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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtMultimedia module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtMultimedia/qaudio.h>
#include <QtMultimedia/qaudiodeviceinfo.h>
#include <QtMultimedia/qaudioengine.h>
#include <QtMultimedia/qaudiooutput.h>
#include "qaudiodevicefactory_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QAudioOutput
\brief The QAudioOutput class provides an interface for sending audio data to an audio output device.
\inmodule QtMultimedia
\ingroup multimedia
\since 4.6
You can construct an audio output with the system's
\l{QAudioDeviceInfo::defaultOutputDevice()}{default audio output
device}. It is also possible to create QAudioOutput with a
specific QAudioDeviceInfo. When you create the audio output, you
should also send in the QAudioFormat to be used for the playback
(see the QAudioFormat class description for details).
To play a file:
Starting to play an audio stream is simply a matter of calling
start() with a QIODevice. QAudioOutput will then fetch the data it
needs from the io device. So playing back an audio file is as
simple as:
\code
QFile inputFile; // class member.
QAudioOutput* audio; // class member.
\endcode
\code
inputFile.setFileName("/tmp/test.raw");
inputFile.open(QIODevice::ReadOnly);
QAudioFormat format;
// Set up the format, eg.
format.setFrequency(8000);
format.setChannels(1);
format.setSampleSize(8);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::UnSignedInt);
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
if (!info.isFormatSupported(format)) {
qWarning()<<"raw audio format not supported by backend, cannot play audio.";
return;
}
audio = new QAudioOutput(format, this);
connect(audio,SIGNAL(stateChanged(QAudio::State)),SLOT(finishedPlaying(QAudio::State)));
audio->start(&inputFile);
\endcode
The file will start playing assuming that the audio system and
output device support it. If you run out of luck, check what's
up with the error() function.
After the file has finished playing, we need to stop the device:
\code
void finishedPlaying(QAudio::State state)
{
if(state == QAudio::IdleState) {
audio->stop();
inputFile.close();
delete audio;
}
}
\endcode
At any given time, the QAudioOutput will be in one of four states:
active, suspended, stopped, or idle. These states are described
by the QAudio::State enum.
State changes are reported through the stateChanged() signal. You
can use this signal to, for instance, update the GUI of the
application; the mundane example here being changing the state of
a \c { play/pause } button. You request a state change directly
with suspend(), stop(), reset(), resume(), and start().
While the stream is playing, you can set a notify interval in
milliseconds with setNotifyInterval(). This interval specifies the
time between two emissions of the notify() signal. This is
relative to the position in the stream, i.e., if the QAudioOutput
is in the SuspendedState or the IdleState, the notify() signal is
not emitted. A typical use-case would be to update a
\l{QSlider}{slider} that allows seeking in the stream.
If you want the time since playback started regardless of which
states the audio output has been in, elapsedUSecs() is the function for you.
If an error occurs, you can fetch the \l{QAudio::Error}{error
type} with the error() function. Please see the QAudio::Error enum
for a description of the possible errors that are reported. When
an error is encountered, the state changes to QAudio::StoppedState.
You can check for errors by connecting to the stateChanged()
signal:
\snippet doc/src/snippets/audio/main.cpp 3
\sa QAudioInput, QAudioDeviceInfo
*/
/*!
Construct a new audio output and attach it to \a parent.
The default audio output device is used with the output
\a format parameters.
*/
QAudioOutput::QAudioOutput(const QAudioFormat &format, QObject *parent):
QObject(parent)
{
d = QAudioDeviceFactory::createDefaultOutputDevice(format);
connect(d, SIGNAL(notify()), SIGNAL(notify()));
connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
}
/*!
Construct a new audio output and attach it to \a parent.
The device referenced by \a audioDevice is used with the output
\a format parameters.
*/
QAudioOutput::QAudioOutput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
QObject(parent)
{
d = QAudioDeviceFactory::createOutputDevice(audioDevice, format);
connect(d, SIGNAL(notify()), SIGNAL(notify()));
connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
}
/*!
Destroys this audio output.
*/
QAudioOutput::~QAudioOutput()
{
delete d;
}
/*!
Returns the QAudioFormat being used.
*/
QAudioFormat QAudioOutput::format() const
{
return d->format();
}
/*!
Uses the \a device as the QIODevice to transfer data.
Passing a QIODevice allows the data to be transferred without any extra code.
All that is required is to open the QIODevice.
If able to successfully output audio data to the systems audio device the
state() is set to QAudio::ActiveState, error() is set to QAudio::NoError
and the stateChanged() signal is emitted.
If a problem occurs during this process the error() is set to QAudio::OpenError,
state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
In either case, the stateChanged() signal may be emitted either synchronously
during execution of the start() function or asynchronously after start() has
returned to the caller.
\sa QIODevice
*/
void QAudioOutput::start(QIODevice* device)
{
d->start(device);
}
/*!
Returns a pointer to the QIODevice being used to handle the data
transfer. This QIODevice can be used to write() audio data directly.
If able to access the systems audio device the state() is set to
QAudio::IdleState, error() is set to QAudio::NoError
and the stateChanged() signal is emitted.
If a problem occurs during this process the error() is set to QAudio::OpenError,
state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
In either case, the stateChanged() signal may be emitted either synchronously
during execution of the start() function or asynchronously after start() has
returned to the caller.
\sa QIODevice
*/
QIODevice* QAudioOutput::start()
{
return d->start(0);
}
/*!
Stops the audio output, detaching from the system resource.
Sets error() to QAudio::NoError, state() to QAudio::StoppedState and
emit stateChanged() signal.
*/
void QAudioOutput::stop()
{
d->stop();
}
/*!
Drops all audio data in the buffers, resets buffers to zero.
*/
void QAudioOutput::reset()
{
d->reset();
}
/*!
Stops processing audio data, preserving buffered audio data.
Sets error() to QAudio::NoError, state() to QAudio::SuspendedState and
emit stateChanged() signal.
*/
void QAudioOutput::suspend()
{
d->suspend();
}
/*!
Resumes processing audio data after a suspend().
Sets error() to QAudio::NoError.
Sets state() to QAudio::ActiveState if you previously called start(QIODevice*).
Sets state() to QAudio::IdleState if you previously called start().
emits stateChanged() signal.
Note: signal will always be emitted during execution of the resume() function.
*/
void QAudioOutput::resume()
{
d->resume();
}
/*!
Returns the free space available in bytes in the audio buffer.
NOTE: returned value is only valid while in QAudio::ActiveState or QAudio::IdleState
state, otherwise returns zero.
*/
int QAudioOutput::bytesFree() const
{
return d->bytesFree();
}
/*!
Returns the period size in bytes.
Note: This is the recommended write size in bytes.
*/
int QAudioOutput::periodSize() const
{
return d->periodSize();
}
/*!
Sets the audio buffer size to \a value in bytes.
Note: This function can be called anytime before start(), calls to this
are ignored after start(). It should not be assumed that the buffer size
set is the actual buffer size used, calling bufferSize() anytime after start()
will return the actual buffer size being used.
*/
void QAudioOutput::setBufferSize(int value)
{
d->setBufferSize(value);
}
/*!
Returns the audio buffer size in bytes.
If called before start(), returns platform default value.
If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
If called after start(), returns the actual buffer size being used. This may not be what was set previously
by setBufferSize().
*/
int QAudioOutput::bufferSize() const
{
return d->bufferSize();
}
/*!
Sets the interval for notify() signal to be emitted.
This is based on the \a ms of audio data processed
not on actual real-time.
The minimum resolution of the timer is platform specific and values
should be checked with notifyInterval() to confirm actual value
being used.
*/
void QAudioOutput::setNotifyInterval(int ms)
{
d->setNotifyInterval(ms);
}
/*!
Returns the notify interval in milliseconds.
*/
int QAudioOutput::notifyInterval() const
{
return d->notifyInterval();
}
/*!
Returns the amount of audio data processed by the class since start()
was called in microseconds.
Note: The amount of audio data played can be determined by subtracting
the microseconds of audio data still in the systems audio buffer.
\code
qint64 bytesInBuffer = bufferSize() - bytesFree();
qint64 usInBuffer = (qint64)(1000000) * bytesInBuffer / ( channels() * sampleSize() / 8 ) / frequency();
qint64 usPlayed = processedUSecs() - usInBuffer;
\endcode
*/
qint64 QAudioOutput::processedUSecs() const
{
return d->processedUSecs();
}
/*!
Returns the microseconds since start() was called, including time in Idle and
Suspend states.
*/
qint64 QAudioOutput::elapsedUSecs() const
{
return d->elapsedUSecs();
}
/*!
Returns the error state.
*/
QAudio::Error QAudioOutput::error() const
{
return d->error();
}
/*!
Returns the state of audio processing.
*/
QAudio::State QAudioOutput::state() const
{
return d->state();
}
/*!
\fn QAudioOutput::stateChanged(QAudio::State state)
This signal is emitted when the device \a state has changed.
This is the current state of the audio output.
*/
/*!
\fn QAudioOutput::notify()
This signal is emitted when x ms of audio data has been processed
the interval set by setNotifyInterval(x).
*/
QT_END_NAMESPACE
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