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path: root/src/network/socket/qlocalsocket_unix.cpp
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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qlocalsocket.h"
#include "qlocalsocket_p.h"
#include "qnet_unix_p.h"

#ifndef QT_NO_LOCALSOCKET

#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>

#include <qdatetime.h>
#include <qdir.h>
#include <qdebug.h>

#ifdef Q_OS_VXWORKS
#  include <selectLib.h>
#endif

#define QT_CONNECT_TIMEOUT 30000

QT_BEGIN_NAMESPACE

QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(),
        delayConnect(0),
        connectTimer(0),
        connectingSocket(-1),
        connectingOpenMode(0),
        state(QLocalSocket::UnconnectedState)
{
}

void QLocalSocketPrivate::init()
{
    Q_Q(QLocalSocket);
    // QIODevice signals
    q->connect(&unixSocket, SIGNAL(aboutToClose()), q, SIGNAL(aboutToClose()));
    q->connect(&unixSocket, SIGNAL(bytesWritten(qint64)),
               q, SIGNAL(bytesWritten(qint64)));
    q->connect(&unixSocket, SIGNAL(readyRead()), q, SIGNAL(readyRead()));
    // QAbstractSocket signals
    q->connect(&unixSocket, SIGNAL(connected()), q, SIGNAL(connected()));
    q->connect(&unixSocket, SIGNAL(disconnected()), q, SIGNAL(disconnected()));
    q->connect(&unixSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
               q, SLOT(_q_stateChanged(QAbstractSocket::SocketState)));
    q->connect(&unixSocket, SIGNAL(error(QAbstractSocket::SocketError)),
               q, SLOT(_q_error(QAbstractSocket::SocketError)));
    q->connect(&unixSocket, SIGNAL(readChannelFinished()), q, SIGNAL(readChannelFinished()));
    unixSocket.setParent(q);
}

void QLocalSocketPrivate::_q_error(QAbstractSocket::SocketError socketError)
{
    Q_Q(QLocalSocket);
    QString function = QLatin1String("QLocalSocket");
    QLocalSocket::LocalSocketError error = (QLocalSocket::LocalSocketError)socketError;
    QString errorString = generateErrorString(error, function);
    q->setErrorString(errorString);
    emit q->error(error);
}

void QLocalSocketPrivate::_q_stateChanged(QAbstractSocket::SocketState newState)
{
    Q_Q(QLocalSocket);
    QLocalSocket::LocalSocketState currentState = state;
    switch(newState) {
    case QAbstractSocket::UnconnectedState:
        state = QLocalSocket::UnconnectedState;
        serverName = QString();
        fullServerName = QString();
        break;
    case QAbstractSocket::ConnectingState:
        state = QLocalSocket::ConnectingState;
        break;
    case QAbstractSocket::ConnectedState:
        state = QLocalSocket::ConnectedState;
        break;
    case QAbstractSocket::ClosingState:
        state = QLocalSocket::ClosingState;
        break;
    default:
#if defined QLOCALSOCKET_DEBUG
        qWarning() << "QLocalSocket::Unhandled socket state change:" << newState;
#endif
        return;
    }
    if (currentState != state)
        emit q->stateChanged(state);
}

QString QLocalSocketPrivate::generateErrorString(QLocalSocket::LocalSocketError error, const QString &function) const
{
    QString errorString;
    switch (error) {
    case QLocalSocket::ConnectionRefusedError:
        errorString = QLocalSocket::tr("%1: Connection refused").arg(function);
        break;
    case QLocalSocket::PeerClosedError:
        errorString = QLocalSocket::tr("%1: Remote closed").arg(function);
        break;
    case QLocalSocket::ServerNotFoundError:
        errorString = QLocalSocket::tr("%1: Invalid name").arg(function);
        break;
    case QLocalSocket::SocketAccessError:
        errorString = QLocalSocket::tr("%1: Socket access error").arg(function);
        break;
    case QLocalSocket::SocketResourceError:
        errorString = QLocalSocket::tr("%1: Socket resource error").arg(function);
        break;
    case QLocalSocket::SocketTimeoutError:
        errorString = QLocalSocket::tr("%1: Socket operation timed out").arg(function);
        break;
    case QLocalSocket::DatagramTooLargeError:
        errorString = QLocalSocket::tr("%1: Datagram too large").arg(function);
        break;
    case QLocalSocket::ConnectionError:
        errorString = QLocalSocket::tr("%1: Connection error").arg(function);
        break;
    case QLocalSocket::UnsupportedSocketOperationError:
        errorString = QLocalSocket::tr("%1: The socket operation is not supported").arg(function);
        break;
    case QLocalSocket::UnknownSocketError:
    default:
        errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(errno);
    }
    return errorString;
}

void QLocalSocketPrivate::errorOccurred(QLocalSocket::LocalSocketError error, const QString &function)
{
    Q_Q(QLocalSocket);
    switch (error) {
    case QLocalSocket::ConnectionRefusedError:
        unixSocket.setSocketError(QAbstractSocket::ConnectionRefusedError);
        break;
    case QLocalSocket::PeerClosedError:
        unixSocket.setSocketError(QAbstractSocket::RemoteHostClosedError);
        break;
    case QLocalSocket::ServerNotFoundError:
        unixSocket.setSocketError(QAbstractSocket::HostNotFoundError);
        break;
    case QLocalSocket::SocketAccessError:
        unixSocket.setSocketError(QAbstractSocket::SocketAccessError);
        break;
    case QLocalSocket::SocketResourceError:
        unixSocket.setSocketError(QAbstractSocket::SocketResourceError);
        break;
    case QLocalSocket::SocketTimeoutError:
        unixSocket.setSocketError(QAbstractSocket::SocketTimeoutError);
        break;
    case QLocalSocket::DatagramTooLargeError:
        unixSocket.setSocketError(QAbstractSocket::DatagramTooLargeError);
        break;
    case QLocalSocket::ConnectionError:
        unixSocket.setSocketError(QAbstractSocket::NetworkError);
        break;
    case QLocalSocket::UnsupportedSocketOperationError:
        unixSocket.setSocketError(QAbstractSocket::UnsupportedSocketOperationError);
        break;
    case QLocalSocket::UnknownSocketError:
    default:
        unixSocket.setSocketError(QAbstractSocket::UnknownSocketError);
    }

    QString errorString = generateErrorString(error, function);
    q->setErrorString(errorString);
    emit q->error(error);

    // errors cause a disconnect
    unixSocket.setSocketState(QAbstractSocket::UnconnectedState);
    bool stateChanged = (state != QLocalSocket::UnconnectedState);
    state = QLocalSocket::UnconnectedState;
    q->close();
    if (stateChanged)
        q->emit stateChanged(state);
}

void QLocalSocket::connectToServer(const QString &name, OpenMode openMode)
{
    Q_D(QLocalSocket);
    if (state() == ConnectedState
        || state() == ConnectingState)
        return;

    d->errorString = QString();
    d->unixSocket.setSocketState(QAbstractSocket::ConnectingState);
    d->state = ConnectingState;
    emit stateChanged(d->state);

    if (name.isEmpty()) {
        d->errorOccurred(ServerNotFoundError,
                QLatin1String("QLocalSocket::connectToServer"));
        return;
    }

    // create the socket
    if (-1 == (d->connectingSocket = qt_safe_socket(PF_UNIX, SOCK_STREAM, 0))) {
        d->errorOccurred(UnsupportedSocketOperationError,
                        QLatin1String("QLocalSocket::connectToServer"));
        return;
    }
#ifndef Q_OS_SYMBIAN
    // set non blocking so we can try to connect and it wont wait
    int flags = fcntl(d->connectingSocket, F_GETFL, 0);
    if (-1 == flags
        || -1 == (fcntl(d->connectingSocket, F_SETFL, flags | O_NONBLOCK))) {
        d->errorOccurred(UnknownSocketError,
                QLatin1String("QLocalSocket::connectToServer"));
        return;
    }
#endif

    // _q_connectToSocket does the actual connecting
    d->connectingName = name;
    d->connectingOpenMode = openMode;
    d->_q_connectToSocket();
}

/*!
    \internal

    Tries to connect connectingName and connectingOpenMode

    \sa connectToServer() waitForConnected()
  */
void QLocalSocketPrivate::_q_connectToSocket()
{
    Q_Q(QLocalSocket);
    QString connectingPathName;

    // determine the full server path
    if (connectingName.startsWith(QLatin1Char('/'))) {
        connectingPathName = connectingName;
    } else {
        connectingPathName = QDir::tempPath();
        connectingPathName += QLatin1Char('/') + connectingName;
    }

    struct sockaddr_un name;
    name.sun_family = PF_UNIX;
    if (sizeof(name.sun_path) < (uint)connectingPathName.toLatin1().size() + 1) {
        QString function = QLatin1String("QLocalSocket::connectToServer");
        errorOccurred(QLocalSocket::ServerNotFoundError, function);
        return;
    }
    ::memcpy(name.sun_path, connectingPathName.toLatin1().data(),
             connectingPathName.toLatin1().size() + 1);
    if (-1 == qt_safe_connect(connectingSocket, (struct sockaddr *)&name, sizeof(name))) {
        QString function = QLatin1String("QLocalSocket::connectToServer");
        switch (errno)
        {
        case EINVAL:
        case ECONNREFUSED:
            errorOccurred(QLocalSocket::ConnectionRefusedError, function);
            break;
        case ENOENT:
            errorOccurred(QLocalSocket::ServerNotFoundError, function);
            break;
        case EACCES:
        case EPERM:
            errorOccurred(QLocalSocket::SocketAccessError, function);
            break;
        case ETIMEDOUT:
            errorOccurred(QLocalSocket::SocketTimeoutError, function);
            break;
        case EAGAIN:
            // Try again later, all of the sockets listening are full
            if (!delayConnect) {
                delayConnect = new QSocketNotifier(connectingSocket, QSocketNotifier::Write, q);
                q->connect(delayConnect, SIGNAL(activated(int)), q, SLOT(_q_connectToSocket()));
            }
            if (!connectTimer) {
                connectTimer = new QTimer(q);
                q->connect(connectTimer, SIGNAL(timeout()),
                                 q, SLOT(_q_abortConnectionAttempt()),
                                 Qt::DirectConnection);
                connectTimer->start(QT_CONNECT_TIMEOUT);
            }
            delayConnect->setEnabled(true);
            break;
        default:
            errorOccurred(QLocalSocket::UnknownSocketError, function);
        }
        return;
    }

    // connected!
    cancelDelayedConnect();

    serverName = connectingName;
    fullServerName = connectingPathName;
    if (unixSocket.setSocketDescriptor(connectingSocket,
        QAbstractSocket::ConnectedState, connectingOpenMode)) {
        q->QIODevice::open(connectingOpenMode);
        q->emit connected();
    } else {
        QString function = QLatin1String("QLocalSocket::connectToServer");
        errorOccurred(QLocalSocket::UnknownSocketError, function);
    }
    connectingSocket = -1;
    connectingName = QString();
    connectingOpenMode = 0;
}

bool QLocalSocket::setSocketDescriptor(quintptr socketDescriptor,
        LocalSocketState socketState, OpenMode openMode)
{
    Q_D(QLocalSocket);
    QAbstractSocket::SocketState newSocketState = QAbstractSocket::UnconnectedState;
    switch (socketState) {
    case ConnectingState:
        newSocketState = QAbstractSocket::ConnectingState;
        break;
    case ConnectedState:
        newSocketState = QAbstractSocket::ConnectedState;
        break;
    case ClosingState:
        newSocketState = QAbstractSocket::ClosingState;
        break;
    case UnconnectedState:
        newSocketState = QAbstractSocket::UnconnectedState;
        break;
    }
    QIODevice::open(openMode);
    d->state = socketState;
    return d->unixSocket.setSocketDescriptor(socketDescriptor,
                                             newSocketState, openMode);
}

void QLocalSocketPrivate::_q_abortConnectionAttempt()
{
    Q_Q(QLocalSocket);
    q->close();
}

void QLocalSocketPrivate::cancelDelayedConnect()
{
    if (delayConnect) {
        delayConnect->setEnabled(false);
        delete delayConnect;
        delayConnect = 0;
        connectTimer->stop();
        delete connectTimer;
        connectTimer = 0;
    }
}

quintptr QLocalSocket::socketDescriptor() const
{
    Q_D(const QLocalSocket);
    return d->unixSocket.socketDescriptor();
}

qint64 QLocalSocket::readData(char *data, qint64 c)
{
    Q_D(QLocalSocket);
    return d->unixSocket.readData(data, c);
}

qint64 QLocalSocket::writeData(const char *data, qint64 c)
{
    Q_D(QLocalSocket);
    return d->unixSocket.writeData(data, c);
}

void QLocalSocket::abort()
{
    Q_D(QLocalSocket);
    d->unixSocket.abort();
}

qint64 QLocalSocket::bytesAvailable() const
{
    Q_D(const QLocalSocket);
    return QIODevice::bytesAvailable() + d->unixSocket.bytesAvailable();
}

qint64 QLocalSocket::bytesToWrite() const
{
    Q_D(const QLocalSocket);
    return d->unixSocket.bytesToWrite();
}

bool QLocalSocket::canReadLine() const
{
    Q_D(const QLocalSocket);
    return QIODevice::canReadLine() || d->unixSocket.canReadLine();
}

void QLocalSocket::close()
{
    Q_D(QLocalSocket);
    d->unixSocket.close();
    d->cancelDelayedConnect();
    if (d->connectingSocket != -1)
        ::close(d->connectingSocket);
    d->connectingSocket = -1;
    d->connectingName = QString();
    d->connectingOpenMode = 0;
    d->serverName = QString();
    d->fullServerName = QString();
    QIODevice::close();
}

bool QLocalSocket::waitForBytesWritten(int msecs)
{
    Q_D(QLocalSocket);
    return d->unixSocket.waitForBytesWritten(msecs);
}

bool QLocalSocket::flush()
{
    Q_D(QLocalSocket);
    return d->unixSocket.flush();
}

void QLocalSocket::disconnectFromServer()
{
    Q_D(QLocalSocket);
    d->unixSocket.disconnectFromHost();
}

QLocalSocket::LocalSocketError QLocalSocket::error() const
{
    Q_D(const QLocalSocket);
    switch (d->unixSocket.error()) {
    case QAbstractSocket::ConnectionRefusedError:
        return QLocalSocket::ConnectionRefusedError;
    case QAbstractSocket::RemoteHostClosedError:
        return QLocalSocket::PeerClosedError;
    case QAbstractSocket::HostNotFoundError:
        return QLocalSocket::ServerNotFoundError;
    case QAbstractSocket::SocketAccessError:
        return QLocalSocket::SocketAccessError;
    case QAbstractSocket::SocketResourceError:
        return QLocalSocket::SocketResourceError;
    case QAbstractSocket::SocketTimeoutError:
        return QLocalSocket::SocketTimeoutError;
    case QAbstractSocket::DatagramTooLargeError:
        return QLocalSocket::DatagramTooLargeError;
    case QAbstractSocket::NetworkError:
        return QLocalSocket::ConnectionError;
    case QAbstractSocket::UnsupportedSocketOperationError:
        return QLocalSocket::UnsupportedSocketOperationError;
    case QAbstractSocket::UnknownSocketError:
        return QLocalSocket::UnknownSocketError;
    default:
#if defined QLOCALSOCKET_DEBUG
        qWarning() << "QLocalSocket error not handled:" << d->unixSocket.error();
#endif
        break;
    }
    return UnknownSocketError;
}

bool QLocalSocket::isValid() const
{
    Q_D(const QLocalSocket);
    return d->unixSocket.isValid();
}

qint64 QLocalSocket::readBufferSize() const
{
    Q_D(const QLocalSocket);
    return d->unixSocket.readBufferSize();
}

void QLocalSocket::setReadBufferSize(qint64 size)
{
    Q_D(QLocalSocket);
    d->unixSocket.setReadBufferSize(size);
}

bool QLocalSocket::waitForConnected(int msec)
{
    Q_D(QLocalSocket);
    if (state() != ConnectingState)
        return (state() == ConnectedState);

    fd_set fds;
    FD_ZERO(&fds);
    FD_SET(d->connectingSocket, &fds);

    timeval timeout;
    timeout.tv_sec = msec / 1000;
    timeout.tv_usec = (msec % 1000) * 1000;

    // timeout can not be 0 or else select will return an error.
    if (0 == msec)
        timeout.tv_usec = 1000;

    int result = -1;
    // on Linux timeout will be updated by select, but _not_ on other systems.
    QTime timer;
    timer.start();
    while (state() == ConnectingState
           && (-1 == msec || timer.elapsed() < msec)) {
#ifdef Q_OS_SYMBIAN
        // On Symbian, ready-to-write is signaled when non-blocking socket
        // connect is finised. Is ready-to-read really used on other
        // UNIX paltforms when using non-blocking AF_UNIX socket?
        result = ::select(d->connectingSocket + 1, 0, &fds, 0, &timeout);
#else
        result = ::select(d->connectingSocket + 1, &fds, 0, 0, &timeout);
#endif
        if (-1 == result && errno != EINTR) {
            d->errorOccurred( QLocalSocket::UnknownSocketError,
                    QLatin1String("QLocalSocket::waitForConnected"));
            break;
        }
        if (result > 0)
            d->_q_connectToSocket();
    }

    return (state() == ConnectedState);
}

bool QLocalSocket::waitForDisconnected(int msecs)
{
    Q_D(QLocalSocket);
    if (state() == UnconnectedState) {
        qWarning() << "QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState";
        return false;
    }
    return (d->unixSocket.waitForDisconnected(msecs));
}

bool QLocalSocket::waitForReadyRead(int msecs)
{
    Q_D(QLocalSocket);
    if (state() == QLocalSocket::UnconnectedState)
        return false;
    return (d->unixSocket.waitForReadyRead(msecs));
}

QT_END_NAMESPACE

#endif