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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGL_P_H
#define QGL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the QGLWidget class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include "QtOpenGL/qgl.h"
#include "QtOpenGL/qglcolormap.h"
#include "QtCore/qmap.h"
#include "QtCore/qthread.h"
#include "QtCore/qthreadstorage.h"
#include "QtCore/qhash.h"
#include "private/qwidget_p.h"
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include "private/qpixmapdata_gl_p.h"
#endif
#ifndef QT_OPENGL_ES_1_CL
#define q_vertexType float
#define q_vertexTypeEnum GL_FLOAT
#define f2vt(f) (f)
#define vt2f(x) (x)
#define i2vt(i) (float(i))
#else
#define FLOAT2X(f) (int( (f) * (65536)))
#define X2FLOAT(x) (float(x) / 65536.0f)
#define f2vt(f) FLOAT2X(f)
#define i2vt(i) ((i)*65536)
#define vt2f(x) X2FLOAT(x)
#define q_vertexType GLfixed
#define q_vertexTypeEnum GL_FIXED
#endif //QT_OPENGL_ES_1_CL
#ifdef QT_OPENGL_ES
QT_BEGIN_INCLUDE_NAMESPACE
#if defined(QT_OPENGL_ES_2)
#include <EGL/egl.h>
#else
#include <GLES/egl.h>
#endif
QT_END_INCLUDE_NAMESPACE
#endif
QT_BEGIN_NAMESPACE
class QGLContext;
class QGLOverlayWidget;
class QPixmap;
class QPixmapFilter;
#ifdef Q_WS_MAC
# ifdef qDebug
# define old_qDebug qDebug
# undef qDebug
# endif
QT_BEGIN_INCLUDE_NAMESPACE
#ifndef QT_MAC_USE_COCOA
# include <AGL/agl.h>
#endif
QT_END_INCLUDE_NAMESPACE
# ifdef old_qDebug
# undef qDebug
# define qDebug QT_QDEBUG_MACRO
# undef old_qDebug
# endif
class QMacWindowChangeEvent;
#endif
#ifdef Q_WS_QWS
class QWSGLWindowSurface;
#endif
#if defined(QT_OPENGL_ES)
class QEglContext;
#endif
QT_BEGIN_INCLUDE_NAMESPACE
#include <QtOpenGL/private/qglextensions_p.h>
QT_END_INCLUDE_NAMESPACE
class QGLFormatPrivate
{
public:
QGLFormatPrivate() {
opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer;
#if defined(QT_OPENGL_ES_2)
opts |= QGL::SampleBuffers;
#endif
pln = 0;
depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1;
numSamples = -1;
swapInterval = -1;
}
QGL::FormatOptions opts;
int pln;
int depthSize;
int accumSize;
int stencilSize;
int redSize;
int greenSize;
int blueSize;
int alphaSize;
int numSamples;
int swapInterval;
};
class QGLWidgetPrivate : public QWidgetPrivate
{
Q_DECLARE_PUBLIC(QGLWidget)
public:
QGLWidgetPrivate() : QWidgetPrivate()
#ifdef Q_WS_QWS
, wsurf(0)
#endif
#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
, eglSurfaceWindowId(0)
#endif
{}
~QGLWidgetPrivate() {}
void init(QGLContext *context, const QGLWidget* shareWidget);
void initContext(QGLContext *context, const QGLWidget* shareWidget);
bool renderCxPm(QPixmap *pixmap);
void cleanupColormaps();
QGLContext *glcx;
bool autoSwap;
QGLColormap cmap;
QMap<QString, int> displayListCache;
#if defined(Q_WS_WIN)
void updateColormap();
QGLContext *olcx;
#elif defined(Q_WS_X11)
QGLOverlayWidget *olw;
#if defined(QT_OPENGL_ES)
void recreateEglSurface(bool force);
WId eglSurfaceWindowId;
#endif
#elif defined(Q_WS_MAC)
QGLContext *olcx;
void updatePaintDevice();
#elif defined(Q_WS_QWS)
QWSGLWindowSurface *wsurf;
#endif
};
class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
public:
explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {}
~QGLContextPrivate() {}
GLuint bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key,
bool clean = false);
GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean);
GLuint bindTexture(const QImage &image, GLenum target, GLint format, bool clean);
bool textureCacheLookup(const qint64 key, GLenum target, GLuint *id);
void init(QPaintDevice *dev, const QGLFormat &format);
QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format);
int maxTextureSize();
void cleanup();
#if defined(Q_WS_WIN)
HGLRC rc;
HDC dc;
WId win;
int pixelFormatId;
QGLCmap* cmap;
HBITMAP hbitmap;
HDC hbitmap_hdc;
#endif
#if defined(QT_OPENGL_ES)
QEglContext *eglContext;
#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
void* cx;
#endif
#if defined(Q_WS_X11) || defined(Q_WS_MAC)
void* vi;
#endif
#if defined(Q_WS_X11)
void* pbuf;
quint32 gpm;
int screen;
#endif
#if defined(Q_WS_MAC)
bool update;
void *tryFormat(const QGLFormat &format);
void clearDrawable();
#endif
QGLFormat glFormat;
QGLFormat reqFormat;
GLuint pbo;
GLuint fbo;
uint valid : 1;
uint sharing : 1;
uint initDone : 1;
uint crWin : 1;
uint clear_on_painter_begin : 1;
uint internal_context : 1;
uint version_flags_cached : 1;
QPaintDevice *paintDevice;
QColor transpColor;
QGLContext *q_ptr;
QGLFormat::OpenGLVersionFlags version_flags;
QGLExtensionFuncs extensionFuncs;
GLint max_texture_size;
GLuint current_fbo;
QPaintEngine *active_engine;
#ifdef Q_WS_WIN
static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *ctx) { return ctx->d_ptr->extensionFuncs; }
#endif
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
static QGLExtensionFuncs qt_extensionFuncs;
static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *) { return qt_extensionFuncs; }
#endif
QPixmapFilter *createPixmapFilter(int type) const;
};
// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
{
Q_OBJECT
public:
QGLSignalProxy() : QObject() {}
void emitAboutToDestroyContext(const QGLContext *context) {
emit aboutToDestroyContext(context);
}
static QGLSignalProxy *instance();
Q_SIGNALS:
void aboutToDestroyContext(const QGLContext *context);
};
class QGLPixelBuffer;
class QGLFramebufferObject;
class QWSGLWindowSurface;
class QGLWindowSurface;
class QGLDrawable {
public:
QGLDrawable() : widget(0), buffer(0), fbo(0)
#if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL))
, wsurf(0)
#endif
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
, pixmapData(0)
#endif
{}
void setDevice(QPaintDevice *pdev);
void swapBuffers();
void makeCurrent();
void doneCurrent();
QSize size() const;
QGLFormat format() const;
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
QColor backgroundColor() const;
QGLContext *context() const;
bool autoFillBackground() const;
bool hasTransparentBackground() const;
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QGLPixmapData *copyOnBegin() const;
#endif
private:
bool wasBound;
QGLWidget *widget;
QGLPixelBuffer *buffer;
QGLFramebufferObject *fbo;
#ifdef Q_WS_QWS
QWSGLWindowSurface *wsurf;
#elif !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QGLWindowSurface *wsurf;
#endif
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QGLPixmapData *pixmapData;
#endif
int previous_fbo;
};
// GL extension definitions
class QGLExtensions {
public:
enum Extension {
TextureRectangle = 0x00000001,
SampleBuffers = 0x00000002,
GenerateMipmap = 0x00000004,
TextureCompression = 0x00000008,
FragmentProgram = 0x00000010,
MirroredRepeat = 0x00000020,
FramebufferObject = 0x00000040,
StencilTwoSide = 0x00000080,
StencilWrap = 0x00000100,
PackedDepthStencil = 0x00000200,
NVFloatBuffer = 0x00000400,
PixelBufferObject = 0x00000800,
FramebufferBlit = 0x00001000
};
Q_DECLARE_FLAGS(Extensions, Extension)
static Extensions glExtensions;
static bool nvidiaFboNeedsFinish;
static void init(); // sys dependent
static void init_extensions(); // general: called by init()
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
struct QGLThreadContext {
QGLContext *context;
};
extern QThreadStorage<QGLThreadContext *> qgl_context_storage;
typedef QMultiHash<const QGLContext *, const QGLContext *> QGLSharingHash;
class QGLShareRegister
{
public:
QGLShareRegister() {}
~QGLShareRegister() { reg.clear(); }
bool checkSharing(const QGLContext *context1, const QGLContext *context2, const QGLContext * skip=0) {
if (context1 == context2)
return true;
QList<const QGLContext *> shares = reg.values(context1);
for (int k=0; k<shares.size(); ++k) {
const QGLContext *ctx = shares.at(k);
if (ctx == skip) // avoid an indirect circular loop (infinite recursion)
continue;
if (ctx == context2)
return true;
if (checkSharing(ctx, context2, context1))
return true;
}
return false;
}
void addShare(const QGLContext *context, const QGLContext *share) {
reg.insert(context, share); // context sharing works both ways
reg.insert(share, context);
}
void removeShare(const QGLContext *context) {
QGLSharingHash::iterator it = reg.begin();
while (it != reg.end()) {
if (it.key() == context || it.value() == context)
it = reg.erase(it);
else
++it;
}
}
void replaceShare(const QGLContext *oldContext, const QGLContext *newContext) {
QGLSharingHash::iterator it = reg.begin();
while (it != reg.end()) {
if (it.key() == oldContext)
reg.insert(newContext, it.value());
else if (it.value() == oldContext)
reg.insert(it.key(), newContext);
++it;
}
removeShare(oldContext);
}
private:
QGLSharingHash reg;
};
extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg();
#ifdef Q_WS_QWS
class QOpenGLPaintEngine;
extern QOpenGLPaintEngine* qt_qgl_paint_engine();
extern EGLDisplay qt_qgl_egl_display();
#endif
inline bool qt_gl_preferGL2Engine()
{
#if defined(QT_OPENGL_ES_2)
return true;
#else
return (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)
&& !qgetenv("QT_GL_USE_OPENGL2ENGINE").isEmpty();
#endif
}
inline GLenum qt_gl_preferredTextureFormat()
{
return QSysInfo::ByteOrder == QSysInfo::BigEndian ? GL_RGBA : GL_BGRA;
}
inline GLenum qt_gl_preferredTextureTarget()
{
#if defined(QT_OPENGL_ES_2)
return GL_TEXTURE_2D;
#else
return (QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
&& !qt_gl_preferGL2Engine()
? GL_TEXTURE_RECTANGLE_NV
: GL_TEXTURE_2D;
#endif
}
QT_END_NAMESPACE
#endif // QGL_P_H
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