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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QWINDOWSURFACE_DIRECTFB_H
#define QWINDOWSURFACE_DIRECTFB_H
#include <QtGui/private/qwindowsurface_p.h>
#include <private/qpixmap_blitter_p.h>
#include <directfb.h>
QT_BEGIN_NAMESPACE
class QDirectFbWindowSurface : public QWindowSurface
{
public:
QDirectFbWindowSurface(QWidget *window, WId wid);
~QDirectFbWindowSurface();
QPaintDevice *paintDevice();
void flush(QWidget *widget, const QRegion ®ion, const QPoint &offset);
void resize (const QSize &size);
bool scroll(const QRegion &area, int dx, int dy);
void beginPaint(const QRegion ®ion);
void endPaint(const QRegion ®ion);
private:
void lockSurfaceToImage();
QPixmap *m_pixmap;
QBlittablePixmapData *m_pmdata;
IDirectFBSurface *m_dfbSurface;
};
QT_END_NAMESPACE
#endif
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