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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QLOCALSERVER_P_H
#define QLOCALSERVER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the QLocalServer class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#ifndef QT_NO_LOCALSERVER
#include "qlocalserver.h"
#include "private/qobject_p.h"
#include <qqueue.h>
#if defined(QT_LOCALSOCKET_TCP)
# include <qtcpserver.h>
#elif defined(Q_OS_WIN)
# include <qt_windows.h>
# include <qthread.h>
#else
# include <private/qnativesocketengine_p.h>
# include <qsocketnotifier.h>
#endif
QT_BEGIN_NAMESPACE
#if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP)
/*!
\internal
QLocalServerThread exists because Windows does not have a
way to provide notifications when there is a new connections to
the server.
*/
class QLocalServerThread : public QThread
{
Q_OBJECT
Q_SIGNALS:
void connected(HANDLE newSocket);
void error(QAbstractSocket::SocketError error, const QString &errorString);
public:
QLocalServerThread(QObject *parent = 0);
~QLocalServerThread();
void closeServer();
public:
QString setName(const QString &name);
void run();
void stop();
bool makeHandle();
HANDLE gotConnectionEvent;
QQueue<HANDLE> pendingHandles;
int maxPendingConnections;
private:
HANDLE stopEvent;
QString fullServerName;
};
#endif
class QLocalServerPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QLocalServer)
public:
QLocalServerPrivate() :
#if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP)
inWaitingFunction(false),
#elif !defined(QT_LOCALSOCKET_TCP)
listenSocket(-1), socketNotifier(0),
#endif
maxPendingConnections(30), error(QAbstractSocket::UnknownSocketError)
{
}
void init();
bool listen(const QString &name);
static bool removeServer(const QString &name);
void closeServer();
void waitForNewConnection(int msec, bool *timedOut);
#if defined(QT_LOCALSOCKET_TCP)
void _q_onNewConnection();
QTcpServer tcpServer;
QMap<quintptr, QTcpSocket*> socketMap;
#elif defined(Q_OS_WIN)
void _q_openSocket(HANDLE socket);
void _q_stoppedListening();
void _q_setError(QAbstractSocket::SocketError error, const QString &errorString);
QLocalServerThread waitForConnection;
bool inWaitingFunction;
#else
void setError(const QString &function);
void _q_socketActivated();
int listenSocket;
QSocketNotifier *socketNotifier;
#endif
QString serverName;
QString fullServerName;
int maxPendingConnections;
QQueue<QLocalSocket*> pendingConnections;
QString errorString;
QAbstractSocket::SocketError error;
};
QT_END_NAMESPACE
#endif // QT_NO_LOCALSERVER
#endif // QLOCALSERVER_P_H
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