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TARGET = QtOpenGL
QPRO_PWD = $$PWD
QT = core gui
DEFINES += QT_BUILD_OPENGL_LIB
DEFINES += QT_NO_USING_NAMESPACE
win32-msvc*|win32-icc:QMAKE_LFLAGS += /BASE:0x63000000
solaris-cc*:QMAKE_CXXFLAGS_RELEASE -= -O2
unix:QMAKE_PKGCONFIG_REQUIRES = QtCore QtGui
include(../qbase.pri)
!win32:!embedded:!mac:!embedded_lite:CONFIG += x11
contains(QT_CONFIG, opengl):CONFIG += opengl
contains(QT_CONFIG, opengles1):CONFIG += opengles1
contains(QT_CONFIG, opengles2):CONFIG += opengles2
contains(QT_CONFIG, egl):CONFIG += egl
HEADERS += qgl.h \
qgl_p.h \
qglcolormap.h \
qglpixelbuffer.h \
qglpixelbuffer_p.h \
qglframebufferobject.h \
qglframebufferobject_p.h \
qglextensions_p.h \
qglpaintdevice_p.h \
qglbuffer.h \
SOURCES += qgl.cpp \
qglcolormap.cpp \
qglpixelbuffer.cpp \
qglframebufferobject.cpp \
qglextensions.cpp \
qglpaintdevice.cpp \
qglbuffer.cpp \
!contains(QT_CONFIG, opengles2) {
HEADERS += qpaintengine_opengl_p.h
SOURCES += qpaintengine_opengl.cpp
}
!contains(QT_CONFIG, opengles1) {
HEADERS += qglshaderprogram.h \
qglpixmapfilter_p.h \
qgraphicsshadereffect_p.h \
qgraphicssystem_gl_p.h \
qwindowsurface_gl_p.h \
qpixmapdata_gl_p.h \
gl2paintengineex/qglgradientcache_p.h \
gl2paintengineex/qglengineshadermanager_p.h \
gl2paintengineex/qgl2pexvertexarray_p.h \
gl2paintengineex/qpaintengineex_opengl2_p.h \
gl2paintengineex/qglengineshadersource_p.h \
gl2paintengineex/qglcustomshaderstage_p.h \
gl2paintengineex/qtriangulatingstroker_p.h \
gl2paintengineex/qtriangulator_p.h \
gl2paintengineex/qtextureglyphcache_gl_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
qgraphicsshadereffect.cpp \
qgraphicssystem_gl.cpp \
qwindowsurface_gl.cpp \
qpixmapdata_gl.cpp \
gl2paintengineex/qglgradientcache.cpp \
gl2paintengineex/qglengineshadermanager.cpp \
gl2paintengineex/qgl2pexvertexarray.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
gl2paintengineex/qglcustomshaderstage.cpp \
gl2paintengineex/qtriangulatingstroker.cpp \
gl2paintengineex/qtriangulator.cpp \
gl2paintengineex/qtextureglyphcache_gl.cpp
}
embedded_lite {
SOURCES += qgl_lite.cpp
HEADERS += qglplatformintegration_lite.h
# If we have EGL, use the EGL implementation of QGLPixelBuffer, otherwise we just provide
# a stubbed out one. PBuffers aren't too interesting anyway.
contains(QT_CONFIG, egl) {
SOURCES += qglpixelbuffer_egl.cpp
} else {
SOURCES += qglpixelbuffer_stub.cpp
}
}
x11 {
contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles2) {
SOURCES += qgl_x11egl.cpp \
qglpixelbuffer_egl.cpp \
qgl_egl.cpp \
qpixmapdata_x11gl_egl.cpp \
qwindowsurface_x11gl.cpp
HEADERS += qgl_egl_p.h \
qpixmapdata_x11gl_p.h \
qwindowsurface_x11gl_p.h
} else {
SOURCES += qgl_x11.cpp \
qglpixelbuffer_x11.cpp
}
contains(QT_CONFIG, fontconfig) {
contains(QT_CONFIG, system-freetype) {
embedded:CONFIG += opentype
# pull in the proper freetype2 include directory
include($$QT_SOURCE_TREE/config.tests/unix/freetype/freetype.pri)
LIBS_PRIVATE += -lfreetype
} else {
### Note: how does this compile with a non-system freetype?
# This probably does not compile
}
} else {
DEFINES *= QT_NO_FREETYPE
}
LIBS_PRIVATE += $$QMAKE_LIBS_DYNLOAD
}
mac {
OBJECTIVE_SOURCES += qgl_mac.mm \
qglpixelbuffer_mac.mm
LIBS_PRIVATE += -framework AppKit -framework Carbon
}
win32:!wince*: {
SOURCES += qgl_win.cpp \
qglpixelbuffer_win.cpp
}
wince*: {
SOURCES += qgl_wince.cpp \
qglpixelbuffer_egl.cpp \
qgl_egl.cpp
HEADERS += qgl_egl_p.h
}
embedded {
SOURCES += qgl_qws.cpp \
qglpixelbuffer_egl.cpp \
qglscreen_qws.cpp \
qglwindowsurface_qws.cpp \
qgl_egl.cpp
HEADERS += qglscreen_qws.h \
qglwindowsurface_qws_p.h \
qgl_egl_p.h
contains(QT_CONFIG, fontconfig) {
include($$QT_SOURCE_TREE/config.tests/unix/freetype/freetype.pri)
} else {
DEFINES *= QT_NO_FREETYPE
}
}
INCLUDEPATH += ../3rdparty/harfbuzz/src
|