1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QBLENDFUNCTIONS_P_H
#define QBLENDFUNCTIONS_P_H
#include <qmath.h>
#include "qdrawhelper_p.h"
QT_BEGIN_NAMESPACE
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
template <typename SRC, typename T>
void qt_scale_image_16bit(uchar *destPixels, int dbpl,
const uchar *srcPixels, int sbpl,
const QRectF &targetRect,
const QRectF &srcRect,
const QRect &clip,
T blender)
{
qreal sx = targetRect.width() / (qreal) srcRect.width();
qreal sy = targetRect.height() / (qreal) srcRect.height();
int ix = 0x00010000 / sx;
int iy = 0x00010000 / sy;
// qDebug() << "scale:" << endl
// << " - target" << targetRect << endl
// << " - source" << srcRect << endl
// << " - clip" << clip << endl
// << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy;
int cx1 = clip.x();
int cx2 = clip.x() + clip.width();
int cy1 = clip.top();
int cy2 = clip.y() + clip.height();
int tx1 = qRound(targetRect.left());
int tx2 = qRound(targetRect.right());
int ty1 = qRound(targetRect.top());
int ty2 = qRound(targetRect.bottom());
if (tx2 < tx1)
qSwap(tx2, tx1);
if (ty2 < ty1)
qSwap(ty2, ty1);
if (tx1 < cx1)
tx1 = cx1;
if (tx2 >= cx2)
tx2 = cx2;
if (tx1 >= tx2)
return;
if (ty1 < cy1)
ty1 = cy1;
if (ty2 >= cy2)
ty2 = cy2;
if (ty1 >= ty2)
return;
int h = ty2 - ty1;
int w = tx2 - tx1;
quint32 basex;
quint32 srcy;
if (sx < 0) {
int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1;
basex = quint32(srcRect.right() * 65536) + dstx;
} else {
int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1;
basex = quint32(srcRect.left() * 65536) + dstx;
}
if (sy < 0) {
int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1;
srcy = quint32(srcRect.bottom() * 65536) + dsty;
} else {
int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1;
srcy = quint32(srcRect.top() * 65536) + dsty;
}
quint16 *dst = ((quint16 *) (destPixels + ty1 * dbpl)) + tx1;
while (h--) {
const SRC *src = (const SRC *) (srcPixels + (srcy >> 16) * sbpl);
int srcx = basex;
int x = 0;
for (; x<w-7; x+=8) {
blender.write(&dst[x], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+1], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+2], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+3], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+4], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+5], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+6], src[srcx >> 16]); srcx += ix;
blender.write(&dst[x+7], src[srcx >> 16]); srcx += ix;
}
for (; x<w; ++x) {
blender.write(&dst[x], src[srcx >> 16]);
srcx += ix;
}
blender.flush(&dst[x]);
dst = (quint16 *)(((uchar *) dst) + dbpl);
srcy += iy;
}
}
template <typename T> void qt_scale_image_32bit(uchar *destPixels, int dbpl,
const uchar *srcPixels, int sbpl,
const QRectF &targetRect,
const QRectF &srcRect,
const QRect &clip,
T blender)
{
qreal sx = targetRect.width() / (qreal) srcRect.width();
qreal sy = targetRect.height() / (qreal) srcRect.height();
int ix = 0x00010000 / sx;
int iy = 0x00010000 / sy;
// qDebug() << "scale:" << endl
// << " - target" << targetRect << endl
// << " - source" << srcRect << endl
// << " - clip" << clip << endl
// << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy;
int cx1 = clip.x();
int cx2 = clip.x() + clip.width();
int cy1 = clip.top();
int cy2 = clip.y() + clip.height();
int tx1 = qRound(targetRect.left());
int tx2 = qRound(targetRect.right());
int ty1 = qRound(targetRect.top());
int ty2 = qRound(targetRect.bottom());
if (tx2 < tx1)
qSwap(tx2, tx1);
if (ty2 < ty1)
qSwap(ty2, ty1);
if (tx1 < cx1)
tx1 = cx1;
if (tx2 >= cx2)
tx2 = cx2;
if (tx1 >= tx2)
return;
if (ty1 < cy1)
ty1 = cy1;
if (ty2 >= cy2)
ty2 = cy2;
if (ty1 >= ty2)
return;
int h = ty2 - ty1;
int w = tx2 - tx1;
quint32 basex;
quint32 srcy;
if (sx < 0) {
int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1;
basex = quint32(srcRect.right() * 65536) + dstx;
} else {
int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1;
basex = quint32(srcRect.left() * 65536) + dstx;
}
if (sy < 0) {
int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1;
srcy = quint32(srcRect.bottom() * 65536) + dsty;
} else {
int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1;
srcy = quint32(srcRect.top() * 65536) + dsty;
}
quint32 *dst = ((quint32 *) (destPixels + ty1 * dbpl)) + tx1;
while (h--) {
const uint *src = (const quint32 *) (srcPixels + (srcy >> 16) * sbpl);
int srcx = basex;
int x = 0;
for (; x<w; ++x) {
blender.write(&dst[x], src[srcx >> 16]);
srcx += ix;
}
blender.flush(&dst[x]);
dst = (quint32 *)(((uchar *) dst) + dbpl);
srcy += iy;
}
}
struct QTransformImageVertex
{
qreal x, y, u, v; // destination coordinates (x, y) and source coordinates (u, v)
};
template <class SrcT, class DestT, class Blender>
void qt_transform_image_rasterize(DestT *destPixels, int dbpl,
const SrcT *srcPixels, int sbpl,
const QTransformImageVertex &topLeft, const QTransformImageVertex &bottomLeft,
const QTransformImageVertex &topRight, const QTransformImageVertex &bottomRight,
const QRect &sourceRect,
const QRect &clip,
qreal topY, qreal bottomY,
int dudx, int dvdx, int dudy, int dvdy, int u0, int v0,
Blender blender)
{
int fromY = qMax(qRound(topY), clip.top());
int toY = qMin(qRound(bottomY), clip.top() + clip.height());
if (fromY >= toY)
return;
qreal leftSlope = (bottomLeft.x - topLeft.x) / (bottomLeft.y - topLeft.y);
qreal rightSlope = (bottomRight.x - topRight.x) / (bottomRight.y - topRight.y);
int dx_l = int(leftSlope * 0x10000);
int dx_r = int(rightSlope * 0x10000);
int x_l = int((topLeft.x + (0.5 + fromY - topLeft.y) * leftSlope + 0.5) * 0x10000);
int x_r = int((topRight.x + (0.5 + fromY - topRight.y) * rightSlope + 0.5) * 0x10000);
int fromX, toX, x1, x2, u, v, i, ii;
DestT *line;
for (int y = fromY; y < toY; ++y) {
line = reinterpret_cast<DestT *>(reinterpret_cast<uchar *>(destPixels) + y * dbpl);
fromX = qMax(x_l >> 16, clip.left());
toX = qMin(x_r >> 16, clip.left() + clip.width());
if (fromX < toX) {
// Because of rounding, we can get source coordinates outside the source image.
// Clamp these coordinates to the source rect to avoid segmentation fault and
// garbage on the screen.
// Find the first pixel on the current scan line where the source coordinates are within the source rect.
x1 = fromX;
u = x1 * dudx + y * dudy + u0;
v = x1 * dvdx + y * dvdy + v0;
for (; x1 < toX; ++x1) {
int uu = u >> 16;
int vv = v >> 16;
if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width()
&& vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) {
break;
}
u += dudx;
v += dvdx;
}
// Find the last pixel on the current scan line where the source coordinates are within the source rect.
x2 = toX;
u = (x2 - 1) * dudx + y * dudy + u0;
v = (x2 - 1) * dvdx + y * dvdy + v0;
for (; x2 > x1; --x2) {
int uu = u >> 16;
int vv = v >> 16;
if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width()
&& vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) {
break;
}
u -= dudx;
v -= dvdx;
}
// Set up values at the beginning of the scan line.
u = fromX * dudx + y * dudy + u0;
v = fromX * dvdx + y * dvdy + v0;
line += fromX;
// Beginning of the scan line, with per-pixel checks.
i = x1 - fromX;
while (i) {
int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1);
int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1);
blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]);
u += dudx;
v += dvdx;
++line;
--i;
}
// Middle of the scan line, without checks.
// Manual loop unrolling.
i = x2 - x1;
ii = i >> 3;
while (ii) {
blender.write(&line[0], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[1], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[2], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[3], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[4], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[5], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[6], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
blender.write(&line[7], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
line += 8;
--ii;
}
switch (i & 7) {
case 7: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
case 6: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
case 5: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
case 4: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
case 3: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
case 2: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
case 1: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
}
// End of the scan line, with per-pixel checks.
i = toX - x2;
while (i) {
int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1);
int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1);
blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]);
u += dudx;
v += dvdx;
++line;
--i;
}
blender.flush(line);
}
x_l += dx_l;
x_r += dx_r;
}
}
template <class SrcT, class DestT, class Blender>
void qt_transform_image(DestT *destPixels, int dbpl,
const SrcT *srcPixels, int sbpl,
const QRectF &targetRect,
const QRectF &sourceRect,
const QRect &clip,
const QTransform &targetRectTransform,
Blender blender)
{
enum Corner
{
TopLeft,
TopRight,
BottomRight,
BottomLeft
};
// map source rectangle to destination.
QTransformImageVertex v[4];
v[TopLeft].u = v[BottomLeft].u = sourceRect.left();
v[TopLeft].v = v[TopRight].v = sourceRect.top();
v[TopRight].u = v[BottomRight].u = sourceRect.right();
v[BottomLeft].v = v[BottomRight].v = sourceRect.bottom();
targetRectTransform.map(targetRect.left(), targetRect.top(), &v[TopLeft].x, &v[TopLeft].y);
targetRectTransform.map(targetRect.right(), targetRect.top(), &v[TopRight].x, &v[TopRight].y);
targetRectTransform.map(targetRect.left(), targetRect.bottom(), &v[BottomLeft].x, &v[BottomLeft].y);
targetRectTransform.map(targetRect.right(), targetRect.bottom(), &v[BottomRight].x, &v[BottomRight].y);
// find topmost vertex.
int topmost = 0;
for (int i = 1; i < 4; ++i) {
if (v[i].y < v[topmost].y)
topmost = i;
}
// rearrange array such that topmost vertex is at index 0.
switch (topmost) {
case 1:
{
QTransformImageVertex t = v[0];
for (int i = 0; i < 3; ++i)
v[i] = v[i+1];
v[3] = t;
}
break;
case 2:
qSwap(v[0], v[2]);
qSwap(v[1], v[3]);
break;
case 3:
{
QTransformImageVertex t = v[3];
for (int i = 3; i > 0; --i)
v[i] = v[i-1];
v[0] = t;
}
break;
}
// if necessary, swap vertex 1 and 3 such that 1 is to the left of 3.
qreal dx1 = v[1].x - v[0].x;
qreal dy1 = v[1].y - v[0].y;
qreal dx2 = v[3].x - v[0].x;
qreal dy2 = v[3].y - v[0].y;
if (dx1 * dy2 - dx2 * dy1 > 0)
qSwap(v[1], v[3]);
QTransformImageVertex u = {v[1].x - v[0].x, v[1].y - v[0].y, v[1].u - v[0].u, v[1].v - v[0].v};
QTransformImageVertex w = {v[2].x - v[0].x, v[2].y - v[0].y, v[2].u - v[0].u, v[2].v - v[0].v};
qreal det = u.x * w.y - u.y * w.x;
if (det == 0)
return;
qreal invDet = 1.0 / det;
qreal m11, m12, m21, m22, mdx, mdy;
m11 = (u.u * w.y - u.y * w.u) * invDet;
m12 = (u.x * w.u - u.u * w.x) * invDet;
m21 = (u.v * w.y - u.y * w.v) * invDet;
m22 = (u.x * w.v - u.v * w.x) * invDet;
mdx = v[0].u - m11 * v[0].x - m12 * v[0].y;
mdy = v[0].v - m21 * v[0].x - m22 * v[0].y;
int dudx = int(m11 * 0x10000);
int dvdx = int(m21 * 0x10000);
int dudy = int(m12 * 0x10000);
int dvdy = int(m22 * 0x10000);
int u0 = qCeil((0.5 * m11 + 0.5 * m12 + mdx) * 0x10000) - 1;
int v0 = qCeil((0.5 * m21 + 0.5 * m22 + mdy) * 0x10000) - 1;
int x1 = qFloor(sourceRect.left());
int y1 = qFloor(sourceRect.top());
int x2 = qCeil(sourceRect.right());
int y2 = qCeil(sourceRect.bottom());
QRect sourceRectI(x1, y1, x2 - x1, y2 - y1);
// rasterize trapezoids.
if (v[1].y < v[3].y) {
qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[0], v[3], sourceRectI, clip, v[1].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[3].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
} else {
qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[3], v[2], sourceRectI, clip, v[3].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[1].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
}
}
QT_END_NAMESPACE
#endif // QBLENDFUNCTIONS_P_H
|