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#include <private/qgraphicssystem_p.h>
#include <private/qpixmap_blitter_p.h>
#include <private/qpixmap_raster_p.h>
#include <QScreen>
#include "qwindowsurface_qwsblittable.h"
#include "qblittable_image.h"
#include <qapplication.h>
class QBlittableVFbGraphicsSystem : public QGraphicsSystem
{
public:
QPixmapData *createPixmapData(QPixmapData::PixelType type) const
{
if (type == QPixmapData::PixmapType) {
return new QBlittablePixmapData(type);
} else {
return new QRasterPixmapData(type);
}
}
QWindowSurface *createWindowSurface(QWidget *widget) const
{
if (QApplication::type() == QApplication::GuiServer)
return new QWSBlittableMemSurface(widget);
else
return QScreen::instance()->createSurface(widget);
}
QBlittable *createBlittable(const QSize &size) const
{
QImage *image = new QImage(size,QImage::Format_ARGB32);
return new QImageBlittable(image,true);
}
static QGraphicsSystem *instance()
{
static QGraphicsSystem *system = 0;
if (!system) {
system = new QBlittableVFbGraphicsSystem;
}
return system;
}
private:
QBlittableVFbGraphicsSystem() { }
};
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