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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qgl.h"
#include <private/qt_x11_p.h>
#include <private/qgl_p.h>
#include <private/qpaintengine_opengl_p.h>
#include "qgl_egl_p.h"
#include "qcolormap.h"
QT_BEGIN_NAMESPACE
bool QGLFormat::hasOpenGL()
{
return true;
}
bool QGLFormat::hasOpenGLOverlays()
{
return false;
}
void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)
{
if (device->devType() == QInternal::Image)
props.setPixelFormat(static_cast<QImage *>(device)->format());
}
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
Q_D(QGLContext);
if (!device())
return false;
int devType = device()->devType();
// Get the display and initialize it.
d->eglContext = new QEglContext();
d->eglContext->setApi(QEglContext::OpenGL);
if (!d->eglContext->openDisplay(device())) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
// Construct the configuration we need for this surface.
QEglProperties configProps;
qt_egl_set_format(configProps, devType, d->glFormat);
qt_egl_add_platform_config(configProps, device());
configProps.setRenderableType(QEglContext::OpenGL);
// Search for a matching configuration, reducing the complexity
// each time until we get something that matches.
if (!d->eglContext->chooseConfig(configProps, QEglContext::BestPixelFormat)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
// Inform the higher layers about the actual format properties.
qt_egl_update_format(*(d->eglContext), d->glFormat);
// Create a new context for the configuration.
if (!d->eglContext->createContext
(shareContext ? shareContext->d_func()->eglContext : 0)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
#if defined(EGL_VERSION_1_1)
if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());
#endif
return true;
}
void QGLContext::reset()
{
Q_D(QGLContext);
if (!d->valid)
return;
d->cleanup();
doneCurrent();
if (d->eglContext) {
delete d->eglContext;
d->eglContext = 0;
}
d->crWin = false;
d->sharing = false;
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
qgl_share_reg()->removeShare(this);
}
void QGLContext::makeCurrent()
{
Q_D(QGLContext);
if(!d->valid || !d->eglContext) {
qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
return;
}
if (d->eglContext->makeCurrent()) {
if (!qgl_context_storage.hasLocalData() && QThread::currentThread())
qgl_context_storage.setLocalData(new QGLThreadContext);
if (qgl_context_storage.hasLocalData())
qgl_context_storage.localData()->context = this;
currentCtx = this;
}
}
void QGLContext::doneCurrent()
{
Q_D(QGLContext);
if (d->eglContext)
d->eglContext->doneCurrent();
if (qgl_context_storage.hasLocalData())
qgl_context_storage.localData()->context = 0;
currentCtx = 0;
}
void QGLContext::swapBuffers() const
{
Q_D(const QGLContext);
if(!d->valid || !d->eglContext)
return;
d->eglContext->swapBuffers();
}
QColor QGLContext::overlayTransparentColor() const
{
return QColor(0, 0, 0); // Invalid color
}
uint QGLContext::colorIndex(const QColor &c) const
{
//### color index doesn't work on egl
Q_UNUSED(c);
return 0;
}
void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
{
Q_UNUSED(fnt);
Q_UNUSED(listBase);
}
void *QGLContext::getProcAddress(const QString &proc) const
{
return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
}
void QGLWidget::setMouseTracking(bool enable)
{
QWidget::setMouseTracking(enable);
}
void QGLWidget::resizeEvent(QResizeEvent *)
{
Q_D(QGLWidget);
if (!isValid())
return;
makeCurrent();
if (!d->glcx->initialized())
glInit();
resizeGL(width(), height());
//handle overlay
}
const QGLContext* QGLWidget::overlayContext() const
{
return 0;
}
void QGLWidget::makeOverlayCurrent()
{
//handle overlay
}
void QGLWidget::updateOverlayGL()
{
//handle overlay
}
void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext)
{
Q_D(QGLWidget);
if (context == 0) {
qWarning("QGLWidget::setContext: Cannot set null context");
return;
}
if (!context->deviceIsPixmap() && context->device() != this) {
qWarning("QGLWidget::setContext: Context must refer to this widget");
return;
}
// Create the EGL Context (which will also choose the config for us)
if (d->glcx)
d->glcx->doneCurrent();
QGLContext* oldcx = d->glcx;
d->glcx = context;
bool createFailed = false;
if (!d->glcx->isValid()) {
if (!d->glcx->create(shareContext ? shareContext : oldcx))
createFailed = true;
}
if (createFailed) {
if (deleteOldContext)
delete oldcx;
return;
}
if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) {
if (deleteOldContext)
delete oldcx;
return;
}
// Make sure native winIds are avaliable
if (parentWidget()) {
parentWidget()->winId();
if (parentWidget()->x11Info().screen() != x11Info().screen())
d_func()->xinfo = parentWidget()->d_func()->xinfo;
}
bool visible = isVisible();
if (visible)
hide();
XVisualInfo vi;
memset(&vi, 0, sizeof(XVisualInfo));
// Check to see if EGL is suggesting an appropriate visual id:
EGLint nativeVisualId;
QEglContext* qeglCtx = d->glcx->d_func()->eglContext;
qeglCtx->configAttrib(EGL_NATIVE_VISUAL_ID, &nativeVisualId);
vi.visualid = nativeVisualId;
if (vi.visualid) {
// EGL has suggested a visual id, so get the rest of the visual info for that id:
XVisualInfo *chosenVisualInfo;
int matchingCount = 0;
chosenVisualInfo = XGetVisualInfo(x11Info().display(), VisualIDMask, &vi, &matchingCount);
if (chosenVisualInfo) {
qDebug("Using X Visual ID (%d) provided by EGL", (int)vi.visualid);
vi = *chosenVisualInfo;
XFree(chosenVisualInfo);
}
else {
qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this seems to be invalid!",
nativeVisualId, (int)qeglCtx->config());
vi.visualid = 0;
}
}
// If EGL does not know the visual ID, so try to select an appropriate one ourselves, first
// using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo
bool useArgb = context->format().alpha() && !context->deviceIsPixmap();
#if !defined(QT_NO_XRENDER)
if (vi.visualid == 0 && useArgb) {
// Try to use XRender to find an ARGB visual we can use
vi.screen = x11Info().screen();
vi.depth = 32;
vi.c_class = TrueColor;
XVisualInfo *matchingVisuals;
int matchingCount = 0;
matchingVisuals = XGetVisualInfo(x11Info().display(),
VisualScreenMask|VisualDepthMask|VisualClassMask,
&vi, &matchingCount);
for (int i = 0; i < matchingCount; ++i) {
XRenderPictFormat *format;
format = XRenderFindVisualFormat(x11Info().display(), matchingVisuals[i].visual);
if (format->type == PictTypeDirect && format->direct.alphaMask) {
vi = matchingVisuals[i];
qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid);
break;
}
}
XFree(matchingVisuals);
}
#endif
if (vi.visualid == 0) {
EGLint depth;
qeglCtx->configAttrib(EGL_BUFFER_SIZE, &depth);
int err;
err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), depth, TrueColor, &vi);
if (err == 0) {
qWarning("Warning: Can't find an X visual which matches the EGL config(%d)'s depth (%d)!",
(int)qeglCtx->config(), depth);
depth = x11Info().depth();
err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), depth, TrueColor, &vi);
if (err == 0) {
qWarning("Error: Couldn't get any matching X visual!");
return;
} else
qWarning(" - Falling back to X11 suggested depth (%d)", depth);
} else
qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth);
// Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-(
if (useArgb)
useArgb = vi.depth == 32;
}
// qDebug("Visual Info:");
// qDebug(" bits_per_rgb=%d", vi.bits_per_rgb);
// qDebug(" red_mask=0x%x", vi.red_mask);
// qDebug(" green_mask=0x%x", vi.green_mask);
// qDebug(" blue_mask=0x%x", vi.blue_mask);
// qDebug(" colormap_size=%d", vi.colormap_size);
// qDebug(" c_class=%d", vi.c_class);
// qDebug(" depth=%d", vi.depth);
// qDebug(" screen=%d", vi.screen);
// qDebug(" visualid=%d", vi.visualid);
XSetWindowAttributes a;
Window p = RootWindow(x11Info().display(), x11Info().screen());
if (parentWidget())
p = parentWidget()->winId();
QColormap colmap = QColormap::instance(vi.screen);
a.background_pixel = colmap.pixel(palette().color(backgroundRole()));
a.border_pixel = colmap.pixel(Qt::black);
unsigned int valueMask = CWBackPixel|CWBorderPixel;
if(useArgb) {
a.colormap = XCreateColormap(x11Info().display(), p, vi.visual, AllocNone);
valueMask |= CWColormap;
}
Window w = XCreateWindow(x11Info().display(), p, x(), y(), width(), height(),
0, vi.depth, InputOutput, vi.visual, valueMask, &a);
if (deleteOldContext)
delete oldcx;
oldcx = 0;
create(w); // Create with the ID of the window we've just created
// Create the EGL surface to draw into.
if (!d->glcx->d_func()->eglContext->createSurface(this)) {
delete d->glcx->d_func()->eglContext;
d->glcx->d_func()->eglContext = 0;
return;
}
d->eglSurfaceWindowId = w; // Remember the window id we created the surface for
if (visible)
show();
d->glcx->setWindowCreated(true);
}
void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget)
{
Q_Q(QGLWidget);
initContext(context, shareWidget);
if(q->isValid() && glcx->format().hasOverlay()) {
//no overlay
qWarning("QtOpenGL ES doesn't currently support overlays");
}
}
bool QGLWidgetPrivate::renderCxPm(QPixmap*)
{
return false;
}
void QGLWidgetPrivate::cleanupColormaps()
{
}
const QGLColormap & QGLWidget::colormap() const
{
return d_func()->cmap;
}
void QGLWidget::setColormap(const QGLColormap &)
{
}
void QGLExtensions::init()
{
static bool init_done = false;
if (init_done)
return;
init_done = true;
init_extensions();
}
// Re-creates the EGL surface if the window ID has changed or if force is true
void QGLWidgetPrivate::recreateEglSurface(bool force)
{
Q_Q(QGLWidget);
Window currentId = q->winId();
if ( force || (currentId != eglSurfaceWindowId) ) {
// The window id has changed so we need to re-create the EGL surface
if (!glcx->d_func()->eglContext->recreateSurface(q))
qWarning("Error creating EGL window surface: 0x%x", eglGetError());
eglSurfaceWindowId = currentId;
}
}
QT_END_NAMESPACE
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