1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
/****************************************************************************
**
** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the $MODULE$ of the Qt Toolkit.
**
** $TROLLTECH_DUAL_LICENSE$
**
****************************************************************************/
#ifndef QGLSHADERPROGRAM_H
#define QGLSHADERPROGRAM_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtOpenGL/qgl.h>
#include <QtGui/qvector2d.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qvector4d.h>
#include <QtGui/qmatrix4x4.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_GL_FIXED_PREFERRED)
class QGLShaderProgram;
class QGLShaderPrivate;
class Q_OPENGL_EXPORT QGLShader : public QObject
{
Q_OBJECT
public:
enum ShaderType
{
VertexShader,
FragmentShader,
PartialVertexShader,
PartialFragmentShader
};
explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
explicit QGLShader(const QString& fileName, QObject *parent = 0);
QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
QGLShader(const QString& fileName, const QGLContext *context, QObject *parent = 0);
QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
virtual ~QGLShader();
bool isValid() const;
QGLShader::ShaderType shaderType() const;
bool setSourceCode(const char *source);
bool setSourceCode(const QByteArray& source);
bool setSourceCode(const QString& source);
bool setSourceCodeFile(const QString& fileName);
bool setBinaryCode(GLenum format, const void *binary, int length);
bool setBinaryCode(QGLShader& otherShader, GLenum format, const void *binary, int length);
static QList<GLenum> shaderBinaryFormats();
QByteArray sourceCode() const;
bool isCompiled() const;
QString errors() const;
GLuint shaderId() const;
private:
QGLShaderPrivate *d;
friend class QGLShaderProgram;
Q_DISABLE_COPY(QGLShader);
};
class QGLShaderProgramPrivate;
class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
{
Q_OBJECT
public:
explicit QGLShaderProgram(QObject *parent = 0);
explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
virtual ~QGLShaderProgram();
bool isValid() const;
bool addShader(QGLShader *shader);
void removeShader(QGLShader *shader);
QList<QGLShader *> shaders() const;
bool addShader(QGLShader::ShaderType type, const char *source);
bool addShader(QGLShader::ShaderType type, const QByteArray& source);
bool addShader(QGLShader::ShaderType type, const QString& source);
void removeAllShaders();
QByteArray programBinary(int *format) const;
bool setProgramBinary(int format, const QByteArray& binary);
static QList<int> programBinaryFormats();
virtual bool link();
bool isLinked() const;
QString errors() const;
bool enable();
void disable();
GLuint programId() const;
void bindAttributeLocation(const char *name, int location);
void bindAttributeLocation(const QByteArray& name, int location);
void bindAttributeLocation(const QString& name, int location);
int attributeLocation(const char *name) const;
int attributeLocation(const QByteArray& name) const;
int attributeLocation(const QString& name) const;
void setAttributeValue(int location, GLfloat value);
void setAttributeValue(int location, GLfloat x, GLfloat y);
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setAttributeValue(int location, const QVector2D& value);
void setAttributeValue(int location, const QVector3D& value);
void setAttributeValue(int location, const QVector4D& value);
void setAttributeValue(int location, const QColor& value);
void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
void setAttributeValue(const char *name, GLfloat value);
void setAttributeValue(const char *name, GLfloat x, GLfloat y);
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setAttributeValue(const char *name, const QVector2D& value);
void setAttributeValue(const char *name, const QVector3D& value);
void setAttributeValue(const char *name, const QVector4D& value);
void setAttributeValue(const char *name, const QColor& value);
void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
void setAttributeArray
(int location, const GLfloat *values, int size, int stride = 0);
void setAttributeArray
(int location, const QVector2D *values, int stride = 0);
void setAttributeArray
(int location, const QVector3D *values, int stride = 0);
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
(const char *name, const GLfloat *values, int size, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
void disableAttributeArray(int location);
void disableAttributeArray(const char *name);
int uniformLocation(const char *name) const;
int uniformLocation(const QByteArray& name) const;
int uniformLocation(const QString& name) const;
void setUniformValue(int location, GLfloat value);
void setUniformValue(int location, GLint value);
void setUniformValue(int location, GLfloat x, GLfloat y);
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setUniformValue(int location, const QVector2D& value);
void setUniformValue(int location, const QVector3D& value);
void setUniformValue(int location, const QVector4D& value);
void setUniformValue(int location, const QColor& color);
void setUniformValue(int location, const QMatrix2x2& value);
void setUniformValue(int location, const QMatrix2x3& value);
void setUniformValue(int location, const QMatrix2x4& value);
void setUniformValue(int location, const QMatrix3x2& value);
void setUniformValue(int location, const QMatrix3x3& value);
void setUniformValue(int location, const QMatrix3x4& value);
void setUniformValue(int location, const QMatrix4x2& value);
void setUniformValue(int location, const QMatrix4x3& value);
void setUniformValue(int location, const QMatrix4x4& value);
void setUniformValue(int location, const GLfloat value[4][4]);
void setUniformValue(int location, const QTransform& value);
void setUniformValue(const char *name, GLfloat value);
void setUniformValue(const char *name, GLint value);
void setUniformValue(const char *name, GLfloat x, GLfloat y);
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setUniformValue(const char *name, const QVector2D& value);
void setUniformValue(const char *name, const QVector3D& value);
void setUniformValue(const char *name, const QVector4D& value);
void setUniformValue(const char *name, const QColor& color);
void setUniformValue(const char *name, const QMatrix2x2& value);
void setUniformValue(const char *name, const QMatrix2x3& value);
void setUniformValue(const char *name, const QMatrix2x4& value);
void setUniformValue(const char *name, const QMatrix3x2& value);
void setUniformValue(const char *name, const QMatrix3x3& value);
void setUniformValue(const char *name, const QMatrix3x4& value);
void setUniformValue(const char *name, const QMatrix4x2& value);
void setUniformValue(const char *name, const QMatrix4x3& value);
void setUniformValue(const char *name, const QMatrix4x4& value);
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);
void setUniformValueArray(int location, const GLfloat *values, int count, int size);
void setUniformValueArray(int location, const GLint *values, int count);
void setUniformValueArray(int location, const QVector2D *values, int count);
void setUniformValueArray(int location, const QVector3D *values, int count);
void setUniformValueArray(int location, const QVector4D *values, int count);
void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
void setUniformValueArray(const char *name, const GLint *values, int count);
void setUniformValueArray(const char *name, const QVector2D *values, int count);
void setUniformValueArray(const char *name, const QVector3D *values, int count);
void setUniformValueArray(const char *name, const QVector4D *values, int count);
void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
static bool hasShaderPrograms(const QGLContext *context = 0);
private:
QGLShaderProgramPrivate *d;
Q_DISABLE_COPY(QGLShaderProgram);
bool init();
};
#endif
QT_END_NAMESPACE
QT_END_HEADER
#endif
|