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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QDebug>
#include <QtGui/private/qt_x11_p.h>
#include <QtGui/private/qegl_p.h>
#include <QtGui/private/qeglproperties_p.h>
#include <QtGui/private/qeglcontext_p.h>
#if !defined(QT_OPENGL_ES_1)
#include <QtOpenGL/private/qpaintengineex_opengl2_p.h>
#endif
#ifndef QT_OPENGL_ES_2
#include <QtOpenGL/private/qpaintengine_opengl_p.h>
#endif
#include <QtOpenGL/private/qgl_p.h>
#include <QtOpenGL/private/qgl_egl_p.h>
#include "qpixmapdata_x11gl_p.h"
QT_BEGIN_NAMESPACE
class QX11GLSharedContexts
{
public:
QX11GLSharedContexts()
: rgbContext(0)
, argbContext(0)
, sharedQGLContext(0)
, sharePixmap(0)
{
EGLint rgbConfigId;
EGLint argbConfigId;
do {
EGLConfig rgbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable);
EGLConfig argbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL,
QEgl::Renderable | QEgl::Translucent);
eglGetConfigAttrib(QEgl::display(), rgbConfig, EGL_CONFIG_ID, &rgbConfigId);
eglGetConfigAttrib(QEgl::display(), argbConfig, EGL_CONFIG_ID, &argbConfigId);
rgbContext = new QEglContext;
rgbContext->setConfig(rgbConfig);
rgbContext->createContext();
if (!rgbContext->isValid())
break;
// If the RGB & ARGB configs are the same, use the same egl context for both:
if (rgbConfig == argbConfig)
argbContext = rgbContext;
// Otherwise, create a separate context to be used for ARGB pixmaps:
if (!argbContext) {
argbContext = new QEglContext;
argbContext->setConfig(argbConfig);
bool success = argbContext->createContext(rgbContext);
if (!success) {
qWarning("QX11GLPixmapData - RGB & ARGB contexts aren't shared");
success = argbContext->createContext();
if (!success)
argbContext = rgbContext; // Might work, worth a shot at least.
}
}
if (!argbContext->isValid())
break;
// Create the pixmap which will be used to create the egl surface for the share QGLContext
QX11PixmapData *rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
rgbPixmapData->resize(8, 8);
rgbPixmapData->fill(Qt::red);
sharePixmap = new QPixmap(rgbPixmapData);
EGLSurface sharePixmapSurface = QEgl::createSurface(sharePixmap, rgbConfig);
rgbPixmapData->gl_surface = (void*)sharePixmapSurface;
// Create the actual QGLContext which will be used for sharing
sharedQGLContext = new QGLContext(QX11GLPixmapData::glFormat());
sharedQGLContext->d_func()->eglContext = rgbContext;
sharedQGLContext->d_func()->eglSurface = sharePixmapSurface;
sharedQGLContext->d_func()->valid = true;
qt_glformat_from_eglconfig(sharedQGLContext->d_func()->glFormat, rgbConfig);
valid = rgbContext->makeCurrent(sharePixmapSurface);
// If the ARGB & RGB configs are different, check ARGB works too:
if (argbConfig != rgbConfig) {
QX11PixmapData *argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
argbPixmapData->resize(8, 8);
argbPixmapData->fill(Qt::transparent); // Force ARGB
QPixmap argbPixmap(argbPixmapData); // destroys pixmap data when goes out of scope
EGLSurface argbPixmapSurface = QEgl::createSurface(&argbPixmap, argbConfig);
valid = argbContext->makeCurrent(argbPixmapSurface);
argbContext->doneCurrent();
eglDestroySurface(QEgl::display(), argbPixmapSurface);
argbPixmapData->gl_surface = 0;
}
if (!valid) {
qWarning() << "Unable to make pixmap surface current:" << QEgl::errorString();
break;
}
// The pixmap surface destruction hooks are installed by QGLTextureCache, so we
// must make sure this is instanciated:
QGLTextureCache::instance();
} while(0);
if (!valid)
cleanup();
else
qDebug("Using QX11GLPixmapData with EGL config %d for ARGB and config %d for RGB", argbConfigId, rgbConfigId);
}
~QX11GLSharedContexts() {
cleanup();
}
void cleanup() {
if (sharedQGLContext) {
delete sharedQGLContext;
sharedQGLContext = 0;
}
if (argbContext && argbContext != rgbContext)
delete argbContext;
argbContext = 0;
if (rgbContext) {
delete rgbContext;
rgbContext = 0;
}
// Deleting the QPixmap will fire the pixmap destruction cleanup hooks which in turn
// will destroy the egl surface:
if (sharePixmap) {
delete sharePixmap;
sharePixmap = 0;
}
}
bool isValid() { return valid;}
// On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need
// different contexts:
QEglContext *rgbContext;
QEglContext *argbContext;
// The share context wraps the rgbContext and is used as the master of the context share
// group. As all other contexts will have the same egl context (or a shared one if rgb != argb)
// all QGLContexts will actually be sharing and can be in the same context group.
QGLContext *sharedQGLContext;
private:
QPixmap *sharePixmap;
bool valid;
};
static void qt_cleanup_x11gl_share_contexts();
Q_GLOBAL_STATIC_WITH_INITIALIZER(QX11GLSharedContexts, qt_x11gl_share_contexts,
{
qAddPostRoutine(qt_cleanup_x11gl_share_contexts);
})
static void qt_cleanup_x11gl_share_contexts()
{
qt_x11gl_share_contexts()->cleanup();
}
QX11GLSharedContexts* QX11GLPixmapData::sharedContexts()
{
return qt_x11gl_share_contexts();
}
bool QX11GLPixmapData::hasX11GLPixmaps()
{
static bool checkedForX11GLPixmaps = false;
static bool haveX11GLPixmaps = false;
if (checkedForX11GLPixmaps)
return haveX11GLPixmaps;
haveX11GLPixmaps = qt_x11gl_share_contexts()->isValid();
checkedForX11GLPixmaps = true;
return haveX11GLPixmaps;
}
QX11GLPixmapData::QX11GLPixmapData()
: QX11PixmapData(QPixmapData::PixmapType),
ctx(0)
{
}
QX11GLPixmapData::~QX11GLPixmapData()
{
if (ctx)
delete ctx;
}
void QX11GLPixmapData::fill(const QColor &color)
{
if (ctx) {
ctx->makeCurrent();
glFinish();
eglWaitClient();
}
QX11PixmapData::fill(color);
XSync(X11->display, False);
if (ctx) {
ctx->makeCurrent();
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
}
void QX11GLPixmapData::copy(const QPixmapData *data, const QRect &rect)
{
if (ctx) {
ctx->makeCurrent();
glFinish();
eglWaitClient();
}
QX11PixmapData::copy(data, rect);
XSync(X11->display, False);
if (ctx) {
ctx->makeCurrent();
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
}
bool QX11GLPixmapData::scroll(int dx, int dy, const QRect &rect)
{
if (ctx) {
ctx->makeCurrent();
glFinish();
eglWaitClient();
}
bool success = QX11PixmapData::scroll(dx, dy, rect);
XSync(X11->display, False);
if (ctx) {
ctx->makeCurrent();
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
return success;
}
#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_pixmap_engine)
#endif
QPaintEngine* QX11GLPixmapData::paintEngine() const
{
// We need to create the context before beginPaint - do it here:
if (!ctx) {
ctx = new QGLContext(glFormat());
Q_ASSERT(ctx->d_func()->eglContext == 0);
ctx->d_func()->eglContext = hasAlphaChannel() ? sharedContexts()->argbContext : sharedContexts()->rgbContext;
// While we use a separate QGLContext for each pixmap, the underlying QEglContext is
// the same. So we must use a "fake" QGLContext and fool the texture cache into thinking
// each pixmap's QGLContext is sharing with this central one. The only place this is
// going to fail is where we the underlying EGL RGB and ARGB contexts aren't sharing.
ctx->d_func()->sharing = true;
QGLContextGroup::addShare(ctx, sharedContexts()->sharedQGLContext);
// Update the glFormat for the QGLContext:
qt_glformat_from_eglconfig(ctx->d_func()->glFormat, ctx->d_func()->eglContext->config());
}
QPaintEngine* engine;
#if defined(QT_OPENGL_ES_1)
engine = qt_gl_pixmap_engine();
#elif defined(QT_OPENGL_ES_2)
engine = qt_gl_pixmap_2_engine();
#else
if (qt_gl_preferGL2Engine())
engine = qt_gl_pixmap_2_engine();
else
engine = qt_gl_pixmap_engine();
#endif
// Support multiple painters on multiple pixmaps simultaniously
if (engine->isActive()) {
qWarning("Pixmap paint engine already active");
#if defined(QT_OPENGL_ES_1)
engine = new QOpenGLPaintEngine;
#elif defined(QT_OPENGL_ES_2)
engine = new QGL2PaintEngineEx;
#else
if (qt_gl_preferGL2Engine())
engine = new QGL2PaintEngineEx;
else
engine = new QOpenGLPaintEngine;
#endif
engine->setAutoDestruct(true);
return engine;
}
return engine;
}
void QX11GLPixmapData::beginPaint()
{
// qDebug("QX11GLPixmapData::beginPaint()");
// TODO: Check to see if the surface is renderable
if ((EGLSurface)gl_surface == EGL_NO_SURFACE) {
QPixmap tmpPixmap(this);
EGLConfig cfg = ctx->d_func()->eglContext->config();
Q_ASSERT(cfg != QEGL_NO_CONFIG);
// qDebug("QX11GLPixmapData - using EGL Config ID %d", ctx->d_func()->eglContext->configAttrib(EGL_CONFIG_ID));
EGLSurface surface = QEgl::createSurface(&tmpPixmap, cfg);
if (surface == EGL_NO_SURFACE) {
qWarning() << "Error creating EGL surface for pixmap:" << QEgl::errorString();
return;
}
gl_surface = (void*)surface;
ctx->d_func()->eglSurface = surface;
ctx->d_func()->valid = true;
}
QGLPaintDevice::beginPaint();
}
QGLContext* QX11GLPixmapData::context() const
{
return ctx;
}
QSize QX11GLPixmapData::size() const
{
return QSize(w, h);
}
QGLFormat QX11GLPixmapData::glFormat()
{
return QGLFormat::defaultFormat(); //###
}
QT_END_NAMESPACE
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