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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3SERVERSOCKET_H
#define Q3SERVERSOCKET_H
#include <QtCore/qobject.h>
#include <QtNetwork/qhostaddress.h>
#include <Qt3Support/q3socketdevice.h> // ### remove or keep for users' convenience?
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3Support)
class Q3ServerSocketPrivate;
class Q_COMPAT_EXPORT Q3ServerSocket : public QObject
{
Q_OBJECT
public:
Q3ServerSocket( Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
Q3ServerSocket( QObject *parent=0, const char *name=0 );
virtual ~Q3ServerSocket();
bool ok() const;
Q_UINT16 port() const ;
int socket() const ;
virtual void setSocket( int socket );
QHostAddress address() const ;
virtual void newConnection( int socket ) = 0;
protected:
Q3SocketDevice *socketDevice();
private Q_SLOTS:
void incomingConnection( int socket );
private:
Q3ServerSocketPrivate *d;
void init( const QHostAddress & address, Q_UINT16 port, int backlog );
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // Q3SERVERSOCKET_H
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