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#ifndef QDIRECTFBINPUT_H
#define QDIRECTFBINPUT_H
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
#include <QObject>
#include <QHash>
#include <QPoint>
#include <QEvent>
#include <QtGui/qwindowdefs.h>
#include <directfb.h>
class InputSocketWaiter : public QThread
{
Q_OBJECT
public:
InputSocketWaiter(IDirectFBEventBuffer *eventBuffer, QObject *parent);
virtual ~InputSocketWaiter();
void continueWaitingForEvents();
protected:
void run();
signals:
void newEvent();
private:
IDirectFBEventBuffer *m_eventBuffer;
bool m_shouldStop;
QMutex m_cleanupMutex;
QWaitCondition m_finishedProcessingEvents;
};
class QDirectFbInput : public QObject
{
Q_OBJECT
public:
static QDirectFbInput *instance();
void addWindow(DFBWindowID id, QWidget *tlw);
void removeWindow(WId wId);
public slots:
void handleEvents();
void applicationEnd();
private:
QDirectFbInput();
void handleMouseEvents(const DFBEvent &event);
void handleWheelEvent(const DFBEvent &event);
void handleKeyEvents(const DFBEvent &event);
void handleEnterLeaveEvents(const DFBEvent &event);
IDirectFB *dfbInterface;
IDirectFBDisplayLayer *dfbDisplayLayer;
IDirectFBEventBuffer *eventBuffer;
QHash<DFBWindowID,QWidget *>tlwMap;
inline QPoint globalPoint(const DFBEvent &event) const;
InputSocketWaiter *m_inputHandler;
};
#endif // QDIRECTFBINPUT_H
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