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TARGET = qdirectfbscreen
include(../../qpluginbase.pri)
QTDIR_build:DESTDIR = $$QT_BUILD_TREE/plugins/gfxdrivers
# These defines might be necessary if your DirectFB driver doesn't
# support all of the DirectFB API.
#
#DEFINES += QT_DIRECTFB_IMAGEPROVIDER
#DEFINES += QT_DIRECTFB_IMAGEPROVIDER_KEEPALIVE
#DEFINES += QT_DIRECTFB_IMAGECACHE
#DEFINES += QT_NO_DIRECTFB_WM
#DEFINES += QT_NO_DIRECTFB_LAYER
#DEFINES += QT_NO_DIRECTFB_PALETTE
#DEFINES += QT_NO_DIRECTFB_PREALLOCATED
#DEFINES += QT_NO_DIRECTFB_MOUSE
#DEFINES += QT_NO_DIRECTFB_KEYBOARD
#DEFINES += QT_DIRECTFB_TIMING
#DEFINES += QT_NO_DIRECTFB_OPAQUE_DETECTION
#DIRECTFB_DRAWINGOPERATIONS=DRAW_RECTS|DRAW_LINES|DRAW_IMAGE|DRAW_PIXMAP|DRAW_TILED_PIXMAP|STROKE_PATH|DRAW_PATH|DRAW_POINTS|DRAW_ELLIPSE|DRAW_POLYGON|DRAW_TEXT|FILL_PATH|FILL_RECT|DRAW_COLORSPANS
#DEFINES += \"QT_DIRECTFB_WARN_ON_RASTERFALLBACKS=$$DIRECTFB_DRAWINGOPERATIONS\"
#DEFINES += \"QT_DIRECTFB_DISABLE_RASTERFALLBACKS=$$DIRECTFB_DRAWINGOPERATIONS\"
target.path = $$[QT_INSTALL_PLUGINS]/gfxdrivers
INSTALLS += target
HEADERS = qdirectfbscreen.h \
qdirectfbwindowsurface.h \
qdirectfbpaintengine.h \
qdirectfbpaintdevice.h \
qdirectfbpixmap.h \
qdirectfbkeyboard.h \
qdirectfbmouse.h
SOURCES = qdirectfbscreen.cpp \
qdirectfbscreenplugin.cpp \
qdirectfbwindowsurface.cpp \
qdirectfbpaintengine.cpp \
qdirectfbpaintdevice.cpp \
qdirectfbpixmap.cpp \
qdirectfbkeyboard.cpp \
qdirectfbmouse.cpp
QMAKE_CXXFLAGS += $$QT_CFLAGS_DIRECTFB
LIBS += $$QT_LIBS_DIRECTFB
DEFINES += $$QT_DEFINES_DIRECTFB
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