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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtMediaServices module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSOUNDEFFECT_QSOUND_H
#define QSOUNDEFFECT_QSOUND_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//


#include <QtCore/qobject.h>
#include <QtCore/qurl.h>


QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class QSound;

class QSoundEffectPrivate : public QObject
{
    Q_OBJECT
public:
    explicit QSoundEffectPrivate(QObject* parent);
    ~QSoundEffectPrivate();

    QUrl source() const;
    void setSource(const QUrl &url);
    int loopCount() const;
    void setLoopCount(int loopCount);
    int volume() const;
    void setVolume(int volume);
    bool isMuted() const;
    void setMuted(bool muted);

public Q_SLOTS:
    void play();

Q_SIGNALS:
    void volumeChanged();
    void mutedChanged();

private:
    bool m_muted;
    int m_loopCount;
    int m_volume;
    QSound *m_sound;
    QUrl m_source;
};

QT_END_NAMESPACE

QT_END_HEADER

#endif // QSOUNDEFFECT_QSOUND_H