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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QDIRECFBWINDOWSURFACE_H
#define QDIRECFBWINDOWSURFACE_H
#include "qdirectfbpaintengine.h"
#include "qdirectfbpaintdevice.h"
#include "qdirectfbscreen.h"
#include <private/qpaintengine_raster_p.h>
#include <private/qwindowsurface_qws_p.h>
#include <directfb.h>
#ifdef QT_DIRECTFB_TIMING
#include <qdatetime.h>
#endif
QT_BEGIN_HEADER
QT_MODULE(Gui)
class QDirectFBWindowSurface : public QWSWindowSurface, public QDirectFBPaintDevice
{
public:
QDirectFBWindowSurface(DFBSurfaceFlipFlags flipFlags, QDirectFBScreen *scr);
QDirectFBWindowSurface(DFBSurfaceFlipFlags flipFlags, QDirectFBScreen *scr, QWidget *widget);
~QDirectFBWindowSurface();
#ifdef QT_DIRECTFB_WM
void raise();
#endif
bool isValid() const;
void setGeometry(const QRect &rect);
QString key() const { return QLatin1String("directfb"); }
QByteArray permanentState() const;
void setPermanentState(const QByteArray &state);
bool scroll(const QRegion &area, int dx, int dy);
bool move(const QPoint &offset);
QImage image() const { return QImage(); }
QPaintDevice *paintDevice() { return this; }
void flush(QWidget *widget, const QRegion ®ion, const QPoint &offset);
void beginPaint(const QRegion &);
void endPaint(const QRegion &);
QImage *buffer(const QWidget *widget);
private:
void updateFormat();
#ifdef QT_DIRECTFB_WM
void createWindow();
IDirectFBWindow *dfbWindow;
QDirectFBWindowSurface *sibling;
#endif
#ifdef QT_NO_DIRECTFB_WM
enum Mode {
Primary,
Offscreen
} mode;
#endif
QList<QImage*> bufferImages;
DFBSurfaceFlipFlags flipFlags;
bool boundingRectFlip;
#ifdef QT_DIRECTFB_TIMING
int frames;
QTime timer;
#endif
};
QT_END_HEADER
#endif // QDIRECFBWINDOWSURFACE_H
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