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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3PAINTENGINE_SVG_P_H
#define Q3PAINTENGINE_SVG_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "QtXml/qdom.h"
#include "QtGui/qpaintengine.h"
#include "private/qpicture_p.h" // for QPaintCommands
QT_BEGIN_NAMESPACE
class Q3SVGPaintEnginePrivate;
class Q3SVGPaintEngine : public QPaintEngine
{
Q_DECLARE_PRIVATE(Q3SVGPaintEngine)
public:
Q3SVGPaintEngine();
~Q3SVGPaintEngine();
bool begin(QPaintDevice *pdev);
bool end();
void updateState(const QPaintEngineState &state);
void updatePen(const QPen &pen);
void updateBrush(const QBrush &brush, const QPointF &origin);
void updateFont(const QFont &font);
void updateBackground(Qt::BGMode bgmode, const QBrush &bgBrush);
void updateMatrix(const QMatrix &matrix);
void updateClipRegion(const QRegion ®ion, Qt::ClipOperation op);
void updateClipPath(const QPainterPath &path, Qt::ClipOperation op);
void updateRenderHints(QPainter::RenderHints hints);
void drawEllipse(const QRect &r);
void drawLine(const QLineF &line);
void drawLines(const QLineF *lines, int lineCount);
void drawRect(const QRectF &r);
void drawPoint(const QPointF &p);
void drawPoints(const QPointF *points, int pointCount);
void drawPath(const QPainterPath &path);
void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode);
void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode);
void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s);
void drawTextItem(const QPointF &p, const QTextItem &ti);
void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
#if defined Q_WS_WIN // ### not liking this!!
HDC handle() const { return 0; }
#else
Qt::HANDLE handle() const {return 0; }
#endif
Type type() const { return SVG; }
bool play(QPainter *p);
QString toString() const;
bool load(QIODevice *dev);
bool save(QIODevice *dev);
bool save(const QString &fileName);
QRect boundingRect() const;
void setBoundingRect(const QRect &r);
protected:
Q3SVGPaintEngine(Q3SVGPaintEnginePrivate &dptr);
private:
Q_DISABLE_COPY(Q3SVGPaintEngine)
};
QT_END_NAMESPACE
#endif // Q3PAINTENGINE_SVG_P_H
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