1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtOpenGL/qgl.h>
#include <QtOpenGL/qglpixelbuffer.h>
#include "qgl_p.h"
#include "qgl_egl_p.h"
#include "qglpixelbuffer_p.h"
#ifdef Q_WS_X11
#include <QtGui/private/qpixmap_x11_p.h>
#endif
QT_BEGIN_NAMESPACE
void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
{
int redSize = glFormat.redBufferSize();
int greenSize = glFormat.greenBufferSize();
int blueSize = glFormat.blueBufferSize();
int alphaSize = glFormat.alphaBufferSize();
int depthSize = glFormat.depthBufferSize();
int stencilSize = glFormat.stencilBufferSize();
int sampleCount = glFormat.samples();
// QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
// type has been requested. So we must check QGLFormat's booleans too if size is -1:
if (glFormat.alpha() && alphaSize <= 0)
alphaSize = 1;
if (glFormat.depth() && depthSize <= 0)
depthSize = 1;
if (glFormat.stencil() && stencilSize <= 0)
stencilSize = 1;
if (glFormat.sampleBuffers() && sampleCount <= 0)
sampleCount = 1;
// We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
// the best performance. The EGL config selection algorithm is a bit stange in this regard:
// The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
// 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
// The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
// order is special and described as "by larger _total_ number of color bits.". So EGL will
// put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
// to say "If the requested number of bits in attrib_list for a particular component is 0,
// then the number of bits for that component is not considered". This part of the spec also
// seems to imply that setting the red/green/blue bits to zero means none of the components
// are considered and EGL disregards the entire sorting rule. It then looks to the next
// highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
// "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
// put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
// we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
// if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
// probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well.
// Now normalize the values so -1 becomes 0
redSize = redSize > 0 ? redSize : 0;
greenSize = greenSize > 0 ? greenSize : 0;
blueSize = blueSize > 0 ? blueSize : 0;
alphaSize = alphaSize > 0 ? alphaSize : 0;
depthSize = depthSize > 0 ? depthSize : 0;
stencilSize = stencilSize > 0 ? stencilSize : 0;
sampleCount = sampleCount > 0 ? sampleCount : 0;
eglProperties.setValue(EGL_RED_SIZE, redSize);
eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
eglProperties.setValue(EGL_SAMPLES, sampleCount);
eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
}
// Updates "format" with the parameters of the selected configuration.
void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
{
EGLint redSize = 0;
EGLint greenSize = 0;
EGLint blueSize = 0;
EGLint alphaSize = 0;
EGLint depthSize = 0;
EGLint stencilSize = 0;
EGLint sampleCount = 0;
EGLint level = 0;
EGLDisplay display = QEgl::display();
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
format.setRedBufferSize(redSize);
format.setGreenBufferSize(greenSize);
format.setBlueBufferSize(blueSize);
format.setAlphaBufferSize(alphaSize);
format.setDepthBufferSize(depthSize);
format.setStencilBufferSize(stencilSize);
format.setSamples(sampleCount);
format.setPlane(level + 1); // EGL calls level 0 "normal" whereas Qt calls 1 "normal"
format.setDirectRendering(true); // All EGL contexts are direct-rendered
format.setRgba(true); // EGL doesn't support colour index rendering
format.setStereo(false); // EGL doesn't support stereo buffers
format.setAccumBufferSize(0); // EGL doesn't support accululation buffers
// Clear the EGL error state because some of the above may
// have errored out because the attribute is not applicable
// to the surface type. Such errors don't matter.
QEgl::clearError();
}
bool QGLFormat::hasOpenGL()
{
return true;
}
void QGLContext::reset()
{
Q_D(QGLContext);
if (!d->valid)
return;
d->cleanup();
doneCurrent();
if (d->eglContext && d->ownsEglContext) {
d->destroyEglSurfaceForDevice();
delete d->eglContext;
}
d->ownsEglContext = false;
d->eglContext = 0;
d->eglSurface = EGL_NO_SURFACE;
d->crWin = false;
d->sharing = false;
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
QGLContextGroup::removeShare(this);
}
void QGLContext::makeCurrent()
{
Q_D(QGLContext);
if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) {
qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
return;
}
if (d->eglContext->makeCurrent(d->eglSurfaceForDevice()))
QGLContextPrivate::setCurrentContext(this);
}
void QGLContext::doneCurrent()
{
Q_D(QGLContext);
if (d->eglContext)
d->eglContext->doneCurrent();
QGLContextPrivate::setCurrentContext(0);
}
void QGLContext::swapBuffers() const
{
Q_D(const QGLContext);
if (!d->valid || !d->eglContext)
return;
d->eglContext->swapBuffers(d->eglSurfaceForDevice());
}
void QGLContextPrivate::destroyEglSurfaceForDevice()
{
if (eglSurface != EGL_NO_SURFACE) {
#ifdef Q_WS_X11
// Make sure we don't call eglDestroySurface on a surface which
// was created for a different winId:
if (paintDevice && paintDevice->devType() == QInternal::Widget) {
QGLWidget* w = static_cast<QGLWidget*>(paintDevice);
if (w->d_func()->eglSurfaceWindowId == w->winId())
eglDestroySurface(eglContext->display(), eglSurface);
else
qWarning("WARNING: Potential EGL surface leak!");
} else
#endif
eglDestroySurface(eglContext->display(), eglSurface);
eglSurface = EGL_NO_SURFACE;
}
}
EGLSurface QGLContextPrivate::eglSurfaceForDevice() const
{
// If a QPixmapData had to create the QGLContext, we don't have a paintDevice
if (!paintDevice)
return eglSurface;
#ifdef Q_WS_X11
if (paintDevice->devType() == QInternal::Pixmap) {
QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data();
if (pmd->classId() == QPixmapData::X11Class) {
QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd);
return (EGLSurface)x11PixmapData->gl_surface;
}
}
#endif
if (paintDevice->devType() == QInternal::Pbuffer) {
QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice);
return pbuf->d_func()->pbuf;
}
return eglSurface;
}
void QGLWidget::setMouseTracking(bool enable)
{
QWidget::setMouseTracking(enable);
}
QColor QGLContext::overlayTransparentColor() const
{
return d_func()->transpColor;
}
uint QGLContext::colorIndex(const QColor &c) const
{
Q_UNUSED(c);
return 0;
}
void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
{
Q_UNUSED(fnt);
Q_UNUSED(listBase);
}
void *QGLContext::getProcAddress(const QString &proc) const
{
return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
}
bool QGLWidgetPrivate::renderCxPm(QPixmap*)
{
return false;
}
QT_END_NAMESPACE
|