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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qdebug.h>
#include "qglpixelbuffer.h"
#include "qglpixelbuffer_p.h"
#include <qimage.h>
#include <private/qgl_p.h>
QT_BEGIN_NAMESPACE
bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
{
Q_UNUSED(size);
Q_UNUSED(f);
Q_UNUSED(shareWidget);
return false;
}
bool QGLPixelBufferPrivate::cleanup()
{
return false;
}
bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
{
Q_UNUSED(texture_id);
return false;
}
void QGLPixelBuffer::releaseFromDynamicTexture()
{
}
GLuint QGLPixelBuffer::generateDynamicTexture() const
{
return 0;
}
bool QGLPixelBuffer::hasOpenGLPbuffers()
{
return false;
}
QT_END_NAMESPACE
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