1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
|
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
//#define QTCPSERVER_DEBUG
/*! \class QTcpServer
\brief The QTcpServer class provides a TCP-based server.
\reentrant
\ingroup io
\inmodule QtNetwork
This class makes it possible to accept incoming TCP connections.
You can specify the port or have QTcpServer pick one
automatically. You can listen on a specific address or on all the
machine's addresses.
Call listen() to have the server listen for incoming connections.
The newConnection() signal is then emitted each time a client
connects to the server.
Call nextPendingConnection() to accept the pending connection as
a connected QTcpSocket. The function returns a pointer to a
QTcpSocket in QAbstractSocket::ConnectedState that you can use for
communicating with the client.
If an error occurs, serverError() returns the type of error, and
errorString() can be called to get a human readable description of
what happened.
When listening for connections, the address and port on which the
server is listening are available as serverAddress() and
serverPort().
Calling close() makes QTcpServer stop listening for incoming
connections.
Although QTcpServer is mostly designed for use with an event
loop, it's possible to use it without one. In that case, you must
use waitForNewConnection(), which blocks until either a
connection is available or a timeout expires.
\sa QTcpSocket, {Fortune Server Example}, {Threaded Fortune Server Example},
{Loopback Example}, {Torrent Example}
*/
/*! \fn void QTcpServer::newConnection()
This signal is emitted every time a new connection is available.
\sa hasPendingConnections(), nextPendingConnection()
*/
#include "private/qobject_p.h"
#include "qalgorithms.h"
#include "qhostaddress.h"
#include "qlist.h"
#include "qpointer.h"
#include "qnativesocketengine_p.h"
#include "qtcpserver.h"
#include "qtcpsocket.h"
#include "qnetworkproxy.h"
QT_BEGIN_NAMESPACE
#define Q_CHECK_SOCKETENGINE(returnValue) do { \
if (!d->socketEngine) { \
return returnValue; \
} } while (0)
class QTcpServerPrivate : public QObjectPrivate, public QAbstractSocketEngineReceiver
{
Q_DECLARE_PUBLIC(QTcpServer)
public:
QTcpServerPrivate();
~QTcpServerPrivate();
QList<QTcpSocket *> pendingConnections;
quint16 port;
QHostAddress address;
QAbstractSocket::SocketState state;
QAbstractSocketEngine *socketEngine;
QAbstractSocket::SocketError serverSocketError;
QString serverSocketErrorString;
int maxConnections;
#ifndef QT_NO_NETWORKPROXY
QNetworkProxy proxy;
QNetworkProxy resolveProxy(const QHostAddress &address, quint16 port);
#endif
// from QAbstractSocketEngineReceiver
void readNotification();
inline void writeNotification() {}
inline void exceptionNotification() {}
inline void connectionNotification() {}
#ifndef QT_NO_NETWORKPROXY
inline void proxyAuthenticationRequired(const QNetworkProxy &, QAuthenticator *) {}
#endif
};
/*! \internal
*/
QTcpServerPrivate::QTcpServerPrivate()
: port(0)
, state(QAbstractSocket::UnconnectedState)
, socketEngine(0)
, serverSocketError(QAbstractSocket::UnknownSocketError)
, maxConnections(30)
{
}
/*! \internal
*/
QTcpServerPrivate::~QTcpServerPrivate()
{
}
#ifndef QT_NO_NETWORKPROXY
/*! \internal
Resolve the proxy to its final value.
*/
QNetworkProxy QTcpServerPrivate::resolveProxy(const QHostAddress &address, quint16 port)
{
if (address == QHostAddress::LocalHost ||
address == QHostAddress::LocalHostIPv6)
return QNetworkProxy::NoProxy;
QList<QNetworkProxy> proxies;
if (proxy.type() != QNetworkProxy::DefaultProxy) {
// a non-default proxy was set with setProxy
proxies << proxy;
} else {
// try the application settings instead
QNetworkProxyQuery query(port, QString(), QNetworkProxyQuery::TcpServer);
proxies = QNetworkProxyFactory::proxyForQuery(query);
}
// return the first that we can use
foreach (const QNetworkProxy &p, proxies) {
if (p.capabilities() & QNetworkProxy::ListeningCapability)
return p;
}
// no proxy found
// DefaultProxy will raise an error
return QNetworkProxy(QNetworkProxy::DefaultProxy);
}
#endif
/*! \internal
*/
void QTcpServerPrivate::readNotification()
{
Q_Q(QTcpServer);
for (;;) {
if (pendingConnections.count() >= maxConnections) {
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServerPrivate::_q_processIncomingConnection() too many connections");
#endif
if (socketEngine->isReadNotificationEnabled())
socketEngine->setReadNotificationEnabled(false);
return;
}
int descriptor = socketEngine->accept();
if (descriptor == -1)
break;
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor);
#endif
q->incomingConnection(descriptor);
QPointer<QTcpServer> that = q;
emit q->newConnection();
if (!that || !q->isListening())
return;
}
}
/*!
Constructs a QTcpServer object.
\a parent is passed to the QObject constructor.
\sa listen(), setSocketDescriptor()
*/
QTcpServer::QTcpServer(QObject *parent)
: QObject(*new QTcpServerPrivate, parent)
{
}
/*!
Destroys the QTcpServer object. If the server is listening for
connections, the socket is automatically closed.
Any client \l{QTcpSocket}s that are still connected must either
disconnect or be reparented before the server is deleted.
\sa close()
*/
QTcpServer::~QTcpServer()
{
close();
}
/*!
Tells the server to listen for incoming connections on address \a
address and port \a port. If \a port is 0, a port is chosen
automatically. If \a address is QHostAddress::Any, the server
will listen on all network interfaces.
Returns true on success; otherwise returns false.
\sa isListening()
*/
bool QTcpServer::listen(const QHostAddress &address, quint16 port)
{
Q_D(QTcpServer);
if (d->state == QAbstractSocket::ListeningState) {
qWarning("QTcpServer::listen() called when already listening");
return false;
}
QAbstractSocket::NetworkLayerProtocol proto = address.protocol();
#ifdef QT_NO_NETWORKPROXY
static const QNetworkProxy &proxy = *(QNetworkProxy *)0;
#else
QNetworkProxy proxy = d->resolveProxy(address, port);
#endif
delete d->socketEngine;
d->socketEngine = QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, proxy, this);
if (!d->socketEngine) {
d->serverSocketError = QAbstractSocket::UnsupportedSocketOperationError;
d->serverSocketErrorString = tr("Operation on socket is not supported");
return false;
}
if (!d->socketEngine->initialize(QAbstractSocket::TcpSocket, proto)) {
d->serverSocketError = d->socketEngine->error();
d->serverSocketErrorString = d->socketEngine->errorString();
return false;
}
#if defined(Q_OS_UNIX)
// Under Unix, we want to be able to bind to the port, even if a socket on
// the same address-port is in TIME_WAIT. Under Windows this is possible
// anyway -- furthermore, the meaning of reusable on Windows is different:
// it means that you can use the same address-port for multiple listening
// sockets.
// Don't abort though if we can't set that option. For example the socks
// engine doesn't support that option, but that shouldn't prevent us from
// trying to bind/listen.
d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
#endif
if (!d->socketEngine->bind(address, port)) {
d->serverSocketError = d->socketEngine->error();
d->serverSocketErrorString = d->socketEngine->errorString();
return false;
}
if (!d->socketEngine->listen()) {
d->serverSocketError = d->socketEngine->error();
d->serverSocketErrorString = d->socketEngine->errorString();
return false;
}
d->socketEngine->setReceiver(d);
d->socketEngine->setReadNotificationEnabled(true);
d->state = QAbstractSocket::ListeningState;
d->address = d->socketEngine->localAddress();
d->port = d->socketEngine->localPort();
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServer::listen(%i, \"%s\") == true (listening on port %i)", port,
address.toString().toLatin1().constData(), d->socketEngine->localPort());
#endif
return true;
}
/*!
Returns true if the server is currently listening for incoming
connections; otherwise returns false.
\sa listen()
*/
bool QTcpServer::isListening() const
{
Q_D(const QTcpServer);
Q_CHECK_SOCKETENGINE(false);
return d->socketEngine->state() == QAbstractSocket::ListeningState;
}
/*!
Closes the server. The server will no longer listen for incoming
connections.
\sa listen()
*/
void QTcpServer::close()
{
Q_D(QTcpServer);
qDeleteAll(d->pendingConnections);
d->pendingConnections.clear();
if (d->socketEngine) {
d->socketEngine->close();
d->socketEngine->deleteLater();
d->socketEngine = 0;
}
d->state = QAbstractSocket::UnconnectedState;
}
/*!
Returns the native socket descriptor the server uses to listen
for incoming instructions, or -1 if the server is not listening.
If the server is using QNetworkProxy, the returned descriptor may
not be usable with native socket functions.
\sa setSocketDescriptor(), isListening()
*/
int QTcpServer::socketDescriptor() const
{
Q_D(const QTcpServer);
Q_CHECK_SOCKETENGINE(-1);
return d->socketEngine->socketDescriptor();
}
/*!
Sets the socket descriptor this server should use when listening
for incoming connections to \a socketDescriptor. Returns true if
the socket is set successfully; otherwise returns false.
The socket is assumed to be in listening state.
\sa socketDescriptor(), isListening()
*/
bool QTcpServer::setSocketDescriptor(int socketDescriptor)
{
Q_D(QTcpServer);
if (isListening()) {
qWarning("QTcpServer::setSocketDescriptor() called when already listening");
return false;
}
if (d->socketEngine)
delete d->socketEngine;
d->socketEngine = QAbstractSocketEngine::createSocketEngine(socketDescriptor, this);
if (!d->socketEngine->initialize(socketDescriptor, QAbstractSocket::ListeningState)) {
d->serverSocketError = d->socketEngine->error();
d->serverSocketErrorString = d->socketEngine->errorString();
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServer::setSocketDescriptor(%i) failed (%s)", socketDescriptor,
d->serverSocketErrorString.toLatin1().constData());
#endif
return false;
}
d->socketEngine->setReceiver(d);
d->socketEngine->setReadNotificationEnabled(true);
d->state = d->socketEngine->state();
d->address = d->socketEngine->localAddress();
d->port = d->socketEngine->localPort();
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServer::setSocketDescriptor(%i) succeeded.", socketDescriptor);
#endif
return true;
}
/*!
Returns the server's port if the server is listening for
connections; otherwise returns 0.
\sa serverAddress(), listen()
*/
quint16 QTcpServer::serverPort() const
{
Q_D(const QTcpServer);
Q_CHECK_SOCKETENGINE(0);
return d->socketEngine->localPort();
}
/*!
Returns the server's address if the server is listening for
connections; otherwise returns QHostAddress::Null.
\sa serverPort(), listen()
*/
QHostAddress QTcpServer::serverAddress() const
{
Q_D(const QTcpServer);
Q_CHECK_SOCKETENGINE(QHostAddress(QHostAddress::Null));
return d->socketEngine->localAddress();
}
/*!
Waits for at most \a msec milliseconds or until an incoming
connection is available. Returns true if a connection is
available; otherwise returns false. If the operation timed out
and \a timedOut is not 0, *\a timedOut will be set to true.
This is a blocking function call. Its use is disadvised in a
single-threaded GUI application, since the whole application will
stop responding until the function returns.
waitForNewConnection() is mostly useful when there is no event
loop available.
The non-blocking alternative is to connect to the newConnection()
signal.
If msec is -1, this function will not time out.
\sa hasPendingConnections(), nextPendingConnection()
*/
bool QTcpServer::waitForNewConnection(int msec, bool *timedOut)
{
Q_D(QTcpServer);
if (d->state != QAbstractSocket::ListeningState)
return false;
if (!d->socketEngine->waitForRead(msec, timedOut)) {
d->serverSocketError = d->socketEngine->error();
d->serverSocketErrorString = d->socketEngine->errorString();
return false;
}
if (timedOut && *timedOut)
return false;
d->readNotification();
return true;
}
/*!
Returns true if the server has a pending connection; otherwise
returns false.
\sa nextPendingConnection(), setMaxPendingConnections()
*/
bool QTcpServer::hasPendingConnections() const
{
return !d_func()->pendingConnections.isEmpty();
}
/*!
Returns the next pending connection as a connected QTcpSocket
object.
The socket is created as a child of the server, which means that
it is automatically deleted when the QTcpServer object is
destroyed. It is still a good idea to delete the object
explicitly when you are done with it, to avoid wasting memory.
0 is returned if this function is called when there are no pending
connections.
\sa hasPendingConnections()
*/
QTcpSocket *QTcpServer::nextPendingConnection()
{
Q_D(QTcpServer);
if (d->pendingConnections.isEmpty())
return 0;
if (!d->socketEngine->isReadNotificationEnabled())
d->socketEngine->setReadNotificationEnabled(true);
return d->pendingConnections.takeFirst();
}
/*!
This virtual function is called by QTcpServer when a new
connection is available. The \a socketDescriptor argument is the
native socket descriptor for the accepted connection.
The base implementation creates a QTcpSocket, sets the socket
descriptor and then stores the QTcpSocket in an internal list of
pending connections. Finally newConnection() is emitted.
Reimplement this function to alter the server's behavior when a
connection is available.
If this server is using QNetworkProxy then the \a socketDescriptor
may not be usable with native socket functions, and should only be
used with QTcpSocket::setSocketDescriptor().
\sa newConnection(), nextPendingConnection()
*/
void QTcpServer::incomingConnection(int socketDescriptor)
{
#if defined (QTCPSERVER_DEBUG)
qDebug("QTcpServer::incomingConnection(%i)", socketDescriptor);
#endif
QTcpSocket *socket = new QTcpSocket(this);
socket->setSocketDescriptor(socketDescriptor);
d_func()->pendingConnections.append(socket);
}
/*!
Sets the maximum number of pending accepted connections to \a
numConnections. QTcpServer will accept no more than \a
numConnections incoming connections before
nextPendingConnection() is called. By default, the limit is 30
pending connections.
Clients may still able to connect after the server has reached
its maximum number of pending connections (i.e., QTcpSocket can
still emit the connected() signal). QTcpServer will stop
accepting the new connections, but the operating system may
still keep them in queue.
\sa maxPendingConnections(), hasPendingConnections()
*/
void QTcpServer::setMaxPendingConnections(int numConnections)
{
d_func()->maxConnections = numConnections;
}
/*!
Returns the maximum number of pending accepted connections. The
default is 30.
\sa setMaxPendingConnections(), hasPendingConnections()
*/
int QTcpServer::maxPendingConnections() const
{
return d_func()->maxConnections;
}
/*!
Returns an error code for the last error that occurred.
\sa errorString()
*/
QAbstractSocket::SocketError QTcpServer::serverError() const
{
return d_func()->serverSocketError;
}
/*!
Returns a human readable description of the last error that
occurred.
\sa serverError()
*/
QString QTcpServer::errorString() const
{
return d_func()->serverSocketErrorString;
}
#ifndef QT_NO_NETWORKPROXY
/*!
\since 4.1
Sets the explicit network proxy for this socket to \a networkProxy.
To disable the use of a proxy for this socket, use the
QNetworkProxy::NoProxy proxy type:
\snippet doc/src/snippets/code/src_network_socket_qtcpserver.cpp 0
\sa proxy(), QNetworkProxy
*/
void QTcpServer::setProxy(const QNetworkProxy &networkProxy)
{
Q_D(QTcpServer);
d->proxy = networkProxy;
}
/*!
\since 4.1
Returns the network proxy for this socket.
By default QNetworkProxy::DefaultProxy is used.
\sa setProxy(), QNetworkProxy
*/
QNetworkProxy QTcpServer::proxy() const
{
Q_D(const QTcpServer);
return d->proxy;
}
#endif // QT_NO_NETWORKPROXY
QT_END_NAMESPACE
#include "moc_qtcpserver.cpp"
|