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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtOpenGL/qgl.h>
#include <QtOpenGL/qglpixelbuffer.h>
#include "qgl_p.h"
#include "qgl_egl_p.h"
#include "qglpixelbuffer_p.h"
#ifdef Q_WS_X11
#include <QtGui/private/qpixmap_x11_p.h>
#endif
QT_BEGIN_NAMESPACE
void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
{
int redSize = glFormat.redBufferSize();
int greenSize = glFormat.greenBufferSize();
int blueSize = glFormat.blueBufferSize();
int alphaSize = glFormat.alphaBufferSize();
int depthSize = glFormat.depthBufferSize();
int stencilSize = glFormat.stencilBufferSize();
int sampleCount = glFormat.samples();
// QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
// type has been requested. So we must check QGLFormat's booleans too if size is -1:
if (glFormat.alpha() && alphaSize <= 0)
alphaSize = 1;
if (glFormat.depth() && depthSize <= 0)
depthSize = 1;
if (glFormat.stencil() && stencilSize <= 0)
stencilSize = 1;
if (glFormat.sampleBuffers() && sampleCount <= 0)
sampleCount = 1;
// We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
// the best performance. The EGL config selection algorithm is a bit stange in this regard:
// The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
// 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
// The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
// order is special and described as "by larger _total_ number of color bits.". So EGL will
// put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
// to say "If the requested number of bits in attrib_list for a particular component is 0,
// then the number of bits for that component is not considered". This part of the spec also
// seems to imply that setting the red/green/blue bits to zero means none of the components
// are considered and EGL disregards the entire sorting rule. It then looks to the next
// highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
// "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
// put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
// we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
// if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
// probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well.
// Now normalize the values so -1 becomes 0
redSize = redSize > 0 ? redSize : 0;
greenSize = greenSize > 0 ? greenSize : 0;
blueSize = blueSize > 0 ? blueSize : 0;
alphaSize = alphaSize > 0 ? alphaSize : 0;
depthSize = depthSize > 0 ? depthSize : 0;
stencilSize = stencilSize > 0 ? stencilSize : 0;
sampleCount = sampleCount > 0 ? sampleCount : 0;
eglProperties.setValue(EGL_RED_SIZE, redSize);
eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
eglProperties.setValue(EGL_SAMPLES, sampleCount);
eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
}
// Updates "format" with the parameters of the selected configuration.
void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
{
EGLint redSize = 0;
EGLint greenSize = 0;
EGLint blueSize = 0;
EGLint alphaSize = 0;
EGLint depthSize = 0;
EGLint stencilSize = 0;
EGLint sampleCount = 0;
EGLint level = 0;
EGLDisplay display = QEgl::display();
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
format.setRedBufferSize(redSize);
format.setGreenBufferSize(greenSize);
format.setBlueBufferSize(blueSize);
format.setAlphaBufferSize(alphaSize);
format.setDepthBufferSize(depthSize);
format.setStencilBufferSize(stencilSize);
format.setSamples(sampleCount);
format.setPlane(level + 1); // EGL calls level 0 "normal" whereas Qt calls 1 "normal"
format.setDirectRendering(true); // All EGL contexts are direct-rendered
format.setRgba(true); // EGL doesn't support colour index rendering
format.setStereo(false); // EGL doesn't support stereo buffers
format.setAccumBufferSize(0); // EGL doesn't support accululation buffers
// Clear the EGL error state because some of the above may
// have errored out because the attribute is not applicable
// to the surface type. Such errors don't matter.
eglGetError();
}
bool QGLFormat::hasOpenGL()
{
return true;
}
void QGLContext::reset()
{
Q_D(QGLContext);
if (!d->valid)
return;
d->cleanup();
doneCurrent();
if (d->eglContext && d->ownsEglContext) {
d->destroyEglSurfaceForDevice();
delete d->eglContext;
}
d->ownsEglContext = false;
d->eglContext = 0;
d->eglSurface = EGL_NO_SURFACE;
d->crWin = false;
d->sharing = false;
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
QGLContextGroup::removeShare(this);
}
void QGLContext::makeCurrent()
{
Q_D(QGLContext);
if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) {
qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
return;
}
if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) {
QGLContextPrivate::setCurrentContext(this);
if (!d->workaroundsCached) {
d->workaroundsCached = true;
const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
// PowerVR MBX/SGX chips needs to clear all buffers when starting to render
// a new frame, otherwise there will be a performance penalty to pay for
// each frame.
d->workaround_needsFullClearOnEveryFrame = true;
// Older PowerVR SGX drivers (like the one in the N900) have a
// bug which prevents glCopyTexSubImage2D() to work with a POT
// or GL_ALPHA texture bound to an FBO. The only way to
// identify that driver is to check the EGL version number for it.
if (strstr(eglQueryString(d->eglContext->display(), EGL_VERSION), "1.3"))
d->workaround_brokenFBOReadBack = true;
}
}
}
}
void QGLContext::doneCurrent()
{
Q_D(QGLContext);
if (d->eglContext)
d->eglContext->doneCurrent();
QGLContextPrivate::setCurrentContext(0);
}
void QGLContext::swapBuffers() const
{
Q_D(const QGLContext);
if (!d->valid || !d->eglContext)
return;
d->eglContext->swapBuffers(d->eglSurfaceForDevice());
}
void QGLContextPrivate::destroyEglSurfaceForDevice()
{
if (eglSurface != EGL_NO_SURFACE) {
#ifdef Q_WS_X11
// Make sure we don't call eglDestroySurface on a surface which
// was created for a different winId:
if (paintDevice && paintDevice->devType() == QInternal::Widget) {
QGLWidget* w = static_cast<QGLWidget*>(paintDevice);
if (w->d_func()->eglSurfaceWindowId == w->winId())
eglDestroySurface(eglContext->display(), eglSurface);
else
qWarning("WARNING: Potential EGL surface leak!");
} else
#endif
eglDestroySurface(eglContext->display(), eglSurface);
eglSurface = EGL_NO_SURFACE;
}
}
EGLSurface QGLContextPrivate::eglSurfaceForDevice() const
{
// If a QPixmapData had to create the QGLContext, we don't have a paintDevice
if (!paintDevice)
return eglSurface;
#ifdef Q_WS_X11
if (paintDevice->devType() == QInternal::Pixmap) {
QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data();
if (pmd->classId() == QPixmapData::X11Class) {
QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd);
return (EGLSurface)x11PixmapData->gl_surface;
}
}
#endif
if (paintDevice->devType() == QInternal::Pbuffer) {
QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice);
return pbuf->d_func()->pbuf;
}
return eglSurface;
}
void QGLWidget::setMouseTracking(bool enable)
{
QWidget::setMouseTracking(enable);
}
QColor QGLContext::overlayTransparentColor() const
{
return d_func()->transpColor;
}
uint QGLContext::colorIndex(const QColor &c) const
{
Q_UNUSED(c);
return 0;
}
void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
{
Q_UNUSED(fnt);
Q_UNUSED(listBase);
}
void *QGLContext::getProcAddress(const QString &proc) const
{
return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
}
bool QGLWidgetPrivate::renderCxPm(QPixmap*)
{
return false;
}
QT_END_NAMESPACE
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