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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QDebug>
#include <QtGui/private/qt_x11_p.h>
#include <QtGui/private/qegl_p.h>
#include <QtGui/private/qeglproperties_p.h>
#include <QtGui/private/qeglcontext_p.h>
#if !defined(QT_OPENGL_ES_1)
#include <QtOpenGL/private/qpaintengineex_opengl2_p.h>
#endif
#ifndef QT_OPENGL_ES_2
#include <QtOpenGL/private/qpaintengine_opengl_p.h>
#endif
#include <QtOpenGL/private/qgl_p.h>
#include <QtOpenGL/private/qgl_egl_p.h>
#include "qpixmapdata_x11gl_p.h"
QT_BEGIN_NAMESPACE
// On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need
// different contexts:
Q_GLOBAL_STATIC(QEglContext, qt_x11gl_rgbContext);
Q_GLOBAL_STATIC(QEglContext, qt_x11gl_argbContext);
Q_GLOBAL_STATIC_WITH_ARGS(QGLContext, qt_x11gl_fake_shared_context, (QX11GLPixmapData::glFormat()));
QEglContext* QX11GLPixmapData::rgbContext = 0;
QEglContext* QX11GLPixmapData::argbContext = 0;
bool QX11GLPixmapData::hasX11GLPixmaps()
{
static bool checkedForX11Pixmaps = false;
static bool haveX11Pixmaps = false;
if (checkedForX11Pixmaps)
return haveX11Pixmaps;
checkedForX11Pixmaps = true;
EGLint rgbConfigId;
EGLint argbConfigId;
do {
if (qgetenv("QT_USE_X11GL_PIXMAPS").isEmpty())
break;
EGLConfig rgbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable);
EGLConfig argbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL,
QEgl::Renderable | QEgl::Translucent);
eglGetConfigAttrib(QEgl::display(), rgbConfig, EGL_CONFIG_ID, &rgbConfigId);
eglGetConfigAttrib(QEgl::display(), argbConfig, EGL_CONFIG_ID, &argbConfigId);
if (!rgbContext) {
rgbContext = qt_x11gl_rgbContext();
rgbContext->setConfig(rgbConfig);
rgbContext->createContext();
}
if (!rgbContext->isValid())
break;
// If the configs are the same, use the same egl contexts:
if (rgbConfig == argbConfig)
argbContext = rgbContext;
if (!argbContext) {
argbContext = qt_x11gl_argbContext();
argbContext->setConfig(argbConfig);
bool success = argbContext->createContext(rgbContext);
if (!success) {
qWarning("QX11GLPixmapData - RGB & ARGB contexts aren't shared");
success = argbContext->createContext();
if (!success)
argbContext = rgbContext; // Might work, worth a shot at least.
}
}
if (!argbContext->isValid())
break;
{
QX11PixmapData *argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
argbPixmapData->resize(100, 100);
argbPixmapData->fill(Qt::transparent); // Force ARGB
QPixmap argbPixmap(argbPixmapData);
EGLSurface argbPixmapSurface = QEgl::createSurface(&argbPixmap, argbConfig);
haveX11Pixmaps = argbContext->makeCurrent(argbPixmapSurface);
argbContext->doneCurrent();
eglDestroySurface(QEgl::display(), argbPixmapSurface);
}
if (!haveX11Pixmaps) {
qWarning() << "Unable to make pixmap surface current:" << QEgl::errorString();
break;
}
// If the ARGB & RGB configs are different, check RGB too:
if (argbConfig != rgbConfig) {
QX11PixmapData *rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
rgbPixmapData->resize(100, 100);
rgbPixmapData->fill(Qt::red);
QPixmap rgbPixmap(rgbPixmapData);
EGLSurface rgbPixmapSurface = QEgl::createSurface(&rgbPixmap, rgbConfig);
haveX11Pixmaps = rgbContext->makeCurrent(rgbPixmapSurface);
rgbContext->doneCurrent();
eglDestroySurface(QEgl::display(), rgbPixmapSurface);
if (!haveX11Pixmaps) {
qWarning() << "Unable to make pixmap config current:" << QEgl::errorString();
break;
}
}
// The pixmap surface destruction hooks are installed by QGLTextureCache, so we
// must make sure this is instanciated:
QGLTextureCache::instance();
} while (0);
if (!haveX11Pixmaps) {
if (argbContext && (argbContext != rgbContext)) {
delete argbContext;
argbContext = 0;
}
if (rgbContext) {
delete rgbContext;
rgbContext = 0;
}
}
if (haveX11Pixmaps)
qDebug("Using QX11GLPixmapData with EGL config %d for ARGB and config %d for RGB", argbConfigId, rgbConfigId);
else
qDebug("QX11GLPixmapData is *NOT* being used");
return haveX11Pixmaps;
}
QX11GLPixmapData::QX11GLPixmapData()
: QX11PixmapData(QPixmapData::PixmapType),
ctx(0)
{
}
QX11GLPixmapData::~QX11GLPixmapData()
{
if (ctx)
delete ctx;
}
void QX11GLPixmapData::fill(const QColor &color)
{
if (ctx) {
ctx->makeCurrent();
glFinish();
eglWaitClient();
}
QX11PixmapData::fill(color);
XSync(X11->display, False);
if (ctx) {
ctx->makeCurrent();
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
}
void QX11GLPixmapData::copy(const QPixmapData *data, const QRect &rect)
{
if (ctx) {
ctx->makeCurrent();
glFinish();
eglWaitClient();
}
QX11PixmapData::copy(data, rect);
XSync(X11->display, False);
if (ctx) {
ctx->makeCurrent();
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
}
bool QX11GLPixmapData::scroll(int dx, int dy, const QRect &rect)
{
if (ctx) {
ctx->makeCurrent();
glFinish();
eglWaitClient();
}
bool success = QX11PixmapData::scroll(dx, dy, rect);
XSync(X11->display, False);
if (ctx) {
ctx->makeCurrent();
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
return success;
}
#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_pixmap_engine)
#endif
QPaintEngine* QX11GLPixmapData::paintEngine() const
{
// We need to create the context before beginPaint - do it here:
if (!ctx) {
ctx = new QGLContext(glFormat());
Q_ASSERT(ctx->d_func()->eglContext == 0);
ctx->d_func()->eglContext = hasAlphaChannel() ? argbContext : rgbContext;
// While we use a seperate QGLContext for each pixmap, the underlying QEglContext is
// the same. So we must use a "fake" QGLContext and fool the texture cache into thinking
// each pixmap's QGLContext is sharing with this central one. The only place this is
// going to fail is where we the underlying EGL RGB and ARGB contexts aren't sharing.
ctx->d_func()->sharing = true;
QGLContextGroup::addShare(ctx, qt_x11gl_fake_shared_context());
// Update the glFormat for the QGLContext:
qt_glformat_from_eglconfig(ctx->d_func()->glFormat, ctx->d_func()->eglContext->config());
}
QPaintEngine* engine;
#if defined(QT_OPENGL_ES_1)
engine = qt_gl_pixmap_engine();
#elif defined(QT_OPENGL_ES_2)
engine = qt_gl_pixmap_2_engine();
#else
if (qt_gl_preferGL2Engine())
engine = qt_gl_pixmap_2_engine();
else
engine = qt_gl_pixmap_engine();
#endif
// Support multiple painters on multiple pixmaps simultaniously
if (engine->isActive()) {
qWarning("Pixmap paint engine already active");
#if defined(QT_OPENGL_ES_1)
engine = new QOpenGLPaintEngine;
#elif defined(QT_OPENGL_ES_2)
engine = new QGL2PaintEngineEx;
#else
if (qt_gl_preferGL2Engine())
engine = new QGL2PaintEngineEx;
else
engine = new QOpenGLPaintEngine;
#endif
engine->setAutoDestruct(true);
return engine;
}
return engine;
}
void QX11GLPixmapData::beginPaint()
{
// qDebug("QX11GLPixmapData::beginPaint()");
// TODO: Check to see if the surface is renderable
if ((EGLSurface)gl_surface == EGL_NO_SURFACE) {
QPixmap tmpPixmap(this);
EGLConfig cfg = ctx->d_func()->eglContext->config();
Q_ASSERT(cfg != QEGL_NO_CONFIG);
// qDebug("QX11GLPixmapData - using EGL Config ID %d", ctx->d_func()->eglContext->configAttrib(EGL_CONFIG_ID));
EGLSurface surface = QEgl::createSurface(&tmpPixmap, cfg);
if (surface == EGL_NO_SURFACE) {
qWarning() << "Error creating EGL surface for pixmap:" << QEgl::errorString();
return;
}
gl_surface = (void*)surface;
ctx->d_func()->eglSurface = surface;
ctx->d_func()->valid = true;
}
QGLPaintDevice::beginPaint();
}
QGLContext* QX11GLPixmapData::context() const
{
return ctx;
}
QSize QX11GLPixmapData::size() const
{
return QSize(w, h);
}
QGLFormat QX11GLPixmapData::glFormat()
{
return QGLFormat::defaultFormat(); //###
}
QT_END_NAMESPACE
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