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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qlocalsocket.h"
#include "qlocalsocket_p.h"
#include "qnet_unix_p.h"
#ifndef QT_NO_LOCALSOCKET
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <qdir.h>
#include <qdebug.h>
#include <qelapsedtimer.h>
#ifdef Q_OS_VXWORKS
# include <selectLib.h>
#endif
#define QT_CONNECT_TIMEOUT 30000
QT_BEGIN_NAMESPACE
QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(),
delayConnect(0),
connectTimer(0),
connectingSocket(-1),
connectingOpenMode(0),
state(QLocalSocket::UnconnectedState)
{
}
void QLocalSocketPrivate::init()
{
Q_Q(QLocalSocket);
// QIODevice signals
q->connect(&unixSocket, SIGNAL(aboutToClose()), q, SIGNAL(aboutToClose()));
q->connect(&unixSocket, SIGNAL(bytesWritten(qint64)),
q, SIGNAL(bytesWritten(qint64)));
q->connect(&unixSocket, SIGNAL(readyRead()), q, SIGNAL(readyRead()));
// QAbstractSocket signals
q->connect(&unixSocket, SIGNAL(connected()), q, SIGNAL(connected()));
q->connect(&unixSocket, SIGNAL(disconnected()), q, SIGNAL(disconnected()));
q->connect(&unixSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
q, SLOT(_q_stateChanged(QAbstractSocket::SocketState)));
q->connect(&unixSocket, SIGNAL(error(QAbstractSocket::SocketError)),
q, SLOT(_q_error(QAbstractSocket::SocketError)));
q->connect(&unixSocket, SIGNAL(readChannelFinished()), q, SIGNAL(readChannelFinished()));
unixSocket.setParent(q);
}
void QLocalSocketPrivate::_q_error(QAbstractSocket::SocketError socketError)
{
Q_Q(QLocalSocket);
QString function = QLatin1String("QLocalSocket");
QLocalSocket::LocalSocketError error = (QLocalSocket::LocalSocketError)socketError;
QString errorString = generateErrorString(error, function);
q->setErrorString(errorString);
emit q->error(error);
}
void QLocalSocketPrivate::_q_stateChanged(QAbstractSocket::SocketState newState)
{
Q_Q(QLocalSocket);
QLocalSocket::LocalSocketState currentState = state;
switch(newState) {
case QAbstractSocket::UnconnectedState:
state = QLocalSocket::UnconnectedState;
serverName.clear();
fullServerName.clear();
break;
case QAbstractSocket::ConnectingState:
state = QLocalSocket::ConnectingState;
break;
case QAbstractSocket::ConnectedState:
state = QLocalSocket::ConnectedState;
break;
case QAbstractSocket::ClosingState:
state = QLocalSocket::ClosingState;
break;
default:
#if defined QLOCALSOCKET_DEBUG
qWarning() << "QLocalSocket::Unhandled socket state change:" << newState;
#endif
return;
}
if (currentState != state)
emit q->stateChanged(state);
}
QString QLocalSocketPrivate::generateErrorString(QLocalSocket::LocalSocketError error, const QString &function) const
{
QString errorString;
switch (error) {
case QLocalSocket::ConnectionRefusedError:
errorString = QLocalSocket::tr("%1: Connection refused").arg(function);
break;
case QLocalSocket::PeerClosedError:
errorString = QLocalSocket::tr("%1: Remote closed").arg(function);
break;
case QLocalSocket::ServerNotFoundError:
errorString = QLocalSocket::tr("%1: Invalid name").arg(function);
break;
case QLocalSocket::SocketAccessError:
errorString = QLocalSocket::tr("%1: Socket access error").arg(function);
break;
case QLocalSocket::SocketResourceError:
errorString = QLocalSocket::tr("%1: Socket resource error").arg(function);
break;
case QLocalSocket::SocketTimeoutError:
errorString = QLocalSocket::tr("%1: Socket operation timed out").arg(function);
break;
case QLocalSocket::DatagramTooLargeError:
errorString = QLocalSocket::tr("%1: Datagram too large").arg(function);
break;
case QLocalSocket::ConnectionError:
errorString = QLocalSocket::tr("%1: Connection error").arg(function);
break;
case QLocalSocket::UnsupportedSocketOperationError:
errorString = QLocalSocket::tr("%1: The socket operation is not supported").arg(function);
break;
case QLocalSocket::UnknownSocketError:
default:
errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(errno);
}
return errorString;
}
void QLocalSocketPrivate::errorOccurred(QLocalSocket::LocalSocketError error, const QString &function)
{
Q_Q(QLocalSocket);
switch (error) {
case QLocalSocket::ConnectionRefusedError:
unixSocket.setSocketError(QAbstractSocket::ConnectionRefusedError);
break;
case QLocalSocket::PeerClosedError:
unixSocket.setSocketError(QAbstractSocket::RemoteHostClosedError);
break;
case QLocalSocket::ServerNotFoundError:
unixSocket.setSocketError(QAbstractSocket::HostNotFoundError);
break;
case QLocalSocket::SocketAccessError:
unixSocket.setSocketError(QAbstractSocket::SocketAccessError);
break;
case QLocalSocket::SocketResourceError:
unixSocket.setSocketError(QAbstractSocket::SocketResourceError);
break;
case QLocalSocket::SocketTimeoutError:
unixSocket.setSocketError(QAbstractSocket::SocketTimeoutError);
break;
case QLocalSocket::DatagramTooLargeError:
unixSocket.setSocketError(QAbstractSocket::DatagramTooLargeError);
break;
case QLocalSocket::ConnectionError:
unixSocket.setSocketError(QAbstractSocket::NetworkError);
break;
case QLocalSocket::UnsupportedSocketOperationError:
unixSocket.setSocketError(QAbstractSocket::UnsupportedSocketOperationError);
break;
case QLocalSocket::UnknownSocketError:
default:
unixSocket.setSocketError(QAbstractSocket::UnknownSocketError);
}
QString errorString = generateErrorString(error, function);
q->setErrorString(errorString);
emit q->error(error);
// errors cause a disconnect
unixSocket.setSocketState(QAbstractSocket::UnconnectedState);
bool stateChanged = (state != QLocalSocket::UnconnectedState);
state = QLocalSocket::UnconnectedState;
q->close();
if (stateChanged)
q->emit stateChanged(state);
}
void QLocalSocket::connectToServer(const QString &name, OpenMode openMode)
{
Q_D(QLocalSocket);
if (state() == ConnectedState
|| state() == ConnectingState)
return;
d->errorString.clear();
d->unixSocket.setSocketState(QAbstractSocket::ConnectingState);
d->state = ConnectingState;
emit stateChanged(d->state);
if (name.isEmpty()) {
d->errorOccurred(ServerNotFoundError,
QLatin1String("QLocalSocket::connectToServer"));
return;
}
// create the socket
if (-1 == (d->connectingSocket = qt_safe_socket(PF_UNIX, SOCK_STREAM, 0))) {
d->errorOccurred(UnsupportedSocketOperationError,
QLatin1String("QLocalSocket::connectToServer"));
return;
}
#ifndef Q_OS_SYMBIAN
// set non blocking so we can try to connect and it wont wait
int flags = fcntl(d->connectingSocket, F_GETFL, 0);
if (-1 == flags
|| -1 == (fcntl(d->connectingSocket, F_SETFL, flags | O_NONBLOCK))) {
d->errorOccurred(UnknownSocketError,
QLatin1String("QLocalSocket::connectToServer"));
return;
}
#endif
// _q_connectToSocket does the actual connecting
d->connectingName = name;
d->connectingOpenMode = openMode;
d->_q_connectToSocket();
}
/*!
\internal
Tries to connect connectingName and connectingOpenMode
\sa connectToServer() waitForConnected()
*/
void QLocalSocketPrivate::_q_connectToSocket()
{
Q_Q(QLocalSocket);
QString connectingPathName;
// determine the full server path
if (connectingName.startsWith(QLatin1Char('/'))) {
connectingPathName = connectingName;
} else {
connectingPathName = QDir::tempPath();
connectingPathName += QLatin1Char('/') + connectingName;
}
struct sockaddr_un name;
name.sun_family = PF_UNIX;
if (sizeof(name.sun_path) < (uint)connectingPathName.toLatin1().size() + 1) {
QString function = QLatin1String("QLocalSocket::connectToServer");
errorOccurred(QLocalSocket::ServerNotFoundError, function);
return;
}
::memcpy(name.sun_path, connectingPathName.toLatin1().data(),
connectingPathName.toLatin1().size() + 1);
if (-1 == qt_safe_connect(connectingSocket, (struct sockaddr *)&name, sizeof(name))) {
QString function = QLatin1String("QLocalSocket::connectToServer");
switch (errno)
{
case EINVAL:
case ECONNREFUSED:
errorOccurred(QLocalSocket::ConnectionRefusedError, function);
break;
case ENOENT:
errorOccurred(QLocalSocket::ServerNotFoundError, function);
break;
case EACCES:
case EPERM:
errorOccurred(QLocalSocket::SocketAccessError, function);
break;
case ETIMEDOUT:
errorOccurred(QLocalSocket::SocketTimeoutError, function);
break;
case EAGAIN:
// Try again later, all of the sockets listening are full
if (!delayConnect) {
delayConnect = new QSocketNotifier(connectingSocket, QSocketNotifier::Write, q);
q->connect(delayConnect, SIGNAL(activated(int)), q, SLOT(_q_connectToSocket()));
}
if (!connectTimer) {
connectTimer = new QTimer(q);
q->connect(connectTimer, SIGNAL(timeout()),
q, SLOT(_q_abortConnectionAttempt()),
Qt::DirectConnection);
connectTimer->start(QT_CONNECT_TIMEOUT);
}
delayConnect->setEnabled(true);
break;
default:
errorOccurred(QLocalSocket::UnknownSocketError, function);
}
return;
}
// connected!
cancelDelayedConnect();
serverName = connectingName;
fullServerName = connectingPathName;
if (unixSocket.setSocketDescriptor(connectingSocket,
QAbstractSocket::ConnectedState, connectingOpenMode)) {
q->QIODevice::open(connectingOpenMode);
q->emit connected();
} else {
QString function = QLatin1String("QLocalSocket::connectToServer");
errorOccurred(QLocalSocket::UnknownSocketError, function);
}
connectingSocket = -1;
connectingName.clear();
connectingOpenMode = 0;
}
bool QLocalSocket::setSocketDescriptor(quintptr socketDescriptor,
LocalSocketState socketState, OpenMode openMode)
{
Q_D(QLocalSocket);
QAbstractSocket::SocketState newSocketState = QAbstractSocket::UnconnectedState;
switch (socketState) {
case ConnectingState:
newSocketState = QAbstractSocket::ConnectingState;
break;
case ConnectedState:
newSocketState = QAbstractSocket::ConnectedState;
break;
case ClosingState:
newSocketState = QAbstractSocket::ClosingState;
break;
case UnconnectedState:
newSocketState = QAbstractSocket::UnconnectedState;
break;
}
QIODevice::open(openMode);
d->state = socketState;
return d->unixSocket.setSocketDescriptor(socketDescriptor,
newSocketState, openMode);
}
void QLocalSocketPrivate::_q_abortConnectionAttempt()
{
Q_Q(QLocalSocket);
q->close();
}
void QLocalSocketPrivate::cancelDelayedConnect()
{
if (delayConnect) {
delayConnect->setEnabled(false);
delete delayConnect;
delayConnect = 0;
connectTimer->stop();
delete connectTimer;
connectTimer = 0;
}
}
quintptr QLocalSocket::socketDescriptor() const
{
Q_D(const QLocalSocket);
return d->unixSocket.socketDescriptor();
}
qint64 QLocalSocket::readData(char *data, qint64 c)
{
Q_D(QLocalSocket);
return d->unixSocket.readData(data, c);
}
qint64 QLocalSocket::writeData(const char *data, qint64 c)
{
Q_D(QLocalSocket);
return d->unixSocket.writeData(data, c);
}
void QLocalSocket::abort()
{
Q_D(QLocalSocket);
d->unixSocket.abort();
}
qint64 QLocalSocket::bytesAvailable() const
{
Q_D(const QLocalSocket);
return QIODevice::bytesAvailable() + d->unixSocket.bytesAvailable();
}
qint64 QLocalSocket::bytesToWrite() const
{
Q_D(const QLocalSocket);
return d->unixSocket.bytesToWrite();
}
bool QLocalSocket::canReadLine() const
{
Q_D(const QLocalSocket);
return QIODevice::canReadLine() || d->unixSocket.canReadLine();
}
void QLocalSocket::close()
{
Q_D(QLocalSocket);
d->unixSocket.close();
d->cancelDelayedConnect();
if (d->connectingSocket != -1)
::close(d->connectingSocket);
d->connectingSocket = -1;
d->connectingName.clear();
d->connectingOpenMode = 0;
d->serverName.clear();
d->fullServerName.clear();
QIODevice::close();
}
bool QLocalSocket::waitForBytesWritten(int msecs)
{
Q_D(QLocalSocket);
return d->unixSocket.waitForBytesWritten(msecs);
}
bool QLocalSocket::flush()
{
Q_D(QLocalSocket);
return d->unixSocket.flush();
}
void QLocalSocket::disconnectFromServer()
{
Q_D(QLocalSocket);
d->unixSocket.disconnectFromHost();
}
QLocalSocket::LocalSocketError QLocalSocket::error() const
{
Q_D(const QLocalSocket);
switch (d->unixSocket.error()) {
case QAbstractSocket::ConnectionRefusedError:
return QLocalSocket::ConnectionRefusedError;
case QAbstractSocket::RemoteHostClosedError:
return QLocalSocket::PeerClosedError;
case QAbstractSocket::HostNotFoundError:
return QLocalSocket::ServerNotFoundError;
case QAbstractSocket::SocketAccessError:
return QLocalSocket::SocketAccessError;
case QAbstractSocket::SocketResourceError:
return QLocalSocket::SocketResourceError;
case QAbstractSocket::SocketTimeoutError:
return QLocalSocket::SocketTimeoutError;
case QAbstractSocket::DatagramTooLargeError:
return QLocalSocket::DatagramTooLargeError;
case QAbstractSocket::NetworkError:
return QLocalSocket::ConnectionError;
case QAbstractSocket::UnsupportedSocketOperationError:
return QLocalSocket::UnsupportedSocketOperationError;
case QAbstractSocket::UnknownSocketError:
return QLocalSocket::UnknownSocketError;
default:
#if defined QLOCALSOCKET_DEBUG
qWarning() << "QLocalSocket error not handled:" << d->unixSocket.error();
#endif
break;
}
return UnknownSocketError;
}
bool QLocalSocket::isValid() const
{
Q_D(const QLocalSocket);
return d->unixSocket.isValid();
}
qint64 QLocalSocket::readBufferSize() const
{
Q_D(const QLocalSocket);
return d->unixSocket.readBufferSize();
}
void QLocalSocket::setReadBufferSize(qint64 size)
{
Q_D(QLocalSocket);
d->unixSocket.setReadBufferSize(size);
}
bool QLocalSocket::waitForConnected(int msec)
{
Q_D(QLocalSocket);
if (state() != ConnectingState)
return (state() == ConnectedState);
fd_set fds;
FD_ZERO(&fds);
FD_SET(d->connectingSocket, &fds);
timeval timeout;
timeout.tv_sec = msec / 1000;
timeout.tv_usec = (msec % 1000) * 1000;
// timeout can not be 0 or else select will return an error.
if (0 == msec)
timeout.tv_usec = 1000;
int result = -1;
// on Linux timeout will be updated by select, but _not_ on other systems.
QElapsedTimer timer;
timer.start();
while (state() == ConnectingState
&& (-1 == msec || timer.elapsed() < msec)) {
#ifdef Q_OS_SYMBIAN
// On Symbian, ready-to-write is signaled when non-blocking socket
// connect is finised. Is ready-to-read really used on other
// UNIX paltforms when using non-blocking AF_UNIX socket?
result = ::select(d->connectingSocket + 1, 0, &fds, 0, &timeout);
#else
result = ::select(d->connectingSocket + 1, &fds, 0, 0, &timeout);
#endif
if (-1 == result && errno != EINTR) {
d->errorOccurred( QLocalSocket::UnknownSocketError,
QLatin1String("QLocalSocket::waitForConnected"));
break;
}
if (result > 0)
d->_q_connectToSocket();
}
return (state() == ConnectedState);
}
bool QLocalSocket::waitForDisconnected(int msecs)
{
Q_D(QLocalSocket);
if (state() == UnconnectedState) {
qWarning() << "QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState";
return false;
}
return (d->unixSocket.waitForDisconnected(msecs));
}
bool QLocalSocket::waitForReadyRead(int msecs)
{
Q_D(QLocalSocket);
if (state() == QLocalSocket::UnconnectedState)
return false;
return (d->unixSocket.waitForReadyRead(msecs));
}
QT_END_NAMESPACE
#endif
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