1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
|
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtMultimedia module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtMultimedia/qaudio.h>
#include <QtMultimedia/qaudiodeviceinfo.h>
#include <QtMultimedia/qaudioengine.h>
#include <QtMultimedia/qaudiooutput.h>
#include "qaudiodevicefactory_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QAudioOutput
\brief The QAudioOutput class provides an interface for sending audio data to an audio output device.
\inmodule QtMultimedia
\ingroup multimedia
\since 4.6
You can construct an audio output with the system's
\l{QAudioDeviceInfo::defaultOutputDevice()}{default audio output
device}. It is also possible to create QAudioOutput with a
specific QAudioDeviceInfo. When you create the audio output, you
should also send in the QAudioFormat to be used for the playback
(see the QAudioFormat class description for details).
To play a file:
Starting to play an audio stream is simply a matter of calling
start() with a QIODevice. QAudioOutput will then fetch the data it
needs from the io device. So playing back an audio file is as
simple as:
\code
QFile inputFile; // class member.
QAudioOutput* audio; // class member.
\endcode
\code
inputFile.setFileName("/tmp/test.raw");
inputFile.open(QIODevice::ReadOnly);
QAudioFormat format;
// Set up the format, eg.
format.setFrequency(8000);
format.setChannels(1);
format.setSampleSize(8);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::UnSignedInt);
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
if (!info.isFormatSupported(format)) {
qWarning()<<"raw audio format not supported by backend, cannot play audio.";
return;
}
audio = new QAudioOutput(format, this);
connect(audio,SIGNAL(stateChanged(QAudio::State)),SLOT(finishedPlaying(QAudio::State)));
audio->start(&inputFile);
\endcode
The file will start playing assuming that the audio system and
output device support it. If you run out of luck, check what's
up with the error() function.
After the file has finished playing, we need to stop the device:
\code
void finishedPlaying(QAudio::State state)
{
if(state == QAudio::IdleState) {
audio->stop();
inputFile.close();
delete audio;
}
}
\endcode
At any given time, the QAudioOutput will be in one of four states:
active, suspended, stopped, or idle. These states are described
by the QAudio::State enum.
State changes are reported through the stateChanged() signal. You
can use this signal to, for instance, update the GUI of the
application; the mundane example here being changing the state of
a \c { play/pause } button. You request a state change directly
with suspend(), stop(), reset(), resume(), and start().
While the stream is playing, you can set a notify interval in
milliseconds with setNotifyInterval(). This interval specifies the
time between two emissions of the notify() signal. This is
relative to the position in the stream, i.e., if the QAudioOutput
is in the SuspendedState or the IdleState, the notify() signal is
not emitted. A typical use-case would be to update a
\l{QSlider}{slider} that allows seeking in the stream.
If you want the time since playback started regardless of which
states the audio output has been in, elapsedUSecs() is the function for you.
If an error occurs, you can fetch the \l{QAudio::Error}{error
type} with the error() function. Please see the QAudio::Error enum
for a description of the possible errors that are reported. When
an error is encountered, the state changes to QAudio::StoppedState.
You can check for errors by connecting to the stateChanged()
signal:
\snippet doc/src/snippets/audio/main.cpp 3
\sa QAudioInput, QAudioDeviceInfo
*/
/*!
Construct a new audio output and attach it to \a parent.
The default audio output device is used with the output
\a format parameters.
*/
QAudioOutput::QAudioOutput(const QAudioFormat &format, QObject *parent):
QObject(parent)
{
d = QAudioDeviceFactory::createDefaultOutputDevice(format);
connect(d, SIGNAL(notify()), SIGNAL(notify()));
connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
}
/*!
Construct a new audio output and attach it to \a parent.
The device referenced by \a audioDevice is used with the output
\a format parameters.
*/
QAudioOutput::QAudioOutput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
QObject(parent)
{
d = QAudioDeviceFactory::createOutputDevice(audioDevice, format);
connect(d, SIGNAL(notify()), SIGNAL(notify()));
connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
}
/*!
Destroys this audio output.
*/
QAudioOutput::~QAudioOutput()
{
delete d;
}
/*!
Returns the QAudioFormat being used.
*/
QAudioFormat QAudioOutput::format() const
{
return d->format();
}
/*!
Uses the \a device as the QIODevice to transfer data.
Passing a QIODevice allows the data to be transferred without any extra code.
All that is required is to open the QIODevice.
If able to successfully output audio data to the systems audio device the
state() is set to QAudio::ActiveState, error() is set to QAudio::NoError
and the stateChanged() signal is emitted.
If a problem occurs during this process the error() is set to QAudio::OpenError,
state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
In either case, the stateChanged() signal may be emitted either synchronously
during execution of the start() function or asynchronously after start() has
returned to the caller.
\sa QIODevice
*/
void QAudioOutput::start(QIODevice* device)
{
d->start(device);
}
/*!
Returns a pointer to the QIODevice being used to handle the data
transfer. This QIODevice can be used to write() audio data directly.
If able to access the systems audio device the state() is set to
QAudio::IdleState, error() is set to QAudio::NoError
and the stateChanged() signal is emitted.
If a problem occurs during this process the error() is set to QAudio::OpenError,
state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
In either case, the stateChanged() signal may be emitted either synchronously
during execution of the start() function or asynchronously after start() has
returned to the caller.
\sa QIODevice
*/
QIODevice* QAudioOutput::start()
{
return d->start(0);
}
/*!
Stops the audio output, detaching from the system resource.
Sets error() to QAudio::NoError, state() to QAudio::StoppedState and
emit stateChanged() signal.
*/
void QAudioOutput::stop()
{
d->stop();
}
/*!
Drops all audio data in the buffers, resets buffers to zero.
*/
void QAudioOutput::reset()
{
d->reset();
}
/*!
Stops processing audio data, preserving buffered audio data.
Sets error() to QAudio::NoError, state() to QAudio::SuspendedState and
emit stateChanged() signal.
*/
void QAudioOutput::suspend()
{
d->suspend();
}
/*!
Resumes processing audio data after a suspend().
Sets error() to QAudio::NoError.
Sets state() to QAudio::ActiveState if you previously called start(QIODevice*).
Sets state() to QAudio::IdleState if you previously called start().
emits stateChanged() signal.
Note: signal will always be emitted during execution of the resume() function.
*/
void QAudioOutput::resume()
{
d->resume();
}
/*!
Returns the free space available in bytes in the audio buffer.
NOTE: returned value is only valid while in QAudio::ActiveState or QAudio::IdleState
state, otherwise returns zero.
*/
int QAudioOutput::bytesFree() const
{
return d->bytesFree();
}
/*!
Returns the period size in bytes.
Note: This is the recommended write size in bytes.
*/
int QAudioOutput::periodSize() const
{
return d->periodSize();
}
/*!
Sets the audio buffer size to \a value in bytes.
Note: This function can be called anytime before start(), calls to this
are ignored after start(). It should not be assumed that the buffer size
set is the actual buffer size used, calling bufferSize() anytime after start()
will return the actual buffer size being used.
*/
void QAudioOutput::setBufferSize(int value)
{
d->setBufferSize(value);
}
/*!
Returns the audio buffer size in bytes.
If called before start(), returns platform default value.
If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
If called after start(), returns the actual buffer size being used. This may not be what was set previously
by setBufferSize().
*/
int QAudioOutput::bufferSize() const
{
return d->bufferSize();
}
/*!
Sets the interval for notify() signal to be emitted.
This is based on the \a ms of audio data processed
not on actual real-time.
The minimum resolution of the timer is platform specific and values
should be checked with notifyInterval() to confirm actual value
being used.
*/
void QAudioOutput::setNotifyInterval(int ms)
{
d->setNotifyInterval(ms);
}
/*!
Returns the notify interval in milliseconds.
*/
int QAudioOutput::notifyInterval() const
{
return d->notifyInterval();
}
/*!
Returns the amount of audio data processed by the class since start()
was called in microseconds.
Note: The amount of audio data played can be determined by subtracting
the microseconds of audio data still in the systems audio buffer.
\code
qint64 bytesInBuffer = bufferSize() - bytesFree();
qint64 usInBuffer = (qint64)(1000000) * bytesInBuffer / ( channels() * sampleSize() / 8 ) / frequency();
qint64 usPlayed = processedUSecs() - usInBuffer;
\endcode
*/
qint64 QAudioOutput::processedUSecs() const
{
return d->processedUSecs();
}
/*!
Returns the microseconds since start() was called, including time in Idle and
Suspend states.
*/
qint64 QAudioOutput::elapsedUSecs() const
{
return d->elapsedUSecs();
}
/*!
Returns the error state.
*/
QAudio::Error QAudioOutput::error() const
{
return d->error();
}
/*!
Returns the state of audio processing.
*/
QAudio::State QAudioOutput::state() const
{
return d->state();
}
/*!
\fn QAudioOutput::stateChanged(QAudio::State state)
This signal is emitted when the device \a state has changed.
This is the current state of the audio output.
*/
/*!
\fn QAudioOutput::notify()
This signal is emitted when x ms of audio data has been processed
the interval set by setNotifyInterval(x).
*/
QT_END_NAMESPACE
|