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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtMultimedia module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSOUNDEFFECT_PULSE_H
#define QSOUNDEFFECT_PULSE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qsoundeffect_p.h"
#include <QtCore/qobject.h>
#include <QtCore/qdatetime.h>
#include <QtMultimedia/qmediaplayer.h>
#include <pulse/pulseaudio.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QNetworkReply;
class QNetworkAccessManager;
class WaveDecoder;
class QSoundEffectPrivate : public QObject
{
Q_OBJECT
public:
explicit QSoundEffectPrivate(QObject* parent);
~QSoundEffectPrivate();
QUrl source() const;
void setSource(const QUrl &url);
int loopCount() const;
void setLoopCount(int loopCount);
int volume() const;
void setVolume(int volume);
bool isMuted() const;
void setMuted(bool muted);
public Q_SLOTS:
void play();
Q_SIGNALS:
void volumeChanged();
void mutedChanged();
private Q_SLOTS:
void decoderReady();
void decoderError();
void checkPlayTime();
private:
void loadSample();
void unloadSample();
void playSample();
void timerEvent(QTimerEvent *event);
static void stream_write_callback(pa_stream *s, size_t length, void *userdata);
static void stream_state_callback(pa_stream *s, void *userdata);
static void play_callback(pa_context *c, int success, void *userdata);
bool m_muted;
bool m_playQueued;
bool m_sampleLoaded;
int m_volume;
int m_duration;
int m_dataUploaded;
int m_loopCount;
int m_runningCount;
QUrl m_source;
QTime m_playbackTime;
QByteArray m_name;
QNetworkReply *m_reply;
WaveDecoder *m_waveDecoder;
QIODevice *m_stream;
QNetworkAccessManager *m_networkAccessManager;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // QSOUNDEFFECT_PULSE_H
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