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|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "q3glist.h"
#include "q3gvector.h"
#include "qdatastream.h"
#include "q3valuelist.h"
QT_BEGIN_NAMESPACE
/*!
\class Q3LNode
\reentrant
\brief The Q3LNode class is an internal class for the Q3PtrList template collection.
\internal
Q3LNode is a doubly-linked list node. It has three pointers:
\list 1
\i Pointer to the previous node.
\i Pointer to the next node.
\i Pointer to the actual data.
\endlist
It might sometimes be practical to have direct access to the list nodes
in a Q3PtrList, but it is seldom required.
Be very careful if you want to access the list nodes. The heap can
easily get corrupted if you make a mistake.
\sa Q3PtrList::currentNode(), Q3PtrList::removeNode(), Q3PtrList::takeNode()
*/
/*!
\fn Q3PtrCollection::Item Q3LNode::getData()
Returns a pointer (\c void*) to the actual data in the list node.
*/
/*!
\class Q3GList
\reentrant
\brief The Q3GList class is an internal class for implementing Qt collection classes.
\internal
Q3GList is a strictly internal class that acts as a base class for
several collection classes; Q3PtrList, Q3PtrQueue and Q3PtrStack.
Q3GList has some virtual functions that can be reimplemented to
customize the subclasses, namely compareItems(), read() and
write. Normally, you do not have to reimplement any of these
functions. If you still want to reimplement them, see the QStrList
class (qstrlist.h) for an example.
*/
/* Internal helper class for Q3GList. Contains some optimization for
the typically case where only one iterators is activre on the list.
*/
class Q3GListIteratorList
{
public:
Q3GListIteratorList()
: list(0), iterator(0) {
}
~Q3GListIteratorList() {
notifyClear( true );
delete list;
}
void add( Q3GListIterator* i ) {
if ( !iterator ) {
iterator = i;
} else if ( list ) {
list->push_front( i );
} else {
list = new Q3ValueList<Q3GListIterator*>;
list->push_front( i );
}
}
void remove( Q3GListIterator* i ) {
if ( iterator == i ) {
iterator = 0;
} else if ( list ) {
list->remove( i );
if ( list->isEmpty() ) {
delete list;
list = 0;
}
}
}
void notifyClear( bool zeroList ) {
if ( iterator ) {
if ( zeroList )
iterator->list = 0;
iterator->curNode = 0;
}
if ( list ) {
for ( Q3ValueList<Q3GListIterator*>::Iterator i = list->begin(); i != list->end(); ++i ) {
if ( zeroList )
(*i)->list = 0;
(*i)->curNode = 0;
}
}
}
void notifyRemove( Q3LNode* n, Q3LNode* curNode ) {
if ( iterator ) {
if ( iterator->curNode == n )
iterator->curNode = curNode;
}
if ( list ) {
for ( Q3ValueList<Q3GListIterator*>::Iterator i = list->begin(); i != list->end(); ++i ) {
if ( (*i)->curNode == n )
(*i)->curNode = curNode;
}
}
}
private:
Q3ValueList<Q3GListIterator*>* list;
Q3GListIterator* iterator;
};
/*****************************************************************************
Default implementation of virtual functions
*****************************************************************************/
/*!
Documented as Q3PtrList::compareItems().
Compares \a item1 with \a item2.
*/
int Q3GList::compareItems( Q3PtrCollection::Item item1, Q3PtrCollection::Item item2 )
{
return item1 != item2; // compare pointers
}
#ifndef QT_NO_DATASTREAM
/*!
\overload
Reads a collection/list item from the stream \a s and returns a reference
to the stream.
The default implementation sets \a item to 0.
\sa write()
*/
QDataStream &Q3GList::read( QDataStream &s, Q3PtrCollection::Item &item )
{
item = 0;
return s;
}
/*!
\overload
Writes a collection/list item to the stream \a s and
returns a reference to the stream.
The default implementation does nothing.
\sa read()
*/
QDataStream &Q3GList::write( QDataStream &s, Q3PtrCollection::Item ) const
{
return s;
}
#endif // QT_NO_DATASTREAM
/*****************************************************************************
Q3GList member functions
*****************************************************************************/
/*!
Constructs an empty list.
*/
Q3GList::Q3GList()
{
firstNode = lastNode = curNode = 0; // initialize list
numNodes = 0;
curIndex = -1;
iterators = 0; // initialize iterator list
}
/*!
Constructs a copy of \a list.
*/
Q3GList::Q3GList( const Q3GList & list )
: Q3PtrCollection( list )
{
firstNode = lastNode = curNode = 0; // initialize list
numNodes = 0;
curIndex = -1;
iterators = 0; // initialize iterator list
Q3LNode *n = list.firstNode;
while ( n ) { // copy all items from list
append( n->data );
n = n->next;
}
}
/*!
Removes all items from the list and destroys the list.
*/
Q3GList::~Q3GList()
{
clear();
delete iterators;
// Workaround for GCC 2.7.* bug. Compiler constructs 'static' Q3GList
// instances twice on the same address and therefore tries to destruct
// twice on the same address! This is insane but let's try not to crash
// here.
iterators = 0;
}
/*!
Assigns \a list to this list.
*/
Q3GList& Q3GList::operator=( const Q3GList &list )
{
if ( &list == this )
return *this;
clear();
if ( list.count() > 0 ) {
Q3LNode *n = list.firstNode;
while ( n ) { // copy all items from list
append( n->data );
n = n->next;
}
curNode = firstNode;
curIndex = 0;
}
return *this;
}
/*!
Compares this list with \a list. Returns true if the lists
contain the same data, otherwise false.
*/
bool Q3GList::operator==( const Q3GList &list ) const
{
if ( count() != list.count() )
return false;
if ( count() == 0 )
return true;
Q3LNode *n1 = firstNode;
Q3LNode *n2 = list.firstNode;
while ( n1 && n2 ) {
// should be mutable
if ( ( (Q3GList*)this )->compareItems( n1->data, n2->data ) != 0 )
return false;
n1 = n1->next;
n2 = n2->next;
}
return true;
}
/*!
\fn uint Q3GList::count() const
Returns the number of items in the list.
*/
/*!
Returns the node at position \a index. Sets this node to current.
*/
Q3LNode *Q3GList::locate( uint index )
{
if ( index == (uint)curIndex ) // current node ?
return curNode;
if ( !curNode && firstNode ) { // set current node
curNode = firstNode;
curIndex = 0;
}
register Q3LNode *node;
int distance = index - curIndex; // node distance to cur node
bool forward; // direction to traverse
if ( index >= numNodes )
return 0;
if ( distance < 0 )
distance = -distance;
if ( (uint)distance < index && (uint)distance < numNodes - index ) {
node = curNode; // start from current node
forward = index > (uint)curIndex;
} else if ( index < numNodes - index ) { // start from first node
node = firstNode;
distance = index;
forward = true;
} else { // start from last node
node = lastNode;
distance = numNodes - index - 1;
if ( distance < 0 )
distance = 0;
forward = false;
}
if ( forward ) { // now run through nodes
while ( distance-- )
node = node->next;
} else {
while ( distance-- )
node = node->prev;
}
curIndex = index; // must update index
return curNode = node;
}
/*!
Inserts item \a d at its sorted position in the list.
*/
void Q3GList::inSort( Q3PtrCollection::Item d )
{
int index = 0;
register Q3LNode *n = firstNode;
while ( n && compareItems(n->data,d) < 0 ){ // find position in list
n = n->next;
index++;
}
insertAt( index, d );
}
/*!
Inserts item \a d at the start of the list.
*/
void Q3GList::prepend( Q3PtrCollection::Item d )
{
register Q3LNode *n = new Q3LNode( newItem(d) );
Q_CHECK_PTR( n );
n->prev = 0;
if ( (n->next = firstNode) ) // list is not empty
firstNode->prev = n;
else // initialize list
lastNode = n;
firstNode = curNode = n; // curNode affected
numNodes++;
curIndex = 0;
}
/*!
Inserts item \a d at the end of the list.
*/
void Q3GList::append( Q3PtrCollection::Item d )
{
register Q3LNode *n = new Q3LNode( newItem(d) );
Q_CHECK_PTR( n );
n->next = 0;
if ( (n->prev = lastNode) ) // list is not empty
lastNode->next = n;
else // initialize list
firstNode = n;
lastNode = curNode = n; // curNode affected
curIndex = numNodes;
numNodes++;
}
/*!
Inserts item \a d at position \a index in the list.
*/
bool Q3GList::insertAt( uint index, Q3PtrCollection::Item d )
{
if ( index == 0 ) {
prepend( d );
return true;
} else if ( index == numNodes ) {
append( d );
return true;
}
Q3LNode *nextNode = locate( index );
if ( !nextNode )
return false;
Q3LNode *prevNode = nextNode->prev;
register Q3LNode *n = new Q3LNode( newItem(d) );
Q_CHECK_PTR( n );
nextNode->prev = n;
prevNode->next = n;
n->prev = prevNode; // link new node into list
n->next = nextNode;
curNode = n; // curIndex set by locate()
numNodes++;
return true;
}
/*!
Relinks node \a n and makes it the first node in the list.
*/
void Q3GList::relinkNode( Q3LNode *n )
{
if ( n == firstNode ) // already first
return;
curNode = n;
unlink();
n->prev = 0;
if ( (n->next = firstNode) ) // list is not empty
firstNode->prev = n;
else // initialize list
lastNode = n;
firstNode = curNode = n; // curNode affected
numNodes++;
curIndex = 0;
}
/*!
Unlinks the current list node and returns a pointer to this node.
*/
Q3LNode *Q3GList::unlink()
{
if ( curNode == 0 ) // null current node
return 0;
register Q3LNode *n = curNode; // unlink this node
if ( n == firstNode ) { // removing first node ?
if ( (firstNode = n->next) ) {
firstNode->prev = 0;
} else {
lastNode = curNode = 0; // list becomes empty
curIndex = -1;
}
} else {
if ( n == lastNode ) { // removing last node ?
lastNode = n->prev;
lastNode->next = 0;
} else { // neither last nor first node
n->prev->next = n->next;
n->next->prev = n->prev;
}
}
if ( n->next ) { // change current node
curNode = n->next;
} else if ( n->prev ) {
curNode = n->prev;
curIndex--;
}
if ( iterators )
iterators->notifyRemove( n, curNode );
numNodes--;
return n;
}
/*!
Removes the node \a n from the list.
*/
bool Q3GList::removeNode( Q3LNode *n )
{
#if defined(QT_CHECK_NULL)
if ( n == 0 || (n->prev && n->prev->next != n) ||
(n->next && n->next->prev != n) ) {
qWarning( "Q3GList::removeNode: Corrupted node" );
return false;
}
#endif
curNode = n;
unlink(); // unlink node
deleteItem( n->data ); // deallocate this node
delete n;
curNode = firstNode;
curIndex = curNode ? 0 : -1;
return true;
}
/*!
Removes the item \a d from the list. Uses compareItems() to find the item.
If \a d is 0, removes the current item.
*/
bool Q3GList::remove( Q3PtrCollection::Item d )
{
if ( d && find(d) == -1 )
return false;
Q3LNode *n = unlink();
if ( !n )
return false;
deleteItem( n->data );
delete n;
return true;
}
/*!
Removes the item \a d from the list.
*/
bool Q3GList::removeRef( Q3PtrCollection::Item d )
{
if ( findRef(d) == -1 )
return false;
Q3LNode *n = unlink();
if ( !n )
return false;
deleteItem( n->data );
delete n;
return true;
}
/*!
\fn bool Q3GList::removeFirst()
Removes the first item in the list.
*/
/*!
\fn bool Q3GList::removeLast()
Removes the last item in the list.
*/
/*!
Removes the item at position \a index from the list.
*/
bool Q3GList::removeAt( uint index )
{
if ( !locate(index) )
return false;
Q3LNode *n = unlink();
if ( !n )
return false;
deleteItem( n->data );
delete n;
return true;
}
/*!
Replaces the item at index \a index with \a d.
*/
bool Q3GList::replaceAt( uint index, Q3PtrCollection::Item d )
{
Q3LNode *n = locate( index );
if ( !n )
return false;
if ( n->data != d ) {
deleteItem( n->data );
n->data = newItem( d );
}
return true;
}
/*!
Takes the node \a n out of the list.
*/
Q3PtrCollection::Item Q3GList::takeNode( Q3LNode *n )
{
#if defined(QT_CHECK_NULL)
if ( n == 0 || (n->prev && n->prev->next != n) ||
(n->next && n->next->prev != n) ) {
qWarning( "Q3GList::takeNode: Corrupted node" );
return 0;
}
#endif
curNode = n;
unlink(); // unlink node
Item d = n->data;
delete n; // delete the node, not data
curNode = firstNode;
curIndex = curNode ? 0 : -1;
return d;
}
/*!
Takes the current item out of the list.
*/
Q3PtrCollection::Item Q3GList::take()
{
Q3LNode *n = unlink(); // unlink node
Item d = n ? n->data : 0;
delete n; // delete node, keep contents
return d;
}
/*!
Takes the item at position \a index out of the list.
*/
Q3PtrCollection::Item Q3GList::takeAt( uint index )
{
if ( !locate(index) )
return 0;
Q3LNode *n = unlink(); // unlink node
Item d = n ? n->data : 0;
delete n; // delete node, keep contents
return d;
}
/*!
Takes the first item out of the list.
*/
Q3PtrCollection::Item Q3GList::takeFirst()
{
first();
Q3LNode *n = unlink(); // unlink node
Item d = n ? n->data : 0;
delete n;
return d;
}
/*!
Takes the last item out of the list.
*/
Q3PtrCollection::Item Q3GList::takeLast()
{
last();
Q3LNode *n = unlink(); // unlink node
Item d = n ? n->data : 0;
delete n;
return d;
}
/*!
Removes all items from the list.
*/
void Q3GList::clear()
{
register Q3LNode *n = firstNode;
firstNode = lastNode = curNode = 0; // initialize list
numNodes = 0;
curIndex = -1;
if ( iterators )
iterators->notifyClear( false );
Q3LNode *prevNode;
while ( n ) { // for all nodes ...
deleteItem( n->data ); // deallocate data
prevNode = n;
n = n->next;
delete prevNode; // deallocate node
}
}
/*!
Finds item \a d in the list. If \a fromStart is true the search
begins at the first node; otherwise it begins at the current node.
*/
int Q3GList::findRef( Q3PtrCollection::Item d, bool fromStart )
{
register Q3LNode *n;
int index;
if ( fromStart ) { // start from first node
n = firstNode;
index = 0;
} else { // start from current node
n = curNode;
index = curIndex;
}
while ( n && n->data != d ) { // find exact match
n = n->next;
index++;
}
curNode = n;
curIndex = n ? index : -1;
return curIndex; // return position of item
}
/*!
Finds item \a d in the list using compareItems(). If \a fromStart is
true the search begins at the first node; otherwise it begins at the
current node.
*/
int Q3GList::find( Q3PtrCollection::Item d, bool fromStart )
{
register Q3LNode *n;
int index;
if ( fromStart ) { // start from first node
n = firstNode;
index = 0;
} else { // start from current node
n = curNode;
index = curIndex;
}
while ( n && compareItems(n->data,d) ){ // find equal match
n = n->next;
index++;
}
curNode = n;
curIndex = n ? index : -1;
return curIndex; // return position of item
}
/*!
Counts the number item \a d occurs in the list.
*/
uint Q3GList::containsRef( Q3PtrCollection::Item d ) const
{
register Q3LNode *n = firstNode;
uint count = 0;
while ( n ) { // for all nodes...
if ( n->data == d ) // count # exact matches
count++;
n = n->next;
}
return count;
}
/*!
Counts the number of times item \a d occurs in the list. Uses
compareItems().
*/
uint Q3GList::contains( Q3PtrCollection::Item d ) const
{
register Q3LNode *n = firstNode;
uint count = 0;
Q3GList *that = (Q3GList*)this; // mutable for compareItems()
while ( n ) { // for all nodes...
if ( !that->compareItems(n->data,d) ) // count # equal matches
count++;
n = n->next;
}
return count;
}
/*!
\fn Q3PtrCollection::Item Q3GList::at( uint index )
\overload
Sets the item at position \a index to the current item.
*/
/*!
\fn int Q3GList::at() const
Returns the current index.
*/
/*!
\fn Q3LNode *Q3GList::currentNode() const
Returns the current node.
*/
/*!
\fn Q3PtrCollection::Item Q3GList::get() const
Returns the current item.
*/
/*!
\fn Q3PtrCollection::Item Q3GList::cfirst() const
Returns the first item in the list.
*/
/*!
\fn Q3PtrCollection::Item Q3GList::clast() const
Returns the last item in the list.
*/
/*!
Returns the first list item. Sets this to current.
*/
Q3PtrCollection::Item Q3GList::first()
{
if ( firstNode ) {
curIndex = 0;
return (curNode=firstNode)->data;
}
return 0;
}
/*!
Returns the last list item. Sets this to current.
*/
Q3PtrCollection::Item Q3GList::last()
{
if ( lastNode ) {
curIndex = numNodes-1;
return (curNode=lastNode)->data;
}
return 0;
}
/*!
Returns the next list item (after current). Sets this to current.
*/
Q3PtrCollection::Item Q3GList::next()
{
if ( curNode ) {
if ( curNode->next ) {
curIndex++;
curNode = curNode->next;
return curNode->data;
}
curIndex = -1;
curNode = 0;
}
return 0;
}
/*!
Returns the previous list item (before current). Sets this to current.
*/
Q3PtrCollection::Item Q3GList::prev()
{
if ( curNode ) {
if ( curNode->prev ) {
curIndex--;
curNode = curNode->prev;
return curNode->data;
}
curIndex = -1;
curNode = 0;
}
return 0;
}
/*!
Converts the list to a vector, \a vector.
*/
void Q3GList::toVector( Q3GVector *vector ) const
{
vector->clear();
if ( !vector->resize( count() ) )
return;
register Q3LNode *n = firstNode;
uint i = 0;
while ( n ) {
vector->insert( i, n->data );
n = n->next;
i++;
}
}
void Q3GList::heapSortPushDown( Q3PtrCollection::Item* heap, int first, int last )
{
int r = first;
while( r <= last/2 ) {
// Node r has only one child ?
if ( last == 2*r ) {
// Need for swapping ?
if ( compareItems( heap[r], heap[ 2*r ] ) > 0 ) {
Q3PtrCollection::Item tmp = heap[r];
heap[ r ] = heap[ 2*r ];
heap[ 2*r ] = tmp;
}
// That's it ...
r = last;
} else {
// Node has two children
if ( compareItems( heap[r], heap[ 2*r ] ) > 0 &&
compareItems( heap[ 2*r ], heap[ 2*r+1 ] ) <= 0 ) {
// Swap with left child
Q3PtrCollection::Item tmp = heap[r];
heap[ r ] = heap[ 2*r ];
heap[ 2*r ] = tmp;
r *= 2;
} else if ( compareItems( heap[r], heap[ 2*r+1 ] ) > 0 &&
compareItems( heap[ 2*r+1 ], heap[ 2*r ] ) < 0 ) {
// Swap with right child
Q3PtrCollection::Item tmp = heap[r];
heap[ r ] = heap[ 2*r+1 ];
heap[ 2*r+1 ] = tmp;
r = 2*r+1;
} else {
// We are done
r = last;
}
}
}
}
/*! Sorts the list by the result of the virtual compareItems() function.
The Heap-Sort algorithm is used for sorting. It sorts n items with
O(n*log n) compares. This is the asymptotic optimal solution of the
sorting problem.
*/
void Q3GList::sort()
{
uint n = count();
if ( n < 2 )
return;
// Create the heap
Q3PtrCollection::Item* realheap = new Q3PtrCollection::Item[ n ];
// Wow, what a fake. But I want the heap to be indexed as 1...n
Q3PtrCollection::Item* heap = realheap - 1;
int size = 0;
Q3LNode* insert = firstNode;
for( ; insert != 0; insert = insert->next ) {
heap[++size] = insert->data;
int i = size;
while( i > 1 && compareItems( heap[i], heap[ i / 2 ] ) < 0 ) {
Q3PtrCollection::Item tmp = heap[ i ];
heap[ i ] = heap[ i/2 ];
heap[ i/2 ] = tmp;
i /= 2;
}
}
insert = firstNode;
// Now do the sorting
for ( int i = n; i > 0; i-- ) {
insert->data = heap[1];
insert = insert->next;
if ( i > 1 ) {
heap[1] = heap[i];
heapSortPushDown( heap, 1, i - 1 );
}
}
delete [] realheap;
}
/*****************************************************************************
Q3GList stream functions
*****************************************************************************/
#ifndef QT_NO_DATASTREAM
QDataStream &operator>>( QDataStream &s, Q3GList &list )
{ // read list
return list.read( s );
}
QDataStream &operator<<( QDataStream &s, const Q3GList &list )
{ // write list
return list.write( s );
}
/*!
Reads a list from the stream \a s.
*/
QDataStream &Q3GList::read( QDataStream &s )
{
uint num;
s >> num; // read number of items
clear(); // clear list
while ( num-- ) { // read all items
Item d;
read( s, d );
Q_CHECK_PTR( d );
if ( !d ) // no memory
break;
Q3LNode *n = new Q3LNode( d );
Q_CHECK_PTR( n );
if ( !n ) // no memory
break;
n->next = 0;
if ( (n->prev = lastNode) ) // list is not empty
lastNode->next = n;
else // initialize list
firstNode = n;
lastNode = n;
numNodes++;
}
curNode = firstNode;
curIndex = curNode ? 0 : -1;
return s;
}
/*!
Writes the list to the stream \a s.
*/
QDataStream &Q3GList::write( QDataStream &s ) const
{
s << count(); // write number of items
Q3LNode *n = firstNode;
while ( n ) { // write all items
write( s, n->data );
n = n->next;
}
return s;
}
#endif // QT_NO_DATASTREAM
/*! \internal
*/
Q3LNode* Q3GList::erase( Q3LNode* it )
{
Q3LNode* n = it;
it = it->next;
removeNode( n );
return it;
}
/*****************************************************************************
Q3GListIterator member functions
*****************************************************************************/
/*!
\class Q3GListIterator
\reentrant
\brief The Q3GListIterator class is an internal class for implementing Q3PtrListIterator.
\internal
Q3GListIterator is a strictly internal class that does the heavy work for
Q3PtrListIterator.
*/
/*!
\internal
Constructs an iterator that operates on the list \a l.
*/
Q3GListIterator::Q3GListIterator( const Q3GList &l )
{
list = (Q3GList *)&l; // get reference to list
curNode = list->firstNode; // set to first node
if ( !list->iterators ) {
list->iterators = new Q3GListIteratorList; // create iterator list
Q_CHECK_PTR( list->iterators );
}
list->iterators->add( this ); // attach iterator to list
}
/*!
\internal
Constructs a copy of the iterator \a it.
*/
Q3GListIterator::Q3GListIterator( const Q3GListIterator &it )
{
list = it.list;
curNode = it.curNode;
if ( list )
list->iterators->add( this ); // attach iterator to list
}
/*!
\internal
Assigns a copy of the iterator \a it and returns a reference to this
iterator.
*/
Q3GListIterator &Q3GListIterator::operator=( const Q3GListIterator &it )
{
if ( list ) // detach from old list
list->iterators->remove( this );
list = it.list;
curNode = it.curNode;
if ( list )
list->iterators->add( this ); // attach to new list
return *this;
}
/*!
\internal
Destroys the iterator.
*/
Q3GListIterator::~Q3GListIterator()
{
if ( list ) // detach iterator from list
list->iterators->remove(this);
}
/*!
\fn bool Q3GListIterator::atFirst() const
\internal
Returns true if the iterator points to the first item, otherwise false.
*/
/*!
\fn bool Q3GListIterator::atLast() const
\internal
Returns true if the iterator points to the last item, otherwise false.
*/
/*!
\internal
Sets the list iterator to point to the first item in the list.
*/
Q3PtrCollection::Item Q3GListIterator::toFirst()
{
if ( !list ) {
#if defined(QT_CHECK_NULL)
qWarning( "Q3GListIterator::toFirst: List has been deleted" );
#endif
return 0;
}
return list->firstNode ? (curNode = list->firstNode)->getData() : 0;
}
/*!
\internal
Sets the list iterator to point to the last item in the list.
*/
Q3PtrCollection::Item Q3GListIterator::toLast()
{
if ( !list ) {
#if defined(QT_CHECK_NULL)
qWarning( "Q3GListIterator::toLast: List has been deleted" );
#endif
return 0;
}
return list->lastNode ? (curNode = list->lastNode)->getData() : 0;
}
/*!
\fn Q3PtrCollection::Item Q3GListIterator::get() const
\internal
Returns the iterator item.
*/
/*!
\internal
Moves to the next item (postfix).
*/
Q3PtrCollection::Item Q3GListIterator::operator()()
{
if ( !curNode )
return 0;
Q3PtrCollection::Item d = curNode->getData();
curNode = curNode->next;
return d;
}
/*!
\internal
Moves to the next item (prefix).
*/
Q3PtrCollection::Item Q3GListIterator::operator++()
{
if ( !curNode )
return 0;
curNode = curNode->next;
return curNode ? curNode->getData() : 0;
}
/*!
\internal
Moves \a jumps positions forward.
*/
Q3PtrCollection::Item Q3GListIterator::operator+=( uint jumps )
{
while ( curNode && jumps-- )
curNode = curNode->next;
return curNode ? curNode->getData() : 0;
}
/*!
\internal
Moves to the previous item (prefix).
*/
Q3PtrCollection::Item Q3GListIterator::operator--()
{
if ( !curNode )
return 0;
curNode = curNode->prev;
return curNode ? curNode->getData() : 0;
}
/*!
\internal
Moves \a jumps positions backward.
*/
Q3PtrCollection::Item Q3GListIterator::operator-=( uint jumps )
{
while ( curNode && jumps-- )
curNode = curNode->prev;
return curNode ? curNode->getData() : 0;
}
QT_END_NAMESPACE
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