feature in a top-level widget, set its Qt::WA_TranslucentBackground
attribute with setAttribute() and ensure that its background is painted with
non-opaque colors in the regions you want to be partially transparent.
Platform notes:
\list
\o X11: This feature relies on the use of an X server that supports ARGB visuals
and a compositing window manager.
\o Windows: The widget needs to have the Qt::FramelessWindowHint window flag set
for the translucency to work.
\endlist
\section1 Native Widgets vs Alien Widgets
Introduced in Qt 4.4, alien widgets are widgets unknown to the windowing
system. They do not have a native window handle associated with them. This
feature significantly speeds up widget painting, resizing, and removes flicker.
Should you require the old behavior with native windows, you can choose
one of the following options:
\list 1
\i Use the \c{QT_USE_NATIVE_WINDOWS=1} in your environment.
\i Set the Qt::AA_NativeWindows attribute on your application. All
widgets will be native widgets.
\i Set the Qt::WA_NativeWindow attribute on widgets: The widget itself
and all of its ancestors will become native (unless
Qt::WA_DontCreateNativeAncestors is set).
\i Call QWidget::winId to enforce a native window (this implies 3).
\i Set the Qt::WA_PaintOnScreen attribute to enforce a native window
(this implies 3).
\endlist
\sa QEvent, QPainter, QGridLayout, QBoxLayout
\section1 Softkeys
Since Qt 4.6, Softkeys are usually physical keys on a device that have a corresponding label or
other visual representation on the screen that is generally located next to its
physical counterpart. They are most often found on mobile phone platforms. In
modern touch based user interfaces it is also possible to have softkeys that do
not correspond to any physical keys. Softkeys differ from other onscreen labels
in that they are contextual.
In Qt, contextual softkeys are added to a widget by calling addAction() and
passing a \c QAction with a softkey role set on it. When the widget
containing the softkey actions has focus, its softkeys should appear in
the user interface. Softkeys are discovered by traversing the widget
hierarchy so it is possible to define a single set of softkeys that are
present at all times by calling addAction() for a given top level widget.
On some platforms, this concept overlaps with \c QMenuBar such that if no
other softkeys are found and the top level widget is a QMainWindow containing
a QMenuBar, the menubar actions may appear on one of the softkeys.
Note: Currently softkeys are only supported on the Symbian Platform.
\sa addAction(), QAction, QMenuBar
*/
QWidgetMapper *QWidgetPrivate::mapper = 0; // widget with wid
QWidgetSet *QWidgetPrivate::allWidgets = 0; // widgets with no wid
/*****************************************************************************
QWidget utility functions
*****************************************************************************/
QRegion qt_dirtyRegion(QWidget *widget)
{
if (!widget)
return QRegion();
QWidgetBackingStore *bs = qt_widget_private(widget)->maybeBackingStore();
if (!bs)
return QRegion();
return bs->dirtyRegion(widget);
}
/*****************************************************************************
QWidget member functions
*****************************************************************************/
/*
Widget state flags:
\list
\i Qt::WA_WState_Created The widget has a valid winId().
\i Qt::WA_WState_Visible The widget is currently visible.
\i Qt::WA_WState_Hidden The widget is hidden, i.e. it won't
become visible unless you call show() on it. Qt::WA_WState_Hidden
implies !Qt::WA_WState_Visible.
\i Qt::WA_WState_CompressKeys Compress keyboard events.
\i Qt::WA_WState_BlockUpdates Repaints and updates are disabled.
\i Qt::WA_WState_InPaintEvent Currently processing a paint event.
\i Qt::WA_WState_Reparented The widget has been reparented.
\i Qt::WA_WState_ConfigPending A configuration (resize/move) event is pending.
\i Qt::WA_WState_DND (Deprecated) The widget supports drag and drop, see setAcceptDrops().
\endlist
*/
struct QWidgetExceptionCleaner
{
/* this cleans up when the constructor throws an exception */
static inline void cleanup(QWidget *that, QWidgetPrivate *d)
{
#ifdef QT_NO_EXCEPTIONS
Q_UNUSED(that);
Q_UNUSED(d);
#else
QWidgetPrivate::allWidgets->remove(that);
if (d->focus_next != that) {
if (d->focus_next)
d->focus_next->d_func()->focus_prev = d->focus_prev;
if (d->focus_prev)
d->focus_prev->d_func()->focus_next = d->focus_next;
}
#endif
}
};
/*!
Constructs a widget which is a child of \a parent, with widget
flags set to \a f.
If \a parent is 0, the new widget becomes a window. If
\a parent is another widget, this widget becomes a child window
inside \a parent. The new widget is deleted when its \a parent is
deleted.
The widget flags argument, \a f, is normally 0, but it can be set
to customize the frame of a window (i.e. \a
parent must be 0). To customize the frame, use a value composed
from the bitwise OR of any of the \l{Qt::WindowFlags}{window flags}.
If you add a child widget to an already visible widget you must
explicitly show the child to make it visible.
Note that the X11 version of Qt may not be able to deliver all
combinations of style flags on all systems. This is because on
X11, Qt can only ask the window manager, and the window manager
can override the application's settings. On Windows, Qt can set
whatever flags you want.
\sa windowFlags
*/
QWidget::QWidget(QWidget *parent, Qt::WindowFlags f)
: QObject(*new QWidgetPrivate, 0), QPaintDevice()
{
QT_TRY {
d_func()->init(parent, f);
} QT_CATCH(...) {
QWidgetExceptionCleaner::cleanup(this, d_func());
QT_RETHROW;
}
}
#ifdef QT3_SUPPORT
/*!
\overload
\obsolete
*/
QWidget::QWidget(QWidget *parent, const char *name, Qt::WindowFlags f)
: QObject(*new QWidgetPrivate, 0), QPaintDevice()
{
QT_TRY {
d_func()->init(parent , f);
setObjectName(QString::fromAscii(name));
} QT_CATCH(...) {
QWidgetExceptionCleaner::cleanup(this, d_func());
QT_RETHROW;
}
}
#endif
/*! \internal
*/
QWidget::QWidget(QWidgetPrivate &dd, QWidget* parent, Qt::WindowFlags f)
: QObject(dd, 0), QPaintDevice()
{
Q_D(QWidget);
QT_TRY {
d->init(parent, f);
} QT_CATCH(...) {
QWidgetExceptionCleaner::cleanup(this, d_func());
QT_RETHROW;
}
}
/*!
\internal
*/
int QWidget::devType() const
{
return QInternal::Widget;
}
//### w is a "this" ptr, passed as a param because QWorkspace needs special logic
void QWidgetPrivate::adjustFlags(Qt::WindowFlags &flags, QWidget *w)
{
bool customize = (flags & (Qt::CustomizeWindowHint
| Qt::FramelessWindowHint
| Qt::WindowTitleHint
| Qt::WindowSystemMenuHint
| Qt::WindowMinimizeButtonHint
| Qt::WindowMaximizeButtonHint
| Qt::WindowCloseButtonHint
| Qt::WindowContextHelpButtonHint));
uint type = (flags & Qt::WindowType_Mask);
if ((type == Qt::Widget || type == Qt::SubWindow) && w && !w->parent()) {
type = Qt::Window;
flags |= Qt::Window;
}
if (flags & Qt::CustomizeWindowHint) {
// modify window flags to make them consistent.
// Only enable this on non-Mac platforms. Since the old way of doing this would
// interpret WindowSystemMenuHint as a close button and we can't change that behavior
// we can't just add this in.
#ifndef Q_WS_MAC
if (flags & (Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)) {
flags |= Qt::WindowSystemMenuHint;
#else
if (flags & (Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint
| Qt::WindowSystemMenuHint)) {
#endif
flags |= Qt::WindowTitleHint;
flags &= ~Qt::FramelessWindowHint;
}
} else if (customize && !(flags & Qt::FramelessWindowHint)) {
// if any of the window hints that affect the titlebar are set
// and the window is supposed to have frame, we add a titlebar
// and system menu by default.
flags |= Qt::WindowSystemMenuHint;
flags |= Qt::WindowTitleHint;
}
if (customize)
; // don't modify window flags if the user explicitely set them.
else if (type == Qt::Dialog || type == Qt::Sheet)
#ifndef Q_WS_WINCE
flags |= Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowContextHelpButtonHint | Qt::WindowCloseButtonHint;
#else
flags |= Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint;
#endif
else if (type == Qt::Tool)
flags |= Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint;
else
flags |= Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowMinimizeButtonHint | Qt::WindowMaximizeButtonHint | Qt::WindowCloseButtonHint;
}
void QWidgetPrivate::init(QWidget *parentWidget, Qt::WindowFlags f)
{
Q_Q(QWidget);
if (QApplication::type() == QApplication::Tty)
qFatal("QWidget: Cannot create a QWidget when no GUI is being used");
Q_ASSERT(allWidgets);
allWidgets->insert(q);
QWidget *desktopWidget = 0;
if (parentWidget && parentWidget->windowType() == Qt::Desktop) {
desktopWidget = parentWidget;
parentWidget = 0;
}
q->data = &data;
#ifndef QT_NO_THREAD
if (!parent) {
Q_ASSERT_X(q->thread() == qApp->thread(), "QWidget",
"Widgets must be created in the GUI thread.");
}
#endif
#if defined(Q_WS_X11)
if (desktopWidget) {
// make sure the widget is created on the same screen as the
// programmer specified desktop widget
xinfo = desktopWidget->d_func()->xinfo;
}
#else
Q_UNUSED(desktopWidget);
#endif
data.fstrut_dirty = true;
data.winid = 0;
data.widget_attributes = 0;
data.window_flags = f;
data.window_state = 0;
data.focus_policy = 0;
data.context_menu_policy = Qt::DefaultContextMenu;
data.window_modality = Qt::NonModal;
data.sizehint_forced = 0;
data.is_closing = 0;
data.in_show = 0;
data.in_set_window_state = 0;
data.in_destructor = false;
// Widgets with Qt::MSWindowsOwnDC (typically QGLWidget) must have a window handle.
if (f & Qt::MSWindowsOwnDC)
q->setAttribute(Qt::WA_NativeWindow);
q->setAttribute(Qt::WA_QuitOnClose); // might be cleared in adjustQuitOnCloseAttribute()
adjustQuitOnCloseAttribute();
q->setAttribute(Qt::WA_WState_Hidden);
//give potential windows a bigger "pre-initial" size; create_sys() will give them a new size later
data.crect = parentWidget ? QRect(0,0,100,30) : QRect(0,0,640,480);
focus_next = focus_prev = q;
if ((f & Qt::WindowType_Mask) == Qt::Desktop)
q->create();
else if (parentWidget)
q->setParent(parentWidget, data.window_flags);
else {
adjustFlags(data.window_flags, q);
resolveLayoutDirection();
// opaque system background?
const QBrush &background = q->palette().brush(QPalette::Window);
setOpaque(q->isWindow() && background.style() != Qt::NoBrush && background.isOpaque());
}
data.fnt = QFont(data.fnt, q);
#if defined(Q_WS_X11)
data.fnt.x11SetScreen(xinfo.screen());
#endif // Q_WS_X11
q->setAttribute(Qt::WA_PendingMoveEvent);
q->setAttribute(Qt::WA_PendingResizeEvent);
if (++QWidgetPrivate::instanceCounter > QWidgetPrivate::maxInstances)
QWidgetPrivate::maxInstances = QWidgetPrivate::instanceCounter;
if (QApplicationPrivate::app_compile_version < 0x040200
|| QApplicationPrivate::testAttribute(Qt::AA_ImmediateWidgetCreation))
q->create();
QEvent e(QEvent::Create);
QApplication::sendEvent(q, &e);
QApplication::postEvent(q, new QEvent(QEvent::PolishRequest));
extraPaintEngine = 0;
}
void QWidgetPrivate::createRecursively()
{
Q_Q(QWidget);
q->create(0, true, true);
for (int i = 0; i < children.size(); ++i) {
QWidget *child = qobject_cast<QWidget *>(children.at(i));
if (child && !child->isHidden() && !child->isWindow() && !child->testAttribute(Qt::WA_WState_Created))
child->d_func()->createRecursively();
}
}
/*!
Creates a new widget window if \a window is 0, otherwise sets the
widget's window to \a window.
Initializes the window (sets the geometry etc.) if \a
initializeWindow is true. If \a initializeWindow is false, no
initialization is performed. This parameter only makes sense if \a
window is a valid window.
Destroys the old window if \a destroyOldWindow is true. If \a
destroyOldWindow is false, you are responsible for destroying the
window yourself (using platform native code).
The QWidget constructor calls create(0,true,true) to create a
window for this widget.
*/
void QWidget::create(WId window, bool initializeWindow, bool destroyOldWindow)
{
Q_D(QWidget);
if (testAttribute(Qt::WA_WState_Created) && window == 0 && internalWinId())
return;
if (d->data.in_destructor)
return;
Qt::WindowType type = windowType();
Qt::WindowFlags &flags = data->window_flags;
if ((type == Qt::Widget || type == Qt::SubWindow) && !parentWidget()) {
type = Qt::Window;
flags |= Qt::Window;
}
if (QWidget *parent = parentWidget()) {
if (type & Qt::Window) {
if (!parent->testAttribute(Qt::WA_WState_Created))
parent->createWinId();
} else if (testAttribute(Qt::WA_NativeWindow) && !parent->internalWinId()
&& !testAttribute(Qt::WA_DontCreateNativeAncestors)) {
// We're about to create a native child widget that doesn't have a native parent;
// enforce a native handle for the parent unless the Qt::WA_DontCreateNativeAncestors
// attribute is set.
d->createWinId(window);
// Nothing more to do.
Q_ASSERT(testAttribute(Qt::WA_WState_Created));
Q_ASSERT(internalWinId());
return;
}
}
#ifdef QT3_SUPPORT
if (flags & Qt::WStaticContents)
setAttribute(Qt::WA_StaticContents);
if (flags & Qt::WDestructiveClose)
setAttribute(Qt::WA_DeleteOnClose);
if (flags & Qt::WShowModal)
setWindowModality(Qt::ApplicationModal);
if (flags & Qt::WMouseNoMask)
setAttribute(Qt::WA_MouseNoMask);
if (flags & Qt::WGroupLeader)
setAttribute(Qt::WA_GroupLeader);
if (flags & Qt::WNoMousePropagation)
setAttribute(Qt::WA_NoMousePropagation);
#endif
static int paintOnScreenEnv = -1;
if (paintOnScreenEnv == -1)
paintOnScreenEnv = qgetenv("QT_ONSCREEN_PAINT").toInt() > 0 ? 1 : 0;
if (paintOnScreenEnv == 1)
setAttribute(Qt::WA_PaintOnScreen);
if (QApplicationPrivate::testAttribute(Qt::AA_NativeWindows))
setAttribute(Qt::WA_NativeWindow);
#ifdef ALIEN_DEBUG
qDebug() << "QWidget::create:" << this << "parent:" << parentWidget()
<< "Alien?" << !testAttribute(Qt::WA_NativeWindow);
#endif
#if defined (Q_WS_WIN) && !defined(QT_NO_DRAGANDDROP)
// Unregister the dropsite (if already registered) before we
// re-create the widget with a native window.
if (testAttribute(Qt::WA_WState_Created) && !internalWinId() && testAttribute(Qt::WA_NativeWindow)
&& d->extra && d->extra->dropTarget) {
d->registerDropSite(false);
}
#endif // defined (Q_WS_WIN) && !defined(QT_NO_DRAGANDDROP)
d->updateIsOpaque();
setAttribute(Qt::WA_WState_Created); // set created flag
d->create_sys(window, initializeWindow, destroyOldWindow);
// a real toplevel window needs a backing store
if (isWindow() && windowType() != Qt::Desktop) {
delete d->topData()->backingStore;
// QWidgetBackingStore will check this variable, hence it must be 0
d->topData()->backingStore = 0;
if (hasBackingStoreSupport())
d->topData()->backingStore = new QWidgetBackingStore(this);
}
d->setModal_sys();
if (!isWindow() && parentWidget() && parentWidget()->testAttribute(Qt::WA_DropSiteRegistered))
setAttribute(Qt::WA_DropSiteRegistered, true);
#ifdef QT_EVAL
extern void qt_eval_init_widget(QWidget *w);
qt_eval_init_widget(this);
#endif
// need to force the resting of the icon after changing parents
if (testAttribute(Qt::WA_SetWindowIcon))
d->setWindowIcon_sys(true);
if (isWindow() && !d->topData()->iconText.isEmpty())
d->setWindowIconText_helper(d->topData()->iconText);
if (isWindow() && !d->topData()->caption.isEmpty())
d->setWindowTitle_helper(d->topData()->caption);
if (windowType() != Qt::Desktop) {
d->updateSystemBackground();
if (isWindow() && !testAttribute(Qt::WA_SetWindowIcon))
d->setWindowIcon_sys();
}
}
/*!
Destroys the widget.
All this widget's children are deleted first. The application
exits if this widget is the main widget.
*/
QWidget::~QWidget()
{
Q_D(QWidget);
d->data.in_destructor = true;
#if defined (QT_CHECK_STATE)
if (paintingActive())
qWarning("QWidget: %s (%s) deleted while being painted", className(), name());
#endif
// force acceptDrops false before winId is destroyed.
d->registerDropSite(false);
#ifndef QT_NO_ACTION
// remove all actions from this widget
for (int i = 0; i < d->actions.size(); ++i) {
QActionPrivate *apriv = d->actions.at(i)->d_func();
apriv->widgets.removeAll(this);
}
d->actions.clear();
#endif
#ifndef QT_NO_SHORTCUT
// Remove all shortcuts grabbed by this
// widget, unless application is closing
if (!QApplicationPrivate::is_app_closing && testAttribute(Qt::WA_GrabbedShortcut))
qApp->d_func()->shortcutMap.removeShortcut(0, this, QKeySequence());
#endif
// delete layout while we still are a valid widget
delete d->layout;
// Remove myself from focus list
Q_ASSERT(d->focus_next->d_func()->focus_prev == this);
Q_ASSERT(d->focus_prev->d_func()->focus_next == this);
if (d->focus_next != this) {
d->focus_next->d_func()->focus_prev = d->focus_prev;
d->focus_prev->d_func()->focus_next = d->focus_next;
d->focus_next = d->focus_prev = 0;
}
#ifdef QT3_SUPPORT
if (QApplicationPrivate::main_widget == this) { // reset main widget
QApplicationPrivate::main_widget = 0;
QApplication::quit();
}
#endif
QT_TRY {
clearFocus();
} QT_CATCH(...) {
// swallow this problem because we are in a destructor
}
d->setDirtyOpaqueRegion();
if (isWindow() && isVisible() && internalWinId()) {
QT_TRY {
d->close_helper(QWidgetPrivate::CloseNoEvent);
} QT_CATCH(...) {
// if we're out of memory, at least hide the window.
QT_TRY {
hide();
} QT_CATCH(...) {
// and if that also doesn't work, then give up
}
}
}
#if defined(Q_WS_WIN) || defined(Q_WS_X11) || defined (Q_WS_QWS)
else if (!internalWinId() && isVisible()) {
qApp->d_func()->sendSyntheticEnterLeave(this);
#ifdef Q_WS_QWS
} else if (isVisible()) {
qApp->d_func()->sendSyntheticEnterLeave(this);
#endif
}
#endif
#ifdef Q_OS_SYMBIAN
if (d->extra && d->extra->topextra && d->extra->topextra->backingStore) {
// Okay, we are about to destroy the top-level window that owns
// the backing store. Make sure we delete the backing store right away
// before the window handle is invalid. This is important because
// the backing store will delete its window surface, which may or may
// not have a reference to this widget that will be used later to
// notify the window it no longer has a surface.
delete d->extra->topextra->backingStore;
d->extra->topextra->backingStore = 0;
}
#endif
if (QWidgetBackingStore *bs = d->maybeBackingStore()) {
bs->removeDirtyWidget(this);
if (testAttribute(Qt::WA_StaticContents))
bs->removeStaticWidget(this);
}
delete d->needsFlush;
d->needsFlush = 0;
// set all QPointers for this object to zero
QObjectPrivate::clearGuards(this);
if (d->declarativeData) {
d->declarativeData->destroyed(this);
d->declarativeData = 0; // don't activate again in ~QObject
}
if (!d->children.isEmpty())
d->deleteChildren();
QApplication::removePostedEvents(this);
QT_TRY {
destroy(); // platform-dependent cleanup
} QT_CATCH(...) {
// if this fails we can't do anything about it but at least we are not allowed to throw.
}
--QWidgetPrivate::instanceCounter;
if (QWidgetPrivate::allWidgets) // might have been deleted by ~QApplication
QWidgetPrivate::allWidgets->remove(this);
QEvent e(QEvent::Destroy);
QCoreApplication::sendEvent(this, &e);
}
int QWidgetPrivate::instanceCounter = 0; // Current number of widget instances
int QWidgetPrivate::maxInstances = 0; // Maximum number of widget instances
void QWidgetPrivate::setWinId(WId id) // set widget identifier
{
Q_Q(QWidget);
// the user might create a widget with Qt::Desktop window
// attribute (or create another QDesktopWidget instance), which
// will have the same windowid (the root window id) as the
// qt_desktopWidget. We should not add the second desktop widget
// to the mapper.
bool userDesktopWidget = qt_desktopWidget != 0 && qt_desktopWidget != q && q->windowType() == Qt::Desktop;
if (mapper && data.winid && !userDesktopWidget) {
mapper->remove(data.winid);
}
const WId oldWinId = data.winid;
data.winid = id;
#if defined(Q_WS_X11)
hd = id; // X11: hd == ident
#endif
if (mapper && id && !userDesktopWidget) {
mapper->insert(data.winid, q);
}
if(oldWinId != id) {
// Do not emit an event when the old winId is destroyed. This only
// happens (a) during widget destruction, and (b) immediately prior
// to creation of a new winId, for example as a result of re-parenting.
if(id != 0) {
QEvent e(QEvent::WinIdChange);
QCoreApplication::sendEvent(q, &e);
}
}
}
void QWidgetPrivate::createTLExtra()
{
if (!extra)
createExtra();
if (!extra->topextra) {
QTLWExtra* x = extra->topextra = new QTLWExtra;
x->icon = 0;
x->iconPixmap = 0;
x->backingStore = 0;
x->windowSurface = 0;
x->sharedPainter = 0;
x->incw = x->inch = 0;
x->basew = x->baseh = 0;
x->frameStrut.setCoords(0, 0, 0, 0);
x->normalGeometry = QRect(0,0,-1,-1);
x->savedFlags = 0;
x->opacity = 255;
x->posFromMove = false;
x->sizeAdjusted = false;
x->inTopLevelResize = false;
x->inRepaint = false;
x->embedded = 0;
createTLSysExtra();
#ifdef QWIDGET_EXTRA_DEBUG
static int count = 0;
qDebug() << "tlextra" << ++count;
#endif
}
}
/*!
\internal
Creates the widget extra data.
*/
void QWidgetPrivate::createExtra()
{
if (!extra) { // if not exists
extra = new QWExtra;
extra->glContext = 0;
extra->topextra = 0;
#ifndef QT_NO_GRAPHICSVIEW
extra->proxyWidget = 0;
#endif
#ifndef QT_NO_CURSOR
extra->curs = 0;
#endif
extra->minw = 0;
extra->minh = 0;
extra->maxw = QWIDGETSIZE_MAX;
extra->maxh = QWIDGETSIZE_MAX;
extra->customDpiX = 0;
extra->customDpiY = 0;
extra->explicitMinSize = 0;
extra->explicitMaxSize = 0;
extra->autoFillBackground = 0;
extra->nativeChildrenForced = 0;
extra->inRenderWithPainter = 0;
extra->hasMask = 0;
createSysExtra();
#ifdef QWIDGET_EXTRA_DEBUG
static int count = 0;
qDebug() << "extra" << ++count;
#endif
}
}
/*!
\internal
Deletes the widget extra data.
*/
void QWidgetPrivate::deleteExtra()
{
if (extra) { // if exists
#ifndef QT_NO_CURSOR
delete extra->curs;
#endif
deleteSysExtra();
#ifndef QT_NO_STYLE_STYLESHEET
// dereference the stylesheet style
if (QStyleSheetStyle *proxy = qobject_cast<QStyleSheetStyle *>(extra->style))
proxy->deref();
#endif
if (extra->topextra) {
deleteTLSysExtra();
delete extra->topextra->backingStore;
delete extra->topextra->icon;
delete extra->topextra->iconPixmap;
#if defined(Q_WS_QWS) && !defined(QT_NO_QWS_MANAGER)
delete extra->topextra->qwsManager;
#endif
delete extra->topextra->windowSurface;
delete extra->topextra;
}
delete extra;
// extra->xic destroyed in QWidget::destroy()
extra = 0;
}
}
/*
Returns true if there are widgets above this which overlap with
\a rect, which is in parent's coordinate system (same as crect).
*/
bool QWidgetPrivate::isOverlapped(const QRect &rect) const
{
Q_Q(const QWidget);
const QWidget *w = q;
QRect r = rect;
while (w) {
if (w->isWindow())
return false;
QWidgetPrivate *pd = w->parentWidget()->d_func();
bool above = false;
for (int i = 0; i < pd->children.size(); ++i) {
QWidget *sibling = qobject_cast<QWidget *>(pd->children.at(i));
if (!sibling || !sibling->isVisible() || sibling->isWindow())
continue;
if (!above) {
above = (sibling == w);
continue;
}
if (qRectIntersects(sibling->d_func()->effectiveRectFor(sibling->data->crect), r)) {
const QWExtra *siblingExtra = sibling->d_func()->extra;
if (siblingExtra && siblingExtra->hasMask && !sibling->d_func()->graphicsEffect
&& !siblingExtra->mask.translated(sibling->data->crect.topLeft()).intersects(r)) {
continue;
}
return true;
}
}
w = w->parentWidget();
r.translate(pd->data.crect.topLeft());
}
return false;
}
void QWidgetPrivate::syncBackingStore()
{
if (paintOnScreen()) {
repaint_sys(dirty);
dirty = QRegion();
} else if (QWidgetBackingStore *bs = maybeBackingStore()) {
#ifdef QT_MAC_USE_COCOA
Q_UNUSED(bs);
void qt_mac_set_needs_display(QWidget *, QRegion);
qt_mac_set_needs_display(q_func(), QRegion());
#else
bs->sync();
#endif
}
}
void QWidgetPrivate::syncBackingStore(const QRegion ®ion)
{
if (paintOnScreen())
repaint_sys(region);
else if (QWidgetBackingStore *bs = maybeBackingStore()) {
#ifdef QT_MAC_USE_COCOA
Q_UNUSED(bs);
void qt_mac_set_needs_display(QWidget *, QRegion);
qt_mac_set_needs_display(q_func(), region);
#else
bs->sync(q_func(), region);
#endif
}
}
void QWidgetPrivate::setUpdatesEnabled_helper(bool enable)
{
Q_Q(QWidget);
if (enable && !q->isWindow() && q->parentWidget() && !q->parentWidget()->updatesEnabled())
return; // nothing we can do
if (enable != q->testAttribute(Qt::WA_UpdatesDisabled))
return; // nothing to do
q->setAttribute(Qt::WA_UpdatesDisabled, !enable);
if (enable)
q->update();
Qt::WidgetAttribute attribute = enable ? Qt::WA_ForceUpdatesDisabled : Qt::WA_UpdatesDisabled;
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(children.at(i));
if (w && !w->isWindow() && !w->testAttribute(attribute))
w->d_func()->setUpdatesEnabled_helper(enable);
}
}
/*!
\internal
Propagate this widget's palette to all children, except style sheet
widgets, and windows that don't enable window propagation (palettes don't
normally propagate to windows).
*/
void QWidgetPrivate::propagatePaletteChange()
{
Q_Q(QWidget);
// Propagate a new inherited mask to all children.
#ifndef QT_NO_GRAPHICSVIEW
if (!q->parentWidget() && extra && extra->proxyWidget) {
QGraphicsProxyWidget *p = extra->proxyWidget;
inheritedPaletteResolveMask = p->d_func()->inheritedPaletteResolveMask | p->palette().resolve();
} else
#endif //QT_NO_GRAPHICSVIEW
if (q->isWindow() && !q->testAttribute(Qt::WA_WindowPropagation)) {
inheritedPaletteResolveMask = 0;
}
int mask = data.pal.resolve() | inheritedPaletteResolveMask;
QEvent pc(QEvent::PaletteChange);
QApplication::sendEvent(q, &pc);
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget*>(children.at(i));
if (w && !w->testAttribute(Qt::WA_StyleSheet)
&& (!w->isWindow() || w->testAttribute(Qt::WA_WindowPropagation))) {
QWidgetPrivate *wd = w->d_func();
wd->inheritedPaletteResolveMask = mask;
wd->resolvePalette();
}
}
#if defined(QT3_SUPPORT)
q->paletteChange(q->palette()); // compatibility
#endif
}
/*
Returns the widget's clipping rectangle.
*/
QRect QWidgetPrivate::clipRect() const
{
Q_Q(const QWidget);
const QWidget * w = q;
if (!w->isVisible())
return QRect();
QRect r = effectiveRectFor(q->rect());
int ox = 0;
int oy = 0;
while (w
&& w->isVisible()
&& !w->isWindow()
&& w->parentWidget()) {
ox -= w->x();
oy -= w->y();
w = w->parentWidget();
r &= QRect(ox, oy, w->width(), w->height());
}
return r;
}
/*
Returns the widget's clipping region (without siblings).
*/
QRegion QWidgetPrivate::clipRegion() const
{
Q_Q(const QWidget);
if (!q->isVisible())
return QRegion();
QRegion r(q->rect());
const QWidget * w = q;
const QWidget *ignoreUpTo;
int ox = 0;
int oy = 0;
while (w
&& w->isVisible()
&& !w->isWindow()
&& w->parentWidget()) {
ox -= w->x();
oy -= w->y();
ignoreUpTo = w;
w = w->parentWidget();
r &= QRegion(ox, oy, w->width(), w->height());
int i = 0;
while(w->d_func()->children.at(i++) != static_cast<const QObject *>(ignoreUpTo))
;
for ( ; i < w->d_func()->children.size(); ++i) {
if(QWidget *sibling = qobject_cast<QWidget *>(w->d_func()->children.at(i))) {
if(sibling->isVisible() && !sibling->isWindow()) {
QRect siblingRect(ox+sibling->x(), oy+sibling->y(),
sibling->width(), sibling->height());
if (qRectIntersects(siblingRect, q->rect()))
r -= QRegion(siblingRect);
}
}
}
}
return r;
}
#ifndef QT_NO_GRAPHICSEFFECT
void QWidgetPrivate::invalidateGraphicsEffectsRecursively()
{
Q_Q(QWidget);
QWidget *w = q;
do {
if (w->graphicsEffect()) {
QWidgetEffectSourcePrivate *sourced =
static_cast<QWidgetEffectSourcePrivate *>(w->graphicsEffect()->source()->d_func());
if (!sourced->updateDueToGraphicsEffect)
w->graphicsEffect()->source()->d_func()->invalidateCache();
}
w = w->parentWidget();
} while (w);
}
#endif //QT_NO_GRAPHICSEFFECT
void QWidgetPrivate::setDirtyOpaqueRegion()
{
Q_Q(QWidget);
dirtyOpaqueChildren = true;
#ifndef QT_NO_GRAPHICSEFFECT
invalidateGraphicsEffectsRecursively();
#endif //QT_NO_GRAPHICSEFFECT
if (q->isWindow())
return;
QWidget *parent = q->parentWidget();
if (!parent)
return;
// TODO: instead of setting dirtyflag, manipulate the dirtyregion directly?
QWidgetPrivate *pd = parent->d_func();
if (!pd->dirtyOpaqueChildren)
pd->setDirtyOpaqueRegion();
}
const QRegion &QWidgetPrivate::getOpaqueChildren() const
{
if (!dirtyOpaqueChildren)
return opaqueChildren;
QWidgetPrivate *that = const_cast<QWidgetPrivate*>(this);
that->opaqueChildren = QRegion();
for (int i = 0; i < children.size(); ++i) {
QWidget *child = qobject_cast<QWidget *>(children.at(i));
if (!child || !child->isVisible() || child->isWindow())
continue;
const QPoint offset = child->geometry().topLeft();
QWidgetPrivate *childd = child->d_func();
QRegion r = childd->isOpaque ? child->rect() : childd->getOpaqueChildren();
if (childd->extra && childd->extra->hasMask)
r &= childd->extra->mask;
if (r.isEmpty())
continue;
r.translate(offset);
that->opaqueChildren += r;
}
that->opaqueChildren &= q_func()->rect();
that->dirtyOpaqueChildren = false;
return that->opaqueChildren;
}
void QWidgetPrivate::subtractOpaqueChildren(QRegion &source, const QRect &clipRect) const
{
if (children.isEmpty() || clipRect.isEmpty())
return;
const QRegion &r = getOpaqueChildren();
if (!r.isEmpty())
source -= (r & clipRect);
}
//subtract any relatives that are higher up than me --- this is too expensive !!!
void QWidgetPrivate::subtractOpaqueSiblings(QRegion &sourceRegion, bool *hasDirtySiblingsAbove,
bool alsoNonOpaque) const
{
Q_Q(const QWidget);
static int disableSubtractOpaqueSiblings = qgetenv("QT_NO_SUBTRACTOPAQUESIBLINGS").toInt();
if (disableSubtractOpaqueSiblings || q->isWindow())
return;
QRect clipBoundingRect;
bool dirtyClipBoundingRect = true;
QRegion parentClip;
bool dirtyParentClip = true;
QPoint parentOffset = data.crect.topLeft();
const QWidget *w = q;
while (w) {
if (w->isWindow())
break;
QWidgetPrivate *pd = w->parentWidget()->d_func();
const int myIndex = pd->children.indexOf(const_cast<QWidget *>(w));
const QRect widgetGeometry = w->d_func()->effectiveRectFor(w->data->crect);
for (int i = myIndex + 1; i < pd->children.size(); ++i) {
QWidget *sibling = qobject_cast<QWidget *>(pd->children.at(i));
if (!sibling || !sibling->isVisible() || sibling->isWindow())
continue;
const QRect siblingGeometry = sibling->d_func()->effectiveRectFor(sibling->data->crect);
if (!qRectIntersects(siblingGeometry, widgetGeometry))
continue;
if (dirtyClipBoundingRect) {
clipBoundingRect = sourceRegion.boundingRect();
dirtyClipBoundingRect = false;
}
if (!qRectIntersects(siblingGeometry, clipBoundingRect.translated(parentOffset)))
continue;
if (dirtyParentClip) {
parentClip = sourceRegion.translated(parentOffset);
dirtyParentClip = false;
}
const QPoint siblingPos(sibling->data->crect.topLeft());
const QRect siblingClipRect(sibling->d_func()->clipRect());
QRegion siblingDirty(parentClip);
siblingDirty &= (siblingClipRect.translated(siblingPos));
const bool hasMask = sibling->d_func()->extra && sibling->d_func()->extra->hasMask
&& !sibling->d_func()->graphicsEffect;
if (hasMask)
siblingDirty &= sibling->d_func()->extra->mask.translated(siblingPos);
if (siblingDirty.isEmpty())
continue;
if (sibling->d_func()->isOpaque || alsoNonOpaque) {
if (hasMask) {
siblingDirty.translate(-parentOffset);
sourceRegion -= siblingDirty;
} else {
sourceRegion -= siblingGeometry.translated(-parentOffset);
}
} else {
if (hasDirtySiblingsAbove)
*hasDirtySiblingsAbove = true;
if (sibling->d_func()->children.isEmpty())
continue;
QRegion opaqueSiblingChildren(sibling->d_func()->getOpaqueChildren());
opaqueSiblingChildren.translate(-parentOffset + siblingPos);
sourceRegion -= opaqueSiblingChildren;
}
if (sourceRegion.isEmpty())
return;
dirtyClipBoundingRect = true;
dirtyParentClip = true;
}
w = w->parentWidget();
parentOffset += pd->data.crect.topLeft();
dirtyParentClip = true;
}
}
void QWidgetPrivate::clipToEffectiveMask(QRegion ®ion) const
{
Q_Q(const QWidget);
const QWidget *w = q;
QPoint offset;
#ifndef QT_NO_GRAPHICSEFFECT
if (graphicsEffect) {
w = q->parentWidget();
offset -= data.crect.topLeft();
}
#endif //QT_NO_GRAPHICSEFFECT
while (w) {
const QWidgetPrivate *wd = w->d_func();
if (wd->extra && wd->extra->hasMask)
region &= (w != q) ? wd->extra->mask.translated(offset) : wd->extra->mask;
if (w->isWindow())
return;
offset -= wd->data.crect.topLeft();
w = w->parentWidget();
}
}
bool QWidgetPrivate::paintOnScreen() const
{
#if defined(Q_WS_QWS)
return false;
#elif defined(QT_NO_BACKINGSTORE)
return true;
#else
Q_Q(const QWidget);
if (q->testAttribute(Qt::WA_PaintOnScreen)
|| (!q->isWindow() && q->window()->testAttribute(Qt::WA_PaintOnScreen))) {
return true;
}
return !qt_enable_backingstore;
#endif
}
void QWidgetPrivate::updateIsOpaque()
{
// hw: todo: only needed if opacity actually changed
setDirtyOpaqueRegion();
#ifndef QT_NO_GRAPHICSEFFECT
if (graphicsEffect) {
// ### We should probably add QGraphicsEffect::isOpaque at some point.
setOpaque(false);
return;
}
#endif //QT_NO_GRAPHICSEFFECT
Q_Q(QWidget);
#ifdef Q_WS_X11
if (q->testAttribute(Qt::WA_X11OpenGLOverlay)) {
setOpaque(false);
return;
}
#endif
#ifdef Q_WS_S60
if (q->windowType() == Qt::Dialog && q->testAttribute(Qt::WA_TranslucentBackground)
&& S60->avkonComponentsSupportTransparency) {
setOpaque(false);
return;
}
#endif
if (q->testAttribute(Qt::WA_OpaquePaintEvent) || q->testAttribute(Qt::WA_PaintOnScreen)) {
setOpaque(true);
return;
}
const QPalette &pal = q->palette();
if (q->autoFillBackground()) {
const QBrush &autoFillBrush = pal.brush(q->backgroundRole());
if (autoFillBrush.style() != Qt::NoBrush && autoFillBrush.isOpaque()) {
setOpaque(true);
return;
}
}
if (q->isWindow() && !q->testAttribute(Qt::WA_NoSystemBackground)) {
const QBrush &windowBrush = q->palette().brush(QPalette::Window);
if (windowBrush.style() != Qt::NoBrush && windowBrush.isOpaque()) {
setOpaque(true);
return;
}
}
setOpaque(false);
}
void QWidgetPrivate::setOpaque(bool opaque)
{
if (isOpaque == opaque)
return;
isOpaque = opaque;
#ifdef Q_WS_MAC
macUpdateIsOpaque();
#endif
#ifdef Q_WS_X11
x11UpdateIsOpaque();
#endif
#ifdef Q_WS_WIN
winUpdateIsOpaque();
#endif
#ifdef Q_OS_SYMBIAN
s60UpdateIsOpaque();
#endif
}
void QWidgetPrivate::updateIsTranslucent()
{
#ifdef Q_WS_MAC
macUpdateIsOpaque();
#endif
#ifdef Q_WS_X11
x11UpdateIsOpaque();
#endif
#ifdef Q_WS_WIN
winUpdateIsOpaque();
#endif
#ifdef Q_OS_SYMBIAN
s60UpdateIsOpaque();
#endif
}
/*!
\fn void QPixmap::fill(const QWidget *widget, const QPoint &offset)
Fills the pixmap with the \a widget's background color or pixmap
according to the given offset.
The QPoint \a offset defines a point in widget coordinates to
which the pixmap's top-left pixel will be mapped to. This is only
significant if the widget has a background pixmap; otherwise the
pixmap will simply be filled with the background color of the
widget.
*/
void QPixmap::fill( const QWidget *widget, const QPoint &off )
{
QPainter p(this);
p.translate(-off);
widget->d_func()->paintBackground(&p, QRect(off, size()));
}
static inline void fillRegion(QPainter *painter, const QRegion &rgn, const QBrush &brush)
{
Q_ASSERT(painter);
if (brush.style() == Qt::TexturePattern) {
#ifdef Q_WS_MAC
// Optimize pattern filling on mac by using HITheme directly
// when filling with the standard widget background.
// Defined in qmacstyle_mac.cpp
extern void qt_mac_fill_background(QPainter *painter, const QRegion &rgn, const QBrush &brush);
qt_mac_fill_background(painter, rgn, brush);
#else
#if !defined(QT_NO_STYLE_S60)
// Defined in qs60style.cpp
extern bool qt_s60_fill_background(QPainter *painter, const QRegion &rgn, const QBrush &brush);
if (!qt_s60_fill_background(painter, rgn, brush))
#endif // !defined(QT_NO_STYLE_S60)
{
const QRect rect(rgn.boundingRect());
painter->setClipRegion(rgn);
painter->drawTiledPixmap(rect, brush.texture(), rect.topLeft());
}
#endif // Q_WS_MAC
} else if (brush.gradient()
&& brush.gradient()->coordinateMode() == QGradient::ObjectBoundingMode) {
painter->save();
painter->setClipRegion(rgn);
painter->fillRect(0, 0, painter->device()->width(), painter->device()->height(), brush);
painter->restore();
} else {
const QVector<QRect> &rects = rgn.rects();
for (int i = 0; i < rects.size(); ++i)
painter->fillRect(rects.at(i), brush);
}
}
void QWidgetPrivate::paintBackground(QPainter *painter, const QRegion &rgn, int flags) const
{
Q_Q(const QWidget);
#ifndef QT_NO_SCROLLAREA
bool resetBrushOrigin = false;
QPointF oldBrushOrigin;
//If we are painting the viewport of a scrollarea, we must apply an offset to the brush in case we are drawing a texture
QAbstractScrollArea *scrollArea = qobject_cast<QAbstractScrollArea *>(parent);
if (scrollArea && scrollArea->viewport() == q) {
QObjectData *scrollPrivate = static_cast<QWidget *>(scrollArea)->d_ptr.data();
QAbstractScrollAreaPrivate *priv = static_cast<QAbstractScrollAreaPrivate *>(scrollPrivate);
oldBrushOrigin = painter->brushOrigin();
resetBrushOrigin = true;
painter->setBrushOrigin(-priv->contentsOffset());
}
#endif // QT_NO_SCROLLAREA
const QBrush autoFillBrush = q->palette().brush(q->backgroundRole());
if ((flags & DrawAsRoot) && !(q->autoFillBackground() && autoFillBrush.isOpaque())) {
const QBrush bg = q->palette().brush(QPalette::Window);
#ifdef Q_WS_QWS
if (!(flags & DontSetCompositionMode) && painter->paintEngine()->hasFeature(QPaintEngine::PorterDuff))
painter->setCompositionMode(QPainter::CompositionMode_Source); //copy alpha straight in
#endif
fillRegion(painter, rgn, bg);
}
if (q->autoFillBackground())
fillRegion(painter, rgn, autoFillBrush);
if (q->testAttribute(Qt::WA_StyledBackground)) {
painter->setClipRegion(rgn);
QStyleOption opt;
opt.initFrom(q);
q->style()->drawPrimitive(QStyle::PE_Widget, &opt, painter, q);
}
#ifndef QT_NO_SCROLLAREA
if (resetBrushOrigin)
painter->setBrushOrigin(oldBrushOrigin);
#endif // QT_NO_SCROLLAREA
}
/*
\internal
This function is called when a widget is hidden or destroyed.
It resets some application global pointers that should only refer active,
visible widgets.
*/
#ifdef Q_WS_MAC
extern QPointer<QWidget> qt_button_down;
#else
extern QWidget *qt_button_down;
#endif
void QWidgetPrivate::deactivateWidgetCleanup()
{
Q_Q(QWidget);
// If this was the active application window, reset it
if (QApplication::activeWindow() == q)
QApplication::setActiveWindow(0);
// If the is the active mouse press widget, reset it
if (q == qt_button_down)
qt_button_down = 0;
}
/*!
Returns a pointer to the widget with window identifer/handle \a
id.
The window identifier type depends on the underlying window
system, see \c qwindowdefs.h for the actual definition. If there
is no widget with this identifier, 0 is returned.
*/
QWidget *QWidget::find(WId id)
{
return QWidgetPrivate::mapper ? QWidgetPrivate::mapper->value(id, 0) : 0;
}
/*!
\fn WId QWidget::internalWinId() const
\internal
Returns the window system identifier of the widget, or 0 if the widget is not created yet.
*/
/*!
\fn WId QWidget::winId() const
Returns the window system identifier of the widget.
Portable in principle, but if you use it you are probably about to
do something non-portable. Be careful.
If a widget is non-native (alien) and winId() is invoked on it, that widget
will be provided a native handle.
On Mac OS X, the type returned depends on which framework Qt was linked
against. If Qt is using Carbon, the {WId} is actually an HIViewRef. If Qt
is using Cocoa, {WId} is a pointer to an NSView.
This value may change at run-time. An event with type QEvent::WinIdChange
will be sent to the widget following a change in window system identifier.
\sa find()
*/
WId QWidget::winId() const
{
if (!testAttribute(Qt::WA_WState_Created) || !internalWinId()) {
QWidget *that = const_cast<QWidget*>(this);
that->setAttribute(Qt::WA_NativeWindow);
that->d_func()->createWinId();
return that->data->winid;
}
return data->winid;
}
void QWidgetPrivate::createWinId(WId winid)
{
Q_Q(QWidget);
const bool forceNativeWindow = q->testAttribute(Qt::WA_NativeWindow);
if (!q->testAttribute(Qt::WA_WState_Created) || (forceNativeWindow && !q->internalWinId())) {
if (!q->isWindow()) {
QWidget *parent = q->parentWidget();
QWidgetPrivate *pd = parent->d_func();
if (forceNativeWindow && !q->testAttribute(Qt::WA_DontCreateNativeAncestors))
parent->setAttribute(Qt::WA_NativeWindow);
if (!parent->internalWinId()) {
pd->createWinId();
}
for (int i = 0; i < pd->children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(pd->children.at(i));
if (w && !w->isWindow() && (!w->testAttribute(Qt::WA_WState_Created)
|| (!w->internalWinId() && w->testAttribute(Qt::WA_NativeWindow)))) {
if (w!=q) {
w->create();
} else {
w->create(winid);
// if the window has already been created, we
// need to raise it to its proper stacking position
if (winid)
w->raise();
}
}
}
} else {
q->create();
}
}
}
/*!
\internal
Ensures that the widget has a window system identifier, i.e. that it is known to the windowing system.
*/
void QWidget::createWinId()
{
Q_D(QWidget);
// qWarning("QWidget::createWinId is obsolete, please fix your code.");
d->createWinId();
}
/*!
\since 4.4
Returns the effective window system identifier of the widget, i.e. the
native parent's window system identifier.
If the widget is native, this function returns the native widget ID.
Otherwise, the window ID of the first native parent widget, i.e., the
top-level widget that contains this widget, is returned.
\note We recommend that you do not store this value as it is likely to
change at run-time.
\sa nativeParentWidget()
*/
WId QWidget::effectiveWinId() const
{
WId id = internalWinId();
if (id || !testAttribute(Qt::WA_WState_Created))
return id;
QWidget *realParent = nativeParentWidget();
Q_ASSERT(realParent);
Q_ASSERT(realParent->internalWinId());
return realParent->internalWinId();
}
#ifndef QT_NO_STYLE_STYLESHEET
/*!
\property QWidget::styleSheet
\brief the widget's style sheet
\since 4.2
The style sheet contains a textual description of customizations to the
widget's style, as described in the \l{Qt Style Sheets} document.
Since Qt 4.5, Qt style sheets fully supports Mac OS X.
\warning Qt style sheets are currently not supported for custom QStyle
subclasses. We plan to address this in some future release.
\sa setStyle(), QApplication::styleSheet, {Qt Style Sheets}
*/
QString QWidget::styleSheet() const
{
Q_D(const QWidget);
if (!d->extra)
return QString();
return d->extra->styleSheet;
}
void QWidget::setStyleSheet(const QString& styleSheet)
{
Q_D(QWidget);
d->createExtra();
QStyleSheetStyle *proxy = qobject_cast<QStyleSheetStyle *>(d->extra->style);
d->extra->styleSheet = styleSheet;
if (styleSheet.isEmpty()) { // stylesheet removed
if (!proxy)
return;
d->inheritStyle();
return;
}
if (proxy) { // style sheet update
proxy->repolish(this);
return;
}
if (testAttribute(Qt::WA_SetStyle)) {
d->setStyle_helper(new QStyleSheetStyle(d->extra->style), true);
} else {
d->setStyle_helper(new QStyleSheetStyle(0), true);
}
}
#endif // QT_NO_STYLE_STYLESHEET
/*!
\sa QWidget::setStyle(), QApplication::setStyle(), QApplication::style()
*/
QStyle *QWidget::style() const
{
Q_D(const QWidget);
if (d->extra && d->extra->style)
return d->extra->style;
return QApplication::style();
}
/*!
Sets the widget's GUI style to \a style. The ownership of the style
object is not transferred.
If no style is set, the widget uses the application's style,
QApplication::style() instead.
Setting a widget's style has no effect on existing or future child
widgets.
\warning This function is particularly useful for demonstration
purposes, where you want to show Qt's styling capabilities. Real
applications should avoid it and use one consistent GUI style
instead.
\warning Qt style sheets are currently not supported for custom QStyle
subclasses. We plan to address this in some future release.
\sa style(), QStyle, QApplication::style(), QApplication::setStyle()
*/
void QWidget::setStyle(QStyle *style)
{
Q_D(QWidget);
setAttribute(Qt::WA_SetStyle, style != 0);
d->createExtra();
#ifndef QT_NO_STYLE_STYLESHEET
if (QStyleSheetStyle *proxy = qobject_cast<QStyleSheetStyle *>(style)) {
//if for some reason someone try to set a QStyleSheetStyle, ref it
//(this may happen for exemple in QButtonDialogBox which propagates its style)
proxy->ref();
d->setStyle_helper(style, false);
} else if (qobject_cast<QStyleSheetStyle *>(d->extra->style) || !qApp->styleSheet().isEmpty()) {
// if we have an application stylesheet or have a proxy already, propagate
d->setStyle_helper(new QStyleSheetStyle(style), true);
} else
#endif
d->setStyle_helper(style, false);
}
void QWidgetPrivate::setStyle_helper(QStyle *newStyle, bool propagate, bool
#ifdef Q_WS_MAC
metalHack
#endif
)
{
Q_Q(QWidget);
QStyle *oldStyle = q->style();
#ifndef QT_NO_STYLE_STYLESHEET
QStyle *origStyle = 0;
#endif
#ifdef Q_WS_MAC
// the metalhack boolean allows Qt/Mac to do a proper re-polish depending
// on how the Qt::WA_MacBrushedMetal attribute is set. It is only ever
// set when changing that attribute and passes the widget's CURRENT style.
// therefore no need to do a reassignment.
if (!metalHack)
#endif
{
createExtra();
#ifndef QT_NO_STYLE_STYLESHEET
origStyle = extra->style;
#endif
extra->style = newStyle;
}
// repolish
if (q->windowType() != Qt::Desktop) {
if (polished) {
oldStyle->unpolish(q);
#ifdef Q_WS_MAC
if (metalHack)
macUpdateMetalAttribute();
#endif
q->style()->polish(q);
#ifdef Q_WS_MAC
} else if (metalHack) {
macUpdateMetalAttribute();
#endif
}
}
if (propagate) {
for (int i = 0; i < children.size(); ++i) {
QWidget *c = qobject_cast<QWidget*>(children.at(i));
if (c)
c->d_func()->inheritStyle();
}
}
QEvent e(QEvent::StyleChange);
QApplication::sendEvent(q, &e);
#ifdef QT3_SUPPORT
q->styleChange(*oldStyle);
#endif
#ifndef QT_NO_STYLE_STYLESHEET
if (!qobject_cast<QStyleSheetStyle*>(newStyle)) {
if (const QStyleSheetStyle* cssStyle = qobject_cast<QStyleSheetStyle*>(origStyle)) {
cssStyle->clearWidgetFont(q);
}
}
#endif
#ifndef QT_NO_STYLE_STYLESHEET
// dereference the old stylesheet style
if (QStyleSheetStyle *proxy = qobject_cast<QStyleSheetStyle *>(origStyle))
proxy->deref();
#endif
}
// Inherits style from the current parent and propagates it as necessary
void QWidgetPrivate::inheritStyle()
{
#ifndef QT_NO_STYLE_STYLESHEET
Q_Q(QWidget);
QStyleSheetStyle *proxy = extra ? qobject_cast<QStyleSheetStyle *>(extra->style) : 0;
if (!q->styleSheet().isEmpty()) {
Q_ASSERT(proxy);
proxy->repolish(q);
return;
}
QStyle *origStyle = proxy ? proxy->base : (extra ? (QStyle*)extra->style : 0);
QWidget *parent = q->parentWidget();
QStyle *parentStyle = (parent && parent->d_func()->extra) ? (QStyle*)parent->d_func()->extra->style : 0;
// If we have stylesheet on app or parent has stylesheet style, we need
// to be running a proxy
if (!qApp->styleSheet().isEmpty() || qobject_cast<QStyleSheetStyle *>(parentStyle)) {
QStyle *newStyle = parentStyle;
if (q->testAttribute(Qt::WA_SetStyle))
newStyle = new QStyleSheetStyle(origStyle);
else if (QStyleSheetStyle *newProxy = qobject_cast<QStyleSheetStyle *>(parentStyle))
newProxy->ref();
setStyle_helper(newStyle, true);
return;
}
// So, we have no stylesheet on parent/app and we have an empty stylesheet
// we just need our original style back
if (origStyle == (extra ? (QStyle*)extra->style : 0)) // is it any different?
return;
// We could have inherited the proxy from our parent (which has a custom style)
// In such a case we need to start following the application style (i.e revert
// the propagation behavior of QStyleSheetStyle)
if (!q->testAttribute(Qt::WA_SetStyle))
origStyle = 0;
setStyle_helper(origStyle, true);
#endif // QT_NO_STYLE_STYLESHEET
}
#ifdef QT3_SUPPORT
/*!
\overload
Sets the widget's GUI style to \a style using the QStyleFactory.
*/
QStyle* QWidget::setStyle(const QString &style)
{
QStyle *s = QStyleFactory::create(style);
setStyle(s);
return s;
}
#endif
/*!
\fn bool QWidget::isWindow() const
Returns true if the widget is an independent window, otherwise
returns false.
A window is a widget that isn't visually the child of any other
widget and that usually has a frame and a
\l{QWidget::setWindowTitle()}{window title}.
A window can have a \l{QWidget::parentWidget()}{parent widget}.
It will then be grouped with its parent and deleted when the
parent is deleted, minimized when the parent is minimized etc. If
supported by the window manager, it will also have a common
taskbar entry with its parent.
QDialog and QMainWindow widgets are by default windows, even if a
parent widget is specified in the constructor. This behavior is
specified by the Qt::Window flag.
\sa window(), isModal(), parentWidget()
*/
/*!
\property QWidget::modal
\brief whether the widget is a modal widget
This property only makes sense for windows. A modal widget
prevents widgets in all other windows from getting any input.
By default, this property is false.
\sa isWindow(), windowModality, QDialog
*/
/*!
\property QWidget::windowModality
\brief which windows are blocked by the modal widget
\since 4.1
This property only makes sense for windows. A modal widget
prevents widgets in other windows from getting input. The value of
this property controls which windows are blocked when the widget
is visible. Changing this property while the window is visible has
no effect; you must hide() the widget first, then show() it again.
By default, this property is Qt::NonModal.
\sa isWindow(), QWidget::modal, QDialog
*/
Qt::WindowModality QWidget::windowModality() const
{
return static_cast<Qt::WindowModality>(data->window_modality);
}
void QWidget::setWindowModality(Qt::WindowModality windowModality)
{
data->window_modality = windowModality;
// setModal_sys() will be called by setAttribute()
setAttribute(Qt::WA_ShowModal, (data->window_modality != Qt::NonModal));
setAttribute(Qt::WA_SetWindowModality, true);
}
/*!
\fn bool QWidget::underMouse() const
Returns true if the widget is under the mouse cursor; otherwise
returns false.
This value is not updated properly during drag and drop
operations.
\sa enterEvent(), leaveEvent()
*/
/*!
\property QWidget::minimized
\brief whether this widget is minimized (iconified)
This property is only relevant for windows.
By default, this property is false.
\sa showMinimized(), visible, show(), hide(), showNormal(), maximized
*/
bool QWidget::isMinimized() const
{ return data->window_state & Qt::WindowMinimized; }
/*!
Shows the widget minimized, as an icon.
Calling this function only affects \l{isWindow()}{windows}.
\sa showNormal(), showMaximized(), show(), hide(), isVisible(),
isMinimized()
*/
void QWidget::showMinimized()
{
bool isMin = isMinimized();
if (isMin && isVisible())
return;
ensurePolished();
#ifdef QT3_SUPPORT
if (parent())
QApplication::sendPostedEvents(parent(), QEvent::ChildInserted);
#endif
if (!isMin)
setWindowState((windowState() & ~Qt::WindowActive) | Qt::WindowMinimized);
show();
}
/*!
\property QWidget::maximized
\brief whether this widget is maximized
This property is only relevant for windows.
\note Due to limitations on some window systems, this does not always
report the expected results (e.g., if the user on X11 maximizes the
window via the window manager, Qt has no way of distinguishing this
from any other resize). This is expected to improve as window manager
protocols evolve.
By default, this property is false.
\sa windowState(), showMaximized(), visible, show(), hide(), showNormal(), minimized
*/
bool QWidget::isMaximized() const
{ return data->window_state & Qt::WindowMaximized; }
/*!
Returns the current window state. The window state is a OR'ed
combination of Qt::WindowState: Qt::WindowMinimized,
Qt::WindowMaximized, Qt::WindowFullScreen, and Qt::WindowActive.
\sa Qt::WindowState setWindowState()
*/
Qt::WindowStates QWidget::windowState() const
{
return Qt::WindowStates(data->window_state);
}
/*!\internal
The function sets the window state on child widgets similar to
setWindowState(). The difference is that the window state changed
event has the isOverride() flag set. It exists mainly to keep
Q3Workspace working.
*/
void QWidget::overrideWindowState(Qt::WindowStates newstate)
{
QWindowStateChangeEvent e(Qt::WindowStates(data->window_state), true);
data->window_state = newstate;
QApplication::sendEvent(this, &e);
}
/*!
\fn void QWidget::setWindowState(Qt::WindowStates windowState)
Sets the window state to \a windowState. The window state is a OR'ed
combination of Qt::WindowState: Qt::WindowMinimized,
Qt::WindowMaximized, Qt::WindowFullScreen, and Qt::WindowActive.
If the window is not visible (i.e. isVisible() returns false), the
window state will take effect when show() is called. For visible
windows, the change is immediate. For example, to toggle between
full-screen and normal mode, use the following code:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 0
In order to restore and activate a minimized window (while
preserving its maximized and/or full-screen state), use the following:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 1
Calling this function will hide the widget. You must call show() to make
the widget visible again.
\note On some window systems Qt::WindowActive is not immediate, and may be
ignored in certain cases.
When the window state changes, the widget receives a changeEvent()
of type QEvent::WindowStateChange.
\sa Qt::WindowState windowState()
*/
/*!
\property QWidget::fullScreen
\brief whether the widget is shown in full screen mode
A widget in full screen mode occupies the whole screen area and does not
display window decorations, such as a title bar.
By default, this property is false.
\sa windowState(), minimized, maximized
*/
bool QWidget::isFullScreen() const
{ return data->window_state & Qt::WindowFullScreen; }
/*!
Shows the widget in full-screen mode.
Calling this function only affects \l{isWindow()}{windows}.
To return from full-screen mode, call showNormal().
Full-screen mode works fine under Windows, but has certain
problems under X. These problems are due to limitations of the
ICCCM protocol that specifies the communication between X11
clients and the window manager. ICCCM simply does not understand
the concept of non-decorated full-screen windows. Therefore, the
best we can do is to request a borderless window and place and
resize it to fill the entire screen. Depending on the window
manager, this may or may not work. The borderless window is
requested using MOTIF hints, which are at least partially
supported by virtually all modern window managers.
An alternative would be to bypass the window manager entirely and
create a window with the Qt::X11BypassWindowManagerHint flag. This
has other severe problems though, like totally broken keyboard focus
and very strange effects on desktop changes or when the user raises
other windows.
X11 window managers that follow modern post-ICCCM specifications
support full-screen mode properly.
\sa showNormal(), showMaximized(), show(), hide(), isVisible()
*/
void QWidget::showFullScreen()
{
ensurePolished();
#ifdef QT3_SUPPORT
if (parent())
QApplication::sendPostedEvents(parent(), QEvent::ChildInserted);
#endif
setWindowState((windowState() & ~(Qt::WindowMinimized | Qt::WindowMaximized))
| Qt::WindowFullScreen);
show();
activateWindow();
}
/*!
Shows the widget maximized.
Calling this function only affects \l{isWindow()}{windows}.
On X11, this function may not work properly with certain window
managers. See the \l{Window Geometry} documentation for an explanation.
\sa setWindowState(), showNormal(), showMinimized(), show(), hide(), isVisible()
*/
void QWidget::showMaximized()
{
ensurePolished();
#ifdef QT3_SUPPORT
if (parent())
QApplication::sendPostedEvents(parent(), QEvent::ChildInserted);
#endif
setWindowState((windowState() & ~(Qt::WindowMinimized | Qt::WindowFullScreen))
| Qt::WindowMaximized);
show();
}
/*!
Restores the widget after it has been maximized or minimized.
Calling this function only affects \l{isWindow()}{windows}.
\sa setWindowState(), showMinimized(), showMaximized(), show(), hide(), isVisible()
*/
void QWidget::showNormal()
{
ensurePolished();
#ifdef QT3_SUPPORT
if (parent())
QApplication::sendPostedEvents(parent(), QEvent::ChildInserted);
#endif
setWindowState(windowState() & ~(Qt::WindowMinimized
| Qt::WindowMaximized
| Qt::WindowFullScreen));
show();
}
/*!
Returns true if this widget would become enabled if \a ancestor is
enabled; otherwise returns false.
This is the case if neither the widget itself nor every parent up
to but excluding \a ancestor has been explicitly disabled.
isEnabledTo(0) is equivalent to isEnabled().
\sa setEnabled() enabled
*/
bool QWidget::isEnabledTo(QWidget* ancestor) const
{
const QWidget * w = this;
while (!w->testAttribute(Qt::WA_ForceDisabled)
&& !w->isWindow()
&& w->parentWidget()
&& w->parentWidget() != ancestor)
w = w->parentWidget();
return !w->testAttribute(Qt::WA_ForceDisabled);
}
#ifndef QT_NO_ACTION
/*!
Appends the action \a action to this widget's list of actions.
All QWidgets have a list of \l{QAction}s, however they can be
represented graphically in many different ways. The default use of
the QAction list (as returned by actions()) is to create a context
QMenu.
A QWidget should only have one of each action and adding an action
it already has will not cause the same action to be in the widget twice.
The ownership of \a action is not transferred to this QWidget.
\sa removeAction(), insertAction(), actions(), QMenu
*/
void QWidget::addAction(QAction *action)
{
insertAction(0, action);
}
/*!
Appends the actions \a actions to this widget's list of actions.
\sa removeAction(), QMenu, addAction()
*/
void QWidget::addActions(QList<QAction*> actions)
{
for(int i = 0; i < actions.count(); i++)
insertAction(0, actions.at(i));
}
/*!
Inserts the action \a action to this widget's list of actions,
before the action \a before. It appends the action if \a before is 0 or
\a before is not a valid action for this widget.
A QWidget should only have one of each action.
\sa removeAction(), addAction(), QMenu, contextMenuPolicy, actions()
*/
void QWidget::insertAction(QAction *before, QAction *action)
{
if(!action) {
qWarning("QWidget::insertAction: Attempt to insert null action");
return;
}
Q_D(QWidget);
if(d->actions.contains(action))
removeAction(action);
int pos = d->actions.indexOf(before);
if (pos < 0) {
before = 0;
pos = d->actions.size();
}
d->actions.insert(pos, action);
QActionPrivate *apriv = action->d_func();
apriv->widgets.append(this);
QActionEvent e(QEvent::ActionAdded, action, before);
QApplication::sendEvent(this, &e);
}
/*!
Inserts the actions \a actions to this widget's list of actions,
before the action \a before. It appends the action if \a before is 0 or
\a before is not a valid action for this widget.
A QWidget can have at most one of each action.
\sa removeAction(), QMenu, insertAction(), contextMenuPolicy
*/
void QWidget::insertActions(QAction *before, QList<QAction*> actions)
{
for(int i = 0; i < actions.count(); ++i)
insertAction(before, actions.at(i));
}
/*!
Removes the action \a action from this widget's list of actions.
\sa insertAction(), actions(), insertAction()
*/
void QWidget::removeAction(QAction *action)
{
if (!action)
return;
Q_D(QWidget);
QActionPrivate *apriv = action->d_func();
apriv->widgets.removeAll(this);
if (d->actions.removeAll(action)) {
QActionEvent e(QEvent::ActionRemoved, action);
QApplication::sendEvent(this, &e);
}
}
/*!
Returns the (possibly empty) list of this widget's actions.
\sa contextMenuPolicy, insertAction(), removeAction()
*/
QList<QAction*> QWidget::actions() const
{
Q_D(const QWidget);
return d->actions;
}
#endif // QT_NO_ACTION
/*!
\fn bool QWidget::isEnabledToTLW() const
\obsolete
This function is deprecated. It is equivalent to isEnabled()
*/
/*!
\property QWidget::enabled
\brief whether the widget is enabled
An enabled widget handles keyboard and mouse events; a disabled
widget does not.
Some widgets display themselves differently when they are
disabled. For example a button might draw its label grayed out. If
your widget needs to know when it becomes enabled or disabled, you
can use the changeEvent() with type QEvent::EnabledChange.
Disabling a widget implicitly disables all its children. Enabling
respectively enables all child widgets unless they have been
explicitly disabled.
By default, this property is true.
\sa isEnabledTo(), QKeyEvent, QMouseEvent, changeEvent()
*/
void QWidget::setEnabled(bool enable)
{
Q_D(QWidget);
setAttribute(Qt::WA_ForceDisabled, !enable);
d->setEnabled_helper(enable);
}
void QWidgetPrivate::setEnabled_helper(bool enable)
{
Q_Q(QWidget);
if (enable && !q->isWindow() && q->parentWidget() && !q->parentWidget()->isEnabled())
return; // nothing we can do
if (enable != q->testAttribute(Qt::WA_Disabled))
return; // nothing to do
q->setAttribute(Qt::WA_Disabled, !enable);
updateSystemBackground();
if (!enable && q->window()->focusWidget() == q) {
bool parentIsEnabled = (!q->parentWidget() || q->parentWidget()->isEnabled());
if (!parentIsEnabled || !q->focusNextChild())
q->clearFocus();
}
Qt::WidgetAttribute attribute = enable ? Qt::WA_ForceDisabled : Qt::WA_Disabled;
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(children.at(i));
if (w && !w->testAttribute(attribute))
w->d_func()->setEnabled_helper(enable);
}
#if defined(Q_WS_X11)
if (q->testAttribute(Qt::WA_SetCursor) || q->isWindow()) {
// enforce the windows behavior of clearing the cursor on
// disabled widgets
qt_x11_enforce_cursor(q);
}
#endif
#if defined(Q_WS_MAC)
setEnabled_helper_sys(enable);
#endif
#ifndef QT_NO_IM
if (q->testAttribute(Qt::WA_InputMethodEnabled) && q->hasFocus()) {
QWidget *focusWidget = effectiveFocusWidget();
QInputContext *qic = focusWidget->d_func()->inputContext();
if (enable) {
if (focusWidget->testAttribute(Qt::WA_InputMethodEnabled))
qic->setFocusWidget(focusWidget);
} else {
qic->reset();
qic->setFocusWidget(0);
}
}
#endif //QT_NO_IM
QEvent e(QEvent::EnabledChange);
QApplication::sendEvent(q, &e);
#ifdef QT3_SUPPORT
q->enabledChange(!enable); // compatibility
#endif
}
/*!
\property QWidget::acceptDrops
\brief whether drop events are enabled for this widget
Setting this property to true announces to the system that this
widget \e may be able to accept drop events.
If the widget is the desktop (windowType() == Qt::Desktop), this may
fail if another application is using the desktop; you can call
acceptDrops() to test if this occurs.
\warning Do not modify this property in a drag and drop event handler.
By default, this property is false.
\sa {Drag and Drop}
*/
bool QWidget::acceptDrops() const
{
return testAttribute(Qt::WA_AcceptDrops);
}
void QWidget::setAcceptDrops(bool on)
{
setAttribute(Qt::WA_AcceptDrops, on);
}
/*!
\fn void QWidget::enabledChange(bool)
\internal
\obsolete
*/
/*!
\fn void QWidget::paletteChange(const QPalette &)
\internal
\obsolete
*/
/*!
\fn void QWidget::fontChange(const QFont &)
\internal
\obsolete
*/
/*!
\fn void QWidget::windowActivationChange(bool)
\internal
\obsolete
*/
/*!
\fn void QWidget::languageChange()
\obsolete
*/
/*!
\fn void QWidget::styleChange(QStyle& style)
\internal
\obsolete
*/
/*!
Disables widget input events if \a disable is true; otherwise
enables input events.
See the \l enabled documentation for more information.
\sa isEnabledTo(), QKeyEvent, QMouseEvent, changeEvent()
*/
void QWidget::setDisabled(bool disable)
{
setEnabled(!disable);
}
/*!
\property QWidget::frameGeometry
\brief geometry of the widget relative to its parent including any
window frame
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
By default, this property contains a value that depends on the user's
platform and screen geometry.
\sa geometry() x() y() pos()
*/
QRect QWidget::frameGeometry() const
{
Q_D(const QWidget);
if (isWindow() && ! (windowType() == Qt::Popup)) {
QRect fs = d->frameStrut();
return QRect(data->crect.x() - fs.left(),
data->crect.y() - fs.top(),
data->crect.width() + fs.left() + fs.right(),
data->crect.height() + fs.top() + fs.bottom());
}
return data->crect;
}
/*!
\property QWidget::x
\brief the x coordinate of the widget relative to its parent including
any window frame
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
By default, this property has a value of 0.
\sa frameGeometry, y, pos
*/
int QWidget::x() const
{
Q_D(const QWidget);
if (isWindow() && ! (windowType() == Qt::Popup))
return data->crect.x() - d->frameStrut().left();
return data->crect.x();
}
/*!
\property QWidget::y
\brief the y coordinate of the widget relative to its parent and
including any window frame
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
By default, this property has a value of 0.
\sa frameGeometry, x, pos
*/
int QWidget::y() const
{
Q_D(const QWidget);
if (isWindow() && ! (windowType() == Qt::Popup))
return data->crect.y() - d->frameStrut().top();
return data->crect.y();
}
/*!
\property QWidget::pos
\brief the position of the widget within its parent widget
If the widget is a window, the position is that of the widget on
the desktop, including its frame.
When changing the position, the widget, if visible, receives a
move event (moveEvent()) immediately. If the widget is not
currently visible, it is guaranteed to receive an event before it
is shown.
By default, this property contains a position that refers to the
origin.
\warning Calling move() or setGeometry() inside moveEvent() can
lead to infinite recursion.
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
\sa frameGeometry, size x(), y()
*/
QPoint QWidget::pos() const
{
Q_D(const QWidget);
if (isWindow() && ! (windowType() == Qt::Popup)) {
QRect fs = d->frameStrut();
return QPoint(data->crect.x() - fs.left(), data->crect.y() - fs.top());
}
return data->crect.topLeft();
}
/*!
\property QWidget::geometry
\brief the geometry of the widget relative to its parent and
excluding the window frame
When changing the geometry, the widget, if visible, receives a
move event (moveEvent()) and/or a resize event (resizeEvent())
immediately. If the widget is not currently visible, it is
guaranteed to receive appropriate events before it is shown.
The size component is adjusted if it lies outside the range
defined by minimumSize() and maximumSize().
\warning Calling setGeometry() inside resizeEvent() or moveEvent()
can lead to infinite recursion.
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
By default, this property contains a value that depends on the user's
platform and screen geometry.
\sa frameGeometry(), rect(), move(), resize(), moveEvent(),
resizeEvent(), minimumSize(), maximumSize()
*/
/*!
\property QWidget::normalGeometry
\brief the geometry of the widget as it will appear when shown as
a normal (not maximized or full screen) top-level widget
For child widgets this property always holds an empty rectangle.
By default, this property contains an empty rectangle.
\sa QWidget::windowState(), QWidget::geometry
*/
/*!
\property QWidget::size
\brief the size of the widget excluding any window frame
If the widget is visible when it is being resized, it receives a resize event
(resizeEvent()) immediately. If the widget is not currently
visible, it is guaranteed to receive an event before it is shown.
The size is adjusted if it lies outside the range defined by
minimumSize() and maximumSize().
By default, this property contains a value that depends on the user's
platform and screen geometry.
\warning Calling resize() or setGeometry() inside resizeEvent() can
lead to infinite recursion.
\note Setting the size to \c{QSize(0, 0)} will cause the widget to not
appear on screen. This also applies to windows.
\sa pos, geometry, minimumSize, maximumSize, resizeEvent(), adjustSize()
*/
/*!
\property QWidget::width
\brief the width of the widget excluding any window frame
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
\note Do not use this function to find the width of a screen on
a \l{QDesktopWidget}{multiple screen desktop}. Read
\l{QDesktopWidget#Screen Geometry}{this note} for details.
By default, this property contains a value that depends on the user's
platform and screen geometry.
\sa geometry, height, size
*/
/*!
\property QWidget::height
\brief the height of the widget excluding any window frame
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
\note Do not use this function to find the height of a screen
on a \l{QDesktopWidget}{multiple screen desktop}. Read
\l{QDesktopWidget#Screen Geometry}{this note} for details.
By default, this property contains a value that depends on the user's
platform and screen geometry.
\sa geometry, width, size
*/
/*!
\property QWidget::rect
\brief the internal geometry of the widget excluding any window
frame
The rect property equals QRect(0, 0, width(), height()).
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
By default, this property contains a value that depends on the user's
platform and screen geometry.
\sa size
*/
QRect QWidget::normalGeometry() const
{
Q_D(const QWidget);
if (!d->extra || !d->extra->topextra)
return QRect();
if (!isMaximized() && !isFullScreen())
return geometry();
return d->topData()->normalGeometry;
}
/*!
\property QWidget::childrenRect
\brief the bounding rectangle of the widget's children
Hidden children are excluded.
By default, for a widget with no children, this property contains a
rectangle with zero width and height located at the origin.
\sa childrenRegion() geometry()
*/
QRect QWidget::childrenRect() const
{
Q_D(const QWidget);
QRect r(0, 0, 0, 0);
for (int i = 0; i < d->children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(d->children.at(i));
if (w && !w->isWindow() && !w->isHidden())
r |= w->geometry();
}
return r;
}
/*!
\property QWidget::childrenRegion
\brief the combined region occupied by the widget's children
Hidden children are excluded.
By default, for a widget with no children, this property contains an
empty region.
\sa childrenRect() geometry() mask()
*/
QRegion QWidget::childrenRegion() const
{
Q_D(const QWidget);
QRegion r;
for (int i = 0; i < d->children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(d->children.at(i));
if (w && !w->isWindow() && !w->isHidden()) {
QRegion mask = w->mask();
if (mask.isEmpty())
r |= w->geometry();
else
r |= mask.translated(w->pos());
}
}
return r;
}
/*!
\property QWidget::minimumSize
\brief the widget's minimum size
The widget cannot be resized to a smaller size than the minimum
widget size. The widget's size is forced to the minimum size if
the current size is smaller.
The minimum size set by this function will override the minimum size
defined by QLayout. In order to unset the minimum size, use a
value of \c{QSize(0, 0)}.
By default, this property contains a size with zero width and height.
\sa minimumWidth, minimumHeight, maximumSize, sizeIncrement
*/
QSize QWidget::minimumSize() const
{
Q_D(const QWidget);
return d->extra ? QSize(d->extra->minw, d->extra->minh) : QSize(0, 0);
}
/*!
\property QWidget::maximumSize
\brief the widget's maximum size in pixels
The widget cannot be resized to a larger size than the maximum
widget size.
By default, this property contains a size in which both width and height
have values of 16777215.
\note The definition of the \c QWIDGETSIZE_MAX macro limits the maximum size
of widgets.
\sa maximumWidth, maximumHeight, minimumSize, sizeIncrement
*/
QSize QWidget::maximumSize() const
{
Q_D(const QWidget);
return d->extra ? QSize(d->extra->maxw, d->extra->maxh)
: QSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
}
/*!
\property QWidget::minimumWidth
\brief the widget's minimum width in pixels
This property corresponds to the width held by the \l minimumSize property.
By default, this property has a value of 0.
\sa minimumSize, minimumHeight
*/
/*!
\property QWidget::minimumHeight
\brief the widget's minimum height in pixels
This property corresponds to the height held by the \l minimumSize property.
By default, this property has a value of 0.
\sa minimumSize, minimumWidth
*/
/*!
\property QWidget::maximumWidth
\brief the widget's maximum width in pixels
This property corresponds to the width held by the \l maximumSize property.
By default, this property contains a value of 16777215.
\note The definition of the \c QWIDGETSIZE_MAX macro limits the maximum size
of widgets.
\sa maximumSize, maximumHeight
*/
/*!
\property QWidget::maximumHeight
\brief the widget's maximum height in pixels
This property corresponds to the height held by the \l maximumSize property.
By default, this property contains a value of 16777215.
\note The definition of the \c QWIDGETSIZE_MAX macro limits the maximum size
of widgets.
\sa maximumSize, maximumWidth
*/
/*!
\property QWidget::sizeIncrement
\brief the size increment of the widget
When the user resizes the window, the size will move in steps of
sizeIncrement().width() pixels horizontally and
sizeIncrement.height() pixels vertically, with baseSize() as the
basis. Preferred widget sizes are for non-negative integers \e i
and \e j:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 2
Note that while you can set the size increment for all widgets, it
only affects windows.
By default, this property contains a size with zero width and height.
\warning The size increment has no effect under Windows, and may
be disregarded by the window manager on X11.
\sa size, minimumSize, maximumSize
*/
QSize QWidget::sizeIncrement() const
{
Q_D(const QWidget);
return (d->extra && d->extra->topextra)
? QSize(d->extra->topextra->incw, d->extra->topextra->inch)
: QSize(0, 0);
}
/*!
\property QWidget::baseSize
\brief the base size of the widget
The base size is used to calculate a proper widget size if the
widget defines sizeIncrement().
By default, for a newly-created widget, this property contains a size with
zero width and height.
\sa setSizeIncrement()
*/
QSize QWidget::baseSize() const
{
Q_D(const QWidget);
return (d->extra != 0 && d->extra->topextra != 0)
? QSize(d->extra->topextra->basew, d->extra->topextra->baseh)
: QSize(0, 0);
}
bool QWidgetPrivate::setMinimumSize_helper(int &minw, int &minh)
{
Q_Q(QWidget);
#ifdef Q_WS_QWS
if (q->isWindow()) {
const QRect maxWindowRect = QApplication::desktop()->availableGeometry(QApplication::desktop()->screenNumber(q));
if (!maxWindowRect.isEmpty()) {
// ### This is really just a work-around. Layout shouldn't be
// asking for minimum sizes bigger than the screen.
if (minw > maxWindowRect.width())
minw = maxWindowRect.width();
if (minh > maxWindowRect.height())
minh = maxWindowRect.height();
}
}
#endif
int mw = minw, mh = minh;
if (mw == QWIDGETSIZE_MAX)
mw = 0;
if (mh == QWIDGETSIZE_MAX)
mh = 0;
if (minw > QWIDGETSIZE_MAX || minh > QWIDGETSIZE_MAX) {
qWarning("QWidget::setMinimumSize: (%s/%s) "
"The largest allowed size is (%d,%d)",
q->objectName().toLocal8Bit().data(), q->metaObject()->className(), QWIDGETSIZE_MAX,
QWIDGETSIZE_MAX);
minw = mw = qMin<int>(minw, QWIDGETSIZE_MAX);
minh = mh = qMin<int>(minh, QWIDGETSIZE_MAX);
}
if (minw < 0 || minh < 0) {
qWarning("QWidget::setMinimumSize: (%s/%s) Negative sizes (%d,%d) "
"are not possible",
q->objectName().toLocal8Bit().data(), q->metaObject()->className(), minw, minh);
minw = mw = qMax(minw, 0);
minh = mh = qMax(minh, 0);
}
createExtra();
if (extra->minw == mw && extra->minh == mh)
return false;
extra->minw = mw;
extra->minh = mh;
extra->explicitMinSize = (mw ? Qt::Horizontal : 0) | (mh ? Qt::Vertical : 0);
return true;
}
/*!
\overload
This function corresponds to setMinimumSize(QSize(minw, minh)).
Sets the minimum width to \a minw and the minimum height to \a
minh.
*/
void QWidget::setMinimumSize(int minw, int minh)
{
Q_D(QWidget);
if (!d->setMinimumSize_helper(minw, minh))
return;
if (isWindow())
d->setConstraints_sys();
if (minw > width() || minh > height()) {
bool resized = testAttribute(Qt::WA_Resized);
bool maximized = isMaximized();
resize(qMax(minw,width()), qMax(minh,height()));
setAttribute(Qt::WA_Resized, resized); //not a user resize
if (maximized)
data->window_state = data->window_state | Qt::WindowMaximized;
}
#ifndef QT_NO_GRAPHICSVIEW
if (d->extra) {
if (d->extra->proxyWidget)
d->extra->proxyWidget->setMinimumSize(minw, minh);
}
#endif
d->updateGeometry_helper(d->extra->minw == d->extra->maxw && d->extra->minh == d->extra->maxh);
}
bool QWidgetPrivate::setMaximumSize_helper(int &maxw, int &maxh)
{
Q_Q(QWidget);
if (maxw > QWIDGETSIZE_MAX || maxh > QWIDGETSIZE_MAX) {
qWarning("QWidget::setMaximumSize: (%s/%s) "
"The largest allowed size is (%d,%d)",
q->objectName().toLocal8Bit().data(), q->metaObject()->className(), QWIDGETSIZE_MAX,
QWIDGETSIZE_MAX);
maxw = qMin<int>(maxw, QWIDGETSIZE_MAX);
maxh = qMin<int>(maxh, QWIDGETSIZE_MAX);
}
if (maxw < 0 || maxh < 0) {
qWarning("QWidget::setMaximumSize: (%s/%s) Negative sizes (%d,%d) "
"are not possible",
q->objectName().toLocal8Bit().data(), q->metaObject()->className(), maxw, maxh);
maxw = qMax(maxw, 0);
maxh = qMax(maxh, 0);
}
createExtra();
if (extra->maxw == maxw && extra->maxh == maxh)
return false;
extra->maxw = maxw;
extra->maxh = maxh;
extra->explicitMaxSize = (maxw != QWIDGETSIZE_MAX ? Qt::Horizontal : 0) |
(maxh != QWIDGETSIZE_MAX ? Qt::Vertical : 0);
return true;
}
/*!
\overload
This function corresponds to setMaximumSize(QSize(\a maxw, \a
maxh)). Sets the maximum width to \a maxw and the maximum height
to \a maxh.
*/
void QWidget::setMaximumSize(int maxw, int maxh)
{
Q_D(QWidget);
if (!d->setMaximumSize_helper(maxw, maxh))
return;
if (isWindow())
d->setConstraints_sys();
if (maxw < width() || maxh < height()) {
bool resized = testAttribute(Qt::WA_Resized);
resize(qMin(maxw,width()), qMin(maxh,height()));
setAttribute(Qt::WA_Resized, resized); //not a user resize
}
#ifndef QT_NO_GRAPHICSVIEW
if (d->extra) {
if (d->extra->proxyWidget)
d->extra->proxyWidget->setMaximumSize(maxw, maxh);
}
#endif
d->updateGeometry_helper(d->extra->minw == d->extra->maxw && d->extra->minh == d->extra->maxh);
}
/*!
\overload
Sets the x (width) size increment to \a w and the y (height) size
increment to \a h.
*/
void QWidget::setSizeIncrement(int w, int h)
{
Q_D(QWidget);
d->createTLExtra();
QTLWExtra* x = d->topData();
if (x->incw == w && x->inch == h)
return;
x->incw = w;
x->inch = h;
if (isWindow())
d->setConstraints_sys();
}
/*!
\overload
This corresponds to setBaseSize(QSize(\a basew, \a baseh)). Sets
the widgets base size to width \a basew and height \a baseh.
*/
void QWidget::setBaseSize(int basew, int baseh)
{
Q_D(QWidget);
d->createTLExtra();
QTLWExtra* x = d->topData();
if (x->basew == basew && x->baseh == baseh)
return;
x->basew = basew;
x->baseh = baseh;
if (isWindow())
d->setConstraints_sys();
}
/*!
Sets both the minimum and maximum sizes of the widget to \a s,
thereby preventing it from ever growing or shrinking.
This will override the default size constraints set by QLayout.
To remove constraints, set the size to QWIDGETSIZE_MAX.
Alternatively, if you want the widget to have a
fixed size based on its contents, you can call
QLayout::setSizeConstraint(QLayout::SetFixedSize);
\sa maximumSize, minimumSize
*/
void QWidget::setFixedSize(const QSize & s)
{
setFixedSize(s.width(), s.height());
}
/*!
\fn void QWidget::setFixedSize(int w, int h)
\overload
Sets the width of the widget to \a w and the height to \a h.
*/
void QWidget::setFixedSize(int w, int h)
{
Q_D(QWidget);
#ifdef Q_WS_QWS
// temporary fix for 4.3.x.
// Should move the embedded spesific contraints in setMinimumSize_helper into QLayout
int tmpW = w;
int tmpH = h;
bool minSizeSet = d->setMinimumSize_helper(tmpW, tmpH);
#else
bool minSizeSet = d->setMinimumSize_helper(w, h);
#endif
bool maxSizeSet = d->setMaximumSize_helper(w, h);
if (!minSizeSet && !maxSizeSet)
return;
if (isWindow())
d->setConstraints_sys();
else
d->updateGeometry_helper(true);
if (w != QWIDGETSIZE_MAX || h != QWIDGETSIZE_MAX)
resize(w, h);
}
void QWidget::setMinimumWidth(int w)
{
Q_D(QWidget);
d->createExtra();
uint expl = d->extra->explicitMinSize | (w ? Qt::Horizontal : 0);
setMinimumSize(w, minimumSize().height());
d->extra->explicitMinSize = expl;
}
void QWidget::setMinimumHeight(int h)
{
Q_D(QWidget);
d->createExtra();
uint expl = d->extra->explicitMinSize | (h ? Qt::Vertical : 0);
setMinimumSize(minimumSize().width(), h);
d->extra->explicitMinSize = expl;
}
void QWidget::setMaximumWidth(int w)
{
Q_D(QWidget);
d->createExtra();
uint expl = d->extra->explicitMaxSize | (w == QWIDGETSIZE_MAX ? 0 : Qt::Horizontal);
setMaximumSize(w, maximumSize().height());
d->extra->explicitMaxSize = expl;
}
void QWidget::setMaximumHeight(int h)
{
Q_D(QWidget);
d->createExtra();
uint expl = d->extra->explicitMaxSize | (h == QWIDGETSIZE_MAX ? 0 : Qt::Vertical);
setMaximumSize(maximumSize().width(), h);
d->extra->explicitMaxSize = expl;
}
/*!
Sets both the minimum and maximum width of the widget to \a w
without changing the heights. Provided for convenience.
\sa sizeHint() minimumSize() maximumSize() setFixedSize()
*/
void QWidget::setFixedWidth(int w)
{
Q_D(QWidget);
d->createExtra();
uint explMin = d->extra->explicitMinSize | Qt::Horizontal;
uint explMax = d->extra->explicitMaxSize | Qt::Horizontal;
setMinimumSize(w, minimumSize().height());
setMaximumSize(w, maximumSize().height());
d->extra->explicitMinSize = explMin;
d->extra->explicitMaxSize = explMax;
}
/*!
Sets both the minimum and maximum heights of the widget to \a h
without changing the widths. Provided for convenience.
\sa sizeHint() minimumSize() maximumSize() setFixedSize()
*/
void QWidget::setFixedHeight(int h)
{
Q_D(QWidget);
d->createExtra();
uint explMin = d->extra->explicitMinSize | Qt::Vertical;
uint explMax = d->extra->explicitMaxSize | Qt::Vertical;
setMinimumSize(minimumSize().width(), h);
setMaximumSize(maximumSize().width(), h);
d->extra->explicitMinSize = explMin;
d->extra->explicitMaxSize = explMax;
}
/*!
Translates the widget coordinate \a pos to the coordinate system
of \a parent. The \a parent must not be 0 and must be a parent
of the calling widget.
\sa mapFrom() mapToParent() mapToGlobal() underMouse()
*/
QPoint QWidget::mapTo(QWidget * parent, const QPoint & pos) const
{
QPoint p = pos;
if (parent) {
const QWidget * w = this;
while (w != parent) {
Q_ASSERT_X(w, "QWidget::mapTo(QWidget *parent, const QPoint &pos)",
"parent must be in parent hierarchy");
p = w->mapToParent(p);
w = w->parentWidget();
}
}
return p;
}
/*!
Translates the widget coordinate \a pos from the coordinate system
of \a parent to this widget's coordinate system. The \a parent
must not be 0 and must be a parent of the calling widget.
\sa mapTo() mapFromParent() mapFromGlobal() underMouse()
*/
QPoint QWidget::mapFrom(QWidget * parent, const QPoint & pos) const
{
QPoint p(pos);
if (parent) {
const QWidget * w = this;
while (w != parent) {
Q_ASSERT_X(w, "QWidget::mapFrom(QWidget *parent, const QPoint &pos)",
"parent must be in parent hierarchy");
p = w->mapFromParent(p);
w = w->parentWidget();
}
}
return p;
}
/*!
Translates the widget coordinate \a pos to a coordinate in the
parent widget.
Same as mapToGlobal() if the widget has no parent.
\sa mapFromParent() mapTo() mapToGlobal() underMouse()
*/
QPoint QWidget::mapToParent(const QPoint &pos) const
{
return pos + data->crect.topLeft();
}
/*!
Translates the parent widget coordinate \a pos to widget
coordinates.
Same as mapFromGlobal() if the widget has no parent.
\sa mapToParent() mapFrom() mapFromGlobal() underMouse()
*/
QPoint QWidget::mapFromParent(const QPoint &pos) const
{
return pos - data->crect.topLeft();
}
/*!
Returns the window for this widget, i.e. the next ancestor widget
that has (or could have) a window-system frame.
If the widget is a window, the widget itself is returned.
Typical usage is changing the window title:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 3
\sa isWindow()
*/
QWidget *QWidget::window() const
{
QWidget *w = (QWidget *)this;
QWidget *p = w->parentWidget();
while (!w->isWindow() && p) {
w = p;
p = p->parentWidget();
}
return w;
}
/*!
\since 4.4
Returns the native parent for this widget, i.e. the next ancestor widget
that has a system identifier, or 0 if it does not have any native parent.
\sa effectiveWinId()
*/
QWidget *QWidget::nativeParentWidget() const
{
QWidget *parent = parentWidget();
while (parent && !parent->internalWinId())
parent = parent->parentWidget();
return parent;
}
/*! \fn QWidget *QWidget::topLevelWidget() const
\obsolete
Use window() instead.
*/
#ifdef QT3_SUPPORT
/*!
Returns the color role used for painting the widget's background.
Use QPalette(backgroundRole(()) instead.
*/
Qt::BackgroundMode QWidget::backgroundMode() const
{
if (testAttribute(Qt::WA_NoSystemBackground))
return Qt::NoBackground;
switch(backgroundRole()) {
case QPalette::WindowText:
return Qt::PaletteForeground;
case QPalette::Button:
return Qt::PaletteButton;
case QPalette::Light:
return Qt::PaletteLight;
case QPalette::Midlight:
return Qt::PaletteMidlight;
case QPalette::Dark:
return Qt::PaletteDark;
case QPalette::Mid:
return Qt::PaletteMid;
case QPalette::Text:
return Qt::PaletteText;
case QPalette::BrightText:
return Qt::PaletteBrightText;
case QPalette::Base:
return Qt::PaletteBase;
case QPalette::Window:
return Qt::PaletteBackground;
case QPalette::Shadow:
return Qt::PaletteShadow;
case QPalette::Highlight:
return Qt::PaletteHighlight;
case QPalette::HighlightedText:
return Qt::PaletteHighlightedText;
case QPalette::ButtonText:
return Qt::PaletteButtonText;
case QPalette::Link:
return Qt::PaletteLink;
case QPalette::LinkVisited:
return Qt::PaletteLinkVisited;
default:
break;
}
return Qt::NoBackground;
}
/*!
\fn void QWidget::setBackgroundMode(Qt::BackgroundMode
widgetBackground, Qt::BackgroundMode paletteBackground)
Sets the color role used for painting the widget's background to
background mode \a widgetBackground. The \a paletteBackground mode
parameter is ignored.
*/
void QWidget::setBackgroundMode(Qt::BackgroundMode m, Qt::BackgroundMode)
{
Q_D(QWidget);
if(m == Qt::NoBackground) {
setAttribute(Qt::WA_NoSystemBackground, true);
return;
}
setAttribute(Qt::WA_NoSystemBackground, false);
d->fg_role = QPalette::NoRole;
QPalette::ColorRole role = d->bg_role;
switch(m) {
case Qt::FixedColor:
case Qt::FixedPixmap:
break;
case Qt::PaletteForeground:
role = QPalette::WindowText;
break;
case Qt::PaletteButton:
role = QPalette::Button;
break;
case Qt::PaletteLight:
role = QPalette::Light;
break;
case Qt::PaletteMidlight:
role = QPalette::Midlight;
break;
case Qt::PaletteDark:
role = QPalette::Dark;
break;
case Qt::PaletteMid:
role = QPalette::Mid;
break;
case Qt::PaletteText:
role = QPalette::Text;
break;
case Qt::PaletteBrightText:
role = QPalette::BrightText;
break;
case Qt::PaletteBase:
role = QPalette::Base;
break;
case Qt::PaletteBackground:
role = QPalette::Window;
break;
case Qt::PaletteShadow:
role = QPalette::Shadow;
break;
case Qt::PaletteHighlight:
role = QPalette::Highlight;
break;
case Qt::PaletteHighlightedText:
role = QPalette::HighlightedText;
break;
case Qt::PaletteButtonText:
role = QPalette::ButtonText;
break;
case Qt::PaletteLink:
role = QPalette::Link;
break;
case Qt::PaletteLinkVisited:
role = QPalette::LinkVisited;
break;
case Qt::X11ParentRelative:
d->fg_role = role = QPalette::NoRole;
default:
break;
}
setBackgroundRole(role);
}
/*!
The widget mapper is no longer part of the public API.
*/
QT3_SUPPORT QWidgetMapper *QWidget::wmapper() { return QWidgetPrivate::mapper; }
#endif
/*!
Returns the background role of the widget.
The background role defines the brush from the widget's \l palette that
is used to render the background.
If no explicit background role is set, the widget inherts its parent
widget's background role.
\sa setBackgroundRole(), foregroundRole()
*/
QPalette::ColorRole QWidget::backgroundRole() const
{
const QWidget *w = this;
do {
QPalette::ColorRole role = w->d_func()->bg_role;
if (role != QPalette::NoRole)
return role;
if (w->isWindow() || w->windowType() == Qt::SubWindow)
break;
w = w->parentWidget();
} while (w);
return QPalette::Window;
}
/*!
Sets the background role of the widget to \a role.
The background role defines the brush from the widget's \l palette that
is used to render the background.
If \a role is QPalette::NoRole, then the widget inherits its
parent's background role.
Note that styles are free to choose any color from the palette.
You can modify the palette or set a style sheet if you don't
achieve the result you want with setBackgroundRole().
\sa backgroundRole(), foregroundRole()
*/
void QWidget::setBackgroundRole(QPalette::ColorRole role)
{
Q_D(QWidget);
d->bg_role = role;
d->updateSystemBackground();
d->propagatePaletteChange();
d->updateIsOpaque();
}
/*!
Returns the foreground role.
The foreground role defines the color from the widget's \l palette that
is used to draw the foreground.
If no explicit foreground role is set, the function returns a role
that contrasts with the background role.
\sa setForegroundRole(), backgroundRole()
*/
QPalette::ColorRole QWidget::foregroundRole() const
{
Q_D(const QWidget);
QPalette::ColorRole rl = QPalette::ColorRole(d->fg_role);
if (rl != QPalette::NoRole)
return rl;
QPalette::ColorRole role = QPalette::WindowText;
switch (backgroundRole()) {
case QPalette::Button:
role = QPalette::ButtonText;
break;
case QPalette::Base:
role = QPalette::Text;
break;
case QPalette::Dark:
case QPalette::Shadow:
role = QPalette::Light;
break;
case QPalette::Highlight:
role = QPalette::HighlightedText;
break;
case QPalette::ToolTipBase:
role = QPalette::ToolTipText;
break;
default:
;
}
return role;
}
/*!
Sets the foreground role of the widget to \a role.
The foreground role defines the color from the widget's \l palette that
is used to draw the foreground.
If \a role is QPalette::NoRole, the widget uses a foreground role
that contrasts with the background role.
Note that styles are free to choose any color from the palette.
You can modify the palette or set a style sheet if you don't
achieve the result you want with setForegroundRole().
\sa foregroundRole(), backgroundRole()
*/
void QWidget::setForegroundRole(QPalette::ColorRole role)
{
Q_D(QWidget);
d->fg_role = role;
d->updateSystemBackground();
d->propagatePaletteChange();
}
/*!
\property QWidget::palette
\brief the widget's palette
This property describes the widget's palette. The palette is used by the
widget's style when rendering standard components, and is available as a
means to ensure that custom widgets can maintain consistency with the
native platform's look and feel. It's common that different platforms, or
different styles, have different palettes.
When you assign a new palette to a widget, the color roles from this
palette are combined with the widget's default palette to form the
widget's final palette. The palette entry for the widget's background role
is used to fill the widget's background (see QWidget::autoFillBackground),
and the foreground role initializes QPainter's pen.
The default depends on the system environment. QApplication maintains a
system/theme palette which serves as a default for all widgets. There may
also be special palette defaults for certain types of widgets (e.g., on
Windows XP and Vista, all classes that derive from QMenuBar have a special
default palette). You can also define default palettes for widgets
yourself by passing a custom palette and the name of a widget to
QApplication::setPalette(). Finally, the style always has the option of
polishing the palette as it's assigned (see QStyle::polish()).
QWidget propagates explicit palette roles from parent to child. If you
assign a brush or color to a specific role on a palette and assign that
palette to a widget, that role will propagate to all the widget's
children, overriding any system defaults for that role. Note that palettes
by default don't propagate to windows (see isWindow()) unless the
Qt::WA_WindowPropagation attribute is enabled.
QWidget's palette propagation is similar to its font propagation.
The current style, which is used to render the content of all standard Qt
widgets, is free to choose colors and brushes from the widget palette, or
in some cases, to ignore the palette (partially, or completely). In
particular, certain styles like GTK style, Mac style, Windows XP, and
Vista style, depend on third party APIs to render the content of widgets,
and these styles typically do not follow the palette. Because of this,
assigning roles to a widget's palette is not guaranteed to change the
appearance of the widget. Instead, you may choose to apply a \l
styleSheet. You can refer to our Knowledge Base article
\l{http://qt.nokia.com/developer/knowledgebase/22}{here} for more
information.
\warning Do not use this function in conjunction with \l{Qt Style Sheets}.
When using style sheets, the palette of a widget can be customized using
the "color", "background-color", "selection-color",
"selection-background-color" and "alternate-background-color".
\sa QApplication::palette(), QWidget::font()
*/
const QPalette &QWidget::palette() const
{
if (!isEnabled()) {
data->pal.setCurrentColorGroup(QPalette::Disabled);
} else if ((!isVisible() || isActiveWindow())
#if defined(Q_OS_WIN) && !defined(Q_WS_WINCE)
&& !QApplicationPrivate::isBlockedByModal(const_cast<QWidget *>(this))
#endif
) {
data->pal.setCurrentColorGroup(QPalette::Active);
} else {
#ifdef Q_WS_MAC
extern bool qt_mac_can_clickThrough(const QWidget *); //qwidget_mac.cpp
if (qt_mac_can_clickThrough(this))
data->pal.setCurrentColorGroup(QPalette::Active);
else
#endif
data->pal.setCurrentColorGroup(QPalette::Inactive);
}
return data->pal;
}
void QWidget::setPalette(const QPalette &palette)
{
Q_D(QWidget);
setAttribute(Qt::WA_SetPalette, palette.resolve() != 0);
// Determine which palette is inherited from this widget's ancestors and
// QApplication::palette, resolve this against \a palette (attributes from
// the inherited palette are copied over this widget's palette). Then
// propagate this palette to this widget's children.
QPalette naturalPalette = d->naturalWidgetPalette(d->inheritedPaletteResolveMask);
QPalette resolvedPalette = palette.resolve(naturalPalette);
d->setPalette_helper(resolvedPalette);
}
/*!
\internal
Returns the palette that the widget \a w inherits from its ancestors and
QApplication::palette. \a inheritedMask is the combination of the widget's
ancestors palette request masks (i.e., which attributes from the parent
widget's palette are implicitly imposed on this widget by the user). Note
that this font does not take into account the palette set on \a w itself.
*/
QPalette QWidgetPrivate::naturalWidgetPalette(uint inheritedMask) const
{
Q_Q(const QWidget);
QPalette naturalPalette = QApplication::palette(q);
if (!q->testAttribute(Qt::WA_StyleSheet)
&& (!q->isWindow() || q->testAttribute(Qt::WA_WindowPropagation)
#ifndef QT_NO_GRAPHICSVIEW
|| (extra && extra->proxyWidget)
#endif //QT_NO_GRAPHICSVIEW
)) {
if (QWidget *p = q->parentWidget()) {
if (!p->testAttribute(Qt::WA_StyleSheet)) {
if (!naturalPalette.isCopyOf(QApplication::palette())) {
QPalette inheritedPalette = p->palette();
inheritedPalette.resolve(inheritedMask);
naturalPalette = inheritedPalette.resolve(naturalPalette);
} else {
naturalPalette = p->palette();
}
}
}
#ifndef QT_NO_GRAPHICSVIEW
else if (extra && extra->proxyWidget) {
QPalette inheritedPalette = extra->proxyWidget->palette();
inheritedPalette.resolve(inheritedMask);
naturalPalette = inheritedPalette.resolve(naturalPalette);
}
#endif //QT_NO_GRAPHICSVIEW
}
naturalPalette.resolve(0);
return naturalPalette;
}
/*!
\internal
Determine which palette is inherited from this widget's ancestors and
QApplication::palette, resolve this against this widget's palette
(attributes from the inherited palette are copied over this widget's
palette). Then propagate this palette to this widget's children.
*/
void QWidgetPrivate::resolvePalette()
{
QPalette naturalPalette = naturalWidgetPalette(inheritedPaletteResolveMask);
QPalette resolvedPalette = data.pal.resolve(naturalPalette);
setPalette_helper(resolvedPalette);
}
void QWidgetPrivate::setPalette_helper(const QPalette &palette)
{
Q_Q(QWidget);
if (data.pal == palette && data.pal.resolve() == palette.resolve())
return;
data.pal = palette;
updateSystemBackground();
propagatePaletteChange();
updateIsOpaque();
q->update();
updateIsOpaque();
}
/*!
\property QWidget::font
\brief the font currently set for the widget
This property describes the widget's requested font. The font is used by
the widget's style when rendering standard components, and is available as
a means to ensure that custom widgets can maintain consistency with the
native platform's look and feel. It's common that different platforms, or
different styles, define different fonts for an application.
When you assign a new font to a widget, the properties from this font are
combined with the widget's default font to form the widget's final
font. You can call fontInfo() to get a copy of the widget's final
font. The final font is also used to initialize QPainter's font.
The default depends on the system environment. QApplication maintains a
system/theme font which serves as a default for all widgets. There may
also be special font defaults for certain types of widgets. You can also
define default fonts for widgets yourself by passing a custom font and the
name of a widget to QApplication::setFont(). Finally, the font is matched
against Qt's font database to find the best match.
QWidget propagates explicit font properties from parent to child. If you
change a specific property on a font and assign that font to a widget,
that property will propagate to all the widget's children, overriding any
system defaults for that property. Note that fonts by default don't
propagate to windows (see isWindow()) unless the Qt::WA_WindowPropagation
attribute is enabled.
QWidget's font propagation is similar to its palette propagation.
The current style, which is used to render the content of all standard Qt
widgets, is free to choose to use the widget font, or in some cases, to
ignore it (partially, or completely). In particular, certain styles like
GTK style, Mac style, Windows XP, and Vista style, apply special
modifications to the widget font to match the platform's native look and
feel. Because of this, assigning properties to a widget's font is not
guaranteed to change the appearance of the widget. Instead, you may choose
to apply a \l styleSheet.
\note If \l{Qt Style Sheets} are used on the same widget as setFont(),
style sheets will take precedence if the settings conflict.
\sa fontInfo(), fontMetrics()
*/
void QWidget::setFont(const QFont &font)
{
Q_D(QWidget);
#ifndef QT_NO_STYLE_STYLESHEET
const QStyleSheetStyle* style;
if (d->extra && (style = qobject_cast<const QStyleSheetStyle*>(d->extra->style))) {
style->saveWidgetFont(this, font);
}
#endif
setAttribute(Qt::WA_SetFont, font.resolve() != 0);
// Determine which font is inherited from this widget's ancestors and
// QApplication::font, resolve this against \a font (attributes from the
// inherited font are copied over). Then propagate this font to this
// widget's children.
QFont naturalFont = d->naturalWidgetFont(d->inheritedFontResolveMask);
QFont resolvedFont = font.resolve(naturalFont);
d->setFont_helper(resolvedFont);
}
/*
\internal
Returns the font that the widget \a w inherits from its ancestors and
QApplication::font. \a inheritedMask is the combination of the widget's
ancestors font request masks (i.e., which attributes from the parent
widget's font are implicitly imposed on this widget by the user). Note
that this font does not take into account the font set on \a w itself.
### Stylesheet has a different font propagation mechanism. When a stylesheet
is applied, fonts are not propagated anymore
*/
QFont QWidgetPrivate::naturalWidgetFont(uint inheritedMask) const
{
Q_Q(const QWidget);
QFont naturalFont = QApplication::font(q);
if (!q->testAttribute(Qt::WA_StyleSheet)
&& (!q->isWindow() || q->testAttribute(Qt::WA_WindowPropagation)
#ifndef QT_NO_GRAPHICSVIEW
|| (extra && extra->proxyWidget)
#endif //QT_NO_GRAPHICSVIEW
)) {
if (QWidget *p = q->parentWidget()) {
if (!p->testAttribute(Qt::WA_StyleSheet)) {
if (!naturalFont.isCopyOf(QApplication::font())) {
QFont inheritedFont = p->font();
inheritedFont.resolve(inheritedMask);
naturalFont = inheritedFont.resolve(naturalFont);
} else {
naturalFont = p->font();
}
}
}
#ifndef QT_NO_GRAPHICSVIEW
else if (extra && extra->proxyWidget) {
QFont inheritedFont = extra->proxyWidget->font();
inheritedFont.resolve(inheritedMask);
naturalFont = inheritedFont.resolve(naturalFont);
}
#endif //QT_NO_GRAPHICSVIEW
}
naturalFont.resolve(0);
return naturalFont;
}
/*!
\internal
Determine which font is implicitly imposed on this widget by its ancestors
and QApplication::font, resolve this against its own font (attributes from
the implicit font are copied over). Then propagate this font to this
widget's children.
*/
void QWidgetPrivate::resolveFont()
{
QFont naturalFont = naturalWidgetFont(inheritedFontResolveMask);
QFont resolvedFont = data.fnt.resolve(naturalFont);
setFont_helper(resolvedFont);
}
/*!
\internal
Assign \a font to this widget, and propagate it to all children, except
style sheet widgets (handled differently) and windows that don't enable
window propagation. \a implicitMask is the union of all ancestor widgets'
font request masks, and determines which attributes from this widget's
font should propagate.
*/
void QWidgetPrivate::updateFont(const QFont &font)
{
Q_Q(QWidget);
#ifndef QT_NO_STYLE_STYLESHEET
const QStyleSheetStyle* cssStyle;
cssStyle = extra ? qobject_cast<const QStyleSheetStyle*>(extra->style) : 0;
#endif
#ifdef QT3_SUPPORT
QFont old = data.fnt;
#endif
data.fnt = QFont(font, q);
#if defined(Q_WS_X11)
// make sure the font set on this widget is associated with the correct screen
data.fnt.x11SetScreen(xinfo.screen());
#endif
// Combine new mask with natural mask and propagate to children.
#ifndef QT_NO_GRAPHICSVIEW
if (!q->parentWidget() && extra && extra->proxyWidget) {
QGraphicsProxyWidget *p = extra->proxyWidget;
inheritedFontResolveMask = p->d_func()->inheritedFontResolveMask | p->font().resolve();
} else
#endif //QT_NO_GRAPHICSVIEW
if (q->isWindow() && !q->testAttribute(Qt::WA_WindowPropagation)) {
inheritedFontResolveMask = 0;
}
uint newMask = data.fnt.resolve() | inheritedFontResolveMask;
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget*>(children.at(i));
if (w) {
if (0) {
#ifndef QT_NO_STYLE_STYLESHEET
} else if (w->testAttribute(Qt::WA_StyleSheet)) {
// Style sheets follow a different font propagation scheme.
if (cssStyle)
cssStyle->updateStyleSheetFont(w);
#endif
} else if ((!w->isWindow() || w->testAttribute(Qt::WA_WindowPropagation))) {
// Propagate font changes.
QWidgetPrivate *wd = w->d_func();
wd->inheritedFontResolveMask = newMask;
wd->resolveFont();
}
}
}
#ifndef QT_NO_STYLE_STYLESHEET
if (cssStyle) {
cssStyle->updateStyleSheetFont(q);
}
#endif
QEvent e(QEvent::FontChange);
QApplication::sendEvent(q, &e);
#ifdef QT3_SUPPORT
q->fontChange(old);
#endif
}
void QWidgetPrivate::setLayoutDirection_helper(Qt::LayoutDirection direction)
{
Q_Q(QWidget);
if ( (direction == Qt::RightToLeft) == q->testAttribute(Qt::WA_RightToLeft))
return;
q->setAttribute(Qt::WA_RightToLeft, (direction == Qt::RightToLeft));
if (!children.isEmpty()) {
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget*>(children.at(i));
if (w && !w->isWindow() && !w->testAttribute(Qt::WA_SetLayoutDirection))
w->d_func()->setLayoutDirection_helper(direction);
}
}
QEvent e(QEvent::LayoutDirectionChange);
QApplication::sendEvent(q, &e);
}
void QWidgetPrivate::resolveLayoutDirection()
{
Q_Q(const QWidget);
if (!q->testAttribute(Qt::WA_SetLayoutDirection))
setLayoutDirection_helper(q->isWindow() ? QApplication::layoutDirection() : q->parentWidget()->layoutDirection());
}
/*!
\property QWidget::layoutDirection
\brief the layout direction for this widget
By default, this property is set to Qt::LeftToRight.
When the layout direction is set on a widget, it will propagate to
the widget's children, but not to a child that is a window and not
to a child for which setLayoutDirection() has been explicitly
called. Also, child widgets added \e after setLayoutDirection()
has been called for the parent do not inherit the parent's layout
direction.
\sa QApplication::layoutDirection
*/
void QWidget::setLayoutDirection(Qt::LayoutDirection direction)
{
Q_D(QWidget);
setAttribute(Qt::WA_SetLayoutDirection);
d->setLayoutDirection_helper(direction);
}
Qt::LayoutDirection QWidget::layoutDirection() const
{
return testAttribute(Qt::WA_RightToLeft) ? Qt::RightToLeft : Qt::LeftToRight;
}
void QWidget::unsetLayoutDirection()
{
Q_D(QWidget);
setAttribute(Qt::WA_SetLayoutDirection, false);
d->resolveLayoutDirection();
}
/*!
\fn QFontMetrics QWidget::fontMetrics() const
Returns the font metrics for the widget's current font.
Equivalent to QFontMetrics(widget->font()).
\sa font(), fontInfo(), setFont()
*/
/*!
\fn QFontInfo QWidget::fontInfo() const
Returns the font info for the widget's current font.
Equivalent to QFontInto(widget->font()).
\sa font(), fontMetrics(), setFont()
*/
/*!
\property QWidget::cursor
\brief the cursor shape for this widget
The mouse cursor will assume this shape when it's over this
widget. See the \link Qt::CursorShape list of predefined cursor
objects\endlink for a range of useful shapes.
An editor widget might use an I-beam cursor:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 6
If no cursor has been set, or after a call to unsetCursor(), the
parent's cursor is used.
By default, this property contains a cursor with the Qt::ArrowCursor
shape.
Some underlying window implementations will reset the cursor if it
leaves a widget even if the mouse is grabbed. If you want to have
a cursor set for all widgets, even when outside the window, consider
QApplication::setOverrideCursor().
\sa QApplication::setOverrideCursor()
*/
#ifndef QT_NO_CURSOR
QCursor QWidget::cursor() const
{
Q_D(const QWidget);
if (testAttribute(Qt::WA_SetCursor))
return (d->extra && d->extra->curs)
? *d->extra->curs
: QCursor(Qt::ArrowCursor);
if (isWindow() || !parentWidget())
return QCursor(Qt::ArrowCursor);
return parentWidget()->cursor();
}
void QWidget::setCursor(const QCursor &cursor)
{
Q_D(QWidget);
// On Mac we must set the cursor even if it is the ArrowCursor.
#if !defined(Q_WS_MAC) && !defined(Q_WS_QWS)
if (cursor.shape() != Qt::ArrowCursor
|| (d->extra && d->extra->curs))
#endif
{
d->createExtra();
QCursor *newCursor = new QCursor(cursor);
delete d->extra->curs;
d->extra->curs = newCursor;
}
setAttribute(Qt::WA_SetCursor);
d->setCursor_sys(cursor);
QEvent event(QEvent::CursorChange);
QApplication::sendEvent(this, &event);
}
void QWidget::unsetCursor()
{
Q_D(QWidget);
if (d->extra) {
delete d->extra->curs;
d->extra->curs = 0;
}
if (!isWindow())
setAttribute(Qt::WA_SetCursor, false);
d->unsetCursor_sys();
QEvent event(QEvent::CursorChange);
QApplication::sendEvent(this, &event);
}
#endif
/*!
\enum QWidget::RenderFlag
This enum describes how to render the widget when calling QWidget::render().
\value DrawWindowBackground If you enable this option, the widget's background
is rendered into the target even if autoFillBackground is not set. By default,
this option is enabled.
\value DrawChildren If you enable this option, the widget's children
are rendered recursively into the target. By default, this option is enabled.
\value IgnoreMask If you enable this option, the widget's QWidget::mask()
is ignored when rendering into the target. By default, this option is disabled.
\since 4.3
*/
/*!
\since 4.3
Renders the \a sourceRegion of this widget into the \a target
using \a renderFlags to determine how to render. Rendering
starts at \a targetOffset in the \a target. For example:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 7
If \a sourceRegion is a null region, this function will use QWidget::rect() as
the region, i.e. the entire widget.
Ensure that you call QPainter::end() for the \a target device's
active painter (if any) before rendering. For example:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 8
\note To obtain the contents of an OpenGL widget, use QGLWidget::grabFrameBuffer()
or QGLWidget::renderPixmap() instead.
*/
void QWidget::render(QPaintDevice *target, const QPoint &targetOffset,
const QRegion &sourceRegion, RenderFlags renderFlags)
{
Q_D(QWidget);
if (!target) {
qWarning("QWidget::render: null pointer to paint device");
return;
}
const bool inRenderWithPainter = d->extra && d->extra->inRenderWithPainter;
QRegion paintRegion = !inRenderWithPainter ? d->prepareToRender(sourceRegion, renderFlags)
: sourceRegion;
if (paintRegion.isEmpty())
return;
#ifndef Q_WS_MAC
QPainter *oldSharedPainter = inRenderWithPainter ? d->sharedPainter() : 0;
// Use the target's shared painter if set (typically set when doing
// "other->render(widget);" in the widget's paintEvent.
if (target->devType() == QInternal::Widget) {
QWidgetPrivate *targetPrivate = static_cast<QWidget *>(target)->d_func();
if (targetPrivate->extra && targetPrivate->extra->inRenderWithPainter) {
QPainter *targetPainter = targetPrivate->sharedPainter();
if (targetPainter && targetPainter->isActive())
d->setSharedPainter(targetPainter);
}
}
#endif
// Use the target's redirected device if set and adjust offset and paint
// region accordingly. This is typically the case when people call render
// from the paintEvent.
QPoint offset = targetOffset;
offset -= paintRegion.boundingRect().topLeft();
QPoint redirectionOffset;
QPaintDevice *redirected = 0;
if (target->devType() == QInternal::Widget)
redirected = static_cast<QWidget *>(target)->d_func()->redirected(&redirectionOffset);
if (!redirected)
redirected = QPainter::redirected(target, &redirectionOffset);
if (redirected) {
target = redirected;
offset -= redirectionOffset;
}
if (!inRenderWithPainter) { // Clip handled by shared painter (in qpainter.cpp).
if (QPaintEngine *targetEngine = target->paintEngine()) {
const QRegion targetSystemClip = targetEngine->systemClip();
if (!targetSystemClip.isEmpty())
paintRegion &= targetSystemClip.translated(-offset);
}
}
// Set backingstore flags.
int flags = QWidgetPrivate::DrawPaintOnScreen | QWidgetPrivate::DrawInvisible;
if (renderFlags & DrawWindowBackground)
flags |= QWidgetPrivate::DrawAsRoot;
if (renderFlags & DrawChildren)
flags |= QWidgetPrivate::DrawRecursive;
else
flags |= QWidgetPrivate::DontSubtractOpaqueChildren;
#ifdef Q_WS_QWS
flags |= QWidgetPrivate::DontSetCompositionMode;
#endif
if (target->devType() == QInternal::Printer) {
QPainter p(target);
d->render_helper(&p, targetOffset, paintRegion, renderFlags);
return;
}
#ifndef Q_WS_MAC
// Render via backingstore.
d->drawWidget(target, paintRegion, offset, flags, d->sharedPainter());
// Restore shared painter.
if (oldSharedPainter)
d->setSharedPainter(oldSharedPainter);
#else
// Render via backingstore (no shared painter).
d->drawWidget(target, paintRegion, offset, flags, 0);
#endif
}
/*!
\overload
Renders the widget into the \a painter's QPainter::device().
Transformations and settings applied to the \a painter will be used
when rendering.
\note The \a painter must be active. On Mac OS X the widget will be
rendered into a QPixmap and then drawn by the \a painter.
\sa QPainter::device()
*/
void QWidget::render(QPainter *painter, const QPoint &targetOffset,
const QRegion &sourceRegion, RenderFlags renderFlags)
{
if (!painter) {
qWarning("QWidget::render: Null pointer to painter");
return;
}
if (!painter->isActive()) {
qWarning("QWidget::render: Cannot render with an inactive painter");
return;
}
const qreal opacity = painter->opacity();
if (qFuzzyIsNull(opacity))
return; // Fully transparent.
Q_D(QWidget);
const bool inRenderWithPainter = d->extra && d->extra->inRenderWithPainter;
const QRegion toBePainted = !inRenderWithPainter ? d->prepareToRender(sourceRegion, renderFlags)
: sourceRegion;
if (toBePainted.isEmpty())
return;
if (!d->extra)
d->createExtra();
d->extra->inRenderWithPainter = true;
#ifdef Q_WS_MAC
d->render_helper(painter, targetOffset, toBePainted, renderFlags);
#else
QPaintEngine *engine = painter->paintEngine();
Q_ASSERT(engine);
QPaintEnginePrivate *enginePriv = engine->d_func();
Q_ASSERT(enginePriv);
QPaintDevice *target = engine->paintDevice();
Q_ASSERT(target);
// Render via a pixmap when dealing with non-opaque painters or printers.
if (!inRenderWithPainter && (opacity < 1.0 || (target->devType() == QInternal::Printer))) {
d->render_helper(painter, targetOffset, toBePainted, renderFlags);
d->extra->inRenderWithPainter = false;
return;
}
// Set new shared painter.
QPainter *oldPainter = d->sharedPainter();
d->setSharedPainter(painter);
// Save current system clip, viewport and transform,
const QTransform oldTransform = enginePriv->systemTransform;
const QRegion oldSystemClip = enginePriv->systemClip;
const QRegion oldSystemViewport = enginePriv->systemViewport;
// This ensures that all painting triggered by render() is clipped to the current engine clip.
if (painter->hasClipping()) {
const QRegion painterClip = painter->deviceTransform().map(painter->clipRegion());
enginePriv->setSystemViewport(oldSystemClip.isEmpty() ? painterClip : oldSystemClip & painterClip);
} else {
enginePriv->setSystemViewport(oldSystemClip);
}
render(target, targetOffset, toBePainted, renderFlags);
// Restore system clip, viewport and transform.
enginePriv->systemClip = oldSystemClip;
enginePriv->setSystemViewport(oldSystemViewport);
enginePriv->setSystemTransform(oldTransform);
// Restore shared painter.
d->setSharedPainter(oldPainter);
#endif
d->extra->inRenderWithPainter = false;
}
/*!
\brief The graphicsEffect function returns a pointer to the
widget's graphics effect.
If the widget has no graphics effect, 0 is returned.
\since 4.6
\sa setGraphicsEffect()
*/
#ifndef QT_NO_GRAPHICSEFFECT
QGraphicsEffect *QWidget::graphicsEffect() const
{
Q_D(const QWidget);
return d->graphicsEffect;
}
#endif //QT_NO_GRAPHICSEFFECT
/*!
\brief The setGraphicsEffect function is for setting the widget's graphics effect.
Sets \a effect as the widget's effect. If there already is an effect installed
on this widget, QWidget will delete the existing effect before installing
the new \a effect.
If \a effect is the installed on a different widget, setGraphicsEffect() will remove
the effect from the widget and install it on this widget.
QWidget takes ownership of \a effect.
\note This function will apply the effect on itself and all its children.
\since 4.6
\sa graphicsEffect()
*/
#ifndef QT_NO_GRAPHICSEFFECT
void QWidget::setGraphicsEffect(QGraphicsEffect *effect)
{
Q_D(QWidget);
if (d->graphicsEffect == effect)
return;
if (d->graphicsEffect) {
d->invalidateBuffer(rect());
delete d->graphicsEffect;
d->graphicsEffect = 0;
}
if (effect) {
// Set new effect.
QGraphicsEffectSourcePrivate *sourced = new QWidgetEffectSourcePrivate(this);
QGraphicsEffectSource *source = new QGraphicsEffectSource(*sourced);
d->graphicsEffect = effect;
effect->d_func()->setGraphicsEffectSource(source);
update();
}
d->updateIsOpaque();
}
#endif //QT_NO_GRAPHICSEFFECT
bool QWidgetPrivate::isAboutToShow() const
{
if (data.in_show)
return true;
Q_Q(const QWidget);
if (q->isHidden())
return false;
// The widget will be shown if any of its ancestors are about to show.
QWidget *parent = q->parentWidget();
return parent ? parent->d_func()->isAboutToShow() : false;
}
QRegion QWidgetPrivate::prepareToRender(const QRegion ®ion, QWidget::RenderFlags renderFlags)
{
Q_Q(QWidget);
const bool isVisible = q->isVisible();
// Make sure the widget is laid out correctly.
if (!isVisible && !isAboutToShow()) {
QWidget *topLevel = q->window();
(void)topLevel->d_func()->topData(); // Make sure we at least have top-data.
topLevel->ensurePolished();
// Invalidate the layout of hidden ancestors (incl. myself) and pretend
// they're not explicitly hidden.
QWidget *widget = q;
QWidgetList hiddenWidgets;
while (widget) {
if (widget->isHidden()) {
widget->setAttribute(Qt::WA_WState_Hidden, false);
hiddenWidgets.append(widget);
if (!widget->isWindow() && widget->parentWidget()->d_func()->layout)
widget->d_func()->updateGeometry_helper(true);
}
widget = widget->parentWidget();
}
// Activate top-level layout.
if (topLevel->d_func()->layout)
topLevel->d_func()->layout->activate();
// Adjust size if necessary.
QTLWExtra *topLevelExtra = topLevel->d_func()->maybeTopData();
if (topLevelExtra && !topLevelExtra->sizeAdjusted
&& !topLevel->testAttribute(Qt::WA_Resized)) {
topLevel->adjustSize();
topLevel->setAttribute(Qt::WA_Resized, false);
}
// Activate child layouts.
topLevel->d_func()->activateChildLayoutsRecursively();
// We're not cheating with WA_WState_Hidden anymore.
for (int i = 0; i < hiddenWidgets.size(); ++i) {
QWidget *widget = hiddenWidgets.at(i);
widget->setAttribute(Qt::WA_WState_Hidden);
if (!widget->isWindow() && widget->parentWidget()->d_func()->layout)
widget->parentWidget()->d_func()->layout->invalidate();
}
} else if (isVisible) {
q->window()->d_func()->sendPendingMoveAndResizeEvents(true, true);
}
// Calculate the region to be painted.
QRegion toBePainted = !region.isEmpty() ? region : QRegion(q->rect());
if (!(renderFlags & QWidget::IgnoreMask) && extra && extra->hasMask)
toBePainted &= extra->mask;
return toBePainted;
}
void QWidgetPrivate::render_helper(QPainter *painter, const QPoint &targetOffset, const QRegion &toBePainted,
QWidget::RenderFlags renderFlags)
{
Q_ASSERT(painter);
Q_ASSERT(!toBePainted.isEmpty());
Q_Q(QWidget);
#ifndef Q_WS_MAC
const QTransform originalTransform = painter->worldTransform();
const bool useDeviceCoordinates = originalTransform.isScaling();
if (!useDeviceCoordinates) {
#endif
// Render via a pixmap.
const QRect rect = toBePainted.boundingRect();
const QSize size = rect.size();
if (size.isNull())
return;
QPixmap pixmap(size);
if (!(renderFlags & QWidget::DrawWindowBackground) || !isOpaque)
pixmap.fill(Qt::transparent);
q->render(&pixmap, QPoint(), toBePainted, renderFlags);
const bool restore = !(painter->renderHints() & QPainter::SmoothPixmapTransform);
painter->setRenderHints(QPainter::SmoothPixmapTransform, true);
painter->drawPixmap(targetOffset, pixmap);
if (restore)
painter->setRenderHints(QPainter::SmoothPixmapTransform, false);
#ifndef Q_WS_MAC
} else {
// Render via a pixmap in device coordinates (to avoid pixmap scaling).
QTransform transform = originalTransform;
transform.translate(targetOffset.x(), targetOffset.y());
QPaintDevice *device = painter->device();
Q_ASSERT(device);
// Calculate device rect.
const QRectF rect(toBePainted.boundingRect());
QRect deviceRect = transform.mapRect(QRectF(0, 0, rect.width(), rect.height())).toAlignedRect();
deviceRect &= QRect(0, 0, device->width(), device->height());
QPixmap pixmap(deviceRect.size());
pixmap.fill(Qt::transparent);
// Create a pixmap device coordinate painter.
QPainter pixmapPainter(&pixmap);
pixmapPainter.setRenderHints(painter->renderHints());
transform *= QTransform::fromTranslate(-deviceRect.x(), -deviceRect.y());
pixmapPainter.setTransform(transform);
q->render(&pixmapPainter, QPoint(), toBePainted, renderFlags);
pixmapPainter.end();
// And then draw the pixmap.
painter->setTransform(QTransform());
painter->drawPixmap(deviceRect.topLeft(), pixmap);
painter->setTransform(originalTransform);
}
#endif
}
void QWidgetPrivate::drawWidget(QPaintDevice *pdev, const QRegion &rgn, const QPoint &offset, int flags,
QPainter *sharedPainter, QWidgetBackingStore *backingStore)
{
if (rgn.isEmpty())
return;
Q_Q(QWidget);
#ifndef QT_NO_GRAPHICSEFFECT
if (graphicsEffect && graphicsEffect->isEnabled()) {
QGraphicsEffectSource *source = graphicsEffect->d_func()->source;
QWidgetEffectSourcePrivate *sourced = static_cast<QWidgetEffectSourcePrivate *>
(source->d_func());
if (!sourced->context) {
QWidgetPaintContext context(pdev, rgn, offset, flags, sharedPainter, backingStore);
sourced->context = &context;
if (!sharedPainter) {
QPaintEngine *paintEngine = pdev->paintEngine();
paintEngine->d_func()->systemClip = rgn.translated(offset);
QPainter p(pdev);
p.translate(offset);
context.painter = &p;
graphicsEffect->draw(&p);
paintEngine->d_func()->systemClip = QRegion();
} else {
context.painter = sharedPainter;
if (sharedPainter->worldTransform() != sourced->lastEffectTransform) {
sourced->invalidateCache();
sourced->lastEffectTransform = sharedPainter->worldTransform();
}
sharedPainter->save();
sharedPainter->translate(offset);
graphicsEffect->draw(sharedPainter);
sharedPainter->restore();
}
sourced->context = 0;
return;
}
}
#endif //QT_NO_GRAFFICSEFFECT
const bool asRoot = flags & DrawAsRoot;
const bool alsoOnScreen = flags & DrawPaintOnScreen;
const bool recursive = flags & DrawRecursive;
const bool alsoInvisible = flags & DrawInvisible;
Q_ASSERT(sharedPainter ? sharedPainter->isActive() : true);
QRegion toBePainted(rgn);
if (asRoot && !alsoInvisible)
toBePainted &= clipRect(); //(rgn & visibleRegion());
if (!(flags & DontSubtractOpaqueChildren))
subtractOpaqueChildren(toBePainted, q->rect());
if (!toBePainted.isEmpty()) {
bool onScreen = paintOnScreen();
if (!onScreen || alsoOnScreen) {
//update the "in paint event" flag
if (q->testAttribute(Qt::WA_WState_InPaintEvent))
qWarning("QWidget::repaint: Recursive repaint detected");
q->setAttribute(Qt::WA_WState_InPaintEvent);
//clip away the new area
#ifndef QT_NO_PAINT_DEBUG
bool flushed = QWidgetBackingStore::flushPaint(q, toBePainted);
#endif
QPaintEngine *paintEngine = pdev->paintEngine();
if (paintEngine) {
setRedirected(pdev, -offset);
if (sharedPainter)
paintEngine->d_func()->systemClip = toBePainted;
else
paintEngine->d_func()->systemRect = q->data->crect;
//paint the background
if ((asRoot || q->autoFillBackground() || onScreen || q->testAttribute(Qt::WA_StyledBackground))
&& !q->testAttribute(Qt::WA_OpaquePaintEvent) && !q->testAttribute(Qt::WA_NoSystemBackground)) {
QPainter p(q);
paintBackground(&p, toBePainted, (asRoot || onScreen) ? flags | DrawAsRoot : 0);
}
if (!sharedPainter)
paintEngine->d_func()->systemClip = toBePainted.translated(offset);
if (!onScreen && !asRoot && !isOpaque && q->testAttribute(Qt::WA_TintedBackground)) {
QPainter p(q);
QColor tint = q->palette().window().color();
tint.setAlphaF(qreal(.6));
p.fillRect(toBePainted.boundingRect(), tint);
}
}
#if 0
qDebug() << "painting" << q << "opaque ==" << isOpaque();
qDebug() << "clipping to" << toBePainted << "location == " << offset
<< "geometry ==" << QRect(q->mapTo(q->window(), QPoint(0, 0)), q->size());
#endif
//actually send the paint event
QPaintEvent e(toBePainted);
QCoreApplication::sendSpontaneousEvent(q, &e);
#if !defined(Q_WS_MAC) && !defined(Q_WS_QWS)
if (backingStore && !onScreen && !asRoot && (q->internalWinId() || !q->nativeParentWidget()->isWindow()))
backingStore->markDirtyOnScreen(toBePainted, q, offset);
#endif
//restore
if (paintEngine) {
restoreRedirected();
if (!sharedPainter)
paintEngine->d_func()->systemRect = QRect();
else
paintEngine->d_func()->currentClipWidget = 0;
paintEngine->d_func()->systemClip = QRegion();
}
q->setAttribute(Qt::WA_WState_InPaintEvent, false);
if (q->paintingActive() && !q->testAttribute(Qt::WA_PaintOutsidePaintEvent))
qWarning("QWidget::repaint: It is dangerous to leave painters active on a widget outside of the PaintEvent");
if (paintEngine && paintEngine->autoDestruct()) {
delete paintEngine;
}
#ifndef QT_NO_PAINT_DEBUG
if (flushed)
QWidgetBackingStore::unflushPaint(q, toBePainted);
#endif
} else if (q->isWindow()) {
QPaintEngine *engine = pdev->paintEngine();
if (engine) {
QPainter p(pdev);
p.setClipRegion(toBePainted);
const QBrush bg = q->palette().brush(QPalette::Window);
if (bg.style() == Qt::TexturePattern)
p.drawTiledPixmap(q->rect(), bg.texture());
else
p.fillRect(q->rect(), bg);
if (engine->autoDestruct())
delete engine;
}
}
}
if (recursive && !children.isEmpty()) {
paintSiblingsRecursive(pdev, children, children.size() - 1, rgn, offset, flags & ~DrawAsRoot
#ifdef Q_BACKINGSTORE_SUBSURFACES
, q->windowSurface()
#endif
, sharedPainter, backingStore);
}
}
void QWidgetPrivate::paintSiblingsRecursive(QPaintDevice *pdev, const QObjectList& siblings, int index, const QRegion &rgn,
const QPoint &offset, int flags
#ifdef Q_BACKINGSTORE_SUBSURFACES
, const QWindowSurface *currentSurface
#endif
, QPainter *sharedPainter, QWidgetBackingStore *backingStore)
{
QWidget *w = 0;
QRect boundingRect;
bool dirtyBoundingRect = true;
const bool exludeOpaqueChildren = (flags & DontDrawOpaqueChildren);
do {
QWidget *x = qobject_cast<QWidget*>(siblings.at(index));
if (x && !(exludeOpaqueChildren && x->d_func()->isOpaque) && !x->isHidden() && !x->isWindow()) {
if (dirtyBoundingRect) {
boundingRect = rgn.boundingRect();
dirtyBoundingRect = false;
}
if (qRectIntersects(boundingRect, x->d_func()->effectiveRectFor(x->data->crect))) {
#ifdef Q_BACKINGSTORE_SUBSURFACES
if (x->windowSurface() == currentSurface)
#endif
{
w = x;
break;
}
}
}
--index;
} while (index >= 0);
if (!w)
return;
QWidgetPrivate *wd = w->d_func();
const QPoint widgetPos(w->data->crect.topLeft());
const bool hasMask = wd->extra && wd->extra->hasMask && !wd->graphicsEffect;
if (index > 0) {
QRegion wr(rgn);
if (wd->isOpaque)
wr -= hasMask ? wd->extra->mask.translated(widgetPos) : w->data->crect;
paintSiblingsRecursive(pdev, siblings, --index, wr, offset, flags
#ifdef Q_BACKINGSTORE_SUBSURFACES
, currentSurface
#endif
, sharedPainter, backingStore);
}
if (w->updatesEnabled()
#ifndef QT_NO_GRAPHICSVIEW
&& (!w->d_func()->extra || !w->d_func()->extra->proxyWidget)
#endif //QT_NO_GRAPHICSVIEW
) {
QRegion wRegion(rgn);
wRegion &= wd->effectiveRectFor(w->data->crect);
wRegion.translate(-widgetPos);
if (hasMask)
wRegion &= wd->extra->mask;
wd->drawWidget(pdev, wRegion, offset + widgetPos, flags, sharedPainter, backingStore);
}
}
#ifndef QT_NO_GRAPHICSEFFECT
QRectF QWidgetEffectSourcePrivate::boundingRect(Qt::CoordinateSystem system) const
{
if (system != Qt::DeviceCoordinates)
return m_widget->rect();
if (!context) {
// Device coordinates without context not yet supported.
qWarning("QGraphicsEffectSource::boundingRect: Not yet implemented, lacking device context");
return QRectF();
}
return context->painter->worldTransform().mapRect(m_widget->rect());
}
void QWidgetEffectSourcePrivate::draw(QPainter *painter)
{
if (!context || context->painter != painter) {
m_widget->render(painter);
return;
}
// The region saved in the context is neither clipped to the rect
// nor the mask, so we have to clip it here before calling drawWidget.
QRegion toBePainted = context->rgn;
toBePainted &= m_widget->rect();
QWidgetPrivate *wd = qt_widget_private(m_widget);
if (wd->extra && wd->extra->hasMask)
toBePainted &= wd->extra->mask;
wd->drawWidget(context->pdev, toBePainted, context->offset, context->flags,
context->sharedPainter, context->backingStore);
}
QPixmap QWidgetEffectSourcePrivate::pixmap(Qt::CoordinateSystem system, QPoint *offset,
QGraphicsEffect::PixmapPadMode mode) const
{
const bool deviceCoordinates = (system == Qt::DeviceCoordinates);
if (!context && deviceCoordinates) {
// Device coordinates without context not yet supported.
qWarning("QGraphicsEffectSource::pixmap: Not yet implemented, lacking device context");
return QPixmap();
}
QPoint pixmapOffset;
QRectF sourceRect = m_widget->rect();
if (deviceCoordinates) {
const QTransform &painterTransform = context->painter->worldTransform();
sourceRect = painterTransform.mapRect(sourceRect);
pixmapOffset = painterTransform.map(pixmapOffset);
}
QRect effectRect;
if (mode == QGraphicsEffect::PadToEffectiveBoundingRect) {
effectRect = m_widget->graphicsEffect()->boundingRectFor(sourceRect).toAlignedRect();
} else if (mode == QGraphicsEffect::PadToTransparentBorder) {
effectRect = sourceRect.adjusted(-1, -1, 1, 1).toAlignedRect();
} else {
effectRect = sourceRect.toAlignedRect();
}
if (offset)
*offset = effectRect.topLeft();
if (deviceCoordinates) {
// Clip to device rect.
int left, top, right, bottom;
effectRect.getCoords(&left, &top, &right, &bottom);
if (left < 0) {
if (offset)
offset->rx() += -left;
effectRect.setX(0);
}
if (top < 0) {
if (offset)
offset->ry() += -top;
effectRect.setY(0);
}
// NB! We use +-1 for historical reasons (see QRect documentation).
QPaintDevice *device = context->painter->device();
const int deviceWidth = device->width();
const int deviceHeight = device->height();
if (right + 1 > deviceWidth)
effectRect.setRight(deviceWidth - 1);
if (bottom + 1 > deviceHeight)
effectRect.setBottom(deviceHeight -1);
}
pixmapOffset -= effectRect.topLeft();
QPixmap pixmap(effectRect.size());
pixmap.fill(Qt::transparent);
m_widget->render(&pixmap, pixmapOffset);
return pixmap;
}
#endif //QT_NO_GRAPHICSEFFECT
#ifndef QT_NO_GRAPHICSVIEW
/*!
\internal
Finds the nearest widget embedded in a graphics proxy widget along the chain formed by this
widget and its ancestors. The search starts at \a origin (inclusive).
If successful, the function returns the proxy that embeds the widget, or 0 if no embedded
widget was found.
*/
QGraphicsProxyWidget * QWidgetPrivate::nearestGraphicsProxyWidget(const QWidget *origin)
{
if (origin) {
QWExtra *extra = origin->d_func()->extra;
if (extra && extra->proxyWidget)
return extra->proxyWidget;
return nearestGraphicsProxyWidget(origin->parentWidget());
}
return 0;
}
#endif
/*!
\property QWidget::locale
\brief the widget's locale
\since 4.3
As long as no special locale has been set, this is either
the parent's locale or (if this widget is a top level widget),
the default locale.
If the widget displays dates or numbers, these should be formatted
using the widget's locale.
\sa QLocale QLocale::setDefault()
*/
void QWidgetPrivate::setLocale_helper(const QLocale &loc, bool forceUpdate)
{
Q_Q(QWidget);
if (locale == loc && !forceUpdate)
return;
locale = loc;
if (!children.isEmpty()) {
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget*>(children.at(i));
if (!w)
continue;
if (w->testAttribute(Qt::WA_SetLocale))
continue;
if (w->isWindow() && !w->testAttribute(Qt::WA_WindowPropagation))
continue;
w->d_func()->setLocale_helper(loc, forceUpdate);
}
}
QEvent e(QEvent::LocaleChange);
QApplication::sendEvent(q, &e);
}
void QWidget::setLocale(const QLocale &locale)
{
Q_D(QWidget);
setAttribute(Qt::WA_SetLocale);
d->setLocale_helper(locale);
}
QLocale QWidget::locale() const
{
Q_D(const QWidget);
return d->locale;
}
void QWidgetPrivate::resolveLocale()
{
Q_Q(const QWidget);
if (!q->testAttribute(Qt::WA_SetLocale)) {
setLocale_helper(q->isWindow()
? QLocale()
: q->parentWidget()->locale());
}
}
void QWidget::unsetLocale()
{
Q_D(QWidget);
setAttribute(Qt::WA_SetLocale, false);
d->resolveLocale();
}
static QString constructWindowTitleFromFilePath(const QString &filePath)
{
QFileInfo fi(filePath);
QString windowTitle = fi.fileName() + QLatin1String("[*]");
#ifndef Q_WS_MAC
QString appName = QApplication::applicationName();
if (!appName.isEmpty())
windowTitle += QLatin1Char(' ') + QChar(0x2014) + QLatin1Char(' ') + appName;
#endif
return windowTitle;
}
/*!
\property QWidget::windowTitle
\brief the window title (caption)
This property only makes sense for top-level widgets, such as
windows and dialogs. If no caption has been set, the title is based of the
\l windowFilePath. If neither of these is set, then the title is
an empty string.
If you use the \l windowModified mechanism, the window title must
contain a "[*]" placeholder, which indicates where the '*' should
appear. Normally, it should appear right after the file name
(e.g., "document1.txt[*] - Text Editor"). If the \l
windowModified property is false (the default), the placeholder
is simply removed.
\sa windowIcon, windowIconText, windowModified, windowFilePath
*/
QString QWidget::windowTitle() const
{
Q_D(const QWidget);
if (d->extra && d->extra->topextra) {
if (!d->extra->topextra->caption.isEmpty())
return d->extra->topextra->caption;
if (!d->extra->topextra->filePath.isEmpty())
return constructWindowTitleFromFilePath(d->extra->topextra->filePath);
}
return QString();
}
/*!
Returns a modified window title with the [*] place holder
replaced according to the rules described in QWidget::setWindowTitle
This function assumes that "[*]" can be quoted by another
"[*]", so it will replace two place holders by one and
a single last one by either "*" or nothing depending on
the modified flag.
\internal
*/
QString qt_setWindowTitle_helperHelper(const QString &title, const QWidget *widget)
{
Q_ASSERT(widget);
#ifdef QT_EVAL
extern QString qt_eval_adapt_window_title(const QString &title);
QString cap = qt_eval_adapt_window_title(title);
#else
QString cap = title;
#endif
if (cap.isEmpty())
return cap;
QLatin1String placeHolder("[*]");
int placeHolderLength = 3; // QLatin1String doesn't have length()
int index = cap.indexOf(placeHolder);
// here the magic begins
while (index != -1) {
index += placeHolderLength;
int count = 1;
while (cap.indexOf(placeHolder, index) == index) {
++count;
index += placeHolderLength;
}
if (count%2) { // odd number of [*] -> replace last one
int lastIndex = cap.lastIndexOf(placeHolder, index - 1);
if (widget->isWindowModified()
&& widget->style()->styleHint(QStyle::SH_TitleBar_ModifyNotification, 0, widget))
cap.replace(lastIndex, 3, QWidget::tr("*"));
else
cap.remove(lastIndex, 3);
}
index = cap.indexOf(placeHolder, index);
}
cap.replace(QLatin1String("[*][*]"), placeHolder);
return cap;
}
void QWidgetPrivate::setWindowTitle_helper(const QString &title)
{
Q_Q(QWidget);
if (q->testAttribute(Qt::WA_WState_Created))
setWindowTitle_sys(qt_setWindowTitle_helperHelper(title, q));
}
void QWidgetPrivate::setWindowIconText_helper(const QString &title)
{
Q_Q(QWidget);
if (q->testAttribute(Qt::WA_WState_Created))
setWindowIconText_sys(qt_setWindowTitle_helperHelper(title, q));
}
void QWidget::setWindowIconText(const QString &iconText)
{
if (QWidget::windowIconText() == iconText)
return;
Q_D(QWidget);
d->topData()->iconText = iconText;
d->setWindowIconText_helper(iconText);
QEvent e(QEvent::IconTextChange);
QApplication::sendEvent(this, &e);
}
void QWidget::setWindowTitle(const QString &title)
{
if (QWidget::windowTitle() == title && !title.isEmpty() && !title.isNull())
return;
Q_D(QWidget);
d->topData()->caption = title;
d->setWindowTitle_helper(title);
QEvent e(QEvent::WindowTitleChange);
QApplication::sendEvent(this, &e);
}
/*!
\property QWidget::windowIcon
\brief the widget's icon
This property only makes sense for windows. If no icon
has been set, windowIcon() returns the application icon
(QApplication::windowIcon()).
\sa windowIconText, windowTitle
*/
QIcon QWidget::windowIcon() const
{
const QWidget *w = this;
while (w) {
const QWidgetPrivate *d = w->d_func();
if (d->extra && d->extra->topextra && d->extra->topextra->icon)
return *d->extra->topextra->icon;
w = w->parentWidget();
}
return QApplication::windowIcon();
}
void QWidgetPrivate::setWindowIcon_helper()
{
QEvent e(QEvent::WindowIconChange);
QApplication::sendEvent(q_func(), &e);
for (int i = 0; i < children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(children.at(i));
if (w && !w->isWindow())
QApplication::sendEvent(w, &e);
}
}
void QWidget::setWindowIcon(const QIcon &icon)
{
Q_D(QWidget);
setAttribute(Qt::WA_SetWindowIcon, !icon.isNull());
d->createTLExtra();
if (!d->extra->topextra->icon)
d->extra->topextra->icon = new QIcon();
*d->extra->topextra->icon = icon;
delete d->extra->topextra->iconPixmap;
d->extra->topextra->iconPixmap = 0;
d->setWindowIcon_sys();
d->setWindowIcon_helper();
}
/*!
\property QWidget::windowIconText
\brief the widget's icon text
This property only makes sense for windows. If no icon
text has been set, this functions returns an empty string.
\sa windowIcon, windowTitle
*/
QString QWidget::windowIconText() const
{
Q_D(const QWidget);
return (d->extra && d->extra->topextra) ? d->extra->topextra->iconText : QString();
}
/*!
\property QWidget::windowFilePath
\since 4.4
\brief the file path associated with a widget
This property only makes sense for windows. It associates a file path with
a window. If you set the file path, but have not set the window title, Qt
sets the window title to contain a string created using the following
components.
On Mac OS X:
\list
\o The file name of the specified path, obtained using QFileInfo::fileName().
\endlist
On Windows and X11:
\list
\o The file name of the specified path, obtained using QFileInfo::fileName().
\o An optional \c{*} character, if the \l windowModified property is set.
\o The \c{0x2014} unicode character, padded either side by spaces.
\o The application name, obtained from the application's
\l{QCoreApplication::}{applicationName} property.
\endlist
If the window title is set at any point, then the window title takes precedence and
will be shown instead of the file path string.
Additionally, on Mac OS X, this has an added benefit that it sets the
\l{http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGWindows/chapter_17_section_3.html}{proxy icon}
for the window, assuming that the file path exists.
If no file path is set, this property contains an empty string.
By default, this property contains an empty string.
\sa windowTitle, windowIcon
*/
QString QWidget::windowFilePath() const
{
Q_D(const QWidget);
return (d->extra && d->extra->topextra) ? d->extra->topextra->filePath : QString();
}
void QWidget::setWindowFilePath(const QString &filePath)
{
if (filePath == windowFilePath())
return;
Q_D(QWidget);
d->createTLExtra();
d->extra->topextra->filePath = filePath;
d->setWindowFilePath_helper(filePath);
}
void QWidgetPrivate::setWindowFilePath_helper(const QString &filePath)
{
if (extra->topextra && extra->topextra->caption.isEmpty()) {
#ifdef Q_WS_MAC
setWindowTitle_helper(QFileInfo(filePath).fileName());
#else
Q_Q(QWidget);
Q_UNUSED(filePath);
setWindowTitle_helper(q->windowTitle());
#endif
}
#ifdef Q_WS_MAC
setWindowFilePath_sys(filePath);
#endif
}
/*!
Returns the window's role, or an empty string.
\sa windowIcon, windowTitle
*/
QString QWidget::windowRole() const
{
Q_D(const QWidget);
return (d->extra && d->extra->topextra) ? d->extra->topextra->role : QString();
}
/*!
Sets the window's role to \a role. This only makes sense for
windows on X11.
*/
void QWidget::setWindowRole(const QString &role)
{
#if defined(Q_WS_X11)
Q_D(QWidget);
d->topData()->role = role;
d->setWindowRole();
#else
Q_UNUSED(role)
#endif
}
/*!
\property QWidget::mouseTracking
\brief whether mouse tracking is enabled for the widget
If mouse tracking is disabled (the default), the widget only
receives mouse move events when at least one mouse button is
pressed while the mouse is being moved.
If mouse tracking is enabled, the widget receives mouse move
events even if no buttons are pressed.
\sa mouseMoveEvent()
*/
/*!
Sets the widget's focus proxy to widget \a w. If \a w is 0, the
function resets this widget to have no focus proxy.
Some widgets can "have focus", but create a child widget, such as
QLineEdit, to actually handle the focus. In this case, the widget
can set the line edit to be its focus proxy.
setFocusProxy() sets the widget which will actually get focus when
"this widget" gets it. If there is a focus proxy, setFocus() and
hasFocus() operate on the focus proxy.
\sa focusProxy()
*/
void QWidget::setFocusProxy(QWidget * w)
{
Q_D(QWidget);
if (!w && !d->extra)
return;
for (QWidget* fp = w; fp; fp = fp->focusProxy()) {
if (fp == this) {
qWarning("QWidget: %s (%s) already in focus proxy chain", metaObject()->className(), objectName().toLocal8Bit().constData());
return;
}
}
d->createExtra();
d->extra->focus_proxy = w;
}
/*!
Returns the focus proxy, or 0 if there is no focus proxy.
\sa setFocusProxy()
*/
QWidget * QWidget::focusProxy() const
{
Q_D(const QWidget);
return d->extra ? (QWidget *)d->extra->focus_proxy : 0;
}
/*!
\property QWidget::focus
\brief whether this widget (or its focus proxy) has the keyboard
input focus
By default, this property is false.
\note Obtaining the value of this property for a widget is effectively equivalent
to checking whether QApplication::focusWidget() refers to the widget.
\sa setFocus(), clearFocus(), setFocusPolicy(), QApplication::focusWidget()
*/
bool QWidget::hasFocus() const
{
const QWidget* w = this;
while (w->d_func()->extra && w->d_func()->extra->focus_proxy)
w = w->d_func()->extra->focus_proxy;
if (QWidget *window = w->window()) {
#ifndef QT_NO_GRAPHICSVIEW
QWExtra *e = window->d_func()->extra;
if (e && e->proxyWidget && e->proxyWidget->hasFocus() && window->focusWidget() == w)
return true;
#endif
}
return (QApplication::focusWidget() == w);
}
/*!
Gives the keyboard input focus to this widget (or its focus
proxy) if this widget or one of its parents is the \link
isActiveWindow() active window\endlink. The \a reason argument will
be passed into any focus event sent from this function, it is used
to give an explanation of what caused the widget to get focus.
If the window is not active, the widget will be given the focus when
the window becomes active.
First, a focus out event is sent to the focus widget (if any) to
tell it that it is about to lose the focus. Then a focus in event
is sent to this widget to tell it that it just received the focus.
(Nothing happens if the focus in and focus out widgets are the
same.)
\note On embedded platforms, setFocus() will not cause an input panel
to be opened by the input method. If you want this to happen, you
have to send a QEvent::RequestSoftwareInputPanel event to the
widget yourself.
setFocus() gives focus to a widget regardless of its focus policy,
but does not clear any keyboard grab (see grabKeyboard()).
Be aware that if the widget is hidden, it will not accept focus
until it is shown.
\warning If you call setFocus() in a function which may itself be
called from focusOutEvent() or focusInEvent(), you may get an
infinite recursion.
\sa hasFocus(), clearFocus(), focusInEvent(), focusOutEvent(),
setFocusPolicy(), focusWidget(), QApplication::focusWidget(), grabKeyboard(),
grabMouse(), {Keyboard Focus}, QEvent::RequestSoftwareInputPanel
*/
void QWidget::setFocus(Qt::FocusReason reason)
{
if (!isEnabled())
return;
QWidget *f = this;
while (f->d_func()->extra && f->d_func()->extra->focus_proxy)
f = f->d_func()->extra->focus_proxy;
if (QApplication::focusWidget() == f
#if defined(Q_WS_WIN)
&& GetFocus() == f->internalWinId()
#endif
)
return;
#ifndef QT_NO_GRAPHICSVIEW
QWidget *previousProxyFocus = 0;
if (QWExtra *topData = window()->d_func()->extra) {
if (topData->proxyWidget && topData->proxyWidget->hasFocus()) {
previousProxyFocus = topData->proxyWidget->widget()->focusWidget();
if (previousProxyFocus && previousProxyFocus->focusProxy())
previousProxyFocus = previousProxyFocus->focusProxy();
}
}
#endif
QWidget *w = f;
if (isHidden()) {
while (w && w->isHidden()) {
w->d_func()->focus_child = f;
w = w->isWindow() ? 0 : w->parentWidget();
}
} else {
while (w) {
w->d_func()->focus_child = f;
w = w->isWindow() ? 0 : w->parentWidget();
}
}
#ifndef QT_NO_GRAPHICSVIEW
// Update proxy state
if (QWExtra *topData = window()->d_func()->extra) {
if (topData->proxyWidget && !topData->proxyWidget->hasFocus()) {
topData->proxyWidget->d_func()->focusFromWidgetToProxy = 1;
topData->proxyWidget->setFocus(reason);
topData->proxyWidget->d_func()->focusFromWidgetToProxy = 0;
}
}
#endif
if (f->isActiveWindow()) {
QApplicationPrivate::setFocusWidget(f, reason);
#ifndef QT_NO_ACCESSIBILITY
# ifdef Q_OS_WIN
// The negation of the condition in setFocus_sys
if (!(testAttribute(Qt::WA_WState_Created) && window()->windowType() != Qt::Popup && internalWinId()))
//setFocusWidget will already post a focus event for us (that the AT client receives) on Windows
# endif
QAccessible::updateAccessibility(f, 0, QAccessible::Focus);
#endif
#ifndef QT_NO_GRAPHICSVIEW
if (QWExtra *topData = window()->d_func()->extra) {
if (topData->proxyWidget) {
if (previousProxyFocus && previousProxyFocus != f) {
// Send event to self
QFocusEvent event(QEvent::FocusOut, reason);
QPointer<QWidget> that = previousProxyFocus;
QApplication::sendEvent(previousProxyFocus, &event);
if (that)
QApplication::sendEvent(that->style(), &event);
}
if (!isHidden()) {
// Send event to self
QFocusEvent event(QEvent::FocusIn, reason);
QPointer<QWidget> that = f;
QApplication::sendEvent(f, &event);
if (that)
QApplication::sendEvent(that->style(), &event);
}
}
}
#endif
}
}
/*!
\fn void QWidget::setFocus()
\overload
Gives the keyboard input focus to this widget (or its focus
proxy) if this widget or one of its parents is the
\l{isActiveWindow()}{active window}.
*/
/*!
Takes keyboard input focus from the widget.
If the widget has active focus, a \link focusOutEvent() focus out
event\endlink is sent to this widget to tell it that it is about
to lose the focus.
This widget must enable focus setting in order to get the keyboard
input focus, i.e. it must call setFocusPolicy().
\sa hasFocus(), setFocus(), focusInEvent(), focusOutEvent(),
setFocusPolicy(), QApplication::focusWidget()
*/
void QWidget::clearFocus()
{
QWidget *w = this;
while (w) {
if (w->d_func()->focus_child == this)
w->d_func()->focus_child = 0;
w = w->parentWidget();
}
#ifndef QT_NO_GRAPHICSVIEW
QWExtra *topData = d_func()->extra;
if (topData && topData->proxyWidget)
topData->proxyWidget->clearFocus();
#endif
if (hasFocus()) {
// Update proxy state
QApplicationPrivate::setFocusWidget(0, Qt::OtherFocusReason);
#if defined(Q_WS_WIN)
if (!(windowType() == Qt::Popup) && GetFocus() == internalWinId())
SetFocus(0);
else
#endif
{
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(this, 0, QAccessible::Focus);
#endif
}
}
}
/*!
\fn bool QWidget::focusNextChild()
Finds a new widget to give the keyboard focus to, as appropriate
for \key Tab, and returns true if it can find a new widget, or
false if it can't.
\sa focusPreviousChild()
*/
/*!
\fn bool QWidget::focusPreviousChild()
Finds a new widget to give the keyboard focus to, as appropriate
for \key Shift+Tab, and returns true if it can find a new widget,
or false if it can't.
\sa focusNextChild()
*/
/*!
Finds a new widget to give the keyboard focus to, as appropriate
for Tab and Shift+Tab, and returns true if it can find a new
widget, or false if it can't.
If \a next is true, this function searches forward, if \a next
is false, it searches backward.
Sometimes, you will want to reimplement this function. For
example, a web browser might reimplement it to move its "current
active link" forward or backward, and call
focusNextPrevChild() only when it reaches the last or
first link on the "page".
Child widgets call focusNextPrevChild() on their parent widgets,
but only the window that contains the child widgets decides where
to redirect focus. By reimplementing this function for an object,
you thus gain control of focus traversal for all child widgets.
\sa focusNextChild(), focusPreviousChild()
*/
bool QWidget::focusNextPrevChild(bool next)
{
Q_D(QWidget);
QWidget* p = parentWidget();
bool isSubWindow = (windowType() == Qt::SubWindow);
if (!isWindow() && !isSubWindow && p)
return p->focusNextPrevChild(next);
#ifndef QT_NO_GRAPHICSVIEW
if (d->extra && d->extra->proxyWidget)
return d->extra->proxyWidget->focusNextPrevChild(next);
#endif
QWidget *w = QApplicationPrivate::focusNextPrevChild_helper(this, next);
if (!w) return false;
w->setFocus(next ? Qt::TabFocusReason : Qt::BacktabFocusReason);
return true;
}
/*!
Returns the last child of this widget that setFocus had been
called on. For top level widgets this is the widget that will get
focus in case this window gets activated
This is not the same as QApplication::focusWidget(), which returns
the focus widget in the currently active window.
*/
QWidget *QWidget::focusWidget() const
{
return const_cast<QWidget *>(d_func()->focus_child);
}
/*!
Returns the next widget in this widget's focus chain.
\sa previousInFocusChain()
*/
QWidget *QWidget::nextInFocusChain() const
{
return const_cast<QWidget *>(d_func()->focus_next);
}
/*!
\brief The previousInFocusChain function returns the previous
widget in this widget's focus chain.
\sa nextInFocusChain()
\since 4.6
*/
QWidget *QWidget::previousInFocusChain() const
{
return const_cast<QWidget *>(d_func()->focus_prev);
}
/*!
\property QWidget::isActiveWindow
\brief whether this widget's window is the active window
The active window is the window that contains the widget that has
keyboard focus (The window may still have focus if it has no
widgets or none of its widgets accepts keyboard focus).
When popup windows are visible, this property is true for both the
active window \e and for the popup.
By default, this property is false.
\sa activateWindow(), QApplication::activeWindow()
*/
bool QWidget::isActiveWindow() const
{
QWidget *tlw = window();
if(tlw == QApplication::activeWindow() || (isVisible() && (tlw->windowType() == Qt::Popup)))
return true;
#ifndef QT_NO_GRAPHICSVIEW
if (QWExtra *tlwExtra = tlw->d_func()->extra) {
if (isVisible() && tlwExtra->proxyWidget)
return tlwExtra->proxyWidget->isActiveWindow();
}
#endif
#ifdef Q_WS_MAC
extern bool qt_mac_is_macdrawer(const QWidget *); //qwidget_mac.cpp
if(qt_mac_is_macdrawer(tlw) &&
tlw->parentWidget() && tlw->parentWidget()->isActiveWindow())
return true;
extern bool qt_mac_insideKeyWindow(const QWidget *); //qwidget_mac.cpp
if (QApplication::testAttribute(Qt::AA_MacPluginApplication) && qt_mac_insideKeyWindow(tlw))
return true;
#endif
if(style()->styleHint(QStyle::SH_Widget_ShareActivation, 0, this)) {
if(tlw->windowType() == Qt::Tool &&
!tlw->isModal() &&
(!tlw->parentWidget() || tlw->parentWidget()->isActiveWindow()))
return true;
QWidget *w = QApplication::activeWindow();
while(w && tlw->windowType() == Qt::Tool &&
!w->isModal() && w->parentWidget()) {
w = w->parentWidget()->window();
if(w == tlw)
return true;
}
}
#if defined(Q_WS_WIN32)
HWND active = GetActiveWindow();
if (!tlw->testAttribute(Qt::WA_WState_Created))
return false;
return active == tlw->internalWinId() || ::IsChild(active, tlw->internalWinId());
#else
return false;
#endif
}
/*!
Puts the \a second widget after the \a first widget in the focus order.
Note that since the tab order of the \a second widget is changed, you
should order a chain like this:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 9
\e not like this:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 10
If \a first or \a second has a focus proxy, setTabOrder()
correctly substitutes the proxy.
\sa setFocusPolicy(), setFocusProxy(), {Keyboard Focus}
*/
void QWidget::setTabOrder(QWidget* first, QWidget *second)
{
if (!first || !second || first->focusPolicy() == Qt::NoFocus || second->focusPolicy() == Qt::NoFocus)
return;
if (first->window() != second->window()) {
qWarning("QWidget::setTabOrder: 'first' and 'second' must be in the same window");
return;
}
QWidget *fp = first->focusProxy();
if (fp) {
// If first is redirected, set first to the last child of first
// that can take keyboard focus so that second is inserted after
// that last child, and the focus order within first is (more
// likely to be) preserved.
QList<QWidget *> l = qFindChildren<QWidget *>(first);
for (int i = l.size()-1; i >= 0; --i) {
QWidget * next = l.at(i);
if (next->window() == fp->window()) {
fp = next;
if (fp->focusPolicy() != Qt::NoFocus)
break;
}
}
first = fp;
}
if (fp == second)
return;
if (QWidget *sp = second->focusProxy())
second = sp;
// QWidget *fp = first->d_func()->focus_prev;
QWidget *fn = first->d_func()->focus_next;
if (fn == second)
return;
QWidget *sp = second->d_func()->focus_prev;
QWidget *sn = second->d_func()->focus_next;
fn->d_func()->focus_prev = second;
first->d_func()->focus_next = second;
second->d_func()->focus_next = fn;
second->d_func()->focus_prev = first;
sp->d_func()->focus_next = sn;
sn->d_func()->focus_prev = sp;
Q_ASSERT(first->d_func()->focus_next->d_func()->focus_prev == first);
Q_ASSERT(first->d_func()->focus_prev->d_func()->focus_next == first);
Q_ASSERT(second->d_func()->focus_next->d_func()->focus_prev == second);
Q_ASSERT(second->d_func()->focus_prev->d_func()->focus_next == second);
}
/*!\internal
Moves the relevant subwidgets of this widget from the \a oldtlw's
tab chain to that of the new parent, if there's anything to move and
we're really moving
This function is called from QWidget::reparent() *after* the widget
has been reparented.
\sa reparent()
*/
void QWidgetPrivate::reparentFocusWidgets(QWidget * oldtlw)
{
Q_Q(QWidget);
if (oldtlw == q->window())
return; // nothing to do
if(focus_child)
focus_child->clearFocus();
// separate the focus chain into new (children of myself) and old (the rest)
QWidget *firstOld = 0;
//QWidget *firstNew = q; //invariant
QWidget *o = 0; // last in the old list
QWidget *n = q; // last in the new list
bool prevWasNew = true;
QWidget *w = focus_next;
//Note: for efficiency, we do not maintain the list invariant inside the loop
//we append items to the relevant list, and we optimize by not changing pointers
//when subsequent items are going into the same list.
while (w != q) {
bool currentIsNew = q->isAncestorOf(w);
if (currentIsNew) {
if (!prevWasNew) {
//prev was old -- append to new list
n->d_func()->focus_next = w;
w->d_func()->focus_prev = n;
}
n = w;
} else {
if (prevWasNew) {
//prev was new -- append to old list, if there is one
if (o) {
o->d_func()->focus_next = w;
w->d_func()->focus_prev = o;
} else {
// "create" the old list
firstOld = w;
}
}
o = w;
}
w = w->d_func()->focus_next;
prevWasNew = currentIsNew;
}
//repair the old list:
if (firstOld) {
o->d_func()->focus_next = firstOld;
firstOld->d_func()->focus_prev = o;
}
if (!q->isWindow()) {
QWidget *topLevel = q->window();
//insert new chain into toplevel's chain
QWidget *prev = topLevel->d_func()->focus_prev;
topLevel->d_func()->focus_prev = n;
prev->d_func()->focus_next = q;
focus_prev = prev;
n->d_func()->focus_next = topLevel;
} else {
//repair the new list
n->d_func()->focus_next = q;
focus_prev = n;
}
}
/*!\internal
Measures the shortest distance from a point to a rect.
This function is called from QDesktopwidget::screen(QPoint) to find the
closest screen for a point.
In directional KeypadNavigation, it is called to find the closest
widget to the current focus widget center.
*/
int QWidgetPrivate::pointToRect(const QPoint &p, const QRect &r)
{
int dx = 0;
int dy = 0;
if (p.x() < r.left())
dx = r.left() - p.x();
else if (p.x() > r.right())
dx = p.x() - r.right();
if (p.y() < r.top())
dy = r.top() - p.y();
else if (p.y() > r.bottom())
dy = p.y() - r.bottom();
return dx + dy;
}
/*!
\property QWidget::frameSize
\brief the size of the widget including any window frame
By default, this property contains a value that depends on the user's
platform and screen geometry.
*/
QSize QWidget::frameSize() const
{
Q_D(const QWidget);
if (isWindow() && !(windowType() == Qt::Popup)) {
QRect fs = d->frameStrut();
return QSize(data->crect.width() + fs.left() + fs.right(),
data->crect.height() + fs.top() + fs.bottom());
}
return data->crect.size();
}
/*! \fn void QWidget::move(int x, int y)
\overload
This corresponds to move(QPoint(\a x, \a y)).
*/
void QWidget::move(const QPoint &p)
{
Q_D(QWidget);
setAttribute(Qt::WA_Moved);
if (isWindow())
d->topData()->posFromMove = true;
if (testAttribute(Qt::WA_WState_Created)) {
d->setGeometry_sys(p.x() + geometry().x() - QWidget::x(),
p.y() + geometry().y() - QWidget::y(),
width(), height(), true);
d->setDirtyOpaqueRegion();
} else {
data->crect.moveTopLeft(p); // no frame yet
setAttribute(Qt::WA_PendingMoveEvent);
}
}
/*! \fn void QWidget::resize(int w, int h)
\overload
This corresponds to resize(QSize(\a w, \a h)).
*/
void QWidget::resize(const QSize &s)
{
Q_D(QWidget);
setAttribute(Qt::WA_Resized);
if (testAttribute(Qt::WA_WState_Created)) {
d->setGeometry_sys(geometry().x(), geometry().y(), s.width(), s.height(), false);
d->setDirtyOpaqueRegion();
} else {
data->crect.setSize(s.boundedTo(maximumSize()).expandedTo(minimumSize()));
setAttribute(Qt::WA_PendingResizeEvent);
}
}
void QWidget::setGeometry(const QRect &r)
{
Q_D(QWidget);
setAttribute(Qt::WA_Resized);
setAttribute(Qt::WA_Moved);
if (isWindow())
d->topData()->posFromMove = false;
if (testAttribute(Qt::WA_WState_Created)) {
d->setGeometry_sys(r.x(), r.y(), r.width(), r.height(), true);
d->setDirtyOpaqueRegion();
} else {
data->crect.setTopLeft(r.topLeft());
data->crect.setSize(r.size().boundedTo(maximumSize()).expandedTo(minimumSize()));
setAttribute(Qt::WA_PendingMoveEvent);
setAttribute(Qt::WA_PendingResizeEvent);
}
}
/*!
\since 4.2
Saves the current geometry and state for top-level widgets.
To save the geometry when the window closes, you can
implement a close event like this:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 11
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
Use QMainWindow::saveState() to save the geometry and the state of
toolbars and dock widgets.
\sa restoreGeometry(), QMainWindow::saveState(), QMainWindow::restoreState()
*/
QByteArray QWidget::saveGeometry() const
{
QByteArray array;
QDataStream stream(&array, QIODevice::WriteOnly);
stream.setVersion(QDataStream::Qt_4_0);
const quint32 magicNumber = 0x1D9D0CB;
quint16 majorVersion = 1;
quint16 minorVersion = 0;
stream << magicNumber
<< majorVersion
<< minorVersion
<< frameGeometry()
<< normalGeometry()
<< qint32(QApplication::desktop()->screenNumber(this))
<< quint8(windowState() & Qt::WindowMaximized)
<< quint8(windowState() & Qt::WindowFullScreen);
return array;
}
/*!
\since 4.2
Restores the geometry and state top-level widgets stored in the
byte array \a geometry. Returns true on success; otherwise
returns false.
If the restored geometry is off-screen, it will be modified to be
inside the available screen geometry.
To restore geometry saved using QSettings, you can use code like
this:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 12
See the \l{Window Geometry} documentation for an overview of geometry
issues with windows.
Use QMainWindow::restoreState() to restore the geometry and the
state of toolbars and dock widgets.
\sa saveGeometry(), QSettings, QMainWindow::saveState(), QMainWindow::restoreState()
*/
bool QWidget::restoreGeometry(const QByteArray &geometry)
{
if (geometry.size() < 4)
return false;
QDataStream stream(geometry);
stream.setVersion(QDataStream::Qt_4_0);
const quint32 magicNumber = 0x1D9D0CB;
quint32 storedMagicNumber;
stream >> storedMagicNumber;
if (storedMagicNumber != magicNumber)
return false;
const quint16 currentMajorVersion = 1;
quint16 majorVersion = 0;
quint16 minorVersion = 0;
stream >> majorVersion >> minorVersion;
if (majorVersion != currentMajorVersion)
return false;
// (Allow all minor versions.)
QRect restoredFrameGeometry;
QRect restoredNormalGeometry;
qint32 restoredScreenNumber;
quint8 maximized;
quint8 fullScreen;
stream >> restoredFrameGeometry
>> restoredNormalGeometry
>> restoredScreenNumber
>> maximized
>> fullScreen;
const int frameHeight = 20;
if (!restoredFrameGeometry.isValid())
restoredFrameGeometry = QRect(QPoint(0,0), sizeHint());
if (!restoredNormalGeometry.isValid())
restoredNormalGeometry = QRect(QPoint(0, frameHeight), sizeHint());
if (!restoredNormalGeometry.isValid()) {
// use the widget's adjustedSize if the sizeHint() doesn't help
restoredNormalGeometry.setSize(restoredNormalGeometry
.size()
.expandedTo(d_func()->adjustedSize()));
}
const QDesktopWidget * const desktop = QApplication::desktop();
if (restoredScreenNumber >= desktop->numScreens())
restoredScreenNumber = desktop->primaryScreen();
const QRect availableGeometry = desktop->availableGeometry(restoredScreenNumber);
// Modify the restored geometry if we are about to restore to coordinates
// that would make the window "lost". This happens if:
// - The restored geometry is completely oustside the available geometry
// - The title bar is outside the available geometry.
// - (Mac only) The window is higher than the available geometry. It must
// be possible to bring the size grip on screen by moving the window.
#ifdef Q_WS_MAC
restoredFrameGeometry.setHeight(qMin(restoredFrameGeometry.height(), availableGeometry.height()));
restoredNormalGeometry.setHeight(qMin(restoredNormalGeometry.height(), availableGeometry.height() - frameHeight));
#endif
if (!restoredFrameGeometry.intersects(availableGeometry)) {
restoredFrameGeometry.moveBottom(qMin(restoredFrameGeometry.bottom(), availableGeometry.bottom()));
restoredFrameGeometry.moveLeft(qMax(restoredFrameGeometry.left(), availableGeometry.left()));
restoredFrameGeometry.moveRight(qMin(restoredFrameGeometry.right(), availableGeometry.right()));
}
restoredFrameGeometry.moveTop(qMax(restoredFrameGeometry.top(), availableGeometry.top()));
if (!restoredNormalGeometry.intersects(availableGeometry)) {
restoredNormalGeometry.moveBottom(qMin(restoredNormalGeometry.bottom(), availableGeometry.bottom()));
restoredNormalGeometry.moveLeft(qMax(restoredNormalGeometry.left(), availableGeometry.left()));
restoredNormalGeometry.moveRight(qMin(restoredNormalGeometry.right(), availableGeometry.right()));
}
restoredNormalGeometry.moveTop(qMax(restoredNormalGeometry.top(), availableGeometry.top() + frameHeight));
if (maximized || fullScreen) {
// set geomerty before setting the window state to make
// sure the window is maximized to the right screen.
setGeometry(restoredNormalGeometry);
Qt::WindowStates ws = windowState();
if (maximized)
ws |= Qt::WindowMaximized;
if (fullScreen)
ws |= Qt::WindowFullScreen;
setWindowState(ws);
d_func()->topData()->normalGeometry = restoredNormalGeometry;
} else {
QPoint offset;
#ifdef Q_WS_X11
if (isFullScreen())
offset = d_func()->topData()->fullScreenOffset;
#endif
setWindowState(windowState() & ~(Qt::WindowMaximized | Qt::WindowFullScreen));
move(restoredFrameGeometry.topLeft() + offset);
resize(restoredNormalGeometry.size());
}
return true;
}
/*!\fn void QWidget::setGeometry(int x, int y, int w, int h)
\overload
This corresponds to setGeometry(QRect(\a x, \a y, \a w, \a h)).
*/
/*!
Sets the margins around the contents of the widget to have the sizes
\a left, \a top, \a right, and \a bottom. The margins are used by
the layout system, and may be used by subclasses to specify the area
to draw in (e.g. excluding the frame).
Changing the margins will trigger a resizeEvent().
\sa contentsRect(), getContentsMargins()
*/
void QWidget::setContentsMargins(int left, int top, int right, int bottom)
{
Q_D(QWidget);
if (left == d->leftmargin && top == d->topmargin
&& right == d->rightmargin && bottom == d->bottommargin)
return;
d->leftmargin = left;
d->topmargin = top;
d->rightmargin = right;
d->bottommargin = bottom;
if (QLayout *l=d->layout)
l->update(); //force activate; will do updateGeometry
else
updateGeometry();
// ### Qt 5: compat, remove
if (isVisible()) {
update();
QResizeEvent e(data->crect.size(), data->crect.size());
QApplication::sendEvent(this, &e);
} else {
setAttribute(Qt::WA_PendingResizeEvent, true);
}
QEvent e(QEvent::ContentsRectChange);
QApplication::sendEvent(this, &e);
}
/*!
\overload
\since 4.6
\brief The setContentsMargins function sets the margins around the
widget's contents.
Sets the margins around the contents of the widget to have the
sizes determined by \a margins. The margins are
used by the layout system, and may be used by subclasses to
specify the area to draw in (e.g. excluding the frame).
Changing the margins will trigger a resizeEvent().
\sa contentsRect(), getContentsMargins()
*/
void QWidget::setContentsMargins(const QMargins &margins)
{
setContentsMargins(margins.left(), margins.top(),
margins.right(), margins.bottom());
}
/*!
Returns the widget's contents margins for \a left, \a top, \a
right, and \a bottom.
\sa setContentsMargins(), contentsRect()
*/
void QWidget::getContentsMargins(int *left, int *top, int *right, int *bottom) const
{
Q_D(const QWidget);
if (left)
*left = d->leftmargin;
if (top)
*top = d->topmargin;
if (right)
*right = d->rightmargin;
if (bottom)
*bottom = d->bottommargin;
}
/*!
\since 4.6
\brief The contentsMargins function returns the widget's contents margins.
\sa getContentsMargins(), setContentsMargins(), contentsRect()
*/
QMargins QWidget::contentsMargins() const
{
Q_D(const QWidget);
return QMargins(d->leftmargin, d->topmargin, d->rightmargin, d->bottommargin);
}
/*!
Returns the area inside the widget's margins.
\sa setContentsMargins(), getContentsMargins()
*/
QRect QWidget::contentsRect() const
{
Q_D(const QWidget);
return QRect(QPoint(d->leftmargin, d->topmargin),
QPoint(data->crect.width() - 1 - d->rightmargin,
data->crect.height() - 1 - d->bottommargin));
}
/*!
\fn void QWidget::customContextMenuRequested(const QPoint &pos)
This signal is emitted when the widget's \l contextMenuPolicy is
Qt::CustomContextMenu, and the user has requested a context menu on
the widget. The position \a pos is the position of the context menu
event that the widget receives. Normally this is in widget
coordinates. The exception to this rule is QAbstractScrollArea and
its subclasses that map the context menu event to coordinates of the
\link QAbstractScrollArea::viewport() viewport() \endlink .
\sa mapToGlobal() QMenu contextMenuPolicy
*/
/*!
\property QWidget::contextMenuPolicy
\brief how the widget shows a context menu
The default value of this property is Qt::DefaultContextMenu,
which means the contextMenuEvent() handler is called. Other values
are Qt::NoContextMenu, Qt::PreventContextMenu,
Qt::ActionsContextMenu, and Qt::CustomContextMenu. With
Qt::CustomContextMenu, the signal customContextMenuRequested() is
emitted.
\sa contextMenuEvent(), customContextMenuRequested(), actions()
*/
Qt::ContextMenuPolicy QWidget::contextMenuPolicy() const
{
return (Qt::ContextMenuPolicy)data->context_menu_policy;
}
void QWidget::setContextMenuPolicy(Qt::ContextMenuPolicy policy)
{
data->context_menu_policy = (uint) policy;
}
/*!
\property QWidget::focusPolicy
\brief the way the widget accepts keyboard focus
The policy is Qt::TabFocus if the widget accepts keyboard
focus by tabbing, Qt::ClickFocus if the widget accepts
focus by clicking, Qt::StrongFocus if it accepts both, and
Qt::NoFocus (the default) if it does not accept focus at
all.
You must enable keyboard focus for a widget if it processes
keyboard events. This is normally done from the widget's
constructor. For instance, the QLineEdit constructor calls
setFocusPolicy(Qt::StrongFocus).
If the widget has a focus proxy, then the focus policy will
be propagated to it.
\sa focusInEvent(), focusOutEvent(), keyPressEvent(), keyReleaseEvent(), enabled
*/
Qt::FocusPolicy QWidget::focusPolicy() const
{
return (Qt::FocusPolicy)data->focus_policy;
}
void QWidget::setFocusPolicy(Qt::FocusPolicy policy)
{
data->focus_policy = (uint) policy;
Q_D(QWidget);
if (d->extra && d->extra->focus_proxy)
d->extra->focus_proxy->setFocusPolicy(policy);
}
/*!
\property QWidget::updatesEnabled
\brief whether updates are enabled
An updates enabled widget receives paint events and has a system
background; a disabled widget does not. This also implies that
calling update() and repaint() has no effect if updates are
disabled.
By default, this property is true.
setUpdatesEnabled() is normally used to disable updates for a
short period of time, for instance to avoid screen flicker during
large changes. In Qt, widgets normally do not generate screen
flicker, but on X11 the server might erase regions on the screen
when widgets get hidden before they can be replaced by other
widgets. Disabling updates solves this.
Example:
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 13
Disabling a widget implicitly disables all its children. Enabling a widget
enables all child widgets \e except top-level widgets or those that
have been explicitly disabled. Re-enabling updates implicitly calls
update() on the widget.
\sa paintEvent()
*/
void QWidget::setUpdatesEnabled(bool enable)
{
Q_D(QWidget);
setAttribute(Qt::WA_ForceUpdatesDisabled, !enable);
d->setUpdatesEnabled_helper(enable);
}
/*! \fn void QWidget::show()
Shows the widget and its child widgets. This function is
equivalent to setVisible(true).
\sa raise(), showEvent(), hide(), setVisible(), showMinimized(), showMaximized(),
showNormal(), isVisible()
*/
/*! \internal
Makes the widget visible in the isVisible() meaning of the word.
It is only called for toplevels or widgets with visible parents.
*/
void QWidgetPrivate::show_recursive()
{
Q_Q(QWidget);
// polish if necessary
if (!q->testAttribute(Qt::WA_WState_Created))
createRecursively();
q->ensurePolished();
#ifdef QT3_SUPPORT
if(sendChildEvents)
QApplication::sendPostedEvents(q, QEvent::ChildInserted);
#endif
if (!q->isWindow() && q->parentWidget()->d_func()->layout && !q->parentWidget()->data->in_show)
q->parentWidget()->d_func()->layout->activate();
// activate our layout before we and our children become visible
if (layout)
layout->activate();
show_helper();
}
void QWidgetPrivate::sendPendingMoveAndResizeEvents(bool recursive, bool disableUpdates)
{
Q_Q(QWidget);
disableUpdates = disableUpdates && q->updatesEnabled();
if (disableUpdates)
q->setAttribute(Qt::WA_UpdatesDisabled);
if (q->testAttribute(Qt::WA_PendingMoveEvent)) {
QMoveEvent e(data.crect.topLeft(), data.crect.topLeft());
QApplication::sendEvent(q, &e);
q->setAttribute(Qt::WA_PendingMoveEvent, false);
}
if (q->testAttribute(Qt::WA_PendingResizeEvent)) {
QResizeEvent e(data.crect.size(), QSize());
QApplication::sendEvent(q, &e);
q->setAttribute(Qt::WA_PendingResizeEvent, false);
}
if (disableUpdates)
q->setAttribute(Qt::WA_UpdatesDisabled, false);
if (!recursive)
return;
for (int i = 0; i < children.size(); ++i) {
if (QWidget *child = qobject_cast<QWidget *>(children.at(i)))
child->d_func()->sendPendingMoveAndResizeEvents(recursive, disableUpdates);
}
}
void QWidgetPrivate::activateChildLayoutsRecursively()
{
sendPendingMoveAndResizeEvents(false, true);
for (int i = 0; i < children.size(); ++i) {
QWidget *child = qobject_cast<QWidget *>(children.at(i));
if (!child || child->isHidden() || child->isWindow())
continue;
child->ensurePolished();
// Activate child's layout
QWidgetPrivate *childPrivate = child->d_func();
if (childPrivate->layout)
childPrivate->layout->activate();
// Pretend we're visible.
const bool wasVisible = child->isVisible();
if (!wasVisible)
child->setAttribute(Qt::WA_WState_Visible);
// Do the same for all my children.
childPrivate->activateChildLayoutsRecursively();
// We're not cheating anymore.
if (!wasVisible)
child->setAttribute(Qt::WA_WState_Visible, false);
}
}
void QWidgetPrivate::show_helper()
{
Q_Q(QWidget);
data.in_show = true; // qws optimization
// make sure we receive pending move and resize events
sendPendingMoveAndResizeEvents();
// become visible before showing all children
q->setAttribute(Qt::WA_WState_Visible);
// finally show all children recursively
showChildren(false);
#ifdef QT3_SUPPORT
if (q->parentWidget() && sendChildEvents)
QApplication::sendPostedEvents(q->parentWidget(),
QEvent::ChildInserted);
#endif
// popup handling: new popups and tools need to be raised, and
// existing popups must be closed. Also propagate the current
// windows's KeyboardFocusChange status.
if (q->isWindow()) {
if ((q->windowType() == Qt::Tool) || (q->windowType() == Qt::Popup) || q->windowType() == Qt::ToolTip) {
q->raise();
if (q->parentWidget() && q->parentWidget()->window()->testAttribute(Qt::WA_KeyboardFocusChange))
q->setAttribute(Qt::WA_KeyboardFocusChange);
} else {
while (QApplication::activePopupWidget()) {
if (!QApplication::activePopupWidget()->close())
break;
}
}
}
// Automatic embedding of child windows of widgets already embedded into
// QGraphicsProxyWidget when they are shown the first time.
bool isEmbedded = false;
#ifndef QT_NO_GRAPHICSVIEW
if (q->isWindow()) {
isEmbedded = q->graphicsProxyWidget() ? true : false;
if (!isEmbedded && !bypassGraphicsProxyWidget(q)) {
QGraphicsProxyWidget *ancestorProxy = nearestGraphicsProxyWidget(q->parentWidget());
if (ancestorProxy) {
isEmbedded = true;
ancestorProxy->d_func()->embedSubWindow(q);
}
}
}
#else
Q_UNUSED(isEmbedded);
#endif
// On Windows, show the popup now so that our own focus handling
// stores the correct old focus widget even if it's stolen in the
// showevent
#if defined(Q_WS_WIN) || defined(Q_WS_MAC) || defined(Q_OS_SYMBIAN)
if (!isEmbedded && q->windowType() == Qt::Popup)
qApp->d_func()->openPopup(q);
#endif
// send the show event before showing the window
QShowEvent showEvent;
QApplication::sendEvent(q, &showEvent);
if (!isEmbedded && q->isModal() && q->isWindow())
// QApplicationPrivate::enterModal *before* show, otherwise the initial
// stacking might be wrong
QApplicationPrivate::enterModal(q);
show_sys();
#if !defined(Q_WS_WIN) && !defined(Q_WS_MAC) && !defined(Q_OS_SYMBIAN)
if (!isEmbedded && q->windowType() == Qt::Popup)
qApp->d_func()->openPopup(q);
#endif
#ifndef QT_NO_ACCESSIBILITY
if (q->windowType() != Qt::ToolTip) // Tooltips are read aloud twice in MS narrator.
QAccessible::updateAccessibility(q, 0, QAccessible::ObjectShow);
#endif
if (QApplicationPrivate::hidden_focus_widget == q) {
QApplicationPrivate::hidden_focus_widget = 0;
q->setFocus(Qt::OtherFocusReason);
}
// Process events when showing a Qt::SplashScreen widget before the event loop
// is spinnning; otherwise it might not show up on particular platforms.
// This makes QSplashScreen behave the same on all platforms.
if (!qApp->d_func()->in_exec && q->windowType() == Qt::SplashScreen)
QApplication::processEvents();
data.in_show = false; // reset qws optimization
}
/*! \fn void QWidget::hide()
Hides the widget. This function is equivalent to
setVisible(false).
\note If you are working with QDialog or its subclasses and you invoke
the show() function after this function, the dialog will be displayed in
its original position.
\sa hideEvent(), isHidden(), show(), setVisible(), isVisible(), close()
*/
/*!\internal
*/
void QWidgetPrivate::hide_helper()
{
Q_Q(QWidget);
bool isEmbedded = false;
#if !defined QT_NO_GRAPHICSVIEW
isEmbedded = q->isWindow() && nearestGraphicsProxyWidget(q->parentWidget()) != 0;
#else
Q_UNUSED(isEmbedded);
#endif
if (!isEmbedded && (q->windowType() == Qt::Popup))
qApp->d_func()->closePopup(q);
// Move test modal here. Otherwise, a modal dialog could get
// destroyed and we lose all access to its parent because we haven't
// left modality. (Eg. modal Progress Dialog)
if (!isEmbedded && q->isModal() && q->isWindow())
QApplicationPrivate::leaveModal(q);
#if defined(Q_WS_WIN)
if (q->isWindow() && !(q->windowType() == Qt::Popup) && q->parentWidget()
&& !q->parentWidget()->isHidden() && q->isActiveWindow())
q->parentWidget()->activateWindow(); // Activate parent
#endif
q->setAttribute(Qt::WA_Mapped, false);
hide_sys();
bool wasVisible = q->testAttribute(Qt::WA_WState_Visible);
if (wasVisible) {
q->setAttribute(Qt::WA_WState_Visible, false);
}
QHideEvent hideEvent;
QApplication::sendEvent(q, &hideEvent);
hideChildren(false);
// next bit tries to move the focus if the focus widget is now
// hidden.
if (wasVisible) {
#if defined(Q_WS_WIN) || defined(Q_WS_X11) || defined (Q_WS_QWS)
qApp->d_func()->sendSyntheticEnterLeave(q);
#endif
QWidget *fw = QApplication::focusWidget();
while (fw && !fw->isWindow()) {
if (fw == q) {
q->focusNextPrevChild(true);
break;
}
fw = fw->parentWidget();
}
}
if (QWidgetBackingStore *bs = maybeBackingStore())
bs->removeDirtyWidget(q);
#ifndef QT_NO_ACCESSIBILITY
if (wasVisible)
QAccessible::updateAccessibility(q, 0, QAccessible::ObjectHide);
#endif
}
/*!
\fn bool QWidget::isHidden() const
Returns true if the widget is hidden, otherwise returns false.
A hidden widget will only become visible when show() is called on
it. It will not be automatically shown when the parent is shown.
To check visiblity, use !isVisible() instead (notice the exclamation mark).
isHidden() implies !isVisible(), but a widget can be not visible
and not hidden at the same time. This is the case for widgets that are children of
widgets that are not visible.
Widgets are hidden if:
\list
\o they were created as independent windows,
\o they were created as children of visible widgets,
\o hide() or setVisible(false) was called.
\endlist
*/
void QWidget::setVisible(bool visible)
{
if (visible) { // show
if (testAttribute(Qt::WA_WState_ExplicitShowHide) && !testAttribute(Qt::WA_WState_Hidden))
return;
Q_D(QWidget);
// Designer uses a trick to make grabWidget work without showing
if (!isWindow() && parentWidget() && parentWidget()->isVisible()
&& !parentWidget()->testAttribute(Qt::WA_WState_Created))
parentWidget()->window()->d_func()->createRecursively();
//we have to at least create toplevels before applyX11SpecificCommandLineArguments
//but not children of non-visible parents
QWidget *pw = parentWidget();
if (!testAttribute(Qt::WA_WState_Created)
&& (isWindow() || pw->testAttribute(Qt::WA_WState_Created))) {
create();
}
#if defined(Q_WS_X11)
if (windowType() == Qt::Window)
QApplicationPrivate::applyX11SpecificCommandLineArguments(this);
#elif defined(Q_WS_QWS)
if (windowType() == Qt::Window)
QApplicationPrivate::applyQWSSpecificCommandLineArguments(this);
#endif
bool wasResized = testAttribute(Qt::WA_Resized);
Qt::WindowStates initialWindowState = windowState();
// polish if necessary
ensurePolished();
// remember that show was called explicitly
setAttribute(Qt::WA_WState_ExplicitShowHide);
// whether we need to inform the parent widget immediately
bool needUpdateGeometry = !isWindow() && testAttribute(Qt::WA_WState_Hidden);
// we are no longer hidden
setAttribute(Qt::WA_WState_Hidden, false);
if (needUpdateGeometry)
d->updateGeometry_helper(true);
#ifdef QT3_SUPPORT
QApplication::sendPostedEvents(this, QEvent::ChildInserted);
#endif
// activate our layout before we and our children become visible
if (d->layout)
d->layout->activate();
if (!isWindow()) {
QWidget *parent = parentWidget();
while (parent && parent->isVisible() && parent->d_func()->layout && !parent->data->in_show) {
parent->d_func()->layout->activate();
if (parent->isWindow())
break;
parent = parent->parentWidget();
}
if (parent)
parent->d_func()->setDirtyOpaqueRegion();
}
// adjust size if necessary
if (!wasResized
&& (isWindow() || !parentWidget()->d_func()->layout)) {
if (isWindow()) {
adjustSize();
if (windowState() != initialWindowState)
setWindowState(initialWindowState);
} else {
adjustSize();
}
setAttribute(Qt::WA_Resized, false);
}
setAttribute(Qt::WA_KeyboardFocusChange, false);
if (isWindow() || parentWidget()->isVisible()) {
// remove posted quit events when showing a new window
QCoreApplication::removePostedEvents(qApp, QEvent::Quit);
d->show_helper();
#if defined(Q_WS_WIN) || defined(Q_WS_X11) || defined (Q_WS_QWS)
qApp->d_func()->sendSyntheticEnterLeave(this);
#endif
}
QEvent showToParentEvent(QEvent::ShowToParent);
QApplication::sendEvent(this, &showToParentEvent);
} else { // hide
if (testAttribute(Qt::WA_WState_ExplicitShowHide) && testAttribute(Qt::WA_WState_Hidden))
return;
#if defined(Q_WS_WIN)
// reset WS_DISABLED style in a Blocked window
if(isWindow() && testAttribute(Qt::WA_WState_Created)
&& QApplicationPrivate::isBlockedByModal(this))
{
LONG dwStyle = GetWindowLong(winId(), GWL_STYLE);
dwStyle &= ~WS_DISABLED;
SetWindowLong(winId(), GWL_STYLE, dwStyle);
}
#endif
if (QApplicationPrivate::hidden_focus_widget == this)
QApplicationPrivate::hidden_focus_widget = 0;
Q_D(QWidget);
// hw: The test on getOpaqueRegion() needs to be more intelligent
// currently it doesn't work if the widget is hidden (the region will
// be clipped). The real check should be testing the cached region
// (and dirty flag) directly.
if (!isWindow() && parentWidget()) // && !d->getOpaqueRegion().isEmpty())
parentWidget()->d_func()->setDirtyOpaqueRegion();
setAttribute(Qt::WA_WState_Hidden);
setAttribute(Qt::WA_WState_ExplicitShowHide);
if (testAttribute(Qt::WA_WState_Created))
d->hide_helper();
// invalidate layout similar to updateGeometry()
if (!isWindow() && parentWidget()) {
if (parentWidget()->d_func()->layout)
parentWidget()->d_func()->layout->invalidate();
else if (parentWidget()->isVisible())
QApplication::postEvent(parentWidget(), new QEvent(QEvent::LayoutRequest));
}
QEvent hideToParentEvent(QEvent::HideToParent);
QApplication::sendEvent(this, &hideToParentEvent);
}
}
/*!\fn void QWidget::setHidden(bool hidden)
Convenience function, equivalent to setVisible(!\a hidden).
*/
/*!\fn void QWidget::setShown(bool shown)
Use setVisible(\a shown) instead.
*/
void QWidgetPrivate::_q_showIfNotHidden()
{
Q_Q(QWidget);
if ( !(q->isHidden() && q->testAttribute(Qt::WA_WState_ExplicitShowHide)) )
q->setVisible(true);
}
void QWidgetPrivate::showChildren(bool spontaneous)
{
QList<QObject*> childList = children;
for (int i = 0; i < childList.size(); ++i) {
QWidget *widget = qobject_cast<QWidget*>(childList.at(i));
if (!widget
|| widget->isWindow()
|| widget->testAttribute(Qt::WA_WState_Hidden))
continue;
if (spontaneous) {
widget->setAttribute(Qt::WA_Mapped);
widget->d_func()->showChildren(true);
QShowEvent e;
QApplication::sendSpontaneousEvent(widget, &e);
} else {
if (widget->testAttribute(Qt::WA_WState_ExplicitShowHide))
widget->d_func()->show_recursive();
else
widget->show();
}
}
}
void QWidgetPrivate::hideChildren(bool spontaneous)
{
QList<QObject*> childList = children;
for (int i = 0; i < childList.size(); ++i) {
QWidget *widget = qobject_cast<QWidget*>(childList.at(i));
if (!widget || widget->isWindow() || widget->testAttribute(Qt::WA_WState_Hidden))
continue;
#ifdef QT_MAC_USE_COCOA
// Before doing anything we need to make sure that we don't leave anything in a non-consistent state.
// When hiding a widget we need to make sure that no mouse_down events are active, because
// the mouse_up event will never be received by a hidden widget or one of its descendants.
// The solution is simple, before going through with this we check if there are any mouse_down events in
// progress, if so we check if it is related to this widget or not. If so, we just reset the mouse_down and
// then we continue.
// In X11 and Windows we send a mouse_release event, however we don't do that here because we were already
// ignoring that from before. I.e. Carbon did not send the mouse release event, so we will not send the
// mouse release event. There are two ways to interpret this:
// 1. If we don't send the mouse release event, the widget might get into an inconsistent state, i.e. it
// might be waiting for a release event that will never arrive.
// 2. If we send the mouse release event, then the widget might decide to trigger an action that is not
// supposed to trigger because it is not visible.
if(widget == qt_button_down)
qt_button_down = 0;
#endif // QT_MAC_USE_COCOA
if (spontaneous)
widget->setAttribute(Qt::WA_Mapped, false);
else
widget->setAttribute(Qt::WA_WState_Visible, false);
widget->d_func()->hideChildren(spontaneous);
QHideEvent e;
if (spontaneous) {
QApplication::sendSpontaneousEvent(widget, &e);
} else {
QApplication::sendEvent(widget, &e);
if (widget->internalWinId()
&& widget->testAttribute(Qt::WA_DontCreateNativeAncestors)) {
// hide_sys() on an ancestor won't have any affect on this
// widget, so it needs an explicit hide_sys() of its own
widget->d_func()->hide_sys();
}
}
#if defined(Q_WS_WIN) || defined(Q_WS_X11) || defined (Q_WS_QWS)
qApp->d_func()->sendSyntheticEnterLeave(widget);
#endif
#ifndef QT_NO_ACCESSIBILITY
if (!spontaneous)
QAccessible::updateAccessibility(widget, 0, QAccessible::ObjectHide);
#endif
}
}
bool QWidgetPrivate::close_helper(CloseMode mode)
{
if (data.is_closing)
return true;
Q_Q(QWidget);
data.is_closing = 1;
QPointer<QWidget> that = q;
QPointer<QWidget> parentWidget = q->parentWidget();
#ifdef QT3_SUPPORT
bool isMain = (QApplicationPrivate::main_widget == q);
#endif
bool quitOnClose = q->testAttribute(Qt::WA_QuitOnClose);
if (mode != CloseNoEvent) {
QCloseEvent e;
if (mode == CloseWithSpontaneousEvent)
QApplication::sendSpontaneousEvent(q, &e);
else
QApplication::sendEvent(q, &e);
if (!that.isNull() && !e.isAccepted()) {
data.is_closing = 0;
return false;
}
}
if (!that.isNull() && !q->isHidden())
q->hide();
#ifdef QT3_SUPPORT
if (isMain)
QApplication::quit();
#endif
// Attempt to close the application only if this widget has the
// WA_QuitOnClose flag set set and has a non-visible parent
quitOnClose = quitOnClose && (parentWidget.isNull() || !parentWidget->isVisible() || parentWidget->testAttribute(Qt::WA_DontShowOnScreen));
if (quitOnClose) {
// If there is no non-withdrawn primary window left (except
// the ones without QuitOnClose or with WA_DontShowOnScreen),
// we emit the lastWindowClosed signal
QWidgetList list = QApplication::topLevelWidgets();
bool lastWindowClosed = true;
for (int i = 0; i < list.size(); ++i) {
QWidget *w = list.at(i);
if ((w->isVisible() && !w->testAttribute(Qt::WA_DontShowOnScreen))
&& !w->parentWidget() && w->testAttribute(Qt::WA_QuitOnClose)) {
lastWindowClosed = false;
break;
}
}
if (lastWindowClosed)
QApplicationPrivate::emitLastWindowClosed();
}
if (!that.isNull()) {
data.is_closing = 0;
if (q->testAttribute(Qt::WA_DeleteOnClose)) {
q->setAttribute(Qt::WA_DeleteOnClose, false);
q->deleteLater();
}
}
return true;
}
/*!
Closes this widget. Returns true if the widget was closed;
otherwise returns false.
First it sends the widget a QCloseEvent. The widget is \link
hide() hidden\endlink if it \link QCloseEvent::accept()
accepts\endlink the close event. If it \link QCloseEvent::ignore()
ignores\endlink the event, nothing happens. The default
implementation of QWidget::closeEvent() accepts the close event.
If the widget has the Qt::WA_DeleteOnClose flag, the widget
is also deleted. A close events is delivered to the widget no
matter if the widget is visible or not.
The \l QApplication::lastWindowClosed() signal is emitted when the
last visible primary window (i.e. window with no parent) with the
Qt::WA_QuitOnClose attribute set is closed. By default this
attribute is set for all widgets except transient windows such as
splash screens, tool windows, and popup menus.
*/
bool QWidget::close()
{
return d_func()->close_helper(QWidgetPrivate::CloseWithEvent);
}
/*!
\property QWidget::visible
\brief whether the widget is visible
Calling setVisible(true) or show() sets the widget to visible
status if all its parent widgets up to the window are visible. If
an ancestor is not visible, the widget won't become visible until
all its ancestors are shown. If its size or position has changed,
Qt guarantees that a widget gets move and resize events just
before it is shown. If the widget has not been resized yet, Qt
will adjust the widget's size to a useful default using
adjustSize().
Calling setVisible(false) or hide() hides a widget explicitly. An
explicitly hidden widget will never become visible, even if all
its ancestors become visible, unless you show it.
A widget receives show and hide events when its visibility status
changes. Between a hide and a show event, there is no need to
waste CPU cycles preparing or displaying information to the user.
A video application, for example, might simply stop generating new
frames.
A widget that happens to be obscured by other windows on the
screen is considered to be visible. The same applies to iconified
windows and windows that exist on another virtual
desktop (on platforms that support this concept). A widget
receives spontaneous show and hide events when its mapping status
is changed by the window system, e.g. a spontaneous hide event
when the user minimizes the window, and a spontaneous show event
when the window is restored again.
You almost never have to reimplement the setVisible() function. If
you need to change some settings before a widget is shown, use
showEvent() instead. If you need to do some delayed initialization
use the Polish event delivered to the event() function.
\sa show(), hide(), isHidden(), isVisibleTo(), isMinimized(),
showEvent(), hideEvent()
*/
/*!
Returns true if this widget would become visible if \a ancestor is
shown; otherwise returns false.
The true case occurs if neither the widget itself nor any parent
up to but excluding \a ancestor has been explicitly hidden.
This function will still return true if the widget is obscured by
other windows on the screen, but could be physically visible if it
or they were to be moved.
isVisibleTo(0) is identical to isVisible().
\sa show() hide() isVisible()
*/
bool QWidget::isVisibleTo(QWidget* ancestor) const
{
if (!ancestor)
return isVisible();
const QWidget * w = this;
while (!w->isHidden()
&& !w->isWindow()
&& w->parentWidget()
&& w->parentWidget() != ancestor)
w = w->parentWidget();
return !w->isHidden();
}
#ifdef QT3_SUPPORT
/*!
Use visibleRegion() instead.
*/
QRect QWidget::visibleRect() const
{
return d_func()->clipRect();
}
#endif
/*!
Returns the unobscured region where paint events can occur.
For visible widgets, this is an approximation of the area not
covered by other widgets; otherwise, this is an empty region.
The repaint() function calls this function if necessary, so in
general you do not need to call it.
*/
QRegion QWidget::visibleRegion() const
{
Q_D(const QWidget);
QRect clipRect = d->clipRect();
if (clipRect.isEmpty())
return QRegion();
QRegion r(clipRect);
d->subtractOpaqueChildren(r, clipRect);
d->subtractOpaqueSiblings(r);
#ifdef Q_WS_QWS
const QWSWindowSurface *surface = static_cast<const QWSWindowSurface*>(windowSurface());
if (surface) {
const QPoint offset = mapTo(surface->window(), QPoint());
r &= surface->clipRegion().translated(-offset);
}
#endif
return r;
}
QSize QWidgetPrivate::adjustedSize() const
{
Q_Q(const QWidget);
QSize s = q->sizeHint();
if (q->isWindow()) {
Qt::Orientations exp;
if (layout) {
if (layout->hasHeightForWidth())
s.setHeight(layout->totalHeightForWidth(s.width()));
exp = layout->expandingDirections();
} else
{
if (q->sizePolicy().hasHeightForWidth())
s.setHeight(q->heightForWidth(s.width()));
exp = q->sizePolicy().expandingDirections();
}
if (exp & Qt::Horizontal)
s.setWidth(qMax(s.width(), 200));
if (exp & Qt::Vertical)
s.setHeight(qMax(s.height(), 100));
#if defined(Q_WS_X11)
QRect screen = QApplication::desktop()->screenGeometry(q->x11Info().screen());
#else // all others
QRect screen = QApplication::desktop()->screenGeometry(q->pos());
#endif
#if defined (Q_WS_WINCE) || defined (Q_OS_SYMBIAN)
s.setWidth(qMin(s.width(), screen.width()));
s.setHeight(qMin(s.height(), screen.height()));
#else
s.setWidth(qMin(s.width(), screen.width()*2/3));
s.setHeight(qMin(s.height(), screen.height()*2/3));
#endif
if (QTLWExtra *extra = maybeTopData())
extra->sizeAdjusted = true;
}
if (!s.isValid()) {
QRect r = q->childrenRect(); // get children rectangle
if (r.isNull())
return s;
s = r.size() + QSize(2 * r.x(), 2 * r.y());
}
return s;
}
/*!
Adjusts the size of the widget to fit its contents.
This function uses sizeHint() if it is valid, i.e., the size hint's width
and height are \>= 0. Otherwise, it sets the size to the children
rectangle that covers all child widgets (the union of all child widget
rectangles).
For windows, the screen size is also taken into account. If the sizeHint()
is less than (200, 100) and the size policy is \l{QSizePolicy::Expanding}
{expanding}, the window will be at least (200, 100). The maximum size of
a window is 2/3 of the screen's width and height.
\sa sizeHint(), childrenRect()
*/
void QWidget::adjustSize()
{
Q_D(QWidget);
ensurePolished();
QSize s = d->adjustedSize();
if (d->layout)
d->layout->activate();
if (s.isValid())
resize(s);
}
/*!
\property QWidget::sizeHint
\brief the recommended size for the widget
If the value of this property is an invalid size, no size is
recommended.
The default implementation of sizeHint() returns an invalid size
if there is no layout for this widget, and returns the layout's
preferred size otherwise.
\sa QSize::isValid(), minimumSizeHint(), sizePolicy(),
setMinimumSize(), updateGeometry()
*/
QSize QWidget::sizeHint() const
{
Q_D(const QWidget);
if (d->layout)
return d->layout->totalSizeHint();
return QSize(-1, -1);
}
/*!
\property QWidget::minimumSizeHint
\brief the recommended minimum size for the widget
If the value of this property is an invalid size, no minimum size
is recommended.
The default implementation of minimumSizeHint() returns an invalid
size if there is no layout for this widget, and returns the
layout's minimum size otherwise. Most built-in widgets reimplement
minimumSizeHint().
\l QLayout will never resize a widget to a size smaller than the
minimum size hint unless minimumSize() is set or the size policy is
set to QSizePolicy::Ignore. If minimumSize() is set, the minimum
size hint will be ignored.
\sa QSize::isValid(), resize(), setMinimumSize(), sizePolicy()
*/
QSize QWidget::minimumSizeHint() const
{
Q_D(const QWidget);
if (d->layout)
return d->layout->totalMinimumSize();
return QSize(-1, -1);
}
/*!
\fn QWidget *QWidget::parentWidget() const
Returns the parent of this widget, or 0 if it does not have any
parent widget.
*/
/*!
Returns true if this widget is a parent, (or grandparent and so on
to any level), of the given \a child, and both widgets are within
the same window; otherwise returns false.
*/
bool QWidget::isAncestorOf(const QWidget *child) const
{
while (child) {
if (child == this)
return true;
if (child->isWindow())
return false;
child = child->parentWidget();
}
return false;
}
#if defined(Q_WS_WIN)
inline void setDisabledStyle(QWidget *w, bool setStyle)
{
// set/reset WS_DISABLED style.
if(w && w->isWindow() && w->isVisible() && w->isEnabled()) {
LONG dwStyle = GetWindowLong(w->winId(), GWL_STYLE);
LONG newStyle = dwStyle;
if (setStyle)
newStyle |= WS_DISABLED;
else
newStyle &= ~WS_DISABLED;
if (newStyle != dwStyle) {
SetWindowLong(w->winId(), GWL_STYLE, newStyle);
// we might need to repaint in some situations (eg. menu)
w->repaint();
}
}
}
#endif
/*****************************************************************************
QWidget event handling
*****************************************************************************/
/*!
This is the main event handler; it handles event \a event. You can
reimplement this function in a subclass, but we recommend using
one of the specialized event handlers instead.
Key press and release events are treated differently from other
events. event() checks for Tab and Shift+Tab and tries to move the
focus appropriately. If there is no widget to move the focus to
(or the key press is not Tab or Shift+Tab), event() calls
keyPressEvent().
Mouse and tablet event handling is also slightly special: only
when the widget is \l enabled, event() will call the specialized
handlers such as mousePressEvent(); otherwise it will discard the
event.
This function returns true if the event was recognized, otherwise
it returns false. If the recognized event was accepted (see \l
QEvent::accepted), any further processing such as event
propagation to the parent widget stops.
\sa closeEvent(), focusInEvent(), focusOutEvent(), enterEvent(),
keyPressEvent(), keyReleaseEvent(), leaveEvent(),
mouseDoubleClickEvent(), mouseMoveEvent(), mousePressEvent(),
mouseReleaseEvent(), moveEvent(), paintEvent(), resizeEvent(),
QObject::event(), QObject::timerEvent()
*/
bool QWidget::event(QEvent *event)
{
Q_D(QWidget);
// ignore mouse events when disabled
if (!isEnabled()) {
switch(event->type()) {
case QEvent::TabletPress:
case QEvent::TabletRelease:
case QEvent::TabletMove:
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
case QEvent::MouseMove:
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
case QEvent::ContextMenu:
#ifndef QT_NO_WHEELEVENT
case QEvent::Wheel:
#endif
return false;
default:
break;
}
}
switch (event->type()) {
case QEvent::MouseMove:
mouseMoveEvent((QMouseEvent*)event);
break;
case QEvent::MouseButtonPress:
// Don't reset input context here. Whether reset or not is
// a responsibility of input method. reset() will be
// called by mouseHandler() of input method if necessary
// via mousePressEvent() of text widgets.
#if 0
resetInputContext();
#endif
mousePressEvent((QMouseEvent*)event);
break;
case QEvent::MouseButtonRelease:
mouseReleaseEvent((QMouseEvent*)event);
break;
case QEvent::MouseButtonDblClick:
mouseDoubleClickEvent((QMouseEvent*)event);
break;
#ifndef QT_NO_WHEELEVENT
case QEvent::Wheel:
wheelEvent((QWheelEvent*)event);
break;
#endif
#ifndef QT_NO_TABLETEVENT
case QEvent::TabletMove:
case QEvent::TabletPress:
case QEvent::TabletRelease:
tabletEvent((QTabletEvent*)event);
break;
#endif
#ifdef QT3_SUPPORT
case QEvent::Accel:
event->ignore();
return false;
#endif
case QEvent::KeyPress: {
QKeyEvent *k = (QKeyEvent *)event;
bool res = false;
if (!(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier?
if (k->key() == Qt::Key_Backtab
|| (k->key() == Qt::Key_Tab && (k->modifiers() & Qt::ShiftModifier)))
res = focusNextPrevChild(false);
else if (k->key() == Qt::Key_Tab)
res = focusNextPrevChild(true);
if (res)
break;
}
keyPressEvent(k);
#ifdef QT_KEYPAD_NAVIGATION
if (!k->isAccepted() && QApplication::keypadNavigationEnabled()
&& !(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier | Qt::ShiftModifier))) {
if (QApplication::navigationMode() == Qt::NavigationModeKeypadTabOrder) {
if (k->key() == Qt::Key_Up)
res = focusNextPrevChild(false);
else if (k->key() == Qt::Key_Down)
res = focusNextPrevChild(true);
} else if (QApplication::navigationMode() == Qt::NavigationModeKeypadDirectional) {
if (k->key() == Qt::Key_Up)
res = QWidgetPrivate::navigateToDirection(QWidgetPrivate::DirectionNorth);
else if (k->key() == Qt::Key_Right)
res = QWidgetPrivate::navigateToDirection(QWidgetPrivate::DirectionEast);
else if (k->key() == Qt::Key_Down)
res = QWidgetPrivate::navigateToDirection(QWidgetPrivate::DirectionSouth);
else if (k->key() == Qt::Key_Left)
res = QWidgetPrivate::navigateToDirection(QWidgetPrivate::DirectionWest);
}
if (res) {
k->accept();
break;
}
}
#endif
#ifndef QT_NO_WHATSTHIS
if (!k->isAccepted()
&& k->modifiers() & Qt::ShiftModifier && k->key() == Qt::Key_F1
&& d->whatsThis.size()) {
QWhatsThis::showText(mapToGlobal(inputMethodQuery(Qt::ImMicroFocus).toRect().center()), d->whatsThis, this);
k->accept();
}
#endif
}
break;
case QEvent::KeyRelease:
keyReleaseEvent((QKeyEvent*)event);
// fall through
case QEvent::ShortcutOverride:
break;
case QEvent::InputMethod:
inputMethodEvent((QInputMethodEvent *) event);
break;
case QEvent::PolishRequest:
ensurePolished();
break;
case QEvent::Polish: {
style()->polish(this);
setAttribute(Qt::WA_WState_Polished);
if (!QApplication::font(this).isCopyOf(QApplication::font()))
d->resolveFont();
if (!QApplication::palette(this).isCopyOf(QApplication::palette()))
d->resolvePalette();
#ifdef QT3_SUPPORT
if(d->sendChildEvents)
QApplication::sendPostedEvents(this, QEvent::ChildInserted);
#endif
}
break;
case QEvent::ApplicationWindowIconChange:
if (isWindow() && !testAttribute(Qt::WA_SetWindowIcon)) {
d->setWindowIcon_sys();
d->setWindowIcon_helper();
}
break;
case QEvent::FocusIn:
#ifdef QT_SOFTKEYS_ENABLED
QSoftKeyManager::updateSoftKeys();
#endif
focusInEvent((QFocusEvent*)event);
break;
case QEvent::FocusOut:
focusOutEvent((QFocusEvent*)event);
break;
case QEvent::Enter:
#ifndef QT_NO_STATUSTIP
if (d->statusTip.size()) {
QStatusTipEvent tip(d->statusTip);
QApplication::sendEvent(const_cast<QWidget *>(this), &tip);
}
#endif
enterEvent(event);
break;
case QEvent::Leave:
#ifndef QT_NO_STATUSTIP
if (d->statusTip.size()) {
QString empty;
QStatusTipEvent tip(empty);
QApplication::sendEvent(const_cast<QWidget *>(this), &tip);
}
#endif
leaveEvent(event);
break;
case QEvent::HoverEnter:
case QEvent::HoverLeave:
update();
break;
case QEvent::Paint:
// At this point the event has to be delivered, regardless
// whether the widget isVisible() or not because it
// already went through the filters
paintEvent((QPaintEvent*)event);
break;
case QEvent::Move:
moveEvent((QMoveEvent*)event);
break;
case QEvent::Resize:
resizeEvent((QResizeEvent*)event);
break;
case QEvent::Close:
closeEvent((QCloseEvent *)event);
break;
#ifndef QT_NO_CONTEXTMENU
case QEvent::ContextMenu:
switch (data->context_menu_policy) {
case Qt::PreventContextMenu:
break;
case Qt::DefaultContextMenu:
contextMenuEvent(static_cast<QContextMenuEvent *>(event));
break;
case Qt::CustomContextMenu:
emit customContextMenuRequested(static_cast<QContextMenuEvent *>(event)->pos());
break;
#ifndef QT_NO_MENU
case Qt::ActionsContextMenu:
if (d->actions.count()) {
QMenu::exec(d->actions, static_cast<QContextMenuEvent *>(event)->globalPos(),
0, this);
break;
}
// fall through
#endif
default:
event->ignore();
break;
}
break;
#endif // QT_NO_CONTEXTMENU
#ifndef QT_NO_DRAGANDDROP
case QEvent::Drop:
dropEvent((QDropEvent*) event);
break;
case QEvent::DragEnter:
dragEnterEvent((QDragEnterEvent*) event);
break;
case QEvent::DragMove:
dragMoveEvent((QDragMoveEvent*) event);
break;
case QEvent::DragLeave:
dragLeaveEvent((QDragLeaveEvent*) event);
break;
#endif
case QEvent::Show:
showEvent((QShowEvent*) event);
break;
case QEvent::Hide:
hideEvent((QHideEvent*) event);
break;
case QEvent::ShowWindowRequest:
if (!isHidden())
d->show_sys();
break;
case QEvent::ApplicationFontChange:
d->resolveFont();
break;
case QEvent::ApplicationPaletteChange:
if (!(windowType() == Qt::Desktop))
d->resolvePalette();
break;
case QEvent::ToolBarChange:
case QEvent::ActivationChange:
case QEvent::EnabledChange:
case QEvent::FontChange:
case QEvent::StyleChange:
case QEvent::PaletteChange:
case QEvent::WindowTitleChange:
case QEvent::IconTextChange:
case QEvent::ModifiedChange:
case QEvent::MouseTrackingChange:
case QEvent::ParentChange:
case QEvent::WindowStateChange:
case QEvent::LocaleChange:
case QEvent::MacSizeChange:
case QEvent::ContentsRectChange:
changeEvent(event);
break;
case QEvent::WindowActivate:
case QEvent::WindowDeactivate: {
#ifdef QT3_SUPPORT
windowActivationChange(event->type() != QEvent::WindowActivate);
#endif
if (isVisible() && !palette().isEqual(QPalette::Active, QPalette::Inactive))
update();
QList<QObject*> childList = d->children;
for (int i = 0; i < childList.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(childList.at(i));
if (w && w->isVisible() && !w->isWindow())
QApplication::sendEvent(w, event);
}
#ifdef QT_SOFTKEYS_ENABLED
if (isWindow())
QSoftKeyManager::updateSoftKeys();
#endif
break; }
case QEvent::LanguageChange:
#ifdef QT3_SUPPORT
languageChange();
#endif
changeEvent(event);
{
QList<QObject*> childList = d->children;
for (int i = 0; i < childList.size(); ++i) {
QObject *o = childList.at(i);
if (o)
QApplication::sendEvent(o, event);
}
}
update();
break;
case QEvent::ApplicationLayoutDirectionChange:
d->resolveLayoutDirection();
break;
case QEvent::LayoutDirectionChange:
if (d->layout)
d->layout->invalidate();
update();
changeEvent(event);
break;
case QEvent::UpdateRequest:
d->syncBackingStore();
break;
case QEvent::UpdateLater:
update(static_cast<QUpdateLaterEvent*>(event)->region());
break;
case QEvent::WindowBlocked:
case QEvent::WindowUnblocked:
{
QList<QObject*> childList = d->children;
for (int i = 0; i < childList.size(); ++i) {
QObject *o = childList.at(i);
if (o && o != QApplication::activeModalWidget()) {
if (qobject_cast<QWidget *>(o) && static_cast<QWidget *>(o)->isWindow()) {
// do not forward the event to child windows,
// QApplication does this for us
continue;
}
QApplication::sendEvent(o, event);
}
}
#if defined(Q_WS_WIN)
setDisabledStyle(this, (event->type() == QEvent::WindowBlocked));
#endif
}
break;
#ifndef QT_NO_TOOLTIP
case QEvent::ToolTip:
if (!d->toolTip.isEmpty())
QToolTip::showText(static_cast<QHelpEvent*>(event)->globalPos(), d->toolTip, this);
else
event->ignore();
break;
#endif
#ifndef QT_NO_WHATSTHIS
case QEvent::WhatsThis:
if (d->whatsThis.size())
QWhatsThis::showText(static_cast<QHelpEvent *>(event)->globalPos(), d->whatsThis, this);
else
event->ignore();
break;
case QEvent::QueryWhatsThis:
if (d->whatsThis.isEmpty())
event->ignore();
break;
#endif
#ifndef QT_NO_ACCESSIBILITY
case QEvent::AccessibilityDescription:
case QEvent::AccessibilityHelp: {
QAccessibleEvent *ev = static_cast<QAccessibleEvent *>(event);
if (ev->child())
return false;
switch (ev->type()) {
#ifndef QT_NO_TOOLTIP
case QEvent::AccessibilityDescription:
ev->setValue(d->toolTip);
break;
#endif
#ifndef QT_NO_WHATSTHIS
case QEvent::AccessibilityHelp:
ev->setValue(d->whatsThis);
break;
#endif
default:
return false;
}
break; }
#endif
case QEvent::EmbeddingControl:
d->topData()->frameStrut.setCoords(0 ,0, 0, 0);
data->fstrut_dirty = false;
#if defined(Q_WS_WIN) || defined(Q_WS_X11)
d->topData()->embedded = 1;
#endif
break;
#ifndef QT_NO_ACTION
case QEvent::ActionAdded:
case QEvent::ActionRemoved:
case QEvent::ActionChanged:
#ifdef QT_SOFTKEYS_ENABLED
QSoftKeyManager::updateSoftKeys();
#endif
actionEvent((QActionEvent*)event);
break;
#endif
case QEvent::KeyboardLayoutChange:
{
changeEvent(event);
// inform children of the change
QList<QObject*> childList = d->children;
for (int i = 0; i < childList.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(childList.at(i));
if (w && w->isVisible() && !w->isWindow())
QApplication::sendEvent(w, event);
}
break;
}
#ifdef Q_WS_MAC
case QEvent::MacGLWindowChange:
d->needWindowChange = false;
break;
#endif
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
{
#ifndef Q_WS_MAC
QTouchEvent *touchEvent = static_cast<QTouchEvent *>(event);
const QTouchEvent::TouchPoint &touchPoint = touchEvent->touchPoints().first();
if (touchPoint.isPrimary() || touchEvent->deviceType() == QTouchEvent::TouchPad)
break;
// fake a mouse event!
QEvent::Type eventType = QEvent::None;
switch (touchEvent->type()) {
case QEvent::TouchBegin:
eventType = QEvent::MouseButtonPress;
break;
case QEvent::TouchUpdate:
eventType = QEvent::MouseMove;
break;
case QEvent::TouchEnd:
eventType = QEvent::MouseButtonRelease;
break;
default:
Q_ASSERT(!true);
break;
}
if (eventType == QEvent::None)
break;
QMouseEvent mouseEvent(eventType,
touchPoint.pos().toPoint(),
touchPoint.screenPos().toPoint(),
Qt::LeftButton,
Qt::LeftButton,
touchEvent->modifiers());
(void) QApplication::sendEvent(this, &mouseEvent);
#endif // Q_WS_MAC
break;
}
case QEvent::Gesture:
event->ignore();
break;
#ifndef QT_NO_PROPERTIES
case QEvent::DynamicPropertyChange: {
const QByteArray &propName = static_cast<QDynamicPropertyChangeEvent *>(event)->propertyName();
if (!qstrncmp(propName, "_q_customDpi", 12) && propName.length() == 13) {
uint value = property(propName.constData()).toUInt();
if (!d->extra)
d->createExtra();
const char axis = propName.at(12);
if (axis == 'X')
d->extra->customDpiX = value;
else if (axis == 'Y')
d->extra->customDpiY = value;
d->updateFont(d->data.fnt);
}
// fall through
}
#endif
default:
return QObject::event(event);
}
return true;
}
/*!
This event handler can be reimplemented to handle state changes.
The state being changed in this event can be retrieved through event \a
event.
Change events include: QEvent::ToolBarChange,
QEvent::ActivationChange, QEvent::EnabledChange, QEvent::FontChange,
QEvent::StyleChange, QEvent::PaletteChange,
QEvent::WindowTitleChange, QEvent::IconTextChange,
QEvent::ModifiedChange, QEvent::MouseTrackingChange,
QEvent::ParentChange, QEvent::WindowStateChange,
QEvent::LanguageChange, QEvent::LocaleChange,
QEvent::LayoutDirectionChange.
*/
void QWidget::changeEvent(QEvent * event)
{
switch(event->type()) {
case QEvent::EnabledChange:
update();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(this, 0, QAccessible::StateChanged);
#endif
break;
case QEvent::FontChange:
case QEvent::StyleChange: {
Q_D(QWidget);
update();
updateGeometry();
if (d->layout)
d->layout->invalidate();
#ifdef Q_WS_QWS
if (isWindow())
d->data.fstrut_dirty = true;
#endif
break;
}
case QEvent::PaletteChange:
update();
break;
#ifdef Q_WS_MAC
case QEvent::MacSizeChange:
updateGeometry();
break;
case QEvent::ToolTipChange:
case QEvent::MouseTrackingChange:
qt_mac_update_mouseTracking(this);
break;
#endif
default:
break;
}
}
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive mouse move events for the widget.
If mouse tracking is switched off, mouse move events only occur if
a mouse button is pressed while the mouse is being moved. If mouse
tracking is switched on, mouse move events occur even if no mouse
button is pressed.
QMouseEvent::pos() reports the position of the mouse cursor,
relative to this widget. For press and release events, the
position is usually the same as the position of the last mouse
move event, but it might be different if the user's hand shakes.
This is a feature of the underlying window system, not Qt.
If you want to show a tooltip immediately, while the mouse is
moving (e.g., to get the mouse coordinates with QMouseEvent::pos()
and show them as a tooltip), you must first enable mouse tracking
as described above. Then, to ensure that the tooltip is updated
immediately, you must call QToolTip::showText() instead of
setToolTip() in your implementation of mouseMoveEvent().
\sa setMouseTracking(), mousePressEvent(), mouseReleaseEvent(),
mouseDoubleClickEvent(), event(), QMouseEvent, {Scribble Example}
*/
void QWidget::mouseMoveEvent(QMouseEvent *event)
{
event->ignore();
}
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive mouse press events for the widget.
If you create new widgets in the mousePressEvent() the
mouseReleaseEvent() may not end up where you expect, depending on
the underlying window system (or X11 window manager), the widgets'
location and maybe more.
The default implementation implements the closing of popup widgets
when you click outside the window. For other widget types it does
nothing.
\sa mouseReleaseEvent(), mouseDoubleClickEvent(),
mouseMoveEvent(), event(), QMouseEvent, {Scribble Example}
*/
void QWidget::mousePressEvent(QMouseEvent *event)
{
event->ignore();
if ((windowType() == Qt::Popup)) {
event->accept();
QWidget* w;
while ((w = QApplication::activePopupWidget()) && w != this){
w->close();
if (QApplication::activePopupWidget() == w) // widget does not want to dissappear
w->hide(); // hide at least
}
if (!rect().contains(event->pos())){
close();
}
}
}
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive mouse release events for the widget.
\sa mousePressEvent(), mouseDoubleClickEvent(),
mouseMoveEvent(), event(), QMouseEvent, {Scribble Example}
*/
void QWidget::mouseReleaseEvent(QMouseEvent *event)
{
event->ignore();
}
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive mouse double click events for the widget.
The default implementation generates a normal mouse press event.
\note The widget will also receive mouse press and mouse release
events in addition to the double click event. It is up to the
developer to ensure that the application interprets these events
correctly.
\sa mousePressEvent(), mouseReleaseEvent() mouseMoveEvent(),
event(), QMouseEvent
*/
void QWidget::mouseDoubleClickEvent(QMouseEvent *event)
{
mousePressEvent(event); // try mouse press event
}
#ifndef QT_NO_WHEELEVENT
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive wheel events for the widget.
If you reimplement this handler, it is very important that you
\link QWheelEvent ignore()\endlink the event if you do not handle
it, so that the widget's parent can interpret it.
The default implementation ignores the event.
\sa QWheelEvent::ignore(), QWheelEvent::accept(), event(),
QWheelEvent
*/
void QWidget::wheelEvent(QWheelEvent *event)
{
event->ignore();
}
#endif // QT_NO_WHEELEVENT
#ifndef QT_NO_TABLETEVENT
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive tablet events for the widget.
If you reimplement this handler, it is very important that you
\link QTabletEvent ignore()\endlink the event if you do not handle
it, so that the widget's parent can interpret it.
The default implementation ignores the event.
\sa QTabletEvent::ignore(), QTabletEvent::accept(), event(),
QTabletEvent
*/
void QWidget::tabletEvent(QTabletEvent *event)
{
event->ignore();
}
#endif // QT_NO_TABLETEVENT
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive key press events for the widget.
A widget must call setFocusPolicy() to accept focus initially and
have focus in order to receive a key press event.
If you reimplement this handler, it is very important that you
call the base class implementation if you do not act upon the key.
The default implementation closes popup widgets if the user
presses Esc. Otherwise the event is ignored, so that the widget's
parent can interpret it.
Note that QKeyEvent starts with isAccepted() == true, so you do not
need to call QKeyEvent::accept() - just do not call the base class
implementation if you act upon the key.
\sa keyReleaseEvent(), setFocusPolicy(),
focusInEvent(), focusOutEvent(), event(), QKeyEvent, {Tetrix Example}
*/
void QWidget::keyPressEvent(QKeyEvent *event)
{
if ((windowType() == Qt::Popup) && event->key() == Qt::Key_Escape) {
event->accept();
close();
} else {
event->ignore();
}
}
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive key release events for the widget.
A widget must \link setFocusPolicy() accept focus\endlink
initially and \link hasFocus() have focus\endlink in order to
receive a key release event.
If you reimplement this handler, it is very important that you
call the base class implementation if you do not act upon the key.
The default implementation ignores the event, so that the widget's
parent can interpret it.
Note that QKeyEvent starts with isAccepted() == true, so you do not
need to call QKeyEvent::accept() - just do not call the base class
implementation if you act upon the key.
\sa keyPressEvent(), QKeyEvent::ignore(), setFocusPolicy(),
focusInEvent(), focusOutEvent(), event(), QKeyEvent
*/
void QWidget::keyReleaseEvent(QKeyEvent *event)
{
event->ignore();
}
/*!
\fn void QWidget::focusInEvent(QFocusEvent *event)
This event handler can be reimplemented in a subclass to receive
keyboard focus events (focus received) for the widget. The event
is passed in the \a event parameter
A widget normally must setFocusPolicy() to something other than
Qt::NoFocus in order to receive focus events. (Note that the
application programmer can call setFocus() on any widget, even
those that do not normally accept focus.)
The default implementation updates the widget (except for windows
that do not specify a focusPolicy()).
\sa focusOutEvent(), setFocusPolicy(), keyPressEvent(),
keyReleaseEvent(), event(), QFocusEvent
*/
void QWidget::focusInEvent(QFocusEvent *)
{
if (focusPolicy() != Qt::NoFocus || !isWindow()) {
update();
}
}
/*!
\fn void QWidget::focusOutEvent(QFocusEvent *event)
This event handler can be reimplemented in a subclass to receive
keyboard focus events (focus lost) for the widget. The events is
passed in the \a event parameter.
A widget normally must setFocusPolicy() to something other than
Qt::NoFocus in order to receive focus events. (Note that the
application programmer can call setFocus() on any widget, even
those that do not normally accept focus.)
The default implementation updates the widget (except for windows
that do not specify a focusPolicy()).
\sa focusInEvent(), setFocusPolicy(), keyPressEvent(),
keyReleaseEvent(), event(), QFocusEvent
*/
void QWidget::focusOutEvent(QFocusEvent *)
{
if (focusPolicy() != Qt::NoFocus || !isWindow())
update();
}
/*!
\fn void QWidget::enterEvent(QEvent *event)
This event handler can be reimplemented in a subclass to receive
widget enter events which are passed in the \a event parameter.
An event is sent to the widget when the mouse cursor enters the
widget.
\sa leaveEvent(), mouseMoveEvent(), event()
*/
void QWidget::enterEvent(QEvent *)
{
}
/*!
\fn void QWidget::leaveEvent(QEvent *event)
This event handler can be reimplemented in a subclass to receive
widget leave events which are passed in the \a event parameter.
A leave event is sent to the widget when the mouse cursor leaves
the widget.
\sa enterEvent(), mouseMoveEvent(), event()
*/
void QWidget::leaveEvent(QEvent *)
{
}
/*!
\fn void QWidget::paintEvent(QPaintEvent *event)
This event handler can be reimplemented in a subclass to receive paint
events passed in \a event.
A paint event is a request to repaint all or part of a widget. It can
happen for one of the following reasons:
\list
\o repaint() or update() was invoked,
\o the widget was obscured and has now been uncovered, or
\o many other reasons.
\endlist
Many widgets can simply repaint their entire surface when asked to, but
some slow widgets need to optimize by painting only the requested region:
QPaintEvent::region(). This speed optimization does not change the result,
as painting is clipped to that region during event processing. QListView
and QTableView do this, for example.
Qt also tries to speed up painting by merging multiple paint events into
one. When update() is called several times or the window system sends
several paint events, Qt merges these events into one event with a larger
region (see QRegion::united()). The repaint() function does not permit this
optimization, so we suggest using update() whenever possible.
When the paint event occurs, the update region has normally been erased, so
you are painting on the widget's background.
The background can be set using setBackgroundRole() and setPalette().
Since Qt 4.0, QWidget automatically double-buffers its painting, so there
is no need to write double-buffering code in paintEvent() to avoid flicker.
\bold{Note for the X11 platform}: It is possible to toggle global double
buffering by calling \c qt_x11_set_global_double_buffer(). For example,
\snippet doc/src/snippets/code/src_gui_kernel_qwidget.cpp 14
\note Generally, you should refrain from calling update() or repaint()
\bold{inside} a paintEvent(). For example, calling update() or repaint() on
children inside a paintevent() results in undefined behavior; the child may
or may not get a paint event.
\warning If you are using a custom paint engine without Qt's backingstore,
Qt::WA_PaintOnScreen must be set. Otherwise, QWidget::paintEngine() will
never be called; the backingstore will be used instead.
\sa event(), repaint(), update(), QPainter, QPixmap, QPaintEvent,
{Analog Clock Example}
*/
void QWidget::paintEvent(QPaintEvent *)
{
}
/*!
\fn void QWidget::moveEvent(QMoveEvent *event)
This event handler can be reimplemented in a subclass to receive
widget move events which are passed in the \a event parameter.
When the widget receives this event, it is already at the new
position.
The old position is accessible through QMoveEvent::oldPos().
\sa resizeEvent(), event(), move(), QMoveEvent
*/
void QWidget::moveEvent(QMoveEvent *)
{
}
/*!
This event handler can be reimplemented in a subclass to receive
widget resize events which are passed in the \a event parameter.
When resizeEvent() is called, the widget already has its new
geometry. The old size is accessible through
QResizeEvent::oldSize().
The widget will be erased and receive a paint event immediately
after processing the resize event. No drawing need be (or should
be) done inside this handler.
\sa moveEvent(), event(), resize(), QResizeEvent, paintEvent(),
{Scribble Example}
*/
void QWidget::resizeEvent(QResizeEvent * /* event */)
{
}
#ifndef QT_NO_ACTION
/*!
\fn void QWidget::actionEvent(QActionEvent *event)
This event handler is called with the given \a event whenever the
widget's actions are changed.
\sa addAction(), insertAction(), removeAction(), actions(), QActionEvent
*/
void QWidget::actionEvent(QActionEvent *)
{
}
#endif
/*!
This event handler is called with the given \a event when Qt receives a window
close request for a top-level widget from the window system.
By default, the event is accepted and the widget is closed. You can reimplement
this function to change the way the widget responds to window close requests.
For example, you can prevent the window from closing by calling \l{QEvent::}{ignore()}
on all events.
Main window applications typically use reimplementations of this function to check
whether the user's work has been saved and ask for permission before closing.
For example, the \l{Application Example} uses a helper function to determine whether
or not to close the window:
\snippet mainwindows/application/mainwindow.cpp 3
\snippet mainwindows/application/mainwindow.cpp 4
\sa event(), hide(), close(), QCloseEvent, {Application Example}
*/
void QWidget::closeEvent(QCloseEvent *event)
{
event->accept();
}
#ifndef QT_NO_CONTEXTMENU
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive widget context menu events.
The handler is called when the widget's \l contextMenuPolicy is
Qt::DefaultContextMenu.
The default implementation ignores the context event.
See the \l QContextMenuEvent documentation for more details.
\sa event(), QContextMenuEvent customContextMenuRequested()
*/
void QWidget::contextMenuEvent(QContextMenuEvent *event)
{
event->ignore();
}
#endif // QT_NO_CONTEXTMENU
/*!
This event handler, for event \a event, can be reimplemented in a
subclass to receive Input Method composition events. This handler
is called when the state of the input method changes.
Note that when creating custom text editing widgets, the
Qt::WA_InputMethodEnabled window attribute must be set explicitly
(using the setAttribute() function) in order to receive input
method events.
The default implementation calls event->ignore(), which rejects the
Input Method event. See the \l QInputMethodEvent documentation for more
details.
\sa event(), QInputMethodEvent
*/
void QWidget::inputMethodEvent(QInputMethodEvent *event)
{
event->ignore();
}
/*!
This method is only relevant for input widgets. It is used by the
input method to query a set of properties of the widget to be
able to support complex input method operations as support for
surrounding text and reconversions.
\a query specifies which property is queried.
\sa inputMethodEvent(), QInputMethodEvent, QInputContext, inputMethodHints
*/
QVariant QWidget::inputMethodQuery(Qt::InputMethodQuery query) const
{
switch(query) {
case Qt::ImMicroFocus:
return QRect(width()/2, 0, 1, height());
case Qt::ImFont:
return font();
case Qt::ImAnchorPosition:
// Fallback.
return inputMethodQuery(Qt::ImCursorPosition);
default:
return QVariant();
}
}
/*!
\property QWidget::inputMethodHints
\brief What input method specific hints the widget has.
This is only relevant for input widgets. It is used by
the input method to retrieve hints as to how the input method
should operate. For example, if the Qt::ImhFormattedNumbersOnly flag
is set, the input method may change its visual components to reflect
that only numbers can be entered.
\note The flags are only hints, so the particular input method
implementation is free to ignore them. If you want to be
sure that a certain type of characters are entered,
you should also set a QValidator on the widget.
The default value is Qt::ImhNone.
\since 4.6
\sa inputMethodQuery(), QInputContext
*/
Qt::InputMethodHints QWidget::inputMethodHints() const
{
Q_D(const QWidget);
#ifndef QT_NO_IM
return d->imHints;
#else //QT_NO_IM
return 0;
#endif //QT_NO_IM
}
void QWidget::setInputMethodHints(Qt::InputMethodHints hints)
{
#ifndef QT_NO_IM
Q_D(QWidget);
d->imHints = hints;
// Optimisation to update input context only it has already been created.
if (d->ic || qApp->d_func()->inputContext) {
QInputContext *ic = inputContext();
if (ic)
ic->update();
}
#endif //QT_NO_IM
}
#ifndef QT_NO_DRAGANDDROP
/*!
\fn void QWidget::dragEnterEvent(QDragEnterEvent *event)
This event handler is called when a drag is in progress and the
mouse enters this widget. The event is passed in the \a event parameter.
If the event is ignored, the widget won't receive any \l{dragMoveEvent()}{drag
move events}.
See the \link dnd.html Drag-and-drop documentation\endlink for an
overview of how to provide drag-and-drop in your application.
\sa QDrag, QDragEnterEvent
*/
void QWidget::dragEnterEvent(QDragEnterEvent *)
{
}
/*!
\fn void QWidget::dragMoveEvent(QDragMoveEvent *event)
This event handler is called if a drag is in progress, and when
any of the following conditions occur: the cursor enters this widget,
the cursor moves within this widget, or a modifier key is pressed on
the keyboard while this widget has the focus. The event is passed
in the \a event parameter.
See the \link dnd.html Drag-and-drop documentation\endlink for an
overview of how to provide drag-and-drop in your application.
\sa QDrag, QDragMoveEvent
*/
void QWidget::dragMoveEvent(QDragMoveEvent *)
{
}
/*!
\fn void QWidget::dragLeaveEvent(QDragLeaveEvent *event)
This event handler is called when a drag is in progress and the
mouse leaves this widget. The event is passed in the \a event
parameter.
See the \link dnd.html Drag-and-drop documentation\endlink for an
overview of how to provide drag-and-drop in your application.
\sa QDrag, QDragLeaveEvent
*/
void QWidget::dragLeaveEvent(QDragLeaveEvent *)
{
}
/*!
\fn void QWidget::dropEvent(QDropEvent *event)
This event handler is called when the drag is dropped on this
widget. The event is passed in the \a event parameter.
See the \link dnd.html Drag-and-drop documentation\endlink for an
overview of how to provide drag-and-drop in your application.
\sa QDrag, QDropEvent
*/
void QWidget::dropEvent(QDropEvent *)
{
}
#endif // QT_NO_DRAGANDDROP
/*!
\fn void QWidget::showEvent(QShowEvent *event)
This event handler can be reimplemented in a subclass to receive
widget show events which are passed in the \a event parameter.
Non-spontaneous show events are sent to widgets immediately
before they are shown. The spontaneous show events of windows are
delivered afterwards.
Note: A widget receives spontaneous show and hide events when its
mapping status is changed by the window system, e.g. a spontaneous
hide event when the user minimizes the window, and a spontaneous
show event when the window is restored again. After receiving a
spontaneous hide event, a widget is still considered visible in
the sense of isVisible().
\sa visible, event(), QShowEvent
*/
void QWidget::showEvent(QShowEvent *)
{
}
/*!
\fn void QWidget::hideEvent(QHideEvent *event)
This event handler can be reimplemented in a subclass to receive
widget hide events. The event is passed in the \a event parameter.
Hide events are sent to widgets immediately after they have been
hidden.
Note: A widget receives spontaneous show and hide events when its
mapping status is changed by the window system, e.g. a spontaneous
hide event when the user minimizes the window, and a spontaneous
show event when the window is restored again. After receiving a
spontaneous hide event, a widget is still considered visible in
the sense of isVisible().
\sa visible, event(), QHideEvent
*/
void QWidget::hideEvent(QHideEvent *)
{
}
/*
\fn QWidget::x11Event(MSG *)
This special event handler can be reimplemented in a subclass to receive
native X11 events.
In your reimplementation of this function, if you want to stop Qt from
handling the event, return true. If you return false, this native event
is passed back to Qt, which translates it into a Qt event and sends it to
the widget.
\note Events are only delivered to this event handler if the widget is
native.
\warning This function is not portable.
\sa QApplication::x11EventFilter(), QWidget::winId()
*/
#if defined(Q_WS_MAC)
/*!
\fn bool QWidget::macEvent(EventHandlerCallRef caller, EventRef event)
This special event handler can be reimplemented in a subclass to
receive native Macintosh events.
The parameters are a bit different depending if Qt is build against Carbon
or Cocoa. In Carbon, \a caller and \a event are the corresponding
EventHandlerCallRef and EventRef that correspond to the Carbon event
handlers that are installed. In Cocoa, \a caller is always 0 and the
EventRef is the EventRef generated from the NSEvent.
In your reimplementation of this function, if you want to stop the
event being handled by Qt, return true. If you return false, this
native event is passed back to Qt, which translates the event into
a Qt event and sends it to the widget.
\warning This function is not portable.
\warning This function was not called inside of Qt until Qt 4.4.
If you need compatibility with earlier versions of Qt, consider QApplication::macEventFilter() instead.
\sa QApplication::macEventFilter()
*/
bool QWidget::macEvent(EventHandlerCallRef, EventRef)
{
return false;
}
#endif
#if defined(Q_WS_WIN)
/*!
This special event handler can be reimplemented in a subclass to
receive native Windows events which are passed in the \a message
parameter.
In your reimplementation of this function, if you want to stop the
event being handled by Qt, return true and set \a result to the value
that the window procedure should return. If you return false, this
native event is passed back to Qt, which translates the event into
a Qt event and sends it to the widget.
\warning This function is not portable.
\sa QApplication::winEventFilter()
*/
bool QWidget::winEvent(MSG *message, long *result)
{
Q_UNUSED(message);
Q_UNUSED(result);
return false;
}
#endif
#if defined(Q_WS_X11)
/*!
\fn bool QWidget::x11Event(XEvent *event)
This special event handler can be reimplemented in a subclass to receive
native X11 events passed in the \a event parameter.
In your reimplementation of this function, if you want to stop Qt from
handling the event, return true. If you return false, this native event
is passed back to Qt, which translates it into a Qt event and sends it to
the widget.
\note Events are only delivered to this event handler if the widget is
native.
\warning This function is not portable.
\sa QApplication::x11EventFilter(), QWidget::winId()
*/
bool QWidget::x11Event(XEvent *)
{
return false;
}
#endif
#if defined(Q_WS_QWS)
/*!
\fn bool QWidget::qwsEvent(QWSEvent *event)
This special event handler can be reimplemented in a subclass to
receive native Qt for Embedded Linux events which are passed in the
\a event parameter.
In your reimplementation of this function, if you want to stop the
event being handled by Qt, return true. If you return false, this
native event is passed back to Qt, which translates the event into
a Qt event and sends it to the widget.
\warning This function is not portable.
\sa QApplication::qwsEventFilter()
*/
bool QWidget::qwsEvent(QWSEvent *)
{
return false;
}
#endif
/*!
Ensures that the widget has been polished by QStyle (i.e., has a
proper font and palette).
QWidget calls this function after it has been fully constructed
but before it is shown the very first time. You can call this
function if you want to ensure that the widget is polished before
doing an operation, e.g., the correct font size might be needed in
the widget's sizeHint() reimplementation. Note that this function
\e is called from the default implementation of sizeHint().
Polishing is useful for final initialization that must happen after
all constructors (from base classes as well as from subclasses)
have been called.
If you need to change some settings when a widget is polished,
reimplement event() and handle the QEvent::Polish event type.
\bold{Note:} The function is declared const so that it can be called from
other const functions (e.g., sizeHint()).
\sa event()
*/
void QWidget::ensurePolished() const
{
Q_D(const QWidget);
const QMetaObject *m = metaObject();
if (m == d->polished)
return;
d->polished = m;
QEvent e(QEvent::Polish);
QCoreApplication::sendEvent(const_cast<QWidget *>(this), &e);
// polish children after 'this'
QList<QObject*> children = d->children;
for (int i = 0; i < children.size(); ++i) {
QObject *o = children.at(i);
if(!o->isWidgetType())
continue;
if (QWidget *w = qobject_cast<QWidget *>(o))
w->ensurePolished();
}
if (d->parent && d->sendChildEvents) {
QChildEvent e(QEvent::ChildPolished, const_cast<QWidget *>(this));
QCoreApplication::sendEvent(d->parent, &e);
}
}
/*!
Returns the mask currently set on a widget. If no mask is set the
return value will be an empty region.
\sa setMask(), clearMask(), QRegion::isEmpty(), {Shaped Clock Example}
*/
QRegion QWidget::mask() const
{
Q_D(const QWidget);
return d->extra ? d->extra->mask : QRegion();
}
/*!
Returns the layout manager that is installed on this widget, or 0
if no layout manager is installed.
The layout manager sets the geometry of the widget's children
that have been added to the layout.
\sa setLayout(), sizePolicy(), {Layout Management}
*/
QLayout *QWidget::layout() const
{
return d_func()->layout;
}
/*!
\fn void QWidget::setLayout(QLayout *layout)
Sets the layout manager for this widget to \a layout.
If there already is a layout manager installed on this widget,
QWidget won't let you install another. You must first delete the
existing layout manager (returned by layout()) before you can
call setLayout() with the new layout.
If \a layout is the layout manger on a different widget, setLayout()
will reparent the layout and make it the layout manager for this widget.
Example:
\snippet examples/uitools/textfinder/textfinder.cpp 3b
An alternative to calling this function is to pass this widget to
the layout's constructor.
The QWidget will take ownership of \a layout.
\sa layout(), {Layout Management}
*/
void QWidget::setLayout(QLayout *l)
{
if (!l) {
qWarning("QWidget::setLayout: Cannot set layout to 0");
return;
}
if (layout()) {
if (layout() != l)
qWarning("QWidget::setLayout: Attempting to set QLayout \"%s\" on %s \"%s\", which already has a"
" layout", l->objectName().toLocal8Bit().data(), metaObject()->className(),
objectName().toLocal8Bit().data());
return;
}
QObject *oldParent = l->parent();
if (oldParent && oldParent != this) {
if (oldParent->isWidgetType()) {
// Steal the layout off a widget parent. Takes effect when
// morphing laid-out container widgets in Designer.
QWidget *oldParentWidget = static_cast<QWidget *>(oldParent);
oldParentWidget->takeLayout();
} else {
qWarning("QWidget::setLayout: Attempting to set QLayout \"%s\" on %s \"%s\", when the QLayout already has a parent",
l->objectName().toLocal8Bit().data(), metaObject()->className(),
objectName().toLocal8Bit().data());
return;
}
}
Q_D(QWidget);
l->d_func()->topLevel = true;
d->layout = l;
if (oldParent != this) {
l->setParent(this);
l->d_func()->reparentChildWidgets(this);
l->invalidate();
}
if (isWindow() && d->maybeTopData())
d->topData()->sizeAdjusted = false;
}
/*!
\fn QLayout *QWidget::takeLayout()
Remove the layout from the widget.
\since 4.5
*/
QLayout *QWidget::takeLayout()
{
Q_D(QWidget);
QLayout *l = layout();
if (!l)
return 0;
d->layout = 0;
l->setParent(0);
return l;
}
/*!
\property QWidget::sizePolicy
\brief the default layout behavior of the widget
If there is a QLayout that manages this widget's children, the
size policy specified by that layout is used. If there is no such
QLayout, the result of this function is used.
The default policy is Preferred/Preferred, which means that the
widget can be freely resized, but prefers to be the size
sizeHint() returns. Button-like widgets set the size policy to
specify that they may stretch horizontally, but are fixed
vertically. The same applies to lineedit controls (such as
QLineEdit, QSpinBox or an editable QComboBox) and other
horizontally orientated widgets (such as QProgressBar).
QToolButton's are normally square, so they allow growth in both
directions. Widgets that support different directions (such as
QSlider, QScrollBar or QHeader) specify stretching in the
respective direction only. Widgets that can provide scroll bars
(usually subclasses of QScrollArea) tend to specify that they can
use additional space, and that they can make do with less than
sizeHint().
\sa sizeHint() QLayout QSizePolicy updateGeometry()
*/
QSizePolicy QWidget::sizePolicy() const
{
Q_D(const QWidget);
return d->size_policy;
}
void QWidget::setSizePolicy(QSizePolicy policy)
{
Q_D(QWidget);
setAttribute(Qt::WA_WState_OwnSizePolicy);
if (policy == d->size_policy)
return;
d->size_policy = policy;
#ifndef QT_NO_GRAPHICSVIEW
if (QWExtra *extra = d->extra) {
if (extra->proxyWidget)
extra->proxyWidget->setSizePolicy(policy);
}
#endif
updateGeometry();
if (isWindow() && d->maybeTopData())
d->topData()->sizeAdjusted = false;
}
/*!
\fn void QWidget::setSizePolicy(QSizePolicy::Policy horizontal, QSizePolicy::Policy vertical)
\overload
Sets the size policy of the widget to \a horizontal and \a
vertical, with standard stretch and no height-for-width.
\sa QSizePolicy::QSizePolicy()
*/
/*!
Returns the preferred height for this widget, given the width \a w.
If this widget has a layout, the default implementation returns
the layout's preferred height. if there is no layout, the default
implementation returns -1 indicating that the preferred height
does not depend on the width.
*/
int QWidget::heightForWidth(int w) const
{
if (layout() && layout()->hasHeightForWidth())
return layout()->totalHeightForWidth(w);
return -1;
}
/*!
\fn QWidget *QWidget::childAt(int x, int y) const
Returns the visible child widget at the position (\a{x}, \a{y})
in the widget's coordinate system. If there is no visible child
widget at the specified position, the function returns 0.
*/
/*!
\overload
Returns the visible child widget at point \a p in the widget's own
coordinate system.
*/
QWidget *QWidget::childAt(const QPoint &p) const
{
return d_func()->childAt_helper(p, false);
}
QWidget *QWidgetPrivate::childAt_helper(const QPoint &p, bool ignoreChildrenInDestructor) const
{
Q_Q(const QWidget);
#ifdef Q_WS_MAC
bool includeFrame = q->isWindow() && qobject_cast<const QMainWindow *>(q)
&& static_cast<const QMainWindow *>(q)->unifiedTitleAndToolBarOnMac();
#endif
if (
#ifdef Q_WS_MAC
!includeFrame &&
#endif
!q->rect().contains(p))
return 0;
for (int i = children.size(); i > 0 ;) {
--i;
QWidget *w = qobject_cast<QWidget *>(children.at(i));
if (w && !w->isWindow() && !w->isHidden()
&& (w->geometry().contains(p)
#ifdef Q_WS_MAC
|| (includeFrame && w->geometry().contains(qt_mac_nativeMapFromParent(w, p)))
#endif
)) {
if (ignoreChildrenInDestructor && w->data->in_destructor)
continue;
if (w->testAttribute(Qt::WA_TransparentForMouseEvents))
continue;
QPoint childPoint = w->mapFromParent(p);
#ifdef Q_WS_MAC
if (includeFrame && !w->geometry().contains(p))
childPoint = qt_mac_nativeMapFromParent(w, p);
#endif
if (QWidget *t = w->d_func()->childAt_helper(childPoint, ignoreChildrenInDestructor))
return t;
// if WMouseNoMask is set the widget mask is ignored, if
// the widget has no mask then the WMouseNoMask flag has no
// effect
if (w->testAttribute(Qt::WA_MouseNoMask) || w->mask().contains(childPoint)
|| w->mask().isEmpty())
return w;
}
}
return 0;
}
void QWidgetPrivate::updateGeometry_helper(bool forceUpdate)
{
Q_Q(QWidget);
if (widgetItem)
widgetItem->invalidateSizeCache();
QWidget *parent;
if (forceUpdate || !extra || extra->minw != extra->maxw || extra->minh != extra->maxh) {
if (!q->isWindow() && !q->isHidden() && (parent = q->parentWidget())) {
if (parent->d_func()->layout)
parent->d_func()->layout->invalidate();
else if (parent->isVisible())
QApplication::postEvent(parent, new QEvent(QEvent::LayoutRequest));
}
}
}
/*!
Notifies the layout system that this widget has changed and may
need to change geometry.
Call this function if the sizeHint() or sizePolicy() have changed.
For explicitly hidden widgets, updateGeometry() is a no-op. The
layout system will be notified as soon as the widget is shown.
*/
void QWidget::updateGeometry()
{
Q_D(QWidget);
d->updateGeometry_helper(false);
}
/*! \property QWidget::windowFlags
Window flags are a combination of a type (e.g. Qt::Dialog) and
zero or more hints to the window system (e.g.
Qt::FramelessWindowHint).
If the widget had type Qt::Widget or Qt::SubWindow and becomes a
window (Qt::Window, Qt::Dialog, etc.), it is put at position (0,
0) on the desktop. If the widget is a window and becomes a
Qt::Widget or Qt::SubWindow, it is put at position (0, 0)
relative to its parent widget.
\note This function calls setParent() when changing the flags for
a window, causing the widget to be hidden. You must call show() to make
the widget visible again..
\sa windowType(), {Window Flags Example}
*/
void QWidget::setWindowFlags(Qt::WindowFlags flags)
{
if (data->window_flags == flags)
return;
Q_D(QWidget);
if ((data->window_flags | flags) & Qt::Window) {
// the old type was a window and/or the new type is a window
QPoint oldPos = pos();
bool visible = isVisible();
setParent(parentWidget(), flags);
// if both types are windows or neither of them are, we restore
// the old position
if (!((data->window_flags ^ flags) & Qt::Window)
&& (visible || testAttribute(Qt::WA_Moved))) {
move(oldPos);
}
// for backward-compatibility we change Qt::WA_QuitOnClose attribute value only when the window was recreated.
d->adjustQuitOnCloseAttribute();
} else {
data->window_flags = flags;
}
}
/*!
Sets the window flags for the widget to \a flags,
\e without telling the window system.
\warning Do not call this function unless you really know what
you're doing.
\sa setWindowFlags()
*/
void QWidget::overrideWindowFlags(Qt::WindowFlags flags)
{
data->window_flags = flags;
}
/*!
\fn Qt::WindowType QWidget::windowType() const
Returns the window type of this widget. This is identical to
windowFlags() & Qt::WindowType_Mask.
\sa windowFlags
*/
/*!
Sets the parent of the widget to \a parent, and resets the window
flags. The widget is moved to position (0, 0) in its new parent.
If the new parent widget is in a different window, the
reparented widget and its children are appended to the end of the
\l{setFocusPolicy()}{tab chain} of the new parent
widget, in the same internal order as before. If one of the moved
widgets had keyboard focus, setParent() calls clearFocus() for that
widget.
If the new parent widget is in the same window as the
old parent, setting the parent doesn't change the tab order or
keyboard focus.
If the "new" parent widget is the old parent widget, this function
does nothing.
\note The widget becomes invisible as part of changing its parent,
even if it was previously visible. You must call show() to make the
widget visible again.
\warning It is very unlikely that you will ever need this
function. If you have a widget that changes its content
dynamically, it is far easier to use \l QStackedWidget.
\sa setWindowFlags()
*/
void QWidget::setParent(QWidget *parent)
{
if (parent == parentWidget())
return;
setParent((QWidget*)parent, windowFlags() & ~Qt::WindowType_Mask);
}
/*!
\overload
This function also takes widget flags, \a f as an argument.
*/
void QWidget::setParent(QWidget *parent, Qt::WindowFlags f)
{
Q_D(QWidget);
bool resized = testAttribute(Qt::WA_Resized);
bool wasCreated = testAttribute(Qt::WA_WState_Created);
QWidget *oldtlw = window();
QWidget *desktopWidget = 0;
if (parent && parent->windowType() == Qt::Desktop)
desktopWidget = parent;
bool newParent = (parent != parentWidget()) || !wasCreated || desktopWidget;
#if defined(Q_WS_X11) || defined(Q_WS_WIN)
if (newParent && parent && !desktopWidget) {
if (testAttribute(Qt::WA_NativeWindow) && !qApp->testAttribute(Qt::AA_DontCreateNativeWidgetSiblings))
parent->d_func()->enforceNativeChildren();
else if (parent->d_func()->nativeChildrenForced() || parent->testAttribute(Qt::WA_PaintOnScreen))
setAttribute(Qt::WA_NativeWindow);
}
#endif
if (wasCreated) {
if (!testAttribute(Qt::WA_WState_Hidden)) {
hide();
setAttribute(Qt::WA_WState_ExplicitShowHide, false);
}
if (newParent) {
QEvent e(QEvent::ParentAboutToChange);
QApplication::sendEvent(this, &e);
}
}
if (newParent && isAncestorOf(focusWidget()))
focusWidget()->clearFocus();
d->setParent_sys(parent, f);
if (desktopWidget)
parent = 0;
#ifdef Q_BACKINGSTORE_SUBSURFACES
QTLWExtra *extra = d->maybeTopData();
QWindowSurface *windowSurface = (extra ? extra->windowSurface : 0);
if (newParent && windowSurface) {
QWidgetBackingStore *oldBs = oldtlw->d_func()->maybeBackingStore();
if (oldBs)
oldBs->subSurfaces.removeAll(windowSurface);
if (parent) {
QWidgetBackingStore *newBs = parent->d_func()->maybeBackingStore();
if (newBs)
newBs->subSurfaces.append(windowSurface);
}
}
#endif
if (QWidgetBackingStore *oldBs = oldtlw->d_func()->maybeBackingStore()) {
if (newParent)
oldBs->removeDirtyWidget(this);
// Move the widget and all its static children from
// the old backing store to the new one.
oldBs->moveStaticWidgets(this);
}
if ((QApplicationPrivate::app_compile_version < 0x040200
|| QApplicationPrivate::testAttribute(Qt::AA_ImmediateWidgetCreation))
&& !testAttribute(Qt::WA_WState_Created))
create();
d->reparentFocusWidgets(oldtlw);
setAttribute(Qt::WA_Resized, resized);
if (!testAttribute(Qt::WA_StyleSheet)
&& (!parent || !parent->testAttribute(Qt::WA_StyleSheet))) {
d->resolveFont();
d->resolvePalette();
}
d->resolveLayoutDirection();
d->resolveLocale();
// Note: GL widgets under WGL or EGL will always need a ParentChange
// event to handle recreation/rebinding of the GL context, hence the
// (f & Qt::MSWindowsOwnDC) clause (which is set on QGLWidgets on all
// platforms).
if (newParent
#if defined(Q_WS_WIN) || defined(QT_OPENGL_ES)
|| (f & Qt::MSWindowsOwnDC)
#endif
) {
// propagate enabled updates enabled state to non-windows
if (!isWindow()) {
if (!testAttribute(Qt::WA_ForceDisabled))
d->setEnabled_helper(parent ? parent->isEnabled() : true);
if (!testAttribute(Qt::WA_ForceUpdatesDisabled))
d->setUpdatesEnabled_helper(parent ? parent->updatesEnabled() : true);
}
d->inheritStyle();
// send and post remaining QObject events
if (parent && d->sendChildEvents) {
QChildEvent e(QEvent::ChildAdded, this);
QApplication::sendEvent(parent, &e);
#ifdef QT3_SUPPORT
if (parent->d_func()->pendingChildInsertedEvents.isEmpty()) {
QApplication::postEvent(parent,
new QEvent(QEvent::ChildInsertedRequest),
Qt::HighEventPriority);
}
parent->d_func()->pendingChildInsertedEvents.append(this);
#endif
}
//### already hidden above ---> must probably do something smart on the mac
// #ifdef Q_WS_MAC
// extern bool qt_mac_is_macdrawer(const QWidget *); //qwidget_mac.cpp
// if(!qt_mac_is_macdrawer(q)) //special case
// q->setAttribute(Qt::WA_WState_Hidden);
// #else
// q->setAttribute(Qt::WA_WState_Hidden);
//#endif
if (parent && d->sendChildEvents && d->polished) {
QChildEvent e(QEvent::ChildPolished, this);
QCoreApplication::sendEvent(parent, &e);
}
QEvent e(QEvent::ParentChange);
QApplication::sendEvent(this, &e);
}
if (!wasCreated) {
if (isWindow() || parentWidget()->isVisible())
setAttribute(Qt::WA_WState_Hidden, true);
else if (!testAttribute(Qt::WA_WState_ExplicitShowHide))
setAttribute(Qt::WA_WState_Hidden, false);
}
d->updateIsOpaque();
#ifndef QT_NO_GRAPHICSVIEW
// Embed the widget into a proxy if the parent is embedded.
// ### Doesn't handle reparenting out of an embedded widget.
if (oldtlw->graphicsProxyWidget()) {
if (QGraphicsProxyWidget *ancestorProxy = d->nearestGraphicsProxyWidget(oldtlw))
ancestorProxy->d_func()->unembedSubWindow(this);
}
if (isWindow() && parent && !graphicsProxyWidget() && !bypassGraphicsProxyWidget(this)) {
if (QGraphicsProxyWidget *ancestorProxy = d->nearestGraphicsProxyWidget(parent))
ancestorProxy->d_func()->embedSubWindow(this);
}
#endif
}
/*!
Scrolls the widget including its children \a dx pixels to the
right and \a dy downward. Both \a dx and \a dy may be negative.
After scrolling, the widgets will receive paint events for
the areas that need to be repainted. For widgets that Qt knows to
be opaque, this is only the newly exposed parts.
For example, if an opaque widget is scrolled 8 pixels to the left,
only an 8-pixel wide stripe at the right edge needs updating.
Since widgets propagate the contents of their parents by default,
you need to set the \l autoFillBackground property, or use
setAttribute() to set the Qt::WA_OpaquePaintEvent attribute, to make
a widget opaque.
For widgets that use contents propagation, a scroll will cause an
update of the entire scroll area.
\sa {Transparency and Double Buffering}
*/
void QWidget::scroll(int dx, int dy)
{
if ((!updatesEnabled() && children().size() == 0) || !isVisible())
return;
if (dx == 0 && dy == 0)
return;
Q_D(QWidget);
#ifndef QT_NO_GRAPHICSVIEW
if (QGraphicsProxyWidget *proxy = QWidgetPrivate::nearestGraphicsProxyWidget(this)) {
// Graphics View maintains its own dirty region as a list of rects;
// until we can connect item updates directly to the view, we must
// separately add a translated dirty region.
if (!d->dirty.isEmpty()) {
foreach (const QRect &rect, (d->dirty.translated(dx, dy)).rects())
proxy->update(rect);
}
proxy->scroll(dx, dy, proxy->subWidgetRect(this));
return;
}
#endif
d->setDirtyOpaqueRegion();
d->scroll_sys(dx, dy);
}
/*!
\overload
This version only scrolls \a r and does not move the children of
the widget.
If \a r is empty or invalid, the result is undefined.
\sa QScrollArea
*/
void QWidget::scroll(int dx, int dy, const QRect &r)
{
if ((!updatesEnabled() && children().size() == 0) || !isVisible())
return;
if (dx == 0 && dy == 0)
return;
Q_D(QWidget);
#ifndef QT_NO_GRAPHICSVIEW
if (QGraphicsProxyWidget *proxy = QWidgetPrivate::nearestGraphicsProxyWidget(this)) {
// Graphics View maintains its own dirty region as a list of rects;
// until we can connect item updates directly to the view, we must
// separately add a translated dirty region.
if (!d->dirty.isEmpty()) {
foreach (const QRect &rect, (d->dirty.translated(dx, dy) & r).rects())
proxy->update(rect);
}
proxy->scroll(dx, dy, r.translated(proxy->subWidgetRect(this).topLeft().toPoint()));
return;
}
#endif
d->scroll_sys(dx, dy, r);
}
/*!
Repaints the widget directly by calling paintEvent() immediately,
unless updates are disabled or the widget is hidden.
We suggest only using repaint() if you need an immediate repaint,
for example during animation. In almost all circumstances update()
is better, as it permits Qt to optimize for speed and minimize
flicker.
\warning If you call repaint() in a function which may itself be
called from paintEvent(), you may get infinite recursion. The
update() function never causes recursion.
\sa update(), paintEvent(), setUpdatesEnabled()
*/
void QWidget::repaint()
{
repaint(rect());
}
/*! \overload
This version repaints a rectangle (\a x, \a y, \a w, \a h) inside
the widget.
If \a w is negative, it is replaced with \c{width() - x}, and if
\a h is negative, it is replaced width \c{height() - y}.
*/
void QWidget::repaint(int x, int y, int w, int h)
{
if (x > data->crect.width() || y > data->crect.height())
return;
if (w < 0)
w = data->crect.width() - x;
if (h < 0)
h = data->crect.height() - y;
repaint(QRect(x, y, w, h));
}
/*! \overload
This version repaints a rectangle \a rect inside the widget.
*/
void QWidget::repaint(const QRect &rect)
{
Q_D(QWidget);
if (testAttribute(Qt::WA_WState_ConfigPending)) {
update(rect);
return;
}
if (!isVisible() || !updatesEnabled() || rect.isEmpty())
return;
if (hasBackingStoreSupport()) {
QTLWExtra *tlwExtra = window()->d_func()->maybeTopData();
if (tlwExtra && !tlwExtra->inTopLevelResize && tlwExtra->backingStore) {
tlwExtra->inRepaint = true;
tlwExtra->backingStore->markDirty(rect, this, true);
tlwExtra->inRepaint = false;
}
} else {
d->repaint_sys(rect);
}
}
/*!
\overload
This version repaints a region \a rgn inside the widget.
*/
void QWidget::repaint(const QRegion &rgn)
{
Q_D(QWidget);
if (testAttribute(Qt::WA_WState_ConfigPending)) {
update(rgn);
return;
}
if (!isVisible() || !updatesEnabled() || rgn.isEmpty())
return;
if (hasBackingStoreSupport()) {
QTLWExtra *tlwExtra = window()->d_func()->maybeTopData();
if (tlwExtra && !tlwExtra->inTopLevelResize && tlwExtra->backingStore) {
tlwExtra->inRepaint = true;
tlwExtra->backingStore->markDirty(rgn, this, true);
tlwExtra->inRepaint = false;
}
} else {
d->repaint_sys(rgn);
}
}
/*!
Updates the widget unless updates are disabled or the widget is
hidden.
This function does not cause an immediate repaint; instead it
schedules a paint event for processing when Qt returns to the main
event loop. This permits Qt to optimize for more speed and less
flicker than a call to repaint() does.
Calling update() several times normally results in just one
paintEvent() call.
Qt normally erases the widget's area before the paintEvent() call.
If the Qt::WA_OpaquePaintEvent widget attribute is set, the widget is
responsible for painting all its pixels with an opaque color.
\sa repaint() paintEvent(), setUpdatesEnabled(), {Analog Clock Example}
*/
void QWidget::update()
{
update(rect());
}
/*! \fn void QWidget::update(int x, int y, int w, int h)
\overload
This version updates a rectangle (\a x, \a y, \a w, \a h) inside
the widget.
*/
/*!
\overload
This version updates a rectangle \a rect inside the widget.
*/
void QWidget::update(const QRect &rect)
{
if (!isVisible() || !updatesEnabled() || rect.isEmpty())
return;
if (testAttribute(Qt::WA_WState_InPaintEvent)) {
QApplication::postEvent(this, new QUpdateLaterEvent(rect));
return;
}
if (hasBackingStoreSupport()) {
QTLWExtra *tlwExtra = window()->d_func()->maybeTopData();
if (tlwExtra && !tlwExtra->inTopLevelResize && tlwExtra->backingStore)
tlwExtra->backingStore->markDirty(rect, this);
} else {
d_func()->repaint_sys(rect);
}
}
/*!
\overload
This version repaints a region \a rgn inside the widget.
*/
void QWidget::update(const QRegion &rgn)
{
if (!isVisible() || !updatesEnabled() || rgn.isEmpty())
return;
if (testAttribute(Qt::WA_WState_InPaintEvent)) {
QApplication::postEvent(this, new QUpdateLaterEvent(rgn));
return;
}
if (hasBackingStoreSupport()) {
QTLWExtra *tlwExtra = window()->d_func()->maybeTopData();
if (tlwExtra && !tlwExtra->inTopLevelResize && tlwExtra->backingStore)
tlwExtra->backingStore->markDirty(rgn, this);
} else {
d_func()->repaint_sys(rgn);
}
}
#ifdef QT3_SUPPORT
/*!
Clear the rectangle at point (\a x, \a y) of width \a w and height
\a h.
\warning This is best done in a paintEvent().
*/
void QWidget::erase_helper(int x, int y, int w, int h)
{
if (testAttribute(Qt::WA_NoSystemBackground) || testAttribute(Qt::WA_UpdatesDisabled) || !testAttribute(Qt::WA_WState_Visible))
return;
if (w < 0)
w = data->crect.width() - x;
if (h < 0)
h = data->crect.height() - y;
if (w != 0 && h != 0) {
QPainter p(this);
p.eraseRect(QRect(x, y, w, h));
}
}
/*!
\overload
Clear the given region, \a rgn.
Drawing may only take place in a QPaintEvent. Overload
paintEvent() to do your erasing and call update() to schedule a
replaint whenever necessary. See also QPainter.
*/
void QWidget::erase(const QRegion& rgn)
{
if (testAttribute(Qt::WA_NoSystemBackground) || testAttribute(Qt::WA_UpdatesDisabled) || !testAttribute(Qt::WA_WState_Visible))
return;
QPainter p(this);
p.setClipRegion(rgn);
p.eraseRect(rgn.boundingRect());
}
void QWidget::drawText_helper(int x, int y, const QString &str)
{
if(!testAttribute(Qt::WA_WState_Visible))
return;
QPainter paint(this);
paint.drawText(x, y, str);
}
/*!
Closes the widget.
Use the no-argument overload instead.
*/
bool QWidget::close(bool alsoDelete)
{
QPointer<QWidget> that = this;
bool accepted = close();
if (alsoDelete && accepted && that)
deleteLater();
return accepted;
}
void QWidget::setIcon(const QPixmap &i)
{
setWindowIcon(i);
}
/*!
Return's the widget's icon.
Use windowIcon() instead.
*/
const QPixmap *QWidget::icon() const
{
Q_D(const QWidget);
return (d->extra && d->extra->topextra) ? d->extra->topextra->iconPixmap : 0;
}
#endif // QT3_SUPPORT
/*!
Sets the attribute \a attribute on this widget if \a on is true;
otherwise clears the attribute.
\sa testAttribute()
*/
void QWidget::setAttribute(Qt::WidgetAttribute attribute, bool on)
{
if (testAttribute(attribute) == on)
return;
Q_D(QWidget);
Q_ASSERT_X(sizeof(d->high_attributes)*8 >= (Qt::WA_AttributeCount - sizeof(uint)*8),
"QWidget::setAttribute(WidgetAttribute, bool)",
"QWidgetPrivate::high_attributes[] too small to contain all attributes in WidgetAttribute");
#ifdef Q_WS_WIN
// ### Don't use PaintOnScreen+paintEngine() to do native painting in 5.0
if (attribute == Qt::WA_PaintOnScreen && on && !inherits("QGLWidget")) {
// see qwidget_win.cpp, ::paintEngine for details
paintEngine();
if (d->noPaintOnScreen)
return;
}
#endif
if (attribute < int(8*sizeof(uint))) {
if (on)
data->widget_attributes |= (1<<attribute);
else
data->widget_attributes &= ~(1<<attribute);
} else {
const int x = attribute - 8*sizeof(uint);
const int int_off = x / (8*sizeof(uint));
if (on)
d->high_attributes[int_off] |= (1<<(x-(int_off*8*sizeof(uint))));
else
d->high_attributes[int_off] &= ~(1<<(x-(int_off*8*sizeof(uint))));
}
switch (attribute) {
#ifndef QT_NO_DRAGANDDROP
case Qt::WA_AcceptDrops: {
if (on && !testAttribute(Qt::WA_DropSiteRegistered))
setAttribute(Qt::WA_DropSiteRegistered, true);
else if (!on && (isWindow() || !parentWidget() || !parentWidget()->testAttribute(Qt::WA_DropSiteRegistered)))
setAttribute(Qt::WA_DropSiteRegistered, false);
QEvent e(QEvent::AcceptDropsChange);
QApplication::sendEvent(this, &e);
break;
}
case Qt::WA_DropSiteRegistered: {
d->registerDropSite(on);
for (int i = 0; i < d->children.size(); ++i) {
QWidget *w = qobject_cast<QWidget *>(d->children.at(i));
if (w && !w->isWindow() && !w->testAttribute(Qt::WA_AcceptDrops) && w->testAttribute(Qt::WA_DropSiteRegistered) != on)
w->setAttribute(Qt::WA_DropSiteRegistered, on);
}
break;
}
#endif
case Qt::WA_NoChildEventsForParent:
d->sendChildEvents = !on;
break;
case Qt::WA_NoChildEventsFromChildren:
d->receiveChildEvents = !on;
break;
case Qt::WA_MacBrushedMetal:
#ifdef Q_WS_MAC
d->setStyle_helper(style(), false, true); // Make sure things get unpolished/polished correctly.
// fall through since changing the metal attribute affects the opaque size grip.
case Qt::WA_MacOpaqueSizeGrip:
d->macUpdateOpaqueSizeGrip();
break;
case Qt::WA_MacShowFocusRect:
if (hasFocus()) {
clearFocus();
setFocus();
}
break;
case Qt::WA_Hover:
qt_mac_update_mouseTracking(this);
break;
#endif
case Qt::WA_MacAlwaysShowToolWindow:
#ifdef Q_WS_MAC
d->macUpdateHideOnSuspend();
#endif
break;
case Qt::WA_MacNormalSize:
case Qt::WA_MacSmallSize:
case Qt::WA_MacMiniSize:
#ifdef Q_WS_MAC
{
// We can only have one of these set at a time
static const int MacSizes[] = { Qt::WA_MacNormalSize, Qt::WA_MacSmallSize,
Qt::WA_MacMiniSize, 0 };
for (int i = 0; MacSizes[i] != 0; ++i) {
if (MacSizes[i] == attribute)
continue;
int macsize_x = MacSizes[i] - 8*sizeof(uint);
int macsize_int_off = macsize_x / (8*sizeof(uint));
d->high_attributes[macsize_int_off] &= ~(1<<(macsize_x-(macsize_int_off*8*sizeof(uint))));
}
d->macUpdateSizeAttribute();
}
#endif
break;
case Qt::WA_ShowModal:
if (!on) {
if (isVisible())
QApplicationPrivate::leaveModal(this);
// reset modality type to Modeless when clearing WA_ShowModal
data->window_modality = Qt::NonModal;
} else if (data->window_modality == Qt::NonModal) {
// determine the modality type if it hasn't been set prior
// to setting WA_ShowModal. set the default to WindowModal
// if we are the child of a group leader; otherwise use
// ApplicationModal.
QWidget *w = parentWidget();
if (w)
w = w->window();
while (w && !w->testAttribute(Qt::WA_GroupLeader)) {
w = w->parentWidget();
if (w)
w = w->window();
}
data->window_modality = (w && w->testAttribute(Qt::WA_GroupLeader))
? Qt::WindowModal
: Qt::ApplicationModal;
// Some window managers does not allow us to enter modal after the
// window is showing. Therefore, to be consistent, we cannot call
// QApplicationPrivate::enterModal(this) here. The window must be
// hidden before changing modality.
}
if (testAttribute(Qt::WA_WState_Created)) {
// don't call setModal_sys() before create_sys()
d->setModal_sys();
}
break;
case Qt::WA_MouseTracking: {
QEvent e(QEvent::MouseTrackingChange);
QApplication::sendEvent(this, &e);
break; }
case Qt::WA_NativeWindow: {
#ifndef QT_NO_IM
QWidget *focusWidget = d->effectiveFocusWidget();
QInputContext *ic = 0;
if (on && !internalWinId() && hasFocus()
&& focusWidget->testAttribute(Qt::WA_InputMethodEnabled)) {
ic = focusWidget->d_func()->inputContext();
if (ic) {
ic->reset();
ic->setFocusWidget(0);
}
}
if (!qApp->testAttribute(Qt::AA_DontCreateNativeWidgetSiblings) && parentWidget())
parentWidget()->d_func()->enforceNativeChildren();
if (on && !internalWinId() && testAttribute(Qt::WA_WState_Created))
d->createWinId();
if (ic && isEnabled() && focusWidget->isEnabled()
&& focusWidget->testAttribute(Qt::WA_InputMethodEnabled)) {
ic->setFocusWidget(focusWidget);
}
#endif //QT_NO_IM
break;
}
case Qt::WA_PaintOnScreen:
d->updateIsOpaque();
#if defined(Q_WS_WIN) || defined(Q_WS_X11)
// Recreate the widget if it's already created as an alien widget and
// WA_PaintOnScreen is enabled. Paint on screen widgets must have win id.
// So must their children.
if (on) {
setAttribute(Qt::WA_NativeWindow);
d->enforceNativeChildren();
}
#endif
// fall through
case Qt::WA_OpaquePaintEvent:
d->updateIsOpaque();
break;
case Qt::WA_NoSystemBackground:
d->updateIsOpaque();
// fall through...
case Qt::WA_UpdatesDisabled:
d->updateSystemBackground();
break;
case Qt::WA_TransparentForMouseEvents:
#ifdef Q_WS_MAC
d->macUpdateIgnoreMouseEvents();
#endif
break;
case Qt::WA_InputMethodEnabled: {
#ifndef QT_NO_IM
QWidget *focusWidget = d->effectiveFocusWidget();
QInputContext *ic = focusWidget->d_func()->ic;
if (!ic && (!on || hasFocus()))
ic = focusWidget->d_func()->inputContext();
if (ic) {
if (on && hasFocus() && ic->focusWidget() != focusWidget && isEnabled()
&& focusWidget->testAttribute(Qt::WA_InputMethodEnabled)) {
ic->setFocusWidget(focusWidget);
} else if (!on && ic->focusWidget() == focusWidget) {
ic->reset();
ic->setFocusWidget(0);
}
}
#endif //QT_NO_IM
break;
}
case Qt::WA_WindowPropagation:
d->resolvePalette();
d->resolveFont();
d->resolveLocale();
break;
#ifdef Q_WS_X11
case Qt::WA_NoX11EventCompression:
if (!d->extra)
d->createExtra();
d->extra->compress_events = on;
break;
case Qt::WA_X11OpenGLOverlay:
d->updateIsOpaque();
break;
#endif
case Qt::WA_DontShowOnScreen: {
if (on && isVisible()) {
// Make sure we keep the current state and only hide the widget
// from the desktop. show_sys will only update platform specific
// attributes at this point.
d->hide_sys();
#ifdef Q_WS_QWS
// Release the region for this window from qws if the widget has
// been shown before the attribute was set.
if (QWSWindowSurface *surface = static_cast<QWSWindowSurface *>(windowSurface())) {
QWidget::qwsDisplay()->requestRegion(surface->winId(), surface->key(),
surface->permanentState(), QRegion());
}
#endif
d->show_sys();
}
break;
}
#ifdef Q_WS_X11
case Qt::WA_X11NetWmWindowTypeDesktop:
case Qt::WA_X11NetWmWindowTypeDock:
case Qt::WA_X11NetWmWindowTypeToolBar:
case Qt::WA_X11NetWmWindowTypeMenu:
case Qt::WA_X11NetWmWindowTypeUtility:
case Qt::WA_X11NetWmWindowTypeSplash:
case Qt::WA_X11NetWmWindowTypeDialog:
case Qt::WA_X11NetWmWindowTypeDropDownMenu:
case Qt::WA_X11NetWmWindowTypePopupMenu:
case Qt::WA_X11NetWmWindowTypeToolTip:
case Qt::WA_X11NetWmWindowTypeNotification:
case Qt::WA_X11NetWmWindowTypeCombo:
case Qt::WA_X11NetWmWindowTypeDND:
if (testAttribute(Qt::WA_WState_Created))
d->setNetWmWindowTypes();
break;
#endif
case Qt::WA_StaticContents:
if (QWidgetBackingStore *bs = d->maybeBackingStore()) {
if (on)
bs->addStaticWidget(this);
else
bs->removeStaticWidget(this);
}
break;
case Qt::WA_TranslucentBackground:
if (on) {
setAttribute(Qt::WA_NoSystemBackground);
d->updateIsTranslucent();
}
break;
case Qt::WA_AcceptTouchEvents:
#if defined(Q_WS_WIN) || defined(Q_WS_MAC) || defined(Q_WS_S60)
if (on)
d->registerTouchWindow();
#endif
break;
default:
break;
}
}
/*! \fn bool QWidget::testAttribute(Qt::WidgetAttribute attribute) const
Returns true if attribute \a attribute is set on this widget;
otherwise returns false.
\sa setAttribute()
*/
bool QWidget::testAttribute_helper(Qt::WidgetAttribute attribute) const
{
Q_D(const QWidget);
const int x = attribute - 8*sizeof(uint);
const int int_off = x / (8*sizeof(uint));
return (d->high_attributes[int_off] & (1<<(x-(int_off*8*sizeof(uint)))));
}
/*!
\property QWidget::windowOpacity
\brief The level of opacity for the window.
The valid range of opacity is from 1.0 (completely opaque) to
0.0 (completely transparent).
By default the value of this property is 1.0.
This feature is available on Embedded Linux, Mac OS X, Windows,
and X11 platforms that support the Composite extension.
This feature is not available on Windows CE.
Note that under X11 you need to have a composite manager running,
and the X11 specific _NET_WM_WINDOW_OPACITY atom needs to be
supported by the window manager you are using.
\warning Changing this property from opaque to transparent might issue a
paint event that needs to be processed before the window is displayed
correctly. This affects mainly the use of QPixmap::grabWindow(). Also note
that semi-transparent windows update and resize significantly slower than
opaque windows.
\sa setMask()
*/
qreal QWidget::windowOpacity() const
{
Q_D(const QWidget);
return (isWindow() && d->maybeTopData()) ? d->maybeTopData()->opacity / 255. : 1.0;
}
void QWidget::setWindowOpacity(qreal opacity)
{
Q_D(QWidget);
if (!isWindow())
return;
opacity = qBound(qreal(0.0), opacity, qreal(1.0));
QTLWExtra *extra = d->topData();
extra->opacity = uint(opacity * 255);
setAttribute(Qt::WA_WState_WindowOpacitySet);
#ifndef Q_WS_QWS
if (!testAttribute(Qt::WA_WState_Created))
return;
#endif
#ifndef QT_NO_GRAPHICSVIEW
if (QGraphicsProxyWidget *proxy = graphicsProxyWidget()) {
// Avoid invalidating the cache if set.
if (proxy->cacheMode() == QGraphicsItem::NoCache)
proxy->update();
else if (QGraphicsScene *scene = proxy->scene())
scene->update(proxy->sceneBoundingRect());
return;
}
#endif
d->setWindowOpacity_sys(opacity);
}
/*!
\property QWidget::windowModified
\brief whether the document shown in the window has unsaved changes
A modified window is a window whose content has changed but has
not been saved to disk. This flag will have different effects
varied by the platform. On Mac OS X the close button will have a
modified look; on other platforms, the window title will have an
'*' (asterisk).
The window title must contain a "[*]" placeholder, which
indicates where the '*' should appear. Normally, it should appear
right after the file name (e.g., "document1.txt[*] - Text
Editor"). If the window isn't modified, the placeholder is simply
removed.
Note that if a widget is set as modified, all its ancestors will
also be set as modified. However, if you call \c
{setWindowModified(false)} on a widget, this will not propagate to
its parent because other children of the parent might have been
modified.
\sa windowTitle, {Application Example}, {SDI Example}, {MDI Example}
*/
bool QWidget::isWindowModified() const
{
return testAttribute(Qt::WA_WindowModified);
}
void QWidget::setWindowModified(bool mod)
{
Q_D(QWidget);
setAttribute(Qt::WA_WindowModified, mod);
#ifndef Q_WS_MAC
if (!windowTitle().contains(QLatin1String("[*]")) && mod)
qWarning("QWidget::setWindowModified: The window title does not contain a '[*]' placeholder");
#endif
d->setWindowTitle_helper(windowTitle());
d->setWindowIconText_helper(windowIconText());
#ifdef Q_WS_MAC
d->setWindowModified_sys(mod);
#endif
QEvent e(QEvent::ModifiedChange);
QApplication::sendEvent(this, &e);
}
#ifndef QT_NO_TOOLTIP
/*!
\property QWidget::toolTip
\brief the widget's tooltip
Note that by default tooltips are only shown for widgets that are
children of the active window. You can change this behavior by
setting the attribute Qt::WA_AlwaysShowToolTips on the \e window,
not on the widget with the tooltip.
If you want to control a tooltip's behavior, you can intercept the
event() function and catch the QEvent::ToolTip event (e.g., if you
want to customize the area for which the tooltip should be shown).
By default, this property contains an empty string.
\sa QToolTip statusTip whatsThis
*/
void QWidget::setToolTip(const QString &s)
{
Q_D(QWidget);
d->toolTip = s;
QEvent event(QEvent::ToolTipChange);
QApplication::sendEvent(this, &event);
}
QString QWidget::toolTip() const
{
Q_D(const QWidget);
return d->toolTip;
}
#endif // QT_NO_TOOLTIP
#ifndef QT_NO_STATUSTIP
/*!
\property QWidget::statusTip
\brief the widget's status tip
By default, this property contains an empty string.
\sa toolTip whatsThis
*/
void QWidget::setStatusTip(const QString &s)
{
Q_D(QWidget);
d->statusTip = s;
}
QString QWidget::statusTip() const
{
Q_D(const QWidget);
return d->statusTip;
}
#endif // QT_NO_STATUSTIP
#ifndef QT_NO_WHATSTHIS
/*!
\property QWidget::whatsThis
\brief the widget's What's This help text.
By default, this property contains an empty string.
\sa QWhatsThis QWidget::toolTip QWidget::statusTip
*/
void QWidget::setWhatsThis(const QString &s)
{
Q_D(QWidget);
d->whatsThis = s;
}
QString QWidget::whatsThis() const
{
Q_D(const QWidget);
return d->whatsThis;
}
#endif // QT_NO_WHATSTHIS
#ifndef QT_NO_ACCESSIBILITY
/*!
\property QWidget::accessibleName
\brief the widget's name as seen by assistive technologies
This property is used by accessible clients to identify, find, or announce
the widget for accessible clients.
By default, this property contains an empty string.
\sa QAccessibleInterface::text()
*/
void QWidget::setAccessibleName(const QString &name)
{
Q_D(QWidget);
d->accessibleName = name;
}
QString QWidget::accessibleName() const
{
Q_D(const QWidget);
return d->accessibleName;
}
/*!
\property QWidget::accessibleDescription
\brief the widget's description as seen by assistive technologies
By default, this property contains an empty string.
\sa QAccessibleInterface::text()
*/
void QWidget::setAccessibleDescription(const QString &description)
{
Q_D(QWidget);
d->accessibleDescription = description;
}
QString QWidget::accessibleDescription() const
{
Q_D(const QWidget);
return d->accessibleDescription;
}
#endif // QT_NO_ACCESSIBILITY
#ifndef QT_NO_SHORTCUT
/*!
Adds a shortcut to Qt's shortcut system that watches for the given
\a key sequence in the given \a context. If the \a context is
Qt::ApplicationShortcut, the shortcut applies to the application as a
whole. Otherwise, it is either local to this widget, Qt::WidgetShortcut,
or to the window itself, Qt::WindowShortcut.
If the same \a key sequence has been grabbed by several widgets,
when the \a key sequence occurs a QEvent::Shortcut event is sent
to all the widgets to which it applies in a non-deterministic
order, but with the ``ambiguous'' flag set to true.
\warning You should not normally need to use this function;
instead create \l{QAction}s with the shortcut key sequences you
require (if you also want equivalent menu options and toolbar
buttons), or create \l{QShortcut}s if you just need key sequences.
Both QAction and QShortcut handle all the event filtering for you,
and provide signals which are triggered when the user triggers the
key sequence, so are much easier to use than this low-level
function.
\sa releaseShortcut() setShortcutEnabled()
*/
int QWidget::grabShortcut(const QKeySequence &key, Qt::ShortcutContext context)
{
Q_ASSERT(qApp);
if (key.isEmpty())
return 0;
setAttribute(Qt::WA_GrabbedShortcut);
return qApp->d_func()->shortcutMap.addShortcut(this, key, context);
}
/*!
Removes the shortcut with the given \a id from Qt's shortcut
system. The widget will no longer receive QEvent::Shortcut events
for the shortcut's key sequence (unless it has other shortcuts
with the same key sequence).
\warning You should not normally need to use this function since
Qt's shortcut system removes shortcuts automatically when their
parent widget is destroyed. It is best to use QAction or
QShortcut to handle shortcuts, since they are easier to use than
this low-level function. Note also that this is an expensive
operation.
\sa grabShortcut() setShortcutEnabled()
*/
void QWidget::releaseShortcut(int id)
{
Q_ASSERT(qApp);
if (id)
qApp->d_func()->shortcutMap.removeShortcut(id, this, 0);
}
/*!
If \a enable is true, the shortcut with the given \a id is
enabled; otherwise the shortcut is disabled.
\warning You should not normally need to use this function since
Qt's shortcut system enables/disables shortcuts automatically as
widgets become hidden/visible and gain or lose focus. It is best
to use QAction or QShortcut to handle shortcuts, since they are
easier to use than this low-level function.
\sa grabShortcut() releaseShortcut()
*/
void QWidget::setShortcutEnabled(int id, bool enable)
{
Q_ASSERT(qApp);
if (id)
qApp->d_func()->shortcutMap.setShortcutEnabled(enable, id, this, 0);
}
/*!
\since 4.2
If \a enable is true, auto repeat of the shortcut with the
given \a id is enabled; otherwise it is disabled.
\sa grabShortcut() releaseShortcut()
*/
void QWidget::setShortcutAutoRepeat(int id, bool enable)
{
Q_ASSERT(qApp);
if (id)
qApp->d_func()->shortcutMap.setShortcutAutoRepeat(enable, id, this, 0);
}
#endif // QT_NO_SHORTCUT
/*!
Updates the widget's micro focus.
\sa QInputContext
*/
void QWidget::updateMicroFocus()
{
#if !defined(QT_NO_IM) && (defined(Q_WS_X11) || defined(Q_WS_QWS) || defined(Q_OS_SYMBIAN))
Q_D(QWidget);
// and optimisation to update input context only it has already been created.
if (d->ic || qApp->d_func()->inputContext) {
QInputContext *ic = inputContext();
if (ic)
ic->update();
}
#endif
#ifndef QT_NO_ACCESSIBILITY
// ##### is this correct
QAccessible::updateAccessibility(this, 0, QAccessible::StateChanged);
#endif
}
#if defined (Q_WS_WIN)
/*!
Returns the window system handle of the widget, for low-level
access. Using this function is not portable.
An HDC acquired with getDC() has to be released with releaseDC().
\warning Using this function is not portable.
*/
HDC QWidget::getDC() const
{
Q_D(const QWidget);
if (d->hd)
return (HDC) d->hd;
return GetDC(winId());
}
/*!
Releases the HDC \a hdc acquired by a previous call to getDC().
\warning Using this function is not portable.
*/
void QWidget::releaseDC(HDC hdc) const
{
Q_D(const QWidget);
// If its the widgets own dc, it will be released elsewhere. If
// its a different HDC we release it and issue a warning if it
// fails.
if (hdc != d->hd && !ReleaseDC(winId(), hdc))
qErrnoWarning("QWidget::releaseDC(): failed to release HDC");
}
#else
/*!
Returns the window system handle of the widget, for low-level
access. Using this function is not portable.
The HANDLE type varies with platform; see \c qwindowdefs.h for
details.
*/
Qt::HANDLE QWidget::handle() const
{
Q_D(const QWidget);
if (!internalWinId() && testAttribute(Qt::WA_WState_Created))
(void)winId(); // enforce native window
return d->hd;
}
#endif
/*!
Raises this widget to the top of the parent widget's stack.
After this call the widget will be visually in front of any
overlapping sibling widgets.
\note When using activateWindow(), you can call this function to
ensure that the window is stacked on top.
\sa lower(), stackUnder()
*/
void QWidget::raise()
{
Q_D(QWidget);
if (!isWindow()) {
QWidget *p = parentWidget();
const int parentChildCount = p->d_func()->children.size();
if (parentChildCount < 2)
return;
const int from = p->d_func()->children.indexOf(this);
Q_ASSERT(from >= 0);
// Do nothing if the widget is already in correct stacking order _and_ created.
if (from != parentChildCount -1)
p->d_func()->children.move(from, parentChildCount - 1);
if (!testAttribute(Qt::WA_WState_Created) && p->testAttribute(Qt::WA_WState_Created))
create();
else if (from == parentChildCount - 1)
return;
QRegion region(rect());
d->subtractOpaqueSiblings(region);
d->invalidateBuffer(region);
}
if (testAttribute(Qt::WA_WState_Created))
d->raise_sys();
QEvent e(QEvent::ZOrderChange);
QApplication::sendEvent(this, &e);
}
/*!
Lowers the widget to the bottom of the parent widget's stack.
After this call the widget will be visually behind (and therefore
obscured by) any overlapping sibling widgets.
\sa raise(), stackUnder()
*/
void QWidget::lower()
{
Q_D(QWidget);
if (!isWindow()) {
QWidget *p = parentWidget();
const int parentChildCount = p->d_func()->children.size();
if (parentChildCount < 2)
return;
const int from = p->d_func()->children.indexOf(this);
Q_ASSERT(from >= 0);
// Do nothing if the widget is already in correct stacking order _and_ created.
if (from != 0)
p->d_func()->children.move(from, 0);
if (!testAttribute(Qt::WA_WState_Created) && p->testAttribute(Qt::WA_WState_Created))
create();
else if (from == 0)
return;
}
if (testAttribute(Qt::WA_WState_Created))
d->lower_sys();
QEvent e(QEvent::ZOrderChange);
QApplication::sendEvent(this, &e);
}
/*!
Places the widget under \a w in the parent widget's stack.
To make this work, the widget itself and \a w must be siblings.
\sa raise(), lower()
*/
void QWidget::stackUnder(QWidget* w)
{
Q_D(QWidget);
QWidget *p = parentWidget();
if (!w || isWindow() || p != w->parentWidget() || this == w)
return;
if (p) {
int from = p->d_func()->children.indexOf(this);
int to = p->d_func()->children.indexOf(w);
Q_ASSERT(from >= 0);
Q_ASSERT(to >= 0);
if (from < to)
--to;
// Do nothing if the widget is already in correct stacking order _and_ created.
if (from != to)
p->d_func()->children.move(from, to);
if (!testAttribute(Qt::WA_WState_Created) && p->testAttribute(Qt::WA_WState_Created))
create();
else if (from == to)
return;
}
if (testAttribute(Qt::WA_WState_Created))
d->stackUnder_sys(w);
QEvent e(QEvent::ZOrderChange);
QApplication::sendEvent(this, &e);
}
void QWidget::styleChange(QStyle&) { }
void QWidget::enabledChange(bool) { } // compat
void QWidget::paletteChange(const QPalette &) { } // compat
void QWidget::fontChange(const QFont &) { } // compat
void QWidget::windowActivationChange(bool) { } // compat
void QWidget::languageChange() { } // compat
/*!
\enum QWidget::BackgroundOrigin
\compat
\value WidgetOrigin
\value ParentOrigin
\value WindowOrigin
\value AncestorOrigin
*/
/*!
\fn bool QWidget::isVisibleToTLW() const
Use isVisible() instead.
*/
/*!
\fn void QWidget::iconify()
Use showMinimized() instead.
*/
/*!
\fn void QWidget::constPolish() const
Use ensurePolished() instead.
*/
/*!
\fn void QWidget::reparent(QWidget *parent, Qt::WindowFlags f, const QPoint &p, bool showIt)
Use setParent() to change the parent or the widget's widget flags;
use move() to move the widget, and use show() to show the widget.
*/
/*!
\fn void QWidget::reparent(QWidget *parent, const QPoint &p, bool showIt)
Use setParent() to change the parent; use move() to move the
widget, and use show() to show the widget.
*/
/*!
\fn void QWidget::recreate(QWidget *parent, Qt::WindowFlags f, const QPoint & p, bool showIt)
Use setParent() to change the parent or the widget's widget flags;
use move() to move the widget, and use show() to show the widget.
*/
/*!
\fn bool QWidget::hasMouse() const
Use testAttribute(Qt::WA_UnderMouse) instead.
*/
/*!
\fn bool QWidget::ownCursor() const
Use testAttribute(Qt::WA_SetCursor) instead.
*/
/*!
\fn bool QWidget::ownFont() const
Use testAttribute(Qt::WA_SetFont) instead.
*/
/*!
\fn void QWidget::unsetFont()
Use setFont(QFont()) instead.
*/
/*!
\fn bool QWidget::ownPalette() const
Use testAttribute(Qt::WA_SetPalette) instead.
*/
/*!
\fn void QWidget::unsetPalette()
Use setPalette(QPalette()) instead.
*/
/*!
\fn void QWidget::setEraseColor(const QColor &color)
Use the palette instead.
\oldcode
widget->setEraseColor(color);
\newcode
QPalette palette;
palette.setColor(widget->backgroundRole(), color);
widget->setPalette(palette);
\endcode
*/
/*!
\fn void QWidget::setErasePixmap(const QPixmap &pixmap)
Use the palette instead.
\oldcode
widget->setErasePixmap(pixmap);
\newcode
QPalette palette;
palette.setBrush(widget->backgroundRole(), QBrush(pixmap));
widget->setPalette(palette);
\endcode
*/
/*!
\fn void QWidget::setPaletteForegroundColor(const QColor &color)
Use the palette directly.
\oldcode
widget->setPaletteForegroundColor(color);
\newcode
QPalette palette;
palette.setColor(widget->foregroundRole(), color);
widget->setPalette(palette);
\endcode
*/
/*!
\fn void QWidget::setPaletteBackgroundColor(const QColor &color)
Use the palette directly.
\oldcode
widget->setPaletteBackgroundColor(color);
\newcode
QPalette palette;
palette.setColor(widget->backgroundRole(), color);
widget->setPalette(palette);
\endcode
*/
/*!
\fn void QWidget::setPaletteBackgroundPixmap(const QPixmap &pixmap)
Use the palette directly.
\oldcode
widget->setPaletteBackgroundPixmap(pixmap);
\newcode
QPalette palette;
palette.setBrush(widget->backgroundRole(), QBrush(pixmap));
widget->setPalette(palette);
\endcode
*/
/*!
\fn void QWidget::setBackgroundPixmap(const QPixmap &pixmap)
Use the palette instead.
\oldcode
widget->setBackgroundPixmap(pixmap);
\newcode
QPalette palette;
palette.setBrush(widget->backgroundRole(), QBrush(pixmap));
widget->setPalette(palette);
\endcode
*/
/*!
\fn void QWidget::setBackgroundColor(const QColor &color)
Use the palette instead.
\oldcode
widget->setBackgroundColor(color);
\newcode
QPalette palette;
palette.setColor(widget->backgroundRole(), color);
widget->setPalette(palette);
\endcode
*/
/*!
\fn QColorGroup QWidget::colorGroup() const
Use QColorGroup(palette()) instead.
*/
/*!
\fn QWidget *QWidget::parentWidget(bool sameWindow) const
Use the no-argument overload instead.
*/
/*!
\fn void QWidget::setKeyCompression(bool b)
Use setAttribute(Qt::WA_KeyCompression, b) instead.
*/
/*!
\fn void QWidget::setFont(const QFont &f, bool b)
Use the single-argument overload instead.
*/
/*!
\fn void QWidget::setPalette(const QPalette &p, bool b)
Use the single-argument overload instead.
*/
/*!
\fn void QWidget::setBackgroundOrigin(BackgroundOrigin background)
\obsolete
*/
/*!
\fn BackgroundOrigin QWidget::backgroundOrigin() const
\obsolete
Always returns \c WindowOrigin.
*/
/*!
\fn QPoint QWidget::backgroundOffset() const
\obsolete
Always returns QPoint().
*/
/*!
\fn void QWidget::repaint(bool b)
The boolean parameter \a b is ignored. Use the no-argument overload instead.
*/
/*!
\fn void QWidget::repaint(int x, int y, int w, int h, bool b)
The boolean parameter \a b is ignored. Use the four-argument overload instead.
*/
/*!
\fn void QWidget::repaint(const QRect &r, bool b)
The boolean parameter \a b is ignored. Use the single rect-argument overload instead.
*/
/*!
\fn void QWidget::repaint(const QRegion &rgn, bool b)
The boolean parameter \a b is ignored. Use the single region-argument overload instead.
*/
/*!
\fn void QWidget::erase()
Drawing may only take place in a QPaintEvent. Overload
paintEvent() to do your erasing and call update() to schedule a
replaint whenever necessary. See also QPainter.
*/
/*!
\fn void QWidget::erase(int x, int y, int w, int h)
Drawing may only take place in a QPaintEvent. Overload
paintEvent() to do your erasing and call update() to schedule a
replaint whenever necessary. See also QPainter.
*/
/*!
\fn void QWidget::erase(const QRect &rect)
Drawing may only take place in a QPaintEvent. Overload
paintEvent() to do your erasing and call update() to schedule a
replaint whenever necessary. See also QPainter.
*/
/*!
\fn void QWidget::drawText(const QPoint &p, const QString &s)
Drawing may only take place in a QPaintEvent. Overload
paintEvent() to do your drawing and call update() to schedule a
replaint whenever necessary. See also QPainter.
*/
/*!
\fn void QWidget::drawText(int x, int y, const QString &s)
Drawing may only take place in a QPaintEvent. Overload
paintEvent() to do your drawing and call update() to schedule a
replaint whenever necessary. See also QPainter.
*/
/*!
\fn QWidget *QWidget::childAt(const QPoint &p, bool includeThis) const
Use the single point argument overload instead.
*/
/*!
\fn void QWidget::setCaption(const QString &c)
Use setWindowTitle() instead.
*/
/*!
\fn void QWidget::setIcon(const QPixmap &i)
Use setWindowIcon() instead.
*/
/*!
\fn void QWidget::setIconText(const QString &it)
Use setWindowIconText() instead.
*/
/*!
\fn QString QWidget::caption() const
Use windowTitle() instead.
*/
/*!
\fn QString QWidget::iconText() const
Use windowIconText() instead.
*/
/*!
\fn bool QWidget::isTopLevel() const
\obsolete
Use isWindow() instead.
*/
/*!
\fn bool QWidget::isRightToLeft() const
\internal
*/
/*!
\fn bool QWidget::isLeftToRight() const
\internal
*/
/*!
\fn void QWidget::setInputMethodEnabled(bool enabled)
Use setAttribute(Qt::WA_InputMethodEnabled, \a enabled) instead.
*/
/*!
\fn bool QWidget::isInputMethodEnabled() const
Use testAttribute(Qt::WA_InputMethodEnabled) instead.
*/
/*!
\fn void QWidget::setActiveWindow()
Use activateWindow() instead.
*/
/*!
\fn bool QWidget::isShown() const
Use !isHidden() instead (notice the exclamation mark), or use isVisible() to check whether the widget is visible.
*/
/*!
\fn bool QWidget::isDialog() const
Use windowType() == Qt::Dialog instead.
*/
/*!
\fn bool QWidget::isPopup() const
Use windowType() == Qt::Popup instead.
*/
/*!
\fn bool QWidget::isDesktop() const
Use windowType() == Qt::Desktop instead.
*/
/*!
\fn void QWidget::polish()
Use ensurePolished() instead.
*/
/*!
\fn QWidget *QWidget::childAt(int x, int y, bool includeThis) const
Use the childAt() overload that doesn't have an \a includeThis parameter.
\oldcode
return widget->childAt(x, y, true);
\newcode
QWidget *child = widget->childAt(x, y, true);
if (child)
return child;
if (widget->rect().contains(x, y))
return widget;
\endcode
*/
/*!
\fn void QWidget::setSizePolicy(QSizePolicy::Policy hor, QSizePolicy::Policy ver, bool hfw)
\compat
Use the \l sizePolicy property and heightForWidth() function instead.
*/
/*!
\fn bool QWidget::isUpdatesEnabled() const
\compat
Use the \l updatesEnabled property instead.
*/
/*!
\macro QWIDGETSIZE_MAX
\relates QWidget
Defines the maximum size for a QWidget object.
The largest allowed size for a widget is QSize(QWIDGETSIZE_MAX,
QWIDGETSIZE_MAX), i.e. QSize (16777215,16777215).
\sa QWidget::setMaximumSize()
*/
/*!
\fn QWidget::setupUi(QWidget *widget)
Sets up the user interface for the specified \a widget.
\note This function is available with widgets that derive from user
interface descriptions created using \l{uic}.
\sa {Using a Designer UI File in Your Application}
*/
QRect QWidgetPrivate::frameStrut() const
{
Q_Q(const QWidget);
if (!q->isWindow() || (q->windowType() == Qt::Desktop) || q->testAttribute(Qt::WA_DontShowOnScreen)) {
// x2 = x1 + w - 1, so w/h = 1
return QRect(0, 0, 1, 1);
}
if (data.fstrut_dirty
#ifndef Q_WS_WIN
// ### Fix properly for 4.3
&& q->isVisible()
#endif
&& q->testAttribute(Qt::WA_WState_Created))
const_cast<QWidgetPrivate *>(this)->updateFrameStrut();
return maybeTopData() ? maybeTopData()->frameStrut : QRect();
}
#ifdef QT_KEYPAD_NAVIGATION
/*!
\internal
Changes the focus from the current focusWidget to a widget in
the \a direction.
Returns true, if there was a widget in that direction
*/
bool QWidgetPrivate::navigateToDirection(Direction direction)
{
QWidget *targetWidget = widgetInNavigationDirection(direction);
if (targetWidget)
targetWidget->setFocus();
return (targetWidget != 0);
}
/*!
\internal
Searches for a widget that is positioned in the \a direction, starting
from the current focusWidget.
Returns the pointer to a found widget or 0, if there was no widget in
that direction.
*/
QWidget *QWidgetPrivate::widgetInNavigationDirection(Direction direction)
{
const QWidget *sourceWidget = QApplication::focusWidget();
if (!sourceWidget)
return 0;
const QRect sourceRect = sourceWidget->rect().translated(sourceWidget->mapToGlobal(QPoint()));
const int sourceX =
(direction == DirectionNorth || direction == DirectionSouth) ?
(sourceRect.left() + (sourceRect.right() - sourceRect.left()) / 2)
:(direction == DirectionEast ? sourceRect.right() : sourceRect.left());
const int sourceY =
(direction == DirectionEast || direction == DirectionWest) ?
(sourceRect.top() + (sourceRect.bottom() - sourceRect.top()) / 2)
:(direction == DirectionSouth ? sourceRect.bottom() : sourceRect.top());
const QPoint sourcePoint(sourceX, sourceY);
const QPoint sourceCenter = sourceRect.center();
const QWidget *sourceWindow = sourceWidget->window();
QWidget *targetWidget = 0;
int shortestDistance = INT_MAX;
foreach(QWidget *targetCandidate, QApplication::allWidgets()) {
const QRect targetCandidateRect = targetCandidate->rect().translated(targetCandidate->mapToGlobal(QPoint()));
// For focus proxies, the child widget handling the focus can have keypad navigation focus,
// but the owner of the proxy cannot.
// Additionally, empty widgets should be ignored.
if (targetCandidate->focusProxy() || targetCandidateRect.isEmpty())
continue;
// Only navigate to a target widget that...
if ( targetCandidate != sourceWidget
// ...takes the focus,
&& targetCandidate->focusPolicy() & Qt::TabFocus
// ...is above if DirectionNorth,
&& !(direction == DirectionNorth && targetCandidateRect.bottom() > sourceRect.top())
// ...is on the right if DirectionEast,
&& !(direction == DirectionEast && targetCandidateRect.left() < sourceRect.right())
// ...is below if DirectionSouth,
&& !(direction == DirectionSouth && targetCandidateRect.top() < sourceRect.bottom())
// ...is on the left if DirectionWest,
&& !(direction == DirectionWest && targetCandidateRect.right() > sourceRect.left())
// ...is enabled,
&& targetCandidate->isEnabled()
// ...is visible,
&& targetCandidate->isVisible()
// ...is in the same window,
&& targetCandidate->window() == sourceWindow) {
const int targetCandidateDistance = pointToRect(sourcePoint, targetCandidateRect);
if (targetCandidateDistance < shortestDistance) {
shortestDistance = targetCandidateDistance;
targetWidget = targetCandidate;
}
}
}
return targetWidget;
}
/*!
\internal
Tells us if it there is currently a reachable widget by keypad navigation in
a certain \a orientation.
If no navigation is possible, occuring key events in that \a orientation may
be used to interact with the value in the focussed widget, even though it
currently has not the editFocus.
\sa QWidgetPrivate::widgetInNavigationDirection(), QWidget::hasEditFocus()
*/
bool QWidgetPrivate::canKeypadNavigate(Qt::Orientation orientation)
{
return orientation == Qt::Horizontal?
(QWidgetPrivate::widgetInNavigationDirection(QWidgetPrivate::DirectionEast)
|| QWidgetPrivate::widgetInNavigationDirection(QWidgetPrivate::DirectionWest))
:(QWidgetPrivate::widgetInNavigationDirection(QWidgetPrivate::DirectionNorth)
|| QWidgetPrivate::widgetInNavigationDirection(QWidgetPrivate::DirectionSouth));
}
/*!
\internal
Checks, if the \a widget is inside a QTabWidget. If is is inside
one, left/right key events will be used to switch between tabs in keypad
navigation. If there is no QTabWidget, the horizontal key events can be used
to
interact with the value in the focussed widget, even though it currently has
not the editFocus.
\sa QWidget::hasEditFocus()
*/
bool QWidgetPrivate::inTabWidget(QWidget *widget)
{
for (QWidget *tabWidget = widget; tabWidget; tabWidget = tabWidget->parentWidget())
if (qobject_cast<const QTabWidget*>(tabWidget))
return true;
return false;
}
#endif
/*!
\preliminary
\since 4.2
\obsolete
Sets the window surface to be the \a surface specified.
The QWidget takes will ownership of the \a surface.
widget itself is deleted.
*/
void QWidget::setWindowSurface(QWindowSurface *surface)
{
// ### createWinId() ??
#ifndef Q_BACKINGSTORE_SUBSURFACES
if (!isTopLevel())
return;
#endif
Q_D(QWidget);
QTLWExtra *topData = d->topData();
if (topData->windowSurface == surface)
return;
QWindowSurface *oldSurface = topData->windowSurface;
delete topData->windowSurface;
topData->windowSurface = surface;
QWidgetBackingStore *bs = d->maybeBackingStore();
if (!bs)
return;
if (isTopLevel()) {
if (bs->windowSurface != oldSurface && bs->windowSurface != surface)
delete bs->windowSurface;
bs->windowSurface = surface;
}
#ifdef Q_BACKINGSTORE_SUBSURFACES
else {
bs->subSurfaces.append(surface);
}
bs->subSurfaces.removeOne(oldSurface);
#endif
}
/*!
\preliminary
\since 4.2
Returns the QWindowSurface this widget will be drawn into.
*/
QWindowSurface *QWidget::windowSurface() const
{
Q_D(const QWidget);
QTLWExtra *extra = d->maybeTopData();
if (extra && extra->windowSurface)
return extra->windowSurface;
QWidgetBackingStore *bs = d->maybeBackingStore();
#ifdef Q_BACKINGSTORE_SUBSURFACES
if (bs && bs->subSurfaces.isEmpty())
return bs->windowSurface;
if (!isTopLevel()) {
const QWidget *w = parentWidget();
while (w) {
QTLWExtra *extra = w->d_func()->maybeTopData();
if (extra && extra->windowSurface)
return extra->windowSurface;
if (w->isTopLevel())
break;
w = w->parentWidget();
}
}
#endif // Q_BACKINGSTORE_SUBSURFACES
return bs ? bs->windowSurface : 0;
}
void QWidgetPrivate::getLayoutItemMargins(int *left, int *top, int *right, int *bottom) const
{
if (left)
*left = (int)leftLayoutItemMargin;
if (top)
*top = (int)topLayoutItemMargin;
if (right)
*right = (int)rightLayoutItemMargin;
if (bottom)
*bottom = (int)bottomLayoutItemMargin;
}
void QWidgetPrivate::setLayoutItemMargins(int left, int top, int right, int bottom)
{
if (leftLayoutItemMargin == left
&& topLayoutItemMargin == top
&& rightLayoutItemMargin == right
&& bottomLayoutItemMargin == bottom)
return;
Q_Q(QWidget);
leftLayoutItemMargin = (signed char)left;
topLayoutItemMargin = (signed char)top;
rightLayoutItemMargin = (signed char)right;
bottomLayoutItemMargin = (signed char)bottom;
q->updateGeometry();
}
void QWidgetPrivate::setLayoutItemMargins(QStyle::SubElement element, const QStyleOption *opt)
{
Q_Q(QWidget);
QStyleOption myOpt;
if (!opt) {
myOpt.initFrom(q);
myOpt.rect.setRect(0, 0, 32768, 32768); // arbitrary
opt = &myOpt;
}
QRect liRect = q->style()->subElementRect(element, opt, q);
if (liRect.isValid()) {
leftLayoutItemMargin = (signed char)(opt->rect.left() - liRect.left());
topLayoutItemMargin = (signed char)(opt->rect.top() - liRect.top());
rightLayoutItemMargin = (signed char)(liRect.right() - opt->rect.right());
bottomLayoutItemMargin = (signed char)(liRect.bottom() - opt->rect.bottom());
} else {
leftLayoutItemMargin = 0;
topLayoutItemMargin = 0;
rightLayoutItemMargin = 0;
bottomLayoutItemMargin = 0;
}
}
// resets the Qt::WA_QuitOnClose attribute to the default value for transient widgets.
void QWidgetPrivate::adjustQuitOnCloseAttribute()
{
Q_Q(QWidget);
if (!q->parentWidget()) {
Qt::WindowType type = q->windowType();
if (type == Qt::Widget || type == Qt::SubWindow)
type = Qt::Window;
if (type != Qt::Widget && type != Qt::Window && type != Qt::Dialog)
q->setAttribute(Qt::WA_QuitOnClose, false);
}
}
Q_GUI_EXPORT QWidgetData *qt_qwidget_data(QWidget *widget)
{
return widget->data;
}
Q_GUI_EXPORT QWidgetPrivate *qt_widget_private(QWidget *widget)
{
return widget->d_func();
}
#ifndef QT_NO_GRAPHICSVIEW
/*!
\since 4.5
Returns the proxy widget for the corresponding embedded widget in a graphics
view; otherwise returns 0.
\sa QGraphicsProxyWidget::createProxyForChildWidget(),
QGraphicsScene::addWidget()
*/
QGraphicsProxyWidget *QWidget::graphicsProxyWidget() const
{
Q_D(const QWidget);
if (d->extra) {
return d->extra->proxyWidget;
}
return 0;
}
#endif
/*!
\typedef QWidgetList
\relates QWidget
Synonym for QList<QWidget *>.
*/
/*!
Subscribes the widget to a given \a gesture with specific \a flags.
\sa ungrabGesture(), QGestureEvent
\since 4.6
*/
void QWidget::grabGesture(Qt::GestureType gesture, Qt::GestureFlags flags)
{
Q_D(QWidget);
d->gestureContext.insert(gesture, flags);
(void)QGestureManager::instance(); // create a gesture manager
}
/*!
Unsubscribes the widget from a given \a gesture type
\sa grabGesture(), QGestureEvent
\since 4.6
*/
void QWidget::ungrabGesture(Qt::GestureType gesture)
{
Q_D(QWidget);
if (d->gestureContext.remove(gesture)) {
QGestureManager *manager = QGestureManager::instance();
manager->cleanupCachedGestures(this, gesture);
}
}
/*!
\typedef WId
\relates QWidget
Platform dependent window identifier.
*/
/*!
\fn void QWidget::destroy(bool destroyWindow, bool destroySubWindows)
Frees up window system resources. Destroys the widget window if \a
destroyWindow is true.
destroy() calls itself recursively for all the child widgets,
passing \a destroySubWindows for the \a destroyWindow parameter.
To have more control over destruction of subwidgets, destroy
subwidgets selectively first.
This function is usually called from the QWidget destructor.
*/
/*!
\fn QPaintEngine *QWidget::paintEngine() const
Returns the widget's paint engine.
Note that this function should not be called explicitly by the
user, since it's meant for reimplementation purposes only. The
function is called by Qt internally, and the default
implementation may not always return a valid pointer.
*/
/*!
\fn QPoint QWidget::mapToGlobal(const QPoint &pos) const
Translates the widget coordinate \a pos to global screen
coordinates. For example, \c{mapToGlobal(QPoint(0,0))} would give
the global coordinates of the top-left pixel of the widget.
\sa mapFromGlobal() mapTo() mapToParent()
*/
/*!
\fn QPoint QWidget::mapFromGlobal(const QPoint &pos) const
Translates the global screen coordinate \a pos to widget
coordinates.
\sa mapToGlobal() mapFrom() mapFromParent()
*/
/*!
\fn void QWidget::grabMouse()
Grabs the mouse input.
This widget receives all mouse events until releaseMouse() is
called; other widgets get no mouse events at all. Keyboard
events are not affected. Use grabKeyboard() if you want to grab
that.
\warning Bugs in mouse-grabbing applications very often lock the
terminal. Use this function with extreme caution, and consider
using the \c -nograb command line option while debugging.
It is almost never necessary to grab the mouse when using Qt, as
Qt grabs and releases it sensibly. In particular, Qt grabs the
mouse when a mouse button is pressed and keeps it until the last
button is released.
\note Only visible widgets can grab mouse input. If isVisible()
returns false for a widget, that widget cannot call grabMouse().
\note \bold{(Mac OS X developers)} For \e Cocoa, calling
grabMouse() on a widget only works when the mouse is inside the
frame of that widget. For \e Carbon, it works outside the widget's
frame as well, like for Windows and X11.
\sa releaseMouse() grabKeyboard() releaseKeyboard()
*/
/*!
\fn void QWidget::grabMouse(const QCursor &cursor)
\overload grabMouse()
Grabs the mouse input and changes the cursor shape.
The cursor will assume shape \a cursor (for as long as the mouse
focus is grabbed) and this widget will be the only one to receive
mouse events until releaseMouse() is called().
\warning Grabbing the mouse might lock the terminal.
\note \bold{(Mac OS X developers)} See the note in QWidget::grabMouse().
\sa releaseMouse(), grabKeyboard(), releaseKeyboard(), setCursor()
*/
/*!
\fn void QWidget::releaseMouse()
Releases the mouse grab.
\sa grabMouse(), grabKeyboard(), releaseKeyboard()
*/
/*!
\fn void QWidget::grabKeyboard()
Grabs the keyboard input.
This widget receives all keyboard events until releaseKeyboard()
is called; other widgets get no keyboard events at all. Mouse
events are not affected. Use grabMouse() if you want to grab that.
The focus widget is not affected, except that it doesn't receive
any keyboard events. setFocus() moves the focus as usual, but the
new focus widget receives keyboard events only after
releaseKeyboard() is called.
If a different widget is currently grabbing keyboard input, that
widget's grab is released first.
\sa releaseKeyboard() grabMouse() releaseMouse() focusWidget()
*/
/*!
\fn void QWidget::releaseKeyboard()
Releases the keyboard grab.
\sa grabKeyboard(), grabMouse(), releaseMouse()
*/
/*!
\fn QWidget *QWidget::mouseGrabber()
Returns the widget that is currently grabbing the mouse input.
If no widget in this application is currently grabbing the mouse,
0 is returned.
\sa grabMouse(), keyboardGrabber()
*/
/*!
\fn QWidget *QWidget::keyboardGrabber()
Returns the widget that is currently grabbing the keyboard input.
If no widget in this application is currently grabbing the
keyboard, 0 is returned.
\sa grabMouse(), mouseGrabber()
*/
/*!
\fn void QWidget::activateWindow()
Sets the top-level widget containing this widget to be the active
window.
An active window is a visible top-level window that has the
keyboard input focus.
This function performs the same operation as clicking the mouse on
the title bar of a top-level window. On X11, the result depends on
the Window Manager. If you want to ensure that the window is
stacked on top as well you should also call raise(). Note that the
window must be visible, otherwise activateWindow() has no effect.
On Windows, if you are calling this when the application is not
currently the active one then it will not make it the active
window. It will change the color of the taskbar entry to indicate
that the window has changed in some way. This is because Microsoft
does not allow an application to interrupt what the user is currently
doing in another application.
\sa isActiveWindow(), window(), show()
*/
/*!
\fn int QWidget::metric(PaintDeviceMetric m) const
Internal implementation of the virtual QPaintDevice::metric()
function.
\a m is the metric to get.
*/
/*!
\fn void QWidget::setMask(const QRegion ®ion)
\overload
Causes only the parts of the widget which overlap \a region to be
visible. If the region includes pixels outside the rect() of the
widget, window system controls in that area may or may not be
visible, depending on the platform.
Note that this effect can be slow if the region is particularly
complex.
\sa windowOpacity
*/
void QWidget::setMask(const QRegion &newMask)
{
Q_D(QWidget);
d->createExtra();
if (newMask == d->extra->mask)
return;
#ifndef QT_NO_BACKINGSTORE
const QRegion oldMask(d->extra->mask);
#endif
d->extra->mask = newMask;
d->extra->hasMask = !newMask.isEmpty();
#ifndef QT_MAC_USE_COCOA
if (!testAttribute(Qt::WA_WState_Created))
return;
#endif
d->setMask_sys(newMask);
#ifndef QT_NO_BACKINGSTORE
if (!isVisible())
return;
if (!d->extra->hasMask) {
// Mask was cleared; update newly exposed area.
QRegion expose(rect());
expose -= oldMask;
if (!expose.isEmpty()) {
d->setDirtyOpaqueRegion();
update(expose);
}
return;
}
if (!isWindow()) {
// Update newly exposed area on the parent widget.
QRegion parentExpose(rect());
parentExpose -= newMask;
if (!parentExpose.isEmpty()) {
d->setDirtyOpaqueRegion();
parentExpose.translate(data->crect.topLeft());
parentWidget()->update(parentExpose);
}
// Update newly exposed area on this widget
if (!oldMask.isEmpty())
update(newMask - oldMask);
}
#endif
}
/*!
\fn void QWidget::setMask(const QBitmap &bitmap)
Causes only the pixels of the widget for which \a bitmap has a
corresponding 1 bit to be visible. If the region includes pixels
outside the rect() of the widget, window system controls in that
area may or may not be visible, depending on the platform.
Note that this effect can be slow if the region is particularly
complex.
The following code shows how an image with an alpha channel can be
used to generate a mask for a widget:
\snippet doc/src/snippets/widget-mask/main.cpp 0
The label shown by this code is masked using the image it contains,
giving the appearance that an irregularly-shaped image is being drawn
directly onto the screen.
Masked widgets receive mouse events only on their visible
portions.
\sa clearMask(), windowOpacity(), {Shaped Clock Example}
*/
void QWidget::setMask(const QBitmap &bitmap)
{
setMask(QRegion(bitmap));
}
/*!
\fn void QWidget::clearMask()
Removes any mask set by setMask().
\sa setMask()
*/
void QWidget::clearMask()
{
setMask(QRegion());
}
/*! \fn const QX11Info &QWidget::x11Info() const
Returns information about the configuration of the X display used to display
the widget.
\warning This function is only available on X11.
*/
/*! \fn Qt::HANDLE QWidget::x11PictureHandle() const
Returns the X11 Picture handle of the widget for XRender
support. Use of this function is not portable. This function will
return 0 if XRender support is not compiled into Qt, if the
XRender extension is not supported on the X11 display, or if the
handle could not be created.
*/
#ifdef Q_OS_SYMBIAN
void QWidgetPrivate::_q_delayedDestroy(WId winId)
{
delete winId;
}
#endif
QT_END_NAMESPACE
#include "moc_qwidget.cpp"
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