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|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// QtCore
#include <qdebug.h>
#include <qmath.h>
#include <qmutex.h>
// QtGui
#include "qbitmap.h"
#include "qimage.h"
#include "qpaintdevice.h"
#include "qpaintengine.h"
#include "qpainter.h"
#include "qpainter_p.h"
#include "qpainterpath.h"
#include "qpicture.h"
#include "qpixmapcache.h"
#include "qpolygon.h"
#include "qtextlayout.h"
#include "qwidget.h"
#include "qapplication.h"
#include "qstyle.h"
#include "qthread.h"
#include "qvarlengtharray.h"
#include "qstatictext.h"
#include "qglyphs.h"
#include <private/qfontengine_p.h>
#include <private/qpaintengine_p.h>
#include <private/qemulationpaintengine_p.h>
#include <private/qpainterpath_p.h>
#include <private/qtextengine_p.h>
#include <private/qwidget_p.h>
#include <private/qpaintengine_raster_p.h>
#include <private/qmath_p.h>
#include <private/qstatictext_p.h>
#include <private/qglyphs_p.h>
#include <private/qstylehelper_p.h>
QT_BEGIN_NAMESPACE
#define QGradient_StretchToDevice 0x10000000
#define QPaintEngine_OpaqueBackground 0x40000000
// #define QT_DEBUG_DRAW
#ifdef QT_DEBUG_DRAW
bool qt_show_painter_debug_output = true;
#endif
extern QPixmap qt_pixmapForBrush(int style, bool invert);
static void drawTextItemDecoration(QPainter *painter, const QPointF &pos, QFontEngine *fe,
QTextCharFormat::UnderlineStyle underlineStyle,
QTextItemInt::RenderFlags flags, qreal width,
const QTextCharFormat &charFormat);
void qt_format_text(const QFont &font,
const QRectF &_r, int tf, const QTextOption *option, const QString& str, QRectF *brect,
int tabstops, int* tabarray, int tabarraylen,
QPainter *painter);
static inline QGradient::CoordinateMode coordinateMode(const QBrush &brush)
{
switch (brush.style()) {
case Qt::LinearGradientPattern:
case Qt::RadialGradientPattern:
case Qt::ConicalGradientPattern:
return brush.gradient()->coordinateMode();
default:
;
}
return QGradient::LogicalMode;
}
/* Returns true if the gradient requires stretch to device...*/
static inline bool check_gradient(const QBrush &brush)
{
return coordinateMode(brush) == QGradient::StretchToDeviceMode;
}
extern bool qHasPixmapTexture(const QBrush &);
static inline bool is_brush_transparent(const QBrush &brush) {
Qt::BrushStyle s = brush.style();
bool brushBitmap = qHasPixmapTexture(brush)
? brush.texture().isQBitmap()
: (brush.textureImage().depth() == 1);
return ((s >= Qt::Dense1Pattern && s <= Qt::DiagCrossPattern)
|| (s == Qt::TexturePattern && brushBitmap));
}
static inline bool is_pen_transparent(const QPen &pen) {
return pen.style() > Qt::SolidLine || is_brush_transparent(pen.brush());
}
/* Discards the emulation flags that are not relevant for line drawing
and returns the result
*/
static inline uint line_emulation(uint emulation)
{
return emulation & (QPaintEngine::PrimitiveTransform
| QPaintEngine::AlphaBlend
| QPaintEngine::Antialiasing
| QPaintEngine::BrushStroke
| QPaintEngine::ConstantOpacity
| QGradient_StretchToDevice
| QPaintEngine::ObjectBoundingModeGradients
| QPaintEngine_OpaqueBackground);
}
#ifndef QT_NO_DEBUG
static bool qt_painter_thread_test(int devType, const char *what, bool extraCondition = false)
{
switch (devType) {
case QInternal::Image:
case QInternal::Printer:
case QInternal::Picture:
// can be drawn onto these devices safely from any thread
#ifndef Q_WS_WIN
if (extraCondition)
#endif
break;
default:
#ifdef Q_WS_X11
if (QApplication::testAttribute(Qt::AA_X11InitThreads))
return true;
#endif
if (!extraCondition && QThread::currentThread() != qApp->thread()) {
qWarning("QPainter: It is not safe to use %s outside the GUI thread", what);
return false;
}
break;
}
return true;
}
#endif
void QPainterPrivate::checkEmulation()
{
Q_ASSERT(extended);
if (extended->flags() & QPaintEngineEx::DoNotEmulate)
return;
bool doEmulation = false;
if (state->bgMode == Qt::OpaqueMode)
doEmulation = true;
const QGradient *bg = state->brush.gradient();
if (bg && bg->coordinateMode() > QGradient::LogicalMode)
doEmulation = true;
const QGradient *pg = qpen_brush(state->pen).gradient();
if (pg && pg->coordinateMode() > QGradient::LogicalMode)
doEmulation = true;
if (doEmulation) {
if (extended != emulationEngine) {
if (!emulationEngine)
emulationEngine = new QEmulationPaintEngine(extended);
extended = emulationEngine;
extended->setState(state);
}
} else if (emulationEngine == extended) {
extended = emulationEngine->real_engine;
}
}
QPainterPrivate::~QPainterPrivate()
{
delete emulationEngine;
for (int i=0; i<states.size(); ++i)
delete states.at(i);
if (dummyState)
delete dummyState;
}
QTransform QPainterPrivate::viewTransform() const
{
if (state->VxF) {
qreal scaleW = qreal(state->vw)/qreal(state->ww);
qreal scaleH = qreal(state->vh)/qreal(state->wh);
return QTransform(scaleW, 0, 0, scaleH,
state->vx - state->wx*scaleW, state->vy - state->wy*scaleH);
}
return QTransform();
}
/*
\internal
Returns true if using a shared painter; otherwise false.
*/
bool QPainterPrivate::attachPainterPrivate(QPainter *q, QPaintDevice *pdev)
{
Q_ASSERT(q);
Q_ASSERT(pdev);
if (pdev->devType() != QInternal::Widget)
return false;
QWidget *widget = static_cast<QWidget *>(pdev);
Q_ASSERT(widget);
// Someone either called QPainter::setRedirected in the widget's paint event
// right before this painter was created (or begin was called) or
// sent a paint event directly to the widget.
if (!widget->d_func()->redirectDev)
return false;
QPainter *sp = widget->d_func()->sharedPainter();
if (!sp || !sp->isActive())
return false;
if (sp->paintEngine()->paintDevice() != widget->d_func()->redirectDev)
return false;
// Check if we're attempting to paint outside a paint event.
if (!sp->d_ptr->engine->hasFeature(QPaintEngine::PaintOutsidePaintEvent)
&& !widget->testAttribute(Qt::WA_PaintOutsidePaintEvent)
&& !widget->testAttribute(Qt::WA_WState_InPaintEvent)) {
qWarning("QPainter::begin: Widget painting can only begin as a result of a paintEvent");
return false;
}
// Save the current state of the shared painter and assign
// the current d_ptr to the shared painter's d_ptr.
sp->save();
if (!sp->d_ptr->d_ptrs) {
// Allocate space for 4 d-pointers (enough for up to 4 sub-sequent
// redirections within the same paintEvent(), which should be enough
// in 99% of all cases). E.g: A renders B which renders C which renders D.
sp->d_ptr->d_ptrs_size = 4;
sp->d_ptr->d_ptrs = (QPainterPrivate **)malloc(4 * sizeof(QPainterPrivate *));
Q_CHECK_PTR(sp->d_ptr->d_ptrs);
} else if (sp->d_ptr->refcount - 1 == sp->d_ptr->d_ptrs_size) {
// However, to support corner cases we grow the array dynamically if needed.
sp->d_ptr->d_ptrs_size <<= 1;
const int newSize = sp->d_ptr->d_ptrs_size * sizeof(QPainterPrivate *);
sp->d_ptr->d_ptrs = q_check_ptr((QPainterPrivate **)realloc(sp->d_ptr->d_ptrs, newSize));
}
sp->d_ptr->d_ptrs[++sp->d_ptr->refcount - 2] = q->d_ptr.data();
q->d_ptr.take();
q->d_ptr.reset(sp->d_ptr.data());
Q_ASSERT(q->d_ptr->state);
// Now initialize the painter with correct widget properties.
q->initFrom(widget);
QPoint offset;
widget->d_func()->redirected(&offset);
offset += q->d_ptr->engine->coordinateOffset();
// Update system rect.
q->d_ptr->state->ww = q->d_ptr->state->vw = widget->width();
q->d_ptr->state->wh = q->d_ptr->state->vh = widget->height();
// Update matrix.
if (q->d_ptr->state->WxF) {
q->d_ptr->state->redirectionMatrix = q->d_ptr->state->matrix;
q->d_ptr->state->redirectionMatrix.translate(-offset.x(), -offset.y());
q->d_ptr->state->worldMatrix = QTransform();
q->d_ptr->state->WxF = false;
} else {
q->d_ptr->state->redirectionMatrix = QTransform::fromTranslate(-offset.x(), -offset.y());
}
q->d_ptr->updateMatrix();
QPaintEnginePrivate *enginePrivate = q->d_ptr->engine->d_func();
if (enginePrivate->currentClipWidget == widget) {
enginePrivate->systemStateChanged();
return true;
}
// Update system transform and clip.
enginePrivate->currentClipWidget = widget;
enginePrivate->setSystemTransform(q->d_ptr->state->matrix);
return true;
}
void QPainterPrivate::detachPainterPrivate(QPainter *q)
{
Q_ASSERT(refcount > 1);
Q_ASSERT(q);
QPainterPrivate *original = d_ptrs[--refcount - 1];
if (inDestructor) {
inDestructor = false;
if (original)
original->inDestructor = true;
} else if (!original) {
original = new QPainterPrivate(q);
}
d_ptrs[refcount - 1] = 0;
q->restore();
q->d_ptr.take();
q->d_ptr.reset(original);
if (emulationEngine) {
extended = emulationEngine->real_engine;
delete emulationEngine;
emulationEngine = 0;
}
}
void QPainterPrivate::draw_helper(const QPainterPath &originalPath, DrawOperation op)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output) {
printf("QPainter::drawHelper\n");
}
#endif
if (originalPath.isEmpty())
return;
QPaintEngine::PaintEngineFeatures gradientStretch =
QPaintEngine::PaintEngineFeatures(QGradient_StretchToDevice
| QPaintEngine::ObjectBoundingModeGradients);
const bool mustEmulateObjectBoundingModeGradients = extended
|| ((state->emulationSpecifier & QPaintEngine::ObjectBoundingModeGradients)
&& !engine->hasFeature(QPaintEngine::PatternTransform));
if (!(state->emulationSpecifier & ~gradientStretch)
&& !mustEmulateObjectBoundingModeGradients) {
drawStretchedGradient(originalPath, op);
return;
} else if (state->emulationSpecifier & QPaintEngine_OpaqueBackground) {
drawOpaqueBackground(originalPath, op);
return;
}
Q_Q(QPainter);
qreal strokeOffsetX = 0, strokeOffsetY = 0;
QPainterPath path = originalPath * state->matrix;
QRectF pathBounds = path.boundingRect();
QRectF strokeBounds;
bool doStroke = (op & StrokeDraw) && (state->pen.style() != Qt::NoPen);
if (doStroke) {
qreal penWidth = state->pen.widthF();
if (penWidth == 0) {
strokeOffsetX = 1;
strokeOffsetY = 1;
} else {
// In case of complex xform
if (state->matrix.type() > QTransform::TxScale) {
QPainterPathStroker stroker;
stroker.setWidth(penWidth);
stroker.setJoinStyle(state->pen.joinStyle());
stroker.setCapStyle(state->pen.capStyle());
QPainterPath stroke = stroker.createStroke(originalPath);
strokeBounds = (stroke * state->matrix).boundingRect();
} else {
strokeOffsetX = qAbs(penWidth * state->matrix.m11() / 2.0);
strokeOffsetY = qAbs(penWidth * state->matrix.m22() / 2.0);
}
}
}
QRect absPathRect;
if (!strokeBounds.isEmpty()) {
absPathRect = strokeBounds.intersected(QRectF(0, 0, device->width(), device->height())).toAlignedRect();
} else {
absPathRect = pathBounds.adjusted(-strokeOffsetX, -strokeOffsetY, strokeOffsetX, strokeOffsetY)
.intersected(QRectF(0, 0, device->width(), device->height())).toAlignedRect();
}
if (q->hasClipping()) {
bool hasPerspectiveTransform = false;
for (int i = 0; i < state->clipInfo.size(); ++i) {
const QPainterClipInfo &info = state->clipInfo.at(i);
if (info.matrix.type() == QTransform::TxProject) {
hasPerspectiveTransform = true;
break;
}
}
// avoid mapping QRegions with perspective transforms
if (!hasPerspectiveTransform) {
// The trick with txinv and invMatrix is done in order to
// avoid transforming the clip to logical coordinates, and
// then back to device coordinates. This is a problem with
// QRegion/QRect based clips, since they use integer
// coordinates and converting to/from logical coordinates will
// lose precision.
bool old_txinv = txinv;
QTransform old_invMatrix = invMatrix;
txinv = true;
invMatrix = QTransform();
QPainterPath clipPath = q->clipPath();
QRectF r = clipPath.boundingRect().intersected(absPathRect);
absPathRect = r.toAlignedRect();
txinv = old_txinv;
invMatrix = old_invMatrix;
}
}
// qDebug("\nQPainterPrivate::draw_helper(), x=%d, y=%d, w=%d, h=%d",
// devMinX, devMinY, device->width(), device->height());
// qDebug() << " - matrix" << state->matrix;
// qDebug() << " - originalPath.bounds" << originalPath.boundingRect();
// qDebug() << " - path.bounds" << path.boundingRect();
if (absPathRect.width() <= 0 || absPathRect.height() <= 0)
return;
QImage image(absPathRect.width(), absPathRect.height(), QImage::Format_ARGB32_Premultiplied);
image.fill(0);
QPainter p(&image);
p.d_ptr->helper_device = helper_device;
p.setOpacity(state->opacity);
p.translate(-absPathRect.x(), -absPathRect.y());
p.setTransform(state->matrix, true);
p.setPen(doStroke ? state->pen : QPen(Qt::NoPen));
p.setBrush((op & FillDraw) ? state->brush : QBrush(Qt::NoBrush));
p.setBackground(state->bgBrush);
p.setBackgroundMode(state->bgMode);
p.setBrushOrigin(state->brushOrigin);
p.setRenderHint(QPainter::Antialiasing, state->renderHints & QPainter::Antialiasing);
p.setRenderHint(QPainter::SmoothPixmapTransform,
state->renderHints & QPainter::SmoothPixmapTransform);
p.drawPath(originalPath);
#ifndef QT_NO_DEBUG
static bool do_fallback_overlay = qgetenv("QT_PAINT_FALLBACK_OVERLAY").size() > 0;
if (do_fallback_overlay) {
QImage block(8, 8, QImage::Format_ARGB32_Premultiplied);
QPainter pt(&block);
pt.fillRect(0, 0, 8, 8, QColor(196, 0, 196));
pt.drawLine(0, 0, 8, 8);
pt.end();
p.resetTransform();
p.setCompositionMode(QPainter::CompositionMode_SourceAtop);
p.setOpacity(0.5);
p.fillRect(0, 0, image.width(), image.height(), QBrush(block));
}
#endif
p.end();
q->save();
state->matrix = QTransform();
state->dirtyFlags |= QPaintEngine::DirtyTransform;
updateState(state);
engine->drawImage(absPathRect,
image,
QRectF(0, 0, absPathRect.width(), absPathRect.height()),
Qt::OrderedDither | Qt::OrderedAlphaDither);
q->restore();
}
void QPainterPrivate::drawOpaqueBackground(const QPainterPath &path, DrawOperation op)
{
Q_Q(QPainter);
q->setBackgroundMode(Qt::TransparentMode);
if (op & FillDraw && state->brush.style() != Qt::NoBrush) {
q->fillPath(path, state->bgBrush.color());
q->fillPath(path, state->brush);
}
if (op & StrokeDraw && state->pen.style() != Qt::NoPen) {
q->strokePath(path, QPen(state->bgBrush.color(), state->pen.width()));
q->strokePath(path, state->pen);
}
q->setBackgroundMode(Qt::OpaqueMode);
}
static inline QBrush stretchGradientToUserSpace(const QBrush &brush, const QRectF &boundingRect)
{
Q_ASSERT(brush.style() >= Qt::LinearGradientPattern
&& brush.style() <= Qt::ConicalGradientPattern);
QTransform gradientToUser(boundingRect.width(), 0, 0, boundingRect.height(),
boundingRect.x(), boundingRect.y());
QGradient g = *brush.gradient();
g.setCoordinateMode(QGradient::LogicalMode);
QBrush b(g);
b.setTransform(gradientToUser * b.transform());
return b;
}
void QPainterPrivate::drawStretchedGradient(const QPainterPath &path, DrawOperation op)
{
Q_Q(QPainter);
const qreal sw = helper_device->width();
const qreal sh = helper_device->height();
bool changedPen = false;
bool changedBrush = false;
bool needsFill = false;
const QPen pen = state->pen;
const QBrush brush = state->brush;
const QGradient::CoordinateMode penMode = coordinateMode(pen.brush());
const QGradient::CoordinateMode brushMode = coordinateMode(brush);
QRectF boundingRect;
// Draw the xformed fill if the brush is a stretch gradient.
if ((op & FillDraw) && brush.style() != Qt::NoBrush) {
if (brushMode == QGradient::StretchToDeviceMode) {
q->setPen(Qt::NoPen);
changedPen = pen.style() != Qt::NoPen;
q->scale(sw, sh);
updateState(state);
const qreal isw = 1.0 / sw;
const qreal ish = 1.0 / sh;
QTransform inv(isw, 0, 0, ish, 0, 0);
engine->drawPath(path * inv);
q->scale(isw, ish);
} else {
needsFill = true;
if (brushMode == QGradient::ObjectBoundingMode) {
Q_ASSERT(engine->hasFeature(QPaintEngine::PatternTransform));
boundingRect = path.boundingRect();
q->setBrush(stretchGradientToUserSpace(brush, boundingRect));
changedBrush = true;
}
}
}
if ((op & StrokeDraw) && pen.style() != Qt::NoPen) {
// Draw the xformed outline if the pen is a stretch gradient.
if (penMode == QGradient::StretchToDeviceMode) {
q->setPen(Qt::NoPen);
changedPen = true;
if (needsFill) {
updateState(state);
engine->drawPath(path);
}
q->scale(sw, sh);
q->setBrush(pen.brush());
changedBrush = true;
updateState(state);
QPainterPathStroker stroker;
stroker.setDashPattern(pen.style());
stroker.setWidth(pen.widthF());
stroker.setJoinStyle(pen.joinStyle());
stroker.setCapStyle(pen.capStyle());
stroker.setMiterLimit(pen.miterLimit());
QPainterPath stroke = stroker.createStroke(path);
const qreal isw = 1.0 / sw;
const qreal ish = 1.0 / sh;
QTransform inv(isw, 0, 0, ish, 0, 0);
engine->drawPath(stroke * inv);
q->scale(isw, ish);
} else {
if (!needsFill && brush.style() != Qt::NoBrush) {
q->setBrush(Qt::NoBrush);
changedBrush = true;
}
if (penMode == QGradient::ObjectBoundingMode) {
Q_ASSERT(engine->hasFeature(QPaintEngine::PatternTransform));
// avoid computing the bounding rect twice
if (!needsFill || brushMode != QGradient::ObjectBoundingMode)
boundingRect = path.boundingRect();
QPen p = pen;
p.setBrush(stretchGradientToUserSpace(pen.brush(), boundingRect));
q->setPen(p);
changedPen = true;
} else if (changedPen) {
q->setPen(pen);
changedPen = false;
}
updateState(state);
engine->drawPath(path);
}
} else if (needsFill) {
if (pen.style() != Qt::NoPen) {
q->setPen(Qt::NoPen);
changedPen = true;
}
updateState(state);
engine->drawPath(path);
}
if (changedPen)
q->setPen(pen);
if (changedBrush)
q->setBrush(brush);
}
void QPainterPrivate::updateMatrix()
{
state->matrix = state->WxF ? state->worldMatrix : QTransform();
if (state->VxF)
state->matrix *= viewTransform();
txinv = false; // no inverted matrix
state->matrix *= state->redirectionMatrix;
if (extended)
extended->transformChanged();
else
state->dirtyFlags |= QPaintEngine::DirtyTransform;
// printf("VxF=%d, WxF=%d\n", state->VxF, state->WxF);
// qDebug() << " --- using matrix" << state->matrix << redirection_offset;
}
/*! \internal */
void QPainterPrivate::updateInvMatrix()
{
Q_ASSERT(txinv == false);
txinv = true; // creating inverted matrix
invMatrix = state->matrix.inverted();
}
void QPainterPrivate::updateEmulationSpecifier(QPainterState *s)
{
bool alpha = false;
bool linearGradient = false;
bool radialGradient = false;
bool conicalGradient = false;
bool patternBrush = false;
bool xform = false;
bool complexXform = false;
bool skip = true;
// Pen and brush properties (we have to check both if one changes because the
// one that's unchanged can still be in a state which requires emulation)
if (s->state() & (QPaintEngine::DirtyPen | QPaintEngine::DirtyBrush | QPaintEngine::DirtyHints)) {
// Check Brush stroke emulation
if (!s->pen.isSolid() && !engine->hasFeature(QPaintEngine::BrushStroke))
s->emulationSpecifier |= QPaintEngine::BrushStroke;
else
s->emulationSpecifier &= ~QPaintEngine::BrushStroke;
skip = false;
QBrush penBrush = s->pen.brush();
Qt::BrushStyle brushStyle = s->brush.style();
Qt::BrushStyle penBrushStyle = penBrush.style();
alpha = (penBrushStyle != Qt::NoBrush
&& (penBrushStyle < Qt::LinearGradientPattern && penBrush.color().alpha() != 255)
&& !penBrush.isOpaque())
|| (brushStyle != Qt::NoBrush
&& (brushStyle < Qt::LinearGradientPattern && s->brush.color().alpha() != 255)
&& !s->brush.isOpaque());
linearGradient = ((penBrushStyle == Qt::LinearGradientPattern) ||
(brushStyle == Qt::LinearGradientPattern));
radialGradient = ((penBrushStyle == Qt::RadialGradientPattern) ||
(brushStyle == Qt::RadialGradientPattern));
conicalGradient = ((penBrushStyle == Qt::ConicalGradientPattern) ||
(brushStyle == Qt::ConicalGradientPattern));
patternBrush = (((penBrushStyle > Qt::SolidPattern
&& penBrushStyle < Qt::LinearGradientPattern)
|| penBrushStyle == Qt::TexturePattern) ||
((brushStyle > Qt::SolidPattern
&& brushStyle < Qt::LinearGradientPattern)
|| brushStyle == Qt::TexturePattern));
bool penTextureAlpha = false;
if (penBrush.style() == Qt::TexturePattern)
penTextureAlpha = qHasPixmapTexture(penBrush)
? (penBrush.texture().depth() > 1) && penBrush.texture().hasAlpha()
: penBrush.textureImage().hasAlphaChannel();
bool brushTextureAlpha = false;
if (s->brush.style() == Qt::TexturePattern) {
brushTextureAlpha = qHasPixmapTexture(s->brush)
? (s->brush.texture().depth() > 1) && s->brush.texture().hasAlpha()
: s->brush.textureImage().hasAlphaChannel();
}
if (((penBrush.style() == Qt::TexturePattern && penTextureAlpha)
|| (s->brush.style() == Qt::TexturePattern && brushTextureAlpha))
&& !engine->hasFeature(QPaintEngine::MaskedBrush))
s->emulationSpecifier |= QPaintEngine::MaskedBrush;
else
s->emulationSpecifier &= ~QPaintEngine::MaskedBrush;
}
if (s->state() & (QPaintEngine::DirtyHints
| QPaintEngine::DirtyOpacity
| QPaintEngine::DirtyBackgroundMode)) {
skip = false;
}
if (skip)
return;
#if 0
qDebug("QPainterPrivate::updateEmulationSpecifier, state=%p\n"
" - alpha: %d\n"
" - linearGradient: %d\n"
" - radialGradient: %d\n"
" - conicalGradient: %d\n"
" - patternBrush: %d\n"
" - hints: %x\n"
" - xform: %d\n",
s,
alpha,
linearGradient,
radialGradient,
conicalGradient,
patternBrush,
uint(s->renderHints),
xform);
#endif
// XForm properties
if (s->state() & QPaintEngine::DirtyTransform) {
xform = !s->matrix.isIdentity();
complexXform = !s->matrix.isAffine();
} else if (s->matrix.type() >= QTransform::TxTranslate) {
xform = true;
complexXform = !s->matrix.isAffine();
}
const bool brushXform = (!s->brush.transform().type() == QTransform::TxNone);
const bool penXform = (!s->pen.brush().transform().type() == QTransform::TxNone);
const bool patternXform = patternBrush && (xform || brushXform || penXform);
// Check alphablending
if (alpha && !engine->hasFeature(QPaintEngine::AlphaBlend))
s->emulationSpecifier |= QPaintEngine::AlphaBlend;
else
s->emulationSpecifier &= ~QPaintEngine::AlphaBlend;
// Linear gradient emulation
if (linearGradient && !engine->hasFeature(QPaintEngine::LinearGradientFill))
s->emulationSpecifier |= QPaintEngine::LinearGradientFill;
else
s->emulationSpecifier &= ~QPaintEngine::LinearGradientFill;
// Radial gradient emulation
if (radialGradient && !engine->hasFeature(QPaintEngine::RadialGradientFill))
s->emulationSpecifier |= QPaintEngine::RadialGradientFill;
else
s->emulationSpecifier &= ~QPaintEngine::RadialGradientFill;
// Conical gradient emulation
if (conicalGradient && !engine->hasFeature(QPaintEngine::ConicalGradientFill))
s->emulationSpecifier |= QPaintEngine::ConicalGradientFill;
else
s->emulationSpecifier &= ~QPaintEngine::ConicalGradientFill;
// Pattern brushes
if (patternBrush && !engine->hasFeature(QPaintEngine::PatternBrush))
s->emulationSpecifier |= QPaintEngine::PatternBrush;
else
s->emulationSpecifier &= ~QPaintEngine::PatternBrush;
// Pattern XForms
if (patternXform && !engine->hasFeature(QPaintEngine::PatternTransform))
s->emulationSpecifier |= QPaintEngine::PatternTransform;
else
s->emulationSpecifier &= ~QPaintEngine::PatternTransform;
// Primitive XForms
if (xform && !engine->hasFeature(QPaintEngine::PrimitiveTransform))
s->emulationSpecifier |= QPaintEngine::PrimitiveTransform;
else
s->emulationSpecifier &= ~QPaintEngine::PrimitiveTransform;
// Perspective XForms
if (complexXform && !engine->hasFeature(QPaintEngine::PerspectiveTransform))
s->emulationSpecifier |= QPaintEngine::PerspectiveTransform;
else
s->emulationSpecifier &= ~QPaintEngine::PerspectiveTransform;
// Constant opacity
if (state->opacity != 1 && !engine->hasFeature(QPaintEngine::ConstantOpacity))
s->emulationSpecifier |= QPaintEngine::ConstantOpacity;
else
s->emulationSpecifier &= ~QPaintEngine::ConstantOpacity;
bool gradientStretch = false;
bool objectBoundingMode = false;
if (linearGradient || conicalGradient || radialGradient) {
QGradient::CoordinateMode brushMode = coordinateMode(s->brush);
QGradient::CoordinateMode penMode = coordinateMode(s->pen.brush());
gradientStretch |= (brushMode == QGradient::StretchToDeviceMode);
gradientStretch |= (penMode == QGradient::StretchToDeviceMode);
objectBoundingMode |= (brushMode == QGradient::ObjectBoundingMode);
objectBoundingMode |= (penMode == QGradient::ObjectBoundingMode);
}
if (gradientStretch)
s->emulationSpecifier |= QGradient_StretchToDevice;
else
s->emulationSpecifier &= ~QGradient_StretchToDevice;
if (objectBoundingMode && !engine->hasFeature(QPaintEngine::ObjectBoundingModeGradients))
s->emulationSpecifier |= QPaintEngine::ObjectBoundingModeGradients;
else
s->emulationSpecifier &= ~QPaintEngine::ObjectBoundingModeGradients;
// Opaque backgrounds...
if (s->bgMode == Qt::OpaqueMode &&
(is_pen_transparent(s->pen) || is_brush_transparent(s->brush)))
s->emulationSpecifier |= QPaintEngine_OpaqueBackground;
else
s->emulationSpecifier &= ~QPaintEngine_OpaqueBackground;
#if 0
//won't be correct either way because the device can already have
// something rendered to it in which case subsequent emulation
// on a fully transparent qimage and then blitting the results
// won't produce correct results
// Blend modes
if (state->composition_mode > QPainter::CompositionMode_Xor &&
!engine->hasFeature(QPaintEngine::BlendModes))
s->emulationSpecifier |= QPaintEngine::BlendModes;
else
s->emulationSpecifier &= ~QPaintEngine::BlendModes;
#endif
}
void QPainterPrivate::updateStateImpl(QPainterState *newState)
{
// ### we might have to call QPainter::begin() here...
if (!engine->state) {
engine->state = newState;
engine->setDirty(QPaintEngine::AllDirty);
}
if (engine->state->painter() != newState->painter)
// ### this could break with clip regions vs paths.
engine->setDirty(QPaintEngine::AllDirty);
// Upon restore, revert all changes since last save
else if (engine->state != newState)
newState->dirtyFlags |= QPaintEngine::DirtyFlags(static_cast<QPainterState *>(engine->state)->changeFlags);
// We need to store all changes made so that restore can deal with them
else
newState->changeFlags |= newState->dirtyFlags;
updateEmulationSpecifier(newState);
// Unset potential dirty background mode
newState->dirtyFlags &= ~(QPaintEngine::DirtyBackgroundMode
| QPaintEngine::DirtyBackground);
engine->state = newState;
engine->updateState(*newState);
engine->clearDirty(QPaintEngine::AllDirty);
}
void QPainterPrivate::updateState(QPainterState *newState)
{
if (!newState) {
engine->state = newState;
} else if (newState->state() || engine->state!=newState) {
bool setNonCosmeticPen = (newState->renderHints & QPainter::NonCosmeticDefaultPen)
&& newState->pen.widthF() == 0;
if (setNonCosmeticPen) {
// Override the default pen's cosmetic state if the
// NonCosmeticDefaultPen render hint is used.
QPen oldPen = newState->pen;
newState->pen.setWidth(1);
newState->pen.setCosmetic(false);
newState->dirtyFlags |= QPaintEngine::DirtyPen;
updateStateImpl(newState);
// Restore the state pen back to its default to preserve visible
// state.
newState->pen = oldPen;
} else {
updateStateImpl(newState);
}
}
}
/*!
\class QPainter
\brief The QPainter class performs low-level painting on widgets and
other paint devices.
\ingroup painting
\reentrant
QPainter provides highly optimized functions to do most of the
drawing GUI programs require. It can draw everything from simple
lines to complex shapes like pies and chords. It can also draw
aligned text and pixmaps. Normally, it draws in a "natural"
coordinate system, but it can also do view and world
transformation. QPainter can operate on any object that inherits
the QPaintDevice class.
The common use of QPainter is inside a widget's paint event:
Construct and customize (e.g. set the pen or the brush) the
painter. Then draw. Remember to destroy the QPainter object after
drawing. For example:
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 0
The core functionality of QPainter is drawing, but the class also
provide several functions that allows you to customize QPainter's
settings and its rendering quality, and others that enable
clipping. In addition you can control how different shapes are
merged together by specifying the painter's composition mode.
The isActive() function indicates whether the painter is active. A
painter is activated by the begin() function and the constructor
that takes a QPaintDevice argument. The end() function, and the
destructor, deactivates it.
Together with the QPaintDevice and QPaintEngine classes, QPainter
form the basis for Qt's paint system. QPainter is the class used
to perform drawing operations. QPaintDevice represents a device
that can be painted on using a QPainter. QPaintEngine provides the
interface that the painter uses to draw onto different types of
devices. If the painter is active, device() returns the paint
device on which the painter paints, and paintEngine() returns the
paint engine that the painter is currently operating on. For more
information, see the \l {Paint System}.
Sometimes it is desirable to make someone else paint on an unusual
QPaintDevice. QPainter supports a static function to do this,
setRedirected().
\warning When the paintdevice is a widget, QPainter can only be
used inside a paintEvent() function or in a function called by
paintEvent(); that is unless the Qt::WA_PaintOutsidePaintEvent
widget attribute is set. On Mac OS X and Windows, you can only
paint in a paintEvent() function regardless of this attribute's
setting.
\tableofcontents
\section1 Settings
There are several settings that you can customize to make QPainter
draw according to your preferences:
\list
\o font() is the font used for drawing text. If the painter
isActive(), you can retrieve information about the currently set
font, and its metrics, using the fontInfo() and fontMetrics()
functions respectively.
\o brush() defines the color or pattern that is used for filling
shapes.
\o pen() defines the color or stipple that is used for drawing
lines or boundaries.
\o backgroundMode() defines whether there is a background() or
not, i.e it is either Qt::OpaqueMode or Qt::TransparentMode.
\o background() only applies when backgroundMode() is \l
Qt::OpaqueMode and pen() is a stipple. In that case, it
describes the color of the background pixels in the stipple.
\o brushOrigin() defines the origin of the tiled brushes, normally
the origin of widget's background.
\o viewport(), window(), worldTransform() make up the painter's coordinate
transformation system. For more information, see the \l
{Coordinate Transformations} section and the \l {Coordinate
System} documentation.
\o hasClipping() tells whether the painter clips at all. (The paint
device clips, too.) If the painter clips, it clips to clipRegion().
\o layoutDirection() defines the layout direction used by the
painter when drawing text.
\o worldMatrixEnabled() tells whether world transformation is enabled.
\o viewTransformEnabled() tells whether view transformation is
enabled.
\endlist
Note that some of these settings mirror settings in some paint
devices, e.g. QWidget::font(). The QPainter::begin() function (or
equivalently the QPainter constructor) copies these attributes
from the paint device.
You can at any time save the QPainter's state by calling the
save() function which saves all the available settings on an
internal stack. The restore() function pops them back.
\section1 Drawing
QPainter provides functions to draw most primitives: drawPoint(),
drawPoints(), drawLine(), drawRect(), drawRoundedRect(),
drawEllipse(), drawArc(), drawPie(), drawChord(), drawPolyline(),
drawPolygon(), drawConvexPolygon() and drawCubicBezier(). The two
convenience functions, drawRects() and drawLines(), draw the given
number of rectangles or lines in the given array of \l
{QRect}{QRects} or \l {QLine}{QLines} using the current pen and
brush.
The QPainter class also provides the fillRect() function which
fills the given QRect, with the given QBrush, and the eraseRect()
function that erases the area inside the given rectangle.
All of these functions have both integer and floating point
versions.
\table 100%
\row
\o \inlineimage qpainter-basicdrawing.png
\o
\bold {Basic Drawing Example}
The \l {painting/basicdrawing}{Basic Drawing} example shows how to
display basic graphics primitives in a variety of styles using the
QPainter class.
\endtable
If you need to draw a complex shape, especially if you need to do
so repeatedly, consider creating a QPainterPath and drawing it
using drawPath().
\table 100%
\row
\o
\bold {Painter Paths example}
The QPainterPath class provides a container for painting
operations, enabling graphical shapes to be constructed and
reused.
The \l {painting/painterpaths}{Painter Paths} example shows how
painter paths can be used to build complex shapes for rendering.
\o \inlineimage qpainter-painterpaths.png
\endtable
QPainter also provides the fillPath() function which fills the
given QPainterPath with the given QBrush, and the strokePath()
function that draws the outline of the given path (i.e. strokes
the path).
See also the \l {demos/deform}{Vector Deformation} demo which
shows how to use advanced vector techniques to draw text using a
QPainterPath, the \l {demos/gradients}{Gradients} demo which shows
the different types of gradients that are available in Qt, and the \l
{demos/pathstroke}{Path Stroking} demo which shows Qt's built-in
dash patterns and shows how custom patterns can be used to extend
the range of available patterns.
\table
\row
\o \inlineimage qpainter-vectordeformation.png
\o \inlineimage qpainter-gradients.png
\o \inlineimage qpainter-pathstroking.png
\header
\o \l {demos/deform}{Vector Deformation}
\o \l {demos/gradients}{Gradients}
\o \l {demos/pathstroke}{Path Stroking}
\endtable
There are functions to draw pixmaps/images, namely drawPixmap(),
drawImage() and drawTiledPixmap(). Both drawPixmap() and drawImage()
produce the same result, except that drawPixmap() is faster
on-screen while drawImage() may be faster on a QPrinter or other
devices.
Text drawing is done using drawText(). When you need
fine-grained positioning, boundingRect() tells you where a given
drawText() command will draw.
There is a drawPicture() function that draws the contents of an
entire QPicture. The drawPicture() function is the only function
that disregards all the painter's settings as QPicture has its own
settings.
\section1 Rendering Quality
To get the optimal rendering result using QPainter, you should use
the platform independent QImage as paint device; i.e. using QImage
will ensure that the result has an identical pixel representation
on any platform.
The QPainter class also provides a means of controlling the
rendering quality through its RenderHint enum and the support for
floating point precision: All the functions for drawing primitives
has a floating point version. These are often used in combination
with the \l {RenderHint}{QPainter::Antialiasing} render hint.
\table 100%
\row
\o \inlineimage qpainter-concentriccircles.png
\o
\bold {Concentric Circles Example}
The \l {painting/concentriccircles}{Concentric Circles} example
shows the improved rendering quality that can be obtained using
floating point precision and anti-aliasing when drawing custom
widgets.
The application's main window displays several widgets which are
drawn using the various combinations of precision and
anti-aliasing.
\endtable
The RenderHint enum specifies flags to QPainter that may or may
not be respected by any given engine. \l
{RenderHint}{QPainter::Antialiasing} indicates that the engine
should antialias edges of primitives if possible, \l
{RenderHint}{QPainter::TextAntialiasing} indicates that the engine
should antialias text if possible, and the \l
{RenderHint}{QPainter::SmoothPixmapTransform} indicates that the
engine should use a smooth pixmap transformation algorithm.
\l {RenderHint}{HighQualityAntialiasing} is an OpenGL-specific rendering hint
indicating that the engine should use fragment programs and offscreen
rendering for antialiasing.
The renderHints() function returns a flag that specifies the
rendering hints that are set for this painter. Use the
setRenderHint() function to set or clear the currently set
RenderHints.
\section1 Coordinate Transformations
Normally, the QPainter operates on the device's own coordinate
system (usually pixels), but QPainter has good support for
coordinate transformations.
\table
\row
\o \inlineimage qpainter-clock.png
\o \inlineimage qpainter-rotation.png
\o \inlineimage qpainter-scale.png
\o \inlineimage qpainter-translation.png
\header
\o nop \o rotate() \o scale() \o translate()
\endtable
The most commonly used transformations are scaling, rotation,
translation and shearing. Use the scale() function to scale the
coordinate system by a given offset, the rotate() function to
rotate it clockwise and translate() to translate it (i.e. adding a
given offset to the points). You can also twist the coordinate
system around the origin using the shear() function. See the \l
{demos/affine}{Affine Transformations} demo for a visualization of
a sheared coordinate system.
See also the \l {painting/transformations}{Transformations}
example which shows how transformations influence the way that
QPainter renders graphics primitives. In particular it shows how
the order of transformations affects the result.
\table 100%
\row
\o
\bold {Affine Transformations Demo}
The \l {demos/affine}{Affine Transformations} demo show Qt's
ability to perform affine transformations on painting
operations. The demo also allows the user to experiment with the
transformation operations and see the results immediately.
\o \inlineimage qpainter-affinetransformations.png
\endtable
All the tranformation operations operate on the transformation
worldTransform(). A matrix transforms a point in the plane to another
point. For more information about the transformation matrix, see
the \l {Coordinate System} and QTransform documentation.
The setWorldTransform() function can replace or add to the currently
set worldTransform(). The resetTransform() function resets any
transformations that were made using translate(), scale(),
shear(), rotate(), setWorldTransform(), setViewport() and setWindow()
functions. The deviceTransform() returns the matrix that transforms
from logical coordinates to device coordinates of the platform
dependent paint device. The latter function is only needed when
using platform painting commands on the platform dependent handle,
and the platform does not do transformations nativly.
When drawing with QPainter, we specify points using logical
coordinates which then are converted into the physical coordinates
of the paint device. The mapping of the logical coordinates to the
physical coordinates are handled by QPainter's combinedTransform(), a
combination of viewport() and window() and worldTransform(). The
viewport() represents the physical coordinates specifying an
arbitrary rectangle, the window() describes the same rectangle in
logical coordinates, and the worldTransform() is identical with the
transformation matrix.
See also \l {Coordinate System}
\section1 Clipping
QPainter can clip any drawing operation to a rectangle, a region,
or a vector path. The current clip is available using the
functions clipRegion() and clipPath(). Whether paths or regions are
preferred (faster) depends on the underlying paintEngine(). For
example, the QImage paint engine prefers paths while the X11 paint
engine prefers regions. Setting a clip is done in the painters
logical coordinates.
After QPainter's clipping, the paint device may also clip. For
example, most widgets clip away the pixels used by child widgets,
and most printers clip away an area near the edges of the paper.
This additional clipping is not reflected by the return value of
clipRegion() or hasClipping().
\section1 Composition Modes
\target Composition Modes
QPainter provides the CompositionMode enum which defines the
Porter-Duff rules for digital image compositing; it describes a
model for combining the pixels in one image, the source, with the
pixels in another image, the destination.
The two most common forms of composition are \l
{QPainter::CompositionMode}{Source} and \l
{QPainter::CompositionMode}{SourceOver}. \l
{QPainter::CompositionMode}{Source} is used to draw opaque objects
onto a paint device. In this mode, each pixel in the source
replaces the corresponding pixel in the destination. In \l
{QPainter::CompositionMode}{SourceOver} composition mode, the
source object is transparent and is drawn on top of the
destination.
Note that composition transformation operates pixelwise. For that
reason, there is a difference between using the graphic primitive
itself and its bounding rectangle: The bounding rect contains
pixels with alpha == 0 (i.e the pixels surrounding the
primitive). These pixels will overwrite the other image's pixels,
affectively clearing those, while the primitive only overwrites
its own area.
\table 100%
\row
\o \inlineimage qpainter-compositiondemo.png
\o
\bold {Composition Modes Demo}
The \l {demos/composition}{Composition Modes} demo, available in
Qt's demo directory, allows you to experiment with the various
composition modes and see the results immediately.
\endtable
\section1 Limitations
\target Limitations
If you are using coordinates with Qt's raster-based paint engine, it is
important to note that, while coordinates greater than +/- 2\sup 15 can
be used, any painting performed with coordinates outside this range is not
guaranteed to be shown; the drawing may be clipped. This is due to the
use of \c{short int} in the implementation.
The outlines generated by Qt's stroker are only an approximation when dealing
with curved shapes. It is in most cases impossible to represent the outline of
a bezier curve segment using another bezier curve segment, and so Qt approximates
the curve outlines by using several smaller curves. For performance reasons there
is a limit to how many curves Qt uses for these outlines, and thus when using
large pen widths or scales the outline error increases. To generate outlines with
smaller errors it is possible to use the QPainterPathStroker class, which has the
setCurveThreshold member function which let's the user specify the error tolerance.
Another workaround is to convert the paths to polygons first and then draw the
polygons instead.
\section1 Performance
QPainter is a rich framework that allows developers to do a great
variety of graphical operations, such as gradients, composition
modes and vector graphics. And QPainter can do this across a
variety of different hardware and software stacks. Naturally the
underlying combination of hardware and software has some
implications for performance, and ensuring that every single
operation is fast in combination with all the various combinations
of composition modes, brushes, clipping, transformation, etc, is
close to an impossible task because of the number of
permutations. As a compromise we have selected a subset of the
QPainter API and backends, where performance is guaranteed to be as
good as we can sensibly get it for the given combination of
hardware and software.
The backends we focus on as high-performance engines are:
\list
\o Raster - This backend implements all rendering in pure software
and is always used to render into QImages. For optimal performance
only use the format types QImage::Format_ARGB32_Premultiplied,
QImage::Format_RGB32 or QImage::Format_RGB16. Any other format,
including QImage::Format_ARGB32, has significantly worse
performance. This engine is also used by default on Windows and on
QWS. It can be used as default graphics system on any
OS/hardware/software combination by passing \c {-graphicssystem
raster} on the command line
\o OpenGL 2.0 (ES) - This backend is the primary backend for
hardware accelerated graphics. It can be run on desktop machines
and embedded devices supporting the OpenGL 2.0 or OpenGL/ES 2.0
specification. This includes most graphics chips produced in the
last couple of years. The engine can be enabled by using QPainter
onto a QGLWidget or by passing \c {-graphicssystem opengl} on the
command line when the underlying system supports it.
\o OpenVG - This backend implements the Khronos standard for 2D
and Vector Graphics. It is primarily for embedded devices with
hardware support for OpenVG. The engine can be enabled by
passing \c {-graphicssystem openvg} on the command line when
the underlying system supports it.
\endlist
These operations are:
\list
\o Simple transformations, meaning translation and scaling, pluss
0, 90, 180, 270 degree rotations.
\o \c drawPixmap() in combination with simple transformations and
opacity with non-smooth transformation mode
(\c QPainter::SmoothPixmapTransform not enabled as a render hint).
\o Rectangle fills with solid color, two-color linear gradients
and simple transforms.
\o Rectangular clipping with simple transformations and intersect
clip.
\o Composition Modes \c QPainter::CompositionMode_Source and
QPainter::CompositionMode_SourceOver
\o Rounded rectangle filling using solid color and two-color
linear gradients fills.
\o 3x3 patched pixmaps, via qDrawBorderPixmap.
\endlist
This list gives an indication of which features to safely use in
an application where performance is critical. For certain setups,
other operations may be fast too, but before making extensive use
of them, it is recommended to benchmark and verify them on the
system where the software will run in the end. There are also
cases where expensive operations are ok to use, for instance when
the result is cached in a QPixmap.
\sa QPaintDevice, QPaintEngine, {QtSvg Module}, {Basic Drawing Example},
{Drawing Utility Functions}
*/
/*!
\enum QPainter::RenderHint
Renderhints are used to specify flags to QPainter that may or
may not be respected by any given engine.
\value Antialiasing Indicates that the engine should antialias
edges of primitives if possible.
\value TextAntialiasing Indicates that the engine should antialias
text if possible. To forcibly disable antialiasing for text, do not
use this hint. Instead, set QFont::NoAntialias on your font's style
strategy.
\value SmoothPixmapTransform Indicates that the engine should use
a smooth pixmap transformation algorithm (such as bilinear) rather
than nearest neighbor.
\value HighQualityAntialiasing An OpenGL-specific rendering hint
indicating that the engine should use fragment programs and offscreen
rendering for antialiasing.
\value NonCosmeticDefaultPen The engine should interpret pens with a width
of 0 (which otherwise enables QPen::isCosmetic()) as being a non-cosmetic
pen with a width of 1.
\sa renderHints(), setRenderHint(), {QPainter#Rendering
Quality}{Rendering Quality}, {Concentric Circles Example}
*/
/*!
Constructs a painter.
\sa begin(), end()
*/
QPainter::QPainter()
: d_ptr(new QPainterPrivate(this))
{
}
/*!
\fn QPainter::QPainter(QPaintDevice *device)
Constructs a painter that begins painting the paint \a device
immediately.
This constructor is convenient for short-lived painters, e.g. in a
QWidget::paintEvent() and should be used only once. The
constructor calls begin() for you and the QPainter destructor
automatically calls end().
Here's an example using begin() and end():
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 1
The same example using this constructor:
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 2
Since the constructor cannot provide feedback when the initialization
of the painter failed you should rather use begin() and end() to paint
on external devices, e.g. printers.
\sa begin(), end()
*/
QPainter::QPainter(QPaintDevice *pd)
: d_ptr(0)
{
Q_ASSERT(pd != 0);
if (!QPainterPrivate::attachPainterPrivate(this, pd)) {
d_ptr.reset(new QPainterPrivate(this));
begin(pd);
}
Q_ASSERT(d_ptr);
}
/*!
Destroys the painter.
*/
QPainter::~QPainter()
{
d_ptr->inDestructor = true;
QT_TRY {
if (isActive())
end();
else if (d_ptr->refcount > 1)
d_ptr->detachPainterPrivate(this);
} QT_CATCH(...) {
// don't throw anything in the destructor.
}
if (d_ptr) {
// Make sure we haven't messed things up.
Q_ASSERT(d_ptr->inDestructor);
d_ptr->inDestructor = false;
Q_ASSERT(d_ptr->refcount == 1);
if (d_ptr->d_ptrs)
free(d_ptr->d_ptrs);
}
}
/*!
Returns the paint device on which this painter is currently
painting, or 0 if the painter is not active.
\sa isActive()
*/
QPaintDevice *QPainter::device() const
{
Q_D(const QPainter);
if (isActive() && d->engine->d_func()->currentClipWidget)
return d->engine->d_func()->currentClipWidget;
return d->original_device;
}
/*!
Returns true if begin() has been called and end() has not yet been
called; otherwise returns false.
\sa begin(), QPaintDevice::paintingActive()
*/
bool QPainter::isActive() const
{
Q_D(const QPainter);
return d->engine;
}
/*!
Initializes the painters pen, background and font to the same as
the given \a widget. This function is called automatically when the
painter is opened on a QWidget.
\sa begin(), {QPainter#Settings}{Settings}
*/
void QPainter::initFrom(const QWidget *widget)
{
Q_ASSERT_X(widget, "QPainter::initFrom(const QWidget *widget)", "Widget cannot be 0");
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::initFrom: Painter not active, aborted");
return;
}
const QPalette &pal = widget->palette();
d->state->pen = QPen(pal.brush(widget->foregroundRole()), 0);
d->state->bgBrush = pal.brush(widget->backgroundRole());
d->state->deviceFont = QFont(widget->font(), const_cast<QWidget*> (widget));
d->state->font = d->state->deviceFont;
if (d->extended) {
d->extended->penChanged();
} else if (d->engine) {
d->engine->setDirty(QPaintEngine::DirtyPen);
d->engine->setDirty(QPaintEngine::DirtyBrush);
d->engine->setDirty(QPaintEngine::DirtyFont);
}
}
/*!
Saves the current painter state (pushes the state onto a stack). A
save() must be followed by a corresponding restore(); the end()
function unwinds the stack.
\sa restore()
*/
void QPainter::save()
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::save()\n");
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::save: Painter not active");
return;
}
if (d->extended) {
d->state = d->extended->createState(d->states.back());
d->extended->setState(d->state);
} else {
d->updateState(d->state);
d->state = new QPainterState(d->states.back());
d->engine->state = d->state;
}
d->states.push_back(d->state);
}
/*!
Restores the current painter state (pops a saved state off the
stack).
\sa save()
*/
void QPainter::restore()
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::restore()\n");
#endif
Q_D(QPainter);
if (d->states.size()<=1) {
qWarning("QPainter::restore: Unbalanced save/restore");
return;
} else if (!d->engine) {
qWarning("QPainter::restore: Painter not active");
return;
}
QPainterState *tmp = d->state;
d->states.pop_back();
d->state = d->states.back();
d->txinv = false;
if (d->extended) {
d->checkEmulation();
d->extended->setState(d->state);
delete tmp;
return;
}
// trigger clip update if the clip path/region has changed since
// last save
if (!d->state->clipInfo.isEmpty()
&& (tmp->changeFlags & (QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyClipPath))) {
// reuse the tmp state to avoid any extra allocs...
tmp->dirtyFlags = QPaintEngine::DirtyClipPath;
tmp->clipOperation = Qt::NoClip;
tmp->clipPath = QPainterPath();
d->engine->updateState(*tmp);
// replay the list of clip states,
for (int i=0; i<d->state->clipInfo.size(); ++i) {
const QPainterClipInfo &info = d->state->clipInfo.at(i);
tmp->matrix = info.matrix;
tmp->matrix *= d->state->redirectionMatrix;
tmp->clipOperation = info.operation;
if (info.clipType == QPainterClipInfo::RectClip) {
tmp->dirtyFlags = QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyTransform;
tmp->clipRegion = info.rect;
} else if (info.clipType == QPainterClipInfo::RegionClip) {
tmp->dirtyFlags = QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyTransform;
tmp->clipRegion = info.region;
} else { // clipType == QPainterClipInfo::PathClip
tmp->dirtyFlags = QPaintEngine::DirtyClipPath | QPaintEngine::DirtyTransform;
tmp->clipPath = info.path;
}
d->engine->updateState(*tmp);
}
//Since we've updated the clip region anyway, pretend that the clip path hasn't changed:
d->state->dirtyFlags &= ~(QPaintEngine::DirtyClipPath | QPaintEngine::DirtyClipRegion);
tmp->changeFlags &= ~(QPaintEngine::DirtyClipPath | QPaintEngine::DirtyClipRegion);
tmp->changeFlags |= QPaintEngine::DirtyTransform;
}
d->updateState(d->state);
delete tmp;
}
/*!
\fn bool QPainter::begin(QPaintDevice *device)
Begins painting the paint \a device and returns true if
successful; otherwise returns false.
Notice that all painter settings (setPen(), setBrush() etc.) are reset
to default values when begin() is called.
The errors that can occur are serious problems, such as these:
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 3
Note that most of the time, you can use one of the constructors
instead of begin(), and that end() is automatically done at
destruction.
\warning A paint device can only be painted by one painter at a
time.
\warning Painting on a QImage with the format
QImage::Format_Indexed8 is not supported.
\sa end(), QPainter()
*/
static inline void qt_cleanup_painter_state(QPainterPrivate *d)
{
d->states.clear();
delete d->state;
d->state = 0;
d->engine = 0;
d->device = 0;
}
bool QPainter::begin(QPaintDevice *pd)
{
Q_ASSERT(pd);
if (pd->painters > 0) {
qWarning("QPainter::begin: A paint device can only be painted by one painter at a time.");
return false;
}
if (d_ptr->engine) {
qWarning("QPainter::begin: Painter already active");
return false;
}
if (QPainterPrivate::attachPainterPrivate(this, pd))
return true;
Q_D(QPainter);
d->helper_device = pd;
d->original_device = pd;
QPaintDevice *rpd = 0;
QPoint redirectionOffset;
// We know for sure that redirection is broken when the widget is inside
// its paint event, so it's safe to use our hard-coded redirection. However,
// there IS one particular case we still need to support, and that's
// when people call QPainter::setRedirected in the widget's paint event right
// before any painter is created (or QPainter::begin is called). In that
// particular case our hard-coded redirection is restored and the redirection
// is retrieved from QPainter::redirected (as before).
if (pd->devType() == QInternal::Widget)
rpd = static_cast<QWidget *>(pd)->d_func()->redirected(&redirectionOffset);
if (!rpd)
rpd = redirected(pd, &redirectionOffset);
if (rpd)
pd = rpd;
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::begin(), device=%p, type=%d\n", pd, pd->devType());
#endif
if (pd->devType() == QInternal::Pixmap)
static_cast<QPixmap *>(pd)->detach();
else if (pd->devType() == QInternal::Image)
static_cast<QImage *>(pd)->detach();
d->engine = pd->paintEngine();
if (!d->engine) {
qWarning("QPainter::begin: Paint device returned engine == 0, type: %d", pd->devType());
return false;
}
d->device = pd;
d->extended = d->engine->isExtended() ? static_cast<QPaintEngineEx *>(d->engine) : 0;
if (d->emulationEngine)
d->emulationEngine->real_engine = d->extended;
// Setup new state...
Q_ASSERT(!d->state);
d->state = d->extended ? d->extended->createState(0) : new QPainterState;
d->state->painter = this;
d->states.push_back(d->state);
d->state->redirectionMatrix.translate(-redirectionOffset.x(), -redirectionOffset.y());
d->state->brushOrigin = QPointF();
// Slip a painter state into the engine before we do any other operations
if (d->extended)
d->extended->setState(d->state);
else
d->engine->state = d->state;
switch (pd->devType()) {
case QInternal::Widget:
{
const QWidget *widget = static_cast<const QWidget *>(pd);
Q_ASSERT(widget);
const bool paintOutsidePaintEvent = widget->testAttribute(Qt::WA_PaintOutsidePaintEvent);
const bool inPaintEvent = widget->testAttribute(Qt::WA_WState_InPaintEvent);
if(!d->engine->hasFeature(QPaintEngine::PaintOutsidePaintEvent)
&& !paintOutsidePaintEvent && !inPaintEvent) {
qWarning("QPainter::begin: Widget painting can only begin as a "
"result of a paintEvent");
qt_cleanup_painter_state(d);
return false;
}
// Adjust offset for alien widgets painting outside the paint event.
if (!inPaintEvent && paintOutsidePaintEvent && !widget->internalWinId()
&& widget->testAttribute(Qt::WA_WState_Created)) {
const QPoint offset = widget->mapTo(widget->nativeParentWidget(), QPoint());
d->state->redirectionMatrix.translate(offset.x(), offset.y());
}
break;
}
case QInternal::Pixmap:
{
QPixmap *pm = static_cast<QPixmap *>(pd);
Q_ASSERT(pm);
if (pm->isNull()) {
qWarning("QPainter::begin: Cannot paint on a null pixmap");
qt_cleanup_painter_state(d);
return false;
}
if (pm->depth() == 1) {
d->state->pen = QPen(Qt::color1);
d->state->brush = QBrush(Qt::color0);
}
break;
}
case QInternal::Image:
{
QImage *img = static_cast<QImage *>(pd);
Q_ASSERT(img);
if (img->isNull()) {
qWarning("QPainter::begin: Cannot paint on a null image");
qt_cleanup_painter_state(d);
return false;
} else if (img->format() == QImage::Format_Indexed8) {
// Painting on indexed8 images is not supported.
qWarning("QPainter::begin: Cannot paint on an image with the QImage::Format_Indexed8 format");
qt_cleanup_painter_state(d);
return false;
}
if (img->depth() == 1) {
d->state->pen = QPen(Qt::color1);
d->state->brush = QBrush(Qt::color0);
}
break;
}
default:
break;
}
if (d->state->ww == 0) // For compat with 3.x painter defaults
d->state->ww = d->state->wh = d->state->vw = d->state->vh = 1024;
d->engine->setPaintDevice(pd);
bool begun = d->engine->begin(pd);
if (!begun) {
qWarning("QPainter::begin(): Returned false");
if (d->engine->isActive()) {
end();
} else {
qt_cleanup_painter_state(d);
}
return false;
} else {
d->engine->setActive(begun);
}
// Copy painter properties from original paint device,
// required for QPixmap::grabWidget()
if (d->original_device->devType() == QInternal::Widget) {
QWidget *widget = static_cast<QWidget *>(d->original_device);
initFrom(widget);
} else {
d->state->layoutDirection = Qt::LayoutDirectionAuto;
// make sure we have a font compatible with the paintdevice
d->state->deviceFont = d->state->font = QFont(d->state->deviceFont, device());
}
QRect systemRect = d->engine->systemRect();
if (!systemRect.isEmpty()) {
d->state->ww = d->state->vw = systemRect.width();
d->state->wh = d->state->vh = systemRect.height();
} else {
d->state->ww = d->state->vw = pd->metric(QPaintDevice::PdmWidth);
d->state->wh = d->state->vh = pd->metric(QPaintDevice::PdmHeight);
}
const QPoint coordinateOffset = d->engine->coordinateOffset();
d->state->redirectionMatrix.translate(-coordinateOffset.x(), -coordinateOffset.y());
Q_ASSERT(d->engine->isActive());
if (!d->state->redirectionMatrix.isIdentity())
d->updateMatrix();
Q_ASSERT(d->engine->isActive());
d->state->renderHints = QPainter::TextAntialiasing;
++d->device->painters;
d->state->emulationSpecifier = 0;
return true;
}
/*!
Ends painting. Any resources used while painting are released. You
don't normally need to call this since it is called by the
destructor.
Returns true if the painter is no longer active; otherwise returns false.
\sa begin(), isActive()
*/
bool QPainter::end()
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::end()\n");
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::end: Painter not active, aborted");
qt_cleanup_painter_state(d);
return false;
}
if (d->refcount > 1) {
d->detachPainterPrivate(this);
return true;
}
bool ended = true;
if (d->engine->isActive()) {
ended = d->engine->end();
d->updateState(0);
--d->device->painters;
if (d->device->painters == 0) {
d->engine->setPaintDevice(0);
d->engine->setActive(false);
}
}
if (d->states.size() > 1) {
qWarning("QPainter::end: Painter ended with %d saved states",
d->states.size());
}
if (d->engine->autoDestruct()) {
delete d->engine;
}
if (d->emulationEngine) {
delete d->emulationEngine;
d->emulationEngine = 0;
}
if (d->extended) {
d->extended = 0;
}
qt_cleanup_painter_state(d);
return ended;
}
/*!
Returns the paint engine that the painter is currently operating
on if the painter is active; otherwise 0.
\sa isActive()
*/
QPaintEngine *QPainter::paintEngine() const
{
Q_D(const QPainter);
return d->engine;
}
/*!
\since 4.6
Flushes the painting pipeline and prepares for the user issuing commands
directly to the underlying graphics context. Must be followed by a call to
endNativePainting().
Note that only the states the underlying paint engine changes will be reset
to their respective default states. The states we reset may change from
release to release. The following states are currently reset in the OpenGL
2 engine:
\list
\i blending is disabled
\i the depth, stencil and scissor tests are disabled
\i the active texture unit is reset to 0
\i the depth mask, depth function and the clear depth are reset to their
default values
\i the stencil mask, stencil operation and stencil function are reset to
their default values
\i the current color is reset to solid white
\endlist
If, for example, the OpenGL polygon mode is changed by the user inside a
beginNativePaint()/endNativePainting() block, it will not be reset to the
default state by endNativePainting(). Here is an example that shows
intermixing of painter commands and raw OpenGL commands:
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 21
\sa endNativePainting()
*/
void QPainter::beginNativePainting()
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::beginNativePainting: Painter not active");
return;
}
if (d->extended)
d->extended->beginNativePainting();
}
/*!
\since 4.6
Restores the painter after manually issuing native painting commands. Lets
the painter restore any native state that it relies on before calling any
other painter commands.
\sa beginNativePainting()
*/
void QPainter::endNativePainting()
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::beginNativePainting: Painter not active");
return;
}
if (d->extended)
d->extended->endNativePainting();
else
d->engine->syncState();
}
/*!
Returns the font metrics for the painter if the painter is
active. Otherwise, the return value is undefined.
\sa font(), isActive(), {QPainter#Settings}{Settings}
*/
QFontMetrics QPainter::fontMetrics() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::fontMetrics: Painter not active");
return QFontMetrics(QFont());
}
return QFontMetrics(d->state->font);
}
/*!
Returns the font info for the painter if the painter is
active. Otherwise, the return value is undefined.
\sa font(), isActive(), {QPainter#Settings}{Settings}
*/
QFontInfo QPainter::fontInfo() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::fontInfo: Painter not active");
return QFontInfo(QFont());
}
return QFontInfo(d->state->font);
}
/*!
\since 4.2
Returns the opacity of the painter. The default value is
1.
*/
qreal QPainter::opacity() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::opacity: Painter not active");
return 1.0;
}
return d->state->opacity;
}
/*!
\since 4.2
Sets the opacity of the painter to \a opacity. The value should
be in the range 0.0 to 1.0, where 0.0 is fully transparent and
1.0 is fully opaque.
Opacity set on the painter will apply to all drawing operations
individually.
*/
void QPainter::setOpacity(qreal opacity)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setOpacity: Painter not active");
return;
}
opacity = qMin(qreal(1), qMax(qreal(0), opacity));
if (opacity == d->state->opacity)
return;
d->state->opacity = opacity;
if (d->extended)
d->extended->opacityChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyOpacity;
}
/*!
Returns the currently set brush origin.
\sa setBrushOrigin(), {QPainter#Settings}{Settings}
*/
QPoint QPainter::brushOrigin() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::brushOrigin: Painter not active");
return QPoint();
}
return QPointF(d->state->brushOrigin).toPoint();
}
/*!
\fn void QPainter::setBrushOrigin(const QPointF &position)
Sets the brush origin to \a position.
The brush origin specifies the (0, 0) coordinate of the painter's
brush.
Note that while the brushOrigin() was necessary to adopt the
parent's background for a widget in Qt 3, this is no longer the
case since the Qt 4 painter doesn't paint the background unless
you explicitly tell it to do so by setting the widget's \l
{QWidget::autoFillBackground}{autoFillBackground} property to
true.
\sa brushOrigin(), {QPainter#Settings}{Settings}
*/
void QPainter::setBrushOrigin(const QPointF &p)
{
Q_D(QPainter);
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setBrushOrigin(), (%.2f,%.2f)\n", p.x(), p.y());
#endif
if (!d->engine) {
qWarning("QPainter::setBrushOrigin: Painter not active");
return;
}
d->state->brushOrigin = p;
if (d->extended) {
d->extended->brushOriginChanged();
return;
}
d->state->dirtyFlags |= QPaintEngine::DirtyBrushOrigin;
}
/*!
\fn void QPainter::setBrushOrigin(const QPoint &position)
\overload
Sets the brush's origin to the given \a position.
*/
/*!
\fn void QPainter::setBrushOrigin(int x, int y)
\overload
Sets the brush's origin to point (\a x, \a y).
*/
/*!
\enum QPainter::CompositionMode
Defines the modes supported for digital image compositing.
Composition modes are used to specify how the pixels in one image,
the source, are merged with the pixel in another image, the
destination.
Please note that the bitwise raster operation modes, denoted with
a RasterOp prefix, are only natively supported in the X11 and
raster paint engines. This means that the only way to utilize
these modes on the Mac is via a QImage. The RasterOp denoted blend
modes are \e not supported for pens and brushes with alpha
components. Also, turning on the QPainter::Antialiasing render
hint will effectively disable the RasterOp modes.
\image qpainter-compositionmode1.png
\image qpainter-compositionmode2.png
The most common type is SourceOver (often referred to as just
alpha blending) where the source pixel is blended on top of the
destination pixel in such a way that the alpha component of the
source defines the translucency of the pixel.
When the paint device is a QImage, the image format must be set to
\l {QImage::Format}{Format_ARGB32Premultiplied} or
\l {QImage::Format}{Format_ARGB32} for the composition modes to have
any effect. For performance the premultiplied version is the preferred
format.
When a composition mode is set it applies to all painting
operator, pens, brushes, gradients and pixmap/image drawing.
\value CompositionMode_SourceOver This is the default mode. The
alpha of the source is used to blend the pixel on top of the
destination.
\value CompositionMode_DestinationOver The alpha of the
destination is used to blend it on top of the source pixels. This
mode is the inverse of CompositionMode_SourceOver.
\value CompositionMode_Clear The pixels in the destination are
cleared (set to fully transparent) independent of the source.
\value CompositionMode_Source The output is the source
pixel. (This means a basic copy operation and is identical to
SourceOver when the source pixel is opaque).
\value CompositionMode_Destination The output is the destination
pixel. This means that the blending has no effect. This mode is
the inverse of CompositionMode_Source.
\value CompositionMode_SourceIn The output is the source, where
the alpha is reduced by that of the destination.
\value CompositionMode_DestinationIn The output is the
destination, where the alpha is reduced by that of the
source. This mode is the inverse of CompositionMode_SourceIn.
\value CompositionMode_SourceOut The output is the source, where
the alpha is reduced by the inverse of destination.
\value CompositionMode_DestinationOut The output is the
destination, where the alpha is reduced by the inverse of the
source. This mode is the inverse of CompositionMode_SourceOut.
\value CompositionMode_SourceAtop The source pixel is blended on
top of the destination, with the alpha of the source pixel reduced
by the alpha of the destination pixel.
\value CompositionMode_DestinationAtop The destination pixel is
blended on top of the source, with the alpha of the destination
pixel is reduced by the alpha of the destination pixel. This mode
is the inverse of CompositionMode_SourceAtop.
\value CompositionMode_Xor The source, whose alpha is reduced with
the inverse of the destination alpha, is merged with the
destination, whose alpha is reduced by the inverse of the source
alpha. CompositionMode_Xor is not the same as the bitwise Xor.
\value CompositionMode_Plus Both the alpha and color of the source
and destination pixels are added together.
\value CompositionMode_Multiply The output is the source color
multiplied by the destination. Multiplying a color with white
leaves the color unchanged, while multiplying a color
with black produces black.
\value CompositionMode_Screen The source and destination colors
are inverted and then multiplied. Screening a color with white
produces white, whereas screening a color with black leaves the
color unchanged.
\value CompositionMode_Overlay Multiplies or screens the colors
depending on the destination color. The destination color is mixed
with the source color to reflect the lightness or darkness of the
destination.
\value CompositionMode_Darken The darker of the source and
destination colors is selected.
\value CompositionMode_Lighten The lighter of the source and
destination colors is selected.
\value CompositionMode_ColorDodge The destination color is
brightened to reflect the source color. A black source color
leaves the destination color unchanged.
\value CompositionMode_ColorBurn The destination color is darkened
to reflect the source color. A white source color leaves the
destination color unchanged.
\value CompositionMode_HardLight Multiplies or screens the colors
depending on the source color. A light source color will lighten
the destination color, whereas a dark source color will darken the
destination color.
\value CompositionMode_SoftLight Darkens or lightens the colors
depending on the source color. Similar to
CompositionMode_HardLight.
\value CompositionMode_Difference Subtracts the darker of the
colors from the lighter. Painting with white inverts the
destination color, whereas painting with black leaves the
destination color unchanged.
\value CompositionMode_Exclusion Similar to
CompositionMode_Difference, but with a lower contrast. Painting
with white inverts the destination color, whereas painting with
black leaves the destination color unchanged.
\value RasterOp_SourceOrDestination Does a bitwise OR operation on
the source and destination pixels (src OR dst).
\value RasterOp_SourceAndDestination Does a bitwise AND operation
on the source and destination pixels (src AND dst).
\value RasterOp_SourceXorDestination Does a bitwise XOR operation
on the source and destination pixels (src XOR dst).
\value RasterOp_NotSourceAndNotDestination Does a bitwise NOR
operation on the source and destination pixels ((NOT src) AND (NOT
dst)).
\value RasterOp_NotSourceOrNotDestination Does a bitwise NAND
operation on the source and destination pixels ((NOT src) OR (NOT
dst)).
\value RasterOp_NotSourceXorDestination Does a bitwise operation
where the source pixels are inverted and then XOR'ed with the
destination ((NOT src) XOR dst).
\value RasterOp_NotSource Does a bitwise operation where the
source pixels are inverted (NOT src).
\value RasterOp_NotSourceAndDestination Does a bitwise operation
where the source is inverted and then AND'ed with the destination
((NOT src) AND dst).
\value RasterOp_SourceAndNotDestination Does a bitwise operation
where the source is AND'ed with the inverted destination pixels
(src AND (NOT dst)).
\sa compositionMode(), setCompositionMode(), {QPainter#Composition
Modes}{Composition Modes}, {Image Composition Example}
*/
/*!
Sets the composition mode to the given \a mode.
\warning Only a QPainter operating on a QImage fully supports all
composition modes. The RasterOp modes are supported for X11 as
described in compositionMode().
\sa compositionMode()
*/
void QPainter::setCompositionMode(CompositionMode mode)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setCompositionMode: Painter not active");
return;
}
if (d->state->composition_mode == mode)
return;
if (d->extended) {
d->state->composition_mode = mode;
d->extended->compositionModeChanged();
return;
}
if (mode >= QPainter::RasterOp_SourceOrDestination) {
if (!d->engine->hasFeature(QPaintEngine::RasterOpModes)) {
qWarning("QPainter::setCompositionMode: "
"Raster operation modes not supported on device");
return;
}
} else if (mode >= QPainter::CompositionMode_Plus) {
if (!d->engine->hasFeature(QPaintEngine::BlendModes)) {
qWarning("QPainter::setCompositionMode: "
"Blend modes not supported on device");
return;
}
} else if (!d->engine->hasFeature(QPaintEngine::PorterDuff)) {
if (mode != CompositionMode_Source && mode != CompositionMode_SourceOver) {
qWarning("QPainter::setCompositionMode: "
"PorterDuff modes not supported on device");
return;
}
}
d->state->composition_mode = mode;
d->state->dirtyFlags |= QPaintEngine::DirtyCompositionMode;
}
/*!
Returns the current composition mode.
\sa CompositionMode, setCompositionMode()
*/
QPainter::CompositionMode QPainter::compositionMode() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::compositionMode: Painter not active");
return QPainter::CompositionMode_SourceOver;
}
return d->state->composition_mode;
}
/*!
Returns the current background brush.
\sa setBackground(), {QPainter#Settings}{Settings}
*/
const QBrush &QPainter::background() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::background: Painter not active");
return d->fakeState()->brush;
}
return d->state->bgBrush;
}
/*!
Returns true if clipping has been set; otherwise returns false.
\sa setClipping(), {QPainter#Clipping}{Clipping}
*/
bool QPainter::hasClipping() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::hasClipping: Painter not active");
return false;
}
return d->state->clipEnabled && d->state->clipOperation != Qt::NoClip;
}
/*!
Enables clipping if \a enable is true, or disables clipping if \a
enable is false.
\sa hasClipping(), {QPainter#Clipping}{Clipping}
*/
void QPainter::setClipping(bool enable)
{
Q_D(QPainter);
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setClipping(), enable=%s, was=%s\n",
enable ? "on" : "off",
hasClipping() ? "on" : "off");
#endif
if (!d->engine) {
qWarning("QPainter::setClipping: Painter not active, state will be reset by begin");
return;
}
if (hasClipping() == enable)
return;
// we can't enable clipping if we don't have a clip
if (enable
&& (d->state->clipInfo.isEmpty() || d->state->clipInfo.last().operation == Qt::NoClip))
return;
d->state->clipEnabled = enable;
if (d->extended) {
d->extended->clipEnabledChanged();
return;
}
d->state->dirtyFlags |= QPaintEngine::DirtyClipEnabled;
d->updateState(d->state);
}
/*!
Returns the currently set clip region. Note that the clip region
is given in logical coordinates.
\warning QPainter does not store the combined clip explicitly as
this is handled by the underlying QPaintEngine, so the path is
recreated on demand and transformed to the current logical
coordinate system. This is potentially an expensive operation.
\sa setClipRegion(), clipPath(), setClipping()
*/
QRegion QPainter::clipRegion() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::clipRegion: Painter not active");
return QRegion();
}
QRegion region;
bool lastWasNothing = true;
if (!d->txinv)
const_cast<QPainter *>(this)->d_ptr->updateInvMatrix();
// ### Falcon: Use QPainterPath
for (int i=0; i<d->state->clipInfo.size(); ++i) {
const QPainterClipInfo &info = d->state->clipInfo.at(i);
switch (info.clipType) {
case QPainterClipInfo::RegionClip: {
QTransform matrix = (info.matrix * d->invMatrix);
if (lastWasNothing) {
region = info.region * matrix;
lastWasNothing = false;
continue;
}
if (info.operation == Qt::IntersectClip)
region &= info.region * matrix;
else if (info.operation == Qt::UniteClip)
region |= info.region * matrix;
else if (info.operation == Qt::NoClip) {
lastWasNothing = true;
region = QRegion();
} else
region = info.region * matrix;
break;
}
case QPainterClipInfo::PathClip: {
QTransform matrix = (info.matrix * d->invMatrix);
if (lastWasNothing) {
region = QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
lastWasNothing = false;
continue;
}
if (info.operation == Qt::IntersectClip) {
region &= QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
} else if (info.operation == Qt::UniteClip) {
region |= QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
} else if (info.operation == Qt::NoClip) {
lastWasNothing = true;
region = QRegion();
} else {
region = QRegion((info.path * matrix).toFillPolygon().toPolygon(),
info.path.fillRule());
}
break;
}
case QPainterClipInfo::RectClip: {
QTransform matrix = (info.matrix * d->invMatrix);
if (lastWasNothing) {
region = QRegion(info.rect) * matrix;
lastWasNothing = false;
continue;
}
if (info.operation == Qt::IntersectClip) {
// Use rect intersection if possible.
if (matrix.type() <= QTransform::TxScale)
region &= matrix.mapRect(info.rect);
else
region &= matrix.map(QRegion(info.rect));
} else if (info.operation == Qt::UniteClip) {
region |= QRegion(info.rect) * matrix;
} else if (info.operation == Qt::NoClip) {
lastWasNothing = true;
region = QRegion();
} else {
region = QRegion(info.rect) * matrix;
}
break;
}
case QPainterClipInfo::RectFClip: {
QTransform matrix = (info.matrix * d->invMatrix);
if (lastWasNothing) {
region = QRegion(info.rectf.toRect()) * matrix;
lastWasNothing = false;
continue;
}
if (info.operation == Qt::IntersectClip) {
// Use rect intersection if possible.
if (matrix.type() <= QTransform::TxScale)
region &= matrix.mapRect(info.rectf.toRect());
else
region &= matrix.map(QRegion(info.rectf.toRect()));
} else if (info.operation == Qt::UniteClip) {
region |= QRegion(info.rectf.toRect()) * matrix;
} else if (info.operation == Qt::NoClip) {
lastWasNothing = true;
region = QRegion();
} else {
region = QRegion(info.rectf.toRect()) * matrix;
}
break;
}
}
}
return region;
}
extern QPainterPath qt_regionToPath(const QRegion ®ion);
/*!
Returns the currently clip as a path. Note that the clip path is
given in logical coordinates.
\warning QPainter does not store the combined clip explicitly as
this is handled by the underlying QPaintEngine, so the path is
recreated on demand and transformed to the current logical
coordinate system. This is potentially an expensive operation.
\sa setClipPath(), clipRegion(), setClipping()
*/
QPainterPath QPainter::clipPath() const
{
Q_D(const QPainter);
// ### Since we do not support path intersections and path unions yet,
// we just use clipRegion() here...
if (!d->engine) {
qWarning("QPainter::clipPath: Painter not active");
return QPainterPath();
}
// No clip, return empty
if (d->state->clipInfo.size() == 0) {
return QPainterPath();
} else {
// Update inverse matrix, used below.
if (!d->txinv)
const_cast<QPainter *>(this)->d_ptr->updateInvMatrix();
// For the simple case avoid conversion.
if (d->state->clipInfo.size() == 1
&& d->state->clipInfo.at(0).clipType == QPainterClipInfo::PathClip) {
QTransform matrix = (d->state->clipInfo.at(0).matrix * d->invMatrix);
return d->state->clipInfo.at(0).path * matrix;
} else if (d->state->clipInfo.size() == 1
&& d->state->clipInfo.at(0).clipType == QPainterClipInfo::RectClip) {
QTransform matrix = (d->state->clipInfo.at(0).matrix * d->invMatrix);
QPainterPath path;
path.addRect(d->state->clipInfo.at(0).rect);
return path * matrix;
} else {
// Fallback to clipRegion() for now, since we don't have isect/unite for paths
return qt_regionToPath(clipRegion());
}
}
}
/*!
\fn void QPainter::setClipRect(const QRectF &rectangle, Qt::ClipOperation operation)
Enables clipping, and sets the clip region to the given \a
rectangle using the given clip \a operation. The default operation
is to replace the current clip rectangle.
Note that the clip rectangle is specified in logical (painter)
coordinates.
\sa clipRegion(), setClipping(), {QPainter#Clipping}{Clipping}
*/
void QPainter::setClipRect(const QRectF &rect, Qt::ClipOperation op)
{
Q_D(QPainter);
if (d->extended) {
if (!hasClipping() && (op == Qt::IntersectClip || op == Qt::UniteClip))
op = Qt::ReplaceClip;
if (!d->engine) {
qWarning("QPainter::setClipRect: Painter not active");
return;
}
qreal right = rect.x() + rect.width();
qreal bottom = rect.y() + rect.height();
qreal pts[] = { rect.x(), rect.y(),
right, rect.y(),
right, bottom,
rect.x(), bottom };
QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint);
d->state->clipEnabled = true;
d->extended->clip(vp, op);
if (op == Qt::ReplaceClip || op == Qt::NoClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(rect, op, d->state->matrix);
d->state->clipOperation = op;
return;
}
if (qreal(int(rect.top())) == rect.top()
&& qreal(int(rect.bottom())) == rect.bottom()
&& qreal(int(rect.left())) == rect.left()
&& qreal(int(rect.right())) == rect.right())
{
setClipRect(rect.toRect(), op);
return;
}
if (rect.isEmpty()) {
setClipRegion(QRegion(), op);
return;
}
QPainterPath path;
path.addRect(rect);
setClipPath(path, op);
}
/*!
\fn void QPainter::setClipRect(const QRect &rectangle, Qt::ClipOperation operation)
\overload
Enables clipping, and sets the clip region to the given \a rectangle using the given
clip \a operation.
*/
void QPainter::setClipRect(const QRect &rect, Qt::ClipOperation op)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setClipRect: Painter not active");
return;
}
if (!hasClipping() && (op == Qt::IntersectClip || op == Qt::UniteClip))
op = Qt::ReplaceClip;
if (d->extended) {
d->state->clipEnabled = true;
d->extended->clip(rect, op);
if (op == Qt::ReplaceClip || op == Qt::NoClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(rect, op, d->state->matrix);
d->state->clipOperation = op;
return;
}
d->state->clipRegion = rect;
d->state->clipOperation = op;
if (op == Qt::NoClip || op == Qt::ReplaceClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(rect, op, d->state->matrix);
d->state->clipEnabled = true;
d->state->dirtyFlags |= QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyClipEnabled;
d->updateState(d->state);
}
/*!
\fn void QPainter::setClipRect(int x, int y, int width, int height, Qt::ClipOperation operation)
Enables clipping, and sets the clip region to the rectangle beginning at (\a x, \a y)
with the given \a width and \a height.
*/
/*!
\fn void QPainter::setClipRegion(const QRegion ®ion, Qt::ClipOperation operation)
Sets the clip region to the given \a region using the specified clip
\a operation. The default clip operation is to replace the current
clip region.
Note that the clip region is given in logical coordinates.
\sa clipRegion(), setClipRect(), {QPainter#Clipping}{Clipping}
*/
void QPainter::setClipRegion(const QRegion &r, Qt::ClipOperation op)
{
Q_D(QPainter);
#ifdef QT_DEBUG_DRAW
QRect rect = r.boundingRect();
if (qt_show_painter_debug_output)
printf("QPainter::setClipRegion(), size=%d, [%d,%d,%d,%d]\n",
r.rects().size(), rect.x(), rect.y(), rect.width(), rect.height());
#endif
if (!d->engine) {
qWarning("QPainter::setClipRegion: Painter not active");
return;
}
if (!hasClipping() && (op == Qt::IntersectClip || op == Qt::UniteClip))
op = Qt::ReplaceClip;
if (d->extended) {
d->state->clipEnabled = true;
d->extended->clip(r, op);
if (op == Qt::NoClip || op == Qt::ReplaceClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(r, op, d->state->matrix);
d->state->clipOperation = op;
return;
}
d->state->clipRegion = r;
d->state->clipOperation = op;
if (op == Qt::NoClip || op == Qt::ReplaceClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(r, op, d->state->matrix);
d->state->clipEnabled = true;
d->state->dirtyFlags |= QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyClipEnabled;
d->updateState(d->state);
}
/*!
\since 4.2
\obsolete
Sets the transformation matrix to \a matrix and enables transformations.
\note It is advisable to use setWorldTransform() instead of this function to
preserve the properties of perspective transformations.
If \a combine is true, then \a matrix is combined with the current
transformation matrix; otherwise \a matrix replaces the current
transformation matrix.
If \a matrix is the identity matrix and \a combine is false, this
function calls setWorldMatrixEnabled(false). (The identity matrix is the
matrix where QMatrix::m11() and QMatrix::m22() are 1.0 and the
rest are 0.0.)
The following functions can transform the coordinate system without using
a QMatrix:
\list
\i translate()
\i scale()
\i shear()
\i rotate()
\endlist
They operate on the painter's worldMatrix() and are implemented like this:
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 4
Note that when using setWorldMatrix() function you should always have
\a combine be true when you are drawing into a QPicture. Otherwise
it may not be possible to replay the picture with additional
transformations; using the translate(), scale(), etc. convenience
functions is safe.
For more information about the coordinate system, transformations
and window-viewport conversion, see \l {Coordinate System}.
\sa setWorldTransform(), QTransform
*/
void QPainter::setWorldMatrix(const QMatrix &matrix, bool combine)
{
setWorldTransform(QTransform(matrix), combine);
}
/*!
\since 4.2
\obsolete
Returns the world transformation matrix.
It is advisable to use worldTransform() because worldMatrix() does not
preserve the properties of perspective transformations.
\sa {QPainter#Coordinate Transformations}{Coordinate Transformations},
{Coordinate System}
*/
const QMatrix &QPainter::worldMatrix() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::worldMatrix: Painter not active");
return d->fakeState()->transform.toAffine();
}
return d->state->worldMatrix.toAffine();
}
/*!
\obsolete
Use setWorldTransform() instead.
\sa setWorldTransform()
*/
void QPainter::setMatrix(const QMatrix &matrix, bool combine)
{
setWorldTransform(QTransform(matrix), combine);
}
/*!
\obsolete
Use worldTransform() instead.
\sa worldTransform()
*/
const QMatrix &QPainter::matrix() const
{
return worldMatrix();
}
/*!
\since 4.2
\obsolete
Returns the transformation matrix combining the current
window/viewport and world transformation.
It is advisable to use combinedTransform() instead of this
function to preserve the properties of perspective transformations.
\sa setWorldTransform(), setWindow(), setViewport()
*/
QMatrix QPainter::combinedMatrix() const
{
return combinedTransform().toAffine();
}
/*!
\obsolete
Returns the matrix that transforms from logical coordinates to
device coordinates of the platform dependent paint device.
\note It is advisable to use deviceTransform() instead of this
function to preserve the properties of perspective transformations.
This function is \e only needed when using platform painting
commands on the platform dependent handle (Qt::HANDLE), and the
platform does not do transformations nativly.
The QPaintEngine::PaintEngineFeature enum can be queried to
determine whether the platform performs the transformations or
not.
\sa worldMatrix(), QPaintEngine::hasFeature(),
*/
const QMatrix &QPainter::deviceMatrix() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::deviceMatrix: Painter not active");
return d->fakeState()->transform.toAffine();
}
return d->state->matrix.toAffine();
}
/*!
\obsolete
Resets any transformations that were made using translate(), scale(),
shear(), rotate(), setWorldMatrix(), setViewport() and
setWindow().
It is advisable to use resetTransform() instead of this function
to preserve the properties of perspective transformations.
\sa {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
void QPainter::resetMatrix()
{
resetTransform();
}
/*!
\since 4.2
Enables transformations if \a enable is true, or disables
transformations if \a enable is false. The world transformation
matrix is not changed.
\sa worldMatrixEnabled(), worldTransform(), {QPainter#Coordinate
Transformations}{Coordinate Transformations}
*/
void QPainter::setWorldMatrixEnabled(bool enable)
{
Q_D(QPainter);
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setMatrixEnabled(), enable=%d\n", enable);
#endif
if (!d->engine) {
qWarning("QPainter::setMatrixEnabled: Painter not active");
return;
}
if (enable == d->state->WxF)
return;
d->state->WxF = enable;
d->updateMatrix();
}
/*!
\since 4.2
Returns true if world transformation is enabled; otherwise returns
false.
\sa setWorldMatrixEnabled(), worldTransform(), {Coordinate System}
*/
bool QPainter::worldMatrixEnabled() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::worldMatrixEnabled: Painter not active");
return false;
}
return d->state->WxF;
}
/*!
\obsolete
Use setWorldMatrixEnabled() instead.
\sa setWorldMatrixEnabled()
*/
void QPainter::setMatrixEnabled(bool enable)
{
setWorldMatrixEnabled(enable);
}
/*!
\obsolete
Use worldMatrixEnabled() instead
\sa worldMatrixEnabled()
*/
bool QPainter::matrixEnabled() const
{
return worldMatrixEnabled();
}
/*!
Scales the coordinate system by (\a{sx}, \a{sy}).
\sa setWorldTransform() {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
void QPainter::scale(qreal sx, qreal sy)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::scale(), sx=%f, sy=%f\n", sx, sy);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::scale: Painter not active");
return;
}
d->state->worldMatrix.scale(sx,sy);
d->state->WxF = true;
d->updateMatrix();
}
/*!
Shears the coordinate system by (\a{sh}, \a{sv}).
\sa setWorldTransform(), {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
void QPainter::shear(qreal sh, qreal sv)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::shear(), sh=%f, sv=%f\n", sh, sv);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::shear: Painter not active");
return;
}
d->state->worldMatrix.shear(sh, sv);
d->state->WxF = true;
d->updateMatrix();
}
/*!
\fn void QPainter::rotate(qreal angle)
Rotates the coordinate system the given \a angle clockwise.
\sa setWorldTransform(), {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
void QPainter::rotate(qreal a)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::rotate(), angle=%f\n", a);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::rotate: Painter not active");
return;
}
d->state->worldMatrix.rotate(a);
d->state->WxF = true;
d->updateMatrix();
}
/*!
Translates the coordinate system by the given \a offset; i.e. the
given \a offset is added to points.
\sa setWorldTransform(), {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
void QPainter::translate(const QPointF &offset)
{
qreal dx = offset.x();
qreal dy = offset.y();
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::translate(), dx=%f, dy=%f\n", dx, dy);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::translate: Painter not active");
return;
}
d->state->worldMatrix.translate(dx, dy);
d->state->WxF = true;
d->updateMatrix();
}
/*!
\fn void QPainter::translate(const QPoint &offset)
\overload
Translates the coordinate system by the given \a offset.
*/
/*!
\fn void QPainter::translate(qreal dx, qreal dy)
\overload
Translates the coordinate system by the vector (\a dx, \a dy).
*/
/*!
\fn void QPainter::setClipPath(const QPainterPath &path, Qt::ClipOperation operation)
Enables clipping, and sets the clip path for the painter to the
given \a path, with the clip \a operation.
Note that the clip path is specified in logical (painter)
coordinates.
\sa clipPath(), clipRegion(), {QPainter#Clipping}{Clipping}
*/
void QPainter::setClipPath(const QPainterPath &path, Qt::ClipOperation op)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output) {
QRectF b = path.boundingRect();
printf("QPainter::setClipPath(), size=%d, op=%d, bounds=[%.2f,%.2f,%.2f,%.2f]\n",
path.elementCount(), op, b.x(), b.y(), b.width(), b.height());
}
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setClipPath: Painter not active");
return;
}
if (!hasClipping() && (op == Qt::IntersectClip || op == Qt::UniteClip))
op = Qt::ReplaceClip;
if (d->extended) {
d->state->clipEnabled = true;
d->extended->clip(path, op);
if (op == Qt::NoClip || op == Qt::ReplaceClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(path, op, d->state->matrix);
d->state->clipOperation = op;
return;
}
d->state->clipPath = path;
d->state->clipOperation = op;
if (op == Qt::NoClip || op == Qt::ReplaceClip)
d->state->clipInfo.clear();
d->state->clipInfo << QPainterClipInfo(path, op, d->state->matrix);
d->state->clipEnabled = true;
d->state->dirtyFlags |= QPaintEngine::DirtyClipPath | QPaintEngine::DirtyClipEnabled;
d->updateState(d->state);
}
/*!
Draws the outline (strokes) the path \a path with the pen specified
by \a pen
\sa fillPath(), {QPainter#Drawing}{Drawing}
*/
void QPainter::strokePath(const QPainterPath &path, const QPen &pen)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::strokePath: Painter not active");
return;
}
if (path.isEmpty())
return;
if (d->extended) {
const QGradient *g = qpen_brush(pen).gradient();
if (!g || g->coordinateMode() == QGradient::LogicalMode) {
d->extended->stroke(qtVectorPathForPath(path), pen);
return;
}
}
QBrush oldBrush = d->state->brush;
QPen oldPen = d->state->pen;
setPen(pen);
setBrush(Qt::NoBrush);
drawPath(path);
// Reset old state
setPen(oldPen);
setBrush(oldBrush);
}
/*!
Fills the given \a path using the given \a brush. The outline is
not drawn.
Alternatively, you can specify a QColor instead of a QBrush; the
QBrush constructor (taking a QColor argument) will automatically
create a solid pattern brush.
\sa drawPath()
*/
void QPainter::fillPath(const QPainterPath &path, const QBrush &brush)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::fillPath: Painter not active");
return;
}
if (path.isEmpty())
return;
if (d->extended) {
const QGradient *g = brush.gradient();
if (!g || g->coordinateMode() == QGradient::LogicalMode) {
d->extended->fill(qtVectorPathForPath(path), brush);
return;
}
}
QBrush oldBrush = d->state->brush;
QPen oldPen = d->state->pen;
setPen(Qt::NoPen);
setBrush(brush);
drawPath(path);
// Reset old state
setPen(oldPen);
setBrush(oldBrush);
}
/*!
Draws the given painter \a path using the current pen for outline
and the current brush for filling.
\table 100%
\row
\o \inlineimage qpainter-path.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 5
\endtable
\sa {painting/painterpaths}{the Painter Paths
example},{demos/deform}{the Vector Deformation demo}
*/
void QPainter::drawPath(const QPainterPath &path)
{
#ifdef QT_DEBUG_DRAW
QRectF pathBounds = path.boundingRect();
if (qt_show_painter_debug_output)
printf("QPainter::drawPath(), size=%d, [%.2f,%.2f,%.2f,%.2f]\n",
path.elementCount(),
pathBounds.x(), pathBounds.y(), pathBounds.width(), pathBounds.height());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::drawPath: Painter not active");
return;
}
if (d->extended) {
d->extended->drawPath(path);
return;
}
d->updateState(d->state);
if (d->engine->hasFeature(QPaintEngine::PainterPaths) && d->state->emulationSpecifier == 0) {
d->engine->drawPath(path);
} else {
d->draw_helper(path);
}
}
/*!
\fn void QPainter::drawLine(const QLineF &line)
Draws a line defined by \a line.
\table 100%
\row
\o \inlineimage qpainter-line.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 6
\endtable
\sa drawLines(), drawPolyline(), {Coordinate System}
*/
/*!
\fn void QPainter::drawLine(const QLine &line)
\overload
Draws a line defined by \a line.
*/
/*!
\fn void QPainter::drawLine(const QPoint &p1, const QPoint &p2)
\overload
Draws a line from \a p1 to \a p2.
*/
/*!
\fn void QPainter::drawLine(const QPointF &p1, const QPointF &p2)
\overload
Draws a line from \a p1 to \a p2.
*/
/*!
\fn void QPainter::drawLine(int x1, int y1, int x2, int y2)
\overload
Draws a line from (\a x1, \a y1) to (\a x2, \a y2) and sets the
current pen position to (\a x2, \a y2).
*/
/*!
\fn void QPainter::drawRect(const QRectF &rectangle)
Draws the current \a rectangle with the current pen and brush.
A filled rectangle has a size of \a{rectangle}.size(). A stroked
rectangle has a size of \a{rectangle}.size() plus the pen width.
\table 100%
\row
\o \inlineimage qpainter-rectangle.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 7
\endtable
\sa drawRects(), drawPolygon(), {Coordinate System}
*/
/*!
\fn void QPainter::drawRect(const QRect &rectangle)
\overload
Draws the current \a rectangle with the current pen and brush.
*/
/*!
\fn void QPainter::drawRect(int x, int y, int width, int height)
\overload
Draws a rectangle with upper left corner at (\a{x}, \a{y}) and
with the given \a width and \a height.
*/
/*!
\fn void QPainter::drawRects(const QRectF *rectangles, int rectCount)
Draws the first \a rectCount of the given \a rectangles using the
current pen and brush.
\sa drawRect()
*/
void QPainter::drawRects(const QRectF *rects, int rectCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawRects(), count=%d\n", rectCount);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::drawRects: Painter not active");
return;
}
if (rectCount <= 0)
return;
if (d->extended) {
d->extended->drawRects(rects, rectCount);
return;
}
d->updateState(d->state);
if (!d->state->emulationSpecifier) {
d->engine->drawRects(rects, rectCount);
return;
}
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
for (int i=0; i<rectCount; ++i) {
QRectF r(rects[i].x() + d->state->matrix.dx(),
rects[i].y() + d->state->matrix.dy(),
rects[i].width(),
rects[i].height());
d->engine->drawRects(&r, 1);
}
} else {
if (d->state->brushNeedsResolving() || d->state->penNeedsResolving()) {
for (int i=0; i<rectCount; ++i) {
QPainterPath rectPath;
rectPath.addRect(rects[i]);
d->draw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw);
}
} else {
QPainterPath rectPath;
for (int i=0; i<rectCount; ++i)
rectPath.addRect(rects[i]);
d->draw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw);
}
}
}
/*!
\fn void QPainter::drawRects(const QRect *rectangles, int rectCount)
\overload
Draws the first \a rectCount of the given \a rectangles using the
current pen and brush.
*/
void QPainter::drawRects(const QRect *rects, int rectCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawRects(), count=%d\n", rectCount);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::drawRects: Painter not active");
return;
}
if (rectCount <= 0)
return;
if (d->extended) {
d->extended->drawRects(rects, rectCount);
return;
}
d->updateState(d->state);
if (!d->state->emulationSpecifier) {
d->engine->drawRects(rects, rectCount);
return;
}
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
for (int i=0; i<rectCount; ++i) {
QRectF r(rects[i].x() + d->state->matrix.dx(),
rects[i].y() + d->state->matrix.dy(),
rects[i].width(),
rects[i].height());
d->engine->drawRects(&r, 1);
}
} else {
if (d->state->brushNeedsResolving() || d->state->penNeedsResolving()) {
for (int i=0; i<rectCount; ++i) {
QPainterPath rectPath;
rectPath.addRect(rects[i]);
d->draw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw);
}
} else {
QPainterPath rectPath;
for (int i=0; i<rectCount; ++i)
rectPath.addRect(rects[i]);
d->draw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw);
}
}
}
/*!
\fn void QPainter::drawRects(const QVector<QRectF> &rectangles)
\overload
Draws the given \a rectangles using the current pen and brush.
*/
/*!
\fn void QPainter::drawRects(const QVector<QRect> &rectangles)
\overload
Draws the given \a rectangles using the current pen and brush.
*/
/*!
\fn void QPainter::drawPoint(const QPointF &position)
Draws a single point at the given \a position using the current
pen's color.
\sa {Coordinate System}
*/
/*!
\fn void QPainter::drawPoint(const QPoint &position)
\overload
Draws a single point at the given \a position using the current
pen's color.
*/
/*! \fn void QPainter::drawPoint(int x, int y)
\overload
Draws a single point at position (\a x, \a y).
*/
/*!
Draws the first \a pointCount points in the array \a points using
the current pen's color.
\sa {Coordinate System}
*/
void QPainter::drawPoints(const QPointF *points, int pointCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPoints(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::drawPoints: Painter not active");
return;
}
if (pointCount <= 0)
return;
if (d->extended) {
d->extended->drawPoints(points, pointCount);
return;
}
d->updateState(d->state);
if (!d->state->emulationSpecifier) {
d->engine->drawPoints(points, pointCount);
return;
}
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
// ### use drawPoints function
for (int i=0; i<pointCount; ++i) {
QPointF pt(points[i].x() + d->state->matrix.dx(),
points[i].y() + d->state->matrix.dy());
d->engine->drawPoints(&pt, 1);
}
} else {
QPen pen = d->state->pen;
bool flat_pen = pen.capStyle() == Qt::FlatCap;
if (flat_pen) {
save();
pen.setCapStyle(Qt::SquareCap);
setPen(pen);
}
QPainterPath path;
for (int i=0; i<pointCount; ++i) {
path.moveTo(points[i].x(), points[i].y());
path.lineTo(points[i].x() + 0.0001, points[i].y());
}
d->draw_helper(path, QPainterPrivate::StrokeDraw);
if (flat_pen)
restore();
}
}
/*!
\overload
Draws the first \a pointCount points in the array \a points using
the current pen's color.
*/
void QPainter::drawPoints(const QPoint *points, int pointCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPoints(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::drawPoints: Painter not active");
return;
}
if (pointCount <= 0)
return;
if (d->extended) {
d->extended->drawPoints(points, pointCount);
return;
}
d->updateState(d->state);
if (!d->state->emulationSpecifier) {
d->engine->drawPoints(points, pointCount);
return;
}
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
// ### use drawPoints function
for (int i=0; i<pointCount; ++i) {
QPointF pt(points[i].x() + d->state->matrix.dx(),
points[i].y() + d->state->matrix.dy());
d->engine->drawPoints(&pt, 1);
}
} else {
QPen pen = d->state->pen;
bool flat_pen = (pen.capStyle() == Qt::FlatCap);
if (flat_pen) {
save();
pen.setCapStyle(Qt::SquareCap);
setPen(pen);
}
QPainterPath path;
for (int i=0; i<pointCount; ++i) {
path.moveTo(points[i].x(), points[i].y());
path.lineTo(points[i].x() + 0.0001, points[i].y());
}
d->draw_helper(path, QPainterPrivate::StrokeDraw);
if (flat_pen)
restore();
}
}
/*!
\fn void QPainter::drawPoints(const QPolygonF &points)
\overload
Draws the points in the vector \a points.
*/
/*!
\fn void QPainter::drawPoints(const QPolygon &points)
\overload
Draws the points in the vector \a points.
*/
/*!
\fn void QPainter::drawPoints(const QPolygon &polygon, int index,
int count)
\overload
\compat
Draws \a count points in the vector \a polygon starting on \a index
using the current pen.
Use drawPoints() combined with QPolygon::constData() instead.
\oldcode
QPainter painter(this);
painter.drawPoints(polygon, index, count);
\newcode
int pointCount = (count == -1) ? polygon.size() - index : count;
QPainter painter(this);
painter.drawPoints(polygon.constData() + index, pointCount);
\endcode
*/
/*!
Sets the background mode of the painter to the given \a mode
Qt::TransparentMode (the default) draws stippled lines and text
without setting the background pixels. Qt::OpaqueMode fills these
space with the current background color.
Note that in order to draw a bitmap or pixmap transparently, you
must use QPixmap::setMask().
\sa backgroundMode(), setBackground(),
{QPainter#Settings}{Settings}
*/
void QPainter::setBackgroundMode(Qt::BGMode mode)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setBackgroundMode(), mode=%d\n", mode);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setBackgroundMode: Painter not active");
return;
}
if (d->state->bgMode == mode)
return;
d->state->bgMode = mode;
if (d->extended) {
d->checkEmulation();
} else {
d->state->dirtyFlags |= QPaintEngine::DirtyBackgroundMode;
}
}
/*!
Returns the current background mode.
\sa setBackgroundMode(), {QPainter#Settings}{Settings}
*/
Qt::BGMode QPainter::backgroundMode() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::backgroundMode: Painter not active");
return Qt::TransparentMode;
}
return d->state->bgMode;
}
/*!
\overload
Sets the painter's pen to have style Qt::SolidLine, width 0 and the
specified \a color.
*/
void QPainter::setPen(const QColor &color)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setPen(), color=%04x\n", color.rgb());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setPen: Painter not active");
return;
}
if (d->state->pen.style() == Qt::SolidLine
&& d->state->pen.widthF() == 0
&& d->state->pen.isSolid()
&& d->state->pen.color() == color)
return;
QPen pen(color.isValid() ? color : QColor(Qt::black), 0, Qt::SolidLine);
d->state->pen = pen;
if (d->extended)
d->extended->penChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyPen;
}
/*!
Sets the painter's pen to be the given \a pen.
The \a pen defines how to draw lines and outlines, and it also
defines the text color.
\sa pen(), {QPainter#Settings}{Settings}
*/
void QPainter::setPen(const QPen &pen)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setPen(), color=%04x, (brushStyle=%d) style=%d, cap=%d, join=%d\n",
pen.color().rgb(), pen.brush().style(), pen.style(), pen.capStyle(), pen.joinStyle());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setPen: Painter not active");
return;
}
if (d->state->pen == pen)
return;
d->state->pen = pen;
if (d->extended) {
d->checkEmulation();
d->extended->penChanged();
return;
}
d->state->dirtyFlags |= QPaintEngine::DirtyPen;
}
/*!
\overload
Sets the painter's pen to have the given \a style, width 0 and
black color.
*/
void QPainter::setPen(Qt::PenStyle style)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setPen: Painter not active");
return;
}
if (d->state->pen.style() == style
&& (style == Qt::NoPen || (d->state->pen.widthF() == 0
&& d->state->pen.isSolid()
&& d->state->pen.color() == QColor(Qt::black))))
return;
// QPen(Qt::NoPen) is to avoid creating QPenData, including its brush (from the color)
// Note that this works well as long as QPen(Qt::NoPen) returns a black, zero-width pen
d->state->pen = (style == Qt::NoPen) ? QPen(Qt::NoPen) : QPen(Qt::black, 0, style);
if (d->extended)
d->extended->penChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyPen;
}
/*!
Returns the painter's current pen.
\sa setPen(), {QPainter#Settings}{Settings}
*/
const QPen &QPainter::pen() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::pen: Painter not active");
return d->fakeState()->pen;
}
return d->state->pen;
}
/*!
Sets the painter's brush to the given \a brush.
The painter's brush defines how shapes are filled.
\sa brush(), {QPainter#Settings}{Settings}
*/
void QPainter::setBrush(const QBrush &brush)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setBrush(), color=%04x, style=%d\n", brush.color().rgb(), brush.style());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setBrush: Painter not active");
return;
}
if (d->state->brush.d == brush.d)
return;
if (d->extended) {
d->state->brush = brush;
d->checkEmulation();
d->extended->brushChanged();
return;
}
d->state->brush = brush;
d->state->dirtyFlags |= QPaintEngine::DirtyBrush;
}
/*!
\overload
Sets the painter's brush to black color and the specified \a
style.
*/
void QPainter::setBrush(Qt::BrushStyle style)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setBrush: Painter not active");
return;
}
if (d->state->brush.style() == style &&
(style == Qt::NoBrush
|| (style == Qt::SolidPattern && d->state->brush.color() == QColor(0, 0, 0))))
return;
d->state->brush = QBrush(Qt::black, style);
if (d->extended)
d->extended->brushChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyBrush;
}
/*!
Returns the painter's current brush.
\sa QPainter::setBrush(), {QPainter#Settings}{Settings}
*/
const QBrush &QPainter::brush() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::brush: Painter not active");
return d->fakeState()->brush;
}
return d->state->brush;
}
/*!
\fn void QPainter::setBackground(const QBrush &brush)
Sets the background brush of the painter to the given \a brush.
The background brush is the brush that is filled in when drawing
opaque text, stippled lines and bitmaps. The background brush has
no effect in transparent background mode (which is the default).
\sa background(), setBackgroundMode(),
{QPainter#Settings}{Settings}
*/
void QPainter::setBackground(const QBrush &bg)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setBackground(), color=%04x, style=%d\n", bg.color().rgb(), bg.style());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setBackground: Painter not active");
return;
}
d->state->bgBrush = bg;
if (!d->extended)
d->state->dirtyFlags |= QPaintEngine::DirtyBackground;
}
/*!
Sets the painter's font to the given \a font.
This font is used by subsequent drawText() functions. The text
color is the same as the pen color.
If you set a font that isn't available, Qt finds a close match.
font() will return what you set using setFont() and fontInfo() returns the
font actually being used (which may be the same).
\sa font(), drawText(), {QPainter#Settings}{Settings}
*/
void QPainter::setFont(const QFont &font)
{
Q_D(QPainter);
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setFont(), family=%s, pointSize=%d\n", font.family().toLatin1().constData(), font.pointSize());
#endif
if (!d->engine) {
qWarning("QPainter::setFont: Painter not active");
return;
}
d->state->font = QFont(font.resolve(d->state->deviceFont), device());
if (!d->extended)
d->state->dirtyFlags |= QPaintEngine::DirtyFont;
}
/*!
Returns the currently set font used for drawing text.
\sa setFont(), drawText(), {QPainter#Settings}{Settings}
*/
const QFont &QPainter::font() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::font: Painter not active");
return d->fakeState()->font;
}
return d->state->font;
}
/*!
\since 4.4
Draws the given rectangle \a rect with rounded corners.
The \a xRadius and \a yRadius arguments specify the radii
of the ellipses defining the corners of the rounded rectangle.
When \a mode is Qt::RelativeSize, \a xRadius and
\a yRadius are specified in percentage of half the rectangle's
width and height respectively, and should be in the range
0.0 to 100.0.
A filled rectangle has a size of rect.size(). A stroked rectangle
has a size of rect.size() plus the pen width.
\table 100%
\row
\o \inlineimage qpainter-roundrect.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 8
\endtable
\sa drawRect(), QPen
*/
void QPainter::drawRoundedRect(const QRectF &rect, qreal xRadius, qreal yRadius, Qt::SizeMode mode)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawRoundedRect(), [%.2f,%.2f,%.2f,%.2f]\n", rect.x(), rect.y(), rect.width(), rect.height());
#endif
Q_D(QPainter);
if (!d->engine)
return;
if (xRadius <= 0 || yRadius <= 0) { // draw normal rectangle
drawRect(rect);
return;
}
if (d->extended) {
d->extended->drawRoundedRect(rect, xRadius, yRadius, mode);
return;
}
QPainterPath path;
path.addRoundedRect(rect, xRadius, yRadius, mode);
drawPath(path);
}
/*!
\fn void QPainter::drawRoundedRect(const QRect &rect, qreal xRadius, qreal yRadius,
Qt::SizeMode mode = Qt::AbsoluteSize);
\since 4.4
\overload
Draws the given rectangle \a rect with rounded corners.
*/
/*!
\fn void QPainter::drawRoundedRect(int x, int y, int w, int h, qreal xRadius, qreal yRadius,
Qt::SizeMode mode = Qt::AbsoluteSize);
\since 4.4
\overload
Draws the given rectangle \a x, \a y, \a w, \a h with rounded corners.
*/
/*!
\obsolete
Draws a rectangle \a r with rounded corners.
The \a xRnd and \a yRnd arguments specify how rounded the corners
should be. 0 is angled corners, 99 is maximum roundedness.
A filled rectangle has a size of r.size(). A stroked rectangle
has a size of r.size() plus the pen width.
\sa drawRoundedRect()
*/
void QPainter::drawRoundRect(const QRectF &r, int xRnd, int yRnd)
{
drawRoundedRect(r, xRnd, yRnd, Qt::RelativeSize);
}
/*!
\fn void QPainter::drawRoundRect(const QRect &r, int xRnd = 25, int yRnd = 25)
\overload
\obsolete
Draws the rectangle \a r with rounded corners.
*/
/*!
\obsolete
\fn QPainter::drawRoundRect(int x, int y, int w, int h, int xRnd, int yRnd)
\overload
Draws the rectangle \a x, \a y, \a w, \a h with rounded corners.
*/
/*!
\fn void QPainter::drawEllipse(const QRectF &rectangle)
Draws the ellipse defined by the given \a rectangle.
A filled ellipse has a size of \a{rectangle}.\l
{QRect::size()}{size()}. A stroked ellipse has a size of
\a{rectangle}.\l {QRect::size()}{size()} plus the pen width.
\table 100%
\row
\o \inlineimage qpainter-ellipse.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 9
\endtable
\sa drawPie(), {Coordinate System}
*/
void QPainter::drawEllipse(const QRectF &r)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawEllipse(), [%.2f,%.2f,%.2f,%.2f]\n", r.x(), r.y(), r.width(), r.height());
#endif
Q_D(QPainter);
if (!d->engine)
return;
QRectF rect(r.normalized());
if (d->extended) {
d->extended->drawEllipse(rect);
return;
}
d->updateState(d->state);
if (d->state->emulationSpecifier) {
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
rect.translate(QPointF(d->state->matrix.dx(), d->state->matrix.dy()));
} else {
QPainterPath path;
path.addEllipse(rect);
d->draw_helper(path, QPainterPrivate::StrokeAndFillDraw);
return;
}
}
d->engine->drawEllipse(rect);
}
/*!
\fn QPainter::drawEllipse(const QRect &rectangle)
\overload
Draws the ellipse defined by the given \a rectangle.
*/
void QPainter::drawEllipse(const QRect &r)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawEllipse(), [%d,%d,%d,%d]\n", r.x(), r.y(), r.width(), r.height());
#endif
Q_D(QPainter);
if (!d->engine)
return;
QRect rect(r.normalized());
if (d->extended) {
d->extended->drawEllipse(rect);
return;
}
d->updateState(d->state);
if (d->state->emulationSpecifier) {
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
rect.translate(QPoint(qRound(d->state->matrix.dx()), qRound(d->state->matrix.dy())));
} else {
QPainterPath path;
path.addEllipse(rect);
d->draw_helper(path, QPainterPrivate::StrokeAndFillDraw);
return;
}
}
d->engine->drawEllipse(rect);
}
/*!
\fn QPainter::drawEllipse(int x, int y, int width, int height)
\overload
Draws the ellipse defined by the rectangle beginning at (\a{x},
\a{y}) with the given \a width and \a height.
*/
/*!
\since 4.4
\fn QPainter::drawEllipse(const QPointF ¢er, qreal rx, qreal ry)
\overload
Draws the ellipse positioned at \a{center} with radii \a{rx} and \a{ry}.
*/
/*!
\since 4.4
\fn QPainter::drawEllipse(const QPoint ¢er, int rx, int ry)
\overload
Draws the ellipse positioned at \a{center} with radii \a{rx} and \a{ry}.
*/
/*!
\fn void QPainter::drawArc(const QRectF &rectangle, int startAngle, int spanAngle)
Draws the arc defined by the given \a rectangle, \a startAngle and
\a spanAngle.
The \a startAngle and \a spanAngle must be specified in 1/16th of
a degree, i.e. a full circle equals 5760 (16 * 360). Positive
values for the angles mean counter-clockwise while negative values
mean the clockwise direction. Zero degrees is at the 3 o'clock
position.
\table 100%
\row
\o \inlineimage qpainter-arc.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 10
\endtable
\sa drawPie(), drawChord(), {Coordinate System}
*/
void QPainter::drawArc(const QRectF &r, int a, int alen)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawArc(), [%.2f,%.2f,%.2f,%.2f], angle=%d, sweep=%d\n",
r.x(), r.y(), r.width(), r.height(), a/16, alen/16);
#endif
Q_D(QPainter);
if (!d->engine)
return;
QRectF rect = r.normalized();
QPainterPath path;
path.arcMoveTo(rect, a/16.0);
path.arcTo(rect, a/16.0, alen/16.0);
strokePath(path, d->state->pen);
}
/*! \fn void QPainter::drawArc(const QRect &rectangle, int startAngle,
int spanAngle)
\overload
Draws the arc defined by the given \a rectangle, \a startAngle and
\a spanAngle.
*/
/*!
\fn void QPainter::drawArc(int x, int y, int width, int height,
int startAngle, int spanAngle)
\overload
Draws the arc defined by the rectangle beginning at (\a x, \a y)
with the specified \a width and \a height, and the given \a
startAngle and \a spanAngle.
*/
/*!
\fn void QPainter::drawPie(const QRectF &rectangle, int startAngle, int spanAngle)
Draws a pie defined by the given \a rectangle, \a startAngle and
and \a spanAngle.
The pie is filled with the current brush().
The startAngle and spanAngle must be specified in 1/16th of a
degree, i.e. a full circle equals 5760 (16 * 360). Positive values
for the angles mean counter-clockwise while negative values mean
the clockwise direction. Zero degrees is at the 3 o'clock
position.
\table 100%
\row
\o \inlineimage qpainter-pie.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 11
\endtable
\sa drawEllipse(), drawChord(), {Coordinate System}
*/
void QPainter::drawPie(const QRectF &r, int a, int alen)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPie(), [%.2f,%.2f,%.2f,%.2f], angle=%d, sweep=%d\n",
r.x(), r.y(), r.width(), r.height(), a/16, alen/16);
#endif
Q_D(QPainter);
if (!d->engine)
return;
if (a > (360*16)) {
a = a % (360*16);
} else if (a < 0) {
a = a % (360*16);
if (a < 0) a += (360*16);
}
QRectF rect = r.normalized();
QPainterPath path;
path.moveTo(rect.center());
path.arcTo(rect.x(), rect.y(), rect.width(), rect.height(), a/16.0, alen/16.0);
path.closeSubpath();
drawPath(path);
}
/*!
\fn void QPainter::drawPie(const QRect &rectangle, int startAngle, int spanAngle)
\overload
Draws a pie defined by the given \a rectangle, \a startAngle and
and \a spanAngle.
*/
/*!
\fn void QPainter::drawPie(int x, int y, int width, int height, int
startAngle, int spanAngle)
\overload
Draws the pie defined by the rectangle beginning at (\a x, \a y) with
the specified \a width and \a height, and the given \a startAngle and
\a spanAngle.
*/
/*!
\fn void QPainter::drawChord(const QRectF &rectangle, int startAngle, int spanAngle)
Draws the chord defined by the given \a rectangle, \a startAngle and
\a spanAngle. The chord is filled with the current brush().
The startAngle and spanAngle must be specified in 1/16th of a
degree, i.e. a full circle equals 5760 (16 * 360). Positive values
for the angles mean counter-clockwise while negative values mean
the clockwise direction. Zero degrees is at the 3 o'clock
position.
\table 100%
\row
\o \inlineimage qpainter-chord.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 12
\endtable
\sa drawArc(), drawPie(), {Coordinate System}
*/
void QPainter::drawChord(const QRectF &r, int a, int alen)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawChord(), [%.2f,%.2f,%.2f,%.2f], angle=%d, sweep=%d\n",
r.x(), r.y(), r.width(), r.height(), a/16, alen/16);
#endif
Q_D(QPainter);
if (!d->engine)
return;
QRectF rect = r.normalized();
QPainterPath path;
path.arcMoveTo(rect, a/16.0);
path.arcTo(rect, a/16.0, alen/16.0);
path.closeSubpath();
drawPath(path);
}
/*!
\fn void QPainter::drawChord(const QRect &rectangle, int startAngle, int spanAngle)
\overload
Draws the chord defined by the given \a rectangle, \a startAngle and
\a spanAngle.
*/
/*!
\fn void QPainter::drawChord(int x, int y, int width, int height, int
startAngle, int spanAngle)
\overload
Draws the chord defined by the rectangle beginning at (\a x, \a y)
with the specified \a width and \a height, and the given \a
startAngle and \a spanAngle.
*/
#ifdef QT3_SUPPORT
/*!
\fn void QPainter::drawLineSegments(const QPolygon &polygon, int
index, int count)
Draws \a count separate lines from points defined by the \a
polygon, starting at \a{polygon}\e{[index]} (\a index defaults to
0). If \a count is -1 (the default) all points until the end of
the array are used.
Use drawLines() combined with QPolygon::constData() instead.
\oldcode
QPainter painter(this);
painter.drawLineSegments(polygon, index, count);
\newcode
int lineCount = (count == -1) ? (polygon.size() - index) / 2 : count;
QPainter painter(this);
painter.drawLines(polygon.constData() + index * 2, lineCount);
\endcode
*/
void QPainter::drawLineSegments(const QPolygon &a, int index, int nlines)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawLineSegments(), count=%d\n", a.size()/2);
#endif
Q_D(QPainter);
if (!d->engine)
return;
if (nlines < 0)
nlines = a.size()/2 - index/2;
if (index + nlines*2 > (int)a.size())
nlines = (a.size() - index)/2;
if (nlines < 1 || index < 0)
return;
if (d->extended) {
// FALCON: Use QVectorPath
QVector<QLineF> lines;
for (int i=index; i<index + nlines*2; i+=2)
lines << QLineF(a.at(i), a.at(i+1));
d->extended->drawLines(lines.data(), lines.size());
return;
}
d->updateState(d->state);
QVector<QLineF> lines;
if (d->state->emulationSpecifier) {
if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
QPointF offset(d->state->matrix.dx(), d->state->matrix.dy());
for (int i=index; i<index + nlines*2; i+=2)
lines << QLineF(a.at(i) + offset, a.at(i+1) + offset);
} else {
QPainterPath linesPath;
for (int i=index; i<index + nlines*2; i+=2) {
linesPath.moveTo(a.at(i));
linesPath.lineTo(a.at(i+1));
}
d->draw_helper(linesPath, QPainterPrivate::StrokeDraw);
return;
}
} else {
for (int i=index; i<index + nlines*2; i+=2)
lines << QLineF(a.at(i), a.at(i+1));
}
d->engine->drawLines(lines.data(), lines.size());
}
#endif // QT3_SUPPORT
/*!
Draws the first \a lineCount lines in the array \a lines
using the current pen.
\sa drawLine(), drawPolyline()
*/
void QPainter::drawLines(const QLineF *lines, int lineCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawLines(), line count=%d\n", lineCount);
#endif
Q_D(QPainter);
if (!d->engine || lineCount < 1)
return;
if (d->extended) {
d->extended->drawLines(lines, lineCount);
return;
}
d->updateState(d->state);
uint lineEmulation = line_emulation(d->state->emulationSpecifier);
if (lineEmulation) {
if (lineEmulation == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
for (int i = 0; i < lineCount; ++i) {
QLineF line = lines[i];
line.translate(d->state->matrix.dx(), d->state->matrix.dy());
d->engine->drawLines(&line, 1);
}
} else {
QPainterPath linePath;
for (int i = 0; i < lineCount; ++i) {
linePath.moveTo(lines[i].p1());
linePath.lineTo(lines[i].p2());
}
d->draw_helper(linePath, QPainterPrivate::StrokeDraw);
}
return;
}
d->engine->drawLines(lines, lineCount);
}
/*!
\fn void QPainter::drawLines(const QLine *lines, int lineCount)
\overload
Draws the first \a lineCount lines in the array \a lines
using the current pen.
*/
void QPainter::drawLines(const QLine *lines, int lineCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawLine(), line count=%d\n", lineCount);
#endif
Q_D(QPainter);
if (!d->engine || lineCount < 1)
return;
if (d->extended) {
d->extended->drawLines(lines, lineCount);
return;
}
d->updateState(d->state);
uint lineEmulation = line_emulation(d->state->emulationSpecifier);
if (lineEmulation) {
if (lineEmulation == QPaintEngine::PrimitiveTransform
&& d->state->matrix.type() == QTransform::TxTranslate) {
for (int i = 0; i < lineCount; ++i) {
QLineF line = lines[i];
line.translate(d->state->matrix.dx(), d->state->matrix.dy());
d->engine->drawLines(&line, 1);
}
} else {
QPainterPath linePath;
for (int i = 0; i < lineCount; ++i) {
linePath.moveTo(lines[i].p1());
linePath.lineTo(lines[i].p2());
}
d->draw_helper(linePath, QPainterPrivate::StrokeDraw);
}
return;
}
d->engine->drawLines(lines, lineCount);
}
/*!
\overload
Draws the first \a lineCount lines in the array \a pointPairs
using the current pen. The lines are specified as pairs of points
so the number of entries in \a pointPairs must be at least \a
lineCount * 2.
*/
void QPainter::drawLines(const QPointF *pointPairs, int lineCount)
{
Q_ASSERT(sizeof(QLineF) == 2*sizeof(QPointF));
drawLines((QLineF*)pointPairs, lineCount);
}
/*!
\overload
Draws the first \a lineCount lines in the array \a pointPairs
using the current pen.
*/
void QPainter::drawLines(const QPoint *pointPairs, int lineCount)
{
Q_ASSERT(sizeof(QLine) == 2*sizeof(QPoint));
drawLines((QLine*)pointPairs, lineCount);
}
/*!
\fn void QPainter::drawLines(const QVector<QPointF> &pointPairs)
\overload
Draws a line for each pair of points in the vector \a pointPairs
using the current pen. If there is an odd number of points in the
array, the last point will be ignored.
*/
/*!
\fn void QPainter::drawLines(const QVector<QPoint> &pointPairs)
\overload
Draws a line for each pair of points in the vector \a pointPairs
using the current pen.
*/
/*!
\fn void QPainter::drawLines(const QVector<QLineF> &lines)
\overload
Draws the set of lines defined by the list \a lines using the
current pen and brush.
*/
/*!
\fn void QPainter::drawLines(const QVector<QLine> &lines)
\overload
Draws the set of lines defined by the list \a lines using the
current pen and brush.
*/
/*!
Draws the polyline defined by the first \a pointCount points in \a
points using the current pen.
Note that unlike the drawPolygon() function the last point is \e
not connected to the first, neither is the polyline filled.
\table 100%
\row
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 13
\endtable
\sa drawLines(), drawPolygon(), {Coordinate System}
*/
void QPainter::drawPolyline(const QPointF *points, int pointCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPolyline(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine || pointCount < 2)
return;
if (d->extended) {
d->extended->drawPolygon(points, pointCount, QPaintEngine::PolylineMode);
return;
}
d->updateState(d->state);
uint lineEmulation = line_emulation(d->state->emulationSpecifier);
if (lineEmulation) {
// ###
// if (lineEmulation == QPaintEngine::PrimitiveTransform
// && d->state->matrix.type() == QTransform::TxTranslate) {
// } else {
QPainterPath polylinePath(points[0]);
for (int i=1; i<pointCount; ++i)
polylinePath.lineTo(points[i]);
d->draw_helper(polylinePath, QPainterPrivate::StrokeDraw);
// }
} else {
d->engine->drawPolygon(points, pointCount, QPaintEngine::PolylineMode);
}
}
/*!
\overload
Draws the polyline defined by the first \a pointCount points in \a
points using the current pen.
*/
void QPainter::drawPolyline(const QPoint *points, int pointCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPolyline(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine || pointCount < 2)
return;
if (d->extended) {
d->extended->drawPolygon(points, pointCount, QPaintEngine::PolylineMode);
return;
}
d->updateState(d->state);
uint lineEmulation = line_emulation(d->state->emulationSpecifier);
if (lineEmulation) {
// ###
// if (lineEmulation == QPaintEngine::PrimitiveTransform
// && d->state->matrix.type() == QTransform::TxTranslate) {
// } else {
QPainterPath polylinePath(points[0]);
for (int i=1; i<pointCount; ++i)
polylinePath.lineTo(points[i]);
d->draw_helper(polylinePath, QPainterPrivate::StrokeDraw);
// }
} else {
d->engine->drawPolygon(points, pointCount, QPaintEngine::PolylineMode);
}
}
/*!
\fn void QPainter::drawPolyline(const QPolygon &polygon, int index, int
count)
\overload
\compat
Draws the polyline defined by the \a count lines of the given \a
polygon starting at \a index (\a index defaults to 0).
Use drawPolyline() combined with QPolygon::constData() instead.
\oldcode
QPainter painter(this);
painter.drawPolyline(polygon, index, count);
\newcode
int pointCount = (count == -1) ? polygon.size() - index : count;
QPainter painter(this);
painter.drawPolyline(polygon.constData() + index, pointCount);
\endcode
*/
/*!
\fn void QPainter::drawPolyline(const QPolygonF &points)
\overload
Draws the polyline defined by the given \a points using the
current pen.
*/
/*!
\fn void QPainter::drawPolyline(const QPolygon &points)
\overload
Draws the polyline defined by the given \a points using the
current pen.
*/
/*!
Draws the polygon defined by the first \a pointCount points in the
array \a points using the current pen and brush.
\table 100%
\row
\o \inlineimage qpainter-polygon.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 14
\endtable
The first point is implicitly connected to the last point, and the
polygon is filled with the current brush().
If \a fillRule is Qt::WindingFill, the polygon is filled using the
winding fill algorithm. If \a fillRule is Qt::OddEvenFill, the
polygon is filled using the odd-even fill algorithm. See
\l{Qt::FillRule} for a more detailed description of these fill
rules.
\sa drawConvexPolygon(), drawPolyline(), {Coordinate System}
*/
void QPainter::drawPolygon(const QPointF *points, int pointCount, Qt::FillRule fillRule)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPolygon(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine || pointCount < 2)
return;
if (d->extended) {
d->extended->drawPolygon(points, pointCount, QPaintEngine::PolygonDrawMode(fillRule));
return;
}
d->updateState(d->state);
uint emulationSpecifier = d->state->emulationSpecifier;
if (emulationSpecifier) {
QPainterPath polygonPath(points[0]);
for (int i=1; i<pointCount; ++i)
polygonPath.lineTo(points[i]);
polygonPath.closeSubpath();
polygonPath.setFillRule(fillRule);
d->draw_helper(polygonPath);
return;
}
d->engine->drawPolygon(points, pointCount, QPaintEngine::PolygonDrawMode(fillRule));
}
/*! \overload
Draws the polygon defined by the first \a pointCount points in the
array \a points.
*/
void QPainter::drawPolygon(const QPoint *points, int pointCount, Qt::FillRule fillRule)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPolygon(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine || pointCount < 2)
return;
if (d->extended) {
d->extended->drawPolygon(points, pointCount, QPaintEngine::PolygonDrawMode(fillRule));
return;
}
d->updateState(d->state);
uint emulationSpecifier = d->state->emulationSpecifier;
if (emulationSpecifier) {
QPainterPath polygonPath(points[0]);
for (int i=1; i<pointCount; ++i)
polygonPath.lineTo(points[i]);
polygonPath.closeSubpath();
polygonPath.setFillRule(fillRule);
d->draw_helper(polygonPath);
return;
}
d->engine->drawPolygon(points, pointCount, QPaintEngine::PolygonDrawMode(fillRule));
}
/*! \fn void QPainter::drawPolygon(const QPolygonF &polygon, bool winding, int index = 0,
int count = -1)
\compat
\overload
Use drawPolygon() combined with QPolygonF::constData() instead.
\oldcode
QPainter painter(this);
painter.drawPolygon(polygon, winding, index, count);
\newcode
int pointCount = (count == -1) ? polygon.size() - index : count;
int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill;
QPainter painter(this);
painter.drawPolygon( polygon.constData() + index, pointCount, fillRule);
\endcode
*/
/*! \fn void QPainter::drawPolygon(const QPolygon &polygon, bool winding,
int index = 0, int count = -1)
\compat
\overload
Use drawPolygon() combined with QPolygon::constData() instead.
\oldcode
QPainter painter(this);
painter.drawPolygon(polygon, winding, index, count);
\newcode
int pointCount = (count == -1) ? polygon.size() - index : count;
int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill;
QPainter painter(this);
painter.drawPolygon( polygon.constData() + index, pointCount, fillRule);
\endcode
*/
/*! \fn void QPainter::drawPolygon(const QPolygonF &points, Qt::FillRule fillRule)
\overload
Draws the polygon defined by the given \a points using the fill
rule \a fillRule.
*/
/*! \fn void QPainter::drawPolygon(const QPolygon &points, Qt::FillRule fillRule)
\overload
Draws the polygon defined by the given \a points using the fill
rule \a fillRule.
*/
/*!
\fn void QPainter::drawConvexPolygon(const QPointF *points, int pointCount)
Draws the convex polygon defined by the first \a pointCount points
in the array \a points using the current pen.
\table 100%
\row
\o \inlineimage qpainter-polygon.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 15
\endtable
The first point is implicitly connected to the last point, and the
polygon is filled with the current brush(). If the supplied
polygon is not convex, i.e. it contains at least one angle larger
than 180 degrees, the results are undefined.
On some platforms (e.g. X11), the drawConvexPolygon() function can
be faster than the drawPolygon() function.
\sa drawPolygon(), drawPolyline(), {Coordinate System}
*/
/*!
\fn void QPainter::drawConvexPolygon(const QPoint *points, int pointCount)
\overload
Draws the convex polygon defined by the first \a pointCount points
in the array \a points using the current pen.
*/
/*!
\fn void QPainter::drawConvexPolygon(const QPolygonF &polygon)
\overload
Draws the convex polygon defined by \a polygon using the current
pen and brush.
*/
/*!
\fn void QPainter::drawConvexPolygon(const QPolygon &polygon)
\overload
Draws the convex polygon defined by \a polygon using the current
pen and brush.
*/
/*!
\fn void QPainter::drawConvexPolygon(const QPolygonF &polygon, int
index, int count)
\compat
\overload
Use drawConvexPolygon() combined with QPolygonF::constData()
instead.
\oldcode
QPainter painter(this);
painter.drawConvexPolygon(polygon, index, count);
\newcode
int pointCount = (count == -1) ? polygon.size() - index : count;
QPainter painter(this);
painter.drawConvexPolygon(polygon.constData() + index, pointCount);
\endcode
*/
/*!
\fn void QPainter::drawConvexPolygon(const QPolygon &polygon, int
index, int count)
\compat
\overload
Use drawConvexPolygon() combined with QPolygon::constData()
instead.
\oldcode
QPainter painter(this);
painter.drawConvexPolygon(polygon, index, count);
\newcode
int pointCount = (count == -1) ? polygon.size() - index : count;
QPainter painter(this);
painter.drawConvexPolygon(polygon.constData() + index, pointCount);
\endcode
*/
void QPainter::drawConvexPolygon(const QPoint *points, int pointCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawConvexPolygon(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine || pointCount < 2)
return;
if (d->extended) {
d->extended->drawPolygon(points, pointCount, QPaintEngine::ConvexMode);
return;
}
d->updateState(d->state);
uint emulationSpecifier = d->state->emulationSpecifier;
if (emulationSpecifier) {
QPainterPath polygonPath(points[0]);
for (int i=1; i<pointCount; ++i)
polygonPath.lineTo(points[i]);
polygonPath.closeSubpath();
polygonPath.setFillRule(Qt::WindingFill);
d->draw_helper(polygonPath);
return;
}
d->engine->drawPolygon(points, pointCount, QPaintEngine::ConvexMode);
}
void QPainter::drawConvexPolygon(const QPointF *points, int pointCount)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawConvexPolygon(), count=%d\n", pointCount);
#endif
Q_D(QPainter);
if (!d->engine || pointCount < 2)
return;
if (d->extended) {
d->extended->drawPolygon(points, pointCount, QPaintEngine::ConvexMode);
return;
}
d->updateState(d->state);
uint emulationSpecifier = d->state->emulationSpecifier;
if (emulationSpecifier) {
QPainterPath polygonPath(points[0]);
for (int i=1; i<pointCount; ++i)
polygonPath.lineTo(points[i]);
polygonPath.closeSubpath();
polygonPath.setFillRule(Qt::WindingFill);
d->draw_helper(polygonPath);
return;
}
d->engine->drawPolygon(points, pointCount, QPaintEngine::ConvexMode);
}
static inline QPointF roundInDeviceCoordinates(const QPointF &p, const QTransform &m)
{
return m.inverted().map(QPointF(m.map(p).toPoint()));
}
/*!
\fn void QPainter::drawPixmap(const QRectF &target, const QPixmap &pixmap, const QRectF &source)
Draws the rectangular portion \a source of the given \a pixmap
into the given \a target in the paint device.
\note The pixmap is scaled to fit the rectangle, if both the pixmap and rectangle size disagree.
\table 100%
\row
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 16
\endtable
If \a pixmap is a QBitmap it is drawn with the bits that are "set"
using the pens color. If backgroundMode is Qt::OpaqueMode, the
"unset" bits are drawn using the color of the background brush; if
backgroundMode is Qt::TransparentMode, the "unset" bits are
transparent. Drawing bitmaps with gradient or texture colors is
not supported.
\sa drawImage()
*/
void QPainter::drawPixmap(const QPointF &p, const QPixmap &pm)
{
#if defined QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPixmap(), p=[%.2f,%.2f], pix=[%d,%d]\n",
p.x(), p.y(),
pm.width(), pm.height());
#endif
Q_D(QPainter);
if (!d->engine || pm.isNull())
return;
#ifndef QT_NO_DEBUG
qt_painter_thread_test(d->device->devType(), "drawPixmap()", true);
#endif
if (d->extended) {
d->extended->drawPixmap(p, pm);
return;
}
qreal x = p.x();
qreal y = p.y();
int w = pm.width();
int h = pm.height();
if (w <= 0)
return;
// Emulate opaque background for bitmaps
if (d->state->bgMode == Qt::OpaqueMode && pm.isQBitmap()) {
fillRect(QRectF(x, y, w, h), d->state->bgBrush.color());
}
d->updateState(d->state);
if ((d->state->matrix.type() > QTransform::TxTranslate
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform))
|| (!d->state->matrix.isAffine() && !d->engine->hasFeature(QPaintEngine::PerspectiveTransform))
|| (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity)))
{
save();
// If there is no rotation involved we have to make sure we use the
// antialiased and not the aliased coordinate system by rounding the coordinates.
if (d->state->matrix.type() <= QTransform::TxScale) {
const QPointF p = roundInDeviceCoordinates(QPointF(x, y), d->state->matrix);
x = p.x();
y = p.y();
}
translate(x, y);
setBackgroundMode(Qt::TransparentMode);
setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform);
QBrush brush(d->state->pen.color(), pm);
setBrush(brush);
setPen(Qt::NoPen);
setBrushOrigin(QPointF(0, 0));
drawRect(pm.rect());
restore();
} else {
if (!d->engine->hasFeature(QPaintEngine::PixmapTransform)) {
x += d->state->matrix.dx();
y += d->state->matrix.dy();
}
d->engine->drawPixmap(QRectF(x, y, w, h), pm, QRectF(0, 0, w, h));
}
}
void QPainter::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
{
#if defined QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawPixmap(), target=[%.2f,%.2f,%.2f,%.2f], pix=[%d,%d], source=[%.2f,%.2f,%.2f,%.2f]\n",
r.x(), r.y(), r.width(), r.height(),
pm.width(), pm.height(),
sr.x(), sr.y(), sr.width(), sr.height());
#endif
Q_D(QPainter);
if (!d->engine || pm.isNull())
return;
#ifndef QT_NO_DEBUG
qt_painter_thread_test(d->device->devType(), "drawPixmap()", true);
#endif
qreal x = r.x();
qreal y = r.y();
qreal w = r.width();
qreal h = r.height();
qreal sx = sr.x();
qreal sy = sr.y();
qreal sw = sr.width();
qreal sh = sr.height();
// Sanity-check clipping
if (sw <= 0)
sw = pm.width() - sx;
if (sh <= 0)
sh = pm.height() - sy;
if (w < 0)
w = sw;
if (h < 0)
h = sh;
if (sx < 0) {
qreal w_ratio = sx * w/sw;
x -= w_ratio;
w += w_ratio;
sw += sx;
sx = 0;
}
if (sy < 0) {
qreal h_ratio = sy * h/sh;
y -= h_ratio;
h += h_ratio;
sh += sy;
sy = 0;
}
if (sw + sx > pm.width()) {
qreal delta = sw - (pm.width() - sx);
qreal w_ratio = delta * w/sw;
sw -= delta;
w -= w_ratio;
}
if (sh + sy > pm.height()) {
qreal delta = sh - (pm.height() - sy);
qreal h_ratio = delta * h/sh;
sh -= delta;
h -= h_ratio;
}
if (w == 0 || h == 0 || sw <= 0 || sh <= 0)
return;
if (d->extended) {
d->extended->drawPixmap(QRectF(x, y, w, h), pm, QRectF(sx, sy, sw, sh));
return;
}
// Emulate opaque background for bitmaps
if (d->state->bgMode == Qt::OpaqueMode && pm.isQBitmap())
fillRect(QRectF(x, y, w, h), d->state->bgBrush.color());
d->updateState(d->state);
if ((d->state->matrix.type() > QTransform::TxTranslate
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform))
|| (!d->state->matrix.isAffine() && !d->engine->hasFeature(QPaintEngine::PerspectiveTransform))
|| (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity))
|| ((sw != w || sh != h) && !d->engine->hasFeature(QPaintEngine::PixmapTransform)))
{
save();
// If there is no rotation involved we have to make sure we use the
// antialiased and not the aliased coordinate system by rounding the coordinates.
if (d->state->matrix.type() <= QTransform::TxScale) {
const QPointF p = roundInDeviceCoordinates(QPointF(x, y), d->state->matrix);
x = p.x();
y = p.y();
}
if (d->state->matrix.type() <= QTransform::TxTranslate && sw == w && sh == h) {
sx = qRound(sx);
sy = qRound(sy);
sw = qRound(sw);
sh = qRound(sh);
}
translate(x, y);
scale(w / sw, h / sh);
setBackgroundMode(Qt::TransparentMode);
setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform);
QBrush brush;
if (sw == pm.width() && sh == pm.height())
brush = QBrush(d->state->pen.color(), pm);
else
brush = QBrush(d->state->pen.color(), pm.copy(sx, sy, sw, sh));
setBrush(brush);
setPen(Qt::NoPen);
drawRect(QRectF(0, 0, sw, sh));
restore();
} else {
if (!d->engine->hasFeature(QPaintEngine::PixmapTransform)) {
x += d->state->matrix.dx();
y += d->state->matrix.dy();
}
d->engine->drawPixmap(QRectF(x, y, w, h), pm, QRectF(sx, sy, sw, sh));
}
}
/*!
\fn void QPainter::drawPixmap(const QRect &target, const QPixmap &pixmap,
const QRect &source)
\overload
Draws the rectangular portion \a source of the given \a pixmap
into the given \a target in the paint device.
\note The pixmap is scaled to fit the rectangle, if both the pixmap and rectangle size disagree.
*/
/*!
\fn void QPainter::drawPixmap(const QPointF &point, const QPixmap &pixmap,
const QRectF &source)
\overload
Draws the rectangular portion \a source of the given \a pixmap
with its origin at the given \a point.
*/
/*!
\fn void QPainter::drawPixmap(const QPoint &point, const QPixmap &pixmap,
const QRect &source)
\overload
Draws the rectangular portion \a source of the given \a pixmap
with its origin at the given \a point.
*/
/*!
\fn void QPainter::drawPixmap(const QPointF &point, const QPixmap &pixmap)
\overload
Draws the given \a pixmap with its origin at the given \a point.
*/
/*!
\fn void QPainter::drawPixmap(const QPoint &point, const QPixmap &pixmap)
\overload
Draws the given \a pixmap with its origin at the given \a point.
*/
/*!
\fn void QPainter::drawPixmap(int x, int y, const QPixmap &pixmap)
\overload
Draws the given \a pixmap at position (\a{x}, \a{y}).
*/
/*!
\fn void QPainter::drawPixmap(const QRect &rectangle, const QPixmap &pixmap)
\overload
Draws the given \a pixmap into the given \a rectangle.
\note The pixmap is scaled to fit the rectangle, if both the pixmap and rectangle size disagree.
*/
/*!
\fn void QPainter::drawPixmap(int x, int y, int width, int height,
const QPixmap &pixmap)
\overload
Draws the \a pixmap into the rectangle at position (\a{x}, \a{y})
with the given \a width and \a height.
*/
/*!
\fn void QPainter::drawPixmap(int x, int y, int w, int h, const QPixmap &pixmap,
int sx, int sy, int sw, int sh)
\overload
Draws the rectangular portion with the origin (\a{sx}, \a{sy}),
width \a sw and height \a sh, of the given \a pixmap , at the
point (\a{x}, \a{y}), with a width of \a w and a height of \a h.
If sw or sh are equal to zero the width/height of the pixmap
is used and adjusted by the offset sx/sy;
*/
/*!
\fn void QPainter::drawPixmap(int x, int y, const QPixmap &pixmap,
int sx, int sy, int sw, int sh)
\overload
Draws a pixmap at (\a{x}, \a{y}) by copying a part of the given \a
pixmap into the paint device.
(\a{x}, \a{y}) specifies the top-left point in the paint device that is
to be drawn onto. (\a{sx}, \a{sy}) specifies the top-left point in \a
pixmap that is to be drawn. The default is (0, 0).
(\a{sw}, \a{sh}) specifies the size of the pixmap that is to be drawn.
The default, (0, 0) (and negative) means all the way to the
bottom-right of the pixmap.
*/
void QPainter::drawImage(const QPointF &p, const QImage &image)
{
Q_D(QPainter);
if (!d->engine || image.isNull())
return;
if (d->extended) {
d->extended->drawImage(p, image);
return;
}
qreal x = p.x();
qreal y = p.y();
int w = image.width();
int h = image.height();
d->updateState(d->state);
if (((d->state->matrix.type() > QTransform::TxTranslate)
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform))
|| (!d->state->matrix.isAffine() && !d->engine->hasFeature(QPaintEngine::PerspectiveTransform))
|| (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity)))
{
save();
// If there is no rotation involved we have to make sure we use the
// antialiased and not the aliased coordinate system by rounding the coordinates.
if (d->state->matrix.type() <= QTransform::TxScale) {
const QPointF p = roundInDeviceCoordinates(QPointF(x, y), d->state->matrix);
x = p.x();
y = p.y();
}
translate(x, y);
setBackgroundMode(Qt::TransparentMode);
setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform);
QBrush brush(image);
setBrush(brush);
setPen(Qt::NoPen);
setBrushOrigin(QPointF(0, 0));
drawRect(image.rect());
restore();
return;
}
if (d->state->matrix.type() == QTransform::TxTranslate
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform)) {
x += d->state->matrix.dx();
y += d->state->matrix.dy();
}
d->engine->drawImage(QRectF(x, y, w, h), image, QRectF(0, 0, w, h), Qt::AutoColor);
}
void QPainter::drawImage(const QRectF &targetRect, const QImage &image, const QRectF &sourceRect,
Qt::ImageConversionFlags flags)
{
Q_D(QPainter);
if (!d->engine || image.isNull())
return;
qreal x = targetRect.x();
qreal y = targetRect.y();
qreal w = targetRect.width();
qreal h = targetRect.height();
qreal sx = sourceRect.x();
qreal sy = sourceRect.y();
qreal sw = sourceRect.width();
qreal sh = sourceRect.height();
// Sanity-check clipping
if (sw <= 0)
sw = image.width() - sx;
if (sh <= 0)
sh = image.height() - sy;
if (w < 0)
w = sw;
if (h < 0)
h = sh;
if (sx < 0) {
qreal w_ratio = sx * w/sw;
x -= w_ratio;
w += w_ratio;
sw += sx;
sx = 0;
}
if (sy < 0) {
qreal h_ratio = sy * h/sh;
y -= h_ratio;
h += h_ratio;
sh += sy;
sy = 0;
}
if (sw + sx > image.width()) {
qreal delta = sw - (image.width() - sx);
qreal w_ratio = delta * w/sw;
sw -= delta;
w -= w_ratio;
}
if (sh + sy > image.height()) {
qreal delta = sh - (image.height() - sy);
qreal h_ratio = delta * h/sh;
sh -= delta;
h -= h_ratio;
}
if (w == 0 || h == 0 || sw <= 0 || sh <= 0)
return;
if (d->extended) {
d->extended->drawImage(QRectF(x, y, w, h), image, QRectF(sx, sy, sw, sh), flags);
return;
}
d->updateState(d->state);
if (((d->state->matrix.type() > QTransform::TxTranslate || (sw != w || sh != h))
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform))
|| (!d->state->matrix.isAffine() && !d->engine->hasFeature(QPaintEngine::PerspectiveTransform))
|| (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity)))
{
save();
// If there is no rotation involved we have to make sure we use the
// antialiased and not the aliased coordinate system by rounding the coordinates.
if (d->state->matrix.type() <= QTransform::TxScale) {
const QPointF p = roundInDeviceCoordinates(QPointF(x, y), d->state->matrix);
x = p.x();
y = p.y();
}
if (d->state->matrix.type() <= QTransform::TxTranslate && sw == w && sh == h) {
sx = qRound(sx);
sy = qRound(sy);
sw = qRound(sw);
sh = qRound(sh);
}
translate(x, y);
scale(w / sw, h / sh);
setBackgroundMode(Qt::TransparentMode);
setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform);
QBrush brush(image);
setBrush(brush);
setPen(Qt::NoPen);
setBrushOrigin(QPointF(-sx, -sy));
drawRect(QRectF(0, 0, sw, sh));
restore();
return;
}
if (d->state->matrix.type() == QTransform::TxTranslate
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform)) {
x += d->state->matrix.dx();
y += d->state->matrix.dy();
}
d->engine->drawImage(QRectF(x, y, w, h), image, QRectF(sx, sy, sw, sh), flags);
}
/*!
Draws the glyphs represented by \a glyphs at \a position. The \a position gives the
edge of the baseline for the string of glyphs. The glyphs will be retrieved from the font
selected on \a glyphs and at offsets given by the positions in \a glyphs.
\since 4.8
\sa QGlyphs::setFont(), QGlyphs::setPositions(), QGlyphs::setGlyphIndexes()
*/
void QPainter::drawGlyphs(const QPointF &position, const QGlyphs &glyphs)
{
Q_D(QPainter);
QFont oldFont = d->state->font;
d->state->font = glyphs.font();
QVector<quint32> glyphIndexes = glyphs.glyphIndexes();
QVector<QPointF> glyphPositions = glyphs.positions();
int count = qMin(glyphIndexes.size(), glyphPositions.size());
QVarLengthArray<QFixedPoint, 128> fixedPointPositions(count);
for (int i=0; i<count; ++i)
fixedPointPositions[i] = QFixedPoint::fromPointF(position + glyphPositions.at(i));
d->drawGlyphs(glyphIndexes.data(), fixedPointPositions.data(), count);
d->state->font = oldFont;
}
void qt_draw_glyphs(QPainter *painter, const quint32 *glyphArray, const QPointF *positionArray,
int glyphCount)
{
QVarLengthArray<QFixedPoint, 128> positions(glyphCount);
for (int i=0; i<glyphCount; ++i)
positions[i] = QFixedPoint::fromPointF(positionArray[i]);
QPainterPrivate *painter_d = QPainterPrivate::get(painter);
painter_d->drawGlyphs(const_cast<quint32 *>(glyphArray), positions.data(), glyphCount);
}
void QPainterPrivate::drawGlyphs(quint32 *glyphArray, QFixedPoint *positions, int glyphCount)
{
Q_Q(QPainter);
updateState(state);
QFontEngine *fontEngine = state->font.d->engineForScript(QUnicodeTables::Common);
while (fontEngine->type() == QFontEngine::Multi) {
// Pick engine based on first glyph in array if we are using a multi engine.
// (all glyphs must be for same font)
int engineIdx = 0;
if (glyphCount > 0)
engineIdx = glyphArray[0] >> 24;
fontEngine = static_cast<QFontEngineMulti *>(fontEngine)->engine(engineIdx);
}
QFixed leftMost;
QFixed rightMost;
QFixed baseLine;
for (int i=0; i<glyphCount; ++i) {
glyph_metrics_t gm = fontEngine->boundingBox(glyphArray[i]);
if (i == 0 || leftMost > positions[i].x)
leftMost = positions[i].x;
// We don't support glyphs that do not share a common baseline. If this turns out to
// be a relevant use case, then we need to find clusters of glyphs that share a baseline
// and do a drawTextItemDecorations call per cluster.
if (i == 0 || baseLine < positions[i].y)
baseLine = positions[i].y;
// We use the advance rather than the actual bounds to match the algorithm in drawText()
if (i == 0 || rightMost < positions[i].x + gm.xoff)
rightMost = positions[i].x + gm.xoff;
}
QFixed width = rightMost - leftMost;
if (extended != 0) {
QStaticTextItem staticTextItem;
staticTextItem.color = state->pen.color();
staticTextItem.font = state->font;
staticTextItem.fontEngine = fontEngine;
staticTextItem.numGlyphs = glyphCount;
staticTextItem.glyphs = reinterpret_cast<glyph_t *>(const_cast<glyph_t *>(glyphArray));
staticTextItem.glyphPositions = positions;
extended->drawStaticTextItem(&staticTextItem);
} else {
QTextItemInt textItem;
textItem.f = &state->font;
textItem.fontEngine = fontEngine;
QVarLengthArray<QFixed, 128> advances(glyphCount);
QVarLengthArray<QGlyphJustification, 128> glyphJustifications(glyphCount);
QVarLengthArray<HB_GlyphAttributes, 128> glyphAttributes(glyphCount);
qMemSet(glyphAttributes.data(), 0, glyphAttributes.size() * sizeof(HB_GlyphAttributes));
qMemSet(advances.data(), 0, advances.size() * sizeof(QFixed));
qMemSet(glyphJustifications.data(), 0, glyphJustifications.size() * sizeof(QGlyphJustification));
textItem.glyphs.numGlyphs = glyphCount;
textItem.glyphs.glyphs = reinterpret_cast<HB_Glyph *>(const_cast<quint32 *>(glyphArray));
textItem.glyphs.offsets = positions;
textItem.glyphs.advances_x = advances.data();
textItem.glyphs.advances_y = advances.data();
textItem.glyphs.justifications = glyphJustifications.data();
textItem.glyphs.attributes = glyphAttributes.data();
engine->drawTextItem(QPointF(0, 0), textItem);
}
QTextItemInt::RenderFlags flags;
if (state->font.underline())
flags |= QTextItemInt::Underline;
if (state->font.overline())
flags |= QTextItemInt::Overline;
if (state->font.strikeOut())
flags |= QTextItemInt::StrikeOut;
drawTextItemDecoration(q, QPointF(leftMost.toReal(), baseLine.toReal()),
fontEngine,
(state->font.underline()
? QTextCharFormat::SingleUnderline
: QTextCharFormat::NoUnderline),
flags, width.toReal(), QTextCharFormat());
}
/*!
\fn void QPainter::drawStaticText(const QPoint &topLeftPosition, const QStaticText &staticText)
\since 4.7
\overload
Draws the \a staticText at the \a topLeftPosition.
\note The y-position is used as the top of the font.
*/
/*!
\fn void QPainter::drawStaticText(int left, int top, const QStaticText &staticText)
\since 4.7
\overload
Draws the \a staticText at coordinates \a left and \a top.
\note The y-position is used as the top of the font.
*/
/*!
\fn void QPainter::drawText(const QPointF &position, const QString &text)
Draws the given \a text with the currently defined text direction,
beginning at the given \a position.
This function does not handle the newline character (\n), as it cannot
break text into multiple lines, and it cannot display the newline character.
Use the QPainter::drawText() overload that takes a rectangle instead
if you want to draw multiple lines of text with the newline character, or
if you want the text to be wrapped.
By default, QPainter draws text anti-aliased.
\note The y-position is used as the baseline of the font.
*/
void QPainter::drawText(const QPointF &p, const QString &str)
{
drawText(p, str, 0, 0);
}
/*!
\since 4.7
Draws the given \a staticText at the given \a topLeftPosition.
The text will be drawn using the font and the transformation set on the painter. If the
font and/or transformation set on the painter are different from the ones used to initialize
the layout of the QStaticText, then the layout will have to be recalculated. Use
QStaticText::prepare() to initialize \a staticText with the font and transformation with which
it will later be drawn.
If \a topLeftPosition is not the same as when \a staticText was initialized, or when it was
last drawn, then there will be a slight overhead when translating the text to its new position.
\note If the painter's transformation is not affine, then \a staticText will be drawn using
regular calls to drawText(), losing any potential for performance improvement.
\note The y-position is used as the top of the font.
\sa QStaticText
*/
void QPainter::drawStaticText(const QPointF &topLeftPosition, const QStaticText &staticText)
{
Q_D(QPainter);
if (!d->engine || staticText.text().isEmpty() || pen().style() == Qt::NoPen)
return;
QStaticTextPrivate *staticText_d =
const_cast<QStaticTextPrivate *>(QStaticTextPrivate::get(&staticText));
if (font() != staticText_d->font) {
staticText_d->font = font();
staticText_d->needsRelayout = true;
}
// If we don't have an extended paint engine, or if the painter is projected,
// we go through standard code path
if (d->extended == 0 || !d->state->matrix.isAffine()) {
staticText_d->paintText(topLeftPosition, this);
return;
}
if (d->extended->type() == QPaintEngine::OpenGL2 && !staticText_d->untransformedCoordinates) {
staticText_d->untransformedCoordinates = true;
staticText_d->needsRelayout = true;
} else if (d->extended->type() != QPaintEngine::OpenGL2 && staticText_d->untransformedCoordinates) {
staticText_d->untransformedCoordinates = false;
staticText_d->needsRelayout = true;
}
// Don't recalculate entire layout because of translation, rather add the dx and dy
// into the position to move each text item the correct distance.
QPointF transformedPosition = topLeftPosition;
if (!staticText_d->untransformedCoordinates)
transformedPosition = transformedPosition * d->state->matrix;
QTransform oldMatrix;
// The translation has been applied to transformedPosition. Remove translation
// component from matrix.
if (d->state->matrix.isTranslating() && !staticText_d->untransformedCoordinates) {
qreal m11 = d->state->matrix.m11();
qreal m12 = d->state->matrix.m12();
qreal m13 = d->state->matrix.m13();
qreal m21 = d->state->matrix.m21();
qreal m22 = d->state->matrix.m22();
qreal m23 = d->state->matrix.m23();
qreal m33 = d->state->matrix.m33();
oldMatrix = d->state->matrix;
d->state->matrix.setMatrix(m11, m12, m13,
m21, m22, m23,
0.0, 0.0, m33);
}
// If the transform is not identical to the text transform,
// we have to relayout the text (for other transformations than plain translation)
bool staticTextNeedsReinit = staticText_d->needsRelayout;
if (!staticText_d->untransformedCoordinates && staticText_d->matrix != d->state->matrix) {
staticText_d->matrix = d->state->matrix;
staticTextNeedsReinit = true;
}
// Recreate the layout of the static text because the matrix or font has changed
if (staticTextNeedsReinit)
staticText_d->init();
if (transformedPosition != staticText_d->position) { // Translate to actual position
QFixed fx = QFixed::fromReal(transformedPosition.x());
QFixed fy = QFixed::fromReal(transformedPosition.y());
QFixed oldX = QFixed::fromReal(staticText_d->position.x());
QFixed oldY = QFixed::fromReal(staticText_d->position.y());
for (int item=0; item<staticText_d->itemCount;++item) {
QStaticTextItem *textItem = staticText_d->items + item;
for (int i=0; i<textItem->numGlyphs; ++i) {
textItem->glyphPositions[i].x += fx - oldX;
textItem->glyphPositions[i].y += fy - oldY;
}
textItem->userDataNeedsUpdate = true;
}
staticText_d->position = transformedPosition;
}
QPen oldPen = d->state->pen;
QColor currentColor = oldPen.color();
for (int i=0; i<staticText_d->itemCount; ++i) {
QStaticTextItem *item = staticText_d->items + i;
if (item->color.isValid() && currentColor != item->color) {
setPen(item->color);
currentColor = item->color;
}
d->extended->drawStaticTextItem(item);
}
if (currentColor != oldPen.color())
setPen(oldPen);
if (!staticText_d->untransformedCoordinates && oldMatrix.isTranslating())
d->state->matrix = oldMatrix;
}
/*!
\internal
*/
void QPainter::drawText(const QPointF &p, const QString &str, int tf, int justificationPadding)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawText(), pos=[%.2f,%.2f], str='%s'\n", p.x(), p.y(), str.toLatin1().constData());
#endif
Q_D(QPainter);
if (!d->engine || str.isEmpty() || pen().style() == Qt::NoPen)
return;
if (tf & Qt::TextBypassShaping) {
// Skip harfbuzz complex shaping, shape using glyph advances only
int len = str.length();
int numGlyphs = len;
QVarLengthGlyphLayoutArray glyphs(len);
QFontEngine *fontEngine = d->state->font.d->engineForScript(QUnicodeTables::Common);
if (!fontEngine->stringToCMap(str.data(), len, &glyphs, &numGlyphs, 0)) {
glyphs.resize(numGlyphs);
if (!fontEngine->stringToCMap(str.data(), len, &glyphs, &numGlyphs, 0))
Q_ASSERT_X(false, Q_FUNC_INFO, "stringToCMap shouldn't fail twice");
}
QTextItemInt gf(glyphs, &d->state->font, fontEngine);
drawTextItem(p, gf);
return;
}
QStackTextEngine engine(str, d->state->font);
engine.option.setTextDirection(d->state->layoutDirection);
if (tf & (Qt::TextForceLeftToRight|Qt::TextForceRightToLeft)) {
engine.ignoreBidi = true;
engine.option.setTextDirection((tf & Qt::TextForceLeftToRight) ? Qt::LeftToRight : Qt::RightToLeft);
}
engine.itemize();
QScriptLine line;
line.length = str.length();
engine.shapeLine(line);
int nItems = engine.layoutData->items.size();
QVarLengthArray<int> visualOrder(nItems);
QVarLengthArray<uchar> levels(nItems);
for (int i = 0; i < nItems; ++i)
levels[i] = engine.layoutData->items[i].analysis.bidiLevel;
QTextEngine::bidiReorder(nItems, levels.data(), visualOrder.data());
if (justificationPadding > 0) {
engine.option.setAlignment(Qt::AlignJustify);
engine.forceJustification = true;
// this works because justify() is only interested in the difference between width and textWidth
line.width = justificationPadding;
engine.justify(line);
}
QFixed x = QFixed::fromReal(p.x());
for (int i = 0; i < nItems; ++i) {
int item = visualOrder[i];
const QScriptItem &si = engine.layoutData->items.at(item);
if (si.analysis.flags >= QScriptAnalysis::TabOrObject) {
x += si.width;
continue;
}
QFont f = engine.font(si);
QTextItemInt gf(si, &f);
gf.glyphs = engine.shapedGlyphs(&si);
gf.chars = engine.layoutData->string.unicode() + si.position;
gf.num_chars = engine.length(item);
if (engine.forceJustification) {
for (int j=0; j<gf.glyphs.numGlyphs; ++j)
gf.width += gf.glyphs.effectiveAdvance(j);
} else {
gf.width = si.width;
}
gf.logClusters = engine.logClusters(&si);
drawTextItem(QPointF(x.toReal(), p.y()), gf);
x += gf.width;
}
}
void QPainter::drawText(const QRect &r, int flags, const QString &str, QRect *br)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawText(), r=[%d,%d,%d,%d], flags=%d, str='%s'\n",
r.x(), r.y(), r.width(), r.height(), flags, str.toLatin1().constData());
#endif
Q_D(QPainter);
if (!d->engine || str.length() == 0 || pen().style() == Qt::NoPen)
return;
if (!d->extended)
d->updateState(d->state);
QRectF bounds;
qt_format_text(d->state->font, r, flags, 0, str, br ? &bounds : 0, 0, 0, 0, this);
if (br)
*br = bounds.toAlignedRect();
}
/*!
\fn void QPainter::drawText(const QPoint &position, const QString &text)
\overload
Draws the given \a text with the currently defined text direction,
beginning at the given \a position.
By default, QPainter draws text anti-aliased.
\note The y-position is used as the baseline of the font.
*/
/*!
\fn void QPainter::drawText(const QRectF &rectangle, int flags, const QString &text, QRectF *boundingRect)
\overload
Draws the given \a text within the provided \a rectangle.
\table 100%
\row
\o \inlineimage qpainter-text.png
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 17
\endtable
The \a boundingRect (if not null) is set to the what the bounding rectangle
should be in order to enclose the whole text. The \a flags argument is a bitwise
OR of the following flags:
\list
\o Qt::AlignLeft
\o Qt::AlignRight
\o Qt::AlignHCenter
\o Qt::AlignJustify
\o Qt::AlignTop
\o Qt::AlignBottom
\o Qt::AlignVCenter
\o Qt::AlignCenter
\o Qt::TextDontClip
\o Qt::TextSingleLine
\o Qt::TextExpandTabs
\o Qt::TextShowMnemonic
\o Qt::TextWordWrap
\o Qt::TextIncludeTrailingSpaces
\endlist
\sa Qt::AlignmentFlag, Qt::TextFlag, boundingRect(), layoutDirection()
By default, QPainter draws text anti-aliased.
\note The y-coordinate of \a rectangle is used as the top of the font.
*/
void QPainter::drawText(const QRectF &r, int flags, const QString &str, QRectF *br)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawText(), r=[%.2f,%.2f,%.2f,%.2f], flags=%d, str='%s'\n",
r.x(), r.y(), r.width(), r.height(), flags, str.toLatin1().constData());
#endif
Q_D(QPainter);
if (!d->engine || str.length() == 0 || pen().style() == Qt::NoPen)
return;
if (!d->extended)
d->updateState(d->state);
qt_format_text(d->state->font, r, flags, 0, str, br, 0, 0, 0, this);
}
/*!
\fn void QPainter::drawText(const QRect &rectangle, int flags, const QString &text, QRect *boundingRect)
\overload
Draws the given \a text within the provided \a rectangle according
to the specified \a flags. The \a boundingRect (if not null) is set to
the what the bounding rectangle should be in order to enclose the whole text.
By default, QPainter draws text anti-aliased.
\note The y-coordinate of \a rectangle is used as the top of the font.
*/
/*!
\fn void QPainter::drawText(int x, int y, const QString &text)
\overload
Draws the given \a text at position (\a{x}, \a{y}), using the painter's
currently defined text direction.
By default, QPainter draws text anti-aliased.
\note The y-position is used as the baseline of the font.
*/
/*!
\fn void QPainter::drawText(int x, int y, int width, int height, int flags,
const QString &text, QRect *boundingRect)
\overload
Draws the given \a text within the rectangle with origin (\a{x},
\a{y}), \a width and \a height.
The \a boundingRect (if not null) is set to the actual bounding
rectangle of the output. The \a flags argument is a bitwise OR of
the following flags:
\list
\o Qt::AlignLeft
\o Qt::AlignRight
\o Qt::AlignHCenter
\o Qt::AlignJustify
\o Qt::AlignTop
\o Qt::AlignBottom
\o Qt::AlignVCenter
\o Qt::AlignCenter
\o Qt::TextSingleLine
\o Qt::TextExpandTabs
\o Qt::TextShowMnemonic
\o Qt::TextWordWrap
\endlist
By default, QPainter draws text anti-aliased.
\note The y-position is used as the baseline of the font.
\sa Qt::AlignmentFlag, Qt::TextFlag
*/
/*!
\fn void QPainter::drawText(const QRectF &rectangle, const QString &text,
const QTextOption &option)
\overload
Draws the given \a text in the \a rectangle specified using the \a option
to control its positioning and orientation.
By default, QPainter draws text anti-aliased.
\note The y-coordinate of \a rectangle is used as the top of the font.
*/
void QPainter::drawText(const QRectF &r, const QString &text, const QTextOption &o)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawText(), r=[%.2f,%.2f,%.2f,%.2f], str='%s'\n",
r.x(), r.y(), r.width(), r.height(), text.toLatin1().constData());
#endif
Q_D(QPainter);
if (!d->engine || text.length() == 0 || pen().style() == Qt::NoPen)
return;
if (!d->extended)
d->updateState(d->state);
qt_format_text(d->state->font, r, 0, &o, text, 0, 0, 0, 0, this);
}
/*!
\fn void QPainter::drawTextItem(int x, int y, const QTextItem &ti)
\internal
\overload
*/
/*!
\fn void QPainter::drawTextItem(const QPoint &p, const QTextItem &ti)
\internal
\overload
Draws the text item \a ti at position \a p.
*/
/*!
\fn void QPainter::drawTextItem(const QPointF &p, const QTextItem &ti)
\internal
\since 4.1
Draws the text item \a ti at position \a p.
This method ignores the painters background mode and
color. drawText and qt_format_text have to do it themselves, as
only they know the extents of the complete string.
It ignores the font set on the painter as the text item has one of its own.
The underline and strikeout parameters of the text items font are
ignored aswell. You'll need to pass in the correct flags to get
underlining and strikeout.
*/
static QPixmap generateWavyPixmap(qreal maxRadius, const QPen &pen)
{
const qreal radiusBase = qMax(qreal(1), maxRadius);
QString key = QLatin1Literal("WaveUnderline-")
% pen.color().name()
% HexString<qreal>(radiusBase);
QPixmap pixmap;
if (QPixmapCache::find(key, pixmap))
return pixmap;
const qreal halfPeriod = qMax(qreal(2), qreal(radiusBase * 1.61803399)); // the golden ratio
const int width = qCeil(100 / (2 * halfPeriod)) * (2 * halfPeriod);
const int radius = qFloor(radiusBase);
QPainterPath path;
qreal xs = 0;
qreal ys = radius;
while (xs < width) {
xs += halfPeriod;
ys = -ys;
path.quadTo(xs - halfPeriod / 2, ys, xs, 0);
}
pixmap = QPixmap(width, radius * 2);
pixmap.fill(Qt::transparent);
{
QPen wavePen = pen;
wavePen.setCapStyle(Qt::SquareCap);
// This is to protect against making the line too fat, as happens on Mac OS X
// due to it having a rather thick width for the regular underline.
const qreal maxPenWidth = .8 * radius;
if (wavePen.widthF() > maxPenWidth)
wavePen.setWidth(maxPenWidth);
QPainter imgPainter(&pixmap);
imgPainter.setPen(wavePen);
imgPainter.setRenderHint(QPainter::Antialiasing);
imgPainter.translate(0, radius);
imgPainter.drawPath(path);
}
QPixmapCache::insert(key, pixmap);
return pixmap;
}
static void drawTextItemDecoration(QPainter *painter, const QPointF &pos, QFontEngine *fe,
QTextCharFormat::UnderlineStyle underlineStyle,
QTextItemInt::RenderFlags flags, qreal width,
const QTextCharFormat &charFormat)
{
if (underlineStyle == QTextCharFormat::NoUnderline
&& !(flags & (QTextItem::StrikeOut | QTextItem::Overline)))
return;
const QPen oldPen = painter->pen();
const QBrush oldBrush = painter->brush();
painter->setBrush(Qt::NoBrush);
QPen pen = oldPen;
pen.setStyle(Qt::SolidLine);
pen.setWidthF(fe->lineThickness().toReal());
pen.setCapStyle(Qt::FlatCap);
QLineF line(pos.x(), pos.y(), pos.x() + width, pos.y());
const qreal underlineOffset = fe->underlinePosition().toReal();
// deliberately ceil the offset to avoid the underline coming too close to
// the text above it.
const qreal underlinePos = pos.y() + qCeil(underlineOffset);
if (underlineStyle == QTextCharFormat::SpellCheckUnderline) {
underlineStyle = QTextCharFormat::UnderlineStyle(QApplication::style()->styleHint(QStyle::SH_SpellCheckUnderlineStyle));
}
if (underlineStyle == QTextCharFormat::WaveUnderline) {
painter->save();
painter->translate(0, pos.y() + 1);
QColor uc = charFormat.underlineColor();
if (uc.isValid())
pen.setColor(uc);
// Adapt wave to underlineOffset or pen width, whatever is larger, to make it work on all platforms
const QPixmap wave = generateWavyPixmap(qMax(underlineOffset, pen.widthF()), pen);
const int descent = (int) fe->descent().toReal();
painter->setBrushOrigin(painter->brushOrigin().x(), 0);
painter->fillRect(pos.x(), 0, qCeil(width), qMin(wave.height(), descent), wave);
painter->restore();
} else if (underlineStyle != QTextCharFormat::NoUnderline) {
QLineF underLine(line.x1(), underlinePos, line.x2(), underlinePos);
QColor uc = charFormat.underlineColor();
if (uc.isValid())
pen.setColor(uc);
pen.setStyle((Qt::PenStyle)(underlineStyle));
painter->setPen(pen);
painter->drawLine(underLine);
}
pen.setStyle(Qt::SolidLine);
pen.setColor(oldPen.color());
if (flags & QTextItem::StrikeOut) {
QLineF strikeOutLine = line;
strikeOutLine.translate(0., - fe->ascent().toReal() / 3.);
painter->setPen(pen);
painter->drawLine(strikeOutLine);
}
if (flags & QTextItem::Overline) {
QLineF overLine = line;
overLine.translate(0., - fe->ascent().toReal());
painter->setPen(pen);
painter->drawLine(overLine);
}
painter->setPen(oldPen);
painter->setBrush(oldBrush);
}
void QPainter::drawTextItem(const QPointF &p, const QTextItem &_ti)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawTextItem(), pos=[%.f,%.f], str='%s'\n",
p.x(), p.y(), qPrintable(_ti.text()));
#endif
Q_D(QPainter);
if (!d->engine)
return;
#ifndef QT_NO_DEBUG
qt_painter_thread_test(d->device->devType(),
"text and fonts",
QFontDatabase::supportsThreadedFontRendering());
#endif
QTextItemInt &ti = const_cast<QTextItemInt &>(static_cast<const QTextItemInt &>(_ti));
if (!d->extended && d->state->bgMode == Qt::OpaqueMode) {
QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
fillRect(rect, d->state->bgBrush);
}
if (pen().style() == Qt::NoPen)
return;
const RenderHints oldRenderHints = d->state->renderHints;
if (!d->state->renderHints & QPainter::Antialiasing && d->state->matrix.type() >= QTransform::TxScale) {
// draw antialias decoration (underline/overline/strikeout) with
// transformed text
bool aa = true;
const QTransform &m = d->state->matrix;
if (d->state->matrix.type() < QTransform::TxShear) {
bool isPlain90DegreeRotation =
(qFuzzyIsNull(m.m11())
&& qFuzzyIsNull(m.m12() - qreal(1))
&& qFuzzyIsNull(m.m21() + qreal(1))
&& qFuzzyIsNull(m.m22())
)
||
(qFuzzyIsNull(m.m11() + qreal(1))
&& qFuzzyIsNull(m.m12())
&& qFuzzyIsNull(m.m21())
&& qFuzzyIsNull(m.m22() + qreal(1))
)
||
(qFuzzyIsNull(m.m11())
&& qFuzzyIsNull(m.m12() + qreal(1))
&& qFuzzyIsNull(m.m21() - qreal(1))
&& qFuzzyIsNull(m.m22())
)
;
aa = !isPlain90DegreeRotation;
}
if (aa)
setRenderHint(QPainter::Antialiasing, true);
}
if (!d->extended)
d->updateState(d->state);
if (!ti.glyphs.numGlyphs) {
// nothing to do
} else if (ti.fontEngine->type() == QFontEngine::Multi) {
QFontEngineMulti *multi = static_cast<QFontEngineMulti *>(ti.fontEngine);
const QGlyphLayout &glyphs = ti.glyphs;
int which = glyphs.glyphs[0] >> 24;
qreal x = p.x();
qreal y = p.y();
int start = 0;
int end, i;
for (end = 0; end < ti.glyphs.numGlyphs; ++end) {
const int e = glyphs.glyphs[end] >> 24;
if (e == which)
continue;
QTextItemInt ti2 = ti.midItem(multi->engine(which), start, end - start);
ti2.width = 0;
// set the high byte to zero and calc the width
for (i = start; i < end; ++i) {
glyphs.glyphs[i] = glyphs.glyphs[i] & 0xffffff;
ti2.width += ti.glyphs.effectiveAdvance(i);
}
d->engine->drawTextItem(QPointF(x, y), ti2);
// reset the high byte for all glyphs and advance to the next sub-string
const int hi = which << 24;
for (i = start; i < end; ++i) {
glyphs.glyphs[i] = hi | glyphs.glyphs[i];
}
x += ti2.width.toReal();
// change engine
start = end;
which = e;
}
QTextItemInt ti2 = ti.midItem(multi->engine(which), start, end - start);
ti2.width = 0;
// set the high byte to zero and calc the width
for (i = start; i < end; ++i) {
glyphs.glyphs[i] = glyphs.glyphs[i] & 0xffffff;
ti2.width += ti.glyphs.effectiveAdvance(i);
}
if (d->extended)
d->extended->drawTextItem(QPointF(x, y), ti2);
else
d->engine->drawTextItem(QPointF(x,y), ti2);
// reset the high byte for all glyphs
const int hi = which << 24;
for (i = start; i < end; ++i)
glyphs.glyphs[i] = hi | glyphs.glyphs[i];
} else {
if (d->extended)
d->extended->drawTextItem(p, ti);
else
d->engine->drawTextItem(p, ti);
}
drawTextItemDecoration(this, p, ti.fontEngine, ti.underlineStyle, ti.flags, ti.width.toReal(),
ti.charFormat);
if (d->state->renderHints != oldRenderHints) {
d->state->renderHints = oldRenderHints;
if (d->extended)
d->extended->renderHintsChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyHints;
}
}
/*!
\fn QRectF QPainter::boundingRect(const QRectF &rectangle, int flags, const QString &text)
Returns the bounding rectangle of the \a text as it will appear
when drawn inside the given \a rectangle with the specified \a
flags using the currently set font(); i.e the function tells you
where the drawText() function will draw when given the same
arguments.
If the \a text does not fit within the given \a rectangle using
the specified \a flags, the function returns the required
rectangle.
The \a flags argument is a bitwise OR of the following flags:
\list
\o Qt::AlignLeft
\o Qt::AlignRight
\o Qt::AlignHCenter
\o Qt::AlignTop
\o Qt::AlignBottom
\o Qt::AlignVCenter
\o Qt::AlignCenter
\o Qt::TextSingleLine
\o Qt::TextExpandTabs
\o Qt::TextShowMnemonic
\o Qt::TextWordWrap
\o Qt::TextIncludeTrailingSpaces
\endlist
If several of the horizontal or several of the vertical alignment
flags are set, the resulting alignment is undefined.
\sa drawText(), Qt::Alignment, Qt::TextFlag
*/
/*!
\fn QRect QPainter::boundingRect(const QRect &rectangle, int flags,
const QString &text)
\overload
Returns the bounding rectangle of the \a text as it will appear
when drawn inside the given \a rectangle with the specified \a
flags using the currently set font().
*/
/*!
\fn QRect QPainter::boundingRect(int x, int y, int w, int h, int flags,
const QString &text);
\overload
Returns the bounding rectangle of the given \a text as it will
appear when drawn inside the rectangle beginning at the point
(\a{x}, \a{y}) with width \a w and height \a h.
*/
QRect QPainter::boundingRect(const QRect &rect, int flags, const QString &str)
{
if (str.isEmpty())
return QRect(rect.x(),rect.y(), 0,0);
QRect brect;
drawText(rect, flags | Qt::TextDontPrint, str, &brect);
return brect;
}
QRectF QPainter::boundingRect(const QRectF &rect, int flags, const QString &str)
{
if (str.isEmpty())
return QRectF(rect.x(),rect.y(), 0,0);
QRectF brect;
drawText(rect, flags | Qt::TextDontPrint, str, &brect);
return brect;
}
/*!
\fn QRectF QPainter::boundingRect(const QRectF &rectangle,
const QString &text, const QTextOption &option)
\overload
Instead of specifying flags as a bitwise OR of the
Qt::AlignmentFlag and Qt::TextFlag, this overloaded function takes
an \a option argument. The QTextOption class provides a
description of general rich text properties.
\sa QTextOption
*/
QRectF QPainter::boundingRect(const QRectF &r, const QString &text, const QTextOption &o)
{
Q_D(QPainter);
if (!d->engine || text.length() == 0)
return QRectF(r.x(),r.y(), 0,0);
QRectF br;
qt_format_text(d->state->font, r, Qt::TextDontPrint, &o, text, &br, 0, 0, 0, this);
return br;
}
/*!
\fn void QPainter::drawTiledPixmap(const QRectF &rectangle, const QPixmap &pixmap, const QPointF &position)
Draws a tiled \a pixmap, inside the given \a rectangle with its
origin at the given \a position.
Calling drawTiledPixmap() is similar to calling drawPixmap()
several times to fill (tile) an area with a pixmap, but is
potentially much more efficient depending on the underlying window
system.
\sa drawPixmap()
*/
void QPainter::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &sp)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::drawTiledPixmap(), target=[%.2f,%.2f,%.2f,%.2f], pix=[%d,%d], offset=[%.2f,%.2f]\n",
r.x(), r.y(), r.width(), r.height(),
pixmap.width(), pixmap.height(),
sp.x(), sp.y());
#endif
Q_D(QPainter);
if (!d->engine || pixmap.isNull() || r.isEmpty())
return;
#ifndef QT_NO_DEBUG
qt_painter_thread_test(d->device->devType(), "drawTiledPixmap()", true);
#endif
qreal sw = pixmap.width();
qreal sh = pixmap.height();
qreal sx = sp.x();
qreal sy = sp.y();
if (sx < 0)
sx = qRound(sw) - qRound(-sx) % qRound(sw);
else
sx = qRound(sx) % qRound(sw);
if (sy < 0)
sy = qRound(sh) - -qRound(sy) % qRound(sh);
else
sy = qRound(sy) % qRound(sh);
if (d->extended) {
d->extended->drawTiledPixmap(r, pixmap, QPointF(sx, sy));
return;
}
if (d->state->bgMode == Qt::OpaqueMode && pixmap.isQBitmap())
fillRect(r, d->state->bgBrush);
d->updateState(d->state);
if ((d->state->matrix.type() > QTransform::TxTranslate
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform))
|| (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity)))
{
save();
setBackgroundMode(Qt::TransparentMode);
setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform);
setBrush(QBrush(d->state->pen.color(), pixmap));
setPen(Qt::NoPen);
// If there is no rotation involved we have to make sure we use the
// antialiased and not the aliased coordinate system by rounding the coordinates.
if (d->state->matrix.type() <= QTransform::TxScale) {
const QPointF p = roundInDeviceCoordinates(r.topLeft(), d->state->matrix);
if (d->state->matrix.type() <= QTransform::TxTranslate) {
sx = qRound(sx);
sy = qRound(sy);
}
setBrushOrigin(QPointF(r.x()-sx, r.y()-sy));
drawRect(QRectF(p, r.size()));
} else {
setBrushOrigin(QPointF(r.x()-sx, r.y()-sy));
drawRect(r);
}
restore();
return;
}
qreal x = r.x();
qreal y = r.y();
if (d->state->matrix.type() == QTransform::TxTranslate
&& !d->engine->hasFeature(QPaintEngine::PixmapTransform)) {
x += d->state->matrix.dx();
y += d->state->matrix.dy();
}
d->engine->drawTiledPixmap(QRectF(x, y, r.width(), r.height()), pixmap, QPointF(sx, sy));
}
/*!
\fn QPainter::drawTiledPixmap(const QRect &rectangle, const QPixmap &pixmap,
const QPoint &position = QPoint())
\overload
Draws a tiled \a pixmap, inside the given \a rectangle with its
origin at the given \a position.
*/
/*!
\fn void QPainter::drawTiledPixmap(int x, int y, int width, int height, const
QPixmap &pixmap, int sx, int sy);
\overload
Draws a tiled \a pixmap in the specified rectangle.
(\a{x}, \a{y}) specifies the top-left point in the paint device
that is to be drawn onto; with the given \a width and \a
height. (\a{sx}, \a{sy}) specifies the top-left point in the \a
pixmap that is to be drawn; this defaults to (0, 0).
*/
#ifndef QT_NO_PICTURE
/*!
\fn void QPainter::drawPicture(const QPointF &point, const QPicture &picture)
Replays the given \a picture at the given \a point.
The QPicture class is a paint device that records and replays
QPainter commands. A picture serializes the painter commands to an
IO device in a platform-independent format. Everything that can be
painted on a widget or pixmap can also be stored in a picture.
This function does exactly the same as QPicture::play() when
called with \a point = QPoint(0, 0).
\table 100%
\row
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 18
\endtable
\sa QPicture::play()
*/
void QPainter::drawPicture(const QPointF &p, const QPicture &picture)
{
Q_D(QPainter);
if (!d->engine)
return;
if (!d->extended)
d->updateState(d->state);
save();
translate(p);
const_cast<QPicture *>(&picture)->play(this);
restore();
}
/*!
\fn void QPainter::drawPicture(const QPoint &point, const QPicture &picture)
\overload
Replays the given \a picture at the given \a point.
*/
/*!
\fn void QPainter::drawPicture(int x, int y, const QPicture &picture)
\overload
Draws the given \a picture at point (\a x, \a y).
*/
#endif // QT_NO_PICTURE
/*!
\fn void QPainter::eraseRect(const QRectF &rectangle)
Erases the area inside the given \a rectangle. Equivalent to
calling
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 19
\sa fillRect()
*/
void QPainter::eraseRect(const QRectF &r)
{
Q_D(QPainter);
fillRect(r, d->state->bgBrush);
}
static inline bool needsResolving(const QBrush &brush)
{
Qt::BrushStyle s = brush.style();
return ((s == Qt::LinearGradientPattern || s == Qt::RadialGradientPattern ||
s == Qt::ConicalGradientPattern) &&
brush.gradient()->coordinateMode() == QGradient::ObjectBoundingMode);
}
/*!
\fn void QPainter::eraseRect(const QRect &rectangle)
\overload
Erases the area inside the given \a rectangle.
*/
/*!
\fn void QPainter::eraseRect(int x, int y, int width, int height)
\overload
Erases the area inside the rectangle beginning at (\a x, \a y)
with the given \a width and \a height.
*/
/*!
\fn void QPainter::fillRect(int x, int y, int width, int height, Qt::BrushStyle style)
\overload
Fills the rectangle beginning at (\a{x}, \a{y}) with the given \a
width and \a height, using the brush \a style specified.
\since 4.5
*/
/*!
\fn void QPainter::fillRect(const QRect &rectangle, Qt::BrushStyle style)
\overload
Fills the given \a rectangle with the brush \a style specified.
\since 4.5
*/
/*!
\fn void QPainter::fillRect(const QRectF &rectangle, Qt::BrushStyle style)
\overload
Fills the given \a rectangle with the brush \a style specified.
\since 4.5
*/
/*!
\fn void QPainter::fillRect(const QRectF &rectangle, const QBrush &brush)
Fills the given \a rectangle with the \a brush specified.
Alternatively, you can specify a QColor instead of a QBrush; the
QBrush constructor (taking a QColor argument) will automatically
create a solid pattern brush.
\sa drawRect()
*/
void QPainter::fillRect(const QRectF &r, const QBrush &brush)
{
Q_D(QPainter);
if (!d->engine)
return;
if (d->extended) {
const QGradient *g = brush.gradient();
if (!g || g->coordinateMode() == QGradient::LogicalMode) {
d->extended->fillRect(r, brush);
return;
}
}
QPen oldPen = pen();
QBrush oldBrush = this->brush();
setPen(Qt::NoPen);
if (brush.style() == Qt::SolidPattern) {
d->colorBrush.setStyle(Qt::SolidPattern);
d->colorBrush.setColor(brush.color());
setBrush(d->colorBrush);
} else {
setBrush(brush);
}
drawRect(r);
setBrush(oldBrush);
setPen(oldPen);
}
/*!
\fn void QPainter::fillRect(const QRect &rectangle, const QBrush &brush)
\overload
Fills the given \a rectangle with the specified \a brush.
*/
void QPainter::fillRect(const QRect &r, const QBrush &brush)
{
Q_D(QPainter);
if (!d->engine)
return;
if (d->extended) {
const QGradient *g = brush.gradient();
if (!g || g->coordinateMode() == QGradient::LogicalMode) {
d->extended->fillRect(r, brush);
return;
}
}
QPen oldPen = pen();
QBrush oldBrush = this->brush();
setPen(Qt::NoPen);
if (brush.style() == Qt::SolidPattern) {
d->colorBrush.setStyle(Qt::SolidPattern);
d->colorBrush.setColor(brush.color());
setBrush(d->colorBrush);
} else {
setBrush(brush);
}
drawRect(r);
setBrush(oldBrush);
setPen(oldPen);
}
/*!
\fn void QPainter::fillRect(const QRect &rectangle, const QColor &color)
\overload
Fills the given \a rectangle with the \a color specified.
\since 4.5
*/
void QPainter::fillRect(const QRect &r, const QColor &color)
{
Q_D(QPainter);
if (!d->engine)
return;
if (d->extended) {
d->extended->fillRect(r, color);
return;
}
fillRect(r, QBrush(color));
}
/*!
\fn void QPainter::fillRect(const QRectF &rectangle, const QColor &color)
\overload
Fills the given \a rectangle with the \a color specified.
\since 4.5
*/
void QPainter::fillRect(const QRectF &r, const QColor &color)
{
Q_D(QPainter);
if (!d->engine)
return;
if (d->extended) {
d->extended->fillRect(r, color);
return;
}
fillRect(r, QBrush(color));
}
/*!
\fn void QPainter::fillRect(int x, int y, int width, int height, const QBrush &brush)
\overload
Fills the rectangle beginning at (\a{x}, \a{y}) with the given \a
width and \a height, using the given \a brush.
*/
/*!
\fn void QPainter::fillRect(int x, int y, int width, int height, const QColor &color)
\overload
Fills the rectangle beginning at (\a{x}, \a{y}) with the given \a
width and \a height, using the given \a color.
\since 4.5
*/
/*!
\fn void QPainter::fillRect(int x, int y, int width, int height, Qt::GlobalColor color)
\overload
Fills the rectangle beginning at (\a{x}, \a{y}) with the given \a
width and \a height, using the given \a color.
\since 4.5
*/
/*!
\fn void QPainter::fillRect(const QRect &rectangle, Qt::GlobalColor color);
\overload
Fills the given \a rectangle with the specified \a color.
\since 4.5
*/
/*!
\fn void QPainter::fillRect(const QRectF &rectangle, Qt::GlobalColor color);
\overload
Fills the given \a rectangle with the specified \a color.
\since 4.5
*/
/*!
Sets the given render \a hint on the painter if \a on is true;
otherwise clears the render hint.
\sa setRenderHints(), renderHints(), {QPainter#Rendering
Quality}{Rendering Quality}
*/
void QPainter::setRenderHint(RenderHint hint, bool on)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setRenderHint: hint=%x, %s\n", hint, on ? "on" : "off");
#endif
#ifndef QT_NO_DEBUG
static const bool antialiasingDisabled = qgetenv("QT_NO_ANTIALIASING").toInt();
if (hint == QPainter::Antialiasing && antialiasingDisabled)
return;
#endif
setRenderHints(hint, on);
}
/*!
\since 4.2
Sets the given render \a hints on the painter if \a on is true;
otherwise clears the render hints.
\sa setRenderHint(), renderHints(), {QPainter#Rendering
Quality}{Rendering Quality}
*/
void QPainter::setRenderHints(RenderHints hints, bool on)
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setRenderHint: Painter must be active to set rendering hints");
return;
}
if (on)
d->state->renderHints |= hints;
else
d->state->renderHints &= ~hints;
if (d->extended)
d->extended->renderHintsChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyHints;
}
/*!
Returns a flag that specifies the rendering hints that are set for
this painter.
\sa testRenderHint(), {QPainter#Rendering Quality}{Rendering Quality}
*/
QPainter::RenderHints QPainter::renderHints() const
{
Q_D(const QPainter);
if (!d->engine)
return 0;
return d->state->renderHints;
}
/*!
\fn bool QPainter::testRenderHint(RenderHint hint) const
\since 4.3
Returns true if \a hint is set; otherwise returns false.
\sa renderHints(), setRenderHint()
*/
/*!
Returns true if view transformation is enabled; otherwise returns
false.
\sa setViewTransformEnabled(), worldTransform()
*/
bool QPainter::viewTransformEnabled() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::viewTransformEnabled: Painter not active");
return false;
}
return d->state->VxF;
}
/*!
\fn void QPainter::setWindow(const QRect &rectangle)
Sets the painter's window to the given \a rectangle, and enables
view transformations.
The window rectangle is part of the view transformation. The
window specifies the logical coordinate system. Its sister, the
viewport(), specifies the device coordinate system.
The default window rectangle is the same as the device's
rectangle.
\sa window(), viewTransformEnabled(), {Coordinate
System#Window-Viewport Conversion}{Window-Viewport Conversion}
*/
/*!
\fn void QPainter::setWindow(int x, int y, int width, int height)
\overload
Sets the painter's window to the rectangle beginning at (\a x, \a
y) and the given \a width and \a height.
*/
void QPainter::setWindow(const QRect &r)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setWindow(), [%d,%d,%d,%d]\n", r.x(), r.y(), r.width(), r.height());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setWindow: Painter not active");
return;
}
d->state->wx = r.x();
d->state->wy = r.y();
d->state->ww = r.width();
d->state->wh = r.height();
d->state->VxF = true;
d->updateMatrix();
}
/*!
Returns the window rectangle.
\sa setWindow(), setViewTransformEnabled()
*/
QRect QPainter::window() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::window: Painter not active");
return QRect();
}
return QRect(d->state->wx, d->state->wy, d->state->ww, d->state->wh);
}
/*!
\fn void QPainter::setViewport(const QRect &rectangle)
Sets the painter's viewport rectangle to the given \a rectangle,
and enables view transformations.
The viewport rectangle is part of the view transformation. The
viewport specifies the device coordinate system. Its sister, the
window(), specifies the logical coordinate system.
The default viewport rectangle is the same as the device's
rectangle.
\sa viewport(), viewTransformEnabled() {Coordinate
System#Window-Viewport Conversion}{Window-Viewport Conversion}
*/
/*!
\fn void QPainter::setViewport(int x, int y, int width, int height)
\overload
Sets the painter's viewport rectangle to be the rectangle
beginning at (\a x, \a y) with the given \a width and \a height.
*/
void QPainter::setViewport(const QRect &r)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setViewport(), [%d,%d,%d,%d]\n", r.x(), r.y(), r.width(), r.height());
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setViewport: Painter not active");
return;
}
d->state->vx = r.x();
d->state->vy = r.y();
d->state->vw = r.width();
d->state->vh = r.height();
d->state->VxF = true;
d->updateMatrix();
}
/*!
Returns the viewport rectangle.
\sa setViewport(), setViewTransformEnabled()
*/
QRect QPainter::viewport() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::viewport: Painter not active");
return QRect();
}
return QRect(d->state->vx, d->state->vy, d->state->vw, d->state->vh);
}
/*! \fn bool QPainter::hasViewXForm() const
\compat
Use viewTransformEnabled() instead.
*/
/*! \fn bool QPainter::hasWorldXForm() const
\compat
Use worldMatrixEnabled() instead.
*/
/*! \fn void QPainter::resetXForm()
\compat
Use resetTransform() instead.
*/
/*! \fn void QPainter::setViewXForm(bool enabled)
\compat
Use setViewTransformEnabled() instead.
*/
/*! \fn void QPainter::setWorldXForm(bool enabled)
\compat
Use setWorldMatrixEnabled() instead.
*/
/*!
Enables view transformations if \a enable is true, or disables
view transformations if \a enable is false.
\sa viewTransformEnabled(), {Coordinate System#Window-Viewport
Conversion}{Window-Viewport Conversion}
*/
void QPainter::setViewTransformEnabled(bool enable)
{
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::setViewTransformEnabled(), enable=%d\n", enable);
#endif
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setViewTransformEnabled: Painter not active");
return;
}
if (enable == d->state->VxF)
return;
d->state->VxF = enable;
d->updateMatrix();
}
#ifdef QT3_SUPPORT
/*!
\obsolete
Use the worldTransform() combined with QTransform::dx() instead.
\oldcode
QPainter painter(this);
qreal x = painter.translationX();
\newcode
QPainter painter(this);
qreal x = painter.worldTransform().dx();
\endcode
*/
qreal QPainter::translationX() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::translationX: Painter not active");
return 0.0;
}
return d->state->worldMatrix.dx();
}
/*!
\obsolete
Use the worldTransform() combined with QTransform::dy() instead.
\oldcode
QPainter painter(this);
qreal y = painter.translationY();
\newcode
QPainter painter(this);
qreal y = painter.worldTransform().dy();
\endcode
*/
qreal QPainter::translationY() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::translationY: Painter not active");
return 0.0;
}
return d->state->worldMatrix.dy();
}
/*!
\fn void QPainter::map(int x, int y, int *rx, int *ry) const
\internal
Sets (\a{rx}, \a{ry}) to the point that results from applying the
painter's current transformation on the point (\a{x}, \a{y}).
*/
void QPainter::map(int x, int y, int *rx, int *ry) const
{
QPoint p(x, y);
p = p * combinedMatrix();
*rx = p.x();
*ry = p.y();
}
/*!
\fn QPoint QPainter::xForm(const QPoint &point) const
Use combinedTransform() instead.
*/
QPoint QPainter::xForm(const QPoint &p) const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::xForm: Painter not active");
return QPoint();
}
if (d->state->matrix.type() == QTransform::TxNone)
return p;
return p * combinedMatrix();
}
/*!
\fn QRect QPainter::xForm(const QRect &rectangle) const
\overload
Use combinedTransform() instead of this function and call
mapRect() on the result to obtain a QRect.
*/
QRect QPainter::xForm(const QRect &r) const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::xForm: Painter not active");
return QRect();
}
if (d->state->matrix.type() == QTransform::TxNone)
return r;
return combinedMatrix().mapRect(r);
}
/*!
\fn QPolygon QPainter::xForm(const QPolygon &polygon) const
\overload
Use combinedTransform() instead.
*/
QPolygon QPainter::xForm(const QPolygon &a) const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::xForm: Painter not active");
return QPolygon();
}
if (d->state->matrix.type() == QTransform::TxNone)
return a;
return a * combinedMatrix();
}
/*!
\fn QPolygon QPainter::xForm(const QPolygon &polygon, int index, int count) const
\overload
Use combinedTransform() combined with QPolygon::mid() instead.
\oldcode
QPainter painter(this);
QPolygon transformed = painter.xForm(polygon, index, count)
\newcode
QPainter painter(this);
QPolygon transformed = polygon.mid(index, count) * painter.combinedTransform();
\endcode
*/
QPolygon QPainter::xForm(const QPolygon &av, int index, int npoints) const
{
int lastPoint = npoints < 0 ? av.size() : index+npoints;
QPolygon a(lastPoint-index);
memcpy(a.data(), av.data()+index, (lastPoint-index)*sizeof(QPoint));
return a * combinedMatrix();
}
/*!
\fn QPoint QPainter::xFormDev(const QPoint &point) const
\overload
\obsolete
Use combinedTransform() combined with QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QPoint transformed = painter.xFormDev(point);
\newcode
QPainter painter(this);
QPoint transformed = point * painter.combinedTransform().inverted();
\endcode
*/
QPoint QPainter::xFormDev(const QPoint &p) const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::xFormDev: Painter not active");
return QPoint();
}
if(d->state->matrix.type() == QTransform::TxNone)
return p;
return p * combinedMatrix().inverted();
}
/*!
\fn QRect QPainter::xFormDev(const QRect &rectangle) const
\overload
\obsolete
Use combinedTransform() combined with QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QRect transformed = painter.xFormDev(rectangle);
\newcode
QPainter painter(this);
QRegion region = QRegion(rectangle) * painter.combinedTransform().inverted();
QRect transformed = region.boundingRect();
\endcode
*/
QRect QPainter::xFormDev(const QRect &r) const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::xFormDev: Painter not active");
return QRect();
}
if (d->state->matrix.type() == QTransform::TxNone)
return r;
return combinedMatrix().inverted().mapRect(r);
}
/*!
\overload
\fn QPoint QPainter::xFormDev(const QPolygon &polygon) const
\obsolete
Use combinedTransform() combined with QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QPolygon transformed = painter.xFormDev(rectangle);
\newcode
QPainter painter(this);
QPolygon transformed = polygon * painter.combinedTransform().inverted();
\endcode
*/
QPolygon QPainter::xFormDev(const QPolygon &a) const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::xFormDev: Painter not active");
return QPolygon();
}
if (d->state->matrix.type() == QTransform::TxNone)
return a;
return a * combinedMatrix().inverted();
}
/*!
\fn QPolygon QPainter::xFormDev(const QPolygon &polygon, int index, int count) const
\overload
\obsolete
Use combinedTransform() combined with QPolygon::mid() and QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QPolygon transformed = painter.xFormDev(polygon, index, count);
\newcode
QPainter painter(this);
QPolygon transformed = polygon.mid(index, count) * painter.combinedTransform().inverted();
\endcode
*/
QPolygon QPainter::xFormDev(const QPolygon &ad, int index, int npoints) const
{
Q_D(const QPainter);
int lastPoint = npoints < 0 ? ad.size() : index+npoints;
QPolygon a(lastPoint-index);
memcpy(a.data(), ad.data()+index, (lastPoint-index)*sizeof(QPoint));
if (d->state->matrix.type() == QTransform::TxNone)
return a;
return a * combinedMatrix().inverted();
}
/*!
\fn void QPainter::drawCubicBezier(const QPolygon &controlPoints, int index)
Draws a cubic Bezier curve defined by the \a controlPoints,
starting at \a{controlPoints}\e{[index]} (\a index defaults to 0).
Points after \a{controlPoints}\e{[index + 3]} are ignored. Nothing
happens if there aren't enough control points.
Use strokePath() instead.
\oldcode
QPainter painter(this);
painter.drawCubicBezier(controlPoints, index)
\newcode
QPainterPath path;
path.moveTo(controlPoints.at(index));
path.cubicTo(controlPoints.at(index+1),
controlPoints.at(index+2),
controlPoints.at(index+3));
QPainter painter(this);
painter.strokePath(path, painter.pen());
\endcode
*/
void QPainter::drawCubicBezier(const QPolygon &a, int index)
{
Q_D(QPainter);
if (!d->engine)
return;
if ((int)a.size() - index < 4) {
qWarning("QPainter::drawCubicBezier: Cubic Bezier needs 4 control "
"points");
return;
}
QPainterPath path;
path.moveTo(a.at(index));
path.cubicTo(a.at(index+1), a.at(index+2), a.at(index+3));
strokePath(path, d->state->pen);
}
#endif
struct QPaintDeviceRedirection
{
QPaintDeviceRedirection() : device(0), replacement(0), internalWidgetRedirectionIndex(-1) {}
QPaintDeviceRedirection(const QPaintDevice *device, QPaintDevice *replacement,
const QPoint& offset, int internalWidgetRedirectionIndex)
: device(device), replacement(replacement), offset(offset),
internalWidgetRedirectionIndex(internalWidgetRedirectionIndex) { }
const QPaintDevice *device;
QPaintDevice *replacement;
QPoint offset;
int internalWidgetRedirectionIndex;
bool operator==(const QPaintDevice *pdev) const { return device == pdev; }
Q_DUMMY_COMPARISON_OPERATOR(QPaintDeviceRedirection)
};
typedef QList<QPaintDeviceRedirection> QPaintDeviceRedirectionList;
Q_GLOBAL_STATIC(QPaintDeviceRedirectionList, globalRedirections)
Q_GLOBAL_STATIC(QMutex, globalRedirectionsMutex)
Q_GLOBAL_STATIC(QAtomicInt, globalRedirectionAtomic)
/*!
\threadsafe
\obsolete
Please use QWidget::render() instead.
Redirects all paint commands for the given paint \a device, to the
\a replacement device. The optional point \a offset defines an
offset within the source device.
The redirection will not be effective until the begin() function
has been called; make sure to call end() for the given \a
device's painter (if any) before redirecting. Call
restoreRedirected() to restore the previous redirection.
\warning Making use of redirections in the QPainter API implies
that QPainter::begin() and QPaintDevice destructors need to hold
a mutex for a short period. This can impact performance. Use of
QWidget::render is strongly encouraged.
\sa redirected(), restoreRedirected()
*/
void QPainter::setRedirected(const QPaintDevice *device,
QPaintDevice *replacement,
const QPoint &offset)
{
Q_ASSERT(device != 0);
bool hadInternalWidgetRedirection = false;
if (device->devType() == QInternal::Widget) {
const QWidgetPrivate *widgetPrivate = static_cast<const QWidget *>(device)->d_func();
// This is the case when the widget is in a paint event.
if (widgetPrivate->redirectDev) {
// Remove internal redirection and put it back into the global redirection list.
QPoint oldOffset;
QPaintDevice *oldReplacement = widgetPrivate->redirected(&oldOffset);
const_cast<QWidgetPrivate *>(widgetPrivate)->restoreRedirected();
setRedirected(device, oldReplacement, oldOffset);
hadInternalWidgetRedirection = true;
}
}
QPoint roffset;
QPaintDevice *rdev = redirected(replacement, &roffset);
QMutexLocker locker(globalRedirectionsMutex());
QPaintDeviceRedirectionList *redirections = globalRedirections();
Q_ASSERT(redirections != 0);
*redirections += QPaintDeviceRedirection(device, rdev ? rdev : replacement, offset + roffset,
hadInternalWidgetRedirection ? redirections->size() - 1 : -1);
globalRedirectionAtomic()->ref();
}
/*!
\threadsafe
\obsolete
Using QWidget::render() obsoletes the use of this function.
Restores the previous redirection for the given \a device after a
call to setRedirected().
\warning Making use of redirections in the QPainter API implies
that QPainter::begin() and QPaintDevice destructors need to hold
a mutex for a short period. This can impact performance. Use of
QWidget::render is strongly encouraged.
\sa redirected()
*/
void QPainter::restoreRedirected(const QPaintDevice *device)
{
Q_ASSERT(device != 0);
QMutexLocker locker(globalRedirectionsMutex());
QPaintDeviceRedirectionList *redirections = globalRedirections();
Q_ASSERT(redirections != 0);
for (int i = redirections->size()-1; i >= 0; --i) {
if (redirections->at(i) == device) {
globalRedirectionAtomic()->deref();
const int internalWidgetRedirectionIndex = redirections->at(i).internalWidgetRedirectionIndex;
redirections->removeAt(i);
// Restore the internal widget redirection, i.e. remove it from the global
// redirection list and put it back into QWidgetPrivate. The index is only set when
// someone call QPainter::setRedirected in a widget's paint event and we internally
// have a redirection set (typically set in QWidgetPrivate::drawWidget).
if (internalWidgetRedirectionIndex >= 0) {
Q_ASSERT(internalWidgetRedirectionIndex < redirections->size());
const QPaintDeviceRedirection &redirectionDevice = redirections->at(internalWidgetRedirectionIndex);
QWidget *widget = static_cast<QWidget *>(const_cast<QPaintDevice *>(device));
widget->d_func()->setRedirected(redirectionDevice.replacement, redirectionDevice.offset);
redirections->removeAt(internalWidgetRedirectionIndex);
}
return;
}
}
}
/*!
\threadsafe
\obsolete
Using QWidget::render() obsoletes the use of this function.
Returns the replacement for given \a device. The optional out
parameter \a offset returns the offset within the replaced device.
\warning Making use of redirections in the QPainter API implies
that QPainter::begin() and QPaintDevice destructors need to hold
a mutex for a short period. This can impact performance. Use of
QWidget::render is strongly encouraged.
\sa setRedirected(), restoreRedirected()
*/
QPaintDevice *QPainter::redirected(const QPaintDevice *device, QPoint *offset)
{
Q_ASSERT(device != 0);
if (device->devType() == QInternal::Widget) {
const QWidgetPrivate *widgetPrivate = static_cast<const QWidget *>(device)->d_func();
if (widgetPrivate->redirectDev)
return widgetPrivate->redirected(offset);
}
if (!globalRedirectionAtomic() || *globalRedirectionAtomic() == 0)
return 0;
QMutexLocker locker(globalRedirectionsMutex());
QPaintDeviceRedirectionList *redirections = globalRedirections();
Q_ASSERT(redirections != 0);
for (int i = redirections->size()-1; i >= 0; --i)
if (redirections->at(i) == device) {
if (offset)
*offset = redirections->at(i).offset;
return redirections->at(i).replacement;
}
if (offset)
*offset = QPoint(0, 0);
return 0;
}
void qt_painter_removePaintDevice(QPaintDevice *dev)
{
if (!globalRedirectionAtomic() || *globalRedirectionAtomic() == 0)
return;
QMutex *mutex = 0;
QT_TRY {
mutex = globalRedirectionsMutex();
} QT_CATCH(...) {
// ignore the missing mutex, since we could be called from
// a destructor, and destructors shall not throw
}
QMutexLocker locker(mutex);
QPaintDeviceRedirectionList *redirections = 0;
QT_TRY {
redirections = globalRedirections();
} QT_CATCH(...) {
// do nothing - code below is safe with redirections being 0.
}
if (redirections) {
for (int i = 0; i < redirections->size(); ) {
if(redirections->at(i) == dev || redirections->at(i).replacement == dev)
redirections->removeAt(i);
else
++i;
}
}
}
void qt_format_text(const QFont &fnt, const QRectF &_r,
int tf, const QString& str, QRectF *brect,
int tabstops, int *ta, int tabarraylen,
QPainter *painter)
{
qt_format_text(fnt, _r,
tf, 0, str, brect,
tabstops, ta, tabarraylen,
painter);
}
void qt_format_text(const QFont &fnt, const QRectF &_r,
int tf, const QTextOption *option, const QString& str, QRectF *brect,
int tabstops, int *, int tabarraylen,
QPainter *painter)
{
Q_ASSERT( !((tf & ~Qt::TextDontPrint)!=0 && option!=0) ); // we either have an option or flags
if (option) {
tf |= option->alignment();
if (option->wrapMode() != QTextOption::NoWrap)
tf |= Qt::TextWordWrap;
if (option->flags() & QTextOption::IncludeTrailingSpaces)
tf |= Qt::TextIncludeTrailingSpaces;
if (option->tabStop() >= 0 || !option->tabArray().isEmpty())
tf |= Qt::TextExpandTabs;
}
// we need to copy r here to protect against the case (&r == brect).
QRectF r(_r);
bool dontclip = (tf & Qt::TextDontClip);
bool wordwrap = (tf & Qt::TextWordWrap) || (tf & Qt::TextWrapAnywhere);
bool singleline = (tf & Qt::TextSingleLine);
bool showmnemonic = (tf & Qt::TextShowMnemonic);
bool hidemnmemonic = (tf & Qt::TextHideMnemonic);
Qt::LayoutDirection layout_direction;
if (tf & Qt::TextForceLeftToRight)
layout_direction = Qt::LeftToRight;
else if (tf & Qt::TextForceRightToLeft)
layout_direction = Qt::RightToLeft;
else if (option)
layout_direction = option->textDirection();
else if (painter)
layout_direction = painter->layoutDirection();
else
layout_direction = Qt::LeftToRight;
tf = QStyle::visualAlignment(layout_direction, QFlag(tf));
bool isRightToLeft = layout_direction == Qt::RightToLeft;
bool expandtabs = ((tf & Qt::TextExpandTabs) &&
(((tf & Qt::AlignLeft) && !isRightToLeft) ||
((tf & Qt::AlignRight) && isRightToLeft)));
if (!painter)
tf |= Qt::TextDontPrint;
uint maxUnderlines = 0;
int numUnderlines = 0;
QVarLengthArray<int, 32> underlinePositions(1);
QFontMetricsF fm(fnt);
QString text = str;
int offset = 0;
start_lengthVariant:
bool hasMoreLengthVariants = false;
// compatible behaviour to the old implementation. Replace
// tabs by spaces
int old_offset = offset;
for (; offset < text.length(); offset++) {
QChar chr = text.at(offset);
if (chr == QLatin1Char('\r') || (singleline && chr == QLatin1Char('\n'))) {
text[offset] = QLatin1Char(' ');
} else if (chr == QLatin1Char('\n')) {
text[offset] = QChar::LineSeparator;
} else if (chr == QLatin1Char('&')) {
++maxUnderlines;
} else if (chr == QLatin1Char('\t')) {
if (!expandtabs) {
text[offset] = QLatin1Char(' ');
} else if (!tabarraylen && !tabstops) {
tabstops = qRound(fm.width(QLatin1Char('x'))*8);
}
} else if (chr == QChar(ushort(0x9c))) {
// string with multiple length variants
hasMoreLengthVariants = true;
break;
}
}
int length = offset - old_offset;
if ((hidemnmemonic || showmnemonic) && maxUnderlines > 0) {
underlinePositions.resize(maxUnderlines + 1);
QChar *cout = text.data() + old_offset;
QChar *cin = cout;
int l = length;
while (l) {
if (*cin == QLatin1Char('&')) {
++cin;
--length;
--l;
if (!l)
break;
if (*cin != QLatin1Char('&') && !hidemnmemonic)
underlinePositions[numUnderlines++] = cout - text.data() - old_offset;
}
*cout = *cin;
++cout;
++cin;
--l;
}
}
// no need to do extra work for underlines if we don't paint
if (tf & Qt::TextDontPrint)
numUnderlines = 0;
underlinePositions[numUnderlines] = -1;
qreal height = 0;
qreal width = 0;
QString finalText = text.mid(old_offset, length);
QStackTextEngine engine(finalText, fnt);
if (option) {
engine.option = *option;
}
if (engine.option.tabStop() < 0 && tabstops > 0)
engine.option.setTabStop(tabstops);
engine.option.setTextDirection(layout_direction);
if (tf & Qt::AlignJustify)
engine.option.setAlignment(Qt::AlignJustify);
else
engine.option.setAlignment(Qt::AlignLeft); // do not do alignment twice
if (!option && (tf & Qt::TextWrapAnywhere))
engine.option.setWrapMode(QTextOption::WrapAnywhere);
if (tf & Qt::TextJustificationForced)
engine.forceJustification = true;
QTextLayout textLayout(&engine);
textLayout.setCacheEnabled(true);
textLayout.engine()->underlinePositions = underlinePositions.data();
if (finalText.isEmpty()) {
height = fm.height();
width = 0;
tf |= Qt::TextDontPrint;
} else {
qreal lineWidth = 0x01000000;
if (wordwrap || (tf & Qt::TextJustificationForced))
lineWidth = qMax<qreal>(0, r.width());
if(!wordwrap)
tf |= Qt::TextIncludeTrailingSpaces;
textLayout.engine()->ignoreBidi = bool(tf & Qt::TextDontPrint);
textLayout.beginLayout();
qreal leading = fm.leading();
height = -leading;
while (1) {
QTextLine l = textLayout.createLine();
if (!l.isValid())
break;
l.setLineWidth(lineWidth);
height += leading;
l.setPosition(QPointF(0., height));
height += l.height();
width = qMax(width, l.naturalTextWidth());
if (!dontclip && !brect && height >= r.height())
break;
}
textLayout.endLayout();
}
qreal yoff = 0;
qreal xoff = 0;
if (tf & Qt::AlignBottom) {
yoff = r.height() - height;
} else if (tf & Qt::AlignVCenter) {
yoff = (r.height() - height)/2;
if (painter) {
QTransform::TransformationType type = painter->transform().type();
if (type <= QTransform::TxScale) {
// do the rounding manually to work around inconsistencies
// in the paint engines when drawing on floating point offsets
const qreal scale = painter->transform().m22();
if (scale != 0)
yoff = -qRound(-yoff * scale) / scale;
}
}
}
if (tf & Qt::AlignRight) {
xoff = r.width() - width;
} else if (tf & Qt::AlignHCenter) {
xoff = (r.width() - width)/2;
if (painter) {
QTransform::TransformationType type = painter->transform().type();
if (type <= QTransform::TxScale) {
// do the rounding manually to work around inconsistencies
// in the paint engines when drawing on floating point offsets
const qreal scale = painter->transform().m11();
if (scale != 0)
xoff = qRound(xoff * scale) / scale;
}
}
}
QRectF bounds = QRectF(r.x() + xoff, r.y() + yoff, width, height);
if (hasMoreLengthVariants && !(tf & Qt::TextLongestVariant) && !r.contains(bounds)) {
offset++;
goto start_lengthVariant;
}
if (brect)
*brect = bounds;
if (!(tf & Qt::TextDontPrint)) {
bool restore = false;
if (!dontclip && !r.contains(bounds)) {
restore = true;
painter->save();
painter->setClipRect(r, Qt::IntersectClip);
}
for (int i = 0; i < textLayout.lineCount(); i++) {
QTextLine line = textLayout.lineAt(i);
qreal advance = line.horizontalAdvance();
if (tf & Qt::AlignRight)
xoff = r.width() - advance;
else if (tf & Qt::AlignHCenter)
xoff = (r.width() - advance)/2;
line.draw(painter, QPointF(r.x() + xoff + line.x(), r.y() + yoff));
}
if (restore) {
painter->restore();
}
}
}
/*!
Sets the layout direction used by the painter when drawing text,
to the specified \a direction.
The default is Qt::LayoutDirectionAuto, which will implicitly determine the
direction from the text drawn.
\sa QTextOption::setTextDirection(), layoutDirection(), drawText(), {QPainter#Settings}{Settings}
*/
void QPainter::setLayoutDirection(Qt::LayoutDirection direction)
{
Q_D(QPainter);
if (d->state)
d->state->layoutDirection = direction;
}
/*!
Returns the layout direction used by the painter when drawing text.
\sa QTextOption::textDirection(), setLayoutDirection(), drawText(), {QPainter#Settings}{Settings}
*/
Qt::LayoutDirection QPainter::layoutDirection() const
{
Q_D(const QPainter);
return d->state ? d->state->layoutDirection : Qt::LayoutDirectionAuto;
}
QPainterState::QPainterState(const QPainterState *s)
: brushOrigin(s->brushOrigin), font(s->font), deviceFont(s->deviceFont),
pen(s->pen), brush(s->brush), bgBrush(s->bgBrush),
clipRegion(s->clipRegion), clipPath(s->clipPath),
clipOperation(s->clipOperation),
renderHints(s->renderHints), clipInfo(s->clipInfo),
worldMatrix(s->worldMatrix), matrix(s->matrix), redirectionMatrix(s->redirectionMatrix),
wx(s->wx), wy(s->wy), ww(s->ww), wh(s->wh),
vx(s->vx), vy(s->vy), vw(s->vw), vh(s->vh),
opacity(s->opacity), WxF(s->WxF), VxF(s->VxF),
clipEnabled(s->clipEnabled), bgMode(s->bgMode), painter(s->painter),
layoutDirection(s->layoutDirection),
composition_mode(s->composition_mode),
emulationSpecifier(s->emulationSpecifier), changeFlags(0)
{
dirtyFlags = s->dirtyFlags;
}
QPainterState::QPainterState()
: brushOrigin(0, 0), bgBrush(Qt::white), clipOperation(Qt::NoClip),
renderHints(0),
wx(0), wy(0), ww(0), wh(0), vx(0), vy(0), vw(0), vh(0),
opacity(1), WxF(false), VxF(false), clipEnabled(true),
bgMode(Qt::TransparentMode), painter(0),
layoutDirection(QApplication::layoutDirection()),
composition_mode(QPainter::CompositionMode_SourceOver),
emulationSpecifier(0), changeFlags(0)
{
dirtyFlags = 0;
}
QPainterState::~QPainterState()
{
}
void QPainterState::init(QPainter *p) {
bgBrush = Qt::white;
bgMode = Qt::TransparentMode;
WxF = false;
VxF = false;
clipEnabled = true;
wx = wy = ww = wh = 0;
vx = vy = vw = vh = 0;
painter = p;
pen = QPen();
brushOrigin = QPointF(0, 0);
brush = QBrush();
font = deviceFont = QFont();
clipRegion = QRegion();
clipPath = QPainterPath();
clipOperation = Qt::NoClip;
clipInfo.clear();
worldMatrix.reset();
matrix.reset();
layoutDirection = QApplication::layoutDirection();
composition_mode = QPainter::CompositionMode_SourceOver;
emulationSpecifier = 0;
dirtyFlags = 0;
changeFlags = 0;
renderHints = 0;
opacity = 1;
}
#ifdef QT3_SUPPORT
static void bitBlt_helper(QPaintDevice *dst, const QPoint &dp,
const QPaintDevice *src, const QRect &sr, bool)
{
Q_ASSERT(dst);
Q_ASSERT(src);
if (src->devType() == QInternal::Pixmap) {
const QPixmap *pixmap = static_cast<const QPixmap *>(src);
QPainter pt(dst);
pt.drawPixmap(dp, *pixmap, sr);
} else {
qWarning("QPainter: bitBlt only works when source is of type pixmap");
}
}
void bitBlt(QPaintDevice *dst, int dx, int dy,
const QPaintDevice *src, int sx, int sy, int sw, int sh,
bool ignoreMask )
{
bitBlt_helper(dst, QPoint(dx, dy), src, QRect(sx, sy, sw, sh), ignoreMask);
}
void bitBlt(QPaintDevice *dst, const QPoint &dp, const QPaintDevice *src, const QRect &sr, bool ignoreMask)
{
bitBlt_helper(dst, dp, src, sr, ignoreMask);
}
void bitBlt(QPaintDevice *dst, int dx, int dy,
const QImage *src, int sx, int sy, int sw, int sh, int fl)
{
Qt::ImageConversionFlags flags(fl);
QPixmap srcPixmap = QPixmap::fromImage(*src, flags);
bitBlt_helper(dst, QPoint(dx, dy), &srcPixmap, QRect(sx, sy, sw, sh), false);
}
#endif // QT3_SUPPORT
/*!
\fn void QPainter::setBackgroundColor(const QColor &color)
Use setBackground() instead.
*/
/*!
\fn const QColor &QPainter::backgroundColor() const
Use background() and QBrush::color() instead.
\oldcode
QColor myColor = backgroundColor();
\newcode
QColor myColor = background().color();
\endcode
Note that the background can be a complex brush such as a texture
or a gradient.
*/
/*!
\fn void QPainter::drawText(int x, int y, const QString &text, int pos, int length)
\compat
Use drawText() combined with QString::mid() instead.
\oldcode
QPainter painter(this);
painter.drawText(x, y, text, pos, length);
\newcode
QPainter painter(this);
painter.drawText(x, y, text.mid(pos, length));
\endcode
*/
/*!
\fn void QPainter::drawText(const QPoint &point, const QString &text, int pos, int length)
\compat
Use drawText() combined with QString::mid() instead.
\oldcode
QPainter painter(this);
painter.drawText(point, text, pos, length);
\newcode
QPainter painter(this);
painter.drawText(point, text.mid(pos, length));
\endcode
*/
/*!
\fn void QPainter::drawText(int x, int y, const QString &text, int length)
\compat
Use drawText() combined with QString::left() instead.
\oldcode
QPainter painter(this);
painter.drawText(x, y, text, length);
\newcode
QPainter painter(this);
painter.drawText(x, y, text.left(length));
\endcode
*/
/*!
\fn void QPainter::drawText(const QPoint &point, const QString &text, int length)
\compat
Use drawText() combined with QString::left() instead.
\oldcode
QPainter painter(this);
painter.drawText(point, text, length);
\newcode
QPainter painter(this);
painter.drawText(point, text.left(length));
\endcode
*/
/*!
\fn bool QPainter::begin(QPaintDevice *device, const QWidget *init)
\compat
Use begin() instead.
If the paint \a device is a QWidget, QPainter is initialized after
the widget's settings automatically. Otherwise, you must call the
initFrom() function to initialize the painters pen, background and
font to the same as any given widget.
\oldcode
QPainter painter(this);
painter.begin(device, init);
\newcode
QPainter painter(this);
painter.begin(device);
painter.initFrom(init);
\endcode
*/
/*!
\fn void QPainter::drawImage(const QRectF &target, const QImage &image, const QRectF &source,
Qt::ImageConversionFlags flags)
Draws the rectangular portion \a source of the given \a image
into the \a target rectangle in the paint device.
\note The image is scaled to fit the rectangle, if both the image and rectangle size disagree.
If the image needs to be modified to fit in a lower-resolution
result (e.g. converting from 32-bit to 8-bit), use the \a flags to
specify how you would prefer this to happen.
\table 100%
\row
\o
\snippet doc/src/snippets/code/src_gui_painting_qpainter.cpp 20
\endtable
\sa drawPixmap()
*/
/*!
\fn void QPainter::drawImage(const QRect &target, const QImage &image, const QRect &source,
Qt::ImageConversionFlags flags)
\overload
Draws the rectangular portion \a source of the given \a image
into the \a target rectangle in the paint device.
\note The image is scaled to fit the rectangle, if both the image and rectangle size disagree.
*/
/*!
\fn void QPainter::drawImage(const QPointF &point, const QImage &image)
\overload
Draws the given \a image at the given \a point.
*/
/*!
\fn void QPainter::drawImage(const QPoint &point, const QImage &image)
\overload
Draws the given \a image at the given \a point.
*/
/*!
\fn void QPainter::drawImage(const QPointF &point, const QImage &image, const QRectF &source,
Qt::ImageConversionFlags flags = 0)
\overload
Draws the rectangular portion \a source of the given \a image with
its origin at the given \a point.
*/
/*!
\fn void QPainter::drawImage(const QPoint &point, const QImage &image, const QRect &source,
Qt::ImageConversionFlags flags = 0)
\overload
Draws the rectangular portion \a source of the given \a image with
its origin at the given \a point.
*/
/*!
\fn void QPainter::drawImage(const QRectF &rectangle, const QImage &image)
\overload
Draws the given \a image into the given \a rectangle.
\note The image is scaled to fit the rectangle, if both the image and rectangle size disagree.
*/
/*!
\fn void QPainter::drawImage(const QRect &rectangle, const QImage &image)
\overload
Draws the given \a image into the given \a rectangle.
\note The image is scaled to fit the rectangle, if both the image and rectangle size disagree.
*/
/*!
\fn void QPainter::drawImage(int x, int y, const QImage &image,
int sx, int sy, int sw, int sh,
Qt::ImageConversionFlags flags)
\overload
Draws an image at (\a{x}, \a{y}) by copying a part of \a image into
the paint device.
(\a{x}, \a{y}) specifies the top-left point in the paint device that is
to be drawn onto. (\a{sx}, \a{sy}) specifies the top-left point in \a
image that is to be drawn. The default is (0, 0).
(\a{sw}, \a{sh}) specifies the size of the image that is to be drawn.
The default, (0, 0) (and negative) means all the way to the
bottom-right of the image.
*/
/*!
\fn void QPainter::redirect(QPaintDevice *pdev, QPaintDevice *replacement)
Use setRedirected() instead.
*/
/*!
\fn QPaintDevice *QPainter::redirect(QPaintDevice *pdev)
Use redirected() instead.
*/
/*!
\fn QRect QPainter::boundingRect(const QRect &rectangle, int flags,
const QString &text, int length)
\compat
Returns the bounding rectangle for the given \a length of the \a
text constrained by the provided \a rectangle.
Use boundingRect() combined with QString::left() instead.
\oldcode
QRect rectangle = boundingRect(rect, flags, text, length);
\newcode
QRect rectangle = boundingRect(rect, flags, text.left(length));
\endcode
*/
/*!
\fn void QPainter::drawText(const QRect &rectangle, int flags, const QString &text,
int length, QRect *br)
\compat
Use drawText() combined with QString::left() instead.
\oldcode
QPainter painter(this);
painter.drawText(rectangle, flags, text, length, br );
\newcode
QPainter painter(this);
painter.drawText(rectangle, flags, text.left(length), br );
\endcode
*/
/*!
\fn QRect QPainter::boundingRect(int x, int y, int width, int height, int flags,
const QString &text, int length);
\compat
Returns the bounding rectangle for the given \a length of the \a
text constrained by the rectangle that begins at point (\a{x},
\a{y}) with the given \a width and \a height.
Use boundingRect() combined with QString::left() instead.
\oldcode
QRect rectangle = boundingRect(x, y, width, height, flags, text, length);
\newcode
QRect rectangle = boundingRect(x, y, width, height, flags, text.left(length));
\endcode
*/
/*!
\fn void QPainter::drawText(int x, int y, int width, int height, int flags,
const QString &text, int length, QRect *br)
\compat
Use drawText() combined with QString::left() instead.
\oldcode
QPainter painter(this);
painter.drawText(x, y, width, height, flags, text, length, br );
\newcode
QPainter painter(this);
painter.drawText(x, y, width, height, flags, text.left(length), br );
\endcode
*/
/*!
\class QPaintEngineState
\since 4.1
\brief The QPaintEngineState class provides information about the
active paint engine's current state.
\reentrant
QPaintEngineState records which properties that have changed since
the last time the paint engine was updated, as well as their
current value.
Which properties that have changed can at any time be retrieved
using the state() function. This function returns an instance of
the QPaintEngine::DirtyFlags type which stores an OR combination
of QPaintEngine::DirtyFlag values. The QPaintEngine::DirtyFlag
enum defines whether a property has changed since the last update
or not.
If a property is marked with a dirty flag, its current value can
be retrieved using the corresponding get function:
\target GetFunction
\table
\header \o Property Flag \o Current Property Value
\row \o QPaintEngine::DirtyBackground \o backgroundBrush()
\row \o QPaintEngine::DirtyBackgroundMode \o backgroundMode()
\row \o QPaintEngine::DirtyBrush \o brush()
\row \o QPaintEngine::DirtyBrushOrigin \o brushOrigin()
\row \o QPaintEngine::DirtyClipRegion \e or QPaintEngine::DirtyClipPath
\o clipOperation()
\row \o QPaintEngine::DirtyClipPath \o clipPath()
\row \o QPaintEngine::DirtyClipRegion \o clipRegion()
\row \o QPaintEngine::DirtyCompositionMode \o compositionMode()
\row \o QPaintEngine::DirtyFont \o font()
\row \o QPaintEngine::DirtyTransform \o transform()
\row \o QPaintEngine::DirtyClipEnabled \o isClipEnabled()
\row \o QPaintEngine::DirtyPen \o pen()
\row \o QPaintEngine::DirtyHints \o renderHints()
\endtable
The QPaintEngineState class also provide the painter() function
which returns a pointer to the painter that is currently updating
the paint engine.
An instance of this class, representing the current state of the
active paint engine, is passed as argument to the
QPaintEngine::updateState() function. The only situation in which
you will have to use this class directly is when implementing your
own paint engine.
\sa QPaintEngine
*/
/*!
\fn QPaintEngine::DirtyFlags QPaintEngineState::state() const
Returns a combination of flags identifying the set of properties
that need to be updated when updating the paint engine's state
(i.e. during a call to the QPaintEngine::updateState() function).
\sa QPaintEngine::updateState()
*/
/*!
Returns the pen in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyPen flag.
\sa state(), QPaintEngine::updateState()
*/
QPen QPaintEngineState::pen() const
{
return static_cast<const QPainterState *>(this)->pen;
}
/*!
Returns the brush in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyBrush flag.
\sa state(), QPaintEngine::updateState()
*/
QBrush QPaintEngineState::brush() const
{
return static_cast<const QPainterState *>(this)->brush;
}
/*!
Returns the brush origin in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyBrushOrigin flag.
\sa state(), QPaintEngine::updateState()
*/
QPointF QPaintEngineState::brushOrigin() const
{
return static_cast<const QPainterState *>(this)->brushOrigin;
}
/*!
Returns the background brush in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyBackground flag.
\sa state(), QPaintEngine::updateState()
*/
QBrush QPaintEngineState::backgroundBrush() const
{
return static_cast<const QPainterState *>(this)->bgBrush;
}
/*!
Returns the background mode in the current paint engine
state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyBackgroundMode flag.
\sa state(), QPaintEngine::updateState()
*/
Qt::BGMode QPaintEngineState::backgroundMode() const
{
return static_cast<const QPainterState *>(this)->bgMode;
}
/*!
Returns the font in the current paint engine
state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyFont flag.
\sa state(), QPaintEngine::updateState()
*/
QFont QPaintEngineState::font() const
{
return static_cast<const QPainterState *>(this)->font;
}
/*!
\since 4.2
\obsolete
Returns the matrix in the current paint engine
state.
\note It is advisable to use transform() instead of this function to
preserve the properties of perspective transformations.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyTransform flag.
\sa state(), QPaintEngine::updateState()
*/
QMatrix QPaintEngineState::matrix() const
{
const QPainterState *st = static_cast<const QPainterState *>(this);
return st->matrix.toAffine();
}
/*!
\since 4.3
Returns the matrix in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyTransform flag.
\sa state(), QPaintEngine::updateState()
*/
QTransform QPaintEngineState::transform() const
{
const QPainterState *st = static_cast<const QPainterState *>(this);
return st->matrix;
}
/*!
Returns the clip operation in the current paint engine
state.
This variable should only be used when the state() returns a
combination which includes either the QPaintEngine::DirtyClipPath
or the QPaintEngine::DirtyClipRegion flag.
\sa state(), QPaintEngine::updateState()
*/
Qt::ClipOperation QPaintEngineState::clipOperation() const
{
return static_cast<const QPainterState *>(this)->clipOperation;
}
/*!
\since 4.3
Returns whether the coordinate of the fill have been specified
as bounded by the current rendering operation and have to be
resolved (about the currently rendered primitive).
*/
bool QPaintEngineState::brushNeedsResolving() const
{
const QBrush &brush = static_cast<const QPainterState *>(this)->brush;
return needsResolving(brush);
}
/*!
\since 4.3
Returns whether the coordinate of the stroke have been specified
as bounded by the current rendering operation and have to be
resolved (about the currently rendered primitive).
*/
bool QPaintEngineState::penNeedsResolving() const
{
const QPen &pen = static_cast<const QPainterState *>(this)->pen;
return needsResolving(pen.brush());
}
/*!
Returns the clip region in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyClipRegion flag.
\sa state(), QPaintEngine::updateState()
*/
QRegion QPaintEngineState::clipRegion() const
{
return static_cast<const QPainterState *>(this)->clipRegion;
}
/*!
Returns the clip path in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyClipPath flag.
\sa state(), QPaintEngine::updateState()
*/
QPainterPath QPaintEngineState::clipPath() const
{
return static_cast<const QPainterState *>(this)->clipPath;
}
/*!
Returns wether clipping is enabled or not in the current paint
engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyClipEnabled
flag.
\sa state(), QPaintEngine::updateState()
*/
bool QPaintEngineState::isClipEnabled() const
{
return static_cast<const QPainterState *>(this)->clipEnabled;
}
/*!
Returns the render hints in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyHints
flag.
\sa state(), QPaintEngine::updateState()
*/
QPainter::RenderHints QPaintEngineState::renderHints() const
{
return static_cast<const QPainterState *>(this)->renderHints;
}
/*!
Returns the composition mode in the current paint engine state.
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyCompositionMode
flag.
\sa state(), QPaintEngine::updateState()
*/
QPainter::CompositionMode QPaintEngineState::compositionMode() const
{
return static_cast<const QPainterState *>(this)->composition_mode;
}
/*!
Returns a pointer to the painter currently updating the paint
engine.
*/
QPainter *QPaintEngineState::painter() const
{
return static_cast<const QPainterState *>(this)->painter;
}
/*!
\since 4.2
Returns the opacity in the current paint engine state.
*/
qreal QPaintEngineState::opacity() const
{
return static_cast<const QPainterState *>(this)->opacity;
}
/*!
\since 4.3
Sets the world transformation matrix.
If \a combine is true, the specified \a transform is combined with
the current matrix; otherwise it replaces the current matrix.
\sa transform() setWorldTransform()
*/
void QPainter::setTransform(const QTransform &transform, bool combine )
{
setWorldTransform(transform, combine);
}
/*!
Returns the world transformation matrix.
\sa worldTransform()
*/
const QTransform & QPainter::transform() const
{
return worldTransform();
}
/*!
Returns the matrix that transforms from logical coordinates to
device coordinates of the platform dependent paint device.
This function is \e only needed when using platform painting
commands on the platform dependent handle (Qt::HANDLE), and the
platform does not do transformations nativly.
The QPaintEngine::PaintEngineFeature enum can be queried to
determine whether the platform performs the transformations or
not.
\sa worldTransform(), QPaintEngine::hasFeature(),
*/
const QTransform & QPainter::deviceTransform() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::deviceTransform: Painter not active");
return d->fakeState()->transform;
}
return d->state->matrix;
}
/*!
Resets any transformations that were made using translate(),
scale(), shear(), rotate(), setWorldTransform(), setViewport()
and setWindow().
\sa {Coordinate Transformations}
*/
void QPainter::resetTransform()
{
Q_D(QPainter);
#ifdef QT_DEBUG_DRAW
if (qt_show_painter_debug_output)
printf("QPainter::resetMatrix()\n");
#endif
if (!d->engine) {
qWarning("QPainter::resetMatrix: Painter not active");
return;
}
d->state->wx = d->state->wy = d->state->vx = d->state->vy = 0; // default view origins
d->state->ww = d->state->vw = d->device->metric(QPaintDevice::PdmWidth);
d->state->wh = d->state->vh = d->device->metric(QPaintDevice::PdmHeight);
d->state->worldMatrix = QTransform();
setMatrixEnabled(false);
setViewTransformEnabled(false);
if (d->extended)
d->extended->transformChanged();
else
d->state->dirtyFlags |= QPaintEngine::DirtyTransform;
}
/*!
Sets the world transformation matrix.
If \a combine is true, the specified \a matrix is combined with the current matrix;
otherwise it replaces the current matrix.
\sa transform(), setTransform()
*/
void QPainter::setWorldTransform(const QTransform &matrix, bool combine )
{
Q_D(QPainter);
if (!d->engine) {
qWarning("QPainter::setWorldTransform: Painter not active");
return;
}
if (combine)
d->state->worldMatrix = matrix * d->state->worldMatrix; // combines
else
d->state->worldMatrix = matrix; // set new matrix
d->state->WxF = true;
d->updateMatrix();
}
/*!
Returns the world transformation matrix.
*/
const QTransform & QPainter::worldTransform() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::worldTransform: Painter not active");
return d->fakeState()->transform;
}
return d->state->worldMatrix;
}
/*!
Returns the transformation matrix combining the current
window/viewport and world transformation.
\sa setWorldTransform(), setWindow(), setViewport()
*/
QTransform QPainter::combinedTransform() const
{
Q_D(const QPainter);
if (!d->engine) {
qWarning("QPainter::combinedTransform: Painter not active");
return QTransform();
}
return d->state->worldMatrix * d->viewTransform();
}
/*!
\since 4.7
This function is used to draw \a pixmap, or a sub-rectangle of \a pixmap,
at multiple positions with different scale, rotation and opacity. \a
fragments is an array of \a fragmentCount elements specifying the
parameters used to draw each pixmap fragment. The \a hints
parameter can be used to pass in drawing hints.
This function is potentially faster than multiple calls to drawPixmap(),
since the backend can optimize state changes.
\sa QPainter::PixmapFragment, QPainter::PixmapFragmentHint
*/
void QPainter::drawPixmapFragments(const PixmapFragment *fragments, int fragmentCount,
const QPixmap &pixmap, PixmapFragmentHints hints)
{
Q_D(QPainter);
if (!d->engine)
return;
if (d->engine->isExtended()) {
d->extended->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
} else {
qreal oldOpacity = opacity();
QTransform oldTransform = transform();
for (int i = 0; i < fragmentCount; ++i) {
QTransform transform = oldTransform;
qreal xOffset = 0;
qreal yOffset = 0;
if (fragments[i].rotation == 0) {
xOffset = fragments[i].x;
yOffset = fragments[i].y;
} else {
transform.translate(fragments[i].x, fragments[i].y);
transform.rotate(fragments[i].rotation);
}
setOpacity(oldOpacity * fragments[i].opacity);
setTransform(transform);
qreal w = fragments[i].scaleX * fragments[i].width;
qreal h = fragments[i].scaleY * fragments[i].height;
QRectF sourceRect(fragments[i].sourceLeft, fragments[i].sourceTop,
fragments[i].width, fragments[i].height);
drawPixmap(QRectF(-0.5 * w + xOffset, -0.5 * h + yOffset, w, h), pixmap, sourceRect);
}
setOpacity(oldOpacity);
setTransform(oldTransform);
}
}
/*!
\since 4.7
\class QPainter::PixmapFragment
\brief This class is used in conjunction with the
QPainter::drawPixmapFragments() function to specify how a pixmap, or
sub-rect of a pixmap, is drawn.
The \a sourceLeft, \a sourceTop, \a width and \a height variables are used
as a source rectangle within the pixmap passed into the
QPainter::drawPixmapFragments() function. The variables \a x, \a y, \a
width and \a height are used to calculate the target rectangle that is
drawn. \a x and \a y denotes the center of the target rectangle. The \a
width and \a heigth in the target rectangle is scaled by the \a scaleX and
\a scaleY values. The resulting target rectangle is then rotated \a
rotation degrees around the \a x, \a y center point.
\sa QPainter::drawPixmapFragments()
*/
/*!
\since 4.7
This is a convenience function that returns a QPainter::PixmapFragment that is
initialized with the \a pos, \a sourceRect, \a scaleX, \a scaleY, \a
rotation, \a opacity parameters.
*/
QPainter::PixmapFragment QPainter::PixmapFragment::create(const QPointF &pos, const QRectF &sourceRect,
qreal scaleX, qreal scaleY, qreal rotation,
qreal opacity)
{
PixmapFragment fragment = {pos.x(), pos.y(), sourceRect.x(), sourceRect.y(), sourceRect.width(),
sourceRect.height(), scaleX, scaleY, rotation, opacity};
return fragment;
}
/*!
\variable QPainter::PixmapFragment::x
\brief the x coordinate of center point in the target rectangle.
*/
/*!
\variable QPainter::PixmapFragment::y
\brief the y coordinate of the center point in the target rectangle.
*/
/*!
\variable QPainter::PixmapFragment::sourceLeft
\brief the left coordinate of the source rectangle.
*/
/*!
\variable QPainter::PixmapFragment::sourceTop
\brief the top coordinate of the source rectangle.
*/
/*!
\variable QPainter::PixmapFragment::width
\brief the width of the source rectangle and is used to calculate the width
of the target rectangle.
*/
/*!
\variable QPainter::PixmapFragment::height
\brief the height of the source rectangle and is used to calculate the
height of the target rectangle.
*/
/*!
\variable QPainter::PixmapFragment::scaleX
\brief the horizontal scale of the target rectangle.
*/
/*!
\variable QPainter::PixmapFragment::scaleY
\brief the vertical scale of the target rectangle.
*/
/*!
\variable QPainter::PixmapFragment::rotation
\brief the rotation of the target rectangle in degrees. The target
rectangle is rotated after it has been scaled.
*/
/*!
\variable QPainter::PixmapFragment::opacity
\brief the opacity of the target rectangle, where 0.0 is fully transparent
and 1.0 is fully opaque.
*/
/*!
\since 4.7
\enum QPainter::PixmapFragmentHint
\value OpaqueHint Indicates that the pixmap fragments to be drawn are
opaque. Opaque fragments are potentially faster to draw.
\sa QPainter::drawPixmapFragments(), QPainter::PixmapFragment
*/
void qt_draw_helper(QPainterPrivate *p, const QPainterPath &path, QPainterPrivate::DrawOperation operation)
{
p->draw_helper(path, operation);
}
/*! \fn Display *QPaintDevice::x11Display() const
Use QX11Info::display() instead.
\oldcode
Display *display = widget->x11Display();
\newcode
Display *display = QX11Info::display();
\endcode
\sa QWidget::x11Info(), QX11Info::display()
*/
/*! \fn int QPaintDevice::x11Screen() const
Use QX11Info::screen() instead.
\oldcode
int screen = widget->x11Screen();
\newcode
int screen = widget->x11Info().screen();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn void *QPaintDevice::x11Visual() const
Use QX11Info::visual() instead.
\oldcode
void *visual = widget->x11Visual();
\newcode
void *visual = widget->x11Info().visual();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn int QPaintDevice::x11Depth() const
Use QX11Info::depth() instead.
\oldcode
int depth = widget->x11Depth();
\newcode
int depth = widget->x11Info().depth();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn int QPaintDevice::x11Cells() const
Use QX11Info::cells() instead.
\oldcode
int cells = widget->x11Cells();
\newcode
int cells = widget->x11Info().cells();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn Qt::HANDLE QPaintDevice::x11Colormap() const
Use QX11Info::colormap() instead.
\oldcode
unsigned long screen = widget->x11Colormap();
\newcode
unsigned long screen = widget->x11Info().colormap();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn bool QPaintDevice::x11DefaultColormap() const
Use QX11Info::defaultColormap() instead.
\oldcode
bool isDefault = widget->x11DefaultColormap();
\newcode
bool isDefault = widget->x11Info().defaultColormap();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn bool QPaintDevice::x11DefaultVisual() const
Use QX11Info::defaultVisual() instead.
\oldcode
bool isDefault = widget->x11DefaultVisual();
\newcode
bool isDefault = widget->x11Info().defaultVisual();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn void *QPaintDevice::x11AppVisual(int screen)
Use QX11Info::visual() instead.
\oldcode
void *visual = QPaintDevice::x11AppVisual(screen);
\newcode
void *visual = qApp->x11Info(screen).visual();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn Qt::HANDLE QPaintDevice::x11AppColormap(int screen)
Use QX11Info::colormap() instead.
\oldcode
unsigned long colormap = QPaintDevice::x11AppColormap(screen);
\newcode
unsigned long colormap = qApp->x11Info(screen).colormap();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn Display *QPaintDevice::x11AppDisplay()
Use QX11Info::display() instead.
\oldcode
Display *display = QPaintDevice::x11AppDisplay();
\newcode
Display *display = qApp->x11Info().display();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn int QPaintDevice::x11AppScreen()
Use QX11Info::screen() instead.
\oldcode
int screen = QPaintDevice::x11AppScreen();
\newcode
int screen = qApp->x11Info().screen();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn int QPaintDevice::x11AppDepth(int screen)
Use QX11Info::depth() instead.
\oldcode
int depth = QPaintDevice::x11AppDepth(screen);
\newcode
int depth = qApp->x11Info(screen).depth();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn int QPaintDevice::x11AppCells(int screen)
Use QX11Info::cells() instead.
\oldcode
int cells = QPaintDevice::x11AppCells(screen);
\newcode
int cells = qApp->x11Info(screen).cells();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn Qt::HANDLE QPaintDevice::x11AppRootWindow(int screen)
Use QX11Info::appRootWindow() instead.
\oldcode
unsigned long window = QPaintDevice::x11AppRootWindow(screen);
\newcode
unsigned long window = qApp->x11Info(screen).appRootWindow();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn bool QPaintDevice::x11AppDefaultColormap(int screen)
Use QX11Info::defaultColormap() instead.
\oldcode
bool isDefault = QPaintDevice::x11AppDefaultColormap(screen);
\newcode
bool isDefault = qApp->x11Info(screen).defaultColormap();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn bool QPaintDevice::x11AppDefaultVisual(int screen)
Use QX11Info::defaultVisual() instead.
\oldcode
bool isDefault = QPaintDevice::x11AppDefaultVisual(screen);
\newcode
bool isDefault = qApp->x11Info(screen).defaultVisual();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn void QPaintDevice::x11SetAppDpiX(int dpi, int screen)
Use QX11Info::setAppDpiX() instead.
*/
/*! \fn void QPaintDevice::x11SetAppDpiY(int dpi, int screen)
Use QX11Info::setAppDpiY() instead.
*/
/*! \fn int QPaintDevice::x11AppDpiX(int screen)
Use QX11Info::appDpiX() instead.
\oldcode
bool isDefault = QPaintDevice::x11AppDpiX(screen);
\newcode
bool isDefault = qApp->x11Info(screen).appDpiX();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn int QPaintDevice::x11AppDpiY(int screen)
Use QX11Info::appDpiY() instead.
\oldcode
bool isDefault = QPaintDevice::x11AppDpiY(screen);
\newcode
bool isDefault = qApp->x11Info(screen).appDpiY();
\endcode
\sa QWidget::x11Info(), QPixmap::x11Info()
*/
/*! \fn HDC QPaintDevice::getDC() const
\internal
*/
/*! \fn void QPaintDevice::releaseDC(HDC) const
\internal
*/
/*! \fn QWSDisplay *QPaintDevice::qwsDisplay()
\internal
*/
QT_END_NAMESPACE
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