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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SHADEREFFECTITEM_H
#define SHADEREFFECTITEM_H
#include <QDeclarativeItem>
#include <QtOpenGL>
#include "shadereffectsource.h"
#include "scenegraph/qsggeometry.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class ShaderEffectItem : public QDeclarativeItem
{
Q_OBJECT
Q_INTERFACES(QDeclarativeParserStatus)
Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged)
public:
ShaderEffectItem(QDeclarativeItem* parent = 0);
~ShaderEffectItem();
virtual void componentComplete();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);
QString fragmentShader() const { return m_fragment_code; }
void setFragmentShader(const QString &code);
QString vertexShader() const { return m_vertex_code; }
void setVertexShader(const QString &code);
bool blending() const { return m_blending; }
void setBlending(bool enable);
QSize meshResolution() const { return m_meshResolution; }
void setMeshResolution(const QSize &size);
void preprocess();
Q_SIGNALS:
void fragmentShaderChanged();
void vertexShaderChanged();
void blendingChanged();
void activeChanged();
void meshResolutionChanged();
protected:
virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
private Q_SLOTS:
void changeSource(int index);
void handleVisibilityChange();
void markDirty();
private:
void checkViewportUpdateMode();
void renderEffect(QPainter *painter, const QMatrix4x4 &matrix);
void updateEffectState(const QMatrix4x4 &matrix);
void updateGeometry();
void bindGeometry();
void setSource(const QVariant &var, int index);
void disconnectPropertySignals();
void connectPropertySignals();
void reset();
void updateProperties();
void updateShaderProgram();
void lookThroughShaderCode(const QString &code);
bool active() const { return m_active; }
void setActive(bool enable);
private:
QString m_fragment_code;
QString m_vertex_code;
QGLShaderProgram* m_program;
QVector<const char *> m_attributeNames;
QSet<QByteArray> m_uniformNames;
QSize m_meshResolution;
QSGGeometry m_geometry;
struct SourceData
{
QSignalMapper *mapper;
QPointer<ShaderEffectSource> source;
QPointer<QDeclarativeItem> item;
QByteArray name;
};
QVector<SourceData> m_sources;
bool m_changed : 1;
bool m_blending : 1;
bool m_program_dirty : 1;
bool m_active : 1;
bool m_respectsMatrix : 1;
bool m_respectsOpacity : 1;
bool m_checkedViewportUpdateMode : 1;
bool m_checkedOpenGL : 1;
bool m_checkedShaderPrograms : 1;
bool m_hasShaderPrograms : 1;
bool m_mirrored : 1;
bool m_defaultVertexShader : 1;
QGLFramebufferObject* m_contextObserver;
};
QT_END_HEADER
QT_END_NAMESPACE
#endif // SHADEREFFECTITEM_H
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