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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3SERVERSOCKET_H
#define Q3SERVERSOCKET_H
#include <QtCore/qobject.h>
#include <QtNetwork/qhostaddress.h>
#include <Qt3Support/q3socketdevice.h> // ### remove or keep for users' convenience?
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3Support)
class Q3ServerSocketPrivate;
class Q_COMPAT_EXPORT Q3ServerSocket : public QObject
{
Q_OBJECT
public:
Q3ServerSocket( Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
Q3ServerSocket( QObject *parent=0, const char *name=0 );
virtual ~Q3ServerSocket();
bool ok() const;
Q_UINT16 port() const ;
int socket() const ;
virtual void setSocket( int socket );
QHostAddress address() const ;
virtual void newConnection( int socket ) = 0;
protected:
Q3SocketDevice *socketDevice();
private Q_SLOTS:
void incomingConnection( int socket );
private:
Q3ServerSocketPrivate *d;
void init( const QHostAddress & address, Q_UINT16 port, int backlog );
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // Q3SERVERSOCKET_H
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