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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QApplication>
#include <QtGui/private/qapplication_p.h>
#include <QPixmap>
#include <QDebug>
#include <QtGui/private/qapplication_p.h>
#include <QtGui/QPlatformWindow>
#include "qgl.h"
#include "qgl_p.h"
QT_BEGIN_NAMESPACE
/*!
\since 4.8
Returns an OpenGL format for the platform window format specified by \a format.
*/
QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format)
{
QGLFormat retFormat;
retFormat.setAccum(format.accum());
if (format.accumBufferSize() >= 0)
retFormat.setAccumBufferSize(format.accumBufferSize());
retFormat.setAlpha(format.alpha());
if (format.alphaBufferSize() >= 0)
retFormat.setAlphaBufferSize(format.alphaBufferSize());
if (format.blueBufferSize() >= 0)
retFormat.setBlueBufferSize(format.blueBufferSize());
retFormat.setDepth(format.depth());
if (format.depthBufferSize() >= 0)
retFormat.setDepthBufferSize(format.depthBufferSize());
retFormat.setDirectRendering(format.directRendering());
retFormat.setDoubleBuffer(format.doubleBuffer());
if (format.greenBufferSize() >= 0)
retFormat.setGreenBufferSize(format.greenBufferSize());
if (format.redBufferSize() >= 0)
retFormat.setRedBufferSize(format.redBufferSize());
retFormat.setRgba(format.rgba());
retFormat.setSampleBuffers(format.sampleBuffers());
retFormat.setSamples(format.sampleBuffers());
retFormat.setStencil(format.stencil());
if (format.stencilBufferSize() >= 0)
retFormat.setStencilBufferSize(format.stencilBufferSize());
retFormat.setStereo(format.stereo());
retFormat.setSwapInterval(format.swapInterval());
return retFormat;
}
/*!
\since 4.8
Returns a platform window format for the OpenGL format specified by \a format.
*/
QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format)
{
QPlatformWindowFormat retFormat;
retFormat.setAccum(format.accum());
if (format.accumBufferSize() >= 0)
retFormat.setAccumBufferSize(format.accumBufferSize());
retFormat.setAlpha(format.alpha());
if (format.alphaBufferSize() >= 0)
retFormat.setAlphaBufferSize(format.alphaBufferSize());
if (format.blueBufferSize() >= 0)
retFormat.setBlueBufferSize(format.blueBufferSize());
retFormat.setDepth(format.depth());
if (format.depthBufferSize() >= 0)
retFormat.setDepthBufferSize(format.depthBufferSize());
retFormat.setDirectRendering(format.directRendering());
retFormat.setDoubleBuffer(format.doubleBuffer());
if (format.greenBufferSize() >= 0)
retFormat.setGreenBufferSize(format.greenBufferSize());
if (format.redBufferSize() >= 0)
retFormat.setRedBufferSize(format.redBufferSize());
retFormat.setRgba(format.rgba());
retFormat.setSampleBuffers(format.sampleBuffers());
if (format.samples() >= 0)
retFormat.setSamples(format.samples());
retFormat.setStencil(format.stencil());
if (format.stencilBufferSize() >= 0)
retFormat.setStencilBufferSize(format.stencilBufferSize());
retFormat.setStereo(format.stereo());
retFormat.setSwapInterval(format.swapInterval());
return retFormat;
}
void QGLContextPrivate::setupSharing() {
Q_Q(QGLContext);
QPlatformGLContext *sharedPlatformGLContext = platformContext->platformWindowFormat().sharedGLContext();
if (sharedPlatformGLContext) {
QGLContext *actualSharedContext = QGLContext::fromPlatformGLContext(sharedPlatformGLContext);
sharing = true;
QGLContextGroup::addShare(q,actualSharedContext);
}
}
bool QGLFormat::hasOpenGL()
{
return QApplicationPrivate::platformIntegration()
->hasCapability(QPlatformIntegration::OpenGL);
}
void qDeleteQGLContext(void *handle)
{
QGLContext *context = static_cast<QGLContext *>(handle);
delete context;
}
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
Q_D(QGLContext);
if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) {
d->valid = false;
}else {
QWidget *widget = static_cast<QWidget *>(d->paintDevice);
if (!widget->platformWindow()){
QGLFormat glformat = format();
QPlatformWindowFormat winFormat = QGLFormat::toPlatformWindowFormat(glformat);
if (shareContext) {
winFormat.setSharedContext(shareContext->d_func()->platformContext);
}
if (widget->testAttribute(Qt::WA_TranslucentBackground))
winFormat.setAlpha(true);
winFormat.setWindowApi(QPlatformWindowFormat::OpenGL);
winFormat.setWindowSurface(false);
widget->setPlatformWindowFormat(winFormat);
widget->winId();//make window
}
d->platformContext = widget->platformWindow()->glContext();
Q_ASSERT(d->platformContext);
d->glFormat = QGLFormat::fromPlatformWindowFormat(d->platformContext->platformWindowFormat());
d->valid =(bool) d->platformContext;
if (d->valid) {
d->platformContext->setQGLContextHandle(this,qDeleteQGLContext);
}
d->setupSharing();
}
return d->valid;
}
void QGLContext::reset()
{
Q_D(QGLContext);
if (!d->valid)
return;
d->cleanup();
d->crWin = false;
d->sharing = false;
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
QGLContextGroup::removeShare(this);
if (d->platformContext) {
d->platformContext->setQGLContextHandle(0,0);
}
}
void QGLContext::makeCurrent()
{
Q_D(QGLContext);
d->platformContext->makeCurrent();
if (!d->workaroundsCached) {
d->workaroundsCached = true;
const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
if (renderer && strstr(renderer, "Mali")) {
d->workaround_brokenFBOReadBack = true;
}
}
}
void QGLContext::doneCurrent()
{
Q_D(QGLContext);
d->platformContext->doneCurrent();
}
void QGLContext::swapBuffers() const
{
Q_D(const QGLContext);
d->platformContext->swapBuffers();
}
void *QGLContext::getProcAddress(const QString &procName) const
{
Q_D(const QGLContext);
return d->platformContext->getProcAddress(procName);
}
void QGLWidget::setContext(QGLContext *context,
const QGLContext* shareContext,
bool deleteOldContext)
{
Q_D(QGLWidget);
if (context == 0) {
qWarning("QGLWidget::setContext: Cannot set null context");
return;
}
if (context->device() == 0) // a context may refere to more than 1 window.
context->setDevice(this); //but its better to point to 1 of them than none of them.
QGLContext* oldcx = d->glcx;
d->glcx = context;
if (!d->glcx->isValid())
d->glcx->create(shareContext ? shareContext : oldcx);
if (deleteOldContext)
delete oldcx;
}
void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget *shareWidget)
{
initContext(context, shareWidget);
}
bool QGLFormat::hasOpenGLOverlays()
{
return false;
}
QColor QGLContext::overlayTransparentColor() const
{
return QColor(); // Invalid color
}
uint QGLContext::colorIndex(const QColor&) const
{
return 0;
}
void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
{
Q_UNUSED(fnt);
Q_UNUSED(listBase);
}
/*
QGLTemporaryContext implementation
*/
class QGLTemporaryContextPrivate
{
public:
QWidget *widget;
QPlatformGLContext *context;
};
QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
: d(new QGLTemporaryContextPrivate)
{
d->context = const_cast<QPlatformGLContext *>(QPlatformGLContext::currentContext());
if (d->context)
d->context->doneCurrent();
d->widget = new QWidget;
d->widget->setGeometry(0,0,3,3);
QPlatformWindowFormat format = d->widget->platformWindowFormat();
format.setWindowApi(QPlatformWindowFormat::OpenGL);
format.setWindowSurface(false);
d->widget->setPlatformWindowFormat(format);
d->widget->winId();
d->widget->platformWindow()->glContext()->makeCurrent();
}
QGLTemporaryContext::~QGLTemporaryContext()
{
d->widget->platformWindow()->glContext()->doneCurrent();
if (d->context)
d->context->makeCurrent();
delete d->widget;
}
bool QGLWidgetPrivate::renderCxPm(QPixmap*)
{
return false;
}
/*! \internal
Free up any allocated colormaps. This fn is only called for
top-level widgets.
*/
void QGLWidgetPrivate::cleanupColormaps()
{
}
void QGLWidget::setMouseTracking(bool enable)
{
Q_UNUSED(enable);
}
bool QGLWidget::event(QEvent *e)
{
return QWidget::event(e);
}
void QGLWidget::resizeEvent(QResizeEvent *e)
{
Q_D(QGLWidget);
QWidget::resizeEvent(e);
if (!isValid())
return;
makeCurrent();
if (!d->glcx->initialized())
glInit();
resizeGL(width(), height());
}
const QGLContext* QGLWidget::overlayContext() const
{
return 0;
}
void QGLWidget::makeOverlayCurrent()
{
}
void QGLWidget::updateOverlayGL()
{
}
const QGLColormap & QGLWidget::colormap() const
{
Q_D(const QGLWidget);
return d->cmap;
}
void QGLWidget::setColormap(const QGLColormap & c)
{
Q_UNUSED(c);
}
QGLContext::QGLContext(QPlatformGLContext *platformContext)
: d_ptr(new QGLContextPrivate(this))
{
Q_D(QGLContext);
d->init(0,QGLFormat::fromPlatformWindowFormat(platformContext->platformWindowFormat()));
d->platformContext = platformContext;
d->platformContext->setQGLContextHandle(this,qDeleteQGLContext);
d->valid = true;
d->setupSharing();
}
/*!
\since 4.8
Returns a OpenGL context for the platform-specific OpenGL context given by
\a platformContext.
*/
QGLContext *QGLContext::fromPlatformGLContext(QPlatformGLContext *platformContext)
{
if (!platformContext)
return 0;
if (platformContext->qGLContextHandle()) {
return reinterpret_cast<QGLContext *>(platformContext->qGLContextHandle());
}
QGLContext *glContext = new QGLContext(platformContext);
//Don't call create on context. This can cause the platformFormat to be set on the widget, which
//will cause the platformWindow to be recreated.
return glContext;
}
QT_END_NAMESPACE
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