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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenVG module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qwindowsurface_vg_p.h"
#include "qwindowsurface_vgegl_p.h"
#include "qpaintengine_vg_p.h"
#include "qpixmapdata_vg_p.h"
#include "qvg_p.h"
#if !defined(QT_NO_EGL)
#include <QtGui/private/qegl_p.h>
#include <QtGui/private/qwidget_p.h>
QT_BEGIN_NAMESPACE
QVGWindowSurface::QVGWindowSurface(QWidget *window)
: QWindowSurface(window)
{
// Create the default type of EGL window surface for windows.
d_ptr = new QVGEGLWindowSurfaceDirect(this);
}
QVGWindowSurface::QVGWindowSurface
(QWidget *window, QVGEGLWindowSurfacePrivate *d)
: QWindowSurface(window), d_ptr(d)
{
}
QVGWindowSurface::~QVGWindowSurface()
{
delete d_ptr;
}
QPaintDevice *QVGWindowSurface::paintDevice()
{
return this;
}
void QVGWindowSurface::flush(QWidget *widget, const QRegion ®ion, const QPoint &offset)
{
Q_UNUSED(offset);
QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget();
d_ptr->endPaint(parent, region);
}
void QVGWindowSurface::setGeometry(const QRect &rect)
{
QWindowSurface::setGeometry(rect);
}
bool QVGWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
return QWindowSurface::scroll(area, dx, dy);
}
void QVGWindowSurface::beginPaint(const QRegion ®ion)
{
d_ptr->beginPaint(window());
// If the window is not opaque, then fill the region we are about
// to paint with the transparent color.
if (!qt_widget_private(window())->isOpaque &&
window()->testAttribute(Qt::WA_TranslucentBackground)) {
QVGPaintEngine *engine = static_cast<QVGPaintEngine *>
(d_ptr->paintEngine());
engine->fillRegion(region, Qt::transparent, d_ptr->surfaceSize());
}
}
void QVGWindowSurface::endPaint(const QRegion ®ion)
{
// Nothing to do here.
Q_UNUSED(region);
}
QPaintEngine *QVGWindowSurface::paintEngine() const
{
return d_ptr->paintEngine();
}
int QVGWindowSurface::metric(PaintDeviceMetric met) const
{
return qt_paint_device_metric(window(), met);
}
QT_END_NAMESPACE
#endif
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