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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3CANVAS_H
#define Q3CANVAS_H
#include <Qt3Support/q3scrollview.h>
#include <QtGui/qpixmap.h>
#include <Qt3Support/q3ptrlist.h>
#include <QtGui/qbrush.h>
#include <QtGui/qpen.h>
#include <Qt3Support/q3valuelist.h>
#include <Qt3Support/q3pointarray.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3Support)
class Q3CanvasSprite;
class Q3CanvasPolygonalItem;
class Q3CanvasRectangle;
class Q3CanvasPolygon;
class Q3CanvasEllipse;
class Q3CanvasText;
class Q3CanvasLine;
class Q3CanvasChunk;
class Q3Canvas;
class Q3CanvasItem;
class Q3CanvasView;
class Q3CanvasPixmap;
class Q_COMPAT_EXPORT Q3CanvasItemList : public Q3ValueList<Q3CanvasItem*> {
public:
void sort();
void drawUnique(QPainter& painter);
Q3CanvasItemList operator+(const Q3CanvasItemList &l) const;
};
class Q3CanvasItemExtra;
class Q_COMPAT_EXPORT Q3CanvasItem
{
public:
Q3CanvasItem(Q3Canvas* canvas);
virtual ~Q3CanvasItem();
double x() const
{ return myx; }
double y() const
{ return myy; }
double z() const
{ return myz; } // (depth)
virtual void moveBy(double dx, double dy);
void move(double x, double y);
void setX(double a) { move(a,y()); }
void setY(double a) { move(x(),a); }
void setZ(double a) { myz=a; changeChunks(); }
bool animated() const;
virtual void setAnimated(bool y);
virtual void setVelocity(double vx, double vy);
void setXVelocity(double vx) { setVelocity(vx,yVelocity()); }
void setYVelocity(double vy) { setVelocity(xVelocity(),vy); }
double xVelocity() const;
double yVelocity() const;
virtual void advance(int stage);
virtual bool collidesWith(const Q3CanvasItem*) const=0;
Q3CanvasItemList collisions(bool exact /* NO DEFAULT */) const;
virtual void setCanvas(Q3Canvas*);
virtual void draw(QPainter&)=0;
void show();
void hide();
virtual void setVisible(bool yes);
bool isVisible() const
{ return (bool)vis; }
virtual void setSelected(bool yes);
bool isSelected() const
{ return (bool)sel; }
virtual void setEnabled(bool yes);
bool isEnabled() const
{ return (bool)ena; }
virtual void setActive(bool yes);
bool isActive() const
{ return (bool)act; }
bool visible() const
{ return (bool)vis; }
bool selected() const
{ return (bool)sel; }
bool enabled() const
{ return (bool)ena; }
bool active() const
{ return (bool)act; }
enum RttiValues {
Rtti_Item = 0,
Rtti_Sprite = 1,
Rtti_PolygonalItem = 2,
Rtti_Text = 3,
Rtti_Polygon = 4,
Rtti_Rectangle = 5,
Rtti_Ellipse = 6,
Rtti_Line = 7,
Rtti_Spline = 8
};
virtual int rtti() const;
static int RTTI;
virtual QRect boundingRect() const=0;
virtual QRect boundingRectAdvanced() const;
Q3Canvas* canvas() const
{ return cnv; }
protected:
void update() { changeChunks(); }
private:
// For friendly subclasses...
friend class Q3CanvasPolygonalItem;
friend class Q3CanvasSprite;
friend class Q3CanvasRectangle;
friend class Q3CanvasPolygon;
friend class Q3CanvasEllipse;
friend class Q3CanvasText;
friend class Q3CanvasLine;
virtual Q3PointArray chunks() const;
virtual void addToChunks();
virtual void removeFromChunks();
virtual void changeChunks();
virtual bool collidesWith(const Q3CanvasSprite*,
const Q3CanvasPolygonalItem*,
const Q3CanvasRectangle*,
const Q3CanvasEllipse*,
const Q3CanvasText*) const = 0;
// End of friend stuff
Q3Canvas* cnv;
static Q3Canvas* current_canvas;
double myx,myy,myz;
Q3CanvasItemExtra *ext;
Q3CanvasItemExtra& extra();
uint ani:1;
uint vis:1;
uint val:1;
uint sel:1;
uint ena:1;
uint act:1;
};
class Q3CanvasData;
class Q_COMPAT_EXPORT Q3Canvas : public QObject
{
Q_OBJECT
public:
Q3Canvas(QObject* parent = 0, const char* name = 0);
Q3Canvas(int w, int h);
Q3Canvas(QPixmap p, int h, int v, int tilewidth, int tileheight);
virtual ~Q3Canvas();
virtual void setTiles(QPixmap tiles, int h, int v,
int tilewidth, int tileheight);
virtual void setBackgroundPixmap(const QPixmap& p);
QPixmap backgroundPixmap() const;
virtual void setBackgroundColor(const QColor& c);
QColor backgroundColor() const;
virtual void setTile(int x, int y, int tilenum);
int tile(int x, int y) const
{ return grid[x+y*htiles]; }
int tilesHorizontally() const
{ return htiles; }
int tilesVertically() const
{ return vtiles; }
int tileWidth() const
{ return tilew; }
int tileHeight() const
{ return tileh; }
virtual void resize(int width, int height);
int width() const
{ return awidth; }
int height() const
{ return aheight; }
QSize size() const
{ return QSize(awidth,aheight); }
QRect rect() const
{ return QRect(0, 0, awidth, aheight); }
bool onCanvas(int x, int y) const
{ return x>=0 && y>=0 && x<awidth && y<aheight; }
bool onCanvas(const QPoint& p) const
{ return onCanvas(p.x(),p.y()); }
bool validChunk(int x, int y) const
{ return x>=0 && y>=0 && x<chwidth && y<chheight; }
bool validChunk(const QPoint& p) const
{ return validChunk(p.x(),p.y()); }
int chunkSize() const
{ return chunksize; }
virtual void retune(int chunksize, int maxclusters=100);
bool sameChunk(int x1, int y1, int x2, int y2) const
{ return x1/chunksize==x2/chunksize && y1/chunksize==y2/chunksize; }
virtual void setChangedChunk(int i, int j);
virtual void setChangedChunkContaining(int x, int y);
virtual void setAllChanged();
virtual void setChanged(const QRect& area);
virtual void setUnchanged(const QRect& area);
// These call setChangedChunk.
void addItemToChunk(Q3CanvasItem*, int i, int j);
void removeItemFromChunk(Q3CanvasItem*, int i, int j);
void addItemToChunkContaining(Q3CanvasItem*, int x, int y);
void removeItemFromChunkContaining(Q3CanvasItem*, int x, int y);
Q3CanvasItemList allItems();
Q3CanvasItemList collisions(const QPoint&) const;
Q3CanvasItemList collisions(const QRect&) const;
Q3CanvasItemList collisions(const Q3PointArray& pa, const Q3CanvasItem* item,
bool exact) const;
void drawArea(const QRect&, QPainter* p, bool double_buffer=false);
// These are for Q3CanvasView to call
virtual void addView(Q3CanvasView*);
virtual void removeView(Q3CanvasView*);
void drawCanvasArea(const QRect&, QPainter* p=0, bool double_buffer=true);
void drawViewArea(Q3CanvasView* view, QPainter* p, const QRect& r, bool dbuf);
// These are for Q3CanvasItem to call
virtual void addItem(Q3CanvasItem*);
virtual void addAnimation(Q3CanvasItem*);
virtual void removeItem(Q3CanvasItem*);
virtual void removeAnimation(Q3CanvasItem*);
virtual void setAdvancePeriod(int ms);
virtual void setUpdatePeriod(int ms);
virtual void setDoubleBuffering(bool y);
Q_SIGNALS:
void resized();
public Q_SLOTS:
virtual void advance();
virtual void update();
protected:
virtual void drawBackground(QPainter&, const QRect& area);
virtual void drawForeground(QPainter&, const QRect& area);
private:
void init(int w, int h, int chunksze=16, int maxclust=100);
Q3CanvasChunk& chunk(int i, int j) const;
Q3CanvasChunk& chunkContaining(int x, int y) const;
QRect changeBounds(const QRect& inarea);
void ensureOffScrSize(int osw, int osh);
QPixmap offscr;
int awidth,aheight;
int chunksize;
int maxclusters;
int chwidth,chheight;
Q3CanvasChunk* chunks;
Q3CanvasData* d;
void initTiles(QPixmap p, int h, int v, int tilewidth, int tileheight);
ushort *grid;
ushort htiles;
ushort vtiles;
ushort tilew;
ushort tileh;
bool oneone;
QPixmap pm;
QTimer* update_timer;
QColor bgcolor;
bool debug_redraw_areas;
bool dblbuf;
friend void qt_unview(Q3Canvas* c);
Q_DISABLE_COPY(Q3Canvas)
};
class Q3CanvasViewData;
class Q_COMPAT_EXPORT Q3CanvasView : public Q3ScrollView
{
Q_OBJECT
public:
Q3CanvasView(QWidget* parent=0, const char* name=0, Qt::WindowFlags f=0);
Q3CanvasView(Q3Canvas* viewing, QWidget* parent=0, const char* name=0, Qt::WindowFlags f=0);
~Q3CanvasView();
Q3Canvas* canvas() const
{ return viewing; }
void setCanvas(Q3Canvas* v);
const QMatrix &worldMatrix() const;
const QMatrix &inverseWorldMatrix() const;
bool setWorldMatrix(const QMatrix &);
protected:
void drawContents(QPainter *p, int cx, int cy, int cw, int ch);
QSize sizeHint() const;
private:
friend class Q3Canvas;
void drawContents(QPainter*);
Q3Canvas* viewing;
Q3CanvasViewData* d;
friend void qt_unview(Q3Canvas* c);
private Q_SLOTS:
void updateContentsSize();
private:
Q_DISABLE_COPY(Q3CanvasView)
};
class Q_COMPAT_EXPORT Q3CanvasPixmap : public QPixmap
{
public:
#ifndef QT_NO_IMAGEIO
Q3CanvasPixmap(const QString& datafilename);
#endif
Q3CanvasPixmap(const QImage& image);
Q3CanvasPixmap(const QPixmap&, const QPoint& hotspot);
~Q3CanvasPixmap();
int offsetX() const
{ return hotx; }
int offsetY() const
{ return hoty; }
void setOffset(int x, int y) { hotx = x; hoty = y; }
private:
Q_DISABLE_COPY(Q3CanvasPixmap)
void init(const QImage&);
void init(const QPixmap& pixmap, int hx, int hy);
friend class Q3CanvasSprite;
friend class Q3CanvasPixmapArray;
friend bool qt_testCollision(const Q3CanvasSprite* s1, const Q3CanvasSprite* s2);
int hotx,hoty;
QImage* collision_mask;
};
class Q_COMPAT_EXPORT Q3CanvasPixmapArray
{
public:
Q3CanvasPixmapArray();
#ifndef QT_NO_IMAGEIO
Q3CanvasPixmapArray(const QString& datafilenamepattern, int framecount=0);
#endif
// this form is deprecated
Q3CanvasPixmapArray(Q3PtrList<QPixmap>, Q3PtrList<QPoint> hotspots);
Q3CanvasPixmapArray(Q3ValueList<QPixmap>, Q3PointArray hotspots = Q3PointArray());
~Q3CanvasPixmapArray();
#ifndef QT_NO_IMAGEIO
bool readPixmaps(const QString& datafilenamepattern, int framecount=0);
bool readCollisionMasks(const QString& filenamepattern);
#endif
// deprecated
bool operator!(); // Failure check.
bool isValid() const;
Q3CanvasPixmap* image(int i) const
{ return img ? img[i] : 0; }
void setImage(int i, Q3CanvasPixmap* p);
uint count() const
{ return (uint)framecount; }
private:
Q_DISABLE_COPY(Q3CanvasPixmapArray)
#ifndef QT_NO_IMAGEIO
bool readPixmaps(const QString& datafilenamepattern, int framecount, bool maskonly);
#endif
void reset();
int framecount;
Q3CanvasPixmap** img;
};
class Q_COMPAT_EXPORT Q3CanvasSprite : public Q3CanvasItem
{
public:
Q3CanvasSprite(Q3CanvasPixmapArray* array, Q3Canvas* canvas);
void setSequence(Q3CanvasPixmapArray* seq);
virtual ~Q3CanvasSprite();
void move(double x, double y);
virtual void move(double x, double y, int frame);
void setFrame(int);
enum FrameAnimationType { Cycle, Oscillate };
virtual void setFrameAnimation(FrameAnimationType=Cycle, int step=1, int state=0);
int frame() const
{ return frm; }
int frameCount() const
{ return images->count(); }
int rtti() const;
static int RTTI;
bool collidesWith(const Q3CanvasItem*) const;
QRect boundingRect() const;
// is there a reason for these to be protected? Lars
//protected:
int width() const;
int height() const;
int leftEdge() const;
int topEdge() const;
int rightEdge() const;
int bottomEdge() const;
int leftEdge(int nx) const;
int topEdge(int ny) const;
int rightEdge(int nx) const;
int bottomEdge(int ny) const;
Q3CanvasPixmap* image() const
{ return images->image(frm); }
virtual Q3CanvasPixmap* imageAdvanced() const;
Q3CanvasPixmap* image(int f) const
{ return images->image(f); }
virtual void advance(int stage);
public:
void draw(QPainter& painter);
private:
Q_DISABLE_COPY(Q3CanvasSprite)
void addToChunks();
void removeFromChunks();
void changeChunks();
int frm;
ushort anim_val;
uint anim_state:2;
uint anim_type:14;
bool collidesWith(const Q3CanvasSprite*,
const Q3CanvasPolygonalItem*,
const Q3CanvasRectangle*,
const Q3CanvasEllipse*,
const Q3CanvasText*) const;
friend bool qt_testCollision(const Q3CanvasSprite* s1,
const Q3CanvasSprite* s2);
Q3CanvasPixmapArray* images;
};
class QPolygonalProcessor;
class Q_COMPAT_EXPORT Q3CanvasPolygonalItem : public Q3CanvasItem
{
public:
Q3CanvasPolygonalItem(Q3Canvas* canvas);
virtual ~Q3CanvasPolygonalItem();
bool collidesWith(const Q3CanvasItem*) const;
virtual void setPen(QPen p);
virtual void setBrush(QBrush b);
QPen pen() const
{ return pn; }
QBrush brush() const
{ return br; }
virtual Q3PointArray areaPoints() const=0;
virtual Q3PointArray areaPointsAdvanced() const;
QRect boundingRect() const;
int rtti() const;
static int RTTI;
protected:
void draw(QPainter &);
virtual void drawShape(QPainter &) = 0;
bool winding() const;
void setWinding(bool);
void invalidate();
bool isValid() const
{ return (bool)val; }
private:
void scanPolygon(const Q3PointArray& pa, int winding,
QPolygonalProcessor& process) const;
Q3PointArray chunks() const;
bool collidesWith(const Q3CanvasSprite*,
const Q3CanvasPolygonalItem*,
const Q3CanvasRectangle*,
const Q3CanvasEllipse*,
const Q3CanvasText*) const;
QBrush br;
QPen pn;
uint wind:1;
};
class Q_COMPAT_EXPORT Q3CanvasRectangle : public Q3CanvasPolygonalItem
{
public:
Q3CanvasRectangle(Q3Canvas* canvas);
Q3CanvasRectangle(const QRect&, Q3Canvas* canvas);
Q3CanvasRectangle(int x, int y, int width, int height, Q3Canvas* canvas);
~Q3CanvasRectangle();
int width() const;
int height() const;
void setSize(int w, int h);
QSize size() const
{ return QSize(w,h); }
Q3PointArray areaPoints() const;
QRect rect() const
{ return QRect(int(x()),int(y()),w,h); }
bool collidesWith(const Q3CanvasItem*) const;
int rtti() const;
static int RTTI;
protected:
void drawShape(QPainter &);
Q3PointArray chunks() const;
private:
bool collidesWith( const Q3CanvasSprite*,
const Q3CanvasPolygonalItem*,
const Q3CanvasRectangle*,
const Q3CanvasEllipse*,
const Q3CanvasText*) const;
int w, h;
};
class Q_COMPAT_EXPORT Q3CanvasPolygon : public Q3CanvasPolygonalItem
{
public:
Q3CanvasPolygon(Q3Canvas* canvas);
~Q3CanvasPolygon();
void setPoints(Q3PointArray);
Q3PointArray points() const;
void moveBy(double dx, double dy);
Q3PointArray areaPoints() const;
int rtti() const;
static int RTTI;
protected:
void drawShape(QPainter &);
Q3PointArray poly;
};
class Q_COMPAT_EXPORT Q3CanvasSpline : public Q3CanvasPolygon
{
public:
Q3CanvasSpline(Q3Canvas* canvas);
~Q3CanvasSpline();
void setControlPoints(Q3PointArray, bool closed=true);
Q3PointArray controlPoints() const;
bool closed() const;
int rtti() const;
static int RTTI;
private:
void recalcPoly();
Q3PointArray bez;
bool cl;
};
class Q_COMPAT_EXPORT Q3CanvasLine : public Q3CanvasPolygonalItem
{
public:
Q3CanvasLine(Q3Canvas* canvas);
~Q3CanvasLine();
void setPoints(int x1, int y1, int x2, int y2);
QPoint startPoint() const
{ return QPoint(x1,y1); }
QPoint endPoint() const
{ return QPoint(x2,y2); }
int rtti() const;
static int RTTI;
void setPen(QPen p);
void moveBy(double dx, double dy);
protected:
void drawShape(QPainter &);
Q3PointArray areaPoints() const;
private:
int x1,y1,x2,y2;
};
class Q_COMPAT_EXPORT Q3CanvasEllipse : public Q3CanvasPolygonalItem
{
public:
Q3CanvasEllipse(Q3Canvas* canvas);
Q3CanvasEllipse(int width, int height, Q3Canvas* canvas);
Q3CanvasEllipse(int width, int height, int startangle, int angle,
Q3Canvas* canvas);
~Q3CanvasEllipse();
int width() const;
int height() const;
void setSize(int w, int h);
void setAngles(int start, int length);
int angleStart() const
{ return a1; }
int angleLength() const
{ return a2; }
Q3PointArray areaPoints() const;
bool collidesWith(const Q3CanvasItem*) const;
int rtti() const;
static int RTTI;
protected:
void drawShape(QPainter &);
private:
bool collidesWith(const Q3CanvasSprite*,
const Q3CanvasPolygonalItem*,
const Q3CanvasRectangle*,
const Q3CanvasEllipse*,
const Q3CanvasText*) const;
int w, h;
int a1, a2;
};
class Q3CanvasTextExtra;
class Q_COMPAT_EXPORT Q3CanvasText : public Q3CanvasItem
{
public:
Q3CanvasText(Q3Canvas* canvas);
Q3CanvasText(const QString&, Q3Canvas* canvas);
Q3CanvasText(const QString&, QFont, Q3Canvas* canvas);
virtual ~Q3CanvasText();
void setText(const QString&);
void setFont(const QFont&);
void setColor(const QColor&);
QString text() const;
QFont font() const;
QColor color() const;
void moveBy(double dx, double dy);
int textFlags() const
{ return flags; }
void setTextFlags(int);
QRect boundingRect() const;
bool collidesWith(const Q3CanvasItem*) const;
int rtti() const;
static int RTTI;
protected:
virtual void draw(QPainter&);
private:
Q_DISABLE_COPY(Q3CanvasText)
void addToChunks();
void removeFromChunks();
void changeChunks();
void setRect();
QRect brect;
QString txt;
int flags;
QFont fnt;
QColor col;
Q3CanvasTextExtra* extra;
bool collidesWith(const Q3CanvasSprite*,
const Q3CanvasPolygonalItem*,
const Q3CanvasRectangle*,
const Q3CanvasEllipse*,
const Q3CanvasText*) const;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // Q3CANVAS_H
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