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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <private/qemulationpaintengine_p.h>
#include <private/qpainter_p.h>
#include <private/qtextengine_p.h>
#include <qdebug.h>
QT_BEGIN_NAMESPACE
QEmulationPaintEngine::QEmulationPaintEngine(QPaintEngineEx *engine)
: real_engine(engine)
{
QPaintEngine::state = real_engine->state();
}
QPaintEngine::Type QEmulationPaintEngine::type() const
{
return real_engine->type();
}
bool QEmulationPaintEngine::begin(QPaintDevice *)
{
return true;
}
bool QEmulationPaintEngine::end()
{
return true;
}
QPainterState *QEmulationPaintEngine::createState(QPainterState *orig) const
{
return real_engine->createState(orig);
}
void QEmulationPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
{
QPainterState *s = state();
if (s->bgMode == Qt::OpaqueMode) {
Qt::BrushStyle style = brush.style();
if (style >= Qt::Dense1Pattern && style <= Qt::DiagCrossPattern)
real_engine->fill(path, s->bgBrush);
}
Qt::BrushStyle style = qbrush_style(brush);
if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
const QGradient *g = brush.gradient();
if (g->coordinateMode() > QGradient::LogicalMode) {
if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
QBrush copy = brush;
QTransform mat = copy.transform();
mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
copy.setTransform(mat);
real_engine->fill(path, copy);
return;
} else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
QBrush copy = brush;
QTransform mat = copy.transform();
QRectF r = path.controlPointRect();
mat.translate(r.x(), r.y());
mat.scale(r.width(), r.height());
copy.setTransform(mat);
real_engine->fill(path, copy);
return;
}
}
}
real_engine->fill(path, brush);
}
void QEmulationPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
{
QPainterState *s = state();
if (s->bgMode == Qt::OpaqueMode && pen.style() > Qt::SolidLine) {
QPen bgPen = pen;
bgPen.setBrush(s->bgBrush);
bgPen.setStyle(Qt::SolidLine);
real_engine->stroke(path, bgPen);
}
QBrush brush = pen.brush();
QPen copy = pen;
Qt::BrushStyle style = qbrush_style(brush);
if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
const QGradient *g = brush.gradient();
if (g->coordinateMode() > QGradient::LogicalMode) {
if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
QTransform mat = brush.transform();
mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
brush.setTransform(mat);
copy.setBrush(brush);
real_engine->stroke(path, copy);
return;
} else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
QTransform mat = brush.transform();
QRectF r = path.controlPointRect();
mat.translate(r.x(), r.y());
mat.scale(r.width(), r.height());
brush.setTransform(mat);
copy.setBrush(brush);
real_engine->stroke(path, copy);
return;
}
}
}
real_engine->stroke(path, pen);
}
void QEmulationPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
{
real_engine->clip(path, op);
}
void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
{
if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap())
fillBGRect(r);
real_engine->drawPixmap(r, pm, sr);
}
void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
{
if (state()->bgMode == Qt::OpaqueMode) {
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
fillBGRect(rect);
}
real_engine->drawTextItem(p, textItem);
}
void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s)
{
if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap())
fillBGRect(r);
real_engine->drawTiledPixmap(r, pixmap, s);
}
void QEmulationPaintEngine::drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags)
{
real_engine->drawImage(r, pm, sr, flags);
}
void QEmulationPaintEngine::clipEnabledChanged()
{
real_engine->clipEnabledChanged();
}
void QEmulationPaintEngine::penChanged()
{
real_engine->penChanged();
}
void QEmulationPaintEngine::brushChanged()
{
real_engine->brushChanged();
}
void QEmulationPaintEngine::brushOriginChanged()
{
real_engine->brushOriginChanged();
}
void QEmulationPaintEngine::opacityChanged()
{
real_engine->opacityChanged();
}
void QEmulationPaintEngine::compositionModeChanged()
{
real_engine->compositionModeChanged();
}
void QEmulationPaintEngine::renderHintsChanged()
{
real_engine->renderHintsChanged();
}
void QEmulationPaintEngine::transformChanged()
{
real_engine->transformChanged();
}
void QEmulationPaintEngine::setState(QPainterState *s)
{
QPaintEngine::state = s;
real_engine->setState(s);
}
void QEmulationPaintEngine::fillBGRect(const QRectF &r)
{
qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(),
r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() };
QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint);
real_engine->fill(vp, state()->bgBrush);
}
QT_END_NAMESPACE
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