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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qgl.h"
#include <private/qt_x11_p.h>
#include <private/qpixmap_x11_p.h>
#include <private/qimagepixmapcleanuphooks_p.h>
#include <private/qgl_p.h>
#include <private/qpaintengine_opengl_p.h>
#include "qgl_egl_p.h"
#include "qcolormap.h"
#include <QDebug>
QT_BEGIN_NAMESPACE
bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config,
const QX11Info &x11Info, bool useArgbVisual);
//
// QGLTempContext is a class for creating a temporary GL context
// (which is needed during QGLWidget initialization to retrieve GL
// extension info). Faster to construct than a full QGLWidget.
//
class QGLTempContext
{
public:
QGLTempContext(int screen = 0) :
initialized(false),
window(0),
context(0),
surface(0)
{
display = eglGetDisplay(EGLNativeDisplayType(X11->display));
if (!eglInitialize(display, NULL, NULL)) {
qWarning("QGLTempContext: Unable to initialize EGL display.");
return;
}
EGLConfig config;
int numConfigs = 0;
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
#ifdef QT_OPENGL_ES_2
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#endif
EGL_NONE
};
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
if (!numConfigs) {
qWarning("QGLTempContext: No EGL configurations available.");
return;
}
XVisualInfo visualInfo;
XVisualInfo *vi;
int numVisuals;
EGLint id = 0;
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &id);
if (id == 0) {
// EGL_NATIVE_VISUAL_ID is optional and might not be supported
// on some implementations - we'll have to do it the hard way
QX11Info xinfo;
qt_egl_setup_x11_visual(visualInfo, display, config, xinfo, false);
} else {
visualInfo.visualid = id;
}
vi = XGetVisualInfo(X11->display, VisualIDMask, &visualInfo, &numVisuals);
if (!vi || numVisuals < 1) {
qWarning("QGLTempContext: Unable to get X11 visual info id.");
return;
}
window = XCreateWindow(X11->display, RootWindow(X11->display, screen),
0, 0, 1, 1, 0,
vi->depth, InputOutput, vi->visual,
0, 0);
surface = eglCreateWindowSurface(display, config, (EGLNativeWindowType) window, NULL);
if (surface == EGL_NO_SURFACE) {
qWarning("QGLTempContext: Error creating EGL surface.");
XFree(vi);
XDestroyWindow(X11->display, window);
return;
}
EGLint contextAttribs[] = {
#ifdef QT_OPENGL_ES_2
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
context = eglCreateContext(display, config, 0, contextAttribs);
if (context != EGL_NO_CONTEXT
&& eglMakeCurrent(display, surface, surface, context))
{
initialized = true;
} else {
qWarning("QGLTempContext: Error creating EGL context.");
eglDestroySurface(display, surface);
XDestroyWindow(X11->display, window);
}
XFree(vi);
}
~QGLTempContext() {
if (initialized) {
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(display, context);
eglDestroySurface(display, surface);
XDestroyWindow(X11->display, window);
}
}
private:
bool initialized;
Window window;
EGLContext context;
EGLSurface surface;
EGLDisplay display;
};
bool QGLFormat::hasOpenGLOverlays()
{
return false;
}
void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)
{
if (device->devType() == QInternal::Image)
props.setPixelFormat(static_cast<QImage *>(device)->format());
}
// Chooses the EGL config and creates the EGL context
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
Q_D(QGLContext);
if (!device())
return false;
int devType = device()->devType();
// Get the display and initialize it.
if (d->eglContext == 0) {
d->eglContext = new QEglContext();
d->eglContext->setApi(QEgl::OpenGL);
if (!d->eglContext->openDisplay(device())) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
// Construct the configuration we need for this surface.
QEglProperties configProps;
qt_egl_set_format(configProps, devType, d->glFormat);
qt_egl_add_platform_config(configProps, device());
configProps.setRenderableType(QEgl::OpenGL);
#if We_have_an_EGL_library_which_bothers_to_check_EGL_BUFFER_SIZE
if (device()->depth() == 16 && configProps.value(EGL_ALPHA_SIZE) <= 0) {
qDebug("Setting EGL_BUFFER_SIZE to 16");
configProps.setValue(EGL_BUFFER_SIZE, 16);
configProps.setValue(EGL_ALPHA_SIZE, 0);
}
if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
#else
QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat;
if ((device()->depth() == 16) && configProps.value(EGL_ALPHA_SIZE) == 0) {
configProps.setValue(EGL_RED_SIZE, 5);
configProps.setValue(EGL_GREEN_SIZE, 6);
configProps.setValue(EGL_BLUE_SIZE, 5);
configProps.setValue(EGL_ALPHA_SIZE, 0);
matchType = QEgl::ExactPixelFormat;
}
// Search for a matching configuration, reducing the complexity
// each time until we get something that matches.
if (!d->eglContext->chooseConfig(configProps, matchType)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
#endif
// qDebug("QGLContext::chooseContext() - using EGL config %d:", d->eglContext->config());
// qDebug() << QEglProperties(d->eglContext->config()).toString();
// Create a new context for the configuration.
if (!d->eglContext->createContext
(shareContext ? shareContext->d_func()->eglContext : 0)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
d->sharing = d->eglContext->isSharing();
if (d->sharing && shareContext)
const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
#if defined(EGL_VERSION_1_1)
if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());
#endif
}
// Inform the higher layers about the actual format properties.
qt_egl_update_format(*(d->eglContext), d->glFormat);
return true;
}
void QGLWidget::resizeEvent(QResizeEvent *)
{
Q_D(QGLWidget);
if (!isValid())
return;
makeCurrent();
if (!d->glcx->initialized())
glInit();
resizeGL(width(), height());
//handle overlay
}
const QGLContext* QGLWidget::overlayContext() const
{
return 0;
}
void QGLWidget::makeOverlayCurrent()
{
//handle overlay
}
void QGLWidget::updateOverlayGL()
{
//handle overlay
}
//#define QT_DEBUG_X11_VISUAL_SELECTION 1
bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, const QX11Info &x11Info, bool useArgbVisual)
{
bool foundVisualIsArgb = useArgbVisual;
#ifdef QT_DEBUG_X11_VISUAL_SELECTION
qDebug("qt_egl_setup_x11_visual() - useArgbVisual=%d", useArgbVisual);
#endif
memset(&vi, 0, sizeof(XVisualInfo));
EGLint eglConfigColorSize;
eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &eglConfigColorSize);
// Check to see if EGL is suggesting an appropriate visual id:
EGLint nativeVisualId;
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId);
vi.visualid = nativeVisualId;
if (vi.visualid) {
// EGL has suggested a visual id, so get the rest of the visual info for that id:
XVisualInfo *chosenVisualInfo;
int matchingCount = 0;
chosenVisualInfo = XGetVisualInfo(x11Info.display(), VisualIDMask, &vi, &matchingCount);
if (chosenVisualInfo) {
#if !defined(QT_NO_XRENDER)
if (useArgbVisual) {
// Check to make sure the visual provided by EGL is ARGB
XRenderPictFormat *format;
format = XRenderFindVisualFormat(x11Info.display(), chosenVisualInfo->visual);
if (format->type == PictTypeDirect && format->direct.alphaMask) {
#ifdef QT_DEBUG_X11_VISUAL_SELECTION
qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid);
#endif
foundVisualIsArgb = true;
vi = *chosenVisualInfo;
}
else {
qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this is not ARGB",
nativeVisualId, (int)config);
vi.visualid = 0;
}
} else
#endif
{
if (eglConfigColorSize == chosenVisualInfo->depth) {
#ifdef QT_DEBUG_X11_VISUAL_SELECTION
qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid);
#endif
vi = *chosenVisualInfo;
} else
qWarning("Warning: EGL suggested using X visual ID %d (%d bpp) for config %d (%d bpp), but the depths do not match!",
nativeVisualId, chosenVisualInfo->depth, (int)config, eglConfigColorSize);
}
XFree(chosenVisualInfo);
}
else {
qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this seems to be invalid!",
nativeVisualId, (int)config);
vi.visualid = 0;
}
}
// If EGL does not know the visual ID, so try to select an appropriate one ourselves, first
// using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo
#if !defined(QT_NO_XRENDER)
if (vi.visualid == 0 && useArgbVisual) {
// Try to use XRender to find an ARGB visual we can use
vi.screen = x11Info.screen();
vi.depth = 32; //### We might at some point (soon) get ARGB4444
vi.c_class = TrueColor;
XVisualInfo *matchingVisuals;
int matchingCount = 0;
matchingVisuals = XGetVisualInfo(x11Info.display(),
VisualScreenMask|VisualDepthMask|VisualClassMask,
&vi, &matchingCount);
for (int i = 0; i < matchingCount; ++i) {
XRenderPictFormat *format;
format = XRenderFindVisualFormat(x11Info.display(), matchingVisuals[i].visual);
if (format->type == PictTypeDirect && format->direct.alphaMask) {
vi = matchingVisuals[i];
foundVisualIsArgb = true;
#ifdef QT_DEBUG_X11_VISUAL_SELECTION
qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid);
#endif
break;
}
}
XFree(matchingVisuals);
}
#endif
if (vi.visualid == 0) {
EGLint depth;
eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &depth);
int err;
err = XMatchVisualInfo(x11Info.display(), x11Info.screen(), depth, TrueColor, &vi);
if (err == 0) {
qWarning("Warning: Can't find an X visual which matches the EGL config(%d)'s depth (%d)!",
(int)config, depth);
depth = x11Info.depth();
err = XMatchVisualInfo(x11Info.display(), x11Info.screen(), depth, TrueColor, &vi);
if (err == 0) {
qWarning("Error: Couldn't get any matching X visual!");
return false;
} else
qWarning(" - Falling back to X11 suggested depth (%d)", depth);
}
#ifdef QT_DEBUG_X11_VISUAL_SELECTION
else
qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth);
#endif
// Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-(
if (useArgbVisual)
foundVisualIsArgb = vi.depth == 32; //### We might at some point (soon) get ARGB4444
}
#ifdef QT_DEBUG_X11_VISUAL_SELECTION
qDebug("Visual Info:");
qDebug(" bits_per_rgb=%d", vi.bits_per_rgb);
qDebug(" red_mask=0x%x", vi.red_mask);
qDebug(" green_mask=0x%x", vi.green_mask);
qDebug(" blue_mask=0x%x", vi.blue_mask);
qDebug(" colormap_size=%d", vi.colormap_size);
qDebug(" c_class=%d", vi.c_class);
qDebug(" depth=%d", vi.depth);
qDebug(" screen=%d", vi.screen);
qDebug(" visualid=%d", vi.visualid);
#endif
return foundVisualIsArgb;
}
void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext)
{
Q_D(QGLWidget);
if (context == 0) {
qWarning("QGLWidget::setContext: Cannot set null context");
return;
}
if (!context->deviceIsPixmap() && context->device() != this) {
qWarning("QGLWidget::setContext: Context must refer to this widget");
return;
}
if (d->glcx)
d->glcx->doneCurrent();
QGLContext* oldcx = d->glcx;
d->glcx = context;
if (parentWidget()) {
// force creation of delay-created widgets
parentWidget()->winId();
if (parentWidget()->x11Info().screen() != x11Info().screen())
d_func()->xinfo = parentWidget()->d_func()->xinfo;
}
// If the application has set WA_TranslucentBackground and not explicitly set
// the alpha buffer size to zero, modify the format so it have an alpha channel
QGLFormat& fmt = d->glcx->d_func()->glFormat;
const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground) || fmt.alpha();
if (tryArgbVisual && fmt.alphaBufferSize() == -1)
fmt.setAlphaBufferSize(1);
bool createFailed = false;
if (!d->glcx->isValid()) {
// Create the QGLContext here, which in turn chooses the EGL config
// and creates the EGL context:
if (!d->glcx->create(shareContext ? shareContext : oldcx))
createFailed = true;
}
if (createFailed) {
if (deleteOldContext)
delete oldcx;
return;
}
if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) {
if (deleteOldContext)
delete oldcx;
return;
}
bool visible = isVisible();
if (visible)
hide();
XVisualInfo vi;
QEglContext *eglContext = d->glcx->d_func()->eglContext;
bool usingArgbVisual = qt_egl_setup_x11_visual(vi, eglContext->display(), eglContext->config(),
x11Info(), tryArgbVisual);
XSetWindowAttributes a;
Window p = RootWindow(x11Info().display(), x11Info().screen());
if (parentWidget())
p = parentWidget()->winId();
QColormap colmap = QColormap::instance(vi.screen);
a.background_pixel = colmap.pixel(palette().color(backgroundRole()));
a.border_pixel = colmap.pixel(Qt::black);
unsigned int valueMask = CWBackPixel|CWBorderPixel;
if (usingArgbVisual) {
a.colormap = XCreateColormap(x11Info().display(), p, vi.visual, AllocNone);
valueMask |= CWColormap;
}
Window w = XCreateWindow(x11Info().display(), p, x(), y(), width(), height(),
0, vi.depth, InputOutput, vi.visual, valueMask, &a);
if (deleteOldContext)
delete oldcx;
oldcx = 0;
create(w); // Create with the ID of the window we've just created
// Create the EGL surface to draw into.
QGLContextPrivate *ctxpriv = d->glcx->d_func();
ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(this);
if (ctxpriv->eglSurface == EGL_NO_SURFACE) {
delete ctxpriv->eglContext;
ctxpriv->eglContext = 0;
return;
}
d->eglSurfaceWindowId = w; // Remember the window id we created the surface for
if (visible)
show();
XFlush(X11->display);
d->glcx->setWindowCreated(true);
}
void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget)
{
Q_Q(QGLWidget);
initContext(context, shareWidget);
if(q->isValid() && glcx->format().hasOverlay()) {
//no overlay
qWarning("QtOpenGL ES doesn't currently support overlays");
}
}
void QGLWidgetPrivate::cleanupColormaps()
{
}
const QGLColormap & QGLWidget::colormap() const
{
return d_func()->cmap;
}
void QGLWidget::setColormap(const QGLColormap &)
{
}
void QGLExtensions::init()
{
static bool init_done = false;
if (init_done)
return;
init_done = true;
// We need a context current to initialize the extensions.
QGLTempContext context;
init_extensions();
}
// Re-creates the EGL surface if the window ID has changed or if force is true
void QGLWidgetPrivate::recreateEglSurface(bool force)
{
Q_Q(QGLWidget);
Window currentId = q->winId();
if ( force || (currentId != eglSurfaceWindowId) ) {
// The window id has changed so we need to re-create the EGL surface
QEglContext *ctx = glcx->d_func()->eglContext;
EGLSurface surface = glcx->d_func()->eglSurface;
if (surface != EGL_NO_SURFACE)
ctx->destroySurface(surface); // Will force doneCurrent() if nec.
surface = ctx->createSurface(q);
if (surface == EGL_NO_SURFACE)
qWarning("Error creating EGL window surface: 0x%x", eglGetError());
glcx->d_func()->eglSurface = surface;
eglSurfaceWindowId = currentId;
}
}
// Selects which configs should be used
EGLConfig Q_OPENGL_EXPORT qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly)
{
// Cache the configs we select as they wont change:
static EGLConfig roPixmapRGBConfig = 0;
static EGLConfig roPixmapRGBAConfig = 0;
static EGLConfig rwPixmapRGBConfig = 0;
static EGLConfig rwPixmapRGBAConfig = 0;
EGLConfig* targetConfig;
if (hasAlpha) {
if (readOnly)
targetConfig = &roPixmapRGBAConfig;
else
targetConfig = &rwPixmapRGBAConfig;
}
else {
if (readOnly)
targetConfig = &roPixmapRGBConfig;
else
targetConfig = &rwPixmapRGBConfig;
}
if (*targetConfig == 0) {
QEglProperties configAttribs;
configAttribs.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT);
configAttribs.setRenderableType(QEgl::OpenGL);
if (hasAlpha)
configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
else
configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
// If this is going to be a render target, it needs to have a depth, stencil & sample buffer
if (!readOnly) {
configAttribs.setValue(EGL_DEPTH_SIZE, 1);
configAttribs.setValue(EGL_STENCIL_SIZE, 1);
configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1);
}
EGLint configCount = 0;
do {
eglChooseConfig(QEglContext::defaultDisplay(0), configAttribs.properties(), targetConfig, 1, &configCount);
if (configCount > 0) {
// Got one
qDebug() << "Found an" << (hasAlpha ? "ARGB" : "RGB") << (readOnly ? "readonly" : "target" )
<< "config (" << int(*targetConfig) << ") to create a pixmap surface:";
// QEglProperties configProps(*targetConfig);
// qDebug() << configProps.toString();
break;
}
qWarning("choosePixmapConfig() - No suitible config found, reducing requirements");
} while (configAttribs.reduceConfiguration());
}
if (*targetConfig == 0)
qWarning("choosePixmapConfig() - Couldn't find a suitable config");
return *targetConfig;
}
bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly)
{
Q_ASSERT(pmd->classId() == QPixmapData::X11Class);
QX11PixmapData* pixmapData = static_cast<QX11PixmapData*>(pmd);
bool hasAlpha = pixmapData->hasAlphaChannel();
EGLConfig pixmapConfig = qt_chooseEGLConfigForPixmap(hasAlpha, readOnly);
QEglProperties pixmapAttribs;
// If the pixmap can't be bound to a texture, it's pretty useless
pixmapAttribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
if (hasAlpha)
pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA);
else
pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB);
EGLSurface pixmapSurface;
pixmapSurface = eglCreatePixmapSurface(QEglContext::defaultDisplay(0),
pixmapConfig,
(EGLNativePixmapType) pixmapData->handle(),
pixmapAttribs.properties());
// qDebug("qt_createEGLSurfaceForPixmap() created surface 0x%x for pixmap 0x%x",
// pixmapSurface, pixmapData->handle());
if (pixmapSurface == EGL_NO_SURFACE) {
qWarning() << "Failed to create a pixmap surface using config" << (int)pixmapConfig
<< ":" << QEglContext::errorString(eglGetError());
return false;
}
static bool doneOnce = false;
if (!doneOnce) {
// Make sure QGLTextureCache is instanciated so it can install cleanup hooks
// which cleanup the EGL surface.
QGLTextureCache::instance();
doneOnce = true;
}
Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure!
pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface;
QImagePixmapCleanupHooks::enableCleanupHooks(pixmapData); // Make sure the cleanup hook gets called
return true;
}
QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, const qint64 key,
QGLContext::BindOptions options)
{
Q_Q(QGLContext);
// The EGL texture_from_pixmap has no facility to invert the y coordinate
if (!(options & QGLContext::CanFlipNativePixmapBindOption))
return 0;
Q_ASSERT(pd->classId() == QPixmapData::X11Class);
static bool checkedForTFP = false;
static bool haveTFP = false;
if (!checkedForTFP) {
// Check for texture_from_pixmap egl extension
checkedForTFP = true;
if (eglContext->hasExtension("EGL_NOKIA_texture_from_pixmap") ||
eglContext->hasExtension("EGL_EXT_texture_from_pixmap"))
{
qDebug("Found texture_from_pixmap EGL extension!");
haveTFP = true;
}
}
if (!haveTFP)
return 0;
QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pd);
bool hasAlpha = pixmapData->hasAlphaChannel();
// Check to see if the surface is still valid
if (pixmapData->gl_surface &&
hasAlpha != (pixmapData->flags & QX11PixmapData::GlSurfaceCreatedWithAlpha))
{
// Surface is invalid!
destroyGlSurfaceForPixmap(pixmapData);
}
if (pixmapData->gl_surface == 0) {
bool success = qt_createEGLSurfaceForPixmap(pixmapData, true);
if (!success) {
haveTFP = false;
return 0;
}
}
Q_ASSERT(pixmapData->gl_surface);
GLuint textureId;
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
// bind the egl pixmap surface to a texture
EGLBoolean success;
success = eglBindTexImage(eglContext->display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER);
if (success == EGL_FALSE) {
qWarning() << "eglBindTexImage() failed:" << eglContext->errorString(eglGetError());
eglDestroySurface(eglContext->display(), (EGLSurface)pixmapData->gl_surface);
pixmapData->gl_surface = (Qt::HANDLE)EGL_NO_SURFACE;
haveTFP = false;
return 0;
}
QGLTexture *texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, options);
pixmapData->flags |= QX11PixmapData::InvertedWhenBoundToTexture;
// We assume the cost of bound pixmaps is zero
QGLTextureCache::instance()->insert(q, key, texture, 0);
glBindTexture(GL_TEXTURE_2D, textureId);
return texture;
}
void QGLContextPrivate::destroyGlSurfaceForPixmap(QPixmapData* pmd)
{
Q_ASSERT(pmd->classId() == QPixmapData::X11Class);
QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pmd);
if (pixmapData->gl_surface) {
EGLBoolean success;
success = eglDestroySurface(QEglContext::defaultDisplay(0), (EGLSurface)pixmapData->gl_surface);
if (success == EGL_FALSE) {
qWarning() << "destroyGlSurfaceForPixmap() - Error deleting surface: "
<< QEglContext::errorString(eglGetError());
}
pixmapData->gl_surface = 0;
}
}
void QGLContextPrivate::unbindPixmapFromTexture(QPixmapData* pmd)
{
Q_ASSERT(pmd->classId() == QPixmapData::X11Class);
QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pmd);
if (pixmapData->gl_surface) {
EGLBoolean success;
success = eglReleaseTexImage(QEglContext::defaultDisplay(0),
(EGLSurface)pixmapData->gl_surface,
EGL_BACK_BUFFER);
if (success == EGL_FALSE) {
qWarning() << "unbindPixmapFromTexture() - Unable to release bound texture: "
<< QEglContext::errorString(eglGetError());
}
}
}
QT_END_NAMESPACE
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