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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QPAINTENGINE_D3D_P_H
#define QPAINTENGINE_D3D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "QtGui/qpaintengine.h"
#include <d3d9.h>
QT_BEGIN_NAMESPACE
class QDirect3DPaintEnginePrivate;
class QDirect3DPaintEngine : public QPaintEngine
{
Q_DECLARE_PRIVATE(QDirect3DPaintEngine)
public:
QDirect3DPaintEngine();
~QDirect3DPaintEngine();
bool begin(QPaintDevice *device);
void drawEllipse(const QRectF &rect);
void drawEllipse(const QRect &rect);
void drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
void drawLines(const QLineF *lines, int lineCount);
void drawLines(const QLine *lines, int lineCount);
void drawPath(const QPainterPath &path);
void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
void drawPoints(const QPointF *points, int pointCount);
void drawPoints(const QPoint *points, int pointCount);
void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode);
void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode);
void drawRects(const QRectF *rects, int rectCount);
void drawRects(const QRect * rects, int rectCount);
void drawTextItem(const QPointF &p, const QTextItem &textItem);
void drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &sr);
bool end();
Type type() const { return Direct3D; }
void updateState(const QPaintEngineState &state);
void cleanup();
HDC getDC() const;
void setFlushOnEnd(bool flushOnEnd);
bool hasDirect3DSupport();
public:
void scroll(QPaintDevice *pd, const RECT &srcrect, const RECT &destrect);
LPDIRECT3DSWAPCHAIN9 swapChain(QPaintDevice *pd);
void releaseSwapChain(QPaintDevice *pd);
private:
Q_DISABLE_COPY(QDirect3DPaintEngine)
friend class QPixmap;
friend class QD3DGlyphCache;
};
QT_END_NAMESPACE
#endif
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