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|
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui/QApplication>
#include <QtGui/QColormap>
#include <QtGui/QDesktopWidget>
#include <QtGui/QPaintDevice>
#include <QtGui/QWidget>
#include <qglframebufferobject.h>
#include <qglpixelbuffer.h>
#include <qcolormap.h>
#include <qdesktopwidget.h>
#include "qdebug.h"
#ifdef Q_WS_X11
#include <private/qt_x11_p.h>
#include <qx11info_x11.h>
#include <private/qwidget_p.h>
#ifndef QT_OPENGL_ES
#include <GL/glx.h>
#include <X11/Xlib.h>
#endif
#endif //Q_WS_X11
#include <private/qglextensions_p.h>
#include <private/qwindowsurface_gl_p.h>
#include <private/qgl_p.h>
#include <private/qglpixelbuffer_p.h>
#include <private/qgraphicssystem_gl_p.h>
#include <private/qpaintengine_opengl_p.h>
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif
#ifdef QT_OPENGL_ES_1_CL
#include "qgl_cl_p.h"
#endif
QT_BEGIN_NAMESPACE
//
// QGLGraphicsSystem
//
#ifdef Q_WS_WIN
Q_GUI_EXPORT bool qt_win_owndc_required;
#endif
QGLGraphicsSystem::QGLGraphicsSystem()
: QGraphicsSystem()
{
#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
// only override the system defaults if the user hasn't already
// picked a visual
if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) {
// find a double buffered, RGBA visual that supports OpenGL
// and set that as the default visual for windows in Qt
int i = 0;
int spec[16];
spec[i++] = GLX_RGBA;
#if 0
spec[i++] = GLX_DOUBLEBUFFER;
spec[i++] = GLX_DEPTH_SIZE;
spec[i++] = 8;
spec[i++] = GLX_STENCIL_SIZE;
spec[i++] = 8;
spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
spec[i++] = 1;
spec[i++] = GLX_SAMPLES_ARB;
spec[i++] = 4;
#endif
spec[i++] = XNone;
XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec);
if (vi) {
X11->visual_id = vi->visualid;
X11->visual_class = vi->c_class;
QGLFormat format;
int res;
glXGetConfig(X11->display, vi, GLX_LEVEL, &res);
format.setPlane(res);
glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res);
format.setDoubleBuffer(res);
glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res);
format.setDepth(res);
if (format.depth())
format.setDepthBufferSize(res);
glXGetConfig(X11->display, vi, GLX_RGBA, &res);
format.setRgba(res);
glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res);
format.setRedBufferSize(res);
glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res);
format.setGreenBufferSize(res);
glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res);
format.setBlueBufferSize(res);
glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res);
format.setAlpha(res);
if (format.alpha())
format.setAlphaBufferSize(res);
glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res);
format.setAccum(res);
if (format.accum())
format.setAccumBufferSize(res);
glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res);
format.setStencil(res);
if (format.stencil())
format.setStencilBufferSize(res);
glXGetConfig(X11->display, vi, GLX_STEREO, &res);
format.setStereo(res);
glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res);
format.setSampleBuffers(res);
if (format.sampleBuffers()) {
glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res);
format.setSamples(res);
}
QGLWindowSurface::surfaceFormat = format;
XFree(vi);
printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id);
}
}
#elif defined(Q_WS_WIN)
QGLWindowSurface::surfaceFormat.setDoubleBuffer(false);
qt_win_owndc_required = true;
#endif
}
//
// QGLWindowSurface
//
class QGLGlobalShareWidget
{
public:
QGLGlobalShareWidget() : widget(0) {}
QGLWidget *shareWidget() {
if (!widget && !cleanedUp) {
widget = new QGLWidget;
}
return widget;
}
void cleanup() {
delete widget;
widget = 0;
cleanedUp = true;
}
static bool cleanedUp;
private:
QGLWidget *widget;
};
bool QGLGlobalShareWidget::cleanedUp = false;
static void qt_cleanup_gl_share_widget();
Q_GLOBAL_STATIC_WITH_INITIALIZER(QGLGlobalShareWidget, _qt_gl_share_widget,
{
qAddPostRoutine(qt_cleanup_gl_share_widget);
})
static void qt_cleanup_gl_share_widget()
{
_qt_gl_share_widget()->cleanup();
}
QGLWidget* qt_gl_share_widget()
{
if (QGLGlobalShareWidget::cleanedUp)
return 0;
return _qt_gl_share_widget()->shareWidget();
}
struct QGLWindowSurfacePrivate
{
QGLFramebufferObject *fbo;
QGLPixelBuffer *pb;
GLuint tex_id;
GLuint pb_tex_id;
int tried_fbo : 1;
int tried_pb : 1;
QGLContext *ctx;
QList<QGLContext **> contexts;
QRegion paintedRegion;
QSize size;
QList<QImage> buffers;
};
QGLFormat QGLWindowSurface::surfaceFormat;
QGLWindowSurface::QGLWindowSurface(QWidget *window)
: QWindowSurface(window), d_ptr(new QGLWindowSurfacePrivate)
{
Q_ASSERT(window->isTopLevel());
QGLExtensions::init();
d_ptr->pb = 0;
d_ptr->fbo = 0;
d_ptr->ctx = 0;
d_ptr->tried_fbo = false;
d_ptr->tried_pb = false;
}
QGLWindowSurface::~QGLWindowSurface()
{
if (d_ptr->ctx)
glDeleteTextures(1, &d_ptr->tex_id);
foreach(QGLContext **ctx, d_ptr->contexts) {
delete *ctx;
*ctx = 0;
}
delete d_ptr->pb;
delete d_ptr->fbo;
delete d_ptr;
}
void QGLWindowSurface::hijackWindow(QWidget *widget)
{
QWidgetPrivate *widgetPrivate = widget->d_func();
widgetPrivate->createExtra();
if (widgetPrivate->extraData()->glContext)
return;
QGLContext *ctx = new QGLContext(surfaceFormat, widget);
ctx->create(qt_gl_share_widget()->context());
#ifdef Q_WS_MAC
ctx->updatePaintDevice();
#endif
widgetPrivate->extraData()->glContext = ctx;
union { QGLContext **ctxPtr; void **voidPtr; };
voidPtr = &widgetPrivate->extraData()->glContext;
d_ptr->contexts << ctxPtr;
qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size();
}
#if !defined(QT_OPENGL_ES_2)
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_paintengine)
#endif
/*! \reimp */
QPaintEngine *QGLWindowSurface::paintEngine() const
{
#if !defined(QT_OPENGL_ES_2)
return qt_gl_window_surface_paintengine();
#else
return 0;
#endif
}
int QGLWindowSurface::metric(PaintDeviceMetric m) const
{
return window()->metric(m);
}
QGLContext *QGLWindowSurface::context() const
{
return d_ptr->ctx;
}
QPaintDevice *QGLWindowSurface::paintDevice()
{
if (d_ptr->pb)
return d_ptr->pb;
if (d_ptr->ctx)
return this;
QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
ctx->makeCurrent();
return d_ptr->fbo;
}
static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &src = QRectF());
void QGLWindowSurface::beginPaint(const QRegion &)
{
}
void QGLWindowSurface::endPaint(const QRegion &rgn)
{
if (context())
d_ptr->paintedRegion |= rgn;
d_ptr->buffers.clear();
}
void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset)
{
QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget();
Q_ASSERT(parent);
hijackWindow(parent);
QRect br = rgn.boundingRect().translated(offset);
br = br.intersected(window()->rect());
QPoint wOffset = qt_qwidget_data(parent)->wrect.topLeft();
QRect rect = br.translated(-offset - wOffset);
const GLenum target = qt_gl_preferredTextureTarget();
if (context()) {
context()->makeCurrent();
if (context()->format().doubleBuffer()) {
glBindTexture(target, d_ptr->tex_id);
QVector<QRect> rects = d_ptr->paintedRegion.rects();
for (int i = 0; i < rects.size(); ++i) {
QRect br = rects.at(i);
if (br.isEmpty())
continue;
const uint bottom = window()->height() - (br.y() + br.height());
glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
}
glBindTexture(target, 0);
QRegion dirtyRegion = QRegion(window()->rect()) - d_ptr->paintedRegion;
if (!dirtyRegion.isEmpty()) {
context()->makeCurrent();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifndef QT_OPENGL_ES
glOrtho(0, window()->width(), window()->height(), 0, -999999, 999999);
#else
glOrthof(0, window()->width(), window()->height(), 0, -999999, 999999);
#endif
glViewport(0, 0, window()->width(), window()->height());
QVector<QRect> rects = dirtyRegion.rects();
glColor4f(1, 1, 1, 1);
for (int i = 0; i < rects.size(); ++i) {
QRect rect = rects.at(i);
if (rect.isEmpty())
continue;
drawTexture(rect, d_ptr->tex_id, window()->size(), rect);
}
}
d_ptr->paintedRegion = QRegion();
context()->swapBuffers();
} else {
glFlush();
}
return;
}
QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext);
GLuint texture;
if (d_ptr->fbo) {
texture = d_ptr->fbo->texture();
} else {
d_ptr->pb->makeCurrent();
glBindTexture(target, d_ptr->pb_tex_id);
const uint bottom = window()->height() - (br.y() + br.height());
glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
texture = d_ptr->pb_tex_id;
glBindTexture(target, 0);
}
QSize size = widget->rect().size();
if (ctx->format().doubleBuffer()) {
rect = parent->rect();
br = rect.translated(wOffset);
size = parent->size();
}
ctx->makeCurrent();
#ifdef Q_WS_MAC
ctx->updatePaintDevice();
#endif
if (d_ptr->fbo)
d_ptr->fbo->release();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifndef QT_OPENGL_ES
glOrtho(0, size.width(), size.height(), 0, -999999, 999999);
#else
glOrthof(0, size.width(), size.height(), 0, -999999, 999999);
#endif
glViewport(0, 0, size.width(), size.height());
glColor4f(1, 1, 1, 1);
drawTexture(rect, texture, window()->size(), br);
if (ctx->format().doubleBuffer())
ctx->swapBuffers();
else
glFlush();
if (d_ptr->fbo)
d_ptr->fbo->bind();
}
void QGLWindowSurface::setGeometry(const QRect &rect)
{
QWindowSurface::setGeometry(rect);
const GLenum target = qt_gl_preferredTextureTarget();
if (rect.width() <= 0 || rect.height() <= 0)
return;
if (d_ptr->size == rect.size())
return;
d_ptr->size = rect.size();
if (d_ptr->ctx) {
glBindTexture(target, d_ptr->tex_id);
glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glBindTexture(target, 0);
return;
}
if (d_ptr->pb || !d_ptr->tried_pb) {
d_ptr->tried_pb = true;
if (d_ptr->pb) {
d_ptr->pb->makeCurrent();
glDeleteTextures(1, &d_ptr->pb_tex_id);
}
delete d_ptr->pb;
d_ptr->pb = new QGLPixelBuffer(rect.width(), rect.height(),
QGLFormat(QGL::SampleBuffers | QGL::StencilBuffer | QGL::DepthBuffer),
qt_gl_share_widget());
if (d_ptr->pb->isValid()) {
qDebug() << "PB Sample buffers:" << d_ptr->pb->format().sampleBuffers();
d_ptr->pb->makeCurrent();
glGenTextures(1, &d_ptr->pb_tex_id);
glBindTexture(target, d_ptr->pb_tex_id);
glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(target, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifndef QT_OPENGL_ES
glOrtho(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999);
#else
glOrthof(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999);
#endif
d_ptr->pb->d_ptr->qctx->d_func()->internal_context = true;
return;
} else {
qDebug() << "QGLWindowSurface: Failed to create valid pixelbuffer, falling back";
delete d_ptr->pb;
d_ptr->pb = 0;
}
}
if ((QGLExtensions::glExtensions & QGLExtensions::FramebufferObject) && (d_ptr->fbo || !d_ptr->tried_fbo)) {
d_ptr->tried_fbo = true;
hijackWindow(window());
QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
ctx->d_ptr->internal_context = true;
ctx->makeCurrent();
delete d_ptr->fbo;
d_ptr->fbo = new QGLFramebufferObject(rect.size(), QGLFramebufferObject::CombinedDepthStencil,
GLenum(target), GLenum(GL_RGBA));
d_ptr->fbo->bind();
if (d_ptr->fbo->isValid()) {
return;
} else {
qDebug() << "QGLWindowSurface: Failed to create valid FBO, falling back";
delete d_ptr->fbo;
d_ptr->fbo = 0;
}
}
hijackWindow(window());
QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
ctx->makeCurrent();
glGenTextures(1, &d_ptr->tex_id);
glBindTexture(target, d_ptr->tex_id);
glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(target, 0);
qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;;
d_ptr->ctx = ctx;
d_ptr->ctx->d_ptr->internal_context = true;
}
bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
// this code randomly fails currently for unknown reasons
return false;
if (!d_ptr->pb)
return false;
d_ptr->pb->makeCurrent();
QRect br = area.boundingRect();
#if 0
// ## workaround driver issue (scrolling by these deltas is unbearably slow for some reason)
// ## maybe we should use glCopyTexSubImage insteadk
if (dx == 1 || dx == -1 || dy == 1 || dy == -1 || dy == 2)
return false;
glRasterPos2i(br.x() + dx, br.y() + br.height() + dy);
glCopyPixels(br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), GL_COLOR);
return true;
#endif
const GLenum target = qt_gl_preferredTextureTarget();
glBindTexture(target, d_ptr->tex_id);
glCopyTexImage2D(target, 0, GL_RGBA, br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), 0);
glBindTexture(target, 0);
drawTexture(br.translated(dx, dy), d_ptr->tex_id, window()->size());
return true;
}
static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &br)
{
const GLenum target = qt_gl_preferredTextureTarget();
QRectF src = br.isEmpty()
? QRectF(QPointF(), texSize)
: QRectF(QPointF(br.x(), texSize.height() - br.bottom()), br.size());
if (target == GL_TEXTURE_2D) {
qreal width = texSize.width();
qreal height = texSize.height();
src.setLeft(src.left() / width);
src.setRight(src.right() / width);
src.setTop(src.top() / height);
src.setBottom(src.bottom() / height);
}
const q_vertexType tx1 = f2vt(src.left());
const q_vertexType tx2 = f2vt(src.right());
const q_vertexType ty1 = f2vt(src.top());
const q_vertexType ty2 = f2vt(src.bottom());
q_vertexType texCoordArray[4*2] = {
tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1
};
q_vertexType vertexArray[4*2];
extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp
qt_add_rect_to_array(rect, vertexArray);
glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
glBindTexture(target, tex_id);
glEnable(target);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(target);
glBindTexture(target, 0);
}
QImage *QGLWindowSurface::buffer(const QWidget *widget)
{
QImage image;
if (d_ptr->pb)
image = d_ptr->pb->toImage();
else if (d_ptr->fbo)
image = d_ptr->fbo->toImage();
if (image.isNull())
return 0;
QRect rect = widget->rect();
rect.translate(widget->mapTo(widget->window(), QPoint()));
QImage subImage = image.copy(rect);
d_ptr->buffers << subImage;
return &d_ptr->buffers.last();
}
QT_END_NAMESPACE
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